Difference between revisions of "Sea Hurricane Mk IB"
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== Description == | == Description == | ||
− | <!-- | + | <!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--> |
− | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left | + | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] |
{{break}} | {{break}} | ||
− | The '''{{Specs|name}}''' is a | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} British naval fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.49 "Weapons of Victory"]]. |
As the name implies, this is a carrier based version of the hurricane. The Mark 1/L is the closest counterpart, however several key differences are present. First off, this version can operate from carriers. This grants a massive improvement in versatility, as you can launch from both airfields and carriers. In addition, this variant features reinforced landing gear in-order to survive hard carrier landings. However, the extra weight of the landing gear is also the Sea Hurricane's biggest flaw. In arcade, this makes no difference to performance, but realistic and simulator are a different story. Climb rate, turning ability, and minimum take-off speed are all noticeably worse. That doesn't mean this is a bad aircraft though. It just takes a pilot with the knowledge of these facts and how to counter them to succeed with the plane. Boom and zoom tactics can be used to greater effect than the [[Hurricane Mk I/L]] thanks to improved dive acceleration from the extra mass. The only problem is getting up there. Still, this is a very good aircraft when used properly. | As the name implies, this is a carrier based version of the hurricane. The Mark 1/L is the closest counterpart, however several key differences are present. First off, this version can operate from carriers. This grants a massive improvement in versatility, as you can launch from both airfields and carriers. In addition, this variant features reinforced landing gear in-order to survive hard carrier landings. However, the extra weight of the landing gear is also the Sea Hurricane's biggest flaw. In arcade, this makes no difference to performance, but realistic and simulator are a different story. Climb rate, turning ability, and minimum take-off speed are all noticeably worse. That doesn't mean this is a bad aircraft though. It just takes a pilot with the knowledge of these facts and how to counter them to succeed with the plane. Boom and zoom tactics can be used to greater effect than the [[Hurricane Mk I/L]] thanks to improved dive acceleration from the extra mass. The only problem is getting up there. Still, this is a very good aircraft when used properly. | ||
+ | |||
== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
− | + | ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' | |
+ | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
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=== Survivability and armour === | === Survivability and armour === | ||
− | <!-- | + | <!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--> |
* 38 mm Bulletproof glass in cockpit front. | * 38 mm Bulletproof glass in cockpit front. | ||
* 12.7 mm Steel plate behind the pilot. | * 12.7 mm Steel plate behind the pilot. | ||
* 6.35 mm Steel plate between fuselage fuel tank and cooling system. | * 6.35 mm Steel plate between fuselage fuel tank and cooling system. | ||
− | |||
− | |||
− | |||
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
− | <!-- | + | <!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--> |
{{main|Browning .303 (7.7 mm)}} | {{main|Browning .303 (7.7 mm)}} | ||
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* 8 x 7.7 mm Browning .303 machine gun, wing-mounted (350 rpg = 2800 total) | * 8 x 7.7 mm Browning .303 machine gun, wing-mounted (350 rpg = 2800 total) | ||
− | + | == Usage in battles == | |
− | + | ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | |
− | |||
− | |||
− | |||
− | |||
− | == Usage in | ||
− | |||
===Manual Engine Control=== | ===Manual Engine Control=== | ||
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! Type | ! Type | ||
|- | |- | ||
− | | Not Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" | Combined || rowspan="2" | Not | + | | Not Controllable || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Controllable || rowspan="2" | Combined || rowspan="2" | Not controllable || rowspan="2" | Not controllable |
|- | |- | ||
|} | |} | ||
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=== Pros and cons === | === Pros and cons === | ||
− | <!-- | + | <!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> |
'''Pros:''' | '''Pros:''' | ||
− | + | * A lot of firepower for its rank | |
− | * A lot of firepower for its rank | + | * Flight similarity to the land-based Hurricane means easy to transfer skills |
− | * Flight similarity to the land-based Hurricane means easy to transfer skills | ||
'''Cons:''' | '''Cons:''' | ||
− | |||
* Slower climb due to extra weight | * Slower climb due to extra weight | ||
− | * Quite slow in overall speed | + | * Quite slow in overall speed |
− | * Engine overheats extremely fast while using WEP | + | * Engine overheats extremely fast while using WEP |
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too | + | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' |
== Media == | == Media == | ||
− | '' | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' |
− | |||
− | |||
− | |||
+ | == See also == | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | |||
− | == | + | == External links == |
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''page on aircraft | + | * ''encyclopedia page on the aircraft;'' |
* ''other literature.'' | * ''other literature.'' | ||
{{Britain fighters}} | {{Britain fighters}} |
Revision as of 07:17, 31 July 2019
Contents
This page is about the British naval fighter Sea Hurricane Mk IB. For other uses, see Hurricane (Family). |
Description
The Sea Hurricane Mk IB is a rank II British naval fighter
with a battle rating of 2.0 (AB/RB/SB). This aircraft was introduced in Update 1.49 "Weapons of Victory".
As the name implies, this is a carrier based version of the hurricane. The Mark 1/L is the closest counterpart, however several key differences are present. First off, this version can operate from carriers. This grants a massive improvement in versatility, as you can launch from both airfields and carriers. In addition, this variant features reinforced landing gear in-order to survive hard carrier landings. However, the extra weight of the landing gear is also the Sea Hurricane's biggest flaw. In arcade, this makes no difference to performance, but realistic and simulator are a different story. Climb rate, turning ability, and minimum take-off speed are all noticeably worse. That doesn't mean this is a bad aircraft though. It just takes a pilot with the knowledge of these facts and how to counter them to succeed with the plane. Boom and zoom tactics can be used to greater effect than the Hurricane Mk I/L thanks to improved dive acceleration from the extra mass. The only problem is getting up there. Still, this is a very good aircraft when used properly.
General info
Flight Performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 3,962 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
489 | 476 | 10700 | 17.3 | 17.7 | 4.4 | 4.4 | 350 |
Upgraded | |||||||
Max Speed (km/h at 3,962 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
551 | 519 | 10700 | 15.5 | 16.0 | 18.3 | 8.6 | 350 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
660 | 320 | 520 | ~11 | ~11 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 340 | < 380 | < 380 | > 240 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
4,953 m | 1020 hp | N/A |
Survivability and armour
- 38 mm Bulletproof glass in cockpit front.
- 12.7 mm Steel plate behind the pilot.
- 6.35 mm Steel plate between fuselage fuel tank and cooling system.
Armaments
Offensive armament
The Sea Hurricane Mk IB is armed with:
- 8 x 7.7 mm Browning .303 machine gun, wing-mounted (350 rpg = 2800 total)
Usage in battles
Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not Controllable | Controllable | Not controllable | Controllable | Combined | Not controllable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage Repair | Radiator | |||
II | Compressor | Airframe | |||
III | Wings Repair | Engine | |||
IV | Engine Injection | Cover |
Pros and cons
Pros:
- A lot of firepower for its rank
- Flight similarity to the land-based Hurricane means easy to transfer skills
Cons:
- Slower climb due to extra weight
- Quite slow in overall speed
- Engine overheats extremely fast while using WEP
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.