Difference between revisions of "F-80A-5"

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{{Specs-Card|code=f-80a}}
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{{About
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|about= American jet fighter '''{{PAGENAME}}'''
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|usage= the other version
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|link= F-80C-10
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}}
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{{Specs-Card
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|code=f-80a
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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|cockpit=cockpit_f-80a.jpg
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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The F-80 Shooting Star was an American straight-wing jet aircraft. It was the first American-designed jet fighter to enter service, and served for a short time in the Korean war before being replaced by the more capable F-86 Sabre. The aircraft was designed in just 143 days<ref name=":0">Dwyer, L (2002)</ref>, and as a result, suffered from many critical issues; the aircraft was responsible for the deaths of several test pilots, including [[Bong's P-38J-15|Richard Bong]], America's highest scoring WWII ace<ref name=":1">Agle, D (2014)</ref>. The aircraft, originally intended to fight the Me-262 over the skies of Europe, arrived too late to see service in the Second World War. However, the plane would go on to serve in the Korean War, where it was the first American jet to see combat.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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It was introduced in [[Update 1.39]]. The plane was redesignated from the P-80A-5 to the F-80A-5 in [[Update 1.79 "Project X"]]. The main purpose of the F-80 is to teach a pilot how to fly jets in general. If a pilot is doing well in the F-80, they're ready to move to higher-ranked jets. Never give up your speed: it is the plane's insurance. Only trade it for the altitude in zoom climbs. Be careful that the jet is up-tiered quite a lot. When this happens, strictly adhere to the rules outlined in this article or you will be at a great disadvantage. One thing to take note of is the M2 Brownings. Sadly, they are insufficient for high-speed combat due to the low rate of fire and subsequently limited damage output; be aware, however, that they still pack a punch in partial head-ons with 262s, 229s, and the like. The issue is later on fixed with the [[Browning M3 (12.7 mm)|M3 Browning]] on the successor [[F-80C-10|F-80C ''Shooting Star'']], but the ammunition load still remains low, like on the [[P-51D-5|P-51D]]. As for piston planes: they are capable of setting enemy piston planes on fire in a short burst. All of the guns are mounted in the nose, making them deadly accurate when performing head-ons, especially once the "new 12 mm MGs" modification is installed. For ground attack, there is the usual complement of ordnance for the USAF: [[HVAR]] rockets and standard 1,000 lb bombs.
{{break}}
 
The '''F-80A-5 Shooting Star''' is a Rank V American jet fighter with a battle rating of 6.7 (AB) and 7.0 (RB/SB). It was introduced in Update 1.39. The plane was redesignated from the P-80A-5 to the F-80A-5 in [[Update 1.79 "Project X"]].
 
  
The main purpose of the F-80 is to teach a pilot how to fly jets in general. If a pilot is doing well (read: has even or close to even k/d) in the F-80, he's ready to move to higher tiered jets. Never give up your speed: it is the plane's insurance. Only trade it for altitude in zoom climbs!
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== General info ==
 
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=== Flight performance ===
Be careful that the jet is up-tiered quite a lot. When this happens, strictly adhere to the rules set forth in this article or you will be at a great disadvantage.
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{{Specs-Avia-Flight}}
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<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
One thing to take note of is the M2 Brownings. Sadly, they are insufficient for high-speed combat due to the low rate of fire and subsequently limited damage output. This issue is later on fixed with the [[Browning M3 (12.7 mm)|M3 Browning]] on the successor [[F-80C-10|F-80C ''Shooting star'']], but the ammunition load still remains low, like on the [[P-51D-5|P-51D]]. As for piston planes: they are capable of setting enemy piston planes on fire in a short burst. All of the guns are mounted in the nose, making them deadly accurate when performing head-ons, especially once the "new 12 mm MGs" modification is installed. For ground attack, there is the usual complement of an ordinance for the USAF: HVAR rockets and standard 1000 lb bombs.
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{| class="wikitable" style="text-align:center" width="70%"
 
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! rowspan="2" | Characteristics
== General info ==
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
! rowspan="2" | Max altitude<br>(meters)
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! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
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! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 854 || 829 || 12,500 || 24.3 || 24.8 || 19.1 || 18.0 || 950
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
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! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
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! Stock
! rowspan="2" |Max altitude (meters)
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| 854 || 829 || rowspan="2" | {{Specs|ceiling}} || 24.3 || 24.8 || 19.1 || 18.0 || rowspan="2" | 950
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
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! Upgraded
! RB
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| 899 || 882 || 21.9 || 23.0 || 28.5 || 23.6
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 899 || 882 || 12,500 || 21.9 || 23.0 || 28.5 || 23.6 || 950
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
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! colspan="6" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X    <!-- ✓ -->
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| ✓ || ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
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! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 990 || 380 || 560 || ~16 || ~8
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 535 || 505 || 360 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 482 || < 600 || < 640 || > 250
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| < 482 || < 600 || < 640 || N/A
 
|-
 
|-
 
|}
 
|}
  
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==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
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! colspan="3" | Engine
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! colspan="4" | Aircraft mass
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|-
 +
! colspan="2" | Engine name || Number
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! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
! colspan="3" | Setting 1
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| colspan="2" | Allison J33-A-17 || 1
 +
| colspan="2" | 4,093 kg || colspan="2" | 243 kg/m<sup>2</sup>
 
|-
 
|-
! Optimal altitude
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! colspan="3" | Engine characteristics
! 96% Engine power
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! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
! 100% Engine power
 
 
|-
 
|-
| 0 m || 1,486 kgf || 1,735 kgf
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! Weight (each) || colspan="2" | Type
 +
! 9m fuel || 20m fuel || 30m fuel
 
|-
 
|-
<!--! colspan="3" | Setting 2
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| 850 kg || colspan="2" | Centrifugal-flow turbojet
 +
| 4,475 kg || 4,937 kg || 5,368 kg || 6,500 kg
 
|-
 
|-
! Optimal altitude
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! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! 100% Engine power
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! colspan="4" | Thrust to weight ratio @ 0 m (100%)
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! Condition || 100% || WEP
 +
! 9m fuel || 20m fuel || 30m fuel || MTOW
 
|-
 
|-
! colspan="3" | Setting 3
+
| ''Stationary'' || 1,651 kgf || N/A
 +
| 0.37 || 0.33 || 0.31 || 0.25
 
|-
 
|-
! Optimal altitude
+
| ''Optimal'' || 1,651 kgf<br>(0 km/h) || N/A
! 100% Engine power
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| 0.37 || 0.33 || 0.31 || 0.25
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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{{Specs-Avia-Armour}}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 10 mm Steel - Fore cockpit armor
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* 10 mm Steel - Fore cockpit armour
 
* 12.7 mm Steel - Behind pilot's seat
 
* 12.7 mm Steel - Behind pilot's seat
 
* 38 mm Bulletproof glass
 
* 38 mm Bulletproof glass
 +
 +
=== Modifications and economy ===
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{{Specs-Economy}}
 +
 +
As with most early jets, the acceleration is sub-par, so Compressor and Engine should be focused on first, then a choice between Airframe, New Boosters or the Offensive 12 mm. Wings Repair is recommended to help with the F-80's average manoeuvrability. Afterwards, the G-Suit upgrade will come in handy. Fuselage Repair and Cover are not useful and can be ignored until the very end, although Airframe can be used to help the mediocre durability (the tail control will burn away instantly when you catch on fire unless you have Airframe).
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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{{Specs-Avia-Offensive}}
{{main|Browning M2 (12.7 mm)}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 6 × 12.7 mm Browning M2 machine guns, nose-mounted (300 rpg = 1800 total)
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* 6 x 12.7 mm M2 Browning machine guns, nose-mounted (300 rpg = 1,800 total)
 +
 
 +
The nose-mounted machine guns are set lower than wing-mounted weapons and require getting used to.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
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{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|AN-M65A1 (1,000 lb)|HVAR}}
 
{{main|AN-M65A1 (1,000 lb)|HVAR}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 8 × 127 mm HVAR rockets
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* 8 x HVAR rockets
* 2 × 1000 lb (454 kg) AN-M65A1 bombs (2,000 lb total)
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* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
<!--
+
 
=== Defensive armament ===
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== Usage in battles ==
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
-->
 
  
== Usage in the battles ==
+
This F-80 must be flown strictly as Boom-and-Zoom, or Boom-and-Run. Anything else does not work due to the aircraft's inferior acceleration compared to props and some Axis jets at certain speeds. While its manoeuvring energy retention (MER) is relatively poor - as with most early jets - its vertical and horizontal energy retention (ER) is decent.
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
This plane must be flown strictly as Boom and Zoom, or Boom and Run. Anything else does not work due the aircraft's awful acceleration.
 
For ground strike, the F-80 is a very good aircraft because of the M2 Brownings mounted in the nose, making it even easier to destroy AAA, light pillboxes and such.
 
  
At the beginning of the match, the P-80 needs to climb away from the potential combat zone.
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At the beginning of the match, the F-80 should climb away from the potential combat zone. Two climbs can be used; a standard steady-state climb, keeping the aircraft at a fixed angle or speed, optimally no greater than 10-12 degrees; or, ideally, a zoom climb. To accomplish this, take off, and away from the centre of the battlefield, as you would to start a normal side-climb. However, the Shooting Star should be kept relatively level, and an angle of no greater than 5-7 degrees should be maintained, preferably lower. To reach well over 3 km (10,000 ft), build your speed to approximately 800 km/h (500 mph), and only then place the F-80 in a 10–20-degree climb. If you need or want to get into the battle quicker, before you begin the zoom-climb, execute a diving turn towards the centre of the battlefield (to maintain as much of your built-up airspeed as possible), then put yourself into the zoom-climb (this is slightly riskier, as you'll be entering a low energy state as you enter the centre of the battlefield; if an enemy aircraft has managed to climb above you, this may leave you in a precarious position). To reach around 2,500-2,750 m (8,000-9,000 ft), reaching 485-540 km/h (300-400 mph) is ideal.
  
An altitude of around 3500 m (about 11,500 ft) is sufficient. Then it might head into the battle, after it gained its top speed of around 800 TAS / 700 IAS, both kph, or around 500 TAS / 435 IAS if you use miles.
+
For ground strike, the F-80 is a decent aircraft, carrying the USAF standard of bombs, rockets, and ground attack belts. However, it is not recommended to hit ground targets, this is a fighter and not a lumbering attacker and should be used as an air-superiority fighter.
  
As of 1.73, the F-80 is frequently up-tiered to face off against superior Axis jets in 7.7 and 8.0. Since most of these jets can outrun, out-climb and out-accelerate the F-80, the only way to succeed is to keep your altitude extremely high and to maintain energy discipline. This means no hard turns and not letting the jet slow down too much. The Axis jets can potentially outrun the F-80 even with a 2000 m altitude disadvantage.
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In air combat, the F-80 performs admirably if flown to its strengths, i.e. boom-and-zoom. Dive on enemy targets, take a shot, and then execute a shallow to medium zoom climb. While the six nose-mounted .50 calibre M2 Brownings are beginning to show their age, they are still more than equal to the task, especially at the F-80's BR. Early jet engines do not take kindly to any sort of damage, and a slew of .50 calibre rounds are more than enough to wreak havoc on small-to-medium airframes. While its biggest con is simply lacking the hitting power of HE-filled cannon rounds, the six HMGs have enough pros to make up for this shortcoming. First off, with some trigger discipline, a good marksman can down 4, or even 5 enemy aircraft, due to your relatively plentiful ammunition. Secondly, the high velocity of the rounds serves well with the increasing speeds of the jet age; Some cannon rounds can be difficult to hit fast-moving targets with due to their lower velocity. Lastly, all six guns are nose-mounted, packing the shot-grouping into a relatively small area. This means that a burst mass of 7.34 lbs or 3.3 kg per second can impact said relatively small area.
  
===Modules===
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Utilizing its amazing boom and zoom capabilities, the F-80A-5 can easily outspeed enemy targets from the dive initiated, paired with its amazing energy retention, one can do very well in bringing down enemy aircraft. However, when at low speeds, the F-80 is in a dangerous position so one should pull off from an assault by zoom climbing back to a preferable altitude over the battle. One can dive back on the enemy when they are spread out, low and slow. Always remember to keep your speed up, as enemies close by can easily catch you off guard when attacking.
{| class="wikitable"
+
 
! colspan="1" | Tier
+
Tracer belts are an excellent choice. Although with the advent of jets, we see the introduction of all-metal airframes across nations, the fire-starting (and armour-piercing) ability of the M20 API-T round is still nothing to be trifled with. Tracers are inherently easier to aim, as well, and the penetration capability of the M20 API-T is only slightly less than that of the M2 AP round. The stealth belt is another good choice, with a 50/50 combination of M8 AP-I and M23 Incendiary rounds.
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Compressor
 
|
 
| Offensive 12 mm
 
|
 
|-
 
| II
 
| New Boosters
 
|
 
| Airframe
 
|
 
| FRC mk.2
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| New 12 mm MGs
 
|
 
|-
 
| IV
 
| G-Suit
 
|
 
| Cover
 
|
 
| FLBC mk.1
 
|-
 
|}
 
  
* As with most M2 armed aircraft, the default belts are sub par, so ''Offensive 12 mm'' should be focused on first. Due to early jet's bad acceleration, unlocking ''Compressor'' and ''Engine'' afterwards are crucial. To help F-80's not the best maneuverability, ''New boosters'' and then ''Wings repair'' are recommended to fix this problem. Afterwards the ''G-Suit'' upgrade will come in handy. ''Fuselage repair'' and ''Cover'' are not really useful and can be ignored until the very end.
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The F-80 is one of the fastest aircraft at its rank. However, due to its bad acceleration, it must maintain energy discipline. Hard turns are taboo due to its poor MER. One should turn to engage, not to follow. Opponents like the [[Ho 229 V3|Ho 229]] can potentially outrun the F-80. However, due to the F-80A-5's higher acceleration at 650-750 km/h IAS compared to a Horten, it is possible to keep up with one for a while.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good energy retention compared to piston planes
+
* Great energy retention compared to piston planes and the Me 262 it commonly faces
* Great zoom climb compared to piston planes
+
* Great zoom climb capability compared to piston planes
* Faster than any piston plane
+
* Higher top speed than any piston plane or early Axis jet
* High dive top speed
+
* M2 Browning machine guns have high muzzle velocity and carry a lot of ammo
* All weapons in the nose
+
* Can be used as CAS with its payload options
* Due to M2's lower RoF, pilot can spray longer and have less trigger discipline
+
* Some match encounters will be nearly all prop planes
  
 
'''Cons:'''
 
'''Cons:'''
  
* M2 Brownings are insufficient for high-speed combat due to low rate of fire and limited damage output
+
* M2 Brownings offer limited damage output
* Poor acceleration performance
+
* Four large fuel tanks on each wing
* Looses a lot of speed in turns
+
* Low minimum fuel capacity (only 8 minutes): carrying more fuel will hamper the plane's flight performance
* Small rate of climb
+
* Roll rate locks up at about 500 km/h IAS
* No WEP in RB
+
* Unfavourable matchmaking, will be regularly pitted against significantly faster Korean war jets
* Only a 105% Increase in throttle in AB
 
* Frequently up-tiered to battle vastly superior Axis jets like the G.91
 
* Four large fuel tanks on each wing.
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
====== Design and development ======
 +
[[File:XP-80A Gray Ghost.jpg|thumb|XP-80A Prototype "Gray Ghost" in flight.]]
 +
The F-80 Shooting Star was the product of a design project started in mid-1943. At the time, Lockheed had been asked to produce an aircraft using the de Havilland Halford jet engine, capable of fighting the Me 262 ''Schwalbe'' on more-than-equal terms. As a result, a production prototype (see photo) was developed in just 143 days. This was a huge feat, as the aircraft was a full-scale prototype with functional armament. The aircraft was produced in a large tent in complete secrecy, while the team responsible for its production would become the predecessor to Lockheed's famous 'Skunk Works'<ref name=":0" />.
 +
 
 +
Though the aircraft design was promising, it soon became evident that the aircraft's rushed development had led to a variety of design flaws. The aircraft was hypersensitive in pitch, had engine and flap issues, and even baked the pilot as the cockpit temperature rose to a sweltering 180 degrees Fahrenheit (82 degrees Celsius) during flight<ref name=":1" />. However, following a large funding boost, the major issues (including the cooked pilot) were solved. By late 1944, the P-80 program was a similar priority level as the B-29, and 1,000 aircraft had already been ordered. This massive rush resulted in many fatalities - Lockheed's chief test pilot was killed following an engine failure, while four additional pilots (including Major Richard Bong) were killed in various accidents. The rising number of fatalities brought the P-80 program to a halt - as a result, the aircraft was given a large number of safety modifications to improve its reliability in flight<ref name=":1" />. However, the biggest hit came in September of 1945, with the end of WWII. The USAF, looking to reduce costs, cut the total orders from 5,000 to 2,000. Nevertheless, the P-80 entered production.
 +
 
 +
====== Production and service history ======
 +
The first pre-production YP-80 aircraft were ready just before the end of the war, but failed to see operational service. However, nearly 1,700 P-80s were produced between 1946 and 1948, 924 being of the P-80A and P-80B variants. These aircraft had been re-engined with the Allison J-33, producing more power thus increasing the aircraft's combat capabilities. Starting from 1947 following the separation of the USAF, the P-80 was renamed the F-80 in accordance to new designation guidelines<ref name=":0" />.
 +
 
 +
The newly-introduced aircraft soon began to set records. In 1946, the aircraft became the first jet to cross the continental United States, from Long Beach to New York. In 1947, a specially modified F-80 set a new aviation speed record of 1,002 km/h (623 mph), which it held for a very short duration of time<ref>Roblin, S (2019)</ref>.
 +
 
 +
The F-80A had a short service life, having been replaced by newer F-80B and F-80C aircraft. As a result, the F-80A variants would never see combat, having been relegated to advanced training roles before the start of the Korean War. The F-80C was luckier, and saw combat over the Korean Peninsula as a fighter-bomber. By the end of the Korean war, the F-80 had flown almost 100 thousand sorties, dropped 41 thousand tonnes of bombs and destroyed 58 aircraft<ref name=":1" />. Quite an impressive track record for an aircraft built in a circus tent.
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{{break}}
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
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{{Navigation-First-Simple-Line}}
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An all-metal, single-seat fighter-bomber with one turbojet engine. The aircraft was created by a group of Lockheed engineers (headed by Clarence "Kelly" Johnson) in only 143 days.
 +
 
 +
The first flight of the XP-80 prototype was performed in January 1944. The first production version, designated the P-80A Shooting Star, entered service in 1946. The P-80 became the first combat-capable jet aircraft to enter service with the USAAF.
 +
 
 +
1947 saw the appearance of the next production version of the aircraft, the P-80B. The ninth production P-80A-1 was converted to a new prototype, designated the XP-80B. It had an Allison J33-A-17 turbojet engine producing 1,816 kg of thrust, equipped with a methanol-water injection system. The airfoil was thinner, but the skin's thickness was increased. To install a water mixture tank, the plane's fuel quantity had to be sacrificed by reducing it from 1,781 to 1,610 litres. The aircraft also received a Lockheed-designed ejection seat and a cockpit air-conditioning system.
 +
 
 +
The plane's armament consisted of six 12.7 mm Colt-Browning M3 machine guns with 300 rounds each in the forward fuselage. One 1,000 lb (454 kg) bomb or ten 5-inch (127 mm) unguided HVAR missiles could be suspended under each wing panel.
 +
 
 +
A total of 240 P-80B fighter-bombers were built from March 1947 to March 1948, including P-80B-1s and 31 P-80B-5s. The B-5 variant was intended to be operated in Arctic conditions; its heated canopy prevented icing. In addition, special types of oil and special rubber were used to operate the aircraft in low temperature conditions.
 +
 
 +
At least five P-80Bs were equipped with a guidance system for Bell GAM-63 RASCAL air-to-surface missiles. Externally, these aircraft differed in the shape of the forward fuselage and the wing-mounted tanks. Also, they were fitted with extra spoilers on the upper and lower wing surfaces.
 +
 
 +
In June 1948, when the US military aircraft designation system was changed, the P-80B was renamed to the F-80B.
 +
 
 +
When the Korean War started, F-80Bs were stationed in the USA and in Europe, being used by the USAAF mainly for training purposes. Later, 117 F-80Bs were brought up to the F-80C's standards and re-designated "F-80C-12". The remaining F-80Bs were withdrawn from service by the end of 1951.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=f-80a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
== Read also ==
+
;Videos
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
{{Youtube-gallery|B672AA1OR-A|'''The Wonderful Shooting Star! F-80A-5 - USA''' - ''Jengar''|lyVSK_mI9T8|'''F-80A-5 Shooting Star (The Wishing Well!)''' - ''Jengar''|1PkB1QZDZT8|'''War Thunder F-80A-5 - Wingbreaker''' - ''Adam514''|yZsd7JhoRWk|'''RB Gameplay - P-80A-5 - Early Jet Tutorial!''' - ''theOrangeDoom''}}
  
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
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[[F-80C-10]]
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;Aircraft of comparable role, configuration and era
  
== Sources ==
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* Bell [[P-59A|P-59]] Airacomet
''Paste links to sources and external resources, such as:''
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* de Havilland [[Vampire FB 5|Vampire]]
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* Gloster [[Meteor (Family)|Meteor]]
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* Messerschmitt [[Me 262 (Family)|Me 262]]
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* Mikoyan-Gurevich [[MiG-9]]
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* Yakovlev [[Yak-23]]
  
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== External links ==
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
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* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/264990-lockheed-p-80a-5/ Official data sheet - more details about the performance]
 +
 
 +
===References===
 +
 
 +
;Citations
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<references />
 +
 
 +
;Bibliography
 +
 
 +
* Dwyer, L. (2002, June 3). P-80 Shooting Star. Retrieved November 13, 2020, from [http://www.aviation-history.com/lockheed/p80.html Website]
 +
* Agle, D. (2014, September 24). Shooting Star. Retrieved November 13, 2020, from [https://www.airspacemag.com/history-of-flight/shooting-star-180952799/?page=3 Website]
 +
* Roblin, S. (2019, January 03). Meet the F-80 Shooting Star: The First U.S. Jet Fighter That Went to War Against North Korea. Retrieved November 13, 2020, from [https://nationalinterest.org/blog/buzz/meet-f-80-shooting-star-first-us-jet-fighter-went-war-against-north-korea-40417 Website]
  
{{USA jet aircrafts}}
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{{AirManufacturer Lockheed}}
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{{USA jet aircraft}}

Latest revision as of 22:46, 15 March 2024

Rank 7 USA
F-5C Pack
This page is about the American jet fighter F-80A-5. For the other version, see F-80C-10.
F-80A-5
f-80a.png
GarageImage F-80A-5.jpg
360://https://wiki.warthunder.com/images/6/67/Cockpit_f-80a.jpg
F-80A-5
AB RB SB
6.7 7.0 7.0
Research:82 000 Specs-Card-Exp.png
Purchase:240 000 Specs-Card-Lion.png
Show in game

Description

The F-80 Shooting Star was an American straight-wing jet aircraft. It was the first American-designed jet fighter to enter service, and served for a short time in the Korean war before being replaced by the more capable F-86 Sabre. The aircraft was designed in just 143 days[1], and as a result, suffered from many critical issues; the aircraft was responsible for the deaths of several test pilots, including Richard Bong, America's highest scoring WWII ace[2]. The aircraft, originally intended to fight the Me-262 over the skies of Europe, arrived too late to see service in the Second World War. However, the plane would go on to serve in the Korean War, where it was the first American jet to see combat.

It was introduced in Update 1.39. The plane was redesignated from the P-80A-5 to the F-80A-5 in Update 1.79 "Project X". The main purpose of the F-80 is to teach a pilot how to fly jets in general. If a pilot is doing well in the F-80, they're ready to move to higher-ranked jets. Never give up your speed: it is the plane's insurance. Only trade it for the altitude in zoom climbs. Be careful that the jet is up-tiered quite a lot. When this happens, strictly adhere to the rules outlined in this article or you will be at a great disadvantage. One thing to take note of is the M2 Brownings. Sadly, they are insufficient for high-speed combat due to the low rate of fire and subsequently limited damage output; be aware, however, that they still pack a punch in partial head-ons with 262s, 229s, and the like. The issue is later on fixed with the M3 Browning on the successor F-80C Shooting Star, but the ammunition load still remains low, like on the P-51D. As for piston planes: they are capable of setting enemy piston planes on fire in a short burst. All of the guns are mounted in the nose, making them deadly accurate when performing head-ons, especially once the "new 12 mm MGs" modification is installed. For ground attack, there is the usual complement of ordnance for the USAF: HVAR rockets and standard 1,000 lb bombs.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m882 km/h
Turn time23 s
Max altitude12 500 m
EngineAllison J33-A-17
TypeJet
Cooling systemAir
Take-off weight7 t
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 854 829 12500 24.3 24.8 19.1 18.0 950
Upgraded 899 882 21.9 23.0 28.5 23.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
990 380 535 505 360 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 482 < 600 < 640 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Allison J33-A-17 1 4,093 kg 243 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel
850 kg Centrifugal-flow turbojet 4,475 kg 4,937 kg 5,368 kg 6,500 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 9m fuel 20m fuel 30m fuel MTOW
Stationary 1,651 kgf N/A 0.37 0.33 0.31 0.25
Optimal 1,651 kgf
(0 km/h)
N/A 0.37 0.33 0.31 0.25

Survivability and armour

Crew1 person
Speed of destruction
Structural990 km/h
Gear380 km/h
  • 10 mm Steel - Fore cockpit armour
  • 12.7 mm Steel - Behind pilot's seat
  • 38 mm Bulletproof glass

Modifications and economy

Repair costBasic → Reference
AB3 425 → 4 589 Sl icon.png
RB8 373 → 11 219 Sl icon.png
SB12 357 → 16 558 Sl icon.png
Total cost of modifications71 100 Rp icon.png
117 000 Sl icon.png
Talisman cost1 900 Ge icon.png
Crew training68 000 Sl icon.png
Experts240 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces620 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 310 / 600 % Sl icon.png
184 / 184 / 184 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
230 Ge icon.png
Mods jet compressor.png
Compressor
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
230 Ge icon.png
Mods armor frame.png
Airframe
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
260 Ge icon.png
Mods booster.png
New boosters
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
260 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
5 900 Rp icon.png
Cost:
9 600 Sl icon.png
290 Ge icon.png
Mods jet engine.png
Engine
Research:
5 900 Rp icon.png
Cost:
9 600 Sl icon.png
290 Ge icon.png
Mods armor cover.png
Cover
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
380 Ge icon.png
Mods g suit.png
G-suit
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
380 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
4 800 Rp icon.png
Cost:
7 800 Sl icon.png
230 Ge icon.png
Mod arrow 1.png
Mods pilon rocket.png
FRC mk.2
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
260 Ge icon.png
Mod arrow 1.png
Mods weapon.png
bmg50_new_gun
Research:
5 900 Rp icon.png
Cost:
9 600 Sl icon.png
290 Ge icon.png
Mods pilon bomb.png
FLBC mk.1
Research:
7 700 Rp icon.png
Cost:
13 000 Sl icon.png
380 Ge icon.png

As with most early jets, the acceleration is sub-par, so Compressor and Engine should be focused on first, then a choice between Airframe, New Boosters or the Offensive 12 mm. Wings Repair is recommended to help with the F-80's average manoeuvrability. Afterwards, the G-Suit upgrade will come in handy. Fuselage Repair and Cover are not useful and can be ignored until the very end, although Airframe can be used to help the mediocre durability (the tail control will burn away instantly when you catch on fire unless you have Airframe).

Armaments

Offensive armament

Ammunition1 800 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The F-80A-5 is armed with:

  • 6 x 12.7 mm M2 Browning machine guns, nose-mounted (300 rpg = 1,800 total)

The nose-mounted machine guns are set lower than wing-mounted weapons and require getting used to.

Suspended armament

List of setups (2)
Setup 18 x HVAR rockets
Setup 22 x 1000 lb AN-M65A1 bomb
Main articles: AN-M65A1 (1,000 lb), HVAR

The F-80A-5 can be outfitted with the following ordnance:

  • Without load
  • 8 x HVAR rockets
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)

Usage in battles

This F-80 must be flown strictly as Boom-and-Zoom, or Boom-and-Run. Anything else does not work due to the aircraft's inferior acceleration compared to props and some Axis jets at certain speeds. While its manoeuvring energy retention (MER) is relatively poor - as with most early jets - its vertical and horizontal energy retention (ER) is decent.

At the beginning of the match, the F-80 should climb away from the potential combat zone. Two climbs can be used; a standard steady-state climb, keeping the aircraft at a fixed angle or speed, optimally no greater than 10-12 degrees; or, ideally, a zoom climb. To accomplish this, take off, and away from the centre of the battlefield, as you would to start a normal side-climb. However, the Shooting Star should be kept relatively level, and an angle of no greater than 5-7 degrees should be maintained, preferably lower. To reach well over 3 km (10,000 ft), build your speed to approximately 800 km/h (500 mph), and only then place the F-80 in a 10–20-degree climb. If you need or want to get into the battle quicker, before you begin the zoom-climb, execute a diving turn towards the centre of the battlefield (to maintain as much of your built-up airspeed as possible), then put yourself into the zoom-climb (this is slightly riskier, as you'll be entering a low energy state as you enter the centre of the battlefield; if an enemy aircraft has managed to climb above you, this may leave you in a precarious position). To reach around 2,500-2,750 m (8,000-9,000 ft), reaching 485-540 km/h (300-400 mph) is ideal.

For ground strike, the F-80 is a decent aircraft, carrying the USAF standard of bombs, rockets, and ground attack belts. However, it is not recommended to hit ground targets, this is a fighter and not a lumbering attacker and should be used as an air-superiority fighter.

In air combat, the F-80 performs admirably if flown to its strengths, i.e. boom-and-zoom. Dive on enemy targets, take a shot, and then execute a shallow to medium zoom climb. While the six nose-mounted .50 calibre M2 Brownings are beginning to show their age, they are still more than equal to the task, especially at the F-80's BR. Early jet engines do not take kindly to any sort of damage, and a slew of .50 calibre rounds are more than enough to wreak havoc on small-to-medium airframes. While its biggest con is simply lacking the hitting power of HE-filled cannon rounds, the six HMGs have enough pros to make up for this shortcoming. First off, with some trigger discipline, a good marksman can down 4, or even 5 enemy aircraft, due to your relatively plentiful ammunition. Secondly, the high velocity of the rounds serves well with the increasing speeds of the jet age; Some cannon rounds can be difficult to hit fast-moving targets with due to their lower velocity. Lastly, all six guns are nose-mounted, packing the shot-grouping into a relatively small area. This means that a burst mass of 7.34 lbs or 3.3 kg per second can impact said relatively small area.

Utilizing its amazing boom and zoom capabilities, the F-80A-5 can easily outspeed enemy targets from the dive initiated, paired with its amazing energy retention, one can do very well in bringing down enemy aircraft. However, when at low speeds, the F-80 is in a dangerous position so one should pull off from an assault by zoom climbing back to a preferable altitude over the battle. One can dive back on the enemy when they are spread out, low and slow. Always remember to keep your speed up, as enemies close by can easily catch you off guard when attacking.

Tracer belts are an excellent choice. Although with the advent of jets, we see the introduction of all-metal airframes across nations, the fire-starting (and armour-piercing) ability of the M20 API-T round is still nothing to be trifled with. Tracers are inherently easier to aim, as well, and the penetration capability of the M20 API-T is only slightly less than that of the M2 AP round. The stealth belt is another good choice, with a 50/50 combination of M8 AP-I and M23 Incendiary rounds.

The F-80 is one of the fastest aircraft at its rank. However, due to its bad acceleration, it must maintain energy discipline. Hard turns are taboo due to its poor MER. One should turn to engage, not to follow. Opponents like the Ho 229 can potentially outrun the F-80. However, due to the F-80A-5's higher acceleration at 650-750 km/h IAS compared to a Horten, it is possible to keep up with one for a while.

Pros and cons

Pros:

  • Great energy retention compared to piston planes and the Me 262 it commonly faces
  • Great zoom climb capability compared to piston planes
  • Higher top speed than any piston plane or early Axis jet
  • M2 Browning machine guns have high muzzle velocity and carry a lot of ammo
  • Can be used as CAS with its payload options
  • Some match encounters will be nearly all prop planes

Cons:

  • M2 Brownings offer limited damage output
  • Four large fuel tanks on each wing
  • Low minimum fuel capacity (only 8 minutes): carrying more fuel will hamper the plane's flight performance
  • Roll rate locks up at about 500 km/h IAS
  • Unfavourable matchmaking, will be regularly pitted against significantly faster Korean war jets

History

Design and development
XP-80A Prototype "Gray Ghost" in flight.

The F-80 Shooting Star was the product of a design project started in mid-1943. At the time, Lockheed had been asked to produce an aircraft using the de Havilland Halford jet engine, capable of fighting the Me 262 Schwalbe on more-than-equal terms. As a result, a production prototype (see photo) was developed in just 143 days. This was a huge feat, as the aircraft was a full-scale prototype with functional armament. The aircraft was produced in a large tent in complete secrecy, while the team responsible for its production would become the predecessor to Lockheed's famous 'Skunk Works'[1].

Though the aircraft design was promising, it soon became evident that the aircraft's rushed development had led to a variety of design flaws. The aircraft was hypersensitive in pitch, had engine and flap issues, and even baked the pilot as the cockpit temperature rose to a sweltering 180 degrees Fahrenheit (82 degrees Celsius) during flight[2]. However, following a large funding boost, the major issues (including the cooked pilot) were solved. By late 1944, the P-80 program was a similar priority level as the B-29, and 1,000 aircraft had already been ordered. This massive rush resulted in many fatalities - Lockheed's chief test pilot was killed following an engine failure, while four additional pilots (including Major Richard Bong) were killed in various accidents. The rising number of fatalities brought the P-80 program to a halt - as a result, the aircraft was given a large number of safety modifications to improve its reliability in flight[2]. However, the biggest hit came in September of 1945, with the end of WWII. The USAF, looking to reduce costs, cut the total orders from 5,000 to 2,000. Nevertheless, the P-80 entered production.

Production and service history

The first pre-production YP-80 aircraft were ready just before the end of the war, but failed to see operational service. However, nearly 1,700 P-80s were produced between 1946 and 1948, 924 being of the P-80A and P-80B variants. These aircraft had been re-engined with the Allison J-33, producing more power thus increasing the aircraft's combat capabilities. Starting from 1947 following the separation of the USAF, the P-80 was renamed the F-80 in accordance to new designation guidelines[1].

The newly-introduced aircraft soon began to set records. In 1946, the aircraft became the first jet to cross the continental United States, from Long Beach to New York. In 1947, a specially modified F-80 set a new aviation speed record of 1,002 km/h (623 mph), which it held for a very short duration of time[3].

The F-80A had a short service life, having been replaced by newer F-80B and F-80C aircraft. As a result, the F-80A variants would never see combat, having been relegated to advanced training roles before the start of the Korean War. The F-80C was luckier, and saw combat over the Korean Peninsula as a fighter-bomber. By the end of the Korean war, the F-80 had flown almost 100 thousand sorties, dropped 41 thousand tonnes of bombs and destroyed 58 aircraft[2]. Quite an impressive track record for an aircraft built in a circus tent.


Archive of the in-game description

An all-metal, single-seat fighter-bomber with one turbojet engine. The aircraft was created by a group of Lockheed engineers (headed by Clarence "Kelly" Johnson) in only 143 days.

The first flight of the XP-80 prototype was performed in January 1944. The first production version, designated the P-80A Shooting Star, entered service in 1946. The P-80 became the first combat-capable jet aircraft to enter service with the USAAF.

1947 saw the appearance of the next production version of the aircraft, the P-80B. The ninth production P-80A-1 was converted to a new prototype, designated the XP-80B. It had an Allison J33-A-17 turbojet engine producing 1,816 kg of thrust, equipped with a methanol-water injection system. The airfoil was thinner, but the skin's thickness was increased. To install a water mixture tank, the plane's fuel quantity had to be sacrificed by reducing it from 1,781 to 1,610 litres. The aircraft also received a Lockheed-designed ejection seat and a cockpit air-conditioning system.

The plane's armament consisted of six 12.7 mm Colt-Browning M3 machine guns with 300 rounds each in the forward fuselage. One 1,000 lb (454 kg) bomb or ten 5-inch (127 mm) unguided HVAR missiles could be suspended under each wing panel.

A total of 240 P-80B fighter-bombers were built from March 1947 to March 1948, including P-80B-1s and 31 P-80B-5s. The B-5 variant was intended to be operated in Arctic conditions; its heated canopy prevented icing. In addition, special types of oil and special rubber were used to operate the aircraft in low temperature conditions.

At least five P-80Bs were equipped with a guidance system for Bell GAM-63 RASCAL air-to-surface missiles. Externally, these aircraft differed in the shape of the forward fuselage and the wing-mounted tanks. Also, they were fitted with extra spoilers on the upper and lower wing surfaces.

In June 1948, when the US military aircraft designation system was changed, the P-80B was renamed to the F-80B.

When the Korean War started, F-80Bs were stationed in the USA and in Europe, being used by the USAAF mainly for training purposes. Later, 117 F-80Bs were brought up to the F-80C's standards and re-designated "F-80C-12". The remaining F-80Bs were withdrawn from service by the end of 1951.


Media

Skins
Videos

See also

Aircraft of comparable role, configuration and era

External links

References

Citations
  1. 1.0 1.1 1.2 Dwyer, L (2002)
  2. 2.0 2.1 2.2 2.3 Agle, D (2014)
  3. Roblin, S (2019)
Bibliography
  • Dwyer, L. (2002, June 3). P-80 Shooting Star. Retrieved November 13, 2020, from Website
  • Agle, D. (2014, September 24). Shooting Star. Retrieved November 13, 2020, from Website
  • Roblin, S. (2019, January 03). Meet the F-80 Shooting Star: The First U.S. Jet Fighter That Went to War Against North Korea. Retrieved November 13, 2020, from Website


Lockheed Corporation
Fighters  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38K · P-38L-5-LO · YP-38
Bombers  B-34 · PV-2D
Jet Fighters  F-80A-5 · F-80C-10
  F-104A · F-104C
Strike Aircraft  F-117
Export / License  A-29 · ▄Hudson Mk V
  ␗P-38L-1
  ␗F-104A · ▀F-104G · ␗F-104G · ▄F-104G · ▅F-104J · ▄F-104S
  The Lockheed Corporation merged with Martin Marietta Corporation in 1995 to form Lockheed Martin Corporation.
See Also  SABCA · Mitsubishi Heavy Industries · Fiat Aviation

USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B