Difference between revisions of "Fw 190 A-4"

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{{Specs-Card|code=fw-190a-4}}
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{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Fw_190_(Disambiguation)|Fw 190 (Disambiguation)]]''}}
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| about = German fighter '''{{PAGENAME}}'''
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| usage = other versions
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| link = Fw 190 (Family)
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}}
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{{Specs-Card
 +
|code=fw-190a-4
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].
[[File:GarageImage_Fw190A4.jpg|420px|thumb|left]]
 
{{break}}
 
The '''Fw 190 A-4''' is a Rank II German fighter with a battle rating of 4.3. It was introduced in Update 1.43.
 
  
 
''"Würger"'' is the German nickname of this beast of a plane, or in English, Shrike. It can also be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''"Butcher-bird"''
 
''"Würger"'' is the German nickname of this beast of a plane, or in English, Shrike. It can also be translated as ''slayer'', ''choker'', or ''strangler''. In that regard fits the English designation well too: ''"Butcher-bird"''
  
Fw 190s are fighters, while this one can load additional payload, it will reduce the planes combat ability. Using it as a fighter-bomber is generally not advised, this would be the duty of the [[Fw 190 F-8|Fw 190 F-8]].
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== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
The best ammo to use for both cannons is the Air Target belts. They will destroy fighters and bombers faster than tracers. They are different for both cannons however. For the MG 151's they have: High explosive incendiary shell, armor-piercing shell, and incendiary tracer shell costing 110 silver lions per "per reload". The Mg FF/M's have: High explosive incendiary shell, Fragmentation incendiary tracer shell (self destroying) and armor piercing high explosive shell which cost 40 Sliver Lions "per reload."
+
{| class="wikitable" style="text-align:center" width="70%"
 
+
! rowspan="2" | Characteristics
The best ammunition available for use with machine guns is Universal.  Universal utilizes armor-piercing tracer rounds, armor-piercing rounds, adjustment incendiary rounds, and armor-piercing incendiary rounds. Reloading only costs 9 silver lions "per reload".
 
== General info ==
 
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,800 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,800 m)
! rowspan="2" | Max altitude<br>(meters)
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! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
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! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 619 || 602 || 12,000 || 23.4 || 23.9 || 8.6 || 10.6 || 420
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! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 622 || 603 || rowspan="2" | {{Specs|ceiling}} || 23.1 || 23.9 || 10.6 || 10.6 || rowspan="2" | 420
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 5,800 m)
+
! Upgraded
! rowspan="2" |Max altitude (meters)
+
| 675 || 648 || 20.9 || 22.0 || 18.5 || 14.1
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || 12,000 || ??.? || ??.? || ?.? || ?.? || 420
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| || ✓ || ✓ || X || X    <!-- ✓ -->
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| X || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 860 || 450 || ??? || ~20 || ~20
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~13 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 420 || < 510 || < 510 || > 280
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| < 420 || < 300 || < 550 || > 320
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 1,500 m || 1,520 hp || 1,727 hp  
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| 1,500 m || 1,520 hp || 1,727 hp
 
|-
 
|-
 
! colspan="3" | Setting 2
 
! colspan="3" | Setting 2
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 5,300 m || 1,420 hp || 1,613 hp  
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| 5,300 m || 1,420 hp || 1,613 hp
|-
 
<!--! colspan="3" | Setting 3
 
 
|-
 
|-
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 
* 3 mm Steel - Fore engine cowling
 
* 3 mm Steel - Fore engine cowling
 
* 5 mm Steel - Secondary engine cowling
 
* 5 mm Steel - Secondary engine cowling
* 6 mm Steel - Lower engine plate
 
* 8 mm Steel - Lower cockpit/fuel tank plate
 
 
* 5 mm Steel - Rear fuel tank plate
 
* 5 mm Steel - Rear fuel tank plate
* 6 mm Steel - Pilot seat back (first plate)
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* 8 mm Steel - Pilot seat back
* 8 mm Steel - Pilot seat back (second plate)
 
 
* 12 mm Steel - Headrest
 
* 12 mm Steel - Headrest
 
* 57 mm Bulletproof glass
 
* 57 mm Bulletproof glass
 +
* Self-sealing fuel tanks (1 underneath pilot's feet, 1 below and behind pilot)
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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{{Specs-Avia-Offensive}}
{{main|MG 151/20 (20 mm)|MG FF (20 mm)|MG 17 (7.92 mm)}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|MG 151 (20 mm)|MG FF/M (20 mm)|MG 17 (7.92 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)
 +
* 2 x 20 mm MG FF/M cannons, wing-mounted (90 rpg = 180 total)
 +
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)
 +
 
 +
Pilots who are really experienced with the aiming and hitting of the MG151/20 might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.
 +
 
 +
The best belts for the 7.92 mm MG 17, depending on your intended target:
 +
 
 +
* Air targets: Default (AP-T/AI/AP-I)
 +
* Ground targets: Tracer (AP-T)
 +
 
 +
The best ammunition available for use with machine guns is the stock belt. The stock belt features just three shell types: Adjustment Incendiary, Armor Piercing Tracer, and Armor Piercing Incendiary, meaning that the machine gun will cycle through the belt quicker, and thus resulting in a higher output of incendiary bullets compared to other belts.
 +
 
 +
The best belts for the 20 mm MG 151, depending on your intended target are:
 +
 
 +
* Air targets: Air targets (AP-I/HEI/HEI/HEI/HEI/IT) - Consisting of 2/3 Minengeschoß rounds, this belt is very effective against any aircraft.
 +
* Ground targets: Armoured targets (APHE/APHE/APHE/IT)
  
The Fw 190 A-4 is armed with:
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The best ammo to use for both cannons is the Air Target belts. They will destroy fighters and bombers faster than tracers. They are different for both cannons, however. For the MG 151s they have a high explosive incendiary shell, armour-piercing shell, and incendiary tracer shell. The MG FF/Ms have high explosive incendiary shell, Fragmentation incendiary tracer shell (self-destroying) and armour piercing high explosive shell.
  
* 2 x 20 mm MG 151/20 cannon, wing-mounted (250 rpg = 500 total)
+
The best belts for the 20 mm MG FF/M are:
* 2 x 20 mm MG FF/M cannon, wing-mounted (90 rpg = 180 total)
 
* 2 x 7.92 mm MG 17 machine gun, nose-mounted (900 rpg = 1,800 total)
 
  
====Ammo Belts====
+
*Air Targets (FI-T*/HEI/HEI/FI-T*/HEI/HEI/APHE)
Pilots who are really experienced with the aiming and hitting of the MG151/20 might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.<br />
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*Stealth (APHE/HEI/HEI/HEI/AP-I)
:'''7.92mm MG 17'''
 
*Air Targets: Universal (AP-T/AP/AI/AP-I)
 
*Ground Targets: Tracer (AP-T)
 
:'''20mm MG151/20'''
 
*Air Targets: Air Targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.
 
*Ground Targets: Armored Targets (APHE/APHE/APHE/IT)
 
:'''20 mm MGFF/M'''
 
*Air target
 
<!--=== Suspended armament ===
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
=== Defensive armament ===
+
The Minengeschoß (HEI) round is the star performer for this gun, so the belts that maximize that round are usually the best.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The A-4 in Arcade is a punishing Boom & Zoom fighter. The armament is fantastic, climb rate top par (rivalled by the [[Bf 109 F-4|Bf 109 F-4]]), and dive speed/top-speed is very good. Use this to an advantage. As characteristic of the Focke Wulfs, the sustained turn rate and radius is extremely slow and large, respectively. Turning is not recommended at all with the '''Fw 190'''.
 
  
This should not discourage you from seizing opportunities. A Fw 190 A-4 in a balanced furball can be devastating, when it acts as a wingman, keeping other fighters from getting on your team's tails. The enemy fighters are less concerned with evading, giving you the time to line them up. As soon as the amount of planes tips in the enemies' favour, it's time for you to make a quick disappearance, as planes actively trying to get on your tail will almost always get there.
+
In the Modifications menu, both cannon are only listed as "Offensive 20 mm"; the MG 151 is on the left and the MG FF/M is on the right.
  
Armament is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds. Firepower is only rivalled by other twin-engine fighters.
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== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The A-4 is a punishing Boom & Zoom fighter. The armament is fantastic and dive speed/top-speed is very good. Use this to your advantage. As should be familiar now with the previous Focke-Wulf (and future models), the turning capabilities of this plane are very poor. Dogfighting is not recommended with the Fw 190.
  
The '''Fw 190A-4''', as all the planes in this line, are some of the best Boom & Zoomers in the game and should be flown exclusively in this style. But like the [[Fw 190 A-1|Fw 190 A-1]] it is the more manoeuvrable in the house of Focke-Wulf. The performance at high speeds is excellent, as is their dive and zoom characteristics. '''Do not ever engage this aircraft in a turn fight''' as this will most likely end badly. Instead, fight only in the vertical. Try to have an altitude, or speed advantage over your opponents (by climbing to the side at the start of the battle and then enter the highest battle you see). But you can still win fights when you are lower in energy than your foe.
+
This should not discourage you from seizing opportunities, however. A Fw 190 A-4 in a balanced furball can be devastating when acting as a wingman, keeping other fighters from attacking your teammates. These opponents are less focused on evading you, as they are busy trying to attack your allies, giving you the time to line up the shot. As soon as the fight begins to tip in the enemies' favour, it's time for you to make a quick disappearance, as enemies actively trying to get on your tail will almost always succeed.
  
In the defensive, you can often just dive away from planes, such as [[Spitfire_F_Mk_IX|Spitfires]] and [[La-5FN|La-5]]s, but you need at a decent altitude to gain top-speed, so do not be too quick to dive after an enemy, if they fly below your plane. Unless you are higher than everybody else, or alone. Just be sure than to have the time to regain the lost altitude.
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The 190-A4's weapon set is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds and the backup MGs, while not particularly damaging against other fighters at this tier, are great for strafing light ground targets like AA guns. Your firepower is only rivalled by the Airacobras and the twin-engine heavy fighters.
  
In a dive, the 190 can, due to its short wings, pull quite some ''stunts'' to either lose the hunter or even make him lose his own wings! This is the favourable strategy against La-5s, Yaks & Spitfires who have due to their low wing-loading (and partly wooden wings for the Russians), less resistance against high G manoeuvres. Again be sure to regain your energy by a zoom-climb. Just look out while doing so, many pilots die as they do not notice a second enemy aircraft approaching. German proverb: ''"Wenn Zwei sich streiten, freut sich der Dritte."'' (German for "When two quarrel, the third will reap the success.") Of course, this could also be you.
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The Fw 190 A-4, as all the planes in this line, are some of the best Boom & Zoomers in the game and should be flown exclusively in this style. But like the [[Fw 190 A-1]], it is one of the more manoeuvrable Focke-Wulfs. The performance at high speeds is excellent, as is it's dive and climb characteristics. Do not ever engage this aircraft in a turn fight as this will usually end badly. Instead, fight primarily in the vertical. Always try to have an altitude or speed advantage over your opponents (climb off to the side at the start of the battle and then enter the highest battle you come across).
  
The best tactic for this plane: is Boom and Zoom Boom & Zoom meaning it is better as an energy fighter (Boom and Zoom or keeping its energy up instead of turn fighting).
+
In the defensive, as in the previous plane, you can often just dive away from most planes at high speed. In a dive, the 190 can, due to its short wings, pull quite some stunts to lose your attacker or even cause him to lose his wings! Again, be sure to regain your energy and altitude after a fight.
Boom and zooming is a tactic that takes all of your potential energy and turn it into kinetic energy, as you pull up it turns back into potential energy.  
 
 
There is two type of "Boom & Zooms", tailing Boom & Zoom or quick burst Boom & Zoom.
 
 
A Tailing Boom & Zoom is when the pilot Boom or Dives to the target and tail him for 2-4 seconds. The benefits of doing this are players get a longer time to aim and a better chance of shooting them down, but it comes with a cost you will have less energy to climb back up, and you are more of an easy target for an enemy who came to help their, teammate. There are dangerous parts to doing this though. If you stick on your target too long you will lose too much energy and can't climb back up to Altitude. If this happens to your teammates the enemy has the advantage now. Turning will make your problem worse and makes pilots and "easy" kill to the enemy.
 
 
Quick Burst Boom & Zoom is when pilots Dive and fire a 1-2 second burst at your enemy and climb back to altitude. The benefits of doing this are you have more speed to climb back up to altitude. The disadvantages are you have a less amount of time to aim and destroy the enemy.  
 
  
'''''How to engage an enemy if he is going to Boom & Zoom you'''''<br>
+
The best tactic for this plane is Boom and Zoom tactics, although careful energy-fighting works well too at higher speeds. There are generally two types of Boom & Zoom strategies: Tailing Boom & Zoom or Burst Boom & Zoom:
If you see an enemy who is about to use the Boom & Zoom tactic on you have some options.
 
 
If you are at a high energy state best move is to turn towards him throwing off his aim due and going head on with him.
 
another one is if you are at a low energy state best move is to turn under him. this will force him to pull up or he/she will lose all of their energy.
 
Each of these moves can save your life in a dangerous situation of an encounter with a Boom & Zoom fighters, but your best bet is to turn in him if you can
 
  
====Specific enemies worth noting====
+
A '''Tailing Boom & Zoom''' is when the pilot sweeps in behind a target and follows (or "tails") him for a few seconds before breaking away. The benefit of doing this is that the attacker has a longer time to aim and take down the target. This comes at the cost of having less energy to climb back up afterwards, and you are a fairly easy target for other nearby enemies.
 +
 
 +
If you remain behind your target for too long, you will lose too much energy and won't be able to climb back up to safety. Any turning involved makes your situation worse, though remember that smart foes in more agile planes will often try to counter this tactic by baiting you into a turn. Keeping their plane just out of your sights entices you to keep following them for just another second more until they've drained your speed and then you will be a slow, easy target.
 +
 
 +
'''Burst Boom & Zoom''' is when a pilot dives down directly onto an enemy, fires a 1-2 second burst at close range, and immediately zooms back up to a safe altitude. The benefits of this tactic, as opposed to the former, is you have far more speed to climb back up and you will be safer from return fire, as you will have spent less time in the enemy's "zone". The problem with this is that you have far less time to shoot, and may not even damage the enemy if your aim is off even by a little.
 +
 
 +
===Specific enemies worth noting===
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
Some planes, you might see which are very deadly opponents are the: [[Spitfire_F_Mk_IX|Spitfires]], [[Typhoon_Mk_Ib/L|Typhoons]], [[Beaufighter_Mk_21|Beaufighter's]] [[P-51D-5|Mustang's]], [[Yak-9U|Yakovlev's]], [[B-17E/L|B-17's]] and the [[Wellington_Mk_Ic/L|Wellington's]] These planes should not be underestimated, they can all fight this aircraft extremely well.
+
Some planes, you might see which are very deadly opponents are the: [[Spitfire F Mk IX|Spitfires]], [[Typhoon Mk Ib/L|Typhoons]], [[Beaufighter Mk 21|Beaufighters]], [[P-51D-5|Mustangs]], [[Yak-9U|Yakovlevs]], [[B-17E/L|B-17s]], [[XP-50|XP-50s]] and the [[Wellington Mk Ic/L|Wellingtons]] These planes should not be underestimated, they can all fight this aircraft extremely well.
===Manual Engine Control===
+
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>2 gears || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! Tier
 
! Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage Repair, Radiator
 
|
 
| Offensive 7 mm
 
|-
 
| II
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
|-
 
| III
 
| Wing Repair, Engine
 
|
 
| Offensive 20 mm, Offensive 20 mm
 
|-
 
| IV
 
| Engine Injection
 
| Cover
 
| New 20 mm Cannons, New 20 mm Cannons
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Excellent firepower
 
