Difference between revisions of "Spitfire F Mk 22"

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(Description)
(Dont know where mediocre roll comes from, its good even stock.)
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{{Specs-Card|code=spitfire_f22}}
 
{{About
 
{{About
 
| about = British fighter '''{{PAGENAME}}'''
 
| about = British fighter '''{{PAGENAME}}'''
| usage = other versions
+
| usage = other uses
 
| link = Spitfire (Family)
 
| link = Spitfire (Family)
}}
 
{{Specs-Card
 
|code=spitfire_f22
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
The '''{{Specs|name}}''' was one of the last models of the famous Supermarine Spitfire. The Mk 22 was derived from the previous Mk 21, differing in lowered rear part of the fuselage and bubble canopy. However, this change led to stability problems, which in turn led to not having a fuselage fuel tank installed. The problem was solved in December 1945 when the entire rear fuselage and tail section of the then-developed Supermarine Spiteful was installed. The RAF initially ordered 627, however the end of war decreased the number to 260. Twenty Spitfires were sold to Egypt, eleven to Rhodesia, and ten to Syria.
 
 
 
The Spitfire F Mk 22 was introduced in [[Update 1.39]]. The Spitfire F Mk 22 is the pinnacle of piston-powered aircraft, one of the first superprops. The playstyle of Mk 22 is very similar to the previous Griffon-powered Spitfires, with the exception of different armament as the Mk 22 is armed with four 20 mm Hispano cannons. Early jet aircraft that pilots may come across are at a severe disadvantage when encountering the Spitfire, as it can out-turn and also catch the majority of these in a dive.
 
  
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. This fighter was introduced in [[Update 1.39]].
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Flight Performance ===
{{Specs-Avia-Flight}}
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
+
{| class="wikitable" style="text-align:center"
 
+
|-
{| class="wikitable" style="text-align:center" width="70%"
+
! colspan="8" | Characteristics
! rowspan="2" | Characteristics
+
|-
 +
! colspan="8" | ''Stock''
 +
|-
 
! colspan="2" | Max Speed<br>(km/h at 8,232 m)
 
! colspan="2" | Max Speed<br>(km/h at 8,232 m)
! rowspan="2" | Max altitude<br>(metres)
+
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(metres/second)
+
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(metres)
+
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 703 || 687 || 11,800 || 19.6 || 20.8 || 16.0 || 18.5 || 420
 +
|-
 +
! colspan="8" | ''Upgraded''
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! colspan="2" | Max Speed<br>(km/h at 8,232 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
! Stock
+
! AB
| 706 || 685 || rowspan="2" | {{Specs|ceiling}} || 19.4 || 20.2 || 18.5 || 18.5 || rowspan="2" | 420
+
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Upgraded
+
| 784 || 740 || 11,800 || 17.8 || 18.2 || 35.7 || 23.7 || 420
| 788 || 740 || 17.3 || 18.2 || 31.5 || 23.7
 
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
+
====Details====
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| X || X || ✓ || X || X    <!-- ✓ -->
+
| || || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
+
! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
+
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! +
 +
! -
 +
|-
 +
| 875 || 260 || ??? || ~12 || ~7
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 260 || ~11 || ~6
+
| < 482 || < 400 || < 470 || > 250
 
|-
 
|-
 
|}
 
|}
Line 66: Line 101:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 4,600 m || 1,510 hp || 2,190 hp
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 8,600 m || 1,360 hp || 1,933? hp
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
<!--! colspan="3" | Setting 3
 
|-
 
|-
| < 482 || < 400 || < 400 || > 500
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Avia-Armour}}
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
 
 
* 42.8 mm Bulletproof glass - Armoured windscreen
 
* 4 mm Steel - Armoured pilot seat
 
* 4 mm Steel - Armour plate behind the pilot seat
 
* 7 mm Steel - Armour plate behind the pilot seat
 
* 3 mm Steel - Armoured boxes around the wing ammunition (each wing)
 
* 12.7 mm Steel - Armoured plate between fuel tanks.
 
* 6 mm Steel - Armoured plate in front of the liquid cooling system.
 
 
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
 
 
Suggested research order:
 
  
# Fuselage Repair
+
* 42.8 mm Bulletproof glass - Armored windscreen
# Radiator
+
* 4 mm Steel - Armored pilot seat
# Compressor
+
* 4 mm Steel - Armor plate behind the pilot seat
# Airframe
+
* 7 mm Steel - Armor plate behind the pilot seat
# Offensive 20 mm
+
* 3 mm Steel - Armored boxes around the wing ammunition (each wing)
# Engine
+
* 12.7 mm Steel - Armored plate between fuel tanks.
# Wings Repair
+
* 6 mm Steel - Armored plate in front of the liquid cooling system.
# Fuel Injection
 
# Cover (many of the upgrades are crucial to boosting the aircraft's speed and climb rate)
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
{{Specs-Avia-Offensive}}
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
 
{{main|Hispano Mk.II (20 mm)}}
 
{{main|Hispano Mk.II (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 20 mm Hispano Mk.II cannons, wing-mounted (150 rpg outer + 175 rpg inner = 650 total)
+
* 4 x 20 mm Hispano Mk.II cannons, wing-mounted (175 rpg inner + 150 rpg outer = 650 total)
  
=== Suspended armament ===
+
<!--=== Suspended armament ===
{{Specs-Avia-Suspended}}
+
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
+
{{main|G.P. 250 lb Mk.IV (250 lb)|G.P. 500 lb Mk.IV (500 lb)|RP-3}}
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|RP-3}}
 
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
  
 
* Without load
 
* Without load
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)
+
* 2 x G.P. 250 lb Mk.IV bombs (500 lb total)
* 3 x 250 lb G.P. Mk.IV bombs (750 lb total)
+
* 3 x G.P. 250 lb Mk.IV bombs (750 lb total)
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
+
* 2 x G.P. 500 lb Mk.IV bombs (1,000 lb total)
* 1 x 500 lb G.P. Mk.IV bomb + 2 x 250 lb G.P. Mk.IV bombs (1,000 lb total)
+
* 1 x G.P. 500 lb Mk.IV bomb + 2 x G.P. 500 lb Mk.IV bombs (1,500 lb total)
* 3 x 500 lb G.P. Mk.IV bombs (1,500 lb total)
+
* 3 x G.P. 500 lb Mk.IV bombs (1,500 lb total)
* 6 x RP-3 rockets
+
* 6 x 76 mm RP-3 rockets
 +
<!--
 +
=== Defensive armament ===
 +
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
  
== Usage in battles ==
+
== Usage in the battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
[[File:FighterImage_Spitfire_F_Mk_24.jpg|thumbnail|right|The new wing shape and larger control surfaces of the 22/24 series are a distinctive feature of the aircraft.]]
 
[[File:FighterImage_Spitfire_F_Mk_24.jpg|thumbnail|right|The new wing shape and larger control surfaces of the 22/24 series are a distinctive feature of the aircraft.]]
The Spitfire F Mk 22 an excellent plane in realistic battles with relatively few weaknesses, so the enemy will have a really hard time shaking the Spitfire off of its tail and only few will succeed.
+
The Spitfire F Mk 22 an excellent plane in realistic battle with relatively few weakness, henceforth the enemy will have a really hard time shaking the Spitfire off of its tail and only few will succeed.
 
 
The Spitfire F Mk 22 can keep up with most enemies in turnfights, excluding most Japanese fighters, other British fighters and several Bf 109s, all of which are more agile. Try to maintain a speed of between 400-500 km/h IAS; this is where the plane maintains great agility, turnfighting below this velocity against planes such as the [[Bf 109 G-14]] is really not recommended. It is very important to avoid hard turning above 500 km/h IAS, because the plane may lose its wing.
 
 
 
The main task for a pilot is to utilize the great climb rate to gain an altitude advantage on enemy fighters (altitude allows you to control engagements). Target altitude should usually be around 5-6 km on smaller maps and 6-7 km on larger maps such as Norway and Spain. The main form of attack (especially when there are more fighters around the target) is Boom & Zoom. Energy fighting is an option too, if in a 1-vs-1 situation. The Griffon Spitfire is an excellent energy fighter, the Griffon engine provides a tremendous amount of horsepower which can be used to gain speed quickly and climb back at a safe altitude. Remember to maintain speed, altitude advantage, and judge the energy state before engaging an aircraft.
 
 
 
When fighting propeller aircraft, you should use your superior engine power and flight characteristics to your advantage. Fighters should be engaged based on their individual strengths and weaknesses. When facing Soviet fighters it is not recommended to duel them below 4,000 m. Maintain altitude and energy and get your guns on target. Do not commit to head-on attacks and do not burn all your energy in a turnfight with a Bf 109 or a Japanese fighter, this Spitfire handles differently to the previous ones in the series.
 
  
=== Specific enemies worth noting ===
+
It is very important to avoid hard turning or rolling above 500 kph IAS, because the plane may lose its wing.
  
* Heavy bombers: they are best left to heavy fighters like the [[F-82E]] twin-mustang or the de Havilland Hornet due to their more potent, nose-mounted armament. If you must engage a bomber, you should engage from directly below or above, or in a head-on. Closing in from behind or the sides, you are exposing yourself to a barrage of heavy machineguns and autocannons which will shred your flimsy airframe. Most bombers only have a single defensive armament in the nose and above and below are typically gunner dead-zones or entirely unarmed. A two-engine bomber requires both to remain aloft, take one out and it will surely die. 4-engine bombers only need 2 or 3, so aiming for the engines is ill-advised. For these, you should take out the pilot or destroy the wing-tips to cause the bomber to fall into a flat spin. Alternatively, you can take out the tail controls to disable a bomber (this however requires a rearward engagement which is most dangerous).
+
The main task for a pilot is to utilize the great climb rate (altitude = control engagements). Target altitude should usually be around 5-6 km on smaller maps and 6-7 km on larger maps such as Norway and Spain. The main form of attack (especially when there are more fighters around the target) is Boom & Zoom. Energy fighting is an option too, if in 1 vs 1 situation. The Griffon Spitfire is an excellent energy fighter, the namesake Griffon engine provides a tremendous amount of horsepower which can be used instead of energy retention (-> Boom & Zoom). Remember to maintain speed, altitude advantage, and judge the enemies energy state.
  
* Jet fighters: they are strong, though not infallible. German and Japanese jets tend to have horrific performance at altitudes exceeding 4,500 m. You can bait them up and energy trap them. Once they have lost their speed they are incredibly vulnerable due to their atrocious acceleration, which you can exploit and quickly gain on them. Soviet jets also suffer above about 5,000 m. They also have very little ammunition and low speeds. American jets are the biggest issue: your best bet is to bait them into turnfighting or losing their energy, where they are most vulnerable.
+
====Specific enemies worth noting====
 +
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 +
Griffon Spitfire can keep up with most enemies in turn fights, excluding most Japanese fighters and Bf 109s, both of which are more agile. Try to maintain a speed of between 500-400 kph IAS; this is where the plane maintains great agility, turning bellow this velocity against planes such as the [[Bf 109 G-14|109G-14]] is really not recommended. When fighting Soviet fighters it is NOT recommended to duel them between 1-4 km altitude.
  
=== Manual Engine Control ===
+
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" | Mixer
+
! rowspan="2" |Mixer
! rowspan="2" | Pitch
+
! rowspan="2" |Pitch
! colspan="3" | Radiator
+
! colspan="3" |Radiator
! rowspan="2" | Supercharger
+
! rowspan="2" |Supercharger
! rowspan="2" | Turbocharger
+
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
| Radiator
 +
|
 +
| HSBC mk.2
 +
| HSBC mk.3
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
| HMBC mk.2
 +
| HMBC mk.3
 
|-
 
|-
! Oil !! Water !! Type
+
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
| Offensive 20 mm
 +
| HRC mk.8
 
|-
 
|-
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable
+
| IV
 +
|  
 +
| Engine Injection
 +
| Cover
 +
| New 20 mm Cannons
 +
|  
 
|-
 
|-
 
|}
 
|}
 +
 +
* The Griffon is Energy fighter/Boom & Zoom plane (suggested upgrade order):
 +
 +
# Fuselage Repair
 +
# Radiator
 +
# Compressor
 +
# Airframe
 +
# Offensive 20 mm
 +
# Engine
 +
# Wings Repair
 +
# Fuel Injection
 +
# Cover (many of the upgrades are crucial to boosting the aircraft's speed and climb rate)
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* 4 cannons with a high rate of fire
+
* 4 x cannons with a high rate of fire
 
* Excellent climb rate
 
* Excellent climb rate
 
* Quite agile at medium and higher speeds
 
* Quite agile at medium and higher speeds
* Very responsive elevator (starts to lock at speeds above 600 km/h IAS)
+
* Very responsive elevator(starts to lock at speeds above 600 kph IAS)
* Greatly improved high-speed handling relative to previous spitfires
 
* Wing rip speed is noticeably higher than previous spitfires
 
 
* Brutal acceleration when using WEP
 
* Brutal acceleration when using WEP
 
* Good performance at higher altitudes
 
* Good performance at higher altitudes
* Excellent roll rate
+
* Good roll rate
  
 
'''Cons:'''
 
'''Cons:'''
  
* From time to time, pitted against jets which can be tricky to outmanoeuvre
+
* From time to time, pitted against jets which can be tricky to outmanoeuvre  
 
* Poor agility at lower speeds and significant drag/mass ratio at high speeds limits optimal combat speed range
 
* Poor agility at lower speeds and significant drag/mass ratio at high speeds limits optimal combat speed range
 
* Easily set on fire due to the location of the fuel tanks
 
* Easily set on fire due to the location of the fuel tanks
* Landing gear rips very easily during take-off and landing travelling in excess of 260 km/h
+
* Landing gear rips very easily during take-off and landing travelling in excess of 260 kph
 
* Landing flaps also break off at roughly the same speed as the gear
 
* Landing flaps also break off at roughly the same speed as the gear
 
* Somewhat sluggish without utilizing WEP
 
* Somewhat sluggish without utilizing WEP
* Very sluggish when stock
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
  
{{break}}
+
=== In-game description ===
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
+
The Supermarine Spitfire Mk.22 was a single engine, single seat fighter which served with the Royal Air Force during the early post war period. When the first Rolls Royce Griffon equipped Spitfires were tested it was obvious that a stronger airframe would be needed to harness the full power of the new engine. Added to this was the requirement for a much stiffer wing; the result of these findings was the Spitfire Mk.21. The Mk.21 was also fitted with larger ailerons and the same 2050 hp Griffon 65 engine which was fitted to the Mk.XIV and Mk.XVIII. By this point in the aircraft’s life, the Spitfire was so different from RJ Mitchell’s original concept that the notion of renaming the new aircraft the ‘Victor’ was considered.  
{{Navigation-First-Simple-Line}}
 
The Supermarine Spitfire Mk.22 was a single engine, single seat fighter which served with the Royal Air Force during the early post war period. When the first Rolls Royce Griffon equipped Spitfires were tested it was obvious that a stronger airframe would be needed to harness the full power of the new engine. Added to this was the requirement for a much stiffer wing; the result of these findings was the Spitfire Mk.21. The Mk.21 was also fitted with larger ailerons and the same 2050 hp Griffon 65 engine which was fitted to the Mk.XIV and Mk.XVIII. By this point in the aircraft's life, the Spitfire was so different from RJ Mitchell's original concept that the notion of renaming the new aircraft the 'Victor' was considered.
 
  
The Air Fighting Development Unit at RAF Boscombe Down began to test the Mk.21 in late 1944, but were deeply unhappy with the new Spitfire and recommended that no further attempts were made to progress the basic Spitfire design. Chief amongst the AFDU's complaints was directional instability: Supermarine attempted to solve this problem by modifying the control surfaces. It was only with the introduction of a new, enlarged tailfin and tail plane which finally solved the instability problems.
+
The Air Fighting Development Unit at RAF Boscombe Down began to test the Mk.21 in late 1944, but were deeply unhappy with the new Spitfire and recommended that no further attempts were made to progress the basic Spitfire design. Chief amongst the AFDU’s complaints was directional instability: Supermarine attempted to solve this problem by modifying the control surfaces. It was only with the introduction of a new, enlarged tailfin and tail plane which finally solved the instability problems.  
  
The Mk.22 differed from the Mk.21 only in having a teardrop bubble canopy – a change which had not required a new mark number in previous Spitfires – and a different electrical system. The Mk.22, as with the Mk.21, was armed with four 20mm Hispano cannons. The Mk.22 was more prolific and more successful than the Mk.21, with some 280 aircraft being manufactured. It was used to equip No.73 Squadron and twelve squadrons of the Royal Auxiliary Air Force. In 1955 the Spitfire Mk.22 was declared obsolete by the RAF and many were exported to South Rhodesia, Syria and Egypt.
+
The Mk.22 differed from the Mk.21 only in having a teardrop bubble canopy – a change which had not required a new mark number in previous Spitfires – and a different electrical system. The Mk.22, as with the Mk.21, was armed with four 20mm Hispano cannons. The Mk.22 was more prolific and more successful than the Mk.21, with some 280 aircraft being manufactured. It was used to equip No.73 Squadron and twelve squadrons of the Royal Auxiliary Air Force. In 1955 the Spitfire Mk.22 was declared obsolete by the RAF and many were exported to South Rhodesia, Syria and Egypt.  
{{Navigation-End}}
 
  
 
== Media ==
 
== Media ==
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
 
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfire_f22 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Videos
 
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 05:10 discusses the Spitfire F Mk 22.|YrotBJk-VYk|'''The Shooting Range #124''' - ''War Machines'' section at 00:28 discusses the Griffons.}}
 
  
== See also ==
+
== Read also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
  
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
 +
<!--''ETC.''-->
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 +
== Sources ==
 +
''Paste links to sources and external resources, such as:''
  
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
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* ''page on aircraft encyclopedia;''
 
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* ''other literature.''
* [https://forum.warthunder.com/index.php?/topic/341991-supermarine-spitfire-f-mk-22/ Official data sheet - more details about the performance]
 
  
{{AirManufacturer Supermarine}}
 
 
{{Britain fighters}}
 
{{Britain fighters}}

Revision as of 17:13, 13 December 2019

Rank VII | Premium | Golden Eagles
Challenger DS Pack
spitfire_f22.png
Spitfire F Mk 22
AB RB SB
5.7 6.7 6.0
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This page is about the British fighter Spitfire F Mk 22. For other uses, see Spitfire (Family).

Description

GarageImage Spitfire F Mk 22.jpg


The Spitfire F Mk 22 is a rank IV British fighter with a battle rating of 5.7 (AB), 6.7 (RB), and 6.0 (SB). This fighter was introduced in Update 1.39.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 8,232 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
703 687 11,800 19.6 20.8 16.0 18.5 420
Upgraded
Max Speed
(km/h at 8,232 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
784 740 11,800 17.8 18.2 35.7 23.7 420

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
875 260  ??? ~12 ~7
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 482 < 400 < 470 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,600 m 1,510 hp 2,190 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
8,600 m 1,360 hp 1,933? hp

Survivability and armour

  • 42.8 mm Bulletproof glass - Armored windscreen
  • 4 mm Steel - Armored pilot seat
  • 4 mm Steel - Armor plate behind the pilot seat
  • 7 mm Steel - Armor plate behind the pilot seat
  • 3 mm Steel - Armored boxes around the wing ammunition (each wing)
  • 12.7 mm Steel - Armored plate between fuel tanks.
  • 6 mm Steel - Armored plate in front of the liquid cooling system.

Armaments

Offensive armament

Main article: Hispano Mk.II (20 mm)

The Spitfire F Mk 22 is armed with:

  • 4 x 20 mm Hispano Mk.II cannons, wing-mounted (175 rpg inner + 150 rpg outer = 650 total)

The Spitfire F Mk 22 can be outfitted with the following ordinance:

  • Without load
  • 2 x G.P. 250 lb Mk.IV bombs (500 lb total)
  • 3 x G.P. 250 lb Mk.IV bombs (750 lb total)
  • 2 x G.P. 500 lb Mk.IV bombs (1,000 lb total)
  • 1 x G.P. 500 lb Mk.IV bomb + 2 x G.P. 500 lb Mk.IV bombs (1,500 lb total)
  • 3 x G.P. 500 lb Mk.IV bombs (1,500 lb total)
  • 6 x 76 mm RP-3 rockets

Usage in the battles

The new wing shape and larger control surfaces of the 22/24 series are a distinctive feature of the aircraft.

The Spitfire F Mk 22 an excellent plane in realistic battle with relatively few weakness, henceforth the enemy will have a really hard time shaking the Spitfire off of its tail and only few will succeed.

It is very important to avoid hard turning or rolling above 500 kph IAS, because the plane may lose its wing.

The main task for a pilot is to utilize the great climb rate (altitude = control engagements). Target altitude should usually be around 5-6 km on smaller maps and 6-7 km on larger maps such as Norway and Spain. The main form of attack (especially when there are more fighters around the target) is Boom & Zoom. Energy fighting is an option too, if in 1 vs 1 situation. The Griffon Spitfire is an excellent energy fighter, the namesake Griffon engine provides a tremendous amount of horsepower which can be used instead of energy retention (-> Boom & Zoom). Remember to maintain speed, altitude advantage, and judge the enemies energy state.

Specific enemies worth noting

Griffon Spitfire can keep up with most enemies in turn fights, excluding most Japanese fighters and Bf 109s, both of which are more agile. Try to maintain a speed of between 500-400 kph IAS; this is where the plane maintains great agility, turning bellow this velocity against planes such as the 109G-14 is really not recommended. When fighting Soviet fighters it is NOT recommended to duel them between 1-4 km altitude.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator HSBC mk.2 HSBC mk.3
II Compressor Airframe HMBC mk.2 HMBC mk.3
III Wings Repair Engine Offensive 20 mm HRC mk.8
IV Engine Injection Cover New 20 mm Cannons
  • The Griffon is Energy fighter/Boom & Zoom plane (suggested upgrade order):
  1. Fuselage Repair
  2. Radiator
  3. Compressor
  4. Airframe
  5. Offensive 20 mm
  6. Engine
  7. Wings Repair
  8. Fuel Injection
  9. Cover (many of the upgrades are crucial to boosting the aircraft's speed and climb rate)

Pros and cons

Pros:

  • 4 x cannons with a high rate of fire
  • Excellent climb rate
  • Quite agile at medium and higher speeds
  • Very responsive elevator(starts to lock at speeds above 600 kph IAS)
  • Brutal acceleration when using WEP
  • Good performance at higher altitudes
  • Good roll rate

Cons:

  • From time to time, pitted against jets which can be tricky to outmanoeuvre
  • Poor agility at lower speeds and significant drag/mass ratio at high speeds limits optimal combat speed range
  • Easily set on fire due to the location of the fuel tanks
  • Landing gear rips very easily during take-off and landing travelling in excess of 260 kph
  • Landing flaps also break off at roughly the same speed as the gear
  • Somewhat sluggish without utilizing WEP

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

In-game description

The Supermarine Spitfire Mk.22 was a single engine, single seat fighter which served with the Royal Air Force during the early post war period. When the first Rolls Royce Griffon equipped Spitfires were tested it was obvious that a stronger airframe would be needed to harness the full power of the new engine. Added to this was the requirement for a much stiffer wing; the result of these findings was the Spitfire Mk.21. The Mk.21 was also fitted with larger ailerons and the same 2050 hp Griffon 65 engine which was fitted to the Mk.XIV and Mk.XVIII. By this point in the aircraft’s life, the Spitfire was so different from RJ Mitchell’s original concept that the notion of renaming the new aircraft the ‘Victor’ was considered.

The Air Fighting Development Unit at RAF Boscombe Down began to test the Mk.21 in late 1944, but were deeply unhappy with the new Spitfire and recommended that no further attempts were made to progress the basic Spitfire design. Chief amongst the AFDU’s complaints was directional instability: Supermarine attempted to solve this problem by modifying the control surfaces. It was only with the introduction of a new, enlarged tailfin and tail plane which finally solved the instability problems.

The Mk.22 differed from the Mk.21 only in having a teardrop bubble canopy – a change which had not required a new mark number in previous Spitfires – and a different electrical system. The Mk.22, as with the Mk.21, was armed with four 20mm Hispano cannons. The Mk.22 was more prolific and more successful than the Mk.21, with some 280 aircraft being manufactured. It was used to equip No.73 Squadron and twelve squadrons of the Royal Auxiliary Air Force. In 1955 the Spitfire Mk.22 was declared obsolete by the RAF and many were exported to South Rhodesia, Syria and Egypt.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA