Difference between revisions of "User:Jareel_Skaj"

From War Thunder Wiki
Jump to: navigation, search
(AP: Added D-56TS and 34-K)
(Added Other tips and hints)
Line 267: Line 267:
 
** If you look to earn {{sl}} - play bluewater navy in BR {{#unit:us_destroyer_porter_1942|br}} - there is no place where you can earn more SL per hour than here. Want to life it up to another level? Use {{Specs-Link|us_destroyer_porter_1942}} in Realistic Battles.
 
** If you look to earn {{sl}} - play bluewater navy in BR {{#unit:us_destroyer_porter_1942|br}} - there is no place where you can earn more SL per hour than here. Want to life it up to another level? Use {{Specs-Link|us_destroyer_porter_1942}} in Realistic Battles.
 
** BR spread is 1.0. This means that if you play [[USS Mitscher]] (BR 4.7) you'll be able to see [[IJN Ikoma]] (BR 5.7) (As of [[Update "Apex Predators"|2.23]]). Such matchups are not common, and the matchmaker trying to avoid putting multiple BB players in such a low matchups. Either way, don't get discouraged - DDs are CLs are not meant to duel BBs, just avoid getting focused and fight with the other targets. BBs are best dealt with in bombers, as they typically have a pitiful anti-air defense - drop bombs on turrets (→ammo racks). Throwing some torpedoes at them or a bit of HE shells to cause a fire can also be helpful.
 
** BR spread is 1.0. This means that if you play [[USS Mitscher]] (BR 4.7) you'll be able to see [[IJN Ikoma]] (BR 5.7) (As of [[Update "Apex Predators"|2.23]]). Such matchups are not common, and the matchmaker trying to avoid putting multiple BB players in such a low matchups. Either way, don't get discouraged - DDs are CLs are not meant to duel BBs, just avoid getting focused and fight with the other targets. BBs are best dealt with in bombers, as they typically have a pitiful anti-air defense - drop bombs on turrets (→ammo racks). Throwing some torpedoes at them or a bit of HE shells to cause a fire can also be helpful.
 +
 +
== Other tips and hints ==
 +
* How to turn off seasonal hangard? Download the default one from https://live.warthunder.com/post/941994/en/, go to your game folder (<kbd>%localappdata%\WarThunder</kbd>), unpack it there, rename <kbd>hangar.blk</kbd> to <kbd>hangar_21.blk</kbd>, open <kbd>config.blk</kbd> with text editor and insert <code>hangarBlk:t="hangar_21.blk"</code> after the first block (before <code>oculus{</code> in my file). Now you'll have a permanent copy of a switchable default hangar, if you want to go back to seasonal, just delete the <code>hangarBlk:t="hangar_21.blk"</code> bit of code.
 +
* Go to Options and change "Temperature indication" to "Always" - this will allow you to see how the engine cools down after you decrease the thrust - pretty useful for avoiding [[Air-to-air missiles#Infrared homing (heat-seeking) missiles|IR-guided missiles]].
  
 
== See also ==
 
== See also ==

Revision as of 12:51, 8 January 2023

Nothing like a good, sunny day in a reserve boat

See the gallery of my screenshots (I'd like to think that I make a quality images for the wiki) and contributions.

Articles improved

A list of articles that I've made a significant contributions to the content of, from latest to oldest edits within each category.

Fun facts

  • Joined November 2013, play on/off
  • Highest win % with decent number of games: SM.91/Ho-Ri Prototype/RN Attilio Regolo
  • Highest number of games: Leopard I
  • Most played mode: Tanks Arcade
  • Spent on game: >€300
  • Ranks (only those worth noting): USA flag.png USA: Tanks VI Germany flag.png GER: Tanks VI, Heli V USSR flag.png USSR: Tanks IV, Air III Britain flag.png UK: Tanks III, Air IV Japan flag.png JAP: Tanks V, Air V, Fleet V Italy flag.png IT: Air IV, Fleet IV

Light Rockets (≤5 kg)

A list of ≤5 kg rockets in ranks ≥III, needed for some of the missions in War Thunder, like Battle Pass mission "Ballistic calculation".

Naval shell calibres

Translating the key inch calibres into a common units and showing penetration of some of the naval shells in roughly the same calibre. This table is meant to give you a rough idea of how much protection does the ship armor give at a typical combat ranges. Going by inches as a base puts some nations in a disadvantage in terms of a number of entries in the table (notably Germans).

