Difference between revisions of "Sherman Vc (Italy)"
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− | {{Specs-Card|code=it_sherman_vc_firefly}} | + | {{About |
+ | | about = medium tank '''{{PAGENAME}}''' | ||
+ | | usage = other versions | ||
+ | | link= M4 Sherman (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=it_sherman_vc_firefly | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} | ||
+ | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | The '''M4A4 Sherman VC Firefly''' is an up-gunned modification of the [[M4A4 (Italy)|M4A4]], which is the fifth variant of the early-generation [[M4 Sherman (Family)|Medium Tank M4 (Sherman) family]]. Armed with the powerful 76 mm Ordnance QF 17-pounder tank gun, this stopgap combination (before the introduction of the new generation of Allied tanks) was one of the most lethal tanks of its day, adding weight to the Allied battle to gain victory. Following Italy's rebuilding in 1945, some M4A4 Sherman VC Firefly variants were transferred to the country. In 1946, a minor military command was established for territory defence, and the unit received numerous other M4 Sherman variants. They served as the foundation for the first post-war tanker training school in Italy. In 1952, all M4 Sherman variants were officially decommissioned. | |
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− | The ''' | ||
− | + | Introduced in [[Update "Starfighters"]], the M4A4 Sherman VC Firefly in the Italian Army ground forces is similar to the British counterpart, as they were provided by the British Army after World War II to aid in the reconstruction of Italy and the establishment of a territory defence force. The M4A4 Sherman VC Firefly, armed with the renowned 76 mm Ordnance QF 17-pounder tank gun, will provide players with the first significant boost in firepower compared to the early variants of the M4 Sherman within the Italian Army ground forces, which were mounted with the 75 mm M3 tank gun. The M4A4 Sherman VC Firefly will be the main backbone of Italian Army ground forces for a long time, thanks to the availability of armour-piercing discarding sabot (APDS) ammunition that will bring its firepower up to level with more advanced adversaries. | |
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== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
+ | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
'''Armour type:''' | '''Armour type:''' | ||
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| Turret || 76.2 mm (8-44°) ''Turret roof'' <br> 50.8 + 88.9 mm (1-54°) ''Gun mantlet'' || 50.8 mm (2-38°) || 50.8 mm (2-67°) ''Turret rear'' <br> 50.8 mm (1°) ''Radio box'' || 25.4 mm | | Turret || 76.2 mm (8-44°) ''Turret roof'' <br> 50.8 + 88.9 mm (1-54°) ''Gun mantlet'' || 50.8 mm (2-38°) || 50.8 mm (2-67°) ''Turret rear'' <br> 50.8 mm (1°) ''Radio box'' || 25.4 mm | ||
|- | |- | ||
− | + | | Cupola || 50.8 mm || 50.8 mm || 50.8 mm || 25.4 mm | |
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|- | |- | ||
|} | |} | ||
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=== Mobility === | === Mobility === | ||
+ | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
{{tankMobility|abMinHp=659|rbMinHp=376}} | {{tankMobility|abMinHp=659|rbMinHp=376}} | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
+ | {{Specs-Tank-Weapon|1}} | ||
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|QF 17-pounder (76 mm)}} | {{main|QF 17-pounder (76 mm)}} | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | | + | | rowspan="2" | 80 || rowspan="2" | -5°/+25° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90 |
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! ''Realistic'' | ! ''Realistic'' | ||
− | | 14. | + | | 14.3 || 16.8 || 20.4 || 22.6 || 24.0 |
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|} | |} | ||
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* '''Shot Mk.4:''' {{Annotation|APC|Armour-piercing capped}} - Cap for better grip against sloped armour. | * '''Shot Mk.4:''' {{Annotation|APC|Armour-piercing capped}} - Cap for better grip against sloped armour. | ||
* '''Shot Mk.8:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}} - Like Shot Mk.4 but with a ballistic cap for improved flight path, as well as better penetration. | * '''Shot Mk.8:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}} - Like Shot Mk.4 but with a ballistic cap for improved flight path, as well as better penetration. | ||
− | * '''Shot SV Mk.1:''' {{Annotation|APDS|Armour-piercing discarding sabot}} - Highest armour penetration of any shot, but has worse spalling effect. | + | * '''Shot SV Mk.1:''' {{Annotation|APDS|Armour-piercing discarding sabot}} - Highest armour penetration of any shot, but has worse spalling effect, and can only penetrate vertical surfaces. |
− | { | + | {{:QF 17-pounder (76 mm)/Ammunition|Shot Mk.6, Shell Mk.1, Shot Mk.4, Shot Mk.8, 17pdr Shell SS Mk.1, Shot SV Mk.1}} |
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− | | Shot Mk.6 | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
+ | [[File:Ammoracks_Sherman_Firefly.png|right|thumb|x250px|[[Ammo racks]] of the [[Sherman Firefly]] (identical)]] | ||
+ | <!-- '''Last updated: 2.17.0.42''' --> | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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! 5th<br>rack empty | ! 5th<br>rack empty | ||
! 6th<br>rack empty | ! 6th<br>rack empty | ||
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! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
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− | | ''' | + | | '''80''' || 61 ''(+19)'' || 41 ''(+39)'' || 21 ''(+59)'' || 6 ''(+74)'' || 4 ''(+76)'' || 1 ''(+79)'' || No |
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|} | |} | ||
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=== Machine guns === | === Machine guns === | ||
+ | {{Specs-Tank-Weapon|2}} | ||
+ | {{Specs-Tank-Weapon|3}} | ||
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
{{main|M2HB (12.7 mm)|L3A1 (7.62 mm)}} | {{main|M2HB (12.7 mm)|L3A1 (7.62 mm)}} | ||
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
|- | |- | ||
− | | Pintle || | + | | Pintle || 800 (200) || 577 || -10°/+15° || ±180° |
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|} | |} | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | Shoot and scoot. Unless the enemy's tank gunner has been knocked out (black only), cannon breech has been disabled (red/black), or cannon barrel is disabled (red/black) that inhibits the enemy's ability to fire back, don't expose the tank after firing. Always try to retreat back into cover to | + | Shoot and scoot. Unless the enemy's tank gunner has been knocked out (black only), cannon breech has been disabled (red/black), or cannon barrel is disabled (red/black) that inhibits the enemy's ability to fire back, don't expose the tank after firing. Always try to retreat back into cover to reload. Once reloaded, preferably pop out of an area different from the last firing position and take another shot. Make sure to eliminate the enemy's ability to fire back by destroying their cannon breech and traverse gears, or incapacitate their driver and gunner again if they were replaced. During this whole process, watch out for other enemy tanks and avoid being swarmed. With situational awareness combined with the correct usage of the map, the Firefly becomes a decent tank capable of effectively fighting every medium and heavy tank it faces. |
− | The Firefly can excel at vaporizing tanks that have clustered crew, like StuGs, SUs, T-34s, KVs, and even Panzer IIIs and IVs. The post penetration affect of the Firefly's shells after the AP buffs allow it to decimate those tanks. However, it is recommended to still shoot from afar, as all of these tanks can destroy the Firefly easily. | + | The Firefly can excel at vaporizing tanks that have clustered crew, like StuGs, SUs, T-34s, KVs, and even Panzer IIIs and IVs. The post-penetration affect of the Firefly's shells after the AP buffs allow it to decimate those tanks. However, it is recommended to still shoot from afar, as all of these tanks can destroy the Firefly easily. |
− | Definitely do not play | + | Definitely do not play too aggressively. The huge weakness of the 3/4 crew in the turret is almost always pointed out immediately, because it's a huge issue. A good hit either means a quick trip back to the hangar, or a lengthy crew replenishment time in AB. But this ignores the fact that the tank is just a huge glass cannon, as any shot anywhere will likely cripple the tank. |
− | The Sherman Firefly can dish out the punishment necessary for heavy tanks, but can't take it. Don't expose the tank towards enemy fire too long due to the thin armour on the Firefly in comparison to other tanks such as the | + | The Sherman Firefly can dish out the punishment necessary for heavy tanks, but can't take it. Don't expose the tank towards enemy fire too long due to the thin armour on the Firefly in comparison to other tanks such as the Soviet [[T-34-85]]s and the German [[Panther D|Panthers]]. Take a shot, preferably from a flanking location, then retreat into cover regardless of the shot's effect on target, because if the target could swing its gun towards the Firefly, or have friends that could hit it, consider writing off the Firefly very soon. This varies between different enemies, as going against something like the [[KV-2 (1939)|KV-2]] would be different than going against a [[Tiger H1|Tiger I]]. |
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=== Pros and cons === | === Pros and cons === | ||
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'''Cons:''' | '''Cons:''' | ||
− | * Armour of a [[M4|M4 Sherman]], very thin for a Rank III vehicle | + | * Armour of a [[M4|M4 Sherman]], very thin for a Rank III vehicle |
− | * Large profile | + | * Large profile |
− | * 4 crew members, 3 of which are clustered in the turret, making it easier to knock out | + | * 4 crew members, 3 of which are clustered in the turret, making it easier to knock out |
− | * Bad gun depression of only -5 degrees | + | * Bad gun depression of only -5 degrees |
− | * Gun post penetration damage is decent with the AP buffs, but still won't always one | + | * Gun post-penetration damage is decent with the AP buffs, but still won't always knock out a tank in one hit |
− | * Smart enemies will shoot the spot where the radio operator gunner usually sat, as in the Firefly, that spot is replaced by ammo (unless carrying 54 | + | * Short ready rack (5 shells), resulting in a much longer reload time after depleting |
− | * Lacks [[Add-on Armor|additional armour]] unlike its British counterpart | + | * Smart enemies will shoot the spot where the radio operator gunner usually sat, as in the Firefly, that spot is replaced by ammo (unless carrying 54 rounds) |
− | * Reverse speed is bad | + | * Lacks [[Add-on Armor|additional armour]], unlike its British counterpart |
− | * Like all vehicles armed with early version of the 17-pounder gun, it will struggle before it has the Shot Mk.8 | + | * Reverse speed is bad |
− | * Stock AP round is painful to use. It fragments poorly, bounces often and does very little damage unless hitting ammo or modules | + | * Like all vehicles armed with early version of the 17-pounder gun, it will struggle before it has the Shot Mk.8 |
− | * Unlike other Shermans, it doesn't have access to a gun stabilizer and thus the gun sight will rock up and down on a sudden stop | + | * Stock AP round is painful to use. It fragments poorly, bounces often and does very little damage unless hitting ammo or modules |
− | * Traverse is mediocre | + | * Unlike other Shermans, it doesn't have access to a gun stabilizer and thus the gun sight will rock up and down on a sudden stop |
+ | * Traverse is mediocre, and bad when its stock | ||
+ | * Insufficient mobility when stock | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
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− | + | {{main|Sherman_Firefly#History|l1=History of the Sherman Firefly}} | |
− | === | + | === In Italian Service === |
− | + | [[File:Sherman Vc (Italy) .png|thumb|Impression of an Italian Sherman VC during military exercises]] | |
− | The | + | The Firefly first saw action in Italy in British, American, and Polish hands in the Italian Campaign in 1944, but were ceased since heavy German armour proved to be a challenging opponent for the Firefly. After WW2, Italy was supplied with tanks by the US and UK, such as the [[Sherman Firefly]] (designated as [[M4 Tipo IC]] or M4 Tipo VC depending on the variant) and [[M24 (Italy)|M24 Chaffee]], which were commissioned in 1947. At that time, Italy created the first nucleus for the formation of a tankers school, and on the 1st of October officially formed the Military School Organization. |
− | + | The M4 Tipo VCs were decommissioned and scrapped in 1952. | |
− | + | == Media == | |
− | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | |
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− | + | ;Skins | |
− | + | * [https://live.warthunder.com/feed/camouflages/?vehicle=it_sherman_vc_firefly Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | |
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− | + | ;Videos | |
− | The | + | {{Youtube-gallery|lwRfZ-Y_NLk|''' The Sherman Vc Medium Tank (Italy)''' - ''Orangefan''}} |
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− | '' | ||
== See also == | == See also == | ||
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* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
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− | * | + | ;Vehicles equipped with the same gun & turret |
− | * | + | |
+ | * [[Sherman Firefly]] | ||
+ | * [[Sherman IC "Trzyniec"]] | ||
+ | * [[M4 Tipo IC]] | ||
− | + | ;Other vehicles of similar configuration and role | |
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− | + | * [[M4A1 (76) W]] | |
− | + | * [[M4A4 (SA50)]] | |
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− | '' | + | == External links == |
+ | ''Paste links to sources and external resources, such as:'' | ||
− | * | + | * ''topic on the official game forum;'' |
− | + | * ''other literature.'' | |
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− | * | ||
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+ | {{TankManufacturer Department of Tank Design}} | ||
{{Italy medium tanks}} | {{Italy medium tanks}} |
Latest revision as of 06:14, 19 November 2023
This page is about the medium tank Sherman Vc (Italy). For other versions, see M4 Sherman (Family). |
Contents
Description
The M4A4 Sherman VC Firefly is an up-gunned modification of the M4A4, which is the fifth variant of the early-generation Medium Tank M4 (Sherman) family. Armed with the powerful 76 mm Ordnance QF 17-pounder tank gun, this stopgap combination (before the introduction of the new generation of Allied tanks) was one of the most lethal tanks of its day, adding weight to the Allied battle to gain victory. Following Italy's rebuilding in 1945, some M4A4 Sherman VC Firefly variants were transferred to the country. In 1946, a minor military command was established for territory defence, and the unit received numerous other M4 Sherman variants. They served as the foundation for the first post-war tanker training school in Italy. In 1952, all M4 Sherman variants were officially decommissioned.
Introduced in Update "Starfighters", the M4A4 Sherman VC Firefly in the Italian Army ground forces is similar to the British counterpart, as they were provided by the British Army after World War II to aid in the reconstruction of Italy and the establishment of a territory defence force. The M4A4 Sherman VC Firefly, armed with the renowned 76 mm Ordnance QF 17-pounder tank gun, will provide players with the first significant boost in firepower compared to the early variants of the M4 Sherman within the Italian Army ground forces, which were mounted with the 75 mm M3 tank gun. The M4A4 Sherman VC Firefly will be the main backbone of Italian Army ground forces for a long time, thanks to the availability of armour-piercing discarding sabot (APDS) ammunition that will bring its firepower up to level with more advanced adversaries.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (Hull)
- Cast homogeneous armour (Transmission area, Turret)
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 50.8 mm (55°) Front glacis 50.8 mm (7°) Driver's port 50.8 mm (1-53°) Transmission area |
38.1 mm | 38.1 mm (22-23°) Top 38.1 mm (1°) Bottom |
19.5 mm 12.7 mm Engine deck |
Turret | 76.2 mm (8-44°) Turret roof 50.8 + 88.9 mm (1-54°) Gun mantlet |
50.8 mm (2-38°) | 50.8 mm (2-67°) Turret rear 50.8 mm (1°) Radio box |
25.4 mm |
Cupola | 50.8 mm | 50.8 mm | 50.8 mm | 25.4 mm |
Notes:
- Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 20 mm thick.
- Belly armour is 12.7 mm thick.
- The bow machine gun area has been welded shut with armour, but is only 25.4 mm thick so may present a viable weakness to weaker enemies.
- Unlike the armour on the American Rank III Shermans which saw itself upped from 50.8 mm to 63.5 mm, the British Firefly in Rank III retains the old 50.8 mm base armour thickness on the front hull, as well as the protruding driver and co-driver hatches in front. This makes the Firefly a much more vulnerable Sherman tank than even the American versions, a trade-off for its more powerful armament.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 45 | 6 | 35.3 | 659 | 811 | 18.67 | 22.97 |
Realistic | 41 | 5 | 376 | 425 | 10.65 | 12.04 |
Modifications and economy
Armaments
Main armament
76 mm QF 17-pounder | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 80 | -5°/+25° | ±180° | N/A | 22.8 | 31.6 | 38.4 | 42.5 | 45.2 | 7.67 | 6.79 | 6.25 | 5.90 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
Ammunition
- Shot Mk.6: AP - Standard penetrating round, use until better rounds are unlocked.
- Shell Mk.1: HE - It is ideal for destroying SPAA and lightly armoured tanks, but useless against anything else.
- Shot Mk.4: APC - Cap for better grip against sloped armour.
- Shot Mk.8: APCBC - Like Shot Mk.4 but with a ballistic cap for improved flight path, as well as better penetration.
- Shot SV Mk.1: APDS - Highest armour penetration of any shot, but has worse spalling effect, and can only penetrate vertical surfaces.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shot Mk.6 | AP | 171 | 168 | 155 | 139 | 126 | 113 |
Shell Mk.1 | HE | 20 | 20 | 18 | 16 | 15 | 13 |
Shot Mk.4 | APC | 171 | 168 | 155 | 139 | 126 | 113 |
Shot Mk.8 | APCBC | 190 | 187 | 172 | 155 | 140 | 126 |
Shot SV Mk.1 | APDS | 269 | 264 | 246 | 226 | 207 | 189 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Shot Mk.6 | AP | 883 | 7.71 | - | - | - | 47° | 60° | 65° | |||
Shell Mk.1 | HE | 883 | 6.98 | 0.2 | 0.1 | 580 | 79° | 80° | 81° | |||
Shot Mk.4 | APC | 883 | 7.71 | - | - | - | 48° | 63° | 71° | |||
Shot Mk.8 | APCBC | 883 | 7.71 | - | - | - | 48° | 63° | 71° | |||
Shot SV Mk.1 | APDS | 1,204 | 2.48 | - | - | - | 75° | 78° | 80° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
17pdr Shell SS Mk.1 | 229 | 8.44 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
80 | 61 (+19) | 41 (+39) | 21 (+59) | 6 (+74) | 4 (+76) | 1 (+79) | No |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 800 (200) | 577 | -10°/+15° | ±180° |
7.62 mm L3A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 5,000 (250) | 500 | N/A | N/A |
Usage in battles
Shoot and scoot. Unless the enemy's tank gunner has been knocked out (black only), cannon breech has been disabled (red/black), or cannon barrel is disabled (red/black) that inhibits the enemy's ability to fire back, don't expose the tank after firing. Always try to retreat back into cover to reload. Once reloaded, preferably pop out of an area different from the last firing position and take another shot. Make sure to eliminate the enemy's ability to fire back by destroying their cannon breech and traverse gears, or incapacitate their driver and gunner again if they were replaced. During this whole process, watch out for other enemy tanks and avoid being swarmed. With situational awareness combined with the correct usage of the map, the Firefly becomes a decent tank capable of effectively fighting every medium and heavy tank it faces.
The Firefly can excel at vaporizing tanks that have clustered crew, like StuGs, SUs, T-34s, KVs, and even Panzer IIIs and IVs. The post-penetration affect of the Firefly's shells after the AP buffs allow it to decimate those tanks. However, it is recommended to still shoot from afar, as all of these tanks can destroy the Firefly easily.
Definitely do not play too aggressively. The huge weakness of the 3/4 crew in the turret is almost always pointed out immediately, because it's a huge issue. A good hit either means a quick trip back to the hangar, or a lengthy crew replenishment time in AB. But this ignores the fact that the tank is just a huge glass cannon, as any shot anywhere will likely cripple the tank.
The Sherman Firefly can dish out the punishment necessary for heavy tanks, but can't take it. Don't expose the tank towards enemy fire too long due to the thin armour on the Firefly in comparison to other tanks such as the Soviet T-34-85s and the German Panthers. Take a shot, preferably from a flanking location, then retreat into cover regardless of the shot's effect on target, because if the target could swing its gun towards the Firefly, or have friends that could hit it, consider writing off the Firefly very soon. This varies between different enemies, as going against something like the KV-2 would be different than going against a Tiger I.
