T-V (USSR)

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▂T-V
ussr_pzkpfw_v.png
▂T-V
AB RB SB
6.0 6.0 6.0
Show in game
MARKET
This page is about the Russian «Panther». For other uses, see Panther (Disambiguation). For other vehicles of the family, see Panther tank (Family).

Description

GarageImage T-V (USSR).jpg


The ▂T-V (also seen as "Panther" in-game) is a gift Rank IV Soviet medium tank with a battle rating of 6.0 (AB/RB/SB). It was available as a prize during the 2016 "Thunder League" eSports tournament, first as a giveaway prize for watching the Twitch stream, but then every Dog-Tag owner for the tournament earned one when the tournament prize pool reached its $50,000 goal. Though it has the external looks and automotive performance of a Panther Ausf. A, its firepower is of the in-game Panther Ausf. D due to the lack of APCR ammunition. Either way, as a premium Panther tank in-game, it can prove quite an opponent in the battlefield.

As with all other Panther-series medium tanks, it is best played in a supporting role or as a front-line offensive Tank due to its agility. The cannon mounted is more than forgiving and powerful enough to destroy any potential target, so use it to the tank's advantage; Long-range shooting is effective as the muzzle velocity is extremely high, owing to the long-barreled 75mm, the penetration values are more than capable of punching through any opposing armour, and the shell weight will, if the Shell penetrates, consistently deal decent amounts of Crew and Module damage, if not immediately make the target on combat ineffective.

This tank however, owing to its "Mailbox" gun mantlet design, is not good combatant frontally, especially at its BR; many enemy tanks will find the gun mantlet a juicy target. Never engage in extended frontal skirmishes with enemy tanks; instead, use the Panther's high mobility as much as possible. Don't stay in one place as much as possible, shoot and scoot before the enemy can react shoot through the mantlet.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Cupola)
Armour Front (Slope angle) Sides (Slope angle) Rear (Slope angle) Roof
Hull 80 mm (55°) Front glacis
60 mm (56°) Lower glacis
40 mm (40°) Top
40 + 5 mm Lower
40 mm (29-31°) 16 mm
Turret 100 mm (11°) Turret front
60-100 (7-80°) + 10 mm Gun mantlet
45 mm (24-25°) 45 mm (20-30°) 16 mm
Armour Sides Roof
Cupola 80 mm (15-61°) 16 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick. The interleaved suspension system allows the wheel to stack up, giving around 20 + 20 mm at places.
  • Unlike German Panthers, the T-V's lower side hull Schürzen plates are mostly missing. At the locations they exist on, they provide a 5 mm thick armour plate.
  • Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.
  • Belly armour is 16 mm thick.
  • A 30 mm RHA plate separates the engine compartment from the crew compartment.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 51 4 44.8 1085 1,145 24.22 25.56
Realistic 46 4 619 600 13.82 13.39

Armaments

Main armament

Main article: KwK 42 (75 mm)
75 mm KwK 42
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
79 -8°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.3 19.8 _.__ _.__ _.__
Realistic 14.3 16.8 _.__ _.__ _.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
9.60 _.__ _.__ _.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
PzGr 39/42 APCBC 191 188 173 156 140 126
Sprgr. 42 HE 11 11 11 11 11 11
Shell details
Ammunition Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
PzGr 39/42 935 6.8 1.2 25.0 28.9 +4° 48° 63° 71°
Sprgr. 42 700 5.7 0.1 0.5 725 +0° 79° 80° 81°
Ammo racks
Ammo racks of the Panther D.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Visual
discrepancy
79 77 (+2) 71 (+8) 62 (+17) 53 (+24) 44 (+33) 35 (+42) 31 (+46) 16 (+61) (+73) (+78) Yes

Turret and large sides empty: 31 (+48)

Machine guns

Main article: MG 34 (7.92 mm)
7.92 mm MG 34
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
2,700 (150) 900 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Excellent cannon with great stock AP for common targets (eg. Tiger H1Pz.IV H and M4A3E2) and HE for light vehicles. Great accuracy and velocity allows easy long-range sniping. Plenty of ammo capacity means flexible ammo setups.
  • Heavily armored frontal hull is immune to most guns at 5.7 like the 75mm Kwk 40, 88mm L/56 and 76mm M1.
  • Fast top speed and good hull traverse. Can get to positions in time.
  • Adequate gun depression of -8° adapts most terrains well.
  • Has RP and SL bonus due to it being premium

Cons:

  • Gun mantlet is only 100mm, a huge and well-known weakspot to shoot at. 76mm Sherman, Pz.IV G / H / J, Tiger H1 can easily penetrate it.
  • Side ammo racks are prone to detonation when hit.
  • Terrible reverse speed of only -4 km/h, can get the player killed.
  • No access to APCR meaning it struggles to deal with 6.0+ tanks frontally like Ho-Ri, Tiger II (H) and Ferdinand.
  • Very identical appearance to the German Panthers will get it team-killed a lot in sim
  • Weak side armor gets penetrated easily by Russian APHEBC (mixed battle). Cannot angle too much.
  • Lower glacis often catches fire or brakes transmission when penetrated, leaving the tank immobile and vulnerable.
  • High profile for a medium tank makes it harder to hide.
  • Roof armour of 16 mm is vulnerable to M2 Brownings which are widely seen on American planes.
  • Although heavily armored, it can still get frontally penetrated by common British tanks like the Sherman Firefly.

History

Captured equipment

In World War II on the Eastern Front, the Soviets captured many equipment from the German army that were either left behind or were repaired after being damaged in combat. The Soviets then used these captured equipment against their former users in the war. This practice is not exclusive to the Soviets, as the German military also used a variety of captured equipment such as Shermans and a variety of Soviet tanks.

The types of equipment the Soviet captured were guns, clothing, materiel, and armoured vehicles. Some of the tanks the Soviets captured were hundreds of Panzer IIIs and some StuG IIIs, Panzer IVs, Panthers, and even the Tiger I and II heavy tanks. The Soviets employed some of the captured tanks into their combat ranks, such as the Panzer IIIs as the T-III, and even the Panthers under the designation T-V (or T-5).[1]

Combat usage

The Soviets usage of the Panthers in their ranks is actually quite rare due to a few reasons, the Panthers were difficult to maintain and added with the lack of logistics from the Soviet industry, there would be a shortage in spare parts, ammunition, and fuel. Several commanders in the 4th Tank Army have low opinion of employing enemy tanks due to these reasons and suggest that if necessary, make use of the Panzer IVs (T-4) instead for the same role. Nevertheless, the 4th Tank Army ended up using the Panthers tank in their own ranks, the only recorded usage of Panthers in a Soviet tank unit.

The Panthers were given to most notably the 62nd Guards Heavy Tank Regiment and the 51st Independent Motorcycle Regiment. The Panthers in these units were only given if in intact conditions and were to be used until they broke down, to which it would be abandoned and the unit refitted with better, more reliable tanks. The units using the Panthers were very aware of the Panther's defects, especially the weak final drive that is the most common mechanical issue on the tank. Despite that, one incident reported that a Panther unit was able to travel 600 km through unfavorable terrain and battle before breaking down with an engine fire (The Panther's final drive's life expectancy was 150 km). The units did not suffer fuel deficiency due to their usage of other gasoline-run Lend-Lease vehicles, giving them more gasoline than a typical Soviet tank unit. The unit also solve their spare parts issue by simply scavenging a second, worn-down Panther for parts to fix a more intact one.[1] There was an attempt to ease the ammo issue by adapting the turret to hold the 85 mm D-5 gun on the Soviet's T-34-85, but this did not go through, possibly due to the inevitable end of the war.[2]

In the battlefield, the Panthers were repainted with very prominent paint jobs and Soviet emblems to avoid being targeted by friendly units with a more common Soviet tanks such as the T-34s. The Panthers were used by the Soviets all the way up to early 1945. After which the remaining Panthers are either stowed away at collection points or sent to scrap yards. Romania received 13 Panther tanks from the Soviet Union in May 1946 and served until 1950.

Media

Live.Warthunder

Images

Historical photo of the Soviet-captured Panthers. Note that the very left one is the one seen in-game.

References

  1. 1.0 1.1 EnsignExpendable. "Soviet Panthers." For the Record. WordPress, 9 Oct. 2013. Web. 22 Jan. 2017. Website
  2. Tank Archives. "Re-arming German Tanks." Archive Awareness. Blogger.com, 20 May 2013. Web. 22 Jan. 2017. Website

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · Т-80U-Е1 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37