AP

Note: A number of guns (notably Japanese) use SAP instead of AP ammunition for the same purpose. 30° @ 5000m was selected to illustrate real ranges and hit angles. While not universal (e.g. ≥12" guns rarely shoot at targets so close) it should give you a rough idea about the performance for the shells boiled down to a single number.

inch mm official mm SI calculated Penetration @ 30° @ 5000m TNT equivalent (kg)
3 76 76.2
30mm - 3-inch Mark 10 (76 mm)
37mm - 3-inch Mk.34 (76 mm)
37mm - 34-K (76 mm) with BR-361
37mm - D-56TS (76 mm) with BR-354
30mm
37mm
0.13kg - 3-inch Mark 10 (76 mm)
0.06kg - 3-inch Mk.34 (76 mm)
0.12kg - 34-K (76 mm) with BR-361
0.05kg - D-56TS (76 mm) with BR-354
0.06kg
0.13kg
4 102 101.6
5 127 127
93mm - 5 inch/51 Mk.7 (127 mm)
86mm - 120 mm/50 O.T.O. Mod.1936 (120 mm)
73mm - 120 mm/45 Canet-Schneider-Armstrong mod.1918-19 (120 mm)
93mm
86mm
0.77kg - 5 inch/51 Mk.7 (127 mm)
1.3kg - 120 mm/50 O.T.O. Mod.1936 (120 mm)
1.16kg - 120 mm/45 Canet-Schneider-Armstrong mod.1918-19 (120 mm)
0.77kg
1.30kg
6 152 152.4
100mm - 6-inch/45 Type 41 (152 mm)
145mm - 6 inch/47 Mk.16 (152 mm)
146mm - 152/53 mm O.T.O. Mod.1929 (152 mm)
156mm - 152/55 mm Ansaldo Mod.1934 (152 mm)
158mm - 6 inch/50 QF Mark N5 (152 mm)
177mm - 152 mm/57 B-38 (152 mm)
100mm
177mm
1.88kg - 6-inch/45 Type 41 (152 mm)
0.9kg - 6 inch/47 Mk.16 (152 mm)
0.8kg - 152/53 mm O.T.O. Mod.1929 (152 mm)
0.84 - 152/55 mm Ansaldo Mod.1934 (152 mm)
0.88kg - 6 inch/50 QF Mark N5 (152 mm)
1.69kg - 152 mm/57 B-38 (152 mm)
0.80kg
1.88kg
8 203 203.2
214mm - 203 mm/50 Ansaldo mod.1924 (203 mm)
218mm - 8 inch/55 Mark 9 (203 mm)
227mm - 8 inch/55 Mark 12 (203 mm)
227mm - 20.3 cm/60 SK C/34 (203 mm)
214mm
247mm
3.16kg - 203 mm/50 Ansaldo mod.1924 (203 mm)
1.62kg - 8 inch/55 Mark 9 (203 mm)
2.21kg - 8 inch/55 Mark 12 (203 mm)
2.65kg - 20.3 cm/60 SK C/34 (203 mm)
1.62kg
3.16kg
12 305 304.8
315mm - 12-inch/52 pattern 1907 (305 mm)
316mm - 12-inch/50 Vickers (305 mm)
275mm - 12-inch/45 Vickers (305 mm)
328mm - 12 inch/50 Mk.7 (305 mm)
286mm - 305 mm/45 Mark X (305 mm)
419mm - 305 mm/54 B-50 (305 mm)
304mm - 305 mm/50 SK L/50 (305 mm)
405mm - 305 mm/46 Vickers model 1909 (305 mm)
275mm
419mm
12.96kg - 12-inch/52 pattern 1907 (305 mm)
13.64kg - 12-inch/50 Vickers (305 mm)
13.64kg - 12-inch/45 Vickers (305 mm)
11.11kg - 12 inch/50 Mk.7 (305 mm)
13.64kg - 305 mm/45 Mark X (305 mm)
18.79kg - 305 mm/54 B-50 (305 mm)
10.8kg - 305 mm/50 SK L/50 (305 mm)
5.66kg - 305 mm/46 Vickers model 1909 (305 mm)
5.66kg
18.79kg
14 356 355.6
415mm - 36 cm/45 Type 41 (356 mm) with Type 91 APC
420mm - 12 inch/50 Mk.7 (305 mm)
415mm
420mm
12.21kg - 36 cm/45 Type 41 (356 mm) with Type 91 APC
11.11kg - 12 inch/50 Mk.7 (305 mm)
11.11kg
12.21kg
15 381 381
390mm - SK L/45 (380 mm)
416mm - 15 inch/42 BL Mark I (381 mm)
390mm
416mm
25kg - SK L/45 (380 mm)
20.68kg - 15 inch/42 BL Mark I (381 mm)
20.68kg
25kg

Naval tips and hints

To be expanded and updated if/when I'll have time.