* Excellent firepower
* Excellent roll rate
+
* Excellent roll rate for defensive manoeuvres
* Great energy retention
+
* Great energy retention and great acceleration in dives
* Great dive performance
 
 
* Good climb rate
 
* Good climb rate
 
* Good top speed
 
* Good top speed
* Good supply of cannon ammo
+
* Good supply of cannon ammo for MG 151
* Good bomber hunter
 
 
* Engine almost never overheats even on WEP
 
* Engine almost never overheats even on WEP
* Simulator battle: Good ''instantaneous'' turn
+
* Excellent flaps
 +
* Good frontal protection for the pilot
 +
* Great turn time with the landing flaps
  
 
'''Cons:'''
 
'''Cons:'''
* Looses power above 5000 m (16,400 ft) steadily
+
 
* Stalls quickly in simulator battle
+
* Loses power above 5,000 m (16,400 ft) steadily
* Very bad turn rate, as a trade off for the high dive speed
+
* Stalls quickly, and is difficult to control once stalled
 +
* Very bad turn rate, as a trade-off for the high dive speed
 +
* Terrible stock grind
 +
* Only 90 rounds per gun for MG FF/M
 +
* Sluggish at lower speeds (around <350 km/h)
 +
* Engine is prone to catch fire in head-ons
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
{{main|Fw_190_A-1#History|l1=History of the Fw 190 A-1}}
 +
 
 +
===Development===
 +
After shortcomings of the A-1 were identified, the Fw 190 was continuously improved. This led to the following variants:
 +
 
 +
* Fw 190 A-2: first introduced in October 1941, it saw the introduction of the improved engine BMW 801 C-2 and two 20 mm MG 151/20 cannons replacing both wing-mounted 7.92 mm MGs,
 +
* Fw 190 A-3: it saw an increase in power to 1,700 PS with the BMW 801 D-2 engine. It retained the same weaponry as the A-2. The FuG 7 HF radio was switched to the FuG 16 VHF radio, giving it a longer range.
 +
* Fw 190 A-4: introduced in July 1942, the A-4 was the same aircraft as the A-3. The main improvement was the water-methanol power boost system "MW 50" for the BMW 801 engine. The system injected for a short period of time a water-methanol mix into the cylinders to raise the engine's power limit. The methanol was intended as anti-freeze. The {{PAGENAME}} went into production in late 1942 and 975 units were produced in 1942 and 1943.
 +
 
 +
===Combat usage===
 +
The {{PAGENAME}} saw combat extensively on all fronts:
 +
 
 +
* It was the first Fw 190 to see combat on the Eastern front in 1942 thanks to its water-methanol power boost system.
 +
* The tropical variant of the A-4 was sent in Libya to support the Afrika Korps in 1942.
 +
* The first unit created to intercept USAF and RAF bomber formations in 1943 was equipped with Fw 190 A-4s.
 +
* Fighter squadrons stationed in France also received the A-4 in 1943 and used its dual role as fighter-bomber to harass English coastal towns.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=fw-190a-4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|t3xD7JpnHeI|'''Best aircraft for Boom & Zoom''' discusses the {{PAGENAME}} at 2:27 - ''War Thunder Official Channel''|F-fGJt6dVoU|'''Realistic: {{PAGENAME}}''' - ''Jengar''|pNNDfnXOMSo|'''{{PAGENAME}} Defensive Techniques Tutorial I''' - ''Green Fury''|_xdMVz4-XP8|'''{{PAGENAME}} Defensive Techniques VS Spitfires Tutorial II''' - ''Green Fury''|vtCKzvbLfNg|'''The Shooting Range #18''' - ''Pages of History'' section at 03:03 discusses the Fw 190A.|7u73BAg9k9Y|'''{{PAGENAME}}  - Fear No-One''' - ''tx141T''}}
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
+
 
 +
;Related development
  
== Sources ==
+
* [[Fw 190 (Family)]]
''Paste links to sources and external resources, such as:''
+
 
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.ru/index.php?/topic/116454-fw-190-a-4/ Official data sheet - more details about the performance (Russian Forum)]
 +
* [[wikipedia:Focke-Wulf_Fw_190|[Wikipedia] Focke-Wulf Fw 190]]
 +
* [http://www.airvectors.net/avfw190.html <nowiki>[Air Vectors]</nowiki> The Focke-Wulf Fw 190]
  
 +
{{AirManufacturer Focke-Wulf}}
 
{{Germany fighters}}
 
{{Germany fighters}}

Latest revision as of 15:56, 8 September 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the German fighter Fw 190 A-4. For other versions, see Fw 190 (Family).
fw-190a-4.png
GarageImage Fw 190 A-4.jpg
ArtImage Fw 190 A-4.png
Fw 190 A-4
AB RB SB
4.3 4.0 4.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

The Fw 190 A-4 is a rank III German fighter with a battle rating of 4.3 (AB) and 4.0 (RB/SB). It was introduced in Update 1.43.

"Würger" is the German nickname of this beast of a plane, or in English, Shrike. It can also be translated as slayer, choker, or strangler. In that regard fits the English designation well too: "Butcher-bird"

General info

Flight performance

Max speed
at 5 800 m648 km/h
Turn time22 s
Max altitude12 000 m
EngineBMW 801 D2
TypeRadial
Cooling systemAir
Take-off weight6 t
Characteristics Max Speed
(km/h at 5,800 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 622 603 12000 23.1 23.9 10.6 10.6 420
Upgraded 675 648 20.9 22.0 18.5 14.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
912 310 N/A 700 310 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 420 < 300 < 550 > 320
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,500 m 1,520 hp 1,727 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,300 m 1,420 hp 1,613 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural912 km/h
Gear310 km/h
  • 3 mm Steel - Fore engine cowling
  • 5 mm Steel - Secondary engine cowling
  • 5 mm Steel - Rear fuel tank plate
  • 8 mm Steel - Pilot seat back
  • 12 mm Steel - Headrest
  • 57 mm Bulletproof glass
  • Self-sealing fuel tanks (1 underneath pilot's feet, 1 below and behind pilot)

Modifications and economy

Repair costBasic → Reference
AB855 → 1 098 Sl icon.png
RB1 934 → 2 485 Sl icon.png
SB2 850 → 3 662 Sl icon.png
Total cost of modifications19 600 Rp icon.png
32 200 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 130 / 270 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
140 Ge icon.png
Mods radiator.png
Radiator
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
140 Ge icon.png
Mods compressor.png
Compressor
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
160 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 200 Rp icon.png
Cost:
2 000 Sl icon.png
130 Ge icon.png
Mods new engine.png
Engine
Research:
1 200 Rp icon.png
Cost:
2 000 Sl icon.png
130 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
170 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
160 Ge icon.png
Mods armor cover.png
Cover
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
170 Ge icon.png
Mods ammo.png
mg_belt_pack
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
140 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg17_new_gun
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
160 Ge icon.png
Mods ammo.png
mg15120_belt_pack
Research:
1 200 Rp icon.png
Cost:
2 000 Sl icon.png
130 Ge icon.png
Mod arrow 0.png
Mods ammo.png
mgff_belt_pack
Research:
1 200 Rp icon.png
Cost:
2 000 Sl icon.png
130 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg15120_new_gun
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
170 Ge icon.png
Mods weapon.png
mgffm_new_gun
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
170 Ge icon.png

Armaments

Offensive armament

Ammunition500 rounds
Fire rate700 shots/min
Ammunition180 rounds
Fire rate520 shots/min
Ammunition1 800 rounds
Fire rate1 200 shots/min

The Fw 190 A-4 is armed with:

  • 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)
  • 2 x 20 mm MG FF/M cannons, wing-mounted (90 rpg = 180 total)
  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)

Pilots who are really experienced with the aiming and hitting of the MG151/20 might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.

The best belts for the 7.92 mm MG 17, depending on your intended target:

  • Air targets: Default (AP-T/AI/AP-I)
  • Ground targets: Tracer (AP-T)

The best ammunition available for use with machine guns is the stock belt. The stock belt features just three shell types: Adjustment Incendiary, Armor Piercing Tracer, and Armor Piercing Incendiary, meaning that the machine gun will cycle through the belt quicker, and thus resulting in a higher output of incendiary bullets compared to other belts.

The best belts for the 20 mm MG 151, depending on your intended target are:

  • Air targets: Air targets (AP-I/HEI/HEI/HEI/HEI/IT) - Consisting of 2/3 Minengeschoß rounds, this belt is very effective against any aircraft.
  • Ground targets: Armoured targets (APHE/APHE/APHE/IT)

The best ammo to use for both cannons is the Air Target belts. They will destroy fighters and bombers faster than tracers. They are different for both cannons, however. For the MG 151s they have a high explosive incendiary shell, armour-piercing shell, and incendiary tracer shell. The MG FF/Ms have high explosive incendiary shell, Fragmentation incendiary tracer shell (self-destroying) and armour piercing high explosive shell.

The best belts for the 20 mm MG FF/M are:

  • Air Targets (FI-T*/HEI/HEI/FI-T*/HEI/HEI/APHE)
  • Stealth (APHE/HEI/HEI/HEI/AP-I)

The Minengeschoß (HEI) round is the star performer for this gun, so the belts that maximize that round are usually the best.

In the Modifications menu, both cannon are only listed as "Offensive 20 mm"; the MG 151 is on the left and the MG FF/M is on the right.

Usage in battles

The A-4 is a punishing Boom & Zoom fighter. The armament is fantastic and dive speed/top-speed is very good. Use this to your advantage. As should be familiar now with the previous Focke-Wulf (and future models), the turning capabilities of this plane are very poor. Dogfighting is not recommended with the Fw 190.

This should not discourage you from seizing opportunities, however. A Fw 190 A-4 in a balanced furball can be devastating when acting as a wingman, keeping other fighters from attacking your teammates. These opponents are less focused on evading you, as they are busy trying to attack your allies, giving you the time to line up the shot. As soon as the fight begins to tip in the enemies' favour, it's time for you to make a quick disappearance, as enemies actively trying to get on your tail will almost always succeed.

The 190-A4's weapon set is fantastic, too. Four 20 mm cannons are more than enough to rip any plane to shreds and the backup MGs, while not particularly damaging against other fighters at this tier, are great for strafing light ground targets like AA guns. Your firepower is only rivalled by the Airacobras and the twin-engine heavy fighters.

The Fw 190 A-4, as all the planes in this line, are some of the best Boom & Zoomers in the game and should be flown exclusively in this style. But like the Fw 190 A-1, it is one of the more manoeuvrable Focke-Wulfs. The performance at high speeds is excellent, as is it's dive and climb characteristics. Do not ever engage this aircraft in a turn fight as this will usually end badly. Instead, fight primarily in the vertical. Always try to have an altitude or speed advantage over your opponents (climb off to the side at the start of the battle and then enter the highest battle you come across).

In the defensive, as in the previous plane, you can often just dive away from most planes at high speed. In a dive, the 190 can, due to its short wings, pull quite some stunts to lose your attacker or even cause him to lose his wings! Again, be sure to regain your energy and altitude after a fight.

The best tactic for this plane is Boom and Zoom tactics, although careful energy-fighting works well too at higher speeds. There are generally two types of Boom & Zoom strategies: Tailing Boom & Zoom or Burst Boom & Zoom:

A Tailing Boom & Zoom is when the pilot sweeps in behind a target and follows (or "tails") him for a few seconds before breaking away. The benefit of doing this is that the attacker has a longer time to aim and take down the target. This comes at the cost of having less energy to climb back up afterwards, and you are a fairly easy target for other nearby enemies.

