Difference between revisions of "AGS"

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{{Specs-Card
 
{{Specs-Card
 
|code=us_ags_teledyne
 
|code=us_ags_teledyne
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
|market=id50163_ags_usa
 
|market=id50163_ags_usa
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced during [[Update "Winged Lions"]] as a reward for the [[wt:en/news/7469-event-operation-w-i-n-t-e-r-en|2021 Operation W.I.N.T.E.R.]] event.
+
The usage of the [[M551]] Sheridan airborne/reconnaissance tank in combat in places like Vietnam enabled the United States to gather experience on what they liked or didn't like about lightweight armored vehicles in combat operations. This allowed the United States to establish the baseline requirements when opening the Armored Gun System (AGS) program to find a replacement to the M551 for their airborne forces. One contender in this contest was Teledyne Continental Motors (TCM), which produced their own AGS design in the early 1980s. Their design was submitted and was distinguished for its unmanned turret when compared to competitors like the [[CCVL]]. However, the CCVL ended up winning the AGS program and the TCM AGS design was not adopted. TCM continued to utilize their AGS design for export sales attempt after the program's conclusion.
 +
 
 +
Introduced during [[Update "Winged Lions"]] as a reward for the [[wt:en/news/7469-event-operation-w-i-n-t-e-r-en|2021 Operation W.I.N.T.E.R.]] event, the AGS presents a unique platform for American operators with its unmanned turret on top. The sheer small size of the turret sticking on top of the hull makes this vehicle extremely survivable in a hull-down position as enemies would struggle to incapacitate the vehicle due to the tiny target the turret presents, and the right attack angle needed to damage the critical components and crew in the AGS hull. With a -10 degree gun depression, the AGS can be quite useful in hull-down positions against enemies as well. That said, if the AGS gets targeted by anything equipped with autocannons and above, they will quite easily shred it apart. So the AGS is best used once an ideal hull-down location can be found that hides the hull but exposes the turret, but don't plan to stay very long lest artillery or a bomb finds the AGS' position.
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
the teledyne ags is little to no armour it can only deflect some machine gun rounds
+
The Teledyne Light Tank is primarily made out of Aluminium alloy 7039 all around. The sides are covered by two sets of composite screens. However, it's important to note that the TCM AGS is a light tank and its survivability is suboptimal.
  
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
+
'''Armour type:'''
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
+
 
* Cast homogeneous armour (Turret, Transmission area) -->
+
* Aluminium alloy 7039
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 23: Line 25:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 38.1 mm (25°) + 12.7 mm (59-77°) ''Front glacis'' <br> 25.4 mm (82°) ''Upper glacis'' || 25.4 mm ''Top'' <br> 25.4 mm ''Bottom'' || 25.4 mm (11°) || 25.4 mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || 25.4 mm ''Gun mantlet'' || 25.4  mm || 25.4 mm || 25.4 mm
|-
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
 
|-
 
|-
 
|}
 
|}
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=786|rbMinHp=448}}
+
{{tankMobility|abMinHp=930|rbMinHp=531}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 52: Line 52:
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[M68A1 (105 mm)|105 mm M68A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" | [[M68A1 (105 mm)|105 mm M68A1]] || colspan="5" | Turret rotation speed (°/s) || Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
! Stock !! Full !! Expert !! Aced
+
! Autoloader
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 30 || rowspan="2" | -/+12° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00 || rowspan="2" | 5.00
+
| rowspan="2" | 30 || rowspan="2" | -10°/+16° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan="2" | 5.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 67: Line 67:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M68A1 (105 mm)/Ammunition|M456A2, M416, M393A2, M774, M833}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M456A2 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
| C76A1 || APFSDS || 353 || 349 || 342 || 333 || 324 || 314
 
|-
 
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M456A2 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°
 
|-
 
| M393A2 || HESH || 732 || 14.85 || 0.1 || 4 || 4,310 || 73° || 77° || 80°
 
|-
 
| C76A1 || APFSDS || 1,509 || 3.6 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.13.0.105''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 131: Line 77:
 
! 1st<br>rack empty
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''30''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''30''' || 9&nbsp;''(+21)'' || 1&nbsp;''(+29)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* Rack 2 (autoloader magazine) is a first stage ammo rack. It totals 8 shells.
 +
** This rack gets filled first when loading up the tank and is also emptied first.
 +
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.
 +
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one shell.
 +
** The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
 +
** Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.
 +
** The depletion order at full capacity is: 2 - 1.
  
 
=== Machine guns ===
 
=== Machine guns ===
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Pintle || 1,000 (100) || 651 || -10°/+20° || -10°/+45°
+
| Pintle || 1,000 (100) || 651 || -10°/+20° || -/+180°
 
|-
 
|-
 
|}
 
|}
Line 162: Line 114:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 3,000 (200) || 941 || -2°/+10° || N/A
+
| Coaxial || 3,000 (200) || 941 || - || -
 
|-
 
|-
 
|}
 
|}
  
== Usage in battle''.'' ==
+
== Usage in battles ==
the teledyne ags is effective as a sniper/gun and run tactics one must be careful for CAS or any other enemy tank especially in tank AB where your tank is marked on the map use your speed and mobility to stay alive remember somtimes your armour can get a lucky bounce but dont rely on it the sniper tactic is most effective as a hull down sniper
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
=== Pros and cons ===
+
This tank is a flanker, first and foremost. Your gun is worse than the average in effectiveness, you only win fights if your enemy fails entirely, and you need weak spot hits to destroy enemies frontally. Your best advantage is your turret, if you can find positions where the enemy can only hit your barrel, enemies attacking you with APFSDS will be nearly unable to destroy you, and enemies have to swap to high explosive ammunition or bring in close air support to remove you.
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
'''Pros:'''
+
Use the AGS's excellent mobility to get to key points or flank the enemy and try to get into hull-down areas, when attacking enemies keep in mind that you don't have that much armour and your low crew count will get you easily knocked out by a single shot. When flanking, hit the enemy with a side shot and move around them; if they have a pintle-mounted MG or autocannon, use side scraping so you don't get penetrated. If you get spotted, you have smoke grenades at your disposal: use them and pull back to allied tanks.
  
unmannend turret handy when you are in hull down
+
If you must take an engagement, push an enemy moving towards your left, using your forward engine and transmission to potentially take hits for you, while also moving your driver out of harms way. You must also be greatly careful about ammo expenditure, if you are caught in a fight and spend your entire autoloader, you have to wait a substantially long time to get ammo back. You cannot reload if the autoloader is empty, and as such, you would not be able to fight back at all. It is best then to disengage and bide time until your ammo is replenished.
  
effective mobility
+
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
good gun for the battle rating
+
'''Pros:'''
  
decent gun depression  
+
* Unmanned turret grants a better survivability when hull-down
 
+
* Effective mobility
thermal and night vision 
+
* Good gun depression
 
+
* Laser rangefinder
laser range finder 
+
* 5 second reload is faster than most competing tanks
 
+
* Fast horizontal and vertical targeting speed
*
+
* Reasonable sight magnification (x2.6-x8)
  
 
'''Cons:'''
 
'''Cons:'''
  
little to no armour  
+
* Little to no armour, with frontal weak spots
 
+
* Gun, while passable, needs to hit weak spots on most medium tanks it faces frontally, and can easily net poor damage results.
machine guns are useless (only handy for rangefinding but it has a laser rangefinder)  
+
* Low-calibre machine guns are of little use
 
+
* Its 1st generation thermal sights are vastly inferior to those of other encountered vehicles, such as the [[T-72AV (TURMS-T)]]
*
+
* Ammo rack is placed far into the back of the vehicle, being hit while on the move can prove accidentally fatal
 +
* Gun only reloads from ready rack, if the ready rack is empty gun cannot reload until a shell is loaded into the ready rack, thus making extended engagements difficult
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The Teledyne AGS was developed by Teledyne Continental motors in the 1980s and competed with the [[CCVL]] and the Stingray light tank to get the contract for the US Army's Armored Gun System program which was looking to replace the [[M551]]. The program was seeking to provide air-mobile infantry with a tank that was transportable by a C-130 Hercules cargo aircraft, and lasted from 1980-1992. Development of the tank began in 1982, and the first prototype chassis was built in December 1983, followed by the turret in 1984. The turret and chassis were first assembled together in April 1985 and were shown at the US Army Armor Conference at Ft. Knox. In 1992, the AGS program concluded with the [[CCVL]], which was re-designated [[XM8]], winning the contract. The Teledyne AGS continued to be marketed by Teledyne until 1996, however it had no buyers.
  
