Difference between revisions of "N1K2-J"
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{{About | {{About | ||
| about = Japanese fighter '''{{PAGENAME}}''' | | about = Japanese fighter '''{{PAGENAME}}''' | ||
− | | usage = other | + | | usage = other variants |
| link = N1K (Family) | | link = N1K (Family) | ||
}} | }} | ||
== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | |||
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
− | {{ | + | {{Break}} |
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. |
− | The N1K2-J is a versatile plane that has its great acceleration and rate of climb as the main advantage. It lacks the impressive low-speed manoeuvrability of its preceding plane in the | + | The N1K2-J is a versatile plane that has its great acceleration and rate of climb as the main advantage. It lacks the impressive low-speed manoeuvrability of its preceding plane in the Japanese research tree, but it can still turn against most of its fighter opposition and win the engagement. The N1K2-J's battle rating presents the potential challenge of flying against fighter jets, against which N1K pilots will have to use their high sustained rate of climb, not to be left low and vulnerable against faster enemies, as well as to use their turning ability far superior to that of the average jet. |
The N1K2-J can carry one of the following additional load outs, under the wings. The rockets were designed for anti-air usage versus bombers, however they are quite inaccurate and only one salvo can be fired in RB/SB. Make sure to select a detonation range before spawning in. Feel free to experiment, 300-700 m are common values. The bigger 250 kg bombs are useful in long enduring games, were few players are left and victory is determined by the last ground units. Ignore the 60 kg, your cannons will do more damage in the long run. | The N1K2-J can carry one of the following additional load outs, under the wings. The rockets were designed for anti-air usage versus bombers, however they are quite inaccurate and only one salvo can be fired in RB/SB. Make sure to select a detonation range before spawning in. Feel free to experiment, 300-700 m are common values. The bigger 250 kg bombs are useful in long enduring games, were few players are left and victory is determined by the last ground units. Ignore the 60 kg, your cannons will do more damage in the long run. | ||
− | [[File:FighterImage_N1K2 cockpit.jpg|thumbnail|right|Cockpit | + | [[File:FighterImage_N1K2 cockpit.jpg|thumbnail|right|Cockpit features good all-round visibility. The quite high mounted gun-sight allows for good sight in deflection shots, if a bit of rudder and aileron are applied.]] |
+ | |||
== General info == | == General info == | ||
− | === Flight | + | === Flight performance === |
− | + | ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' | |
− | {| class="wikitable" style="text-align:center" | + | |
− | + | {| class="wikitable" style="text-align:center" width="70%" | |
− | + | ! rowspan="2" | Characteristics | |
− | + | ! colspan="2" | Max Speed<br>(km/h at 6,000 m) | |
− | ! | + | ! rowspan="2" | Max altitude<br>(metres) |
− | |||
− | ! colspan="2" | Max Speed<br>(km/h at | ||
− | ! rowspan="2" | Max altitude<br>( | ||
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
− | ! colspan="2" | Rate of climb<br>( | + | ! colspan="2" | Rate of climb<br>(metres/second) |
− | ! rowspan="2" |Take-off run<br>( | + | ! rowspan="2" | Take-off run<br>(metres) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | ! | + | ! AB !! RB !! AB !! RB !! AB !! RB |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | ! | + | ! Stock |
− | + | | 609 || 594 || rowspan="2" | {{Specs|ceiling}} || 19.4 || 20.5 || 11.7 || 14.2 || rowspan="2" | 300 | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | 674 || 650 | + | ! Upgraded |
+ | | 674 || 650 || 18.5 || 19.0 || 23.2 || 18.2 | ||
|- | |- | ||
|} | |} | ||
− | ====Details==== | + | ==== Details ==== |
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="5" | Features | ! colspan="5" | Features | ||
|- | |- | ||
− | ! Combat | + | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear |
− | ! Take-off | ||
− | ! Landing | ||
− | ! Air brakes | ||
− | ! Arrestor gear | ||
|- | |- | ||
| ✓ || ✓ || ✓ || X || X <!-- ✓ --> | | ✓ || ✓ || ✓ || X || X <!-- ✓ --> | ||
Line 75: | Line 50: | ||
|} | |} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | Limits |
|- | |- | ||
− | ! rowspan="2" | | + | ! rowspan="2" | Wings (km/h) |
− | ! rowspan="2" | Gear | + | ! rowspan="2" | Gear (km/h) |
− | ! | + | ! colspan="3" | Flaps (km/h) |
! colspan="2" | Max Static G | ! colspan="2" | Max Static G | ||
|- | |- | ||
− | ! + | + | ! Combat !! Take-off !! Landing !! + !! - |
− | ! - | ||
|- | |- | ||
− | | {{Specs| | + | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || 520 || 320 || ~11 || ~9 |
|- | |- | ||
|} | |} | ||
Line 93: | Line 67: | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan="4" | Optimal velocities | + | ! colspan="4" | Optimal velocities (km/h) |
|- | |- | ||
− | ! Ailerons | + | ! Ailerons !! Rudder !! Elevators !! Radiator |
− | ! Rudder | ||
− | ! Elevators | ||
− | ! Radiator | ||
|- | |- | ||
− | | < | + | | < 430 || < 460 || < 400 || > 324 |
|- | |- | ||
|} | |} | ||
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! WEP Engine power | ! WEP Engine power | ||
|- | |- | ||
− | | 2,000 m || 1,875 hp || 2,100 hp | + | | 2,000 m || 1,875 hp || 2,100 hp |
|- | |- | ||
! colspan="3" | Setting 2 | ! colspan="3" | Setting 2 | ||
Line 122: | Line 93: | ||
! WEP Engine power | ! WEP Engine power | ||
|- | |- | ||
− | | 5,300 m || 1,675 hp || 1,876 hp | + | | 5,300 m || 1,675 hp || 1,876 hp |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |||
− | |||
|} | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> | + | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> |
− | * 70 mm Bulletproof glass - | + | * 70 mm Bulletproof glass - Armoured windscreen |
* 12 mm Steel plate in pilot's seat | * 12 mm Steel plate in pilot's seat | ||
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
− | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> | + | <!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> |
− | {{main|Type 99 Model 2 | + | {{main|Type 99 Model 2 (20 mm)}} |
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
Line 150: | Line 113: | ||
=== Suspended armament === | === Suspended armament === | ||
− | <!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--> | + | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> |
− | + | {{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)}} | |
+ | {{main|Type 3 No.1 Mod.28 Mk.1|Type 3 No.6 Mod.27 Mk.1|Type 5 No.1 Mod.9|Type 5 No.6 Mod.9}} | ||
− | The '''''{{PAGENAME}}''''' can be outfitted with the following | + | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: |
* Without load | * Without load | ||
− | * 2 x 60 kg Navy Type 97 Number 6 | + | * 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total) |
− | * 2 x 250 kg | + | * 2 x 250 kg Navy Type 98 Number 25 bombs (500 kg total) |
− | * 4 x 250 kg | + | * 4 x 250 kg Navy Type 98 Number 25 bombs (1,000 kg total) |
− | * 2 x | + | * 2 x Type 3 No.1 Mod.28 Mk.1 rockets |
− | * 2 x | + | * 2 x Type 5 No.1 Mod.9 rockets |
− | * 2 x | + | * 2 x Type 3 No.6 Mod.27 Mk.1 rockets |
− | * 2 x | + | * 2 x Type 5 No.6 Mod.9 rockets |
− | |||
− | |||
− | |||
− | |||
− | == Usage in | + | == Usage in battles == |
− | + | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | |
− | ===Manual Engine Control=== | + | The N1K is a tricky aircraft to fly. At BR 6.0, you routinely get uptiered to jets. In this scenario, climb as fast and high as you can. First go after the props. Dive on them, making sure to keep your speed above 350 km/h and below 500 km/h - this is the speed the N1K works its magic. At this speed, you can outturn all the enemies you will face, including Bearcats, Griffon Spits, and others. Flaps greatly help with your turning. However, there are a few limits. Once below 300 km/h, pitch your nose down to regain speed. Your cannons are usually hit-and-miss - sometimes useless, sometimes deadly. Don't rely on them too much, and don't fire for too long, as the cannons jam quite easily. |
+ | |||
+ | === Manual Engine Control === | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
! colspan="7" | MEC elements | ! colspan="7" | MEC elements | ||
|- | |- | ||
− | ! rowspan="2" |Mixer | + | ! rowspan="2" | Mixer |
− | ! rowspan="2" |Pitch | + | ! rowspan="2" | Pitch |
− | ! colspan="3" |Radiator | + | ! colspan="3" | Radiator |
− | ! rowspan="2" |Supercharger | + | ! rowspan="2" | Supercharger |
− | ! rowspan="2" |Turbocharger | + | ! rowspan="2" | Turbocharger |
|- | |- | ||
− | ! Oil | + | ! Oil !! Water !! Type |
− | ! Water | ||
− | ! Type | ||
|- | |- | ||
− | | Controllable || | + | | Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable |
|- | |- | ||
|} | |} | ||
− | ===Modules=== | + | === Modules === |
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | ! Tier |
! colspan="2" | Flight performance | ! colspan="2" | Flight performance | ||
− | ! | + | ! Survivability |
! colspan="3" | Weaponry | ! colspan="3" | Weaponry | ||
|- | |- | ||
| I | | I | ||
− | | Fuselage | + | | Fuselage repair |
| Radiator | | Radiator | ||
− | | | + | | |
− | | | + | | |
| 7 in (mod20) | | 7 in (mod20) | ||
− | | | + | | |
|- | |- | ||
| II | | II | ||
− | | | + | | |
| Compressor | | Compressor | ||
| Airframe | | Airframe | ||
− | | | + | | |
− | | Type 3 No.1 Mod.28 Mk.1 | + | | Type 3 No.1 Mod.28 Mk.1 rockets |
− | | Type 5 No.1 Mod.9 | + | | Type 5 No.1 Mod.9 rockets |
|- | |- | ||
| III | | III | ||
− | | Wings | + | | Wings repair |
| Engine | | Engine | ||
− | | | + | | |
| Offensive 20 mm | | Offensive 20 mm | ||
| 12 in (mod30) | | 12 in (mod30) | ||
Line 222: | Line 182: | ||
|- | |- | ||
| IV | | IV | ||
− | | | + | | |
− | | Engine | + | | Engine injection |
| Cover | | Cover | ||
− | | New 20 mm | + | | New 20 mm cannons |
− | | | + | | |
− | | Type 5 No.6 Mod.9 | + | | Type 5 No.6 Mod.9 rockets |
|- | |- | ||
|} | |} | ||
Line 234: | Line 194: | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
Line 253: | Line 213: | ||
== History == | == History == | ||
+ | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | ||
− | === | + | === In-game description === |
− | Kawanishi Shiden-Kai Model 21, Kawanishi N1K2-J (code name | + | Kawanishi Shiden-Kai Model 21, Kawanishi N1K2-J (code name "George") Marine Interceptor-Fighter. |
− | A single-seat, all-metal monoplane fighter with a closed canopy. The | + | A single-seat, all-metal monoplane fighter with a closed canopy. The "Shiden" holds a unique place in the history of airplane construction. This land-based interceptor was based on the N1K1, which had been designed to support amphibious operations. |
− | The first prototype N1K1 | + | The first prototype N1K1 "Kyofu" ("Mighty Wind") was flown on May 6, 1942, and mass production began in May of 1943. However, when the first seaplanes started to arrive on the front, the situation in the Pacific theater had changed so that this type of plane was simply no longer needed. Therefore, a land version project of the fighter was developed as a private initiative, based on the Kyofu. Originally it was planned that the only distinction between the two planes was that the Shiden-Kai would have retractable landing gear instead of floats, but it was quickly decided that the engine should be replaced with a more powerful alternative. A four-bladed propeller with a diameter of 3.3 meters was selected for the plane. Such a large propeller size, along with the mid-wing aerodynamic design, forced the plane to be fitted with elongated, telescoping landing gear struts which folded during retraction. |
− | The land-based version made its first flight on December 12, 1942. The prototype's private designation was the X1, and in mass production its designation became N1K1-J | + | The land-based version made its first flight on December 12, 1942. The prototype's private designation was the X1, and in mass production its designation became N1K1-J "Shiden" ("Purple Lightning"). Production began in August of 1943. |
The new fighter proved to be an excellent interceptor. However, its operation was complicated by the frequent failure of its engine, the Homare 21, the complex design of its chassis, and its ineffective brakes. Consequently, the number of the N1K1-J's non-combat losses was very high. The next model of the Shiden was designed to eliminate these shortcomings. | The new fighter proved to be an excellent interceptor. However, its operation was complicated by the frequent failure of its engine, the Homare 21, the complex design of its chassis, and its ineffective brakes. Consequently, the number of the N1K1-J's non-combat losses was very high. The next model of the Shiden was designed to eliminate these shortcomings. | ||
− | The aircraft's redesign began simultaneously with the N1K1-J's military trials. The N1K2-J's first flight was made on December 31, 1943. The production model was designated the Shiden-Kai ( | + | The aircraft's redesign began simultaneously with the N1K1-J's military trials. The N1K2-J's first flight was made on December 31, 1943. The production model was designated the Shiden-Kai ("Purple Lightning Improved") Model 21 Marine Fighter-Interceptor. |
The new model, like its predecessor, featured a 14-cylinder air-cooled radial engine, the Nakajima Homare 21 NK9H, with a takeoff power of 1820 hp. It also retained the basic wing construction and armament of the N1K1-J. However, the Shiden-Kai was really a new plane. During the planning phase, special attention was given to ensuring ease of production and, at least to some extent, the use of readily available materials. The Shiden-Kai, unlike its predecessor, had a low-wing design which allowed the use of conventional landing gear. The new design was finally rid of the N1K1-J's main operational problems. | The new model, like its predecessor, featured a 14-cylinder air-cooled radial engine, the Nakajima Homare 21 NK9H, with a takeoff power of 1820 hp. It also retained the basic wing construction and armament of the N1K1-J. However, the Shiden-Kai was really a new plane. During the planning phase, special attention was given to ensuring ease of production and, at least to some extent, the use of readily available materials. The Shiden-Kai, unlike its predecessor, had a low-wing design which allowed the use of conventional landing gear. The new design was finally rid of the N1K1-J's main operational problems. | ||
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== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
− | |||
− | |||
− | |||
+ | == See also == | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | |||
− | == | + | == External links == |
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''page on aircraft | + | * ''encyclopedia page on the aircraft;'' |
* ''other literature.'' | * ''other literature.'' | ||
{{AirManufacturer Kawanishi}} | {{AirManufacturer Kawanishi}} | ||
{{Japan fighters}} | {{Japan fighters}} |
Revision as of 21:19, 14 May 2020
Contents
This page is about the Japanese fighter N1K2-J. For other variants, see N1K (Family). |
Description
The N1K2-J Shiden-Kai is a rank IV Japanese fighter
with a battle rating of 5.7 (AB) and 6.0 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.
The N1K2-J is a versatile plane that has its great acceleration and rate of climb as the main advantage. It lacks the impressive low-speed manoeuvrability of its preceding plane in the Japanese research tree, but it can still turn against most of its fighter opposition and win the engagement. The N1K2-J's battle rating presents the potential challenge of flying against fighter jets, against which N1K pilots will have to use their high sustained rate of climb, not to be left low and vulnerable against faster enemies, as well as to use their turning ability far superior to that of the average jet.
The N1K2-J can carry one of the following additional load outs, under the wings. The rockets were designed for anti-air usage versus bombers, however they are quite inaccurate and only one salvo can be fired in RB/SB. Make sure to select a detonation range before spawning in. Feel free to experiment, 300-700 m are common values. The bigger 250 kg bombs are useful in long enduring games, were few players are left and victory is determined by the last ground units. Ignore the 60 kg, your cannons will do more damage in the long run.
General info
Flight performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | Max Speed (km/h at 6,000 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 609 | 594 | 11000 | 19.4 | 20.5 | 11.7 | 14.2 | 300 |
Upgraded | 674 | 650 | 18.5 | 19.0 | 23.2 | 18.2 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
0 | 450 | 520 | 520 | 320 | ~11 | ~9 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 430 | < 460 | < 400 | > 324 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
2,000 m | 1,875 hp | 2,100 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
5,300 m | 1,675 hp | 1,876 hp |
Survivability and armour
- 70 mm Bulletproof glass - Armoured windscreen
- 12 mm Steel plate in pilot's seat
Armaments
Offensive armament
The N1K2-J is armed with:
- 4 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 + 250 rpg each wing = 900 total)
Suspended armament
The N1K2-J can be outfitted with the following ordnance:
- Without load
- 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
- 2 x 250 kg Navy Type 98 Number 25 bombs (500 kg total)
- 4 x 250 kg Navy Type 98 Number 25 bombs (1,000 kg total)
- 2 x Type 3 No.1 Mod.28 Mk.1 rockets
- 2 x Type 5 No.1 Mod.9 rockets
- 2 x Type 3 No.6 Mod.27 Mk.1 rockets
- 2 x Type 5 No.6 Mod.9 rockets
Usage in battles
The N1K is a tricky aircraft to fly. At BR 6.0, you routinely get uptiered to jets. In this scenario, climb as fast and high as you can. First go after the props. Dive on them, making sure to keep your speed above 350 km/h and below 500 km/h - this is the speed the N1K works its magic. At this speed, you can outturn all the enemies you will face, including Bearcats, Griffon Spits, and others. Flaps greatly help with your turning. However, there are a few limits. Once below 300 km/h, pitch your nose down to regain speed. Your cannons are usually hit-and-miss - sometimes useless, sometimes deadly. Don't rely on them too much, and don't fire for too long, as the cannons jam quite easily.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Controllable Not auto controlled |
Controllable Not auto controlled |
Separate | Controllable 2 gears |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |||
---|---|---|---|---|---|---|
I | Fuselage repair | Radiator | 7 in (mod20) | |||
II | Compressor | Airframe | Type 3 No.1 Mod.28 Mk.1 rockets | Type 5 No.1 Mod.9 rockets | ||
III | Wings repair | Engine | Offensive 20 mm | 12 in (mod30) | Type 3 No.6 Mod.27 Mk.1 rockets | |
IV | Engine injection | Cover | New 20 mm cannons | Type 5 No.6 Mod.9 rockets |
- Top speed and acceleration is an issue with stock aircraft. Compressor and New Engine greatly help. Having access to Offensive 20 mm belts is helpful for gaining options of ammunition types.
Pros and cons
Pros:
- Good manoeuvrability in medium speeds (above 400 kph)
- Great energy retention
- Combat flaps are efficient while in dogfights
- Decent rate of climb
- Good diving capabilities (considering its a Japanese plane)
- Absurd amounts of ammo for the 20 mm (225 rpg with 900 rounds in total)
Cons:
- Mediocre roll rate
- Can be outmanoeuvred easily by the fighters at its tier if not used correctly
- Easy to catch on fire
- Often faces jets
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
In-game description
Kawanishi Shiden-Kai Model 21, Kawanishi N1K2-J (code name "George") Marine Interceptor-Fighter.
A single-seat, all-metal monoplane fighter with a closed canopy. The "Shiden" holds a unique place in the history of airplane construction. This land-based interceptor was based on the N1K1, which had been designed to support amphibious operations.
The first prototype N1K1 "Kyofu" ("Mighty Wind") was flown on May 6, 1942, and mass production began in May of 1943. However, when the first seaplanes started to arrive on the front, the situation in the Pacific theater had changed so that this type of plane was simply no longer needed. Therefore, a land version project of the fighter was developed as a private initiative, based on the Kyofu. Originally it was planned that the only distinction between the two planes was that the Shiden-Kai would have retractable landing gear instead of floats, but it was quickly decided that the engine should be replaced with a more powerful alternative. A four-bladed propeller with a diameter of 3.3 meters was selected for the plane. Such a large propeller size, along with the mid-wing aerodynamic design, forced the plane to be fitted with elongated, telescoping landing gear struts which folded during retraction.
The land-based version made its first flight on December 12, 1942. The prototype's private designation was the X1, and in mass production its designation became N1K1-J "Shiden" ("Purple Lightning"). Production began in August of 1943.
The new fighter proved to be an excellent interceptor. However, its operation was complicated by the frequent failure of its engine, the Homare 21, the complex design of its chassis, and its ineffective brakes. Consequently, the number of the N1K1-J's non-combat losses was very high. The next model of the Shiden was designed to eliminate these shortcomings.
The aircraft's redesign began simultaneously with the N1K1-J's military trials. The N1K2-J's first flight was made on December 31, 1943. The production model was designated the Shiden-Kai ("Purple Lightning Improved") Model 21 Marine Fighter-Interceptor.
The new model, like its predecessor, featured a 14-cylinder air-cooled radial engine, the Nakajima Homare 21 NK9H, with a takeoff power of 1820 hp. It also retained the basic wing construction and armament of the N1K1-J. However, the Shiden-Kai was really a new plane. During the planning phase, special attention was given to ensuring ease of production and, at least to some extent, the use of readily available materials. The Shiden-Kai, unlike its predecessor, had a low-wing design which allowed the use of conventional landing gear. The new design was finally rid of the N1K1-J's main operational problems.
The shape of the fuselage was completely changed and somewhat lengthened, and the vertical tail fin was completely redesigned. The empty weight of the aircraft was decreased by 240 kilograms.
The N1K2-J was armed with 4 Type 99 Model 2 20mm wing-mounted cannons. The inner pair held 200 rounds of ammunition each and the outer held 250 each (900 rounds total).
On the two pylons suspended underneath its wings, the aircraft could carry two 250-kg type 98 or two 60-kg type 97 bombs. Or, it could carry unguided 60-kg No.27 rockets. In addition, an extra 400-liter fuel tank could be installed under the fuselage.
Because its center of gravity was towards the plane's rear, the N1K2-J was somewhat difficult to control, and was usually flown by experienced pilots (especially former Zero pilots) after they underwent retraining.
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Kawanishi Aircraft Company (川西航空機) | |
---|---|
Fighters | J6K1 |
N1K | N1K1-Ja · N1K2-J · N1K2-Ja |
Bombers | H6K4 · H8K2 · H8K3 |
Hydroplane | N1K1 · E7K2 |
Japan fighters | |
---|---|
Navy | |
Carrier-based fighter | |
A5M | A5M4 · Hagiri's A5M4 |
A6M | A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c |
A7He | A7He1* |
A7M | A7M1 (NK9H) · A7M2 |
Land-based Fighter | |
J2M | J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) |
J6K | J6K1 |
J7W | J7W1 |
N1K-J | N1K1-Ja · N1K2-J · N1K2-Ja |
Fighter seaplane | |
N1K | N1K1 |
A6M-N | A6M2-N |
Army | |
Ki-10 | Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C |
Ki-27 | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43 | Ki-43-I · Ki-43-II · Ki-43-III otsu |
Ki-44 | Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei |
Ki-61 | Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai |
Ki-84 | Ki-84 ko · Ki-84 otsu · Ki-84 hei |
Ki-87 | Ki-87 |
Ki-94 | Ki-94-II |
Ki-100 | Ki-100 · Ki-100-II |
Other countries | ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5 |
*Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He) |