Spitfire Mk Vb
|This page is about the aircraft Spitfire Mk Vb. For other uses, see Spitfire (Disambiguation)|
The Spitfire Mk Vb is a Rank III British fighter with a battle rating of 4.0 (AB) and 3.7 (RB/SB). It was introduced in Update 1.77 "Advancing Storm".
The Spitfire fills the turn-fighter class in the British line. It can perform many fighting tactics, such as energy fighting as well as turn-fighting. It has an impressive climb rate and turn time.
| Max Speed
(km/h at 4,878 m)
| Max altitude
| Turn time
| Rate of climb
| Max Speed
(km/h at 4,878 m)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< ???||< ???||< ???||> ???|
|Optimal altitude||100% Engine power||WEP Engine power|
|?,??? m||??? hp||?,??? hp|
Survivability and armour
- No armour plating
- No armour glazing
- Critical components located at front of aircraft (fuel, pilot, engine, controls)
- More fuel tanks located in wings near fuselage
The Spitfire Mk Vb is armed with:
- 2 x 20 mm Hispano Mk.II cannon, wing-mounted (60 rpg = 120 total)
- 4 x 7.7 mm Browning .303 machine gun, wing-mounted (350 rpg = 1,400 total)
Usage in the battles
The Mk.V variants of the Spitfire series does not have the upgraded Merlin 47, but instead the Merlin 45 and thus may have poorer performance compared to the LF Mk.IX. However, the Mk.V carries more powerful ordnance compared to LF Mk.IX. Its wings can sustain a lot of stress, keeping still at steep dives and tight turns. Its control surfaces are large which means it has considerable control even at higher speeds.
Manual Engine Control
|Controllable||Not controllable||Not controllable||Not controllable||Separate||Not ontrollable||Not controllable|
- 20 mm air target belts are essential for dealing effective damage with your small ammo count. Radiator is extremely useful to allow you to run WEP for longer. Other manuverability upgrades are useful for turn fighting.
Pros and cons
- Engine temperature is easy to control with cool down from red to white, only taking 10-20 seconds
- 20 mm cannons can easily destroy enemy fighters
- Short turn times
- Strong structure, will survive steep turns
- Low cannon ammo of 60 rounds per gun
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