Difference between revisions of "P-51"

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|cockpit=334579/1111224
 
|cockpit=334579/1111224
 
}}
 
}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[P-51_(Disambiguation)|P-51 (Disambiguation)]]''}}
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{{About
 +
| about = American fighter '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = P-51 (Family)
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American fighter {{Battle-rating|4}}. It was introduced in [[Update 1.49 "Weapons of Victory"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced in [[Update 1.49 "Weapons of Victory"]].
  
The P-51 Mustang retains a lot of the traits that may be found in its later variants. The main difference comes from the limited Allison power plant and its formidable armament of 4 x [[Hispano Mk.II (20 mm)|Hispano Mk.II 20 mm cannons]]. The plane may not climb very well but does retain the traits of an energy fighter. Even with is limited climb rate the aircraft's dive-speed is excellent. The aircraft's maneuverability is average at best. The armament is the true advantage of this aircraft. The best way to use the P-51 is for Boom & Zoom. The 20 mm cannons are powerful, but with only 500 rounds do not try to go for more than what the P-51 can handle.  
+
The P-51 Mustang retains a lot of the traits that may be found in its later variants. The main difference comes from the limited Allison power plant and its formidable armament of 4 x [[Hispano Mk.II (20 mm)|Hispano Mk.II]] 20 mm cannons. The plane may not climb very well but does retain the traits of an energy fighter. Even with is limited climb rate the aircraft's dive-speed is excellent. The aircraft's manoeuvrability is average at best. The armament is the true advantage of this aircraft. The best way to use the P-51 is for Boom & Zoom. The 20 mm cannons are powerful, but with only 500 rounds do not try to go for more than what the P-51 can handle.
  
The P-51, when fully upgraded, is an extremely deadly opponent, especially as a Rank II. The engine will have a hard time hitting the "overheated" mark, even when using WEP. Use caution though, as the engine will retain its heat when constantly on 100% power, so it takes a bit to cool down. Also be sure to utilize the flaps: they are a major asset to the plane's overall turn-fighting ability and sometimes allow it to survive a Russian turn-fight. This is an awesome plane for those just starting out in Realistic Battles, as the 20 mm cannons are good at scoring quick victories.
+
The P-51, when fully upgraded, is an extremely deadly opponent, especially as a rank II. The engine will have a hard time hitting the "overheated" mark, even when using WEP. Use caution though, as the engine will retain its heat when constantly on 100% power, so it takes a bit to cool down. Also be sure to utilise the flaps: they are a major asset to the plane's overall turn-fighting ability and sometimes allow it to survive a Russian turn-fight. This is an awesome plane for those just starting out in Realistic Battles, as the 20 mm cannons are good at scoring quick victories.
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 591 || 580 || 8,839 || 21.6 || 22.2 || 6.4 || 8.5 || 491
+
| 591 || 578 || {{Specs|ceiling}} || 21.3 || 22.2 || 8.5 || 8.5 || 491
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,200 m)
! rowspan="2" |Max altitude (meters)
+
! rowspan="2" | Max altitude<br>(meters)
! colspan="2" | Turn time (seconds)
+
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" |Take-off run (meters)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB
 
! AB
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! RB
 
! RB
 
|-
 
|-
| 677 || 631 || 8,839 || 19.6 || 20.0 || 23.4 || 13.1|| 491
+
| 679 || 631 || {{Specs|ceiling}} || 19.6 || 20.0 || 19.9 || 13.1 || 491
 
|-
 
|-
 
|}
 
|}
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! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps
! Take-off flap
+
! Take-off flaps
! Landing flap
+
! Landing flaps
 
! Air brakes
 
! Air brakes
 
! Arrestor gear
 
! Arrestor gear
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! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! rowspan="2" | Combat flaps<br>(km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
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! -
 
! -
 
|-
 
|-
| 845 || 295 || 652 || ~15 || ~8
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 652 || ~12 || ~6
 
|-
 
|-
 
|}
 
|}
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! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 600 || < 425 || < 440 || > 210
+
| < 600 || < 425 || < 440 || > 325
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 3,597 m || 1,150 hp || 1,599 hp
+
| 3,597 m || 1,150 hp || 1,598 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp  
 
 
|-
 
|-
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
* 6.35 mm Steel - Fore cockpit armor plate
 
* 6.35 mm Steel - Fore cockpit armor plate
 
* 15.87 mm Steel - Armor plate behind pilot's seat
 
* 15.87 mm Steel - Armor plate behind pilot's seat
* 38 mm Bulletproof glass - Armored windscreen
+
* 38 mm Bulletproof glass - Armoured windscreen
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Hispano Mk.II (20 mm)}}
 
{{main|Hispano Mk.II (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
* 4 x 20 mm Hispano Mk.II cannons, wing-mounted (125 rpg = 500 total)
 
* 4 x 20 mm Hispano Mk.II cannons, wing-mounted (125 rpg = 500 total)
  
<!--=== Suspended armament ===
+
== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
 
 
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
  
 
===Manual Engine Control===
 
===Manual Engine Control===
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! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
 
! Oil
 
! Oil
 
! Water
 
! Water
! Type  
+
! Type
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
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===Modules===
 
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
!colspan = "1"| Tier
+
! colspan="1" | Tier
!colspan = "2"| Flight performance
+
! colspan="2" | Flight performance
!colspan = "1"| Survivability
+
! colspan="1" | Survivability
!colspan = "1"| Weaponry
+
! colspan="1" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
| Radiator
 
| Radiator
|  
+
|
 
| Offensive 20 mm
 
| Offensive 20 mm
 
|-
 
|-
 
| II
 
| II
|  
+
|
 
| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
| New 20 mm Cannons
+
| New 20 mm cannons
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
|  
+
|
 
| Mk.II year 1942
 
| Mk.II year 1942
 
|-
 
|-
 
| IV
 
| IV
|  
+
|
| Engine Injection
+
| Engine injection
 
| Cover
 
| Cover
| MK.II year 1943
+
| Mk.II year 1943
 
|-
 
|-
 
|}
 
|}
* The P-51 Mustang can seem a very underwhelming aircraft at first. The Primary module to focus on for early success is the 20 mm Ammo Belts. Ground attack belts will give a more consistent results as an attacker and the Air Target belts can be devastating against flying opponents. After improving the firepower on the aircraft, begin focusing on performance upgrades.
+
 
 +
* The P-51 Mustang can seem a very underwhelming aircraft at first. The primary module to focus on for early success is the 20 mm Ammo Belts. Ground attack belts will give a more consistent results as an attacker and the Air Target belts can be devastating against flying opponents. After improving the firepower on the aircraft, begin focusing on performance upgrades.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* High energy retention- Good performance at high speeds
 
* High energy retention- Good performance at high speeds
 
* Gains access to British belt load-outs, including the devastating air-targets belt
 
* Gains access to British belt load-outs, including the devastating air-targets belt
* Air target belts are stealth (AB)
+
* Air target belts are stealth
 
* Very efficient at destroying bombers
 
* Very efficient at destroying bombers
 
* Good roll rate
 
* Good roll rate
Line 226: Line 209:
  
 
'''Cons:'''
 
'''Cons:'''
* Air target belts are stealth (RB/SB)
+
* Air target belts are stealth
 
* No separate gun control
 
* No separate gun control
 
* No payload options available
 
* No payload options available
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* Hispano cannons overheat extremely quickly and are inaccurate unless upgraded
 
* Hispano cannons overheat extremely quickly and are inaccurate unless upgraded
 
* Low ammo capacity compared to machine gun-armed variants
 
* Low ammo capacity compared to machine gun-armed variants
* Air target belts will have difficulties when hitting armored parts of enemy planes
+
* Air target belts will have difficulties when hitting armoured parts of enemy planes
 
* Priority target when in AB mode due to its reputation of destroying planes with relative ease, smart players will try to eliminate the P-51 first.
 
* Priority target when in AB mode due to its reputation of destroying planes with relative ease, smart players will try to eliminate the P-51 first.
* Minimal elevator authority without the engine producing net thrust as the plane heavily relies heavily on streamline effect along the tail for elevator authority. Aircraft Should not be landed with flaps down without an engine.
+
* Minimal elevator authority without the engine producing net thrust as the plane relies heavily on streamline effect along the tail for elevator authority. Aircraft should not be landed with flaps down without an engine.
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
The North American P-51 was born when the British Government showed interest in purchasing the Curtiss P-40C. Curtiss was at max production capacity. The British inquired to North American Aviation if they would build it under license for them. North American agreed, but they wanted to build a better aircraft. A condition of the sale from North American to the British was to supply the U.S. Army with two samples free of charge. The original prototypes were designated XP-51. The U.S. Army was given fourth and tenth aircraft. One of them can still be found at the EAA Museum in OshKosh, Wisconsin. Testing of the two prototypes started in October of 1941. The new aircraft received high marks and was clearly superior to other U.S. fighters at that time. Although, the U.S. Army decided to not immediately place orders.
+
The North American P-51 was born when the British Government showed interest in purchasing the Curtiss P-40C. Curtiss was at max production capacity, so the British inquired to North American Aviation if they would build it under license for them. North American agreed, but they wanted to build a better aircraft. A condition of the sale from North American to the British was to supply the U.S. Army with two samples free of charge. The original prototypes were designated XP-51. The U.S. Army was given fourth and tenth aircraft. One of them can still be found at the EAA Museum in OshKosh, Wisconsin. Testing of the two prototypes started in October of 1941. The new aircraft received high marks and were clearly superior to other U.S. fighters at that time. Although, the U.S. Army decided to not immediately place orders.
  
The first order of Mustangs to the British were designated Mustang I. The RAF received these aircraft behind schedule in October of 1941. Problems showed up immediately including the Allison power-plant and other design flaws. It is also important to note the Mustang Mk I's armament consisting of four .30 Cal machine guns mounted in the wings. A set of two .50 Cal mounted in the wings as well and two .50 Cal machine guns mounted in the nose.
+
The first order of Mustangs to the British were designated Mustang I. The RAF received these aircraft behind schedule in October of 1941. Problems showed up immediately including the Allison power-plant and other design flaws. It is also important to note the Mustang Mk I's armament consisting of four .30 Cal machine guns mounted in the wings, as well as a set of two .50 Cal mounted in the wings and two .50 Cal machine guns mounted in the nose.
  
The next evolution of this aircraft was designated [[Mustang Mk IA (Great Britain)|Mustang Mk IA]]. Due to the recently signed Lend Lease Act the U.S. Army was able to place an order for 150 more Mustangs on behalf of the British. These aircraft were equipped with Four 20 mm [[Hispano Mk.II (20 mm)|Hispano Mk.II]] cannons and were mounted in the wings. Only 93 of the New Mustang made it to the RAF. The U.S. Army pulled 55 for themselves and they immediately saw service. Two were kept by North American Aviation for internal use.
+
The next evolution of this aircraft was designated [[Mustang Mk IA (Great Britain)|Mustang Mk IA]]. Due to the recently signed Lend Lease Act the U.S. Army was able to place an order for 150 more Mustangs on behalf of the British. These aircraft were equipped with four 20 mm [[Hispano Mk.II (20 mm)|Hispano Mk.II]] cannons mounted in the wings. Only 93 of the new Mustangs made it to the RAF. The U.S. Army pulled 55 for themselves and they immediately saw service. Two were kept by North American Aviation for internal use.
  
These P-51 Mustangs first saw service in April 9th of 1943 and the first combat loss came shortly afterwards on April 23rd. Mustangs saw action against the Japanese in the Aleutian Islands but a majority of them found their way to the Mediterranean theater. The Mustang saw combat early on in the country of Algeria. Over time these P-51 Mustangs were converted to Reconnaissance planes. A K-24 camera was placed in the left window behind the pilot. The camera faced towards the back and down and took pictures providing battlefield reconnaissance. These aircraft saw continued service until the later part of 1944 continuing to fill the Attacker and Recon role.
+
These P-51 Mustangs first saw service in April 9th of 1943 and the first combat loss came shortly afterwards on April 23rd. Mustangs saw action against the Japanese in the Aleutian Islands but a majority of them found their way to the Mediterranean theatre. The Mustang saw combat early on in the country of Algeria. Over time these P-51 Mustangs were converted to Reconnaissance planes. A K-24 camera was placed in the left window behind the pilot. The camera faced towards the back and down and took pictures providing battlefield reconnaissance. These aircraft saw continued service until the later part of 1944 continuing to fill the Attacker and Recon role.
  
 
=== In-game description ===
 
=== In-game description ===
Line 257: Line 240:
  
 
== Media ==
 
== Media ==
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
{{Youtube-gallery|MyG9jeV2cgA|'''WHA''' review}}
 
{{Youtube-gallery|MyG9jeV2cgA|'''WHA''' review}}
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USA fighters}}
 
{{USA fighters}}

Revision as of 17:25, 19 April 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
p-51_mk1a_usaaf.png
P-51
AB RB SB
4.0 3.7 4.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game
This page is about the American fighter P-51. For other uses, see P-51 (Family).

Description

GarageImage P-51.jpg


The P-51 Mustang is a rank III American fighter with a battle rating of 4.0 (AB/SB) and 3.7 (RB). It was introduced in Update 1.49 "Weapons of Victory".

The P-51 Mustang retains a lot of the traits that may be found in its later variants. The main difference comes from the limited Allison power plant and its formidable armament of 4 x Hispano Mk.II 20 mm cannons. The plane may not climb very well but does retain the traits of an energy fighter. Even with is limited climb rate the aircraft's dive-speed is excellent. The aircraft's manoeuvrability is average at best. The armament is the true advantage of this aircraft. The best way to use the P-51 is for Boom & Zoom. The 20 mm cannons are powerful, but with only 500 rounds do not try to go for more than what the P-51 can handle.

The P-51, when fully upgraded, is an extremely deadly opponent, especially as a rank II. The engine will have a hard time hitting the "overheated" mark, even when using WEP. Use caution though, as the engine will retain its heat when constantly on 100% power, so it takes a bit to cool down. Also be sure to utilise the flaps: they are a major asset to the plane's overall turn-fighting ability and sometimes allow it to survive a Russian turn-fight. This is an awesome plane for those just starting out in Realistic Battles, as the 20 mm cannons are good at scoring quick victories.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 5,200 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
591 578 8839 21.3 22.2 8.5 8.5 491
Upgraded
Max Speed
(km/h at 5,200 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
679 631 8839 19.6 20.0 19.9 13.1 491

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
652 ~12 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 600 < 425 < 440 > 325
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,597 m 1,150 hp 1,598 hp

Survivability and armour

  • 6.35 mm Steel - Fore cockpit armor plate
  • 15.87 mm Steel - Armor plate behind pilot's seat
  • 38 mm Bulletproof glass - Armoured windscreen

Armaments

Offensive armament

Main article: Hispano Mk.II (20 mm)

The P-51 is armed with:

  • 4 x 20 mm Hispano Mk.II cannons, wing-mounted (125 rpg = 500 total)

Usage in battles

Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 20 mm
II Compressor Airframe New 20 mm cannons
III Wings repair Engine Mk.II year 1942
IV Engine injection Cover Mk.II year 1943
  • The P-51 Mustang can seem a very underwhelming aircraft at first. The primary module to focus on for early success is the 20 mm Ammo Belts. Ground attack belts will give a more consistent results as an attacker and the Air Target belts can be devastating against flying opponents. After improving the firepower on the aircraft, begin focusing on performance upgrades.

Pros and cons

Pros:

  • Powerful armament
  • Can easily tackle higher BR foes (AB)
  • Great dive-speed and acceleration
  • High energy retention- Good performance at high speeds
  • Gains access to British belt load-outs, including the devastating air-targets belt
  • Air target belts are stealth
  • Very efficient at destroying bombers
  • Good roll rate
  • Can be very deadly in the hands of a skilled pilot, especially in AB
  • Very good choice for beginners to practice the 20 mm Hispano ballistics
  • 20 mm guns on the Mustang are mounted in close proximity, dealing a deadly double punch when hitting

Cons:

  • Air target belts are stealth
  • No separate gun control
  • No payload options available
  • Firing guns slows the plane down
  • Mediocre climb rate
  • Low maximum altitude
  • Poor visibility in simulator mode
  • Hispano cannons overheat extremely quickly and are inaccurate unless upgraded
  • Low ammo capacity compared to machine gun-armed variants
  • Air target belts will have difficulties when hitting armoured parts of enemy planes
  • Priority target when in AB mode due to its reputation of destroying planes with relative ease, smart players will try to eliminate the P-51 first.
  • Minimal elevator authority without the engine producing net thrust as the plane relies heavily on streamline effect along the tail for elevator authority. Aircraft should not be landed with flaps down without an engine.

History

The North American P-51 was born when the British Government showed interest in purchasing the Curtiss P-40C. Curtiss was at max production capacity, so the British inquired to North American Aviation if they would build it under license for them. North American agreed, but they wanted to build a better aircraft. A condition of the sale from North American to the British was to supply the U.S. Army with two samples free of charge. The original prototypes were designated XP-51. The U.S. Army was given fourth and tenth aircraft. One of them can still be found at the EAA Museum in OshKosh, Wisconsin. Testing of the two prototypes started in October of 1941. The new aircraft received high marks and were clearly superior to other U.S. fighters at that time. Although, the U.S. Army decided to not immediately place orders.

The first order of Mustangs to the British were designated Mustang I. The RAF received these aircraft behind schedule in October of 1941. Problems showed up immediately including the Allison power-plant and other design flaws. It is also important to note the Mustang Mk I's armament consisting of four .30 Cal machine guns mounted in the wings, as well as a set of two .50 Cal mounted in the wings and two .50 Cal machine guns mounted in the nose.

The next evolution of this aircraft was designated Mustang Mk IA. Due to the recently signed Lend Lease Act the U.S. Army was able to place an order for 150 more Mustangs on behalf of the British. These aircraft were equipped with four 20 mm Hispano Mk.II cannons mounted in the wings. Only 93 of the new Mustangs made it to the RAF. The U.S. Army pulled 55 for themselves and they immediately saw service. Two were kept by North American Aviation for internal use.

These P-51 Mustangs first saw service in April 9th of 1943 and the first combat loss came shortly afterwards on April 23rd. Mustangs saw action against the Japanese in the Aleutian Islands but a majority of them found their way to the Mediterranean theatre. The Mustang saw combat early on in the country of Algeria. Over time these P-51 Mustangs were converted to Reconnaissance planes. A K-24 camera was placed in the left window behind the pilot. The camera faced towards the back and down and took pictures providing battlefield reconnaissance. These aircraft saw continued service until the later part of 1944 continuing to fill the Attacker and Recon role.

In-game description

The North American P-51 Mustang was a single seat fighter which was designed, developed and entered service all during the course of the Second World War. The origins of the aircraft came about in April 1940, when the British Purchasing Commission approached the North American aviation company to design a fighter to augment those already in service with RAF Fighter Command. The prototype first flew on October 26th 1940 and, after a highly successful test and evaluation period, 320 aircraft were ordered and the first production aircraft flew on May 1st 1941. Delivered to No.26 Squadron at Gatwick, the new American fighter was designated the Mustang Mk.I by the RAF. It was considered to be superior to any other American fighter at the time, particularly at low level. However, the 1100 hp Allison V-1710 engine had a poorer performance at high altitude, particularly above 15,000 feet which was above where the engine supercharger was optimized for.

For this reason, the Mustangs were used in support of ground operations rather than in their intended original role as a fighter. The Mustang was very successful in this role and an additional order for a further 300 aircraft was placed. The new batch was modified by fitting self sealing fuel tanks and replacing the earlier Mustang's eight machine guns with a new armament of four 20 mm cannon, to create the Mustang Mk.IA. The RAF's successes with the Mustang led to a good deal of attention from the United States Army Air Force; after highlighting the fighter's only serious shortcoming as its high altitude performance, inquiries were made into fitting the aircraft with a different engine. The British Rolls-Royce Merlin was selected for testing in five converted Mustangs, and the performance of the fighter increased dramatically. The airframe and wings were strengthened to harness the power of the Merlin engine, which also resulted in the fitting of under wing stores now being an option. Mustangs could now carry bombs, rockets or long range drop tanks. Now more than capable of competing across all altitude bands and boasting a particularly long range for a single engine fighter, the Mustang was rapidly evolving into one of the most capable air assets of the entire war. However, with British and American interest in the fighter still growing, future variants of the Mustang would show yet more improvements.

Generally regarded as the greatest American fighter of the Second World War, Mustang pilots were to claim nearly 5,000 air-to-air kills by the end of the conflict. The Mustang would go on to serve the USAF in the Korean War, and was exported to over 50 foreign air forces.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40E-1 TD · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
BF2C  BF2C-1
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc