Difference between revisions of "M48A2 C"

From War Thunder Wiki
Jump to: navigation, search
(Armaments: Updated)
(Main armament: Updated)
 
(17 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{About
 
{{About
 
| about = German medium tank '''{{PAGENAME}}'''
 
| about = German medium tank '''{{PAGENAME}}'''
| usage = the version in the American tree
+
| usage = other versions
| link = M48A1
+
| link = M48 Patton (Family)
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=germ_mkpz_m48a2c
 
|code=germ_mkpz_m48a2c
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
Line 19: Line 19:
  
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour (hull roof, hull rear - engine vents, turret roof, turret ring)
 
* Rolled homogeneous armour (hull roof, hull rear - engine vents, turret roof, turret ring)
 
* Cast homogeneous armour (hull, turret, cupola)
 
* Cast homogeneous armour (hull, turret, cupola)
Line 37: Line 38:
 
* The turret ring is 70 mm thick.
 
* The turret ring is 70 mm thick.
  
The armour of the {{PAGENAME}} is identical to the US M48A1. The ammo rack in the turret is removed and the shape of the front hull ammo racks are improved. The front armour is able to handle almost most APHE shells it might face, but struggles against HEAT-FS and APDS rounds. The lower front plate is a weak spot. The sides are decently armoured, but not thick enough to make angling the hull a valid tactic. Some thin vents on the top of the hull are vulnerable to strafing runs by enemy aircraft, which may cause engine fires. Overall, the {{PAGENAME}} has excellent armour protection for its tier.
+
The armour of the {{PAGENAME}} is identical to the M48A1. The ammo rack in the turret is removed and the shape of the front hull ammo racks are improved. The front armour is able to handle almost most APHE shells it might face, but struggles against HEATFS and APDS rounds. The lower front plate is a weak spot. The sides are decently armoured, but not thick enough to make angling the hull a valid tactic. Some thin vents on the top of the hull are vulnerable to strafing runs by enemy aircraft, which may cause engine fires. Overall, the {{PAGENAME}} has excellent armour protection for its tier.
  
 
=== Mobility ===
 
=== Mobility ===
Line 64: Line 65:
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 46 || rowspan="2" | -9°/+19° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50
+
| rowspan="2" | 64 || rowspan="2" | -9°/+19° || rowspan="2" | ±180° || rowspan="2" | - || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
Line 72: Line 73:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M41 (90 mm)/Ammunition|M332 shot, M82 shot, M431 shell, DM502, M71 shell, M313}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M332 shot || APCR || 321 || 316 || 292 || 265 || 240 || 218
 
|-
 
| M82 shot || APCBC || 185 || 182 || 170 || 155 || 142 || 130
 
|-
 
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
 
|-
 
| DM502 || HESH || 102 || 102 || 102 || 102 || 102 || 102
 
|-
 
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M332 shot || APCR || 1,249 || 5.7 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
| M82 shot || APCBC || 853 || 10.94 || 1.2 || 14 || 137.2 || 48° || 63° || 71°
 
|-
 
| M431 shell || HEATFS || 1,216 || 5.8 || 0.05 || 0.1 || 712.64 || 65° || 72° || 77°
 
|-
 
| DM502 || HESH || 853 || 10.6 || 0.05 || 0.1 || 3,050 || 73° || 77° || 80°
 
|-
 
| M71 shell || HE || 823 || 10.55 || 0 || 0.1 || 925 || 79° || 80° || 81°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| M313 || 821 || 10.7 || 13 || 5 || 20 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
<!-- '''Last updated:''' -->
+
<!-- '''Last updated: 2.15.1.55''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 142: Line 85:
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 4th<br>rack empty
 +
! 5th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''46''' || 42&nbsp;''(+4)'' || 28&nbsp;''(+18)'' || 16&nbsp;''(+30)'' || 1&nbsp;''(+45)'' || No
+
| '''64''' || 57&nbsp;''(+7)'' || 46&nbsp;''(+18)'' || 28&nbsp;''(+36)'' || 21&nbsp;''(+43)'' || 1&nbsp;''(+63)'' || No
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
'''Note:'''
+
* Shells are modeled by sets of 2 and disappear from the rack after you've fired both shells in the set.
 
+
* Racks 4 and 5 are first stage ammo racks. They total 27 shells and get filled first when loading up the tank.
* The "4th" ammunition rack is a ready rack, and it will refill from the other racks (in the same order) when it is depleted.
+
** These racks are also emptied early: the depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.
* The ammunition depletes after every two shots, except for the last two shells in the 3rd rack.
+
** Full reload speed will be realized as long as shells are available in the ready racks 4 and 5. If both ready racks are empty, a penalty to reload speed will occur.
 +
** Simply not firing when the gun is loaded will move ammo from racks 1 to 3 into rack 5 then 4. Firing will interrupt the restocking of the ready racks.
 +
* If you pack 21&nbsp;''(+43)'' shells, it will keep the front hull and the turret bustle empty of ammo.
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 165: Line 112:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Pintle || 900 (200) || 577 || -10°/+60° || ±180°
+
| Pintle || 1,400 (200) || 575 || -10°/+60° || ±180°
 
|-
 
|-
 
|}
 
|}
Line 174: Line 121:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 5,950 (250) || 500 || N/A || N/A
+
| Coaxial || 6,000 (250) || 500 || - || -
 
|-
 
|-
 
|}
 
|}
Line 180: Line 127:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
'''''Stock Gameplay:'''''
+
'''Stock Gameplay:'''
  
As with any vehicle, the M48A2 C finds itself at a serious disadvantage while stock. Without access to the APCBC or HEAT-FS rounds, players will need to use this vehicle more carefully. While other modifications like night vision devices or smoke grenades can be helpful, the stock M332 APCR round is a much larger issue. The stock round has awful post penetration damage, so players will need to try and disable individual modules or pick off individual crew members. However, this can be a time consuming process so M48A2 C players will need to make sure not to focus too much on one damaged enemy, as another enemy may come to their aid.
+
The stock grind of the M48A2 C is problematic since the M332 APCR shot is the only stock ammunition provided, excluding the HE shell. Because of the lacklustre performance of APCR shots against angles, and the limited post-penetration damage it inflicts, players need to aim very carefully. Players may find the most success through flanking, and assisting teammates disable enemy armour. Sticking close to allies is near mandatory, as being caught off guard with the APCR is often times a death sentence. Players should prioritize unlocking the M82 APCBC round immediately, as it improves the tank's offensive capability significantly. Along with the M48A2 C's decent manoeuvrability while stock, flanking with the APCBC shell is a viable, and quite effective, option.
  
'''''Spaded Gameplay:'''''
+
'''Spaded Gameplay:'''
  
The M48A2 C is a powerful tank. The M431 HEAT-FS round has adequate penetration, and in the event that a round with higher post penetration effects is needed, the M82 APCBC is also available. The gun and reload rate are comparable to other main battle tanks of the battle rating, although the M48A2 C relies on its HEAT-FS round for most situations. The armour on the M48A2 C is adequate, able to bounce enemy shells depending on the angle. The night vision image intensifier equipment and IR lamp can be a big advantage during night battles, but M48A2 C players should be careful not to expose themselves using their own IR lamp. The M48A2 C does not excel spectacularly in any way, but it is an adequate medium tank that is well suited to most situations.
+
The M48A2 C is a powerful tank. The M431 HEATFS round has adequate penetration, and in the event that a round with higher post-penetration effects is needed, the M82 APCBC is also available. The gun and reload rate are comparable to other main battle tanks of the battle rating, although the M48A2 C relies on its HEATFS round for most situations. The armour on the M48A2 C is adequate, able to bounce enemy shells depending on the angle. The night vision image intensifier equipment and IR lamp can be a big advantage during night battles, but M48A2 C players should be careful not to expose themselves using their own IR lamp. The M48A2 C does not excel spectacularly in any way, but it is an adequate medium tank that is well suited to most situations.
  
'''''Close Range Engagements:'''''
+
'''Close Range Engagements:'''
  
The M48A2 C is capable at close range, but it is not exceptional. It has decent acceleration and gun handling, meaning it will do decently. Additionally the armour can prove useful even at close range. The only issue for the M48A2 C at close range is the post penetration on the HEAT-FS round. Generally using the APCBC round is more effective at close ranges.
+
The M48A2 C is capable at close range, but it is not exceptional. It has decent acceleration and gun handling, meaning it will do decently. Additionally the armour can prove useful even at close range. The only issue for the M48A2 C at close range is the post-penetration on the HEATFS round. Generally using the APCBC round is more effective at close ranges.
  
'''''Long Range Engagements:'''''
+
'''Long Range Engagements:'''
  
The M48A2 C is very capable at long range. The HEAT-FS round will easily penetrate almost any enemy tank at any range. The biggest issues the M48A2 C will face in regards to long range engagements is the velocity and drop on the HEAT-FS round. Once this can be accounted for, it will perform very well. Additionally, the armour is even more effective at long range.
+
The M48A2 C is very capable at long range. The HEATFS round will easily penetrate almost any enemy tank at any range. The biggest issues the M48A2 C will face in regards to long range engagements is the velocity and drop on the HEATFS round. Once this can be accounted for, it will perform very well. Additionally, the armour is even more effective at long range.
  
'''''Gameplay summary:'''''
+
'''Gameplay summary:'''
  
Although the M48A2 C is very difficult to play when stock, it is an adequate frontline tank while spaded. The good HEAT-FS round gives it a strong position in the German tech tree. The M48A2 C is a true main battle tank, and will perform well in any situation. The one disadvantage the M48 may suffer from is a lack of a stabilizer on the main gun. While most tanks which it faces also lack stabilization, those that have it will have a big advantage over the M48A2 C.
+
Although the M48A2 C is very difficult to play when stock, it is an adequate frontline tank while spaded. The good HEATFS round gives it a strong position in the German tech tree. The M48A2 C is a true main battle tank, and will perform well in any situation. The one disadvantage the M48 may suffer from is a lack of a stabilizer on the main gun. While most tanks which it faces also lack stabilization, those that have it will have a big advantage over the M48A2 C.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 212: Line 159:
 
* Surprisingly survivable, two crew members often survive a shot
 
* Surprisingly survivable, two crew members often survive a shot
 
* Gun mantlet tend to stop conventional rounds
 
* Gun mantlet tend to stop conventional rounds
* More favourable matchmaking compared to other 90-mm armed M48 Pattons
+
* More favourable matchmaking compared to other 90 mm armed M48 Pattons
  
 
'''Cons:'''
 
'''Cons:'''
Line 226: Line 173:
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
In the mid 1950's, West Germany received several version of the M48 Patton III tank from the US. In 1958, one of these versions was the M48A2 Patton III.  This version included a 750 HP engine and a 90mm M41 cannon, as well an M85 .50 caliber machine gun mounted in the commander's cupola, and a coaxially mounted 7.62mm machine gun. In the same year, these tanks would receive an upgraded 825 HP engine, as well as other minor changes and would be designated as the M48A2 C in German service.  This version saw service until the 1970's were it was replaced by the M48A2 GA2.
+
In the mid 1950s, West Germany received several versions of the M48 Patton III tank from the US. Of these versions were the standard M48A2 and the M48A2C, the latter featuring the M13 fire control system and lacking the rear track tension roller present on the standard M48A2. Later on, these vehicles would be modified by the Germans. They would receive IR equipment, new storage boxes, and banks of four smoke grenades on either side of the turret face. These upgrades were not performed on all German M48A2s and was thus not standardized, however, the vehicles that did receive the upgrades would be unofficially referred to as M48A2 G and M48A2 C G, similar to the M47 which was unofficially referred to as M47 G after it received a similar upgrade. (The vehicle represented in-game is an M48A2 C G) These upgraded vehicles would see service until the 1970's were it was replaced by the M48A2 GA2.
  
 
== Media ==
 
== Media ==
Line 232: Line 179:
  
 
;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_mkpz_m48a2c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_mkpz_m48a2c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
Line 242: Line 190:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
* [[M48A1]] - Basic M48 version that the {{PAGENAME}} was upgraded from.
+
;Related development
* [[Magach 3 (USA)]] - An upgraded M48 tank from a pack in the USA tech tree.
+
 
* [[M48A2 G A2]] - An upgraded version of the M48A2 C with a 105 mm gun.
+
* [[M48 Patton (Family)]]
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
 
* [[wt:en/news/6317-development-changes-and-optimization-in-the-german-tech-tree-en|[Development] Changes and optimization in the German tech-tree]]
 
* [[wt:en/news/6317-development-changes-and-optimization-in-the-german-tech-tree-en|[Development] Changes and optimization in the German tech-tree]]
  
 +
{{TankManufacturer Chrysler Defense}}
 
{{Germany medium tanks}}
 
{{Germany medium tanks}}

Latest revision as of 13:12, 10 February 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the German medium tank M48A2 C. For other versions, see M48 Patton (Family).
germ_mkpz_m48a2c.png
GarageImage M48A2 C.jpg
ArtImage M48A2 C.png
M48A2 C
AB RB SB
7.7 7.7 7.7
Class:
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

The M48A2 C is a rank V German medium tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull110 / 76 / 35
Turret130 / 76 / 51
Crew4 people
Visibility117 %

Armour type:

  • Rolled homogeneous armour (hull roof, hull rear - engine vents, turret roof, turret ring)
  • Cast homogeneous armour (hull, turret, cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 85-200 mm (59-74°) Front glacis
63-200 mm (13-60°) Lower glacis
76 mm (5-45°) Front
51 mm (0-44°) Rear
35 mm Top
25 mm (32-62°) Bottom
57 mm (0-58°)
30 mm Engine access panel
12.7 mm (76°) Engine vents
Turret 83.2-173 mm (0-48°) Turret front
152 + 82 mm (17-26°) Gun mantlet
69-100 mm (12-36°) 51-55 mm (2-71°)
25.4 mm (75-82°) Underpart of the turret
25-69 mm
Cupola 70 mm

Notes:

  • Suspension wheels, tracks and torsion bars are 20 mm thick.
  • The turret ring is 70 mm thick.

The armour of the M48A2 C is identical to the M48A1. The ammo rack in the turret is removed and the shape of the front hull ammo racks are improved. The front armour is able to handle almost most APHE shells it might face, but struggles against HEATFS and APDS rounds. The lower front plate is a weak spot. The sides are decently armoured, but not thick enough to make angling the hull a valid tactic. Some thin vents on the top of the hull are vulnerable to strafing runs by enemy aircraft, which may cause engine fires. Overall, the M48A2 C has excellent armour protection for its tier.

Mobility

Speedforward / back
AB54 / 10 km/h
RB and SB49 / 9 km/h
Number of gears6 forward
2 back
Weight47.8 t
Engine power
AB1 574 hp
RB and SB825 hp
Power-to-weight ratio
AB32.9 hp/t
RB and SB17.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 10 47.8 1,279 1,574 26.76 32.93
Realistic 49 9 730 825 15.27 17.26

Modifications and economy

Repair costBasic → Reference
AB3 959 → 5 463 Sl icon.png
RB4 474 → 6 174 Sl icon.png
SB6 304 → 8 699 Sl icon.png
Total cost of modifications77 600 Rp icon.png
129 400 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 200 / 220 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
260 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png
Mods new tank engine.png
Engine
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 100 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
260 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
90mm_us_M82_m48_ammo_pack
Research:
3 200 Rp icon.png
Cost:
5 200 Sl icon.png
165 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods tank ammo.png
90mm_ger_DM502_JPz_HESH_ammo_pack
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
185 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
90mm_us_M431_HEAT_ammo_pack
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
260 Ge icon.png
Mods art support.png
Artillery Support
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
5 200 Rp icon.png
Cost:
8 400 Sl icon.png
270 Ge icon.png

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Ammunition64 rounds
First-order27 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-9° / 19°
Main article: M41 (90 mm)
90 mm M41 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 64 -9°/+19° ±180° - 22.8 31.6 38.4 42.5 45.2 8.71 7.70 7.10 6.70
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M332 shot APCR 321 316 292 265 240 218
M82 shot APCBC 185 182 169 155 142 130
M431 shell HEATFS 320 320 320 320 320 320
DM502 HESH 102 102 102 102 102 102
M71 shell HE 20 20 18 17 16 16
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M332 shot APCR 1,249 5.7 - - - 66° 70° 72°
M82 shot APCBC 853 10.91 1.2 14 137.2 48° 63° 71°
M431 shell HEATFS 1,216 5.8 0.05 0.1 712.64 65° 72° 77°
DM502 HESH 853 10.6 0.1 4 3,050 73° 77° 80°
M71 shell HE 823 10.55 0.2 0.1 1,210 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M313 821 10.7 9 5 20 50

Ammo racks

Ammo racks of the M48A2 C
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
64 57 (+7) 46 (+18) 28 (+36) 21 (+43) (+63) No

Notes:

  • Shells are modeled by sets of 2 and disappear from the rack after you've fired both shells in the set.
  • Racks 4 and 5 are first stage ammo racks. They total 27 shells and get filled first when loading up the tank.
    • These racks are also emptied early: the depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.
    • Full reload speed will be realized as long as shells are available in the ready racks 4 and 5. If both ready racks are empty, a penalty to reload speed will occur.
    • Simply not firing when the gun is loaded will move ammo from racks 1 to 3 into rack 5 then 4. Firing will interrupt the restocking of the ready racks.
  • If you pack 21 (+43) shells, it will keep the front hull and the turret bustle empty of ammo.

Machine guns

Ammunition1 400 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 60°
Ammunition6 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,400 (200) 575 -10°/+60° ±180°
7.62 mm M73
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 6,000 (250) 500 - -

Usage in battles

Stock Gameplay:

The stock grind of the M48A2 C is problematic since the M332 APCR shot is the only stock ammunition provided, excluding the HE shell. Because of the lacklustre performance of APCR shots against angles, and the limited post-penetration damage it inflicts, players need to aim very carefully. Players may find the most success through flanking, and assisting teammates disable enemy armour. Sticking close to allies is near mandatory, as being caught off guard with the APCR is often times a death sentence. Players should prioritize unlocking the M82 APCBC round immediately, as it improves the tank's offensive capability significantly. Along with the M48A2 C's decent manoeuvrability while stock, flanking with the APCBC shell is a viable, and quite effective, option.

Spaded Gameplay:

The M48A2 C is a powerful tank. The M431 HEATFS round has adequate penetration, and in the event that a round with higher post-penetration effects is needed, the M82 APCBC is also available. The gun and reload rate are comparable to other main battle tanks of the battle rating, although the M48A2 C relies on its HEATFS round for most situations. The armour on the M48A2 C is adequate, able to bounce enemy shells depending on the angle. The night vision image intensifier equipment and IR lamp can be a big advantage during night battles, but M48A2 C players should be careful not to expose themselves using their own IR lamp. The M48A2 C does not excel spectacularly in any way, but it is an adequate medium tank that is well suited to most situations.

Close Range Engagements:

The M48A2 C is capable at close range, but it is not exceptional. It has decent acceleration and gun handling, meaning it will do decently. Additionally the armour can prove useful even at close range. The only issue for the M48A2 C at close range is the post-penetration on the HEATFS round. Generally using the APCBC round is more effective at close ranges.

Long Range Engagements:

The M48A2 C is very capable at long range. The HEATFS round will easily penetrate almost any enemy tank at any range. The biggest issues the M48A2 C will face in regards to long range engagements is the velocity and drop on the HEATFS round. Once this can be accounted for, it will perform very well. Additionally, the armour is even more effective at long range.

Gameplay summary:

Although the M48A2 C is very difficult to play when stock, it is an adequate frontline tank while spaded. The good HEATFS round gives it a strong position in the German tech tree. The M48A2 C is a true main battle tank, and will perform well in any situation. The one disadvantage the M48 may suffer from is a lack of a stabilizer on the main gun. While most tanks which it faces also lack stabilization, those that have it will have a big advantage over the M48A2 C.

Pros and cons

Pros:

  • Decent frontal hull armour, impenetrable UFP for most conventional ammo
  • Good firepower
  • Good mobility
  • Has a commander's .50 calibre machine gun
  • APCBC round with devastating high-explosive filler for great damage upon penetration
  • Surprisingly survivable, two crew members often survive a shot
  • Gun mantlet tend to stop conventional rounds
  • More favourable matchmaking compared to other 90 mm armed M48 Pattons

Cons:

  • Difficult APCR stock grind
  • Turret armour isn't reliable
  • Commander's cupola weak spot
  • Ineffective armour in an uptier
  • No stabilizer
  • Ammunition explosions are common as most of the shells are in the front next to the driver

History

In the mid 1950s, West Germany received several versions of the M48 Patton III tank from the US. Of these versions were the standard M48A2 and the M48A2C, the latter featuring the M13 fire control system and lacking the rear track tension roller present on the standard M48A2. Later on, these vehicles would be modified by the Germans. They would receive IR equipment, new storage boxes, and banks of four smoke grenades on either side of the turret face. These upgrades were not performed on all German M48A2s and was thus not standardized, however, the vehicles that did receive the upgrades would be unofficially referred to as M48A2 G and M48A2 C G, similar to the M47 which was unofficially referred to as M47 G after it received a similar upgrade. (The vehicle represented in-game is an M48A2 C G) These upgraded vehicles would see service until the 1970's were it was replaced by the M48A2 GA2.

Media

Skins
Videos

See also

Related development

External links


Chrysler Defense
MBTs 
M48 Patton  M48A1
M60  M60 · M60A1 (AOS) · M60A2 · M60A1 RISE (P) · M60A3 TTS
M1  XM1 (Chrysler) · M1 Abrams
Export 
M48  M48A2 C · M48A2 G A2 · ␗M48A1 · Magach 1 · Magach 2
M60  ␗M60A3 TTS · M60A1 "D.C.Ariete" ·
Note  Chrysler Defense was purchased by General Dynamics Land Systems (GDLS) in 1982.

Germany medium tanks
Pz.III  Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N
Pz.IV  Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J
Pz.V  VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II
M48 upgrades  M48A2 G A2 · M48 Super
Leopard 1  Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III
Leopard 2  PT-16/T14 mod. · Leopard 2K · Leopard 2AV
  Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V
Trophies  ▀M4 748 (a) · ▀T 34 747 (r)
Other  Nb.Fz. · KPz-70
USA  mKPz M47 G · M48A2 C
USSR  ◊T-72M1