Difference between revisions of "JDS Harukaze (DD-101)"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
+
The '''{{Specs|name}}''' (はるかぜ, [[Abbreviations#.28JP.29_Naval|namesake]]: Spring Wind) was the first destroyer class made in Japan after WW2, and resembles American destroyers more than its IJN predecessors. Inspired by ships from the war, the Harukaze-class mainly took advantage of designs from the American [[Gearing (Family)|Gearing-class]] in overall construction and equipment, with traverse taken from Imperial Japanese designs.
  
The first destroyer class made in Japan after WW2, the JDS Harukaze resembles American destroyers more than its IJN predecessors. It is armed with 3 fast-firing single 127 mm guns with a variety of shells, including HE-VT to take down aircraft, which is also added to with a good AA battery of 2 quad-mount 40 mm Bofors cannons. However, Harukaze lacks torpedoes of any kind, which prevents it from reliably taking down large ships. Compared to other destroyers, Harukaze is relatively slow, having a max speed of only 56 km/h. In many ways, Harukaze is like a larger version of the JDS frigates [[Akebono]] and [[Ikazuchi]], having fast-firing dual-purpose guns, a somewhat slow speed, and a secondary armament of only depth charges.
+
The Harukaze was introduced in [[Update "Winged Lions"]]. She is armed with 3 fast-firing single 127 mm guns with a variety of shells, including HE-VT to take down aircraft, which is also added to with a good AA battery of 2 quad-mount 40 mm Bofors cannons. However, Harukaze lacks torpedoes of any kind, which prevents it from reliably taking down large ships. Compared to other destroyers, Harukaze is relatively slow, having a maximum speed of only 56 km/h. In many ways, Harukaze is like a larger version of the JDS frigates [[Akebono]] and [[Ikazuchi]], having fast-firing dual-purpose guns, a somewhat slow speed, and a secondary armament of only depth charges.
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
 
 +
The Harukaze is more akin to a frigate in terms of survivability, it's a rather small package of a ship with a total crew of 240 men on board. But due to the little amount of fighting compartments, damage above the waterline will only whittle down gun crews which aren't much to begin with. All critical components are beneath the waterline and will be safe from HE.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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Lacking speed in comparison to other destroyers due to the difference of role, while most destroyers are general purpose destroyers for open sea, the Harukaze was built for ASW and coastal defense and this reflects in her top speed of 30 kn.
  
{{NavalMobility}}
+
{{NavalMobility
 +
|SpeedForwardStockAB = 50
 +
|SpeedBackStockAB = 23
 +
|TurnTimeStockAB = 132.667
 +
|TurnSpeedStockAB = 35
 +
}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
As all ships, to keep the ship afloat tools to repair and extinguish fires are crucial, then consider what shells are needed for the task as the next research, considering the soft targets the Harukaze usually meets, high penetration isn't required and more HE filler would suffice. Afterwards, it's up to the captain if HE-VT is wished for if the 2 quad Bofors don't fall into taste. Everything else can be ground out in leisure.
  
 
== Armament ==
 
== Armament ==
Line 33: Line 41:
 
{{main|5 inch/38 Mk.12 (127 mm)}}
 
{{main|5 inch/38 Mk.12 (127 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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The Harukaze will move away from the Japanese playstyle of torpedo-centric doctrine, even more so since the Harukaze doesn't even have a single torpedo launch tube. Equipped with American 5-inchers, she will have a much stronger gunplay compared to IJN ships due to lightweight shells, quick-loading breaches and AP shells. This does mean she lays closer to playstyle to US Navy ships, but only comes with 3 single-cannon turrets.
 +
 
 +
{{:5 inch/38 Mk.12 (127 mm)/Ammunition|5 inch AAC Mk.34, 5 inch Common Mk.32, 5 inch SP Common Mk.46, 5 inch AAVT Mk.31}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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{{main|Bofors L/60 Mark 2 (40 mm)}}
 
{{main|Bofors L/60 Mark 2 (40 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
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Equipped with 2 quad turrets in the front and back of the ship, both Bofors mounts have excellent angles to engage targets and pour out enough lead to deal considerable damage to heavier coastal vessels and destroyers alike within close range. The quad mounts also will be effective at taking out pilots who aren't careful enough at medium range.
 +
 
 +
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
 
 +
{{:Bofors L/60 Mark 2 (40 mm)/Ammunition|HEFI-T, AP-T}}
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|Mk.10 Hedgehog mortar|Mk.6 mortar depth charge}}
 
