Difference between revisions of "F-80C-10"

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{{About
 +
|about= American jet fighter '''{{PAGENAME}}'''
 +
|usage= the other version
 +
|link= F-80A-5
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=f-80
 
|code=f-80
|cockpit=380021/1304880
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
}}
+
|cockpit=cockpit_f-80.jpg
{{About
 
|about=aircraft '''{{PAGENAME}}'''
 
|usage=the other version
 
|link=F-80A-5
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The last production version of the P-80 Shooting Star was the P-80C. It was intended to have better engines and the first batches of P-80Cs had the Allison J33-A-23 engine. The last production batches had the more powerful Allison J33-A-35 engine that provided a 15% increase in thrust. Around 550 P-80Cs were fitted with the new engine. The P-80C also received the M3 Browning machine guns which boasted a very high fire rate. In 1948, the P-80C was redesignated as the F-80C. The vast majority of Shooting Stars that saw combat in the Korean War were F-80Cs and many were fitted with extra fuel tanks to increase endurance.  The F-80C was in service until 1958 when the Air National Guard and Air Force Reserve retired them.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
Introduced in [[Update 1.33]], the '''{{Specs|name}}''' is a very good evolution of the F-80A-5. The new engine and M3 machine guns greatly increased the F-80C's capability against fighters. The six M3 Brownings feature better range and fire rate which is a must-have for jet combat. The F-80C also has a better ground loadout and can carry up to four 1,000 lb bombs. The Allison J-33-A-35 comes with a water injection system that increases power up for around 100 seconds. Players should use this wisely as it's quite limited; it's particularly useful for accelerating from low speeds.
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.33]]. It is found under the F-80 bracket, immediately after the F-80A-5.
 
 
 
The greatest performance upgrade from the A-5 to the C-10 is that the C-10 comes with WEP. This additional power significantly increases acceleration, allowing you to match that of the British Meteor series. It also allows for a last-resort method to escape if you happen to get jumped on.
 
With the WEP comes with fuel management. If you opt for maximum performance by selecting 9 minutes of fuel, you will run out of fuel quickly if you choose to WEP for the entire match.
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
+
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at sea level)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 891 || 884 || {{Specs|ceiling}} || 24.4 || 25.6 || 18.9 || 17.7 || 850
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 891 || 883 || rowspan="2" | {{Specs|ceiling}} || 24.3 || 25.5 || 18.7 || 17.3 || rowspan="2" | 850
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at sea level)
+
! Upgraded
! rowspan="2" |Max altitude (meters)
+
| 915 || 903 || 23.7 || 24.0 || 32.2 || 25.2
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 915 || 903 || {{Specs|ceiling}} || 23.7 || 24.0 || 32.2 || 25.2 || 850
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 560 || ~11 || ~4.5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 535 || 505 || 360 || ~10 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 482 || < 600 || < 640 || > ???
+
| < 482 || < 600 || < 640 || N/A
 
|-
 
|-
 
|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="4" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
! colspan="3" | Setting 1
+
| colspan="2" | Allison J33-A-35 || 1
 +
| colspan="2" | 4,500 kg || colspan="2" | 262 kg/m<sup>2</sup>
 
|-
 
|-
! Optimal altitude
+
! colspan="3" | Engine characteristics
! 100% Engine power
+
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
! WEP Engine power
 
 
|-
 
|-
| 0 m || 1980 kgf || 2,396 kgf
+
! Weight (each) || colspan="2" | Type
 +
! 7m fuel || 20m fuel || 26m fuel
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
| 814 kg || colspan="2" | Centrifugal-flow turbojet
 +
| 4,882 kg || 5,472 kg || 5,775 kg || 6,962 kg
 
|-
 
|-
! Optimal altitude
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! 100% Engine power
+
! colspan="4" | Thrust to weight ratio @ 0 m (WEP)
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! Condition || 100% || WEP
 +
! 7m fuel || 20m fuel || 26m fuel || MTOW
 
|-
 
|-
! colspan="3" | Setting 3
+
| ''Stationary'' || 1,980 kgf || 2,396 kgf
 +
| 0.49 || 0.44 || 0.41 || 0.34
 
|-
 
|-
! Optimal altitude
+
| ''Optimal'' || 1,980 kgf<br>(0 km/h) || 2,396 kgf<br>(0 km/h)
! 100% Engine power
+
| 0.49 || 0.44 || 0.41 || 0.34
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 12.7 mm steel - behind the pilot
 +
* 10 mm steel - in front of the pilot
 +
* 38 mm bulletproof glass - armoured windscreen
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
As with most early jets, the acceleration is sub-par, so Compressor and Engine should be focused on first, then a choice between Airframe, New Boosters or the Offensive 12 mm. Wings Repair is recommended to help with the F-80's average manoeuvrability. Afterwards, the G-Suit upgrade will come in handy. Fuselage Repair and Cover are not useful and can be ignored until the very end, although Airframe can be used to help the mediocre durability (the tail control will burn away instantly when you catch on fire unless you have the Airframe modification).
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
{{Specs-Avia-Offensive}}
 
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
=== Suspended armament ===
+
{{main|M3 Browning (12.7 mm)}}
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
== Usage in battles ==
+
The '''''{{PAGENAME}}''''' is armed with:
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
  
Like most American props and tech, your best option to attack is Boom and Zoom. At the start of the match, fly out towards the edge of the map. Make light climbs at 2.5 degrees to 300 meters (1,000 ft) and dive down to sea level to convert it into speed. Rinse and repeat until you have reached 400 km/h (350 knots), then zoom climb at 30 degrees. Once you have slowed down to 287 km/h (250 kt), continue to climb at a solid 15-20 degrees. Optimally, you should have between 3,300 - 4,500 m (11,000 - 15,000 ft) depending on how high the highest enemy is, before turning in towards the area of conflict (continue to climb or maintain altitude). Only once you have selected a target should you dive and make your pass. Always keep your energy high, whether it be speed or altitude. Your greatest advantage is speed, as the F-80 is faster than almost every other jet at its rank.
+
* 6 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,800 total)
  
Defensive flying and rolling scissors is an option with the hydraulic boosters upgrade, however, you risk losing too much energy, and your attacker may choose to break off and try again while you are struggling to maintain lift.
+
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
  
If you are given an awkward firing angle (e.g.: you are directly vertical to your enemy and must pull 10G+ to line up a shot) or you fail to destroy them on your first pass, slowly pull your aircraft back up into a straight vertical climb to recover as much altitude as possible. If you persist on knocking out your target, you risk crashing into the ground from control stiffening or getting strafed by another enemy because you are losing your energy in a dogfight.
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
===Manual Engine Control===
+
{| class="wikitable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" |Mixer
 
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
 
|-
 
|-
! Oil
+
! !! width="4%" | 1 !! width="4%" | 2 !! width="4%" | 3 !! width="4%" | 4 !! width="4%" | 5 !! width="4%" | 6 !! width="4%" | 7 !! width="4%" | 8 !! width="4%" | 9 !! width="4%" | 10 !! width="4%" | 11 !! width="4%" | 12
! Water
+
| rowspan="7" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs
 +
| || || 1 || 1 || || || || || 1 || 1 || ||
 
|-
 
|-
|}
+
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs
 
+
| 1 || 1 || || || || || || || || || 1 || 1
===Modules===
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
 
|-
 
|-
| I
+
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs
| Fuselage Repair
+
| 1 || 1 || || || || || || || || || 1 || 1
| Compressor
 
| Airframe
 
| Offensive 12 mm
 
|
 
 
|-
 
|-
| II
+
! [[Mk 78 incendiary]] bombs
| New Boosters
+
| 1 || 1 || || || || || || || || || 1 || 1
|  
 
|  
 
|  
 
|FRC mk.2
 
 
|-
 
|-
| III
+
! [[HVAR]] rockets
| Wings Repair
+
| || || 1, 2 || 1, 2 || 1 || 1 || 1 || 1 || 1, 2 || 1, 2 || ||
| Engine
 
| Cover
 
| New 12 mm MGs
 
|
 
 
|-
 
|-
| IV
+
| colspan="13" | Maximum permissible loadout weight: 2,190 kg<br>Maximum permissible wing load: 1,200 kg<br>Maximum permissible weight imbalance: 800 kg
| G-suit
 
|
 
|
 
|
 
|FLBC mk.1
 
 
|-
 
|-
 
|}
 
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
 +
* Without load
 +
* 8 x HVAR rockets
 +
* 8 x HVAR rockets
 +
* 4 x 250 lb AN-M57 bombs (1,000 lb total)
 +
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
 +
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
 +
* 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)
 +
* 4 x Mk 78 incendiary bombs
 +
{{Navigation-End}}
 +
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 +
Like most American fighters, your best option to attack is Boom and Zoom. At the start of the match, fly out towards the edge of the map. Climb at 2-3 degrees until you have reached ~770 km/h (~420 knots) at ~910 metres (~3,000 ft), then zoom climb at 20-30 degrees. Once you have slowed down to 287 km/h (155 kt), continue to climb at a solid 10 degrees. Optimally, you should have between 3.7-4.9 km (12,000-16,000 ft) depending on how high the highest enemy is, before turning towards the area of conflict (continue to climb or maintain altitude). Only once you have selected a target should you dive and make your pass. Always keep your energy high, whether it be speed or altitude. Because the F-80 is frequently uptiered, the best option is to dive on unsuspecting targets that are occupied engaging your teammates.
 +
 +
Defensive flying, rolling scissors, and to some degree, turn fighting, are options with the hydraulic boosters upgrade, as the straight wing as compared to 9.0 jets with swept wings provides better manoeuvrability at medium speeds (463-648 km/h, 250-350 knots). Any higher and the control surfaces begin to stiffen, any lower and you risk stalling out first, as jets with higher BR generally have a better thrust-to-weight ratio.
 +
 +
If you are given an awkward firing angle (e.g.: your target is near ground level and you are diving at a steep angle) or you fail to destroy them on your first pass, slowly pull your aircraft back up into a straight vertical climb to recover as much altitude as possible. If you persist on knocking out your target, you risk crashing into the ground from control stiffening or getting strafed by another enemy because you are losing your energy in a dogfight.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Good acceleration and climb rate
 +
* Effective weapons
 +
* Can outturn MiG-15s when the need arises
 +
* Very potent dogfighter, can out turn most planes that it faces
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Relatively slow dive speed
 +
* Average level flight speed
 +
* Poor turn rate at 400-500 km/h
 +
* Overall useless in a uptier, it is just too slow
 +
* Just 100 seconds of WEP in RB, it is only there for emergencies
 +
* Compresses at higher speeds
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
An all-metal, single-seat fighter-bomber with one turbojet engine. The aircraft was created by a group of Lockheed engineers (headed by Clarence "Kelly" Johnson) in only 143 days.
 +
 
 +
The first flight of the XP-80 prototype was performed in January 1944. The first production version, designated the P-80A Shooting Star, entered service in 1946. The P-80 became the first combat-capable jet aircraft to enter service with the USAAF.
 +
 
 +
1947 saw the appearance of the next production version of the aircraft, the P-80B. The ninth production P-80A-1 was converted to a new prototype, designated the XP-80B. It had an Allison J33-A-17 turbojet engine producing 1,816 kg of thrust, equipped with a methanol-water injection system. The airfoil was thinner, but the skin's thickness was increased. To install a water mixture tank, the plane's fuel quantity had to be sacrificed by reducing it from 1,781 to 1,610 liters The aircraft also received a Lockheed-designed ejection seat and a cockpit air-conditioning system.
 +
 
 +
The plane's armament consisted of six 12.7 mm Colt-Browning M3 machine guns with 300 rounds each in the forward fuselage. One 1,000 lb (454 kg) bomb or ten 5-inch (127 mm) unguided HVAR missiles could be suspended under each wing panel.
 +
 
 +
A total of 240 P-80B fighter-bombers were built from March 1947 to March 1948, including P-80B-1s and 31 P-80B-5s. The B-5 variant was intended to be operated in Arctic conditions; its heated canopy prevented icing. In addition, special types of oil and special rubber were used to operate the aircraft in low temperature conditions.
 +
 
 +
At least five P-80Bs were equipped with a guidance system for Bell GAM-63 RASCAL air-to-surface missiles. Externally, these aircraft differed in the shape of the forward fuselage and the wing-mounted tanks. Also, they were fitted with extra spoilers on the upper and lower wing surfaces.
 +
 
 +
In June 1948, when the US military aircraft designation system was changed, the P-80B was renamed to the F-80B.
 +
 
 +
When the Korean War started, F-80Bs were stationed in the USA and in Europe, being used by the USAAF mainly for training purposes. Later, 117 F-80Bs were brought up to the F-80C's standards and re-designated "F-80C-12". The remaining F-80Bs were withdrawn from service by the end of 1951.
 +
{{Navigation-End}}
 +
 
 +
=== Notable pilots ===
 +
[[File:Robin_Olds_portrait.jpg|thumb|none|250px|link=User:U64962917#Olds,_Robin.|When United States ace pilot [[User:U64962917#Olds, Robin|Robin Olds]], showed up for a staff position and was told "to go find something to do", he opted to performed his own flight check (and first flight in a jet) in a '''P-80''' without prior authorization.]]
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-80 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|hsKso9foSBA|'''Using Speed To Carry - F-80C-10''' - ''DEFYN''|6gS4gEoB0fI|'''Adapting To The Situation - F-80C-10 Commentary''' - ''DEFYN''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
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{{AirManufacturer Lockheed}}
 
{{USA jet aircraft}}
 
{{USA jet aircraft}}

Latest revision as of 18:30, 7 March 2024

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
This page is about the American jet fighter F-80C-10. For the other version, see F-80A-5.
F-80C-10
f-80.png
GarageImage F-80C-10.jpg
ArtImage F-80C-10.png
360://https://wiki.warthunder.com/images/f/fe/Cockpit_f-80.jpg
F-80C-10
AB RB SB
7.7 7.7 7.3
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The last production version of the P-80 Shooting Star was the P-80C. It was intended to have better engines and the first batches of P-80Cs had the Allison J33-A-23 engine. The last production batches had the more powerful Allison J33-A-35 engine that provided a 15% increase in thrust. Around 550 P-80Cs were fitted with the new engine. The P-80C also received the M3 Browning machine guns which boasted a very high fire rate. In 1948, the P-80C was redesignated as the F-80C. The vast majority of Shooting Stars that saw combat in the Korean War were F-80Cs and many were fitted with extra fuel tanks to increase endurance. The F-80C was in service until 1958 when the Air National Guard and Air Force Reserve retired them.

Introduced in Update 1.33, the F-80C-10 Shooting Star is a very good evolution of the F-80A-5. The new engine and M3 machine guns greatly increased the F-80C's capability against fighters. The six M3 Brownings feature better range and fire rate which is a must-have for jet combat. The F-80C also has a better ground loadout and can carry up to four 1,000 lb bombs. The Allison J-33-A-35 comes with a water injection system that increases power up for around 100 seconds. Players should use this wisely as it's quite limited; it's particularly useful for accelerating from low speeds.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m903 km/h
Turn time24 s
Max altitude12 500 m
EngineAllison J33-A-35
TypeJet
Cooling systemAir
Take-off weight7 t
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 891 883 12500 24.3 25.5 18.7 17.3 850
Upgraded 915 903 23.7 24.0 32.2 25.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
990 380 535 505 360 ~10 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 482 < 600 < 640 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Allison J33-A-35 1 4,500 kg 262 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 7m fuel 20m fuel 26m fuel
814 kg Centrifugal-flow turbojet 4,882 kg 5,472 kg 5,775 kg 6,962 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 7m fuel 20m fuel 26m fuel MTOW
Stationary 1,980 kgf 2,396 kgf 0.49 0.44 0.41 0.34
Optimal 1,980 kgf
(0 km/h)
2,396 kgf
(0 km/h)
0.49 0.44 0.41 0.34

Survivability and armour

Crew1 person
Speed of destruction
Structural990 km/h
Gear380 km/h
  • 12.7 mm steel - behind the pilot
  • 10 mm steel - in front of the pilot
  • 38 mm bulletproof glass - armoured windscreen

Modifications and economy

Repair costBasic → Reference
AB3 504 → 4 695 Sl icon.png
RB9 760 → 13 078 Sl icon.png
SB13 503 → 18 094 Sl icon.png
Total cost of modifications91 300 Rp icon.png
147 200 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training86 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 360 / 600 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
250 Ge icon.png
Mods jet compressor.png
Compressor
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
250 Ge icon.png
Mods armor frame.png
Airframe
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
280 Ge icon.png
Mods booster.png
New boosters
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
280 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
310 Ge icon.png
Mods jet engine.png
Engine
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
310 Ge icon.png
Mods armor cover.png
Cover
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
530 Ge icon.png
Mods g suit.png
G-suit
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
530 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
250 Ge icon.png
Mod arrow 1.png
Mods napalm fire bomb.png
Mk78
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
250 Ge icon.png
Mods pilon bomb.png
MBC-25
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
280 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
FRC mk.2
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
280 Ge icon.png
Mods weapon.png
bmg50_new_gun
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
310 Ge icon.png
Mods pilon bomb.png
MBC mk.I
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FLBC mk.1
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
530 Ge icon.png

As with most early jets, the acceleration is sub-par, so Compressor and Engine should be focused on first, then a choice between Airframe, New Boosters or the Offensive 12 mm. Wings Repair is recommended to help with the F-80's average manoeuvrability. Afterwards, the G-Suit upgrade will come in handy. Fuselage Repair and Cover are not useful and can be ignored until the very end, although Airframe can be used to help the mediocre durability (the tail control will burn away instantly when you catch on fire unless you have the Airframe modification).

Armaments

Offensive armament

Main article: M3 Browning (12.7 mm)

The F-80C-10 is armed with:

  • 6 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,800 total)

Suspended armament

The F-80C-10 can be outfitted with the following ordnance:

1 2 3 4 5 6 7 8 9 10 11 12
Hardpoints F-80C-10.png
250 lb AN-M57 bombs 1 1 1 1
500 lb AN-M64A1 bombs 1 1 1 1
1,000 lb AN-M65A1 bombs 1 1 1 1
Mk 78 incendiary bombs 1 1 1 1
HVAR rockets 1, 2 1, 2 1 1 1 1 1, 2 1, 2
Maximum permissible loadout weight: 2,190 kg
Maximum permissible wing load: 1,200 kg
Maximum permissible weight imbalance: 800 kg
Default weapon presets
  • Without load
  • 8 x HVAR rockets
  • 8 x HVAR rockets
  • 4 x 250 lb AN-M57 bombs (1,000 lb total)
  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
  • 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)
  • 4 x Mk 78 incendiary bombs

Usage in battles

Like most American fighters, your best option to attack is Boom and Zoom. At the start of the match, fly out towards the edge of the map. Climb at 2-3 degrees until you have reached ~770 km/h (~420 knots) at ~910 metres (~3,000 ft), then zoom climb at 20-30 degrees. Once you have slowed down to 287 km/h (155 kt), continue to climb at a solid 10 degrees. Optimally, you should have between 3.7-4.9 km (12,000-16,000 ft) depending on how high the highest enemy is, before turning towards the area of conflict (continue to climb or maintain altitude). Only once you have selected a target should you dive and make your pass. Always keep your energy high, whether it be speed or altitude. Because the F-80 is frequently uptiered, the best option is to dive on unsuspecting targets that are occupied engaging your teammates.

Defensive flying, rolling scissors, and to some degree, turn fighting, are options with the hydraulic boosters upgrade, as the straight wing as compared to 9.0 jets with swept wings provides better manoeuvrability at medium speeds (463-648 km/h, 250-350 knots). Any higher and the control surfaces begin to stiffen, any lower and you risk stalling out first, as jets with higher BR generally have a better thrust-to-weight ratio.

If you are given an awkward firing angle (e.g.: your target is near ground level and you are diving at a steep angle) or you fail to destroy them on your first pass, slowly pull your aircraft back up into a straight vertical climb to recover as much altitude as possible. If you persist on knocking out your target, you risk crashing into the ground from control stiffening or getting strafed by another enemy because you are losing your energy in a dogfight.

Pros and cons

Pros:

  • Good acceleration and climb rate
  • Effective weapons
  • Can outturn MiG-15s when the need arises
  • Very potent dogfighter, can out turn most planes that it faces

Cons:

  • Relatively slow dive speed
  • Average level flight speed
  • Poor turn rate at 400-500 km/h
  • Overall useless in a uptier, it is just too slow
  • Just 100 seconds of WEP in RB, it is only there for emergencies
  • Compresses at higher speeds

History


Archive of the in-game description

An all-metal, single-seat fighter-bomber with one turbojet engine. The aircraft was created by a group of Lockheed engineers (headed by Clarence "Kelly" Johnson) in only 143 days.

The first flight of the XP-80 prototype was performed in January 1944. The first production version, designated the P-80A Shooting Star, entered service in 1946. The P-80 became the first combat-capable jet aircraft to enter service with the USAAF.

1947 saw the appearance of the next production version of the aircraft, the P-80B. The ninth production P-80A-1 was converted to a new prototype, designated the XP-80B. It had an Allison J33-A-17 turbojet engine producing 1,816 kg of thrust, equipped with a methanol-water injection system. The airfoil was thinner, but the skin's thickness was increased. To install a water mixture tank, the plane's fuel quantity had to be sacrificed by reducing it from 1,781 to 1,610 liters The aircraft also received a Lockheed-designed ejection seat and a cockpit air-conditioning system.

The plane's armament consisted of six 12.7 mm Colt-Browning M3 machine guns with 300 rounds each in the forward fuselage. One 1,000 lb (454 kg) bomb or ten 5-inch (127 mm) unguided HVAR missiles could be suspended under each wing panel.

A total of 240 P-80B fighter-bombers were built from March 1947 to March 1948, including P-80B-1s and 31 P-80B-5s. The B-5 variant was intended to be operated in Arctic conditions; its heated canopy prevented icing. In addition, special types of oil and special rubber were used to operate the aircraft in low temperature conditions.

At least five P-80Bs were equipped with a guidance system for Bell GAM-63 RASCAL air-to-surface missiles. Externally, these aircraft differed in the shape of the forward fuselage and the wing-mounted tanks. Also, they were fitted with extra spoilers on the upper and lower wing surfaces.

In June 1948, when the US military aircraft designation system was changed, the P-80B was renamed to the F-80B.

When the Korean War started, F-80Bs were stationed in the USA and in Europe, being used by the USAAF mainly for training purposes. Later, 117 F-80Bs were brought up to the F-80C's standards and re-designated "F-80C-12". The remaining F-80Bs were withdrawn from service by the end of 1951.


Notable pilots

When United States ace pilot Robin Olds, showed up for a staff position and was told "to go find something to do", he opted to performed his own flight check (and first flight in a jet) in a P-80 without prior authorization.

Media

Skins
Videos

See also

Related development

External links


Lockheed Corporation
Fighters  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38K · P-38L-5-LO · YP-38
Bombers  B-34 · PV-2D
Jet Fighters  F-80A-5 · F-80C-10
  F-104A · F-104C
Strike Aircraft  F-117
Export / License  A-29 · ▄Hudson Mk V
  ␗P-38L-1
  ␗F-104A · ▀F-104G · ␗F-104G · ▄F-104G · ▅F-104J · ▄F-104S
  The Lockheed Corporation merged with Martin Marietta Corporation in 1995 to form Lockheed Martin Corporation.
See Also  SABCA · Mitsubishi Heavy Industries · Fiat Aviation

USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B