Pros and cons
Pros:
- Uses the tried and tested Sherman chassis. Experienced players will find this tank easy to use.
- Very fast turret traverse speed.
- The 17-Pounder gun, which can penetrate every single tank it faces, although newer players may struggle against the Panther.
- APDS rounds with excellent penetrating capabilities
- Fast reload even with untrained crew.
- 77 rounds maximum.
- Fast and very mobile.
- Has .50 cal AA machine gun that's unique among other vehicles as it can rotate for 360°.
- Has no side bulges unlike the Premium version.
- Post penetration damage tends to be enough to knock out crews when clustered together, such as on the T-34 series or turrets.
Cons:
- Armour of a M4 Sherman, very thin for a Rank III vehicle
- Large profile
- 4 crew members, 3 of which are clustered in the turret, making it easier to knock out
- Bad gun depression of only -5 degrees
- Gun post-penetration damage is decent with the AP buffs, but still won't always knock out a tank in one hit
- Short ready rack (5 shells), resulting in a much longer reload time after depleting
- Smart enemies will shoot the spot where the radio operator gunner usually sat, as in the Firefly, that spot is replaced by ammo (unless carrying 54 rounds)
- Lacks additional armour, unlike its British counterpart
- Reverse speed is bad
- Like all vehicles armed with early version of the 17-pounder gun, it will struggle before it has the Shot Mk.8
- Stock AP round is painful to use. It fragments poorly, bounces often and does very little damage unless hitting ammo or modules
- Unlike other Shermans, it doesn't have access to a gun stabilizer and thus the gun sight will rock up and down on a sudden stop
- Traverse is mediocre, and bad when its stock
- Insufficient mobility when stock
History
In Italian Service
The Firefly first saw action in Italy in British, American, and Polish hands in the Italian Campaign in 1944, but were ceased since heavy German armour proved to be a challenging opponent for the Firefly. After WW2, Italy was supplied with tanks by the US and UK, such as the Sherman Firefly (designated as M4 Tipo IC or M4 Tipo VC depending on the variant) and M24 Chaffee, which were commissioned in 1947. At that time, Italy created the first nucleus for the formation of a tankers school, and on the 1st of October officially formed the Military School Organization.
The M4 Tipo VCs were decommissioned and scrapped in 1952.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same gun & turret
- Other vehicles of similar configuration and role
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Department of Tank Design | |
---|---|
Medium Tanks | |
Sherman Firefly | Sherman Firefly · Sherman IC "Trzyniec" |
MBTs | |
Centurion | Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Action X · Centurion Mk.5 AVRE · Centurion Mk 10 |
Challenger* | Challenger Mk.2 · Challenger Mk.3 · Challenger DS |
Tank Destroyers | |
Achilles | Achilles · Achilles (65 Rg.) |
Centurion-based | Conway · FV4005 |
Export | |
Sherman Firefly | Sherman Ic · ▄Sherman Vc |
Centurion | Centurion Mk.5/1 · Strv 81 · Strv 81 (RB 52) · ▄Strv 81 (RB 52) · Strv 101 · Strv 104** · Strv 105** · Sho't |
See also | US Ordnance Department · Israeli Ordnance Corps · Vickers-Armstrongs Limited |
*By successor, the Military Vehicles and Engineering Establishment | |
**Swedish modernizations incorporating innovations from the Israeli Sho't Kals. |
Italy medium tanks | |
---|---|
Italy | |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
M16/43 | Celere Sahariano |
P26/40 | P40 · P40 "G.C. Leoncello" |
OF-40 | OF-40 · OF-40 Mk.2A · OF-40 (MTCA) |
Ariete | Ariete (P) · Ariete · Ariete PSO · Ariete AMV |
Germany | ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5 |
Allied powers | ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete" |
Hungary | |
Turán | Turan I · Turan II · Turan III |
Germany | ◔Leopard 2A4 · Leopard 2A7HU |
USSR | ◔T-72M1 |