Difference between revisions of "Update 1.77 "Advancing Storm""
Inceptor57 (talk | contribs) (Created page with "{{DISPLAYTITLE:Update 1.77 "Advancing Storm"}} x400px|border|right [https://warthunder.com/en/news/5381-news-meet-update-1-77-advancing-stor...") |
Colok76286 (talk | contribs) |
||
(11 intermediate revisions by 7 users not shown) | |||
Line 9: | Line 9: | ||
==Ground forces== | ==Ground forces== | ||
===USA=== | ===USA=== | ||
− | * [[Magach 3 (USA)|Magach 3]] | + | |
+ | * [[Magach 3 (USA)|Magach 3]] (Gift) | ||
* [[M1 Abrams|M1 Abrams]] | * [[M1 Abrams|M1 Abrams]] | ||
===Germany=== | ===Germany=== | ||
+ | |||
* [[Leopard 2K]] | * [[Leopard 2K]] | ||
===USSR=== | ===USSR=== | ||
+ | |||
* [[T-64B|T-64B (1984)]] | * [[T-64B|T-64B (1984)]] | ||
===Britain=== | ===Britain=== | ||
+ | |||
* [[Challenger Mk.2|Challenger 1 Mk.2]] | * [[Challenger Mk.2|Challenger 1 Mk.2]] | ||
===France=== | ===France=== | ||
− | * [[AMX-30]] | + | |
+ | * [[AMX-30]] (Gift) | ||
* [[AMX-30B2 BRENUS]] | * [[AMX-30B2 BRENUS]] | ||
==Air forces== | ==Air forces== | ||
===USA=== | ===USA=== | ||
+ | |||
* [[F-84G-21-RE|F-84G-21-RE]] | * [[F-84G-21-RE|F-84G-21-RE]] | ||
===Germany=== | ===Germany=== | ||
+ | |||
* [[He 177 A-5|He 177 A-5]] | * [[He 177 A-5|He 177 A-5]] | ||
===USSR=== | ===USSR=== | ||
+ | |||
* [[La-200]] | * [[La-200]] | ||
===Britain=== | ===Britain=== | ||
− | * [[MB.5]] | + | |
+ | * [[MB.5]] (Gift) | ||
* [[Spitfire Mk Vb]] | * [[Spitfire Mk Vb]] | ||
* [[Spitfire Mk Vb/trop]] (reworked model) | * [[Spitfire Mk Vb/trop]] (reworked model) | ||
Line 43: | Line 52: | ||
===Japan=== | ===Japan=== | ||
+ | |||
* [[Ki-108]] | * [[Ki-108]] | ||
===Italy=== | ===Italy=== | ||
+ | |||
* [[Spitfire Mk Vb/trop (Italy)|Spitfire Mk Vb/trop]] (premium) | * [[Spitfire Mk Vb/trop (Italy)|Spitfire Mk Vb/trop]] (premium) | ||
* [[Re.2000 serie 1]] | * [[Re.2000 serie 1]] | ||
===France=== | ===France=== | ||
+ | |||
* [[Martin 167-A3]] | * [[Martin 167-A3]] | ||
* [[Yak-3 (France)|Yak-3]] (premium) | * [[Yak-3 (France)|Yak-3]] (premium) | ||
Line 57: | Line 69: | ||
Will be available in the fleet testing in the future. | Will be available in the fleet testing in the future. | ||
===USA=== | ===USA=== | ||
+ | |||
* PT-6 - MTB | * PT-6 - MTB | ||
* PT-20 - MTB | * PT-20 - MTB | ||
Line 75: | Line 88: | ||
===Germany=== | ===Germany=== | ||
+ | |||
* LS - MTB | * LS - MTB | ||
* S-38 - MTB | * S-38 - MTB | ||
Line 98: | Line 112: | ||
==Graphic== | ==Graphic== | ||
Dagor Engine 5.0 — a new version of the game engine brings War Thunder improved graphics and effects. | Dagor Engine 5.0 — a new version of the game engine brings War Thunder improved graphics and effects. | ||
+ | |||
* New landscape creation technology for ground vehicle locations | * New landscape creation technology for ground vehicle locations | ||
* New algorithms of landscape texturing and detalization | * New algorithms of landscape texturing and detalization | ||
Line 107: | Line 122: | ||
Other graphical improvements: | Other graphical improvements: | ||
+ | |||
* Dynamic clouds and sun | * Dynamic clouds and sun | ||
* The effects of the bullets/shells hitting the water, ground and other objects has been updated. | * The effects of the bullets/shells hitting the water, ground and other objects has been updated. | ||
Line 114: | Line 130: | ||
==Sounds== | ==Sounds== | ||
[https://warthunder.com/en/news/5340-development-new-sounds-in-update-1-77-en Multiple changes related to sounds:] | [https://warthunder.com/en/news/5340-development-new-sounds-in-update-1-77-en Multiple changes related to sounds:] | ||
+ | |||
* A new (modular) principle for the formation of sound events for the shots of all guns (including machine guns, automatic cannons, MLRS and ATGMs) of ground vehicles has been added. | * A new (modular) principle for the formation of sound events for the shots of all guns (including machine guns, automatic cannons, MLRS and ATGMs) of ground vehicles has been added. | ||
* New sounds for all machine guns on ground vehicles has been added. | * New sounds for all machine guns on ground vehicles has been added. | ||
Line 130: | Line 147: | ||
==Location and mission updates== | ==Location and mission updates== | ||
+ | |||
* Balancing changes made to the location “Poland”: [https://static.warthunder.ru/upload/image/!2018/02%20February/poland_2_new.jpg new village] added to the Northeast with respawn zones in RB and SB battle modes; [https://static.warthunder.ru/upload/image/!2018/02%20February/poland_1_new.jpg stone ridge] added on the shore of the lake which covers respawn zone. | * Balancing changes made to the location “Poland”: [https://static.warthunder.ru/upload/image/!2018/02%20February/poland_2_new.jpg new village] added to the Northeast with respawn zones in RB and SB battle modes; [https://static.warthunder.ru/upload/image/!2018/02%20February/poland_1_new.jpg stone ridge] added on the shore of the lake which covers respawn zone. | ||
* Balancing changes made to the location “Eastern Europe”. | * Balancing changes made to the location “Eastern Europe”. | ||
Line 500: | Line 518: | ||
==CDK== | ==CDK== | ||
[http://cdk.warthunder.com/WarThunderCDK_2018_03_14__13_18.exe Download updated War Thunder CDK kit] (from 14.03.2018) | [http://cdk.warthunder.com/WarThunderCDK_2018_03_14__13_18.exe Download updated War Thunder CDK kit] (from 14.03.2018) | ||
+ | |||
* Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content. | * Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content. | ||
* The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture [https://live.warthunder.com/changes_update_1_77/?lang=en according to the list] or download the camouflage from LIVE once again. | * The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture [https://live.warthunder.com/changes_update_1_77/?lang=en according to the list] or download the camouflage from LIVE once again. | ||
==Economy and research== | ==Economy and research== | ||
+ | |||
* Additional winter camouflages for US, British and German ground vehicles have been added. | * Additional winter camouflages for US, British and German ground vehicles have been added. | ||
* Decals for French vehicles can now be unlocked by the completion of tasks has been added. | * Decals for French vehicles can now be unlocked by the completion of tasks has been added. | ||
Line 513: | Line 533: | ||
==Game mechanics== | ==Game mechanics== | ||
+ | |||
* Squadron squads - the opportunity to open a list and send an application to squads whose leaders are members of your squadron. | * Squadron squads - the opportunity to open a list and send an application to squads whose leaders are members of your squadron. | ||
* A bug with work of the modification “air strike” in RB, where the reduction in the cost for respawn on the aircraft was dropped when losing the ground vehicle with this modification has been fixed ([https://forum.warthunder.ru/index.php?/topic/230982-175071-ne-korrektnaya-rabota-modulya-aviaudar-v-rb/ source]). This modification will allow an additional reduction for aircraft spawn cost for each scouted player killed by an ally in game modes with respawn points. | * A bug with work of the modification “air strike” in RB, where the reduction in the cost for respawn on the aircraft was dropped when losing the ground vehicle with this modification has been fixed ([https://forum.warthunder.ru/index.php?/topic/230982-175071-ne-korrektnaya-rabota-modulya-aviaudar-v-rb/ source]). This modification will allow an additional reduction for aircraft spawn cost for each scouted player killed by an ally in game modes with respawn points. | ||
Line 521: | Line 542: | ||
==Aircraft missions== | ==Aircraft missions== | ||
+ | |||
* In all [Operation] missions, except for missions for beginners, respawn points for attackers in the air have been moved closer to the purposes of the mission. | * In all [Operation] missions, except for missions for beginners, respawn points for attackers in the air have been moved closer to the purposes of the mission. | ||
* In all [Operation] missions bombing zone durability now depends on the number of respawns available for players (for normalisation of LOBBY mode and for events where more than one respawn is switched on). | * In all [Operation] missions bombing zone durability now depends on the number of respawns available for players (for normalisation of LOBBY mode and for events where more than one respawn is switched on). | ||
==Changes specific to the PlayStation®4 platform.== | ==Changes specific to the PlayStation®4 platform.== | ||
+ | |||
* New: backup/restore Control Presets to Save Data. | * New: backup/restore Control Presets to Save Data. | ||
* PS Camera/Head Tracking: bug fix that prevented "looking at six" with head rotation. | * PS Camera/Head Tracking: bug fix that prevented "looking at six" with head rotation. | ||
Line 534: | Line 557: | ||
==Other== | ==Other== | ||
+ | |||
* The trajectory of the camera moving around the vehicle in hangar has been changed. | * The trajectory of the camera moving around the vehicle in hangar has been changed. | ||
* Launching the game with DirectX 9 is no longer possible. We ceased support for DirectX 9 some years ago. The current minimum system requirements are published on the “[https://warthunder.com/en/game/about/#requirements System Requirements]” page. | * Launching the game with DirectX 9 is no longer possible. We ceased support for DirectX 9 some years ago. The current minimum system requirements are published on the “[https://warthunder.com/en/game/about/#requirements System Requirements]” page. | ||
Line 545: | Line 569: | ||
=Smaller updates that came afterwards= | =Smaller updates that came afterwards= | ||
==[https://warthunder.com/en/game/changelog/current/799 16.03.2018]== | ==[https://warthunder.com/en/game/changelog/current/799 16.03.2018]== | ||
+ | |||
* A bug causing allied aircraft markers in combined RB to not be displayed has been fixed. | * A bug causing allied aircraft markers in combined RB to not be displayed has been fixed. | ||
* A bug causing the icon for air strikes in ground vehicles AB to appear as the colour black has been fixed ([https://forum.warthunder.ru/index.php?/topic/236498-17712-ne-aktivatsiya-ikonki-aviatsii-v-ab/ source]). | * A bug causing the icon for air strikes in ground vehicles AB to appear as the colour black has been fixed ([https://forum.warthunder.ru/index.php?/topic/236498-17712-ne-aktivatsiya-ikonki-aviatsii-v-ab/ source]). | ||
Line 551: | Line 576: | ||
==[https://warthunder.com/en/game/changelog/current/800 19.03.2018]== | ==[https://warthunder.com/en/game/changelog/current/800 19.03.2018]== | ||
+ | |||
* A bug which would result in no fragmentation damage from bombs has been fixed; | * A bug which would result in no fragmentation damage from bombs has been fixed; | ||
* A bug where different times of the day would be experienced by different players in the same session has been fixed; | * A bug where different times of the day would be experienced by different players in the same session has been fixed; | ||
Line 559: | Line 585: | ||
==[https://warthunder.com/en/game/changelog/current/801 20.03.2018]== | ==[https://warthunder.com/en/game/changelog/current/801 20.03.2018]== | ||
+ | |||
* In lobby mode for aircraft in SB (all mission types), bombers will now use a deferred reward system (a player will receive only a part of the reward for active actions in a battle, the remainder will be allocated on successful landing or when the mission ends with the player in the air). Previously, this system of reward was only used for missions in “Enduring Confrontation”. | * In lobby mode for aircraft in SB (all mission types), bombers will now use a deferred reward system (a player will receive only a part of the reward for active actions in a battle, the remainder will be allocated on successful landing or when the mission ends with the player in the air). Previously, this system of reward was only used for missions in “Enduring Confrontation”. | ||
* Changes to flight models: | * Changes to flight models: | ||
Line 568: | Line 595: | ||
==[https://warthunder.com/en/game/changelog/current/802 22.03.2018]== | ==[https://warthunder.com/en/game/changelog/current/802 22.03.2018]== | ||
+ | |||
* A bug where an explosion from artillery shells near a ground vehicle created high-frequency noise has been fixed. | * A bug where an explosion from artillery shells near a ground vehicle created high-frequency noise has been fixed. | ||
* The sound of dropped empty casings in vehicles with recoilless rifles has been fixed ([https://forum.warthunder.ru/index.php?/topic/236706-17717-zvuk-padeniya-gilzy-u-m50-ontos/ source]). | * The sound of dropped empty casings in vehicles with recoilless rifles has been fixed ([https://forum.warthunder.ru/index.php?/topic/236706-17717-zvuk-padeniya-gilzy-u-m50-ontos/ source]). | ||
Line 577: | Line 605: | ||
Balance changes: | Balance changes: | ||
+ | |||
* Т-64А — The following shells have been added to the researchable ammunition loadout: | * Т-64А — The following shells have been added to the researchable ammunition loadout: | ||
** 3OF26 HE shell; | ** 3OF26 HE shell; | ||
Line 587: | Line 616: | ||
Ground Vehicle model, damage model, characteristics and weaponry changes: | Ground Vehicle model, damage model, characteristics and weaponry changes: | ||
+ | |||
* A13 (all), Crusader Mk.III, AEC MK.II AA, Ferdinand, Coelian, Ostwind, Crusader AA Mk.II, M22, BM-8-24, Т-28, Т-28E, Chieftain Mk.5 — The order in which ammunition is used has been clarified. | * A13 (all), Crusader Mk.III, AEC MK.II AA, Ferdinand, Coelian, Ostwind, Crusader AA Mk.II, M22, BM-8-24, Т-28, Т-28E, Chieftain Mk.5 — The order in which ammunition is used has been clarified. | ||
* Chieftain Mk.10 — The number of shells in the first-order ammo rack has been changed from 3 to 18.. | * Chieftain Mk.10 — The number of shells in the first-order ammo rack has been changed from 3 to 18.. | ||
Line 611: | Line 641: | ||
Flight Model changes: | Flight Model changes: | ||
+ | |||
* P-47D-28: | * P-47D-28: | ||
** The engine has received maximum boost up to 70” (wep). | ** The engine has received maximum boost up to 70” (wep). | ||
Line 630: | Line 661: | ||
==[https://warthunder.com/en/game/changelog/current/803 25.03.2018]== | ==[https://warthunder.com/en/game/changelog/current/803 25.03.2018]== | ||
+ | |||
* A bug where ripples appeared on objects viewed through telescopic sights on planes with a telescopic sight when TAA smoothing was turned on has been fixed. | * A bug where ripples appeared on objects viewed through telescopic sights on planes with a telescopic sight when TAA smoothing was turned on has been fixed. | ||
* Client stability has been improved. | * Client stability has been improved. | ||
==[https://warthunder.com/en/game/changelog/current/804 27.03.2018]== | ==[https://warthunder.com/en/game/changelog/current/804 27.03.2018]== | ||
+ | |||
* Progress for Battle Tasks is now shown in the debriefing window. | * Progress for Battle Tasks is now shown in the debriefing window. | ||
* Progress for Special Battle Tasks can now be tracked on the “Battle Tasks” button. | * Progress for Special Battle Tasks can now be tracked on the “Battle Tasks” button. | ||
Line 641: | Line 674: | ||
==[https://warthunder.com/en/game/changelog/current/805 28.03.2018]== | ==[https://warthunder.com/en/game/changelog/current/805 28.03.2018]== | ||
Enduring Confrontation mode updates: | Enduring Confrontation mode updates: | ||
+ | |||
* The frontline’s mechanics has been reworked, and ‘encircling’ has been added; | * The frontline’s mechanics has been reworked, and ‘encircling’ has been added; | ||
* A new PvP template has been added: "Air supremacy"; | * A new PvP template has been added: "Air supremacy"; | ||
Line 651: | Line 685: | ||
For more information regarding these changes, please refer to the relevant [https://warthunder.com/en/news/5415-development-enduring-confrontation-mode-update-en Development Blog] article. | For more information regarding these changes, please refer to the relevant [https://warthunder.com/en/news/5415-development-enduring-confrontation-mode-update-en Development Blog] article. | ||
+ | |||
* Client stability has been improved. | * Client stability has been improved. | ||
==[https://warthunder.com/en/game/changelog/current/806 31.03.2018]== | ==[https://warthunder.com/en/game/changelog/current/806 31.03.2018]== | ||
Aircraft missions | Aircraft missions | ||
+ | |||
* In “Ground Strike (light vehicles)” Arcade Battle missions, the altitude of bomber spawn locations has been changed. Now bombers will respawn 700 meters above the fighters (previously the excess was 2 km). Ordinary “Ground Strike” missions have been not changed. | * In “Ground Strike (light vehicles)” Arcade Battle missions, the altitude of bomber spawn locations has been changed. Now bombers will respawn 700 meters above the fighters (previously the excess was 2 km). Ordinary “Ground Strike” missions have been not changed. | ||
* In the mission “[Operation] Malta” some changes were made to increase the mission time to average values - new units have been added for both teams and the existing units were regrouped. | * In the mission “[Operation] Malta” some changes were made to increase the mission time to average values - new units have been added for both teams and the existing units were regrouped. | ||
Line 660: | Line 696: | ||
Other | Other | ||
+ | |||
* A bug where the damaged barrels of the automatic cannons could be displayed incorrectly in X-ray has been fixed. | * A bug where the damaged barrels of the automatic cannons could be displayed incorrectly in X-ray has been fixed. | ||
* A bug where there was a jitter of decorations by rotating the turret has been fixed. | * A bug where there was a jitter of decorations by rotating the turret has been fixed. | ||
Line 666: | Line 703: | ||
==[https://warthunder.com/en/game/changelog/current/807 01.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/807 01.04.2018]== | ||
+ | |||
* The range of remote controlled torpedoes has been changed: | * The range of remote controlled torpedoes has been changed: | ||
** UGST: From 10 to 5,5 km. | ** UGST: From 10 to 5,5 km. | ||
Line 676: | Line 714: | ||
==[https://warthunder.com/en/game/changelog/current/808 03.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/808 03.04.2018]== | ||
+ | |||
* A bug where some icons were not loading on the MacOS version of the game has been fixed; | * A bug where some icons were not loading on the MacOS version of the game has been fixed; | ||
* Client stability has been improved. | * Client stability has been improved. | ||
==[https://warthunder.com/en/game/changelog/current/809 04.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/809 04.04.2018]== | ||
+ | |||
* SB (all modifications), Ar-2 - | * SB (all modifications), Ar-2 - | ||
** The model has been completely updated taking into account the latest requirements for FM and all its features. | ** The model has been completely updated taking into account the latest requirements for FM and all its features. | ||
Line 703: | Line 743: | ||
==[https://warthunder.com/en/game/changelog/current/810 05.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/810 05.04.2018]== | ||
+ | |||
* A bug relating to unresearched vehicle modifications, where the parameters indicating the improvements that respective modifications would bring would show negative values, as opposed to positive values, has been fixed. | * A bug relating to unresearched vehicle modifications, where the parameters indicating the improvements that respective modifications would bring would show negative values, as opposed to positive values, has been fixed. | ||
* A bug which would lead to the incorrect display of messages regarding gun unavailability has been fixed. | * A bug which would lead to the incorrect display of messages regarding gun unavailability has been fixed. | ||
Line 708: | Line 749: | ||
==[https://warthunder.com/en/game/changelog/current/811 06.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/811 06.04.2018]== | ||
+ | |||
*Client stability has been improved. | *Client stability has been improved. | ||
==[https://warthunder.com/en/game/changelog/current/812 09.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/812 09.04.2018]== | ||
+ | |||
* A bug which could cause reload times to be different from the values indicated in the vehicle card has been fixed. | * A bug which could cause reload times to be different from the values indicated in the vehicle card has been fixed. | ||
Sound: | Sound: | ||
+ | |||
* A sound engine bug which affected the client’s stability has been fixed. | * A sound engine bug which affected the client’s stability has been fixed. | ||
* Global reverberation, which was previously deactivated, has now been reactivated. | * Global reverberation, which was previously deactivated, has now been reactivated. | ||
Line 720: | Line 764: | ||
==[https://warthunder.com/en/game/changelog/current/813 10.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/813 10.04.2018]== | ||
+ | |||
* A bug where in some rare cases. the “Show content in the battle” setting (responsible toggling the display of historical/non historical content or camouflages etc) not being shown in the options menu has been fixed. | * A bug where in some rare cases. the “Show content in the battle” setting (responsible toggling the display of historical/non historical content or camouflages etc) not being shown in the options menu has been fixed. | ||
* Damage from exploding aircraft fuel tanks has been switched off in AB for ground vehicles. | * Damage from exploding aircraft fuel tanks has been switched off in AB for ground vehicles. | ||
Line 726: | Line 771: | ||
'''Sound:''' | '''Sound:''' | ||
+ | |||
* The general sound effect has been changed in reducing the sharpness of some sounds. | * The general sound effect has been changed in reducing the sharpness of some sounds. | ||
* Engine volume of allied aircraft and enemy aircraft has been reduced. | * Engine volume of allied aircraft and enemy aircraft has been reduced. | ||
Line 733: | Line 779: | ||
'''Enduring Confrontation:''' | '''Enduring Confrontation:''' | ||
+ | |||
* A new type of air zone capture mechanic in the mission “Air supremacy” has been introduced: now, if both teams are in the zone, the capture progress will not reset. Instead, the capture progress will be continued for whichever team has more vehicles in the zone, and when an equal amount of vehicles for each team is in the capture zone, capture progress will not move either way. | * A new type of air zone capture mechanic in the mission “Air supremacy” has been introduced: now, if both teams are in the zone, the capture progress will not reset. Instead, the capture progress will be continued for whichever team has more vehicles in the zone, and when an equal amount of vehicles for each team is in the capture zone, capture progress will not move either way. | ||
* The mechanism which generates new tasks will now refrain from allowing the same type of task starting several times in a row. | * The mechanism which generates new tasks will now refrain from allowing the same type of task starting several times in a row. | ||
Line 817: | Line 864: | ||
==[https://warthunder.com/en/game/changelog/current/814 11.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/814 11.04.2018]== | ||
Enduring confrontation | Enduring confrontation | ||
+ | |||
* A bug where AI attackers did not appear in the mission has been fixed. | * A bug where AI attackers did not appear in the mission has been fixed. | ||
* A bug where battles involving ground units in the “Zhengzhou” location could end immediately after they begin has been fixed. | * A bug where battles involving ground units in the “Zhengzhou” location could end immediately after they begin has been fixed. | ||
Line 827: | Line 875: | ||
Changes to Flight Models: | Changes to Flight Models: | ||
+ | |||
* MB-5 - Parameters of the automatic cooling system have been changed. Operating time on 100% WEP has been increased due to lower temperatures and wider opening of the radiator flaps. | * MB-5 - Parameters of the automatic cooling system have been changed. Operating time on 100% WEP has been increased due to lower temperatures and wider opening of the radiator flaps. | ||
* Plagis' Spitfire LF. Mk IXc - Insufficient power with the "150 octane fuel" modification has been fixed. | * Plagis' Spitfire LF. Mk IXc - Insufficient power with the "150 octane fuel" modification has been fixed. | ||
Line 833: | Line 882: | ||
* SB 2M-103 MB3 and SB 2M-103U (available for purchase early)- Flight model has been updated. | * SB 2M-103 MB3 and SB 2M-103U (available for purchase early)- Flight model has been updated. | ||
* P-400 - A bug with insufficient engine power has been fixed. | * P-400 - A bug with insufficient engine power has been fixed. | ||
+ | |||
Ground Vehicle model, damage model, characteristic and weaponry changes:: | Ground Vehicle model, damage model, characteristic and weaponry changes:: | ||
+ | |||
* Lorraine40t/AMX-50 - The fire rate for first-order ammo racks has been changed from 9 to 15 shots per minute. Source: The Direction des Etudes et Fabrications d'Armement, Char de 40T. The reload time for first-order ammo racks has been changed from 12 to 18 seconds. | * Lorraine40t/AMX-50 - The fire rate for first-order ammo racks has been changed from 9 to 15 shots per minute. Source: The Direction des Etudes et Fabrications d'Armement, Char de 40T. The reload time for first-order ammo racks has been changed from 12 to 18 seconds. | ||
* AMX-50 Surbaisse - The fire rate for first-order ammo racks has been changed from 8 to 10 shots per minute. Source: Tourelle Oscillante Basse de 120 - TOB-120, Description - spécification technique, Compagnie des Ateliers et Forges de la Loire. The reload time for first-order ammo racks has been changed from 15 to 20 seconds. | * AMX-50 Surbaisse - The fire rate for first-order ammo racks has been changed from 8 to 10 shots per minute. Source: Tourelle Oscillante Basse de 120 - TOB-120, Description - spécification technique, Compagnie des Ateliers et Forges de la Loire. The reload time for first-order ammo racks has been changed from 15 to 20 seconds. | ||
Line 839: | Line 890: | ||
==[https://warthunder.com/en/game/changelog/current/816 13.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/816 13.04.2018]== | ||
+ | |||
* A bug where a player could leave the designated map area on Berlin has been fixed; | * A bug where a player could leave the designated map area on Berlin has been fixed; | ||
* A bug where the M1 Abrams was unavailable for "Assault" missions has been fixed; | * A bug where the M1 Abrams was unavailable for "Assault" missions has been fixed; | ||
Line 845: | Line 897: | ||
==[https://warthunder.com/en/game/changelog/current/817 19.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/817 19.04.2018]== | ||
+ | |||
* Bug which would cause markers to partially or completely disappear in RB/SB replays has been fixed. | * Bug which would cause markers to partially or completely disappear in RB/SB replays has been fixed. | ||
* Client Stability has been improved. | * Client Stability has been improved. | ||
==[https://warthunder.com/en/game/changelog/current/818 21.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/818 21.04.2018]== | ||
+ | |||
* Client Stability has been improved. | * Client Stability has been improved. | ||
==[https://warthunder.com/en/game/changelog/current/819 25.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/819 25.04.2018]== | ||
+ | |||
* Players can now exchange hat decoration coupons from the “Hat” trophies for Warbonds. | * Players can now exchange hat decoration coupons from the “Hat” trophies for Warbonds. | ||
* Several Hat decoration coupons can also be exchanged for rarer ones in the workshop. | * Several Hat decoration coupons can also be exchanged for rarer ones in the workshop. | ||
Line 857: | Line 912: | ||
==[https://warthunder.com/en/game/changelog/current/820 26.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/820 26.04.2018]== | ||
+ | |||
* The cost of shells for rank VI ground vehicles has been revised; | * The cost of shells for rank VI ground vehicles has been revised; | ||
* Vehicle repair costs and award multipliers have been revised. More information can be found in this [https://forum.warthunder.com/index.php?/topic/409452-economy-changes-april-2018/ spreadsheet]; | * Vehicle repair costs and award multipliers have been revised. More information can be found in this [https://forum.warthunder.com/index.php?/topic/409452-economy-changes-april-2018/ spreadsheet]; | ||
Line 864: | Line 920: | ||
==[https://warthunder.com/en/game/changelog/current/821 28.04.2018]== | ==[https://warthunder.com/en/game/changelog/current/821 28.04.2018]== | ||
Sound | Sound | ||
+ | |||
* A number of problems related to the interruption of certain sounds during battles involving a large number of players have been fixed. | * A number of problems related to the interruption of certain sounds during battles involving a large number of players have been fixed. | ||
* The volume of explosions from aircraft striking the ground, and bombs, has been increased. | * The volume of explosions from aircraft striking the ground, and bombs, has been increased. | ||
Line 873: | Line 930: | ||
==[https://warthunder.com/en/game/changelog/current/822 08.05.2018]== | ==[https://warthunder.com/en/game/changelog/current/822 08.05.2018]== | ||
Lorraine 155 - The following parameters have been specified and corrected: | Lorraine 155 - The following parameters have been specified and corrected: | ||
+ | |||
* Maximum speed has been changed from 60 to 55 km/h | * Maximum speed has been changed from 60 to 55 km/h | ||
* Engine power has been changed from 685 hp (3000 rpm) to 450 hp (2500 rpm). | * Engine power has been changed from 685 hp (3000 rpm) to 450 hp (2500 rpm). | ||
Line 890: | Line 948: | ||
==[https://warthunder.com/en/game/changelog/current/823 10.05.2018]== | ==[https://warthunder.com/en/game/changelog/current/823 10.05.2018]== | ||
+ | |||
* A bug which caused the sight in ground vehicles equipped with stabilizers to twitch has been fixed. | * A bug which caused the sight in ground vehicles equipped with stabilizers to twitch has been fixed. | ||
* A bug where it was not possible to switch to the squad’s allied vehicles in the mission “Battle of Santa Cruz” has been fixed. | * A bug where it was not possible to switch to the squad’s allied vehicles in the mission “Battle of Santa Cruz” has been fixed. | ||
Line 902: | Line 961: | ||
==[https://warthunder.com/en/game/changelog/current/826 29.05.2018]== | ==[https://warthunder.com/en/game/changelog/current/826 29.05.2018]== | ||
+ | |||
* A bug where user created sights did not work for vehicles that were either not researched or purchased has been fixed. | * A bug where user created sights did not work for vehicles that were either not researched or purchased has been fixed. | ||
* A bug where camouflages for AI vehicles were not being displayed in user created mission replays has been fixed. | * A bug where camouflages for AI vehicles were not being displayed in user created mission replays has been fixed. | ||
Line 912: | Line 972: | ||
CDK and user-created camos | CDK and user-created camos | ||
+ | |||
* When creating camo for ground vehicles, texture samples for hull, turret and gun will be created that are also stored in the .blk file. | * When creating camo for ground vehicles, texture samples for hull, turret and gun will be created that are also stored in the .blk file. | ||
==[https://warthunder.com/en/game/changelog/current/827 30.05.2018]== | ==[https://warthunder.com/en/game/changelog/current/827 30.05.2018]== | ||
+ | |||
* A bug where being in water whilst in a ground vehicle, it wasn’t possible to switch to the sniper view has been fixed. | * A bug where being in water whilst in a ground vehicle, it wasn’t possible to switch to the sniper view has been fixed. | ||
* A bug where zoomed view was saved when changing to another view (for example: switching between sniper view and 3rd person view by using zoom) has been fixed. | * A bug where zoomed view was saved when changing to another view (for example: switching between sniper view and 3rd person view by using zoom) has been fixed. | ||
==[https://warthunder.com/en/game/changelog/current/828 31.05.2018]== | ==[https://warthunder.com/en/game/changelog/current/828 31.05.2018]== | ||
+ | |||
* A bug where it wasn’t possible to remove decals from a vehicle has been fixed. | * A bug where it wasn’t possible to remove decals from a vehicle has been fixed. | ||
==[https://warthunder.com/en/game/changelog/current/829 04.06.2018]== | ==[https://warthunder.com/en/game/changelog/current/829 04.06.2018]== | ||
+ | |||
* A bug where the “Zoom” camera position would activate on re-spawned vehicles after being used on a previous (now destroyed) vehicle, has been fixed. | * A bug where the “Zoom” camera position would activate on re-spawned vehicles after being used on a previous (now destroyed) vehicle, has been fixed. | ||
* A bug which would cause the camera alignment and zoom settings to reset by activating the tactical map has been fixed. | * A bug which would cause the camera alignment and zoom settings to reset by activating the tactical map has been fixed. | ||
* A bug where activation of the “Zoom” camera view would make it impossible to switch to the ‘sight’ view from the cockpit has been fixed. | * A bug where activation of the “Zoom” camera view would make it impossible to switch to the ‘sight’ view from the cockpit has been fixed. | ||
+ | |||
+ | {{Updates}} | ||
[[Category:Updates]] | [[Category:Updates]] |
Latest revision as of 09:12, 27 December 2023
Update 1.77 "Advancing Storm"(changelog) was introduced on 14 March 2018.
Contents
- 1 New vehicles
- 2 Game changes
- 2.1 Graphic
- 2.2 Sounds
- 2.3 Location and mission updates
- 2.4 Aircraft model, damage model, characteristic and weaponry changes
- 2.5 Ground Vehicle model, damage model, characteristic and weaponry changes
- 2.6 Flight Model changes
- 2.7 CDK
- 2.8 Economy and research
- 2.9 Game mechanics
- 2.10 Aircraft missions
- 2.11 Changes specific to the PlayStation®4 platform.
- 2.12 Other
- 2.13 .com and .ru reported bug fixes
- 2.14 Known Issue
- 3 Smaller updates that came afterwards
- 3.1 16.03.2018
- 3.2 19.03.2018
- 3.3 20.03.2018
- 3.4 22.03.2018
- 3.5 25.03.2018
- 3.6 27.03.2018
- 3.7 28.03.2018
- 3.8 31.03.2018
- 3.9 01.04.2018
- 3.10 03.04.2018
- 3.11 04.04.2018
- 3.12 05.04.2018
- 3.13 06.04.2018
- 3.14 09.04.2018
- 3.15 10.04.2018
- 3.16 11.04.2018
- 3.17 12.04.2018
- 3.18 13.04.2018
- 3.19 19.04.2018
- 3.20 21.04.2018
- 3.21 25.04.2018
- 3.22 26.04.2018
- 3.23 28.04.2018
- 3.24 08.05.2018
- 3.25 10.05.2018
- 3.26 15.05.2018
- 3.27 29.05.2018
- 3.28 30.05.2018
- 3.29 31.05.2018
- 3.30 04.06.2018
New vehicles
Ground forces
USA
Germany
USSR
Britain
France
- AMX-30 (Gift)
- AMX-30B2 BRENUS
Air forces
USA
Germany
USSR
Britain
- MB.5 (Gift)
- Spitfire Mk Vb
- Spitfire Mk Vb/trop (reworked model)
- Spitfire Mk Vc
- Spitfire Mk Vc/trop (reworked model)
Japan
Italy
- Spitfire Mk Vb/trop (premium)
- Re.2000 serie 1
France
- Martin 167-A3
- Yak-3 (premium)
- M.D.452 Mystere IIC pre-series
Will be available in the fleet testing in the future.
USA
- PT-6 - MTB
- PT-20 - MTB
- PT-71 - MTB
- PT-103 - MTB
- PTF-7 - MGB
- SC-497 - Sub-chaser
- LCS(L)(3) - Landing Craft Support
- PC-451 - Sub-chaser
- PT-314 - MTB
- PT-625 - MTB
- PT-565 - MTB
- PT-810 - MTB
- PT-59 - MGB
- Asheville - Fast Attack Craft
- Fletcher - Destroyer
- Cowell - Destroyer
Germany
- LS - MTB
- S-38 - MTB
- S-38b - MTB
- R-41 - Minesweeper
- R-130 - Minesweeper
- R-301 - Minesweeper
- SF 40 Leichte - Light Flak-ferry
- SF 40 Schwere - Heavy Flak-ferry
- AF D1 - Gunboat
- AF D3 - Gunboat
- MZ1 - Gunboat
- S-100 (1945) - MTB
- S-100 (1944) - MTB
- VS-10 - MTB-Hydrofoil
- Jaguar - MTB
- VS-8 - MGB-Hydrofoil
- Albatros - Fast Attack Craft
- Zerstörer 1936 (1941) - Destroyer
- Z-20 Karl Galster - Destroyer
Game changes
Graphic
Dagor Engine 5.0 — a new version of the game engine brings War Thunder improved graphics and effects.
- New landscape creation technology for ground vehicle locations
- New algorithms of landscape texturing and detalization
- Realistic mud and puddles
- New anti-aliasing technology (Variance Clipping TAA)
- Contact shadows and shadows on effects
- Realistic rain effects
- Layered fog and mist effects
Other graphical improvements:
- Dynamic clouds and sun
- The effects of the bullets/shells hitting the water, ground and other objects has been updated.
- The traces of HE shells impacting the ground with .50 calibre and higher has been improved.
- The algorithm for the postFX “Polynom” has been changed. The maximum brightness when using this post-effect has been limited to 2 times the original.
Sounds
Multiple changes related to sounds:
- A new (modular) principle for the formation of sound events for the shots of all guns (including machine guns, automatic cannons, MLRS and ATGMs) of ground vehicles has been added.
- New sounds for all machine guns on ground vehicles has been added.
- New sounds for all automatic cannons for ground vehicles has been added.
- The sounds of all guns on ground vehicles has been reworked.
- New sounds for MLRS on all ground vehicles have been added. Particularly on the BM-13 “Katyusha”.
- New sounds for ATGMs on ground vehicles have been added.
- Reverberation "tails" for the sound of firing on all guns (including machine guns, automatic cannons, MLRS and ATGMs) in order to hear the difference in calibre of the shooting gun have been added. This applies to both sides (enemy, friendlies and your own cannons).
- The dependence of the sound power of shots on all guns, MLRS and ATGMs on the density of the terrain surrounding the the vehicle. The closer and denser the buildings are, the longer will be the "tail" of the sound of the shot, and the more powerful sound the shot itself has.
- The effect of global reverberation for interior (cabin, turret) and exterior sounds (field, small buildings) for ground vehicles, aircraft and ships has been added.
- A clear difference in the sounds of all shots from the gunner's eye point (resonant turret box, mechanical parts, sleeves) and from third person view (rumbling, openness of sound) has been added for ground vehicles.
- The effect of occlusion (absorption of high frequencies and a drop in the volume of external sounds) of the gun turret/driver's cabin for ground vehicles from the eye point of the gunner/driver has been added. However, if the driver is in a closed cabin, and the gunner is in an open air position(or vice versa, in any combination) - this is accounted for by the effect.
- The dependencies of loudness of sounds of aircraft engines aircraft from distance to listener (player) have been reworked.
- Layers of ultra-low frequencies for explosions, cannon shots, crumbling structures and tank suspensions have been added.
- A new musical accompaniment for each nation in the hangar in game has been added. Also new music has been added for defeat and victory cutscenes.
Location and mission updates
- Balancing changes made to the location “Poland”: new village added to the Northeast with respawn zones in RB and SB battle modes; stone ridge added on the shore of the lake which covers respawn zone.
- Balancing changes made to the location “Eastern Europe”.
- New missions added which include larger territories - "European Province" and "Neighborhood Volokolamsk" with the locations “Eastern Europe” and “Volokolamsk”.
- Urban and rural part of the location “Maginot Line” has had significant detail added.
- New test flights for jet aircraft for the USA, Germany and Japan have been added.
Aircraft model, damage model, characteristic and weaponry changes
View full list
- The collision model with falling bombs versus aircraft has been included (without initial explosion). In Arcade Battles mode, the collision can only take place with enemy aircraft. In Realistic and Simulation battles, a clash is also possible with your own aircraft and allied aircraft. As a result of the collision, the trajectory of the bomb flight will change, the aircraft's damage depends on the strength of the collision with the bomb.
- The opening of the bomb bay doors, regardless of the presence of suspended weaponry on external holders on condition that the presence of such weapons doesn’t interfere with opening the bomb doors has been switched on.
- A-26 (all modifications) - Aiming arcs for defensive armament has been corrected.
- MiG-3-15 (BK) - Ammunition has been changed to 280 rounds for the synchronous BS machine gun and 145 rounds for each wing mounted BK machine gun (source).
- Il-4 - A bug where it wasn’t possible to create custom camouflage for the aircraft has been fixed.
- Typhoon Mk.Ia - The ammunition for the machine guns of the .303 calibre has been changed. For the pair of external and internal guns it is now 500 rounds per machine gun and 460 for the central machine gun.
- PB4Y-2 - Pre-set without bomb load has been removed.
- Potez 631 - Possibility of separate dropping for 100kg bombs has been added.
- Me 410 A-1/U2, B-1/U2 - The display of weaponry modules in the X-Ray view has been fixed (source).
- Do 17Z-2 - Bomb pre-set with 4x250kg has been removed as per passport data.
- P-51(all modifications), F-82E - Armour has been corrected (source).
- La-5FN - Display of the rear armour plate in x-ray has been fixed (source).
- Do 217 E-4 - MG FF cannon has been changed to MG FF/M (source).
- He 111H-16 - MG FF cannon has been changed to MG FF/M (source).
- Spitfire series I, II, V and IX - Armour for the fuel tanks has been fixed (source).
- Potez 630 - The type of the aircraft has been changed to air defense fighter/Heavy fighter.
- A-35 - The dropping of bombs from the bomb cradle in AB has been fixed (source)
- Be-6 - The number of gunners in the crew card has been fixed (source).
- Pe-3 (all modifications) — Display of reload time for rockets and bombs on the crew card has been fixed.
- F6F-5, F6F-5N - The information regarding engines in X-Ray view has been fixed (source).
- Ki-102 - The icons for ammunition belt have been corrected (source).
- A6M3 mod 22 - 20 mm Type 99 Mk 2 cannons have been changed to Type 99 Mk 1 (source)
- Hs 129B-2 - The dropping of the 4x50kg pre-set has been fixed.
- AD-4 (all modifications) — Bomb release order for the following bomb presets has been fixed: 1x1000lb + 2x500lb and 1х2000lb + 2х1000lb.
- D3A1 - Information regarding defence weaponry has been added (source).
- D4Y3 - Has been renamed to D4Y3 Ko (source).
- F8F-1, F8F-1B, P-38L-LO, A-36, PV-2D, SB2С-4, SB2С-5, SBD-3 - Suspension pods with DGP-1 machine guns have been added.
- P.108A serie 2 - The displaying of the number of gunners in the crew card has been fixed.(source).
- Beaufighter (all modifications) -
- MiG-3 (all modifications) — The thickness of the rear armour plate has been changed from 6 to 8 mm (source).
- FW 190 F-8 — The thickness of the engine protection has been fixed. The outer ring has been changed from 3 to 6mm, for inner ring from 5 to 10mm.
- Su-6 (АМ-42) — The information about the armour on the fuel tanks has been fixed (source).
- P-36G Hawk — The description of the Wright R-1820-G205A engine in the X-Ray view has been changed from 14 to 9 cylinders.
- Boomerang Mk.I/Mk.II — The description of the Pratt & Whitney S3C4-G engine in the X-Ray view has been changed from 18 to 14 cylinders (source1)(source2).
- Swordfish Mk.I — The possibility of shooting through part of the tail fin with defensive weapons has been fixed(source).
- Il-2M (all modifications) — The possibility of shooting through part of the tail fin, fuselage and stabilizer with defensive weapons has been fixed (source).
- Il-10 (all modifications) — The possibility of shooting through part of the keel, fuselage and stabilizer with defensive weapons has been fixed.
- B7A2 — The possibility of shooting through part of the stabilizer with defensive weapons has been fixed (source).
- Il-28, Tu-14Т, Kikka — Rocket boosters have been added.
- For italian aircraft that are in the German research tree, the voice dubbing has been changed to a German one.
- Armour piercing value for the Panzerblitz II rockets has been corrected.
- The mass of the AP Mk I and AP Mk II rockets has been fixed (source).
- Characteristics for the S-21 rockets has been fixed (source).
- Individual launching has been added for Type 5 No.6 Mod.9 rockets.
- Bomb pre-sets for the Japanese army and naval aircraft have been fixed (source).
- The name of the 250kg Type 98 Num 25 bomb has been changed to Navy Type 98 Num 25 (source).
- Characteristics of the Type 2 Nominal 50 Mod 1 bomb have been fixed.
- The recommended speed for release of the 18-inch Mark XV torpedo has been changed to a maximum of 443 kph (275 mph) and the recommended altitude for release to 122 m(400ft).
- The universal Berezin machine gun is now divided into three main types: UBS, UBC & UBT (source).
- Ammunition for "air targets" for 20mm AN/M2 and AN/M3 cannons has been added.
- Characteristics for 30mm shells on the Mk.103 cannon have been corrected as per technical data sheet.
- MG 151/15, MG 151/20 - the mass of the cannons has been fixed (source).
Ground Vehicle model, damage model, characteristic and weaponry changes
View full list
- SPAAG with radar (ZSU-23-4, М163, FlakPanzer Gepard and Type 87) - Sighting assist system in the form of a lead marker (as used in arcade) has been added. To switch it on you need to first lock the target by pressing “Select target” after that you will see the lock frame and lead marker.
- Ground Vehicles of rank 5-6 - New mechanics for reloading by using a first-order ammo rack order has been implemented:
- Leopard 1, Leopard A1A1, M46/M46 Tiger, M47/mKPz.47, M48A1, MBT-70/KPz-70, M60/M60A1 (AOS)/M60A1 RISE (P), T95E1, STB, Type 74, Centurion Mk.10, Vickers MBT, T-54 all, T-55A, T-62, IS-3, Object 906, FV4004, Conqueror, Object 268, Object 120, SU-122-54, AMX-30 all, Chieftain all.
- M60A2 - A bug with presence of inaccurate weak zones in the area between the cannon mantlet and turret has been fixed.
- M60A1 AOS - The weakened zone in the optics area in the cannon mantlet has been removed.
- M60 - A bug with the presence of inaccurate weak areas between the turret and the hull has been fixed.
- M47/mKPz.47 - The armour layout has been updated (source).
- M48A1 - A bug with the presence of inaccurate weak areas between the turret and the hull has been fixed. The armour layout of the turret has been updated (source).
- Centurion Mk.10 - A bug where there were inaccurate weak areas between the turret and the hull have been fixed.
- Chieftain Mk.3/5/10 - A bug where there were inaccurate weak areas between the turret and the hull have been fixed.
- Jagdpanther // Bfw.Jagdpanther - A bug where there were inaccurate weak zones in the area between the cannon mantlet and turret have been fixed.
- M48A1 - A bug where the driver camera has been rotated in synchronisation with the turret has been fixed.
- Begleitpanzer 57 - A bug related to the presence of zones which can be shot/damaged easily by shooting the turret armour has been fixed.
- Begleitpanzer 57 - The parameters of vertical guidance for the TOW launcher with angles -6/+20 has been added. The value of the multiplicity of the sight has been specified equal to 4/12 (regular/zoom). Source: Henschel Wehrtechnik Waffensystem Begleitpanzer 57mm, Thyssen-Henshel, Bofors.
- Begleitpanzer 57 - I-TOW ATGM has been added to the ammunition.
- FV4005 - The effect when firing from the cannon and the effect of shells hitting have been changed.
- Type-87 - Hull destruction effect has been added.
- Ru 251 — The effect of hull destruction has been added.
- M551— The effect of hull destruction has been added.
- T92 — The effect of hull destruction has been added.
- Object-906 — The effect of hull destruction has been added.
- Object-120 - A bug where destroying the engine and transmission caused no hull destruction effect.
- Tortoise - A bug with the paired machine gun where the tracer appeared between the barrels has been fixed.
- FV102 Striker - A bug with lack of damage model for launcher mechanism has been fixed.
- CA Lorraine - A bug where 3d decorations could be placed on wheels and exhaust pipes has been fixed. Suspension elements have been added to damage model.
- M41 - a bug where the rear wheels were suspended above the ground has been fixed
- M4A5 Ram II - The firing flash display on anti-aircraft machine gun has been fixed.
- ZiS-30 - A bug with the rotation of the cannon at 90 degrees when it has been destroyed has been fixed.
- KPz-70 - A bug with the armour of the gun cradle has been fixed. Previously it didn’t rotate with the turret.
- AEC Mk.II // AC Mk.II AA:
- A bug with inaccurate armour values being applied has been fixed.
- The armour scheme has been clarified. Sources: Canadian Archives Microfilms, Department of National Defence Army, British A.F.V. Specifications // AFV Weapons Profile No 21
- A30 Challenger - The armour scheme has been clarified. (Source)
- A.C.IV - Following changes have been made:
- Designation has been changed from “AC.IV Thunderbolt” to“A.C.IV”;
- Maximum speed has been changed from 56 to 48 km/h;
- Ammunition has been changed from 47 to 50 shots;
- Engine power has been changed from 330 to 397 hp;
- The armour layout of the vehicle frontal armour (hull, turret and mantlet) has been refined. Bugs with the presence of inaccurate weak zones in the area of the cannon and mantlet have been fixed.
- Sources: MP508/1, 1940 - 1946, G.S. Specifications Cruiser Tank AC3 and ACIV; MP392/36, 1942 - 1943, Tanks: Australian; Cruiser, Mark 3 (Experimental); MP392/36, 1942 - 1947, Australian Cruiser Tank Mark 3: production; and AC4, experimental; MP730/13, 1942 - 1944, B) Official papers; MP438/3, 1942 - 1943, Plans, Armoured Fighting Vehicles; MP730/13, 1942 - 1943, Tank Production in Australia: Stage IV. Discussions with United States and matters which led up to abandonment of tank programme; MP730/13, 1943 - 1943, A) Australian Tank Production Report by Colonel G A Green: B) Related Documents; MP730/13, circa 1942 - 1942, Armoured Fighting Vehicles Historical Notes (Dow)
- Т-26 (1940), Т-26 (1 Gv.T.Br.) - The ammunition placement in the vehicle has been clarified. Source: “Т-26. Руководство службы”, 1940 //М.Коломиец, М.Свирин - “Фронтовая иллюстрация 1-2003 - Лёгкий танк Т-26 1931-1941”.
- Vickers MBT, M10 - The material of the hanging tracks with "rolled homogeneous armor" has been changed to "tracks".
- ARL-44 - A bug related to the lack of reloading speed effect of the cannon dependant on the crew skill has been fixed.
- M8 Scott & M24 - M64 smoke shells added
- Jagdpanzer IV / IV/70(V) - smoke grenades added.
- Conqueror - The thickness of the onboard additional screens has been changed from 4 to 6 mm. Source: Report No.T.R. 17/1, Fig.21. Ammunition of the machine guns has been changed from 15000 to 7500 rounds. Source: Conqueror, Marks 1 and 2. Volume III - Armament. Pamphlet No.9. 1957
- Engine power value has been corrected from 450 h.p. (2050 RPM) to 500 h.p. (1800 RPM) for the following tanks:
- T-34-57 (1943)
- Т-34-57 (1941)
- Т-34 (1942)
- Т-34 (1940)
- Т-34 (1941)
- Т-34E
- Т-34E (STZ)
- T-34-747(r)
- Source: Руководство по материальной части танка Т-34, 1949
- Cromwell Mk.I / Cromwell Mk.V - A bug where smoke grenades could not be reloaded at captured points has been fixed.
- AMX-13 DCA 40 - The parameters of shells used have been clarified:
- 40mm HE-T: speed has been changed from 874 to 1005 m/sec, type of the explosive mass has been changed from “tetril” to “torpex”, the mass of the explosive mass has been changed from 25 to 100 gram, the mass of the shell has been changed from 860 to 960 gram.
- 40mm AP-T: speed has been changed from 874 to 1025 м/sec, the mass of the shell has been changed from 882 to 930 gram.
- Source: Jane's Ammunition Handbook, 2002 // Gander, T. “The Bofors gun”, 2013.
- Medium Tank M2 - The mass has been changed from 19 to 17.2 tonnes. Source: DEVELOPMENT OF ARMORED VEHICLES, volume 1 Tanks - AGF BOARD No.2
- M36 - The mass has been changed from 30 to 28.1 tons. Source: Catalogue of Standard Ordnance Items, second edition 1944, volume I.
- Valentine Mk.I - The engine power value has been reduced from 165 to 135 horsepower. Source: The Royal Armoured Corps Tank Museum. Tanks 1919-1940, The Interwar Period. The Royal Armoured Corps Centre, Bovington, Dorset.
- Crusader AA Mk.II -
- Ammunition has been changed from 600 to 1200 rounds.
- Turret rotation speed has been changed from 40 to 70 degrees per second. Source: Report V/EL NO. 48. CRUSADER III A.A. II (TWIN OERLIKON). Performances of Power Traverse Gear on Slopes., The National Archives WO 194/172
- Crusader AA Mk.I - The values of the armour for the turret have been corrected. Source: Canadian Archives Microfilms, Department of National Defence Army, British A.F.V. Specifications. Values, mm:
- Front: 25.4 changed to 30
- Side: 25.4 changed to 12
- Rear: 25.4 changed to 12
- Crusader AA Mk.II - The values of the armour for the turret have been corrected. Source: Canadian Archives Microfilms, Department of National Defence Army, British A.F.V. Specifications. Values, mm:
- Front: 30 changed to 50.8
- Side: 14 changed to 50.8
- Rear: 17 changed to 50.8
- Top: 12.7 changed to 20
- Crusader AA Mk.I/Mk.II - The maximum speed has been changed from 42 to 44 km/h. Source: Department of National Defence Army, British A.F.V. Specifications
- Crusader AA Mk.I - The mass of the vehicle has been changed from 16.3 to 17.2 tonnes. Source: Department of National Defence Army, British A.F.V. Specifications
- Crusader AA Mk.II - The mass of the vehicle has been changed from 16.3 to 17.5 tonnes. Source: Department of National Defence Army, British A.F.V. Specifications
- Crusader AA Mk.II — A bug with incorrect visualization of the recoil for the Oerlikon cannon has been fixed.
- Crusader Mk.III - The number of smoke grenades has been changed from 30 to 50. Source: WO 291_1439 Vol 1 British tanks
- Centurion Mk.I - Armour has been corrected in the following zones, mm:
- Turret front: 152 changed to 127
- Side and rear of the turret: 89 changed to 76
- Top, hull: 38 changed to 29
- Top, turret: 29 changed to 25
- Rear, hull: 20 changed to 38
- Bottom, hull: 30 changed to 17
- Bottom, turret: 19 changed to 25
- Bottom, turret bustle: 20 changed to 38
- Source: T.D.36515
- IS-6 — Hull armour values updated (values in mm)
- upper side armour: 100 -> 120
- flank slopes 100 ->75
- Source: report on IS-6 test build 21.09.1944
- Т-64А - 3ОF26 HE shell has been changed to the 3ОF19.
- LVT(A)(1), LVT(A)(4) ZiS-2 - The value of the lower front plate has been changed from 12.7 to 6.35 mm. Source: Catalogue of Standard Ordnance Items, Second Ed. Vol.1 1944. R. P. Hunnicutt, Stuart, A History of the American Light Tank. Vol. 1
- LVT (A)(1) -
- Ammunition has been changed from 147 to 104 rounds.
- The mass of the vehicle has been changed from 15.6 to 14.88 tonnes.
- Values of vertical guidance angles have been changed from -12/+20 to -10/+25 Source: Catalogue of Standard Ordnance Items, Second Ed. Vol.1 1944.
- LVT(A)(1) - The armour on the turret has been changed. Source: Catalogue of Standard Ordnance Items, Second Ed. Vol.1 1944. R. P. Hunnicutt, Stuart, A History of the American Light Tank. Vol. 1. Values, mm:
- Front: 44.4 changed to 12.7
- Side, rear: 31.75 changed to 12.7
- Top: 12.7 changed to 6.35
- T34 - Reverse speed has been changed from 8 to 13 km/h. Source: Record of Army Ordnance Research and Development - Heavy Tanks and Assault Tanks, 1945 // Army Service Forces - Development History of the Heavy Tanks, T29 & T30, 1945 //
- StuH42, StuG III G, KV-2 (1940), KV II 754r, M48A1, Ostwind, M3 Lee, FV4202, T-70 (1942), Т-80, GaZ-DSHK, Pz.IV C, Pz.IV/70(V), T-26-4, ASU-85, Black Prince, Comet Iron Duke, КВ-1 (Л-11), КВ-1Э, KV-IB, FV4202 - The order of the ammunition usage has been clarified.
- AMX-30 - The value of the multiplicity of the sight has been specified. Current value - 8x multiplication with switching to 12x. Source: Comparative characteristics of main battle tanks, Fort Knox 1973
- AMX-30B2 - The value of the multiplicity of the sight has been specified. Current value - 10x multiplication. Source:Comparative characteristics of main battle tanks, Fort Knox 1973
- M60A1 (AOS), M60A1 RISE (P) - The armour values of the commander turret have been changed. Values, mm:
- Front: 127 changed to 35
- Side: 70 changed to 26
- Back: 50 changed to 26
- Roof: 101.6 changed to 30
- Source: Questions of defense vehicles, 1976. Vol. - 67.
- Chi-Ri II - The display of the icon regarding the effect of armour-piercing shells has been corrected.
- Type 60 ATM - A bug where aiming was impossible after knocking out the gunner has been fixed.
- Leopard A1A1:
- The DM23 shell has been added to the ammunition.
- Rangefinder modification has been replaced with similar but upgraded version of the modification. The upgraded version of the rangefinder provides distance measurement quicker and with less error.
- Object 906 - Hull break mechanics have been added.
- Fire rate (shots per minute) has been changed for following vehicles:
- Object 906: 9.96 → 10.02;
- Т-54 (all): 6.96 → 7.02;
- Т-55А: 6.99 → 7.02;
- Т-62: 4.98 → 5.01;
- T95E1: 6.99 → 7.02;
- M48A1: 7.99 → 8.
- AMX-30 (1972)/AMX-30B2 — Fire rate has been changed from 8 to 9 shots per minute. Source: “Kampfpanzer Leopard” - Heraugegeben von Raimund Knecht. J.F. Lehmanns Verlag München. Nr.6/7 “Internationale Wehr-Revue”.
- M60/M60A1 (AOS)/M60A1 RISE (P) — Fire rate has been changed from 7,2 to 9 shots per minute. “Kampfpanzer Leopard” - Heraugegeben von Raimund Knecht. J.F. Lehmanns Verlag München. Nr.6/7 “Internationale Wehr-Revue”.
- Leopard/Leopard A1A1 — Fire rate has been changed from 8 to 9 shots per minute. “Kampfpanzer Leopard” - Heraugegeben von Raimund Knecht. J.F. Lehmanns Verlag München. Nr.6/7 “Internationale Wehr-Revue”.
- ARL-44 (ACL-1) -
- Cannon name has been changed to “SA44”. Sources: Note pour la Direction de l'Arme Blindée au sujet de l'état d'avancement du char de Transition // Note for the Direction of the Tank Army about the state of development on the transitional tank
- Shell names have been corrected:
- Armour-piercing: OR Mle.44
- HE: OE Mle.28
- Sources: Technical Service of the DEFA (Direction the study & manufacture of weaponry), Object : Test on the 75 SA 44
- P.7.T. AA - Name has been changed. Previously was “P4T AA”. Source: Les autochenilles Citroën munies de propulseurs "Kégresse-Hinstin" Type P.4.T. - étude technique // Les autochenilles Citroën munies de propulseurs "Kégresse-Hinstin" Type P.7.T. - étude technique
- Ballistics for the following shells fixed (the trajectory has become more flat, speed drop off has been corrected):
- 100mm 3BM8
- 105mm L28A1, M392A2, DM13, M728, M735, OFL 105 F1
- 115mm 3BM3, 3BM4
- 120mm L1G, L15A3, L23
- 122mm 3BM11
- 125mm 3BM9, 3BM12
- 152mm APFSDS for M69, ХМ578E1 cannon
- 90mm T320 - The shell mass has been changed from 5 to 3.6 kg. Source: Penetration performance of a series of T320e10 Arrow Projectiles, April 1956.
- 12.8 cm Pzgr. - The mass of the shell has been changed from 28 to 26.35 kg. Source: Die Munition der deutschen Geschütze und Werfer. Berlin 1940 // Geschoßringbuch. Band II July 1939
- 8.8 cm Pzgr.40 (KwK.36) - Shell speed values have been changed from 1000 to 930 m/sec. Source: Dokumentation W 127: Datenblätter für Heeres-Waffen, Fahrzeuge, Gerät // Waffen-Arsenal, Special Band 16, Die Deutschen Kampfwagen Kanonen 1935-1945.
- 7.5 cm K.Gr.rot Pz. (KwK.37/StuK.37) - Shell speed values have been changed from 440 to 385 m/sec. Source: Dokumentation W 127: Datenblätter für Heeres-Waffen, Fahrzeuge, Gerät // Waffen-Arsenal, Special Band 16, Die Deutschen Kampfwagen Kanonen 1935-1945
- 7.5 cm Spr.Gr.34 (KwK.37/StuK.37) - Shell speed values have been changed from 570 to 420 m/sec. Source: Dokumentation W 127: Datenblätter für Heeres-Waffen, Fahrzeuge, Gerät // Waffen-Arsenal, Special Band 16, Die Deutschen Kampfwagen Kanonen 1935-1945
- BGM-71B TOW - Has been fixed:
- The explosive mass from 3 to 2.45 kg.
- Range from 3750 to 3000 meters.
- Mass from 18.9 to 18.8 kg.
- Projectile speed from 278 to 299 m/sec.
- Source: Helicopter Gunnery. FM 1-140, 29 March 1996
- 105mm OCC 105 F1 — Armour piercing value has been changed from 360 to 400 mm. Sources: AMX 30 Firepower – The Obus G HEAT round by Colonel Jean Périn (1972): International Defense Review // AMX 30 France’s Main Battle Tank by General Jean Marzloff, International Defense Review
- MGM-51B/C - A bug related to launch and cruising flight speed of the rocket has been fixed.
- 105 mm M735 - The mass has been changed from 4.1 to 3.7 kg. Initial speed has been changed from 1455 to 1501 m/sec. Source: FT 105-A-3 w/ C1-C3. "Firing Tables, Cannon, M68 On Tank, Combat, Full tracked: 105mm Gun, M60A3, M60A1, M60, and M48A5" C-1 includes M735 // Tank Gunnery (Abrams), FM 3-20.12, 1 October 2001
Flight Model changes
View full list
- Yer-2(all modifications), Wellington(all modifications):
- Geometry data updated.
- Wing, fuselage and tail aerodynamic characteristics corrected.
- Separate fuel tanks enabled.
- The amount of fuel and weapon load now affects the center-of-gravity more correctly.
- Maximum aircraft speed updated.
- Maximum speed of landing gear retraction updated.
- Engine power conditions updated.
- BF 109 -A/B/E:
- Maximum overload has been increased to +13G
- The aerodynamic characteristics of the wing, fuselage and tail have been corrected.
- Maximum speed of landing gear retraction has been corrected.
- Fw 190A-1/A-4/A-5 (all modifications), Fw 190D (all modifications), Ta 152C-3/H-1:
- Wing geometry updated, balance at minimum fuel load updated.
- Wobbling in mouse aim control mode has been reduced.
- Instructor opens radiator in advance for more efficient cooling.
- Depending on the aircraft modification weight has been reduced for 8-10 kg.
- N1K1 Kyuofu:
- A bug where the aircraft could not reach its maximum overload at medium speed has been fixed.
- N1K1-J ko:
- Geometry data updated.
- Wing, fuselage and tail aerodynamic characteristics corrected.
- Engine critical altitude changed.
- Inertia recalculated, as well as gunpod influence (resistance recalculated). Characteristics are now relevant to the data sheet.
- P-51D-5/10/20/30 (all modifications):
- Stability increased for all flight modes.
- Flight speed influence on engine overheat has been increased (overheat higher at lower speed)
- Corsair (all modifications):
- Controllability has been improved for Mouse Aim control mode
- Corsair F.Mk II:
- Maximum speed has been updated according to the data sheet
- FW 200C:
- Max speed at which landing gear can be retracted has been corrected. It is now 200 km/h according to «Manual D.(Luft) T.2660/1. Engine takeoff power has been updated
- A-26 (all modifications):
- Engine power near ground has been increased by 80 h.p.
- А-26B-50:
- WEP mode added.
- “Injection” modification has been added.
- MC-202/205 (all modifications) -
- Overheat reduced
- Hurricane (all modifications):
- Completely new up to date thermodynamics within limitation of the engine cooling at low speed.
- The aircraft polar, wing sweep and other parameters which do not affect aircraft performance characteristics but more precisely set the correct behavior of the aircraft according to the reports have been recalculated.
- The calculation of inertia has been completely updated according to the catalog of parts of the aircraft. All characteristics are combined in new data sheets: MkI, MkII.
- Hurricane Mk.I:
- WEP +12" added (“injection” modification added).
- Sea Hurricane Mk.IB/IC:
- WEP +16" added with limited time for use.
- Hurricane Mk.IIB/Trop:
- WEP +14" added, tropic filter influence on speed is now taken into account
- Hurricane Mk.IIB (USSR):
- WEP +14" added, speed loss due to replacement MGs with ShVAK cannons and speed gain due to absence of tropic filter has been taken into account (slightly increased overall)
- Hurricane Mk.IV:
- WEP +18".
- P-47D (All Series):
- The aircraft polar, wing sweep and other parameters which do not affect aircraft performance characteristics but more precisely set the correct behavior of the aircraft according to the reports have been recalculated.
- The calculation of inertia has been completely updated according to the catalog of parts of the aircraft.
- Ki-102 otsu:
- Geometry data updated.
- Wing, fuselage and tail aerodynamic characteristics corrected.
- Engine critical altitude changed. Inertia recalculated.
- Do 335 (all modifications):
- Rudder sensitivity performance change at high speed updated. This will allow a reaching of maximum overload faster but not exceed it.
- Propeller polars have been recalculated which will permit slightly better acceleration at lower altitudes.
- Thermodynamics have been updated in terms of overheating in non-combat modes of flight.
- A new function regarding the dependence of cooling adequacy at low speeds (for example, on turning) has been added, especially for the rear-engine that receives less cooling.
- A0 - the GM-1 system is installed in the form of two additional stages of the supercharger and the weight of the afterburner mixture included in the total weight of the fuel.
- B2 - The GM-1 system has been replaced with the MW-50 afterburner system for installed Db-603EM / FM engines with the 2250PS forcing power at the ground, which allows a rise in speed at sea level to 640 km/h.
- AD-4 (France):
- A bug where it was possible to use an un-historical non-existing arrestor hook has been fixed.
- Sunderland Mk.3, Mk.5:
- Inertia moments have been increased.
- Halifax Mk.3:
- Inertia moments and the maximum permissible overload have been increased.
- Spitfire (all modifications), Seafire Mk.XVII, FR.47:
- The thermodynamics has been updated.
- The efficiency of the cooling system at low speeds has been reduced.
- Longitudinal stability has been reduced.
- The efficiency of the cooling system at low speeds has been reduced.
- The thermodynamics has been updated.
- R2Y2 (all modifications), S.O.4050 Vautour (all modifications), Ki-200, Me.163B:
- Excessive drag in slipping has been fixed.
- Yak aircraft with VK-107 engines:
- The indication of power in the aircraft card has been corrected.
- La-200:
- Initially configured according to the data sheet.
- He 177A 5:
- Initially configured according to the data sheet.
- MB.5:
- Initially configured according to the data sheet.
- M.D.452 IIC:
- Initially configured according to the data sheet.
- Re.2000:
- Initially configured according to the data sheet.
- Martin 167-A3:
- Initially configured according to the data sheet.
CDK
Download updated War Thunder CDK kit (from 14.03.2018)
- Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
- The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.
Economy and research
- Additional winter camouflages for US, British and German ground vehicles have been added.
- Decals for French vehicles can now be unlocked by the completion of tasks has been added.
- New achievements for French aircraft and ground vehicles have been added.
- Chieftain Mk.3 and Chieftain Mk.5 - Have been grouped into one group in the British research tree for ground vehicles.
- Panther A and Panther G have been grouped into one group in the German ground vehicles research tree.
- BB-1 - Has been moved in the research tree to the Su-2 group.
- SB 2M-105 - Has been moved in the research tree to the SB group.
Game mechanics
- Squadron squads - the opportunity to open a list and send an application to squads whose leaders are members of your squadron.
- A bug with work of the modification “air strike” in RB, where the reduction in the cost for respawn on the aircraft was dropped when losing the ground vehicle with this modification has been fixed (source). This modification will allow an additional reduction for aircraft spawn cost for each scouted player killed by an ally in game modes with respawn points.
- Changes in the PvE-mission “Assault. Tank arcade”:
- The BR mechanism has been reviewed. From now on, vehicles with BR 8.0 will be on the 5th rank
- On the 6th rank (BR 8.3+) new ground vehicles for the enemy AI have been added.
- Frequent pressing of the air strike feature in ground AB will result disabling of feature for a cooldown period.
Aircraft missions
- In all [Operation] missions, except for missions for beginners, respawn points for attackers in the air have been moved closer to the purposes of the mission.
- In all [Operation] missions bombing zone durability now depends on the number of respawns available for players (for normalisation of LOBBY mode and for events where more than one respawn is switched on).
Changes specific to the PlayStation®4 platform.
- New: backup/restore Control Presets to Save Data.
- PS Camera/Head Tracking: bug fix that prevented "looking at six" with head rotation.
- PS Camera/Head Tracking: allow sensitivity boost for improved responsiveness.
- PS Camera/Head Tracking: new button binding for resetting tracking position.
- PS Camera/Head Tracking: option to fix camera pivot point while in third-person view.
- PS Camera/Head Tracking: option to disable head translation tracking (left-right and up-down) and instead use respective axes if they are bound in settings.
- Squads: multiple fixes and improvements to invitations
Other
- The trajectory of the camera moving around the vehicle in hangar has been changed.
- Launching the game with DirectX 9 is no longer possible. We ceased support for DirectX 9 some years ago. The current minimum system requirements are published on the “System Requirements” page.
.com and .ru reported bug fixes
The bug on ground vehicles where selection of the secondary cannon caused the horizontal and vertical movement being blocked has been fixed (source).
Known Issue
Performance with some Linux configurations may be reduced.
Smaller updates that came afterwards
16.03.2018
- A bug causing allied aircraft markers in combined RB to not be displayed has been fixed.
- A bug causing the icon for air strikes in ground vehicles AB to appear as the colour black has been fixed (source).
- Performance on MacOS has been improved.
- Client stability has been improved.
19.03.2018
- A bug which would result in no fragmentation damage from bombs has been fixed;
- A bug where different times of the day would be experienced by different players in the same session has been fixed;
- An issue which would stop some settings being applied when changing graphic presets has been fixed;
- A bug occurring when the camera was selected from the gunner perspective (on aircraft with a single gunner), where it was possible to rotate the gunner view 360 degrees, has been fixed;
- A bug where the parameters of armour piercing projectiles in gun pods on aircraft were not displayed in the modification window has been fixed;
- Client stability has been improved.
20.03.2018
- In lobby mode for aircraft in SB (all mission types), bombers will now use a deferred reward system (a player will receive only a part of the reward for active actions in a battle, the remainder will be allocated on successful landing or when the mission ends with the player in the air). Previously, this system of reward was only used for missions in “Enduring Confrontation”.
- Changes to flight models:
- Spitfire (all variants) - Flight stability and yaw controls in AB have been improved.
- Seafire (all variants) - Flight stability and yaw controls in AB have been improved.
- Bf 109-E4/E7 - A bug which would cause lower boost during WEP engine mode has been fixed.
- Typhoon (all variants) - The acceleration of the engine’s RPM has been corrected and now accelerates evenly.
- Client stability has been improved.
22.03.2018
- A bug where an explosion from artillery shells near a ground vehicle created high-frequency noise has been fixed.
- The sound of dropped empty casings in vehicles with recoilless rifles has been fixed (source).
- A bug where the Ho-204 had no sound after first shot has been fixed (source).
- A bug where the sounds of firing from AAA in other players vehicles was missing has been fixed (source).
- A bug where full screen mode and minimising the client caused music compositions to restart from the beginning has been fixed.
- A bug where it was possible that the sound effects could reduce performance on PCs with lower specifications has been fixed (source).
- Client stability has been improved.
Balance changes:
- Т-64А — The following shells have been added to the researchable ammunition loadout:
- 3OF26 HE shell;
- 3BM15 APFSDS .
- Т-64B — 3OF26 HE shell has been added to the researchable ammunition loadout. 3BK12M HEATFS-shell which was obsolete for the T-64B in 1984 has been changed to 3BK18M which was put into service in 1980.
- Leopard 2K:
- Fire rate has been changed from 12 to 9 shots per minute (from 5 to 6.7 seconds per round). Note - Previous fire rate was set by lack of accurate information about reloading in the Leopard 2K cannon. Analysis of statistics has shown that the chosen fire rate was superfluous and it was decided to increase reload time based on the known values of the reloading time of tanks with 120mm cannons and similar ammunition placement.
- BR for all game modes has been changed from 8.7 to 9.0.
- AMX-13(FL.11) — Researchable M61 shell has been added to the ammunition. Source: Guide d'entretien de l'Engine Blindé de Reconnaissance - E.B.R. - 75 à tourelle FL. 11. Ministère des Armées "Terre", Etat-Major de l'Armée, Bureau ARMET
Ground Vehicle model, damage model, characteristics and weaponry changes:
- A13 (all), Crusader Mk.III, AEC MK.II AA, Ferdinand, Coelian, Ostwind, Crusader AA Mk.II, M22, BM-8-24, Т-28, Т-28E, Chieftain Mk.5 — The order in which ammunition is used has been clarified.
- Chieftain Mk.10 — The number of shells in the first-order ammo rack has been changed from 3 to 18..
- M48A1, M60, M103 - The thickness of the rangefinder armour (based on the thickness of the M47 armour) has been changed to 16mm.
- Tortoise, E-100, Maus - The thickness of the material of the breech has been changed from 60 to 300 mm.
- AMX-30 - The bug with incorrect armour thickness of the turret mantlet has been fixed. The thickness has been changed from 20 to 41.5 mm.
- Sd.Kfz.234/2, Sd.Kfz.234/4 - The type of material for the chassis elements has been changed to ”Structural steel”.
- AMX-30, AMX-30 (1972) - Engine power has been changed from 700 to 720 horsepower. Source: AFV Weapons Profile No. 63: AMX-30 Battle Tank. - R. M. Ogorkiewicz // Kampfpanzer. Die Entwicklungen der Nachkriegszeit - Rolf Hilmes.
- AMX-30B2, AMX-30B2 BRENUS - Engine power has been changed from 700 to 680 horsepower. Source: Documentation Technique, A. M. X. 30 B2, Chassis, Edition 1994
- Т-64А - Ammunition for the paired machine gun has been changed from 2500 to 2000 rounds. Source: Т-64А - Technical Description and manual instructions.
- M24, M24 TL, M24 (SDF) - Crew count has been changed from 4 to 5 members.
- M4A4 (SA50) - The armour for the following areas has been changed:
- Upper frontal plate: 63.5 ->50.8 mm.
- Lower frontal plate: 63.5 ->50.8 mm.
- Source: TM 9-754 "M4A4 Medium Tank", Jan 21,1943
- 5cm Pzgr.39 (5cm Kw.K.38 /Kw.K.39) — The explosive mass has been changed from 27 to 17 grams. Source: Merkblatt geheim 28/1: Zusammenstellung der Explosivstoffgewichte für deutsche Munition (zu H.Dv. 450 Rdnr. 46).
- 10.5cm Pzgr.Rot (10.5cm K.18) - The explosive mass has been changed from 210 to 250 grams. Source: DV460/10 Ringbuch für Sprengladungen Band vom 26-10-42.
- 8.8cm Pzgr. (8.8 cm Kw.K.36 / Flak.37) - The type of the explosive mass has been changed from “TNT” to “Fp.10+Np.10”. Source: D.460-10 Ringbuch fuer Sprengladungen Band I vom 26-10-42.
- 7.5cm Sprgr.34 (Kw.K.40 L/43/L48, PaK.40, Stu.K.40 L/43/L48) - The type of the explosive mass has been changed from “Fp.60/40” to “Fp.02”. For the cannons Kw.K.40 L/43/L48, PaK.40, Stu.K.40 L/43/L48 the initial speed has been changed to 550 m/sec. Source: D435-1 Handbuch Die Munition der deutschen Geschutze und Werfer 28.12.1940 // D460-1 bis D460-2 Geschossringbuch Band I-III // Dokumentation W 127: Datenblätter für Heeres-Waffen, Fahrzeuge, Gerät, 1976.
- 8.8cm Sprgr.L4/5 (all 8.8 cm cannons) - The type of the explosive mass has been changed from “Fp.60/40” to “Fp.02”. The explosive mass has been changed from 935 to 698 grams. The mass has been changed from 10.6 to 9 kg. Sources: D.460-10 Ringbuch fuer Sprengladungen Band I vom 26.10.42 // H.Dv.481-60 Merkblatt fuer die Munition der 88 cm Kampfwagenkanone 36.
- 10.5cm Pzgr (10.5cm K.18 / 10.5cm Kw.K) - The type of the explosive mass has been changed from “EDNA+H.10” to “Fp.02+Np.10”. The explosive mass has been changed from 240 to 238 grams. Source: D.460-10 Ringbuch fuer Sprengladungen Band I vom 26.10.42
- 40mm Mk.II HE (40mm Bofors) - The type and mass of the explosives has been changed from 25 grams of “Tetryl” to 63 grams of “TNT”. Sources: Catalogue of Standard Ordnance Items, Second Edition, 1944.
- 12cm Short Ordinary HE (12cm Short Gun) - The type and mass of the explosives has been changed from 2.5 kg of “TNT” to 2.515 kg of “TNA” (trinitroanisole or Type 91). Source: Ground weapons specification table (陸戦兵器要目表). Imperial Japanese Navy, Tateyama Naval Gunnery School Research Department (館山海軍砲術学校研究部). 1942. Page 68. JACAR(Japan Center for Asian Historical Records): A03032103400
Flight Model changes:
- P-47D-28:
- The engine has received maximum boost up to 70” (wep).
- Maximum speed has been increased to 714 kmh (444 mph) at an altitude of 7071m.
- Lancaster Mk/1/3:
- Geometric data has been refined.
- Aerodynamic characteristics of the wing, fuselage and tail surfaces have been adjusted.
- Mach polars have been tuned.
- Separate fuel tanks enabled.
- The fuel load, weapon load now affect aircraft performance more accurately.
- Maximum speed values have been updated: The Maximum speeds for operation of mechanical aspects on the chassis, engine working modes updated.
- Landing gear shock-absorber performance updated
- Braking force has been increased.
- Fuel consumption for different engine working modes has been adjusted.
- Thermodynamics has been updated. Now the efficiency of cooling depends on the speed of the incoming air flow.
- WEP is now available only on the second stage of the compressor.
- ( Upon landing on a water surface, the aircraft will still be able to stay afloat for some time.
- P-47M — A bug where it was impossible to hold the flight direction at maximum speeds when using mouse aim controller has been rectified.
25.03.2018
- A bug where ripples appeared on objects viewed through telescopic sights on planes with a telescopic sight when TAA smoothing was turned on has been fixed.
- Client stability has been improved.
27.03.2018
- Progress for Battle Tasks is now shown in the debriefing window.
- Progress for Special Battle Tasks can now be tracked on the “Battle Tasks” button.
- Flight Model changes:
- MD.450B Ouragan/Barougan, DH-112 Venom FB.4, Sea Venom FAW.20, DH-100 Vampire FB.5, Supermarine Attacker FB.1, R2Y2 (all) - The dependence on thrust required for varying engine speeds has been corrected. Thrust for low engine speeds has been increased.
28.03.2018
Enduring Confrontation mode updates:
- The frontline’s mechanics has been reworked, and ‘encircling’ has been added;
- A new PvP template has been added: "Air supremacy";
- Ground battles will now start only after the successful completion of an "Air supremacy" type template;
- Tasks for the destruction of airfields are no longer displayed in the task log;
- The location “Sicily” has returned to the rotation of EC locations;
- An aircraft carrier has been added for the Allied team on the location “Sicily”;
- The range by which enemies will be detected/seen by airfield defenders has been increased;
- A new EC mission, “Sector of Montmedy”, has been added.
For more information regarding these changes, please refer to the relevant Development Blog article.
- Client stability has been improved.
31.03.2018
Aircraft missions
- In “Ground Strike (light vehicles)” Arcade Battle missions, the altitude of bomber spawn locations has been changed. Now bombers will respawn 700 meters above the fighters (previously the excess was 2 km). Ordinary “Ground Strike” missions have been not changed.
- In the mission “[Operation] Malta” some changes were made to increase the mission time to average values - new units have been added for both teams and the existing units were regrouped.
- The capturing speed of the zone in the “Enduring Confrontation” mode has been increased. Now the zone will be fully captured in 300 seconds (was 450).
Other
- A bug where the damaged barrels of the automatic cannons could be displayed incorrectly in X-ray has been fixed.
- A bug where there was a jitter of decorations by rotating the turret has been fixed.
- A bug where in some rare cases, first generation ATGMs would not correctly follow the control commands has been fixed.
- Client stability has been improved.
01.04.2018
- The range of remote controlled torpedoes has been changed:
- UGST: From 10 to 5,5 km.
- Mk48: From 12 to 6 km.
- Spearfish: From 12 to 5 km.
- The range of capturing for torpedoes with homing heads in the active mode has been changed from 2,4-1,6 km (depending on the type of target) to 600-700 m.
- The acoustic visibility of all submarines at maximum speed has been reduced.
- Sector scanning for torpedoes with homing heads on horizontal has been changed from 360° to 120° (for active mode for torpedoes with homing heads) and to 150° (for passive mode).
- Client stability has been improved.
03.04.2018
- A bug where some icons were not loading on the MacOS version of the game has been fixed;
- Client stability has been improved.
04.04.2018
- SB (all modifications), Ar-2 -
- The model has been completely updated taking into account the latest requirements for FM and all its features.
- The aerodynamic characteristics of the wing, fuselage and tail surfaces have been adjusted.
- Mach polars have been tuned.
- The fuel load, weapon load now affect aircraft performance more accurately.
- J2M (all modifications) -
- Geometric data has been refined.
- Aerodynamic characteristics of the wing, fuselage and tail surfaces have been adjusted.
- Mach polars have been tuned.
- Separate fuel tanks enabled.
- The fuel load, weapon load now affect aircraft performance more accurately.
- Maximum speed values have been updated: The maximum operational speeds for the mechanical aspects on the frame and engine working modes have been updated.
- The propeller has been fully recalculated and remodeled.
- Acceleration dynamics in horizontal flight has been improved (especially at higher altitudes).
- Landing gear shock-absorber performance updated.
- Fuel consumption for different engine working modes has been adjusted.
- Full characteristics of the vehicle can be seen in the data sheet:
- J2M2 - data sheet
- J2M3 - data sheet
- J2M4 KAI - data sheet
- J2M5 (all modifications) - data sheet
05.04.2018
- A bug relating to unresearched vehicle modifications, where the parameters indicating the improvements that respective modifications would bring would show negative values, as opposed to positive values, has been fixed.
- A bug which would lead to the incorrect display of messages regarding gun unavailability has been fixed.
- Client stability has been improved.
06.04.2018
- Client stability has been improved.
09.04.2018
- A bug which could cause reload times to be different from the values indicated in the vehicle card has been fixed.
Sound:
- A sound engine bug which affected the client’s stability has been fixed.
- Global reverberation, which was previously deactivated, has now been reactivated.
- The audio for ground vehicle automatic cannons has been refined.
- The reverberating tail sounds of all ground vehicle shots have been refined.
10.04.2018
- A bug where in some rare cases. the “Show content in the battle” setting (responsible toggling the display of historical/non historical content or camouflages etc) not being shown in the options menu has been fixed.
- Damage from exploding aircraft fuel tanks has been switched off in AB for ground vehicles.
- The visual effects of rockets and missiles hitting different objects have been changed
- The visual effects of different ammo types hitting targets has been improved
Sound:
- The general sound effect has been changed in reducing the sharpness of some sounds.
- Engine volume of allied aircraft and enemy aircraft has been reduced.
- Engine volume of aircraft in 3rd person view has been increased.
- The sudden cutting of some sounds has been fixed.
- The algorithm of frequency filling of reverberation tails with sounds of shots depending on the surface and buildings has been changed.
