Difference between revisions of "XP-50"

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{{Specs-Card
 
{{Specs-Card
 
 
|code=xp-50
 
|code=xp-50
|images={{Specs-Card-Image|}}
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
 
 
|cockpit=cockpit_xp-50.jpg
 
|cockpit=cockpit_xp-50.jpg
 
}}
 
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.31]].
 
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.31]].
  
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
The XP-50 has great climb rate and acceleration, although it does tend to lock up at high speeds. It can easily maintain a 20-25 degree climb. Your engines will also commonly overheat, but they cool off relatively quickly. Low-speed maneuverability is excellent, especially when you have your flaps deployed.
+
The XP-50 has great climb rate and acceleration, although it does tend to lock up at high speeds. It can easily maintain a 20-25 degree climb. Your engines will also commonly overheat, but they cool off relatively quickly. Low-speed manoeuvrability is excellent, especially when you have your flaps deployed.
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
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|-
 
|-
 
! Stock
 
! Stock
|662||646|| rowspan="2" | {{Specs|ceiling}} ||19.8||20.4||17.2||17.1|| rowspan="2" | 444
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| 662 || 646 || rowspan="2" | {{Specs|ceiling}} || 19.8 || 20.4 || 17.2 || 17.1 || rowspan="2" | 444
 
|-
 
|-
 
! Upgraded
 
! Upgraded
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 350 || < 400 || < 350 || > 300
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| < 350 || < 400 || < 400 || > 300
 
|-
 
|-
 
|}
 
|}
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* Self-sealing fuel tanks (1 below the pilot, 1 fuel tank behind pilot)
 
* Self-sealing fuel tanks (1 below the pilot, 1 fuel tank behind pilot)
  
=== Modifications and economics ===
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=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
  
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|-
 
|-
 
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>1 gear || Auto controlled
 
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>1 gear || Auto controlled
|-
 
|}
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| Offensive 20 mm
 
|-
 
| IV
 
|
 
|
 
| Cover
 
| New 20 mm cannons
 
|-
 
! colspan="5" | This is a premium vehicle: all modifications are unlocked on purchase
 
 
|-
 
|-
 
|}
 
|}

Revision as of 21:29, 25 December 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
XP-50
xp-50.png
GarageImage XP-50.jpg
360://https://wiki.warthunder.com/images/a/ab/Cockpit_xp-50.jpg
XP-50
Purchase:1 600 Specs-Card-Eagle.png
Show in game

Description

The XP-50 is a premium rank III American twin-engine fighter with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update 1.31.

General info

Flight performance

Max speed
at 6 700 m680 km/h
Turn time19 s
Max altitude10 400 m
EngineWright R-1820-67
TypeRadial
Cooling systemAir
Take-off weight6 t

The XP-50 has great climb rate and acceleration, although it does tend to lock up at high speeds. It can easily maintain a 20-25 degree climb. Your engines will also commonly overheat, but they cool off relatively quickly. Low-speed manoeuvrability is excellent, especially when you have your flaps deployed.

Characteristics Max Speed
(km/h at 6,700 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 662 646 10400 19.8 20.4 17.2 17.1 444
Upgraded 698 680 18.2 19.0 23.0 20.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
745 370 480 480 290 ~10 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 400 < 400 > 300
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
5,520 m 2,200 hp 2,398 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural745 km/h
Gear370 km/h
  • 9.5 mm steel - bulkhead in front of the cockpit
  • 9.5 mm steel - behind the pilot
  • Self-sealing fuel tanks (1 below the pilot, 1 fuel tank behind pilot)

Modifications and economy

Repair cost
AB687 Sl icon.png
RB4 715 Sl icon.png
SB2 387 Sl icon.png
Crew training10 000 Sl icon.png
Experts165 000 Sl icon.png
Aces590 Ge icon.png
Research Aces710 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 70 / 220 / 340 % Sl icon.png
Talisman.png 2 × 148 / 148 / 148 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
bmg50_belt_pack
Mod arrow 0.png
Mods weapon.png
bmg50_new_gun
Mods ammo.png
anm2_belt_pack
Mod arrow 0.png
Mods weapon.png
anm2_new_gun

Armaments

Offensive armament

Weapon 12 x 20 mm AN/M2 cannon
Ammunition120 rounds
Fire rate600 shots/min
Weapon 22 x 12.7 mm M2 Browning machine gun
Ammunition1 000 rounds
Fire rate750 shots/min

The XP-50 is armed with:

  • 2 x 20 mm AN/M2 cannons, nose-mounted (60 rpg = 120 total)
  • 2 x 12.7 mm M2 Browning machine guns, nose-mounted (500 rpg = 1,000 total)

Usage in battles

Its excellent climb rate and acceleration make this plane great for energy fighting. It won't be hard to get altitude advantage upon the majority of your opponents, which this plane can out-climb.

Use your climb rate to be the highest plane of the battle, unfortunately, this aircraft does not have WEP, as so, it is best to climb at a 20-25 degree angle to get to altitude. Your priority targets are the highest enemies where you can pick and choose and work your way down to lower aircraft as needed.

If you notice you were out-climbed, don't hesitate to roll away and climb more as a dive is a risky trade with this plane. If an enemy climbs to catch you, make a 90° climb at full power and when they start to stall, try to boom & zoom them. Use your acceleration and/or climb rate if someone gets on your six to lose them. If you do lose energy, do not worry. You turn extremely well at low speeds with your flaps out and will out turn most things you fight.

Make sure to have a disciplined and accurate fire, since you will quickly chew through the ammunition. While you may only have 120 rounds total of the cannon rounds, it doesn't take a lot of hits to knock out enemy aircraft. Your guns are extremely accurate and they are nose mounted. Gun convergence can safely be set to 800 meters, however, accuracy works best when close in around 200 - 300 meters. You should take Air Targets ammo for the cannons and Universal ammo for the machine guns to maximize the damage output for air to air engagements.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
1 gear
Auto controlled

Pros and cons

Pros:

  • Excellent climb rate
  • Great acceleration
  • Good manoeuvrability
  • Powerful weaponry, thanks to the two AN/M2 cannons
  • Good cockpit visibility
  • The engine quickly cools down if you idle the power
  • Good dive speed

Cons:

  • Only 120 cannon shells and, once gone, only two .50 MGs
  • No WEP available in RB/SB
  • Manoeuvrability not as responsive during long steep dives (control surface compression)
  • Fragile airframe
  • Poor fire extinguishing capabilities

History

In-game description

Grumman XP-50 twin-engine army fighter prototype

Practically at the same time the XF5F-1 Skyrocket carrier-based fighter was being created, Grumman Aircraft Engineering Corporation designers worked on the development of a promising interceptor, based on the XF5F-1, for the United States Army Air Corps. The prototype was given a company designation of Model G-46 and an army designation of ХР-50.

The USAAC issued an order for production of the new aircraft on November 25, 1939. Although the ХР-50 was similar to the XF5F-1 externally, a number of significant changes were introduced into the original layout. Unlike its carrier-based predecessor, the ХР-50 was not a low-wing but a mid-wing monoplane, the fuselage was significantly lengthened, the shape of the pilot's cockpit canopy was changed, and the tailplane span was reduced.

The plane was powered by two Wright XR-1820-67/79 Cyclone nine-cylinder, air-cooled engines, with a left- and right-handed reduction gear, producing a takeoff power of 1,200 hp. Due to the new engines installed, the shape of the nacelles and engine cowlings was changed.

The aircraft's armament included two 20 mm Hispano-Suiza AN-M2 cannons, with 60 rounds each, and two 12.7 mm Colt-Browning AN-M2.5 machine guns, with 500 rounds each, mounted in the forward fuselage. In addition, the aircraft could carry two 100 lb (45 kg) bombs under its wing panels.

Instead of the XF5F-1's tail wheel, the ХР-50 had a nose landing gear. The plane's fuel tanks were self-sealing, and the pilot was protected just as he was in the Navy version, i. e. with the help of an armored front bulkhead, an armored backrest, and an armored floor.

The XP-50 (Ser No. 40-3057) prototype got off the ground for the first time on 18 February 1941, with Robert Hall, a Grumman test pilot, at the controls. The test flights showed that the ХР-50 had a better controllability than the XF5F-1. In addition, the turbosupercharged engines ensured the ХР-50's much better characteristics at medium and high altitudes.

On 14 May 1941, during the 15th test flight of the ХР-50 prototype, the turbosupercharger of one of the engines was destroyed, the cause undetermined, and the turbine blades flying in all directions severed the line running to the hydraulic nose landing gear extension system.

Pilot Robert Hall successfully bailed out of the damaged vehicle. After the first prototype was lost, all work on the ХР-50 was discontinued.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Grumman Aircraft Engineering Corporation
Aircraft 
Fighters 
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
XF5F Skyrocket  XF5F · XP-50
F6F Hellcat  F6F-5 · F6F-5N
F7F Tigercat  F7F-1 · F7F-3
F8F Bearcat  F8F-1 · F8F-1B
Jet Fighters 
F9F Panther/Cougar  F9F-2 · F9F-5 · F9F-8
F-11 Tiger  F11F-1
F-14 Tomcat  F-14A Early · F-14B
Jet Strike Aircraft 
A-6 Intruder  A-6E TRAM
Bombers  TBF-1C
Export  ▄Martlet Mk IV · ▄F6F-5 · ▄F6F-5N · ▄F8F-1B · ▄Avenger Mk II · ▄Hellcat Mk II
  ▄F-14A IRIAF
Naval Vehicles 
Patrol Gunboat Hydrofoil (PGH)  USS Flagstaff

USA twin-engine fighters
P-38  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38L-5-LO · P-38K · YP-38
P-61  P-61A-11 · P-61C-1
F7F  F7F-1 · F7F-3
Other  XF5F · XP-50 · F-82E

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · Rasmussen's P-36A · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · AV-8B (NA) · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PBM-5A "Mariner" · PV-2D