Hurricane Mk IV
|This page is about the aircraft Hurricane Mk IV. For other uses, see Hurricane (Disambiguation)|
The Hurricane Mk IV is a Rank II British fighter with a battle rating of 2.3 (AB) and 2.0 (RB/SB). It was introduced in Update 1.51 "Cold Steel". A ground-attack variant of the Hurricane, the Mk IV can carry an arsenal of high-caliber cannons, rockets, or bombs.
Some players feel that this plane is overpowered in Arcade Mode with it's twin 40 mm cannons. Since the planes are relatively slow in this rank it is easier to shoot them down. However, the weight of the cannons makes the plane difficult to handle, making it an awkward turn fighter, and like any other Hurricane it is not as well suited to Boom & Zoom due to it's slow climb rate, made worse by the weight of the cannons. Additionally, players at this rank rarely have the skill and accuracy necessary for this plane to reach it's potential. It is recommended to go for ground targets like light and medium Tanks, AAA and armoured cars. This is how you would help your team succeed in battle. However, equipping Air Target rounds and turning enemy planes into aerosol can be infinitely more fun.
| Max Speed
(km/h at 4,115 m)
| Max altitude
| Turn time
| Rate of climb
| Max Speed
(km/h at 4,115 m)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< 340||< 380||< 380||> 240|
|Optimal altitude||100% Engine power||WEP Engine power|
|3,352 m||1,200 hp||1,728 hp|
|Optimal altitude||100% Engine power||WEP Engine power|
|5,486 m||1,150 hp||1,656 hp|
Survivability and armour
- 4.7 mm Steel - Various armor plate protecting the underside of the aircraft's engine
- 4.7 mm Steel - Armor plating around liquid cooling system
- 12.7 mm Steel - Armor seat and headrest
- 38 mm Bulletproof glass - Armored windshield
The Hurricane Mk IV is armed with:
- 2 x 7.7 mm Browning .303 machine guns, wing-mounted (338 rpg = 676 total)
The Hurricane Mk IV can be outfitted with the following ordinance:
- 2 x 40 mm Vickers S cannon, wing-mounted (15 rpg = 30 total)
- 8 x RP-3 rockets
- 2 x G.P. 250 lb Mk.IV bombs (500 lb total)
- 2 x G.P. 500 lb Mk.IV bombs (1,000 lb total)
Usage in the battles
The Hurricane Mk IV fits into an interesting niche in the British tech tree. It takes the usual Hurricane air frame, removes the usual large number of machine guns (except two), adds armour plates around the engine and cockpit. Then there is the armament. Two 40 mm guns on the wings, which can equip either high explosive or armour piercing rounds. You also have the choice to swap these guns for rockets or bombs depending on your targets/play style. This makes the Hurricane most suitable for two roles. These are:
Ground Attack: Being a little more agile than the usual attacker, but still very well armed, the Hurricane Mk IV makes a good ground attack aircraft. The 40 mm cannons can penetrate most vehicles from a steep angle or from the side with armour piercing ammunition. However, they cause very little post penetration damage and are inaccurate. Against light vehicles they can be very effective, but heavily armoured vehicles like KV1s and even T34s can usually shrug off the 40 mm rounds. The RP-3 rockets are another good option. A direct hit with one of these rockets to the side/rear/top of an enemy tank will cause serious damage. They cause good explosive damage and can penetrate around 60 mm of armour, but are quite inaccurate and hard to aim for inexperienced players. You also have access to 250 lb and 500 lb bombs, which are ideal for taking out singular high value targets.
Bomber Hunting: The two 40 mm cannons can be deadly against any aircraft they hit. Bombers particularly fit into the category. They are generally big, slow targets that are easy to hit with the otherwise inaccurate and difficult to aim 40 mms. Usually it only takes one or two hits and BOOM! The HE rounds in the air targets belt work particularly well, but for certain targets, the AP rounds are more suitable. Heavily armoured aircraft like the B-25 or the IL-2 can sometimes shrug off the HE rounds, due to their low penetration values, but the AP round can be deadly. For particularly large targets like the BV 238, you can even use rockets, which are sure to cause massive damage.
Despite its heavy handling and only two 7.7 mm machine guns, some more experienced players use the Hurricane as a fighter. If you can get the 40 mm's on target, they are deadly. The two 7.7 mms can come in reasonably handy too if you're accurate with them, but they are not suitable for prolonged combat. There are a few ways to use the Hurricane in this way:
Boom & Zoom is the main tactic to use for this Hurricane. The turn rate of this aircraft cannot compete with most other nations, and it has very poor energy retention. The best thing to do in this aircraft is to climb at the start of the round and go bomber hunting, as it is extremely efficient at shooting down the slow, less manoeuvrable targets it will be pitted against at it's battle rating. Take your time when taking a shot, tank calibre guns are not meant to be wing mounted and are very inaccurate as a result, so if a shot doesn't look good to you, do not fire. Boom and zoom is the tactic that should always be employed with this aircraft. Climb, find your target, dive, fire, then using the speed gained in the dive, climb away. Rinse and repeat. Under no circumstances should you attempt to turn fight with this aircraft. Almost any other plane will be able to out turn you. If you do find yourself with an aircraft on your 6, dive and gun the throttle. You should be able to out dive most aircraft. In a ground attack role, this aircraft can be used in much higher battle ratings, where the rockets/ 40 mm's remain effective, even against heavy tanks.
If using the Hurricane Mk IV in higher tier matches, beware of enemy fighters. Almost anything will be able to catch you and easily destroy you. To avoid being obliterated by enemy aircraft, try to spawn only when you have air support or good SPAA coverage. Your twin 7.7 mm will not be enough to deter enemy fighters, but if you are a good shot, the twin 40 mm (with air targets belt) can take out even the most heavily armoured fighters.
Manual Engine Control
|Controllable||Not controllable||Not controllable||Not controllable||Separate||Not ontrollable||Not controllable|
|I||Fuselage Repair||Radiator||Offensive 40 mm||Offensive 7 mm|
|III||Wings Repair||Engine||New 40 mm Cannons||New 7 mm MGs||HMBC mk.2|
|IV||Engine Injection||Cover||HRC mk.8|
Pros and cons
- Exceptional stopping power, capable of downing bombers with only one shot from the 40 mm cannon
- Good dive rate
- Decent max speed
- The first aircraft in the British tree to carry the deadly Air Targets belt
- Machine guns help aiming the cannons
- Rockets allow for quicker kills compared to the 40 mm, but you get less ammunition and they inaccurate.
- Excellent ground attack capability in realistic and simulator battles
- The cannons are great for causing fires on ground targets
- The rockets utilized, though inaccurate, can destroy heavy tanks
- Well armoured compared to other Hurricanes, making it more suited to a ground attack role. Can shrug off small caliber rounds relatively easily.
- Small compared to other ground attack aircraft.
- Good at hunting low flying bombers with the 40 mm
- Rockets or 40 mm can be used on big targets like the BV-238
- Extremely poor climb rate
- 40 mm cannons are wing mounted and are somewhat inaccurate and shells will often splice targets at long range
- Poor turn rate
- Only 15 rounds per 40 mm gun and only two 7.7 mm Browning's as backup
- Terrible energy retention
- Default ammo belts are mixed with AP shells, making it so that shots can cripple rather than destroy
- Requires an exceptionally good aim in order to be effective due to the 40 mm cannons slow rate of fire
- Significant recoil from the 40 mm cannons will make follow up shots difficult
- Continuous fire with the 40 mm cannons will cause them to fire asynchronously, resulting in extremely poor accuracy due to recoil.
- 40 mm AP rounds cause mainly punctual damage. Getting kills can be difficult.
- Using WEP at the start of takeoff can cause a nose-over.
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