Difference between revisions of "User:Jareel_Skaj"
Jareel_Skaj (talk | contribs) (→Naval tips and hints: Some updates) |
Jareel_Skaj (talk | contribs) m (→Linguistics & Toolbox: two more items for the list to remember.) |
||
Line 461: | Line 461: | ||
* airplane -> aircraft | * airplane -> aircraft | ||
* armor -> armour | * armor -> armour | ||
+ | * armored -> armoured | ||
* avaiable -> available | * avaiable -> available | ||
* burned -> burnt | * burned -> burnt | ||
Line 470: | Line 471: | ||
* harbor -> harbour | * harbor -> harbour | ||
* kilometers -> kilometres | * kilometers -> kilometres | ||
+ | * maneuvers -> manoeuvres | ||
* maneuverable -> manoeuvrable | * maneuverable -> manoeuvrable | ||
* maneuvering -> manoeuvring | * maneuvering -> manoeuvring |
Revision as of 17:08, 3 September 2024
See the gallery of my screenshots (I'd like to think that I make a quality images for the wiki) and contributions.
Fun facts
- Joined November 2013, play on/off
- Highest win % with a decent number of games: P-47D-25/T26E1-1/RN Eugenio di Savoia
- Highest number of games: B7A2/C2A1/IJN Yuudachi
- My Player profile in the WT community
- Spent on game: €761
- Ranks (only those worth noting): USA: Tanks V, Fleet IV GER: Tanks VIII, Fleet III USSR: Tanks IV, Air III, Fleet IV UK: Tanks III, Air IV JAP: Tanks V, Air V, Fleet VI CHN: Tanks III IT: Tanks III, Air V, Fleet VI FR: Air IV, Fleet V SWE: Tanks: III
Go to the main article to see a table of the gun calibres, how much penetration they have and how large HE fillers.
E.g. 12-ich/305mm guns with the AP shells have 275 - 419 mm penetration and 5.66 - 18.79 kg HE filler, the best one being the B-50.
To be expanded and updated if/when I'll have time.
- See Rowan's guide to war thunder naval
- Naval mode is 60% positioning, 20% lineup, 20% gunnery & miscellaneous
- Positioning
- Know when to disengage. There is no shame in retreating. If you get focused-fired by multiple threatening ships - break contact. Smoke, hard terrain, everything is good. In a large ship it's often best to just hide behind the hill and run aground, as it does next to no damage to self, while stopping you instantly, instead of rolling next kilometer on full reverse trying to bleed speed.
- Lineup
- Airplanes:
Low BR | A ton of options, hard to choose bad, just FYI: equivalent to 800-1000kg bombs are 2000 lb | Any Ju-87 | Su-2/BB-1 | ▄Wirraway into Firebrand TF Mk IV | D4Y or B6N1 for torpedoes | Ba.65 (K.14) L into Ju 87 D-3 or SM.91 | V-156-F into ▄F6F-5 or Potez 631 |
Mid-High BR (Rank III+) | Do-217/Ju-87, for fun: He 111 H-6 with PC 1400 X | Pe-8 (with 4 x FAB-1000) | Sea Fury FB 11 or Wyvern S4 or Lancaster or (lowest BR rank III with TinyTims & 1600lb AP) ▄Hellcat Mk II | B7A2 | SM.92 into ▄P-47D-30 into ◔Tu-2S-59 | ▄AD-4 or ▄F6F-5N into ▄AD-4NA or ▄F8F-1B |
- Nations. Assumes: personal bias/bias of those I trust with opinions plus some numbers, AB, ships are at the top of the lineup (e.g. no judging of BR 6.3 BB vs BR 7.0). Also keep in mind that every such list will be heavily subjective (e.g. how you score a category where most are bad and one is great or how you score a ship that has an amazing guns for the BR, but no AA and bad torpedoes, while also having good armor, yet can get easily deleted with a broadside into a critical spot?)
Last updated: 2024-02-26/Air Superiority (2.33)
- Nations. Assumes: personal bias/bias of those I trust with opinions plus some numbers, AB, ships are at the top of the lineup (e.g. no judging of BR 6.3 BB vs BR 7.0). Also keep in mind that every such list will be heavily subjective (e.g. how you score a category where most are bad and one is great or how you score a ship that has an amazing guns for the BR, but no AA and bad torpedoes, while also having good armor, yet can get easily deleted with a broadside into a critical spot?)
Destroyer | ★★★★★ | ★★★★☆ | ★★★★☆ | ★★★☆☆ | ★★★☆☆ | ★☆☆☆☆ | ★★★★☆ | |
Light cruiser | ★★★★★ | ★★★★☆ | ★★★★☆ | ★★★☆☆ | ★★★☆☆ | ★★★☆☆ | ★★★★☆ | |
Heavy cruiser | ★★★☆☆ | ★★★★☆ | — | ★★★★☆ | ★★★★☆ | ★★★★☆ | ★★☆☆☆ | |
Battleship / Battlecruiser | ★★★☆☆ | ★★★★★ Scharnhorst** |
★★★★★ | ★★★☆☆ | ★★★★☆ | ★★☆☆☆ | ★★★☆☆ | |
7.0 lineup | ||||||||
Coastal Rank I-III | ★★★★★ | ★★★☆☆ | ★★★★★ | ★★★☆☆ | ★★★☆☆ | ★☆☆☆☆ | — | |
Coastal Rank III/Early IV | ★☆☆☆☆ | ★★☆☆☆ | ★★★★☆ | ★☆☆☆☆ | ★★☆☆☆ | ★☆☆☆☆ | — | |
Coastal Top tier | ★☆☆☆☆ | ★★★☆☆ | ★★★★★ | ★★☆☆☆ | ★☆☆☆☆ | ★★★★☆ Saetta P-494 |
— |
- ℹ️ Note: USSR does not have any heavy cruisers. French coastal tree isn't released yet.
- ℹ️ Note 2: As of the time of writing French tree ends at 6.7
- ** Scharnhorst is effectively impossible to kill by ammo-racking. It's best countered with the use of HE munitions.
- Gunnery & miscellaneous
- Naval mode is much more like Ground than Air - it's all about killing the crew rather than taking down the vehicle. You can turn that part of a ship into a black hole with all the shell hits, but it won't matter if there is no crew left in the compartments.
- Typically the best way to kill the crew is by destroying the ammo racks, or specifically: blowing up the magazines (note: shell rooms can also explode, but magazines are much more likely to).
- As of Update "Air Superiority" main guns do not cause unrepairable hull breach, making ships that in real life did not have enough buoyancy in the citadel to stay afloat (e.g. Scharnhorst) unusually difficult to sink. While in real life ships typically "died" by sinking, rather than the deaths of crew members, original implementation of this mechanic caused a huge uproar in the community, causing the feature to be removed - currently unrepairable hull breaches can be caused only by the torpedoes with a sufficiently large warhead (the size of the warhead needed to inflict it depends on the thickness of armour at the specific location it hit).
- Destroyers (DD)
- US destroyers typically have a huge magazine in the back, if you'll hit that with AP/SAP - they will blow up in fireworks
- Battleship (BB) / Battlecruiser (BC)
- Majority of them should be used for pushing the caps. Obvious exception being a glass cannons, but these are relatively rare. Role of the BB is first to assert dominance over the area and secondly: soaking up damage. Getting kills is least important for an average BB (and most important for glass cannons)
- Other notes:
- There is no such thing as a "meta shell" in the game. You use different shells for different effects. Unlocking new shell types is not an upgrade, it's opening new options, it's nothing like in Ground or Air forces where unlocked ammunition is almost always better than stock, and the best ammo types are last in the modifications tree. See this image for explanation of the AP vs HE damage, though occasional shrapnel bug out causing more damage with HE than it might appear from this example alone.
- If you look to earn - play bluewater navy in BR 5.0 - there is no place where you can earn more SL per hour than here. Want to level it up to another level? Use USS Moffett in Realistic Battles.
- BR spread is 1.0. This means that if you play USS Mitscher (BR 4.7) you'll be able to see IJN Ikoma (BR 5.7) (As of 2.23). Such matchups are not common, and the matchmaker trying to avoid putting multiple BB players in such low matchups. Either way, don't get discouraged - DDs are CLs are not meant to duel BBs, just avoid getting focused and fight with the other targets. BBs are best dealt with in bombers, as they typically have a pitiful anti-air defence - drop bombs on turrets (→ammo racks). Throwing some torpedoes at them or a bit of HE shells to cause a fire can also be helpful.
A comparsion of the most common aerial bombs used on a strike craft and single-engine bombers below BR 7.0 with a mass ≥ 500 kg or, for bombs with a mass given in pounds: ≥ 500 lb (just to illustrate the point, that the 500 lb is not the same as 500 kg, not even close).
HE/General Purpose bombs
Bomb | Mass (kg) |
TNT equivalent (kg) | ||
---|---|---|---|---|
2,000 lb AN-M66A2 | 996 |
632.01 | ||
2,000 lb LDGP Mk 84 | 894 |
578.61 | ||
1,000 lb AN-M65A1 | 501 |
318.48 | ||
1,000 lb LDGP Mk 83 | 447 |
272.43 | ||
500 lb AN-M64A1 | 243 |
162.81 | ||
SC1000L2 (1,000 kg) | 1000 |
600 | ||
SC500K (500 kg) | 500 |
260 | ||
FAB-1000 (1,000 kg) | 1080 |
485 | ||
FAB-500sv (500 kg) | 508.3 |
325 | ||
FAB-500M-43 (500 kg) | 468.57 |
243.71 | ||
FAB-500M-44 (500 kg) | 477.1 |
222.15 | ||
M.C. 1,000 lb Mk.I | 463 |
215.4 | ||
M.C. 500 lb Mk.I | 232 |
128.9 | ||
G.P. 500 lb Mk.IV | 213 |
65.5 | ||
800 kg Number 80 Mod. 1 | 800 |
429 | ||
500 kg Type 92 GPHE | 500 |
245.3 | ||
GP 500 (500 kg) | 508 |
216 | ||
500 kg No.2 | 520 |
255.68 | ||
400 kg Vliegtuigbom[b 1] | 400 |
167 |
AP/SAP bombs
Bomb | Mass (kg) |
TNT equivalent (kg) |
Penetration @ 3000m @ 30° | ||
---|---|---|---|---|---|
AN-Mk 1 (1,600 lb) | 721 |
95.55 |
130 | ||
A.P. AN-MK 33 (1,000 lb) | 457 |
62.35 |
111 | ||
PC1000 (1,000 kg) | 988 |
158.08 |
112 | ||
PC500 (500 kg) | 500 |
75 |
88 | ||
BRAB-1000 (1,000 kg) | 1012 |
201.43 |
163 | ||
BRAB-500 (500 kg) | 510 |
100.87 |
129 | ||
A.P. Mk.I (2,000 lb) | 877 |
70.78 |
153 | ||
S.A.P. Mk.II (500 lb) | 222 |
40.01 |
70 | ||
800 kg Navy Type 99 Number 80 AP | 800 |
31.61 |
125 | ||
500 kg Number Type 2 50 Model 1 GP(SAP) | 498.95 |
85.93 |
92 |
- ↑ 400 kg Vliegtuigbom is the largest native Dutch bomb in the game, thus it was included into the list, even if it's sub-500 kg.
Other tips and hints
- How to turn off seasonal hangard? Download the default one from https://live.warthunder.com/post/941994/en/, go to your game folder (%localappdata%\WarThunder), unpack it there, rename hangar.blk to hangar_21.blk, open config.blk with text editor and insert
hangarBlk:t="hangar_21.blk"
after the first block (beforeoculus{
in my file). Now you'll have a permanent copy of a switchable default hangar, if you want to go back to seasonal, just delete thehangarBlk:t="hangar_21.blk"
bit of code. - You can't repositioning your camera in Nvidia Ansel? Restart the game with anti-cheat turned off.
- Go to Options and change "Temperature indication" to "Always" - this will allow you to see how the engine cools down after you decrease the thrust - pretty useful for avoiding IR-guided missiles.
Light Rockets (≤5 kg)
A list of ≤5 kg rockets in ranks ≥III, needed for some of the missions in War Thunder, like Battle Pass mission "Ballistic calculation".
- S-5K
- Type 57-1
- All Chinese helicopters
- Z-11WA (Rank V, BR 8.7, Starting Chinese helicopter)
- All Chinese helicopters
- R4M
- Me 262 A-2a (Rank V, BR 6.7, 🛒Market)
- Me 262 A-1a (Rank V, BR 7.0)
- Me 262 A-1a/Jabo (Rank V, BR 7.0)
- S-5M
- MiG-15bis ISh (Rank V, BR 8.0, Flash sales (formerly 📦Pack))
- MiG-15bis (Rank V, BR 8.3)
- ◊MiG-15bis (Rank V, BR 8.3)
- J-2 (Rank V, BR 8.3)
- MiG-17 (Rank VI, BR 8.7)
- J-4 (Rank V, BR 8.7)
- RN
- Sea Vixen F.A.W. Mk.2 (Rank V, BR 9.0, Premium)
- Buccaneer S.1 (Rank VI, BR 8.7, 🛒Market)
- Buccaneer S.2 (Rank VI, BR 9.3)
- Lightning F.53 (Rank VI, BR 9.3, 📦Pack)
Articles improved
A list of articles that I've made a significant contributions to the content of, from latest to oldest edits within each category.
- Naval vessels
- Colbert (Rank IV, BR 5.3)
- Primauguet (Rank III, BR 5.0)
- MC 485 (Rank III, BR 2.7)
- S-204 Lang (Rank III, BR 2.3)
- Emile Bertin (Rank IV, BR 5.3)
- Jeanne d'Arc (Rank III, BR 4.7)
- Duguay-Trouin (Rank III, BR 4.7)
- RN Eugenio di Savoia (Rank IV, BR 5.7)
- Type T-51b (Rank III, BR 2.3, post-2.19 rewrite)
- IJN Kuma (Rank III, BR 5.0)
- Daihatsu-class Landing Craft (AI unit)
- IJN Yugumo (Rank II, BR 4.3)
- Type K-8 (1944) (Rank III, BR 2.3)
- IJN Ayanami (Rank I, BR 4.0)
- IJN Mutsuki (Rank I, BR 3.3)
- Type K-3 No.1 (Rank III, BR 3.0)
- Weapons
- 3-inch Mk.34 (76 mm)
- Type 88 AA (75 mm)
- Army Type 92 GPHE (500 kg)
- BAS depth charge
- Mk.6 depth charge
- Guiraud depth charge
- 3-inch Mark 10 (76 mm)
- 65 mm/64 Ansaldo-Terni Mod.1939 (65 mm)
- 135 mm/45 O.T.O. Mod. 1937 (135 mm)
- 152 mm/45 Schneider model 1911 (152 mm)
- Type 8 No.2 (610 mm)
- 320 mm/44 Ansaldo model 1936
- Model 1923DT (550 mm)
- Whitehead A 110/450 (450 mm)
- 75 mm/50 model 1922
- 155 mm/50 model 1920
- 152/53 mm O.T.O. Mod.1929
- B TG depth charge
- 37 mm/54 Breda: Mod. 32, Mod. 38, Mod. 39
- 100 mm/47 O.T.O. Mod. 1928
- S.I. 250/533,4X7,5 Tipo A (533 mm)
- 36 cm/45 Type 41 (356 mm)
- 15 cm/50 Type 41 (152 mm)
- 5 inch/40 Type 89 (127 mm)
- 140 mm/50 3rd Year Type (140 mm)
- Type 38 pattern 1907 (6.5 mm)
- Type 11 pattern 1922 (37 mm)
- Other
Linguistics & Toolbox
(this is a list of particular errors that I have made, put here to serve as a reminder. A lot of that boils down to US English -> British English, I know. 😒)
- airplane -> aircraft
- armor -> armour
- armored -> armoured
- avaiable -> available
- burned -> burnt
- burned out -> burned-out
- compliment -> complement
- costal -> coastal
- defense -> defence
- fuze -> fuse
- harbor -> harbour
- kilometers -> kilometres
- maneuvers -> manoeuvres
- maneuverable -> manoeuvrable
- maneuvering -> manoeuvring
- meters -> metres
- owning it to sth -> owing to sth
- repatriations -> reparations
- straights -> straits
- sub-pair -> sub-par
- succesfully -> successfully
- targetting -> targeting
Ctrl+F for stuff like "|AP|" (pipes around your search phrase) rather than just "AP"
External links
- Naval weapons and ships
- In-game icons (you can use it with github folder downloader)
- Optimization of the ammo racks on the naval vessels
- Sales in War Thunder (historical records up to 2022)
- War Thunder CC / Streamer Decals & Twitch Drop Items Table (continually updated)
- Unused assets of War Thunder, including assets which were removed from the game files after the initial appearance.
- War Thunder Replay finder (download server-side replays)
See also
Various profile pages on the Wiki that I found worth checking out. If you'd like to add someone or yourself - feel free to ping me, or just edit this section directly - I won't mind. If you like the idea - feel free to build a similar list on your profile. Note that this is in no particular order, or if you're not here - it doesn't mean I don't like you, I love you all folks! ;)
- Bangerland - a lot of guides/tips/hints for Ground Forces. Pretty much a must-see for anyone struggling.
- X_pazzo1972_X - various cool info about vehicles, e.g. which minor nations are already in the game, what vehicles were only tech demonstrators, a list of ships by year, boats by year etc.
- ShimakazeChan - lots of info, but one key thing to check out is his "Missing Vehicles" table that contains stuff that's at least partially implemented, but not available in the game
- Colok76286 - among many things on his profile, you can find a list of all torpedo-carrying vehicles and a list of event vehicles grouped by year
- AN_TRN_26 - a list of WW2 ace pilots, planes they used, their tactics, etc.
- RideR2 - useful for air-mode players: turn rate @ IAS
- Other:
- Shootsave - hints/tactics/ideas
- Flame2512 - pretty cool Sidewinder family free
- CaID - some info on the bullet types
- MiniMe943 - "Gaijin please", with pictures
- Math3matica - "Gaijin please" for naval
- Hinyanawi_Tenshi - "Gaijin please" for China
- MO_Blahajman - "Gaijin please" for Chinese ground forces, with details