{{main|Mk.10 Hedgehog mortar|Mk.6 mortar depth charge}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
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The Hedgehog mortars are fixed on the ship, pointing forward and thus makes it hard to utilize it to its fullest potential. The best way to use them would require you to go straight at an enemy ship, before launching the mortars. However, the range on the mortars is not very good either, making it hard to land hits on your enemies without receiving damage.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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 +
The Harukaze will feel very alien to the average Japanese sailor as it is a post-war vessel and doesn't rely on torpedoes unlike all Imperial Japanese Destroyers, Harukaze will offer a very close experience to US Navy Destroyers with survivability and fast-firing main guns which some Japanese sailors might have experienced from reaching end tier coastal.
 +
 
 +
While the cannon count on the Harukaze is inferior to her IJN counterparts which come with an equal amount of turrets but double the cannons, the Harukaze compensates for it by offering SAP and Common shells on top of her excellent fire rate which surpasses the damage you can deal with the Japanese [[127 mm/50 3rd Year Type (127 mm)|127 mm/50 3rd Year Type]] within the same time frame, especially target switching will shine compared to IJN destroyers with the lighter turrets having a much faster traverse speed due to superior electronics.
 +
 
 +
Additionally, the Harukaze comes with radar and an advanced fire director which allows easy tracking and engagement of aerial targets and quicker rangefinding of naval targets all squeezed into a single tight package which new captains may need to be wary off when their ship is stock, leaving little additional armament if any gun would be knocked out.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Main guns reload very quickly to deal considerable DPS against targets
 +
* Good anti-air capabilities
 +
** Main gun with HE-VT shells
 +
** Quad mount Bofors
 +
* Has a search and track radar
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* ASW Focus
 +
** Poor destroyer speed
 +
** Lacks torpedo launchers
 +
** Only has 3 cannons to engage surface vessels with
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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[[File:JDS Harukaze Historical.jpeg|thumb|The JDS Harukaze during a ceremony.]]
 +
JDS Harukaze (はるかぜ, [[Abbreviations#.28JP.29_Naval|namesake]]: Spring Wind) was the lead ship of the Harukaze-class and the first domestically built ship after the war. The main design purpose of the Harukaze, like all Japanese post-war vessels, is coastal defence and ASW focus in defence of Japanese waters.
 +
 
 +
Inspired by ships from the war, the Harukaze-class mainly took design advantage from the USS Gearing-class in overall construction and equipment, with traverse taken from Imperial Japanese designs; [[Yudachi|Shirayatsuyu]]- and Asashio-class.
 +
 
 +
While laid down at the Mitsubishi shipyard in Nagasaki on 15 December 1954 with hull pennant DD-101, outfitted equipment was mostly if not all supplied by the United States according to the US and Japan Mutual Defense Assistance Agreement. Harukaze (DD-101) and her sister ship Yukikaze (DD-102) both were built with the main role of anti-submarine warfare (ASW).
 +
 
 +
Harukaze mainly served and moved around under the 1st, 2nd, and 12th escort groups as flagship. She also took part in the first two pelagic training voyages to Hawaii. She would see multiple refits ranging from upgraded sonar, alternative fire director, and other electronic warfare updates.
 +
 
 +
From 1981, Harukaze would be reclassified into a training auxiliary ship and her hull pennant switched to ASU-7002. After her last service in 1985, she was moored and stored at the Maritime Self-Defense Force 1st Service School at a special pier up until November 2001, when she was sold due to significant damage caused by salt and dismantled on the 19th of the same month.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_destroyer_harukaze Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''

Latest revision as of 21:01, 2 February 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
JDS Harukaze (DD-101)
jp_destroyer_harukaze.png
GarageImage JDS Harukaze (DD-101).jpg
ArtImage JDS Harukaze (DD-101).png
JDS Harukaze (DD-101)
AB RB SB
4.0 4.0 4.0
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The Harukaze-class, JDS Harukaze (DD 101), 1956 (はるかぜ, namesake: Spring Wind) was the first destroyer class made in Japan after WW2, and resembles American destroyers more than its IJN predecessors. Inspired by ships from the war, the Harukaze-class mainly took advantage of designs from the American Gearing-class in overall construction and equipment, with traverse taken from Imperial Japanese designs.

The Harukaze was introduced in Update "Winged Lions". She is armed with 3 fast-firing single 127 mm guns with a variety of shells, including HE-VT to take down aircraft, which is also added to with a good AA battery of 2 quad-mount 40 mm Bofors cannons. However, Harukaze lacks torpedoes of any kind, which prevents it from reliably taking down large ships. Compared to other destroyers, Harukaze is relatively slow, having a maximum speed of only 56 km/h. In many ways, Harukaze is like a larger version of the JDS frigates Akebono and Ikazuchi, having fast-firing dual-purpose guns, a somewhat slow speed, and a secondary armament of only depth charges.

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section8
Displacement2 340 t
Crew240 people

The Harukaze is more akin to a frigate in terms of survivability, it's a rather small package of a ship with a total crew of 240 men on board. But due to the little amount of fighting compartments, damage above the waterline will only whittle down gun crews which aren't much to begin with. All critical components are beneath the waterline and will be safe from HE.

Mobility

Speedforward / back
AB68 / 31 km/h
RB56 / 25 km/h

Lacking speed in comparison to other destroyers due to the difference of role, while most destroyers are general purpose destroyers for open sea, the Harukaze was built for ASW and coastal defense and this reflects in her top speed of 30 kn.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 50 23 ~132.67 ~205.28
Upgraded 68 31 ___ ___
RB/SB Stock ___ ___ ___ ___
Upgraded 56 25 ___ ___

Modifications and economy

Repair costBasic → Reference
AB856 → 1 091 Sl icon.png
RB1 355 → 1 727 Sl icon.png
Total cost of modifications6 950 Rp icon.png
6 740 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces125 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 170 / 100 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
100 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
250 Rp icon.png
Cost:
240 Sl icon.png
70 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
155 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
100 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
250 Rp icon.png
Cost:
240 Sl icon.png
70 Ge icon.png
Mods ship venting.png
Ventilation
Research:
250 Rp icon.png
Cost:
240 Sl icon.png
70 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
155 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
127mm_usa_mk32_common_sap_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
100 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
100 Ge icon.png
Mods tank ammo.png
127mm_usa_mk46_special_common_sap_ammo_pack
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk31_aavt_radio_fuse_ammo_pack
Research:
250 Rp icon.png
Cost:
240 Sl icon.png
70 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
250 Rp icon.png
Cost:
240 Sl icon.png
70 Ge icon.png
Mod arrow 0.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
250 Rp icon.png
Cost:
240 Sl icon.png
70 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
250 Rp icon.png
Cost:
240 Sl icon.png
70 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
560 Rp icon.png
Cost:
550 Sl icon.png
155 Ge icon.png

As all ships, to keep the ship afloat tools to repair and extinguish fires are crucial, then consider what shells are needed for the task as the next research, considering the soft targets the Harukaze usually meets, high penetration isn't required and more HE filler would suffice. Afterwards, it's up to the captain if HE-VT is wished for if the 2 quad Bofors don't fall into taste. Everything else can be ground out in leisure.

Armament

Primary armament

3 х Turret5 inch/38 Mk.12 cannon, mount Mk.30
Ammunition360 rounds
Vertical guidance-15° / 85°

The Harukaze will move away from the Japanese playstyle of torpedo-centric doctrine, even more so since the Harukaze doesn't even have a single torpedo launch tube. Equipped with American 5-inchers, she will have a much stronger gunplay compared to IJN ships due to lightweight shells, quick-loading breaches and AP shells. This does mean she lays closer to playstyle to US Navy ships, but only comes with 3 single-cannon turrets.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
AAC Mk.34 HE 36 36 36 36 36 36
Common Mk.32 Common 124 103 77 58 46 37
SP Common Mk.46 SP Common 150 125 93 71 56 45
AAVT Mk.31 HE-VT 36 36 36 36 36 36
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AAC Mk.34 HE 792 25 0 0.1 3,220 79° 80° 81°
Common Mk.32 Common 792 24.49 0.01 6 1,150 47° 60° 65°
SP Common Mk.46 SP Common 792 25 0.01 6 906.5 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AAVT Mk.31 HE-VT 792 25 0 0.1 457 23 3,220 79° 80° 81°

Secondary armament

2 х Turret4 x 40 mm Bofors L/60 Mark 2 gun
Ammunition8000 rounds
Belt capacity4 rounds
Fire rate156 shots/min

Equipped with 2 quad turrets in the front and back of the ship, both Bofors mounts have excellent angles to engage targets and pour out enough lead to deal considerable damage to heavier coastal vessels and destroyers alike within close range. The quad mounts also will be effective at taking out pilots who aren't careful enough at medium range.

  • Universal: AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Additional armament

Setup 148 x Mk.10 "Hedgehog" mortar
Setup 28 x Mk.6 mortar depth charge
Setup 348 x Mk.10 "Hedgehog" mortar
8 x Mk.6 mortar depth charge

The Hedgehog mortars are fixed on the ship, pointing forward and thus makes it hard to utilize it to its fullest potential. The best way to use them would require you to go straight at an enemy ship, before launching the mortars. However, the range on the mortars is not very good either, making it hard to land hits on your enemies without receiving damage.

Usage in battles

The Harukaze will feel very alien to the average Japanese sailor as it is a post-war vessel and doesn't rely on torpedoes unlike all Imperial Japanese Destroyers, Harukaze will offer a very close experience to US Navy Destroyers with survivability and fast-firing main guns which some Japanese sailors might have experienced from reaching end tier coastal.

While the cannon count on the Harukaze is inferior to her IJN counterparts which come with an equal amount of turrets but double the cannons, the Harukaze compensates for it by offering SAP and Common shells on top of her excellent fire rate which surpasses the damage you can deal with the Japanese 127 mm/50 3rd Year Type within the same time frame, especially target switching will shine compared to IJN destroyers with the lighter turrets having a much faster traverse speed due to superior electronics.

Additionally, the Harukaze comes with radar and an advanced fire director which allows easy tracking and engagement of aerial targets and quicker rangefinding of naval targets all squeezed into a single tight package which new captains may need to be wary off when their ship is stock, leaving little additional armament if any gun would be knocked out.

Pros and cons

Pros:

  • Main guns reload very quickly to deal considerable DPS against targets
  • Good anti-air capabilities
    • Main gun with HE-VT shells
    • Quad mount Bofors
  • Has a search and track radar

Cons:

  • ASW Focus
    • Poor destroyer speed
    • Lacks torpedo launchers
    • Only has 3 cannons to engage surface vessels with

History

The JDS Harukaze during a ceremony.

JDS Harukaze (はるかぜ, namesake: Spring Wind) was the lead ship of the Harukaze-class and the first domestically built ship after the war. The main design purpose of the Harukaze, like all Japanese post-war vessels, is coastal defence and ASW focus in defence of Japanese waters.

Inspired by ships from the war, the Harukaze-class mainly took design advantage from the USS Gearing-class in overall construction and equipment, with traverse taken from Imperial Japanese designs; Shirayatsuyu- and Asashio-class.

While laid down at the Mitsubishi shipyard in Nagasaki on 15 December 1954 with hull pennant DD-101, outfitted equipment was mostly if not all supplied by the United States according to the US and Japan Mutual Defense Assistance Agreement. Harukaze (DD-101) and her sister ship Yukikaze (DD-102) both were built with the main role of anti-submarine warfare (ASW).

Harukaze mainly served and moved around under the 1st, 2nd, and 12th escort groups as flagship. She also took part in the first two pelagic training voyages to Hawaii. She would see multiple refits ranging from upgraded sonar, alternative fire director, and other electronic warfare updates.

From 1981, Harukaze would be reclassified into a training auxiliary ship and her hull pennant switched to ASU-7002. After her last service in 1985, she was moored and stored at the Maritime Self-Defense Force 1st Service School at a special pier up until November 2001, when she was sold due to significant damage caused by salt and dismantled on the 19th of the same month.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Mitsubishi Heavy Industries Ltd. (三菱重工業株式会社)
Ground Vehicles 
APC  Type 60 · SUB-I-II
IFV  Type 89
MCV  Type 16 (P) · Type 16 (FPS) · Type 16
RCV  RCV (P)
SPH  Type 75 · Type 99
SPAAG  Type 87
Main Battle Tanks 
Type 61  ST-A1 · ST-A2 · ST-A3 · Type 61
Type 74  ST-B2 · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90  Type 90 · Type 90 (B)
Type 10  TKX (P) · TKX · Type 10
Air Vehicles 
Jet Fighters 
F-86  F-86F-30 ▅* · F-86F-40 ▅* · F-86F-40 JASDF▅*
F-104  F-104J*
F-1  T-2 Early · T-2 · F-1
F-4  F-4EJ Phantom II* · F-4EJ ADTW* · F-4EJ Kai Phantom II*
F-15  F-15J* · F-15J(M)*
Naval Vehicles 
Patrol Boats (PT) 
No. 7 class  PT-8 (PT-808)
No. 11 class  PT-15 (PT-815)
Destroyers (DD) 
Harukaze-class  JDS Harukaze (DD-101)
Ayanami-class  JDS Ayanami (DD-103)
Murasame-class  JDS Murasame (DD-107)
  MHI's shipyards are positioned in Kobe, Nagasaki, and Shimonoseki
  * Licensed Production / Variants
See also  Mitsubishi Aircraft Company (1928-1945) · Mitsubishi Heavy Industries Ltd. (1938-1945) · Mitsubishi Shipbuilding Company (1884-1945)
  North American Aviation · Lockheed · McDonnell Aircraft Corporation

Japan destroyers
  IJN
Momi-class  IJN Momi
Mutsuki-class  IJN Mutsuki · IJN Satsuki
Fubuki-class  IJN Ayanami
Hatsuharu-class  IJN Hatsuharu · IJN Nenohi
Shiratsuyu-class  IJN Yuudachi
Yugumo-class  IJN Yugumo · IJN Hayanami · IJN Kiyoshimo
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki
  JMSDF
Ariake-class*  JDS Yūgure (DD-184)
Harukaze-class  JDS Harukaze (DD-101)
Murasame-class  JDS Murasame (DD-107)
  * Modified Fletcher-class destroyers