 
== Media ==
 
== Media ==
Line 205: Line 157:
  
 
;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_ags_teledyne Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_ags_teledyne Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 +
;Videos
 +
{{Youtube-gallery|y2Ph0rmD5sU|'''Unmanned Turret Tanks: Showcasing New Tech''' discusses the {{PAGENAME}} at 03:08 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
Line 213: Line 169:
  
 
;Other vehicles with unmanned turret
 
;Other vehicles with unmanned turret
 +
 
* [[M1128]]
 
* [[M1128]]
 +
* [[M1128 Wolfpack]]
  
 
== External links ==
 
== External links ==

Latest revision as of 08:34, 13 July 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
AGS
us_ags_teledyne.png
GarageImage AGS.jpg
ArtImage AGS.png
AGS
AB RB SB
11.3 11.3 11.3
Class:
Show in game
MARKET

Description

The usage of the M551 Sheridan airborne/reconnaissance tank in combat in places like Vietnam enabled the United States to gather experience on what they liked or didn't like about lightweight armored vehicles in combat operations. This allowed the United States to establish the baseline requirements when opening the Armored Gun System (AGS) program to find a replacement to the M551 for their airborne forces. One contender in this contest was Teledyne Continental Motors (TCM), which produced their own AGS design in the early 1980s. Their design was submitted and was distinguished for its unmanned turret when compared to competitors like the CCVL. However, the CCVL ended up winning the AGS program and the TCM AGS design was not adopted. TCM continued to utilize their AGS design for export sales attempt after the program's conclusion.

Introduced during Update "Winged Lions" as a reward for the 2021 Operation W.I.N.T.E.R. event, the AGS presents a unique platform for American operators with its unmanned turret on top. The sheer small size of the turret sticking on top of the hull makes this vehicle extremely survivable in a hull-down position as enemies would struggle to incapacitate the vehicle due to the tiny target the turret presents, and the right attack angle needed to damage the critical components and crew in the AGS hull. With a -10 degree gun depression, the AGS can be quite useful in hull-down positions against enemies as well. That said, if the AGS gets targeted by anything equipped with autocannons and above, they will quite easily shred it apart. So the AGS is best used once an ideal hull-down location can be found that hides the hull but exposes the turret, but don't plan to stay very long lest artillery or a bomb finds the AGS' position.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull38 / 25 / 25
Turret25 / 25 / 25
Crew3 people
Visibility90 %

The Teledyne Light Tank is primarily made out of Aluminium alloy 7039 all around. The sides are covered by two sets of composite screens. However, it's important to note that the TCM AGS is a light tank and its survivability is suboptimal.

Armour type:

  • Aluminium alloy 7039
Armour Front (Slope angle) Sides Rear Roof
Hull 38.1 mm (25°) + 12.7 mm (59-77°) Front glacis
25.4 mm (82°) Upper glacis
25.4 mm Top
25.4 mm Bottom
25.4 mm (11°) 25.4 mm
Turret 25.4 mm Gun mantlet 25.4 mm 25.4 mm 25.4 mm

Notes:

Mobility

Speedforward / back
AB81 / 17 km/h
RB and SB73 / 16 km/h
Number of gears6 forward
2 back
Weight19.1 t
Engine power
AB1 145 hp
RB and SB600 hp
Power-to-weight ratio
AB59.9 hp/t
RB and SB31.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 81 17 19.1 930 1,145 48.69 59.95
Realistic 73 16 531 600 27.8 31.41

Modifications and economy

Repair costBasic → Reference
AB3 579 → 5 991 Sl icon.png
RB3 415 → 5 716 Sl icon.png
SB4 548 → 7 613 Sl icon.png
Total cost of modifications212 600 Rp icon.png
352 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods new tank filter.png
Filters
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods new tank engine.png
Engine
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 700 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 600 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
105mm_usa_M774_APDS_FS_ammo_pack
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
350 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods airstrike.png
Airstrike
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods thermal sight.png
NVD
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
360 Ge icon.png
Mods art support.png
Artillery Support
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods scouting.png
Improved optics
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png
Mods tank ammo.png
105mm_usa_M833_APDS_FS_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
460 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

105 mm M68A1 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition30 rounds
First-order8 rounds
Reload5.0 s
Vertical guidance-10° / 16°
Main article: M68A1 (105 mm)
105 mm M68A1 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 30 -10°/+16° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 5.00
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M456A2 HEATFS 400 400 400 400 400 400
M393A2 HESH 127 127 127 127 127 127
M774 APFSDS 372 370 365 358 351 343
M833 APFSDS 395 392 387 381 375 369
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M456A2 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
M393A2 HESH 732 11.2 0.1 4 4.31 73° 77° 80°
M774 APFSDS 1,509 3.4 - - - 78° 80° 81°
M833 APFSDS 1,485 3.7 - - - 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 16 5 25 50

Ammo racks

Ammo racks of the AGS
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
30 (+21) (+29) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 2 (autoloader magazine) is a first stage ammo rack. It totals 8 shells.
    • This rack gets filled first when loading up the tank and is also emptied first.
    • As the AGS is equipped with an autoloader, manual reloading of the gun is not possible.
    • Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one shell.
    • The restocking time is longer than the normal reload time of the gun. Take this into account when playing.
    • Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready rack.
    • The depletion order at full capacity is: 2 - 1.

Machine guns

Ammunition1 000 rounds
Belt capacity100 rounds
Reload8.0 s
Fire rate651 shots/min
Ammunition3 000 rounds
Belt capacity200 rounds
Reload8.0 s
Fire rate941 shots/min
7.62 mm M60D
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (100) 651 -10°/+20° -6°/+180°
7.62 mm M240
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (200) 941 - -

Usage in battles

This tank is a flanker, first and foremost. Your gun is worse than the average in effectiveness, you only win fights if your enemy fails entirely, and you need weak spot hits to destroy enemies frontally. Your best advantage is your turret, if you can find positions where the enemy can only hit your barrel, enemies attacking you with APFSDS will be nearly unable to destroy you, and enemies have to swap to high explosive ammunition or bring in close air support to remove you.

Use the AGS's excellent mobility to get to key points or flank the enemy and try to get into hull-down areas, when attacking enemies keep in mind that you don't have that much armour and your low crew count will get you easily knocked out by a single shot. When flanking, hit the enemy with a side shot and move around them; if they have a pintle-mounted MG or autocannon, use side scraping so you don't get penetrated. If you get spotted, you have smoke grenades at your disposal: use them and pull back to allied tanks.

If you must take an engagement, push an enemy moving towards your left, using your forward engine and transmission to potentially take hits for you, while also moving your driver out of harms way. You must also be greatly careful about ammo expenditure, if you are caught in a fight and spend your entire autoloader, you have to wait a substantially long time to get ammo back. You cannot reload if the autoloader is empty, and as such, you would not be able to fight back at all. It is best then to disengage and bide time until your ammo is replenished.

Pros and cons

Pros:

  • Unmanned turret grants a better survivability when hull-down
  • Effective mobility
  • Good gun depression
  • Laser rangefinder
  • 5 second reload is faster than most competing tanks
  • Fast horizontal and vertical targeting speed
  • Reasonable sight magnification (x2.6-x8)

Cons:

  • Little to no armour, with frontal weak spots
  • Gun, while passable, needs to hit weak spots on most medium tanks it faces frontally, and can easily net poor damage results.
  • Low-calibre machine guns are of little use
  • Its 1st generation thermal sights are vastly inferior to those of other encountered vehicles, such as the T-72AV (TURMS-T)
  • Ammo rack is placed far into the back of the vehicle, being hit while on the move can prove accidentally fatal
  • Gun only reloads from ready rack, if the ready rack is empty gun cannot reload until a shell is loaded into the ready rack, thus making extended engagements difficult

History

The Teledyne AGS was developed by Teledyne Continental motors in the 1980s and competed with the CCVL and the Stingray light tank to get the contract for the US Army's Armored Gun System program which was looking to replace the M551. The program was seeking to provide air-mobile infantry with a tank that was transportable by a C-130 Hercules cargo aircraft, and lasted from 1980-1992. Development of the tank began in 1982, and the first prototype chassis was built in December 1983, followed by the turret in 1984. The turret and chassis were first assembled together in April 1985 and were shown at the US Army Armor Conference at Ft. Knox. In 1992, the AGS program concluded with the CCVL, which was re-designated XM8, winning the contract. The Teledyne AGS continued to be marketed by Teledyne until 1996, however it had no buyers.

Media

Skins
Videos

See also

Other vehicles with unmanned turret

External links


USA light tanks
LVT  LVT(A)(1) · ○LVT(A)(1) · LVT(A)(4)
M2  M2A2 · M2A4 · M2A4 (1st Arm.Div.)
M3/M5 Stuart  M3 Stuart · M3A1 Stuart · M3A1 (USMC) · M5A1 · M5A1 TD · ▃Stuart VI (5th CAD)
M22 Locust  M22
M24 Chaffee  M24 · M24 (TL)
M18 Hellcat  M18 GMC · M18 "Black Cat" · Super Hellcat
M41 Walker Bulldog  M41A1
M551 Sheridan  M551 · M551(76)
M3 Bradley  M3 Bradley · M3A3 Bradley
Wheeled  M8 LAC · T18E2 · M1128 · M1128 Wolfpack
Other  M8A1 GMC · T92 · T114 · HSTV-L · CCVL · XM8 · XM800T · AGS

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