  • See Rowan's guide to war thunder naval
  • Naval mode is 60% positioning, 20% lineup, 20% gunnery & miscellaneous
  • Positioning
    • Know when to disengage. There is no shame in retreating. If you get focused-fired by multiple threatening ships - break contact. Smoke, hard terrain, everything is good. In a large ship it's often best to just hide behind the hill and run aground, as it does next to no damage to self, while stopping you instantly, instead of rolling next kilometer on full reverse trying to bleed speed.
  • Lineup
    • Naval is most fun if you have planes researched that will give you kills against objectives and/or annoying enemy ships. Some treats I would recommend: link A ton of options, hard to choose bad, just FYI: equivalent to 800-1000kg bombs are 2000 lb link He 111 H-6 (in AB abuse PC 1400 X in-flight reload from a high altitude), Stukas, twin-engine BFs link Pe-8 (with 4 x FAB-1000) link IMHO the worst in options (try Firefly Mk I with 2x 1000 lb, but nothing in British tree was satisfying for me) link B7A2 (or B6N1 for BRs lower than 3.7) link SM.92 (SM.91 and Ju 87 D-3 for lower BRs)
  • Gunnery & miscellaneous
    • Naval mode is much more like Ground than Air - it's all about killing the crew rather than taking down the vehicle. You can turn that part of a ship into a black hole with all the shell hits, but it won't matter if there is no crew left in the compartments.
  • Destroyers (DD)
    • US destroyers typically have a huge magazine in the back, if you'll hit that with AP/SAP - they will blow up in fireworks
  • Battleship (BB) / Battlecruiser (BC)
    • Majority of them should be used for pushing the caps. Obvious exception being a glass cannons, but these are relatively rare. Role of the BB is first to assert dominance over the area and secondly: soaking up damage. Getting kills is least important for an average BB (and most important for glass cannons)
  • Other notes:
    • There is no such thing as a "meta shell" in the game. You use different shells for different effects. Unlocking new shell types is not an upgrade, it's opening a new options, it's nothing like in Ground or Air forces where unlocked ammunition is almost always better than stock, and the best ammo types are last in the modifications tree.
    • If you look to earn Sl icon.png - play bluewater navy in BR 5.0 - there is no place where you can earn more SL per hour than here. Want to life it up to another level? Use USS Moffett in Realistic Battles.
    • BR spread is 1.0. This means that if you play USS Mitscher (BR 4.7) you'll be able to see IJN Ikoma (BR 5.7) (As of 2.23). Such matchups are not common, and the matchmaker trying to avoid putting multiple BB players in such a low matchups. Either way, don't get discouraged - DDs are CLs are not meant to duel BBs, just avoid getting focused and fight with the other targets. BBs are best dealt with in bombers, as they typically have a pitiful anti-air defense - drop bombs on turrets (→ammo racks). Throwing some torpedoes at them or a bit of HE shells to cause a fire can also be helpful.

Other tips and hints

  • How to turn off seasonal hangard? Download the default one from https://live.warthunder.com/post/941994/en/, go to your game folder (%localappdata%\WarThunder), unpack it there, rename hangar.blk to hangar_21.blk, open config.blk with text editor and insert hangarBlk:t="hangar_21.blk" after the first block (before oculus{ in my file). Now you'll have a permanent copy of a switchable default hangar, if you want to go back to seasonal, just delete the hangarBlk:t="hangar_21.blk" bit of code.
  • Go to Options and change "Temperature indication" to "Always" - this will allow you to see how the engine cools down after you decrease the thrust - pretty useful for avoiding IR-guided missiles.

See also

Various profile pages on the Wiki that I found worth checking out. If you'd like to add someone or yourself - feel free to ping me, or just edit this section directly - I won't mind. If you like the idea - feel free to build a similar list on your profile. Note that this is in no particular order, or if you're not here - it doesn't mean I don't like you, I love you all folks! ;)

  • Bangerland - a lot of guides/tips/hints for Ground Forces. Pretty much a must-see for anyone struggling.
  • X_pazzo1972_X - various cool info about vehicles, e.g. which minor nations are already in the game, what vehicles were only tech demonstrators, etc.
  • ShimakazeChan - lots of info, but one key thing to check out is his "Missing Vehicles" table that contains stuff that's at least partially implemented, but not available in the game
  • Colok76286 - among many things on his profile, you can find a list of all torpedo-carrying vehicles and a list of event vehicles grouped by year
  • AN_TRN_26 - a list of WW2 ace pilots, planes they used, their tactics, etc.
  • RideR2 - useful for air-mode players: turn rate @ IAS
  • Other: