Difference between revisions of "Sea Hurricane Mk IB"

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== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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<!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British naval fighter {{Battle-rating|1}}. This aircraft was introduced in [[Update 1.49 "Weapons of Victory"]].
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} British naval fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.49 "Weapons of Victory"]].
  
 
As the name implies, this is a carrier based version of the hurricane. The Mark 1/L is the closest counterpart, however several key differences are present. First off, this version can operate from carriers. This grants a massive improvement in versatility, as you can launch from both airfields and carriers. In addition, this variant features reinforced landing gear in-order to survive hard carrier landings. However, the extra weight of the landing gear is also the Sea Hurricane's biggest flaw. In arcade, this makes no difference to performance, but realistic and simulator are a different story. Climb rate, turning ability, and minimum take-off speed are all noticeably worse. That doesn't mean this is a bad aircraft though. It just takes a pilot with the knowledge of these facts and how to counter them to succeed with the plane. Boom and zoom tactics can be used to greater effect than the [[Hurricane Mk I/L]] thanks to improved dive acceleration from the extra mass. The only problem is getting up there. Still, this is a very good aircraft when used properly.
 
As the name implies, this is a carrier based version of the hurricane. The Mark 1/L is the closest counterpart, however several key differences are present. First off, this version can operate from carriers. This grants a massive improvement in versatility, as you can launch from both airfields and carriers. In addition, this variant features reinforced landing gear in-order to survive hard carrier landings. However, the extra weight of the landing gear is also the Sea Hurricane's biggest flaw. In arcade, this makes no difference to performance, but realistic and simulator are a different story. Climb rate, turning ability, and minimum take-off speed are all noticeably worse. That doesn't mean this is a bad aircraft though. It just takes a pilot with the knowledge of these facts and how to counter them to succeed with the plane. Boom and zoom tactics can be used to greater effect than the [[Hurricane Mk I/L]] thanks to improved dive acceleration from the extra mass. The only problem is getting up there. Still, this is a very good aircraft when used properly.
 +
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 +
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
  
 
* 38 mm Bulletproof glass in cockpit front.
 
* 38 mm Bulletproof glass in cockpit front.
 
* 12.7 mm Steel plate behind the pilot.
 
* 12.7 mm Steel plate behind the pilot.
 
* 6.35 mm Steel plate between fuselage fuel tank and cooling system.
 
* 6.35 mm Steel plate between fuselage fuel tank and cooling system.
 
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
 
* More fuel tanks located in wings near the fuselage
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
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<!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.-->
  
 
{{main|Browning .303 (7.7 mm)}}
 
{{main|Browning .303 (7.7 mm)}}
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* 8 x 7.7 mm Browning .303 machine gun, wing-mounted (350 rpg = 2800 total)
 
* 8 x 7.7 mm Browning .303 machine gun, wing-mounted (350 rpg = 2800 total)
  
<!--=== Suspended armament ===
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== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
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''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
  
 
===Manual Engine Control===
 
===Manual Engine Control===
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! Type  
 
! Type  
 
|-
 
|-
| Not Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" | Combined || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
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| Not Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" | Combined || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
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=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
 
+
* A lot of firepower for its rank
* A lot of firepower for its rank.
+
* Flight similarity to the land-based Hurricane means easy to transfer skills
* Flight similarity to the land-based Hurricane means easy to transfer skills.
 
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Slower climb due to extra weight
 
* Slower climb due to extra weight
* Quite slow in overall speed.
+
* Quite slow in overall speed
* Engine overheats extremely fast while using WEP.
+
* Engine overheats extremely fast while using WEP
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Britain fighters}}
 
{{Britain fighters}}

Revision as of 07:17, 31 July 2019

Rank VII | Premium | Golden Eagles
Challenger DS Pack
Sea Hurricane Mk IB
hurricane_mk1b.png
Sea Hurricane Mk IB
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game
This page is about the British naval fighter Sea Hurricane Mk IB. For other uses, see Hurricane (Family).

Description

GarageImage Sea Hurricane Mk IB.jpg


The Sea Hurricane Mk IB is a rank II British naval fighter with a battle rating of 2.0 (AB/RB/SB). This aircraft was introduced in Update 1.49 "Weapons of Victory".

As the name implies, this is a carrier based version of the hurricane. The Mark 1/L is the closest counterpart, however several key differences are present. First off, this version can operate from carriers. This grants a massive improvement in versatility, as you can launch from both airfields and carriers. In addition, this variant features reinforced landing gear in-order to survive hard carrier landings. However, the extra weight of the landing gear is also the Sea Hurricane's biggest flaw. In arcade, this makes no difference to performance, but realistic and simulator are a different story. Climb rate, turning ability, and minimum take-off speed are all noticeably worse. That doesn't mean this is a bad aircraft though. It just takes a pilot with the knowledge of these facts and how to counter them to succeed with the plane. Boom and zoom tactics can be used to greater effect than the Hurricane Mk I/L thanks to improved dive acceleration from the extra mass. The only problem is getting up there. Still, this is a very good aircraft when used properly.

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 3,962 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
489 476 10700 17.3 17.7 4.4 4.4 350
Upgraded
Max Speed
(km/h at 3,962 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
551 519 10700 15.5 16.0 18.3 8.6 350

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
660 320 520 ~11 ~11
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 340 < 380 < 380 > 240
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,953 m 1020 hp N/A

Survivability and armour

  • 38 mm Bulletproof glass in cockpit front.
  • 12.7 mm Steel plate behind the pilot.
  • 6.35 mm Steel plate between fuselage fuel tank and cooling system.

Armaments

Offensive armament

The Sea Hurricane Mk IB is armed with:

  • 8 x 7.7 mm Browning .303 machine gun, wing-mounted (350 rpg = 2800 total)

Usage in battles

Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not Controllable Controllable Not controllable Controllable Combined Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wings Repair Engine
IV Engine Injection Cover

Pros and cons

Pros:

  • A lot of firepower for its rank
  • Flight similarity to the land-based Hurricane means easy to transfer skills

Cons:

  • Slower climb due to extra weight
  • Quite slow in overall speed
  • Engine overheats extremely fast while using WEP

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA