Difference between revisions of "Swordfish Mk II"
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− | + | {{Specs-Card|code=swordfish_mk2}} | |
{{About | {{About | ||
| about = gift British bomber '''{{PAGENAME}}''' | | about = gift British bomber '''{{PAGENAME}}''' | ||
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== General info == | == General info == | ||
=== Flight performance === | === Flight performance === | ||
− | ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' | + | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> |
− | While the Swordfish Mk II boasts a good stall speed, performing sharp turns will bleed your speed at an alarming rate. | + | While the Swordfish Mk II boasts a good stall speed, performing sharp turns will bleed your speed at an alarming rate. Under no circumstances should you attempt a steeply banked turn near the ground as you will lose a lot of altitude in the process. Instead, perform a shallow banked turn with the assistance of the rudder. |
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
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== Usage in battles == | == Usage in battles == | ||
− | ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
This aircraft will ultimately be outperformed by any aircraft it faces, so its key strength is the payload. Most noticeably, the RP-3 rockets which can be fired independently of each other is sufficient to attack light pillboxes and light to medium tanks, even at higher tiers! | This aircraft will ultimately be outperformed by any aircraft it faces, so its key strength is the payload. Most noticeably, the RP-3 rockets which can be fired independently of each other is sufficient to attack light pillboxes and light to medium tanks, even at higher tiers! | ||
− | In air RB, try to avoid getting into air combat as your weaponry is insufficient. When it comes to defending yourself, you really don't have much of a choice. Your machine guns are inadequate and most players would shrug off your spray. The recommendation is to always have a teammate | + | In air RB, try to avoid getting into air combat as your weaponry is insufficient. When it comes to defending yourself, you really don't have much of a choice. Your machine guns are inadequate and most players would shrug off your spray. The recommendation is to always have a teammate keeping an eye on you as you do your duties |
− | In Ground RB, spawn only if you think that the enemy does not have anti-aircraft vehicles in battle since your slow speed makes it | + | In Ground RB, spawn only if you think that the enemy does not have anti-aircraft vehicles in battle since your slow speed makes it easy for the enemy to shoot you down! |
− | In Naval battles, you should only engage naval targets when you think the target is distracted (example, attacking an allied ship). | + | In Naval battles, you should only engage naval targets when you think the target is distracted (for example, while they're attacking an allied ship). |
=== Manual Engine Control === | === Manual Engine Control === | ||
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=== Pros and cons === | === Pros and cons === | ||
− | ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
− | * Allows the use of WEP, unlike the | + | * Allows the use of WEP, unlike the Mk I, as well as a larger oil cooler |
− | * Very versatile with multiple payload options | + | * Very versatile with multiple payload options |
− | * Excellent stall speed of 96 | + | * Excellent stall speed of 96 km/h |
− | * Surprisingly good turning radius for a bomber | + | * Surprisingly good turning radius for a bomber |
− | * Rockets can be fired off independently, starting on the left wing | + | * Rockets can be fired off independently, starting on the left wing |
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * Engine has less horsepower than the | + | * Engine has less horsepower than the Mk I - very slow without WEP! |
− | * Poorer climb rate than the | + | * Poorer climb rate than the Mk I |
− | * Clumsier/bulkier than the | + | * Clumsier/bulkier than the Mk I |
− | * Sharp turns bleeds speed at an alarming rate | + | * Sharp turns bleeds speed at an alarming rate |
− | * Inadequate defence weaponry | + | * Inadequate defence weaponry |
− | * Large fuel minimum (>40 minutes) | + | * Large fuel minimum (>40 minutes) |
− | |||
− | |||
== History == | == History == | ||
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== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 208: | Line 203: | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the aircraft;'' | * ''encyclopedia page on the aircraft;'' |
Revision as of 09:33, 16 May 2020
Contents
This page is about the gift British bomber Swordfish Mk II. For the regular version, see Swordfish Mk I. |
Description
The Swordfish Mk II is a premium gift rank I British bomber with a battle rating of 1.0 (AB/RB/SB). It was introduced during Update 1.97 "Viking Fury" as a reward for the Victory Day event.
General info
Flight performance
While the Swordfish Mk II boasts a good stall speed, performing sharp turns will bleed your speed at an alarming rate. Under no circumstances should you attempt a steeply banked turn near the ground as you will lose a lot of altitude in the process. Instead, perform a shallow banked turn with the assistance of the rudder.
Characteristics | Max Speed (km/h at 1,800 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 247 | 240 | 5200 | 16.1 | 17.6 | 1.2 | 1.2 | 190 |
Upgraded | 285 | 265 | 14.0 | 15.0 | 7.3 | 3.9 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
X | X | ✓ | X | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
390 | 400 | N/A | N/A | 400 | ~6 | ~4 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 200 | < 220 | < 260 | > 310 |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
Armaments
Offensive armament
The Swordfish Mk II is armed with:
- 1 x 7.7 mm Vickers E machine gun, nose-mounted (600 rpg)
Suspended armament
The Swordfish Mk II can be outfitted with the following ordnance:
- 4 x 250 lb G.P. Mk.IV bombs (1,000 lb total)
- 6 x 250 lb G.P. Mk.IV bombs (1,500 lb total)
- 2 x 500 lb G.P. Mk.IV bombs + 2 x 250 lb G.P. Mk.IV bombs (1,500 lb total)
- 1 x 450 mm 18 inch Mark XII torpedo
- 8 x AP Mk I rockets
- 8 x RP-3 rockets
Defensive armament
The Swordfish Mk II is defended by:
- 1 x 7.7 mm Vickers K machine gun, dorsal turret (600 rpg)
Usage in battles
This aircraft will ultimately be outperformed by any aircraft it faces, so its key strength is the payload. Most noticeably, the RP-3 rockets which can be fired independently of each other is sufficient to attack light pillboxes and light to medium tanks, even at higher tiers!
In air RB, try to avoid getting into air combat as your weaponry is insufficient. When it comes to defending yourself, you really don't have much of a choice. Your machine guns are inadequate and most players would shrug off your spray. The recommendation is to always have a teammate keeping an eye on you as you do your duties
In Ground RB, spawn only if you think that the enemy does not have anti-aircraft vehicles in battle since your slow speed makes it easy for the enemy to shoot you down!
In Naval battles, you should only engage naval targets when you think the target is distracted (for example, while they're attacking an allied ship).
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Not controllable Not auto controlled |
Not controllable Not auto controlled |
Not controllable Not auto controlled |
Combined | Not controllable 1 gear |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 7 mm | UC Mk.1 | |
II | Compressor | Airframe | New 7 mm MGs | UC Mk.2 | |
III | Wings repair | Engine | Turret 7 mm | FTC mk.II | |
IV | Engine injection | Cover | New 7 mm MGs (turret) | HRC mk.8 |
Pros and cons
Pros:
- Allows the use of WEP, unlike the Mk I, as well as a larger oil cooler
- Very versatile with multiple payload options
- Excellent stall speed of 96 km/h
- Surprisingly good turning radius for a bomber
- Rockets can be fired off independently, starting on the left wing
Cons:
- Engine has less horsepower than the Mk I - very slow without WEP!
- Poorer climb rate than the Mk I
- Clumsier/bulkier than the Mk I
- Sharp turns bleeds speed at an alarming rate
- Inadequate defence weaponry
- Large fuel minimum (>40 minutes)
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Britain bombers | |
---|---|
Torpedo | Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II |
Dive | V-156-B1 |
Hydroplanes | ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V |
Light | Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1 |
Based on A20 | ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7 |
Hampden | Hampden Mk I · Hampden TB Mk I |
Wellington | Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X |
Halifax | Halifax B Mk IIIa |
Stirling | Stirling B Mk I · Stirling B Mk III |
Lancaster | Lancaster B Mk I · Lancaster B Mk III |
Lincoln | Lincoln B Mk II |
Shackleton | Shackleton MR.Mk.2 |
Britain premium aircraft | |
---|---|
Fighters | Tuck's Gladiator Mk II · ▄Boomerang Mk I · ▄Boomerang Mk II · ▄D.520 |
▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA | |
Hurricane Mk.I/L FAA M · Spitfire Mk.IIa Venture I · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XIVc · Prendergast's Spitfire FR Mk XIVe | |
Typhoon Mk Ib · MB.5 | |
Twin-engine fighters | Hornet Mk.I · Whirlwind P.9 |
Jet fighters | Attacker FB.2 · Hunter FGA.9 · Lightning F.53 · Meteor F Mk.8 Reaper · Sea Vixen F.A.W. Mk.2 · F-4J(UK) Phantom II · ▄MiG-21 Bison |
Strike aircraft | ▄Wirraway · Beaufighter Mk I (40-mm) · Wyvern S4 |
Harrier GR.1 · Strikemaster Mk.88 | |
Bombers | ▄Avenger Mk II · ▄Boston Mk I · ▄Catalina Mk IIIa · ▄DB-7 · ▄Havoc Mk I · ▄Hudson Mk V · Swordfish Mk II |