Enduring Confrontation:
- A new type of air zone capture mechanic in the mission “Air supremacy” has been introduced: now, if both teams are in the zone, the capture progress will not reset. Instead, the capture progress will be continued for whichever team has more vehicles in the zone, and when an equal amount of vehicles for each team is in the capture zone, capture progress will not move either way.
- The mechanism which generates new tasks will now refrain from allowing the same type of task starting several times in a row.
- All known issues with the unevenness of the landscape of airfields on both Enduring Confrontation missions on the location “Zhengzhou” have been fixed.
- Additional visuals for sectors on the mission map have been added. Sectors that don’t participate in the formation of the front line (because they are impassable for troops and battles can not be generated on them) are now outlined in white. These sectors are now present at the locations “Zhengzhou” and “Sicily”.
- A bug responsible for the incorrect generation of the “Air supremacy” zone, which would lead to the zone appearing far from the front line, has been fixed.
- Capture-identification, and all accompanying messages in the center of the screen during the capture of air zones, have been removed (only for “Enduring Confrontation” mode).
- AI bomber setups have been changed (in the direction of increasing the play-time of players) and their bomb loads have been aligned with the following (as far as possible):
- Great Britain:
- Blenheim Mk.IV - no changes
- Wellington Mk.Ic - Hampden Mk.I
- Wellington Mk.III - Wellington Mk.Ic
- Wellington Mk.X - Wellington Mk.III
- Lancaster B Mk.III - Lancaster B Mk.I
- USA
- TBD-1 - no changes
- B-25J-1 - B-18A
- B-25J-20 - B-34
- B-17E - B-25J-20
- B-17G - B-17E
- USSR
- SB 2M-100 - TB-3M-17-32
- SB 2M-105 - SB 2M-100
- Pe-2-83 - DB-3B
- Pe-8 - Yer-2 M-105
- Tu-2S-59 - Tu-2S
- Germany
- Ju 87 B-2 - no changes
- Ju 88 A-4 - Ju 87 R-2
- He 111 H-6 - Ju 88 A-4
- Fw 200 C-1 - He 111 H-16 (a more “powerful” aircraft has been added so as to align with the aircraft of other nations)
- Do 217 M-1 - no changes
- Japan
- Ki-21-Ia - D3A1
- G4M1 - Ki-21-Ia
- Ki-49-I - G4M1
- G5N1 - Ki-49-IIb
- G8N1 - G5N1
- Great Britain:
- New presets for bombers and fighters have been added (and assigned to the Sicily and Monmedy Sector locations):
- Italy
- Bomber: S.81. Fighter: CR.42
- Bomber: BR.20 DR. Fighter: G.50 serie 2
- Bomber: S.M.79 serie 8. Fighter: C.202EC
- Bomber: P.108B serie 2. Fighter: G.55 serie 1
- Bomber: Do.217M-1. Fighter: G.56
- France
- Bomber: F.222.2. Fighter: D.501
- Bomber: Martin 167-A3. Fighter: M.S.405C1
- Bomber: LeO 451 early. Fighter: D.520
- Bomber: M.B.162. Fighter: VB.10-02
- Bomber: PB4Y-2. Fighter: Spitfire F.MkXVIIIe
- Italy
- The AI fighter escort setups for bombers and attackers have been reworked (in the direction of facilitating the play-time of players at lower ranks, while relatively aligning difficulty for players at higher ranks. The aircraft of the AI duty pairs have also been changed so that they now match the new setup:
- Britain:
- Hurricane Mk.I/L - Gladiator Mk.II
- Spitfire Mk.Ia - Hurricane Mk.I/L
- Spitfire Mk.Vb - Spitfire Mk.IIa
- Spitfire LF.Mk.IX - Spitfire Mk.Vb
- Spitfire F.Mk.22 - no changes
- USA
- P-36A Hawk - F3F-2
- P-40E-1 - P-36A Hawk
- P-51 - P-36G Hawk
- P-51D-5 - P-51
- P-51D-30 - no changes
- USSR
- I-16 type 18 - I-16 type 5
- Yak-1 - LaGG-3-8
- LaGG-3-66 - Yak-7B
- La-5FN - no changes
- Yak-9P - Yak-9U
- Germany
- Bf 109 B-1/late - no changes
- Bf 109 E-1 - He 100 D-1
- Bf 109 F-2 - Bf 109 E-4
- Bf 109 F-4 - Bf 109 G-2
- Fw 190 D-9 - Fw 190 D-12
- Japan
- Ki-27 otsu - no changes
- Ki-44-I - Ki-43-I
- A6M2 - Ki-44-II hei
- A6M3 - A6M3 mod. 22
- A6M5 - J2M5
- Britain:
11.04.2018
Enduring confrontation
- A bug where AI attackers did not appear in the mission has been fixed.
- A bug where battles involving ground units in the “Zhengzhou” location could end immediately after they begin has been fixed.
- The colour brightness of the frontline has been reduced slightly.
- The mission “Air Supremacy” is now more likely to appear.
12.04.2018
BR changes for ground vehicles and aircraft.
Changes to Flight Models:
- MB-5 - Parameters of the automatic cooling system have been changed. Operating time on 100% WEP has been increased due to lower temperatures and wider opening of the radiator flaps.
- Plagis' Spitfire LF. Mk IXc - Insufficient power with the "150 octane fuel" modification has been fixed.
- P-61 (all modifications) - The “Engine injection” modification has been fixed.
- La-5/7 - A bug which causes excessive unstability and as a result a total loss of control has been fixed.
- SB 2M-103 MB3 and SB 2M-103U (available for purchase early)- Flight model has been updated.
- P-400 - A bug with insufficient engine power has been fixed.
Ground Vehicle model, damage model, characteristic and weaponry changes::
- Lorraine40t/AMX-50 - The fire rate for first-order ammo racks has been changed from 9 to 15 shots per minute. Source: The Direction des Etudes et Fabrications d'Armement, Char de 40T. The reload time for first-order ammo racks has been changed from 12 to 18 seconds.
- AMX-50 Surbaisse - The fire rate for first-order ammo racks has been changed from 8 to 10 shots per minute. Source: Tourelle Oscillante Basse de 120 - TOB-120, Description - spécification technique, Compagnie des Ateliers et Forges de la Loire. The reload time for first-order ammo racks has been changed from 15 to 20 seconds.
- Object 906 - The fire rate for first-order ammo racks has been changed from 10 to 14 shots per minute. Source: M. V. Pavlov, I. V. Pavlov - “Vehicles and weapons. Yesterday, today, tomorrow” The reload time for first-order ammo racks has been changed from 10 to 17 seconds.
13.04.2018
- A bug where a player could leave the designated map area on Berlin has been fixed;
- A bug where the M1 Abrams was unavailable for "Assault" missions has been fixed;
- A bug when specific tanks had the wrong reload time for the first order ready rack reload has been fixed;
- Client Stability has been improved.
19.04.2018
- Bug which would cause markers to partially or completely disappear in RB/SB replays has been fixed.
- Client Stability has been improved.
21.04.2018
- Client Stability has been improved.
25.04.2018
- Players can now exchange hat decoration coupons from the “Hat” trophies for Warbonds.
- Several Hat decoration coupons can also be exchanged for rarer ones in the workshop.
- Client Stability has been improved.
26.04.2018
- The cost of shells for rank VI ground vehicles has been revised;
- Vehicle repair costs and award multipliers have been revised. More information can be found in this spreadsheet;
- Research and purchase costs for the F3D-1 have been revised (old price: 990,000 SL and 380,000 RP; new price: 690,000 SL and 130,000 RP);
- Research and purchase costs for the Ho-Ri Production have been revised (old price: 610,000 SL and 220,000 RP; new price 260,000 and 95,000 RP).
28.04.2018
Sound
- A number of problems related to the interruption of certain sounds during battles involving a large number of players have been fixed.
- The volume of explosions from aircraft striking the ground, and bombs, has been increased.
- The volume at which bombs whistle while falling has been increased.
- The volume of both allied and enemy aircraft weaponry has been increased.
- Client Stability has been improved.
08.05.2018
Lorraine 155 - The following parameters have been specified and corrected:
- Maximum speed has been changed from 60 to 55 km/h
- Engine power has been changed from 685 hp (3000 rpm) to 450 hp (2500 rpm).
- The weight has been changed from 30 ton to 28 tonnes.
- The ammunition lager for the 155mm cannon has been changed from 28 to 30 shells.
- The ammunition lager for the 20mm automatic cannon has been changed from 250 to 400 rounds.
- Vertical elevation angles of the 20mm cannon have been changed from -8/+20 to -8/+45 degrees.
- Vertical elevation angles of the 155mm cannon has been changed from 0/45 to -5/+67 degrees.
- Horizontal elevation angles of the 155mm cannon has been changed from -12/+12 to -20/+20 degrees.
- Armour, in mm:
- Hull front: 30 ->16
- Turret front: 30 ->16
- Side of the hull and turret: 20 ->16
- Rear of the hull and turret: 20->10
Source: Swedish Test of the French Lorraine 155 50 (prototype 1a), August 1950.
10.05.2018
- A bug which caused the sight in ground vehicles equipped with stabilizers to twitch has been fixed.
- A bug where it was not possible to switch to the squad’s allied vehicles in the mission “Battle of Santa Cruz” has been fixed.
- A bug where on some ground vehicles the fire rate values were incorrectly displayed has been fixed.
- A bug where it wasn’t possible to install a decoration on the turret of the M46 has been fixed.
- A bug where sounds heard from spectator mode occasionally created the false sound of flying aircraft has been fixed (source).
- Client Stability has been improved.
15.05.2018
A bug related to the display of distant objects during ground battles has been fixed (source). Client Stability has been improved.
29.05.2018
- A bug where user created sights did not work for vehicles that were either not researched or purchased has been fixed.
- A bug where camouflages for AI vehicles were not being displayed in user created mission replays has been fixed.
- A bug where a flipped M60 or M60A1 could still move when the transmission is set to neutral has been fixed.
- A bug with sniper view in a vehicle that was below the water surface has been fixed.
- A bug where vehicles with guns of 40mm and less were not affected by recoil if firing from a stationary position has been fixed.
- A bug where fighter respawn points were not displayed on the minimap has been fixed.
- A bug where specific ground vehicles could replenish their ammo whilst moving around in a captured zone has been fixed.
- Client Stability has been improved.
CDK and user-created camos
- When creating camo for ground vehicles, texture samples for hull, turret and gun will be created that are also stored in the .blk file.
30.05.2018
- A bug where being in water whilst in a ground vehicle, it wasn’t possible to switch to the sniper view has been fixed.
- A bug where zoomed view was saved when changing to another view (for example: switching between sniper view and 3rd person view by using zoom) has been fixed.
31.05.2018
- A bug where it wasn’t possible to remove decals from a vehicle has been fixed.
04.06.2018
- A bug where the “Zoom” camera position would activate on re-spawned vehicles after being used on a previous (now destroyed) vehicle, has been fixed.
- A bug which would cause the camera alignment and zoom settings to reset by activating the tactical map has been fixed.
- A bug where activation of the “Zoom” camera view would make it impossible to switch to the ‘sight’ view from the cockpit has been fixed.
Updates | |
---|---|
Closed Beta | 1.17 · 1.25 |
Open Beta | 1.27 · 1.29 · 1.31 · 1.33 · 1.35 · 1.37 · 1.39 · 1.41 · 1.43 · 1.45 · 1.47 · 1.49 · 1.51 · 1.53 · 1.55 · 1.57 · 1.59 · 1.61 · 1.63 |
Release | 1.65 · 1.67 · 1.69 · 1.71 · 1.73 · 1.75 · 1.77 · 1.79 · 1.81 · 1.83 · 1.85 · 1.87 · 1.89 · 1.91 · 1.93 · 1.95 · 1.97 · Starfighters · Raining Fire |
Update 2.0 | New Power · Hot Tracks · Ixwa Strike · Red Skies · Direct Hit · Ground Breaking · Winged Lions · Wind of Change · Danger Zone · Drone Age |
Fire and Ice · Apex Predators · Sky Guardians · La Royale · Sons of Attila · Kings of Battle · Air Superiority · Alpha Strike · Seek & Destroy | |
Dance of Dragons · Firebirds |