If you remain behind your target for too long, you will lose too much energy and won't be able to climb back up to safety. Any turning involved makes your situation worse, though remember that smart foes in more agile planes will often try to counter this tactic by baiting you into a turn. Keeping their plane just out of your sights entices you to keep following them for just another second more until they've drained your speed and then you will be a slow, easy target.

Burst Boom & Zoom is when a pilot dives down directly onto an enemy, fires a 1-2 second burst at close range, and immediately zooms back up to a safe altitude. The benefits of this tactic, as opposed to the former, is you have far more speed to climb back up and you will be safer from return fire, as you will have spent less time in the enemy's "zone". The problem with this is that you have far less time to shoot, and may not even damage the enemy if your aim is off even by a little.

Specific enemies worth noting

Some planes, you might see which are very deadly opponents are the: Spitfires, Typhoons, Beaufighters, Mustangs, Yakovlevs, B-17s, XP-50s and the Wellingtons These planes should not be underestimated, they can all fight this aircraft extremely well.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Excellent firepower
  • Excellent roll rate for defensive manoeuvres
  • Great energy retention and great acceleration in dives
  • Good climb rate
  • Good top speed
  • Good supply of cannon ammo for MG 151
  • Engine almost never overheats even on WEP
  • Excellent flaps
  • Good frontal protection for the pilot
  • Great turn time with the landing flaps

Cons:

  • Loses power above 5,000 m (16,400 ft) steadily
  • Stalls quickly, and is difficult to control once stalled
  • Very bad turn rate, as a trade-off for the high dive speed
  • Terrible stock grind
  • Only 90 rounds per gun for MG FF/M
  • Sluggish at lower speeds (around <350 km/h)
  • Engine is prone to catch fire in head-ons

History

Development

After shortcomings of the A-1 were identified, the Fw 190 was continuously improved. This led to the following variants:

  • Fw 190 A-2: first introduced in October 1941, it saw the introduction of the improved engine BMW 801 C-2 and two 20 mm MG 151/20 cannons replacing both wing-mounted 7.92 mm MGs,
  • Fw 190 A-3: it saw an increase in power to 1,700 PS with the BMW 801 D-2 engine. It retained the same weaponry as the A-2. The FuG 7 HF radio was switched to the FuG 16 VHF radio, giving it a longer range.
  • Fw 190 A-4: introduced in July 1942, the A-4 was the same aircraft as the A-3. The main improvement was the water-methanol power boost system "MW 50" for the BMW 801 engine. The system injected for a short period of time a water-methanol mix into the cylinders to raise the engine's power limit. The methanol was intended as anti-freeze. The Fw 190 A-4 went into production in late 1942 and 975 units were produced in 1942 and 1943.

Combat usage

The Fw 190 A-4 saw combat extensively on all fronts:

  • It was the first Fw 190 to see combat on the Eastern front in 1942 thanks to its water-methanol power boost system.
  • The tropical variant of the A-4 was sent in Libya to support the Afrika Korps in 1942.
  • The first unit created to intercept USAF and RAF bomber formations in 1943 was equipped with Fw 190 A-4s.
  • Fighter squadrons stationed in France also received the A-4 in 1943 and used its dual role as fighter-bomber to harass English coastal towns.

Media

Skins
Videos

See also

Related development

External links


Focke-Wulf Aircraft Corporation (Focke-Wulf Flugzeugbau Aktiengesellschaft)
Fighters  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U12 · Fw 190 A-5/U14 · Fw 190 A-8
  Fw 190 C
  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
  Fw 190 F-8
  Ta 152 C-3* · Ta 152 H-1* · Ta 154 A-1*
Bombers  Fw 189 A-1 · Fw 200 C-1
Export  ▅Fw 190 A-5
Captured  ▃Fw 190 A-8 · ▂Fw 190 D-9
  * In 1944, the Germany Air Ministry changed new fighter aircraft designation to that of the chief designer. Kurt Tank was the chief designer at Focke-Wulf and later aircraft he designed were given the prefix of Ta.

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2