Difference between revisions of "A5M4"
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{{Specs-Card|code=a5m4}} | {{Specs-Card|code=a5m4}} | ||
− | {{ | + | {{About |
+ | |about=aircraft '''{{PAGENAME}}''' | ||
+ | |usage=the premium variant | ||
+ | |link=Hagiri's A5M4 | ||
+ | }} | ||
+ | |||
== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--> |
[[File:GarageImage_A5M4.jpg|450px|thumbnail|left]] | [[File:GarageImage_A5M4.jpg|450px|thumbnail|left]] | ||
{{break}} | {{break}} | ||
− | The '''A5M4''' is a | + | The '''A5M4''' is a rank {{Specs|rank}} Japanese naval fighter {{Battle-rating|}}. It was in the game since the start of the Open Beta Test prior to Update 1.27. |
== General info == | == General info == | ||
+ | === Flight Performance === | ||
+ | ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' | ||
− | |||
− | |||
====Stat card==== | ====Stat card==== | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 162: | Line 167: | ||
=== Survivability and armour === | === Survivability and armour === | ||
+ | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--> | ||
Like most Japanese planes, the A5M4 has no armour to protect the pilot and components of the plane. The best way to survive is to turn fight. I0in a dogfight, make sure you can see your enemy at all times because it will only take a few good hits to the pilot or components to put this plane out of action. | Like most Japanese planes, the A5M4 has no armour to protect the pilot and components of the plane. The best way to survive is to turn fight. I0in a dogfight, make sure you can see your enemy at all times because it will only take a few good hits to the pilot or components to put this plane out of action. | ||
== Armaments == | == Armaments == | ||
+ | === Offensive armament === | ||
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> | ||
{{main|Type 89 army (7.7 mm)}} | {{main|Type 89 army (7.7 mm)}} | ||
Line 172: | Line 179: | ||
* 2 × 7.7 mm [[Type 89 army (7.7 mm)|Type 89]] machine gun, nose-mounted (500 rpg = 1,000 total) | * 2 × 7.7 mm [[Type 89 army (7.7 mm)|Type 89]] machine gun, nose-mounted (500 rpg = 1,000 total) | ||
− | == Usage in | + | == Usage in battles == |
− | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
Fighter role, staying low and using the extremely quick turn times to get on the tail on the enemy is essential. Keep an eye on ammo levels and well as the surrounding, this is a extremely weak aircraft in terms of armour. It is relatively fast in a straight line, but not as quick as much of the opposition it will be facing in game. It is recommended to use the speed against [[:Category:Biplanes|biplanes]] as their turn times are nearly matched if not better as a monoplane. | Fighter role, staying low and using the extremely quick turn times to get on the tail on the enemy is essential. Keep an eye on ammo levels and well as the surrounding, this is a extremely weak aircraft in terms of armour. It is relatively fast in a straight line, but not as quick as much of the opposition it will be facing in game. It is recommended to use the speed against [[:Category:Biplanes|biplanes]] as their turn times are nearly matched if not better as a monoplane. | ||
Line 204: | Line 211: | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--> |
'''Pros:''' | '''Pros:''' | ||
Line 220: | Line 227: | ||
== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to | + | <!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''--> |
=== Encyclopedia Info === | === Encyclopedia Info === | ||
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Production of the A5M ceased in 1941. A total of 1,095 A5M fighters (of all variants) were produced. | Production of the A5M ceased in 1941. A total of 1,095 A5M fighters (of all variants) were produced. | ||
+ | |||
== Media == | == Media == | ||
+ | <!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--> | ||
Skin and Camouflages for the [http://live.warthunder.com/feed/camouflages/?q=%23a5m4 '''A5M4'''] in Warthunder Live. | Skin and Camouflages for the [http://live.warthunder.com/feed/camouflages/?q=%23a5m4 '''A5M4'''] in Warthunder Live. | ||
− | == | + | == See also == |
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example | + | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
− | |||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | '' | + | == External links == |
− | + | <!--''Paste links to sources and external resources, such as:'' | |
− | + | * ''topic on the official game forum;'' | |
− | [ | + | * ''encyclopedia page on the aircraft;'' |
+ | * ''other literature.''--> | ||
+ | [[Wikipedia:Mitsubishi_A5M|[Wikipedia<nowiki>]</nowiki> Mitsubishi A5M]] | ||
{{Japan fighters}} | {{Japan fighters}} |
Revision as of 06:45, 3 April 2019
Contents
This page is about the aircraft A5M4. For the premium variant, see Hagiri's A5M4. |
Description
The A5M4 is a rank I Japanese naval fighter
with a battle rating of 1.3 (AB/RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.27.
General info
Flight Performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Stat card
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 2,900 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
429 | 422 | 9,800 | 12.7 | 13.4 | 8.1 | 9.9 | 325 |
Upgraded | |||||||
Max Speed (km/h at 2,900 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
466 | 447 | 9,800 | 12.1 | 12.3 | 19.7 | 12.8 | 325 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
558 | 558 | N/A | ~21 | ~8 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 280 | < 320 | < 360 | > 180 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
2,000 m | 690 hp | 787 hp |
Engine performance
Engine | |||||
---|---|---|---|---|---|
Engine Name | Number present | ||||
Nakajima Kotobuki 41 9-cylinder | 1 | ||||
Engine characteristics | |||||
Weight (each) | Type | Cooling | |||
350 kg | Radial | Air | |||
Engine power (Stock) | |||||
Mode | Max | Take-off | |||
Arcade | 557 hp | 656 hp | |||
Realistic/Simulator | 551 hp | 650 hp | |||
Engine power (Upgraded) | |||||
Mode | Max | Take-off | |||
Arcade | 700 hp | 799 hp | |||
Realistic/Simulator | 619 hp | 718 hp |
WEP Duration | |||
---|---|---|---|
Arcade | Realistic/Simulator | ||
25 seconds | Infinite |
Survivability and armour
Like most Japanese planes, the A5M4 has no armour to protect the pilot and components of the plane. The best way to survive is to turn fight. I0in a dogfight, make sure you can see your enemy at all times because it will only take a few good hits to the pilot or components to put this plane out of action.
Armaments
Offensive armament
The A5M4 is armed with:
- 2 × 7.7 mm Type 89 machine gun, nose-mounted (500 rpg = 1,000 total)
Usage in battles
Fighter role, staying low and using the extremely quick turn times to get on the tail on the enemy is essential. Keep an eye on ammo levels and well as the surrounding, this is a extremely weak aircraft in terms of armour. It is relatively fast in a straight line, but not as quick as much of the opposition it will be facing in game. It is recommended to use the speed against biplanes as their turn times are nearly matched if not better as a monoplane.
Realistic battles
The A5M4 can accelerate to 350 km/h in just less than a minutes time from takeoff. Will climb up to 2500 m in around one minute and fifty seconds time when climbing in a 20 degree angle. Dive speeds are decent as the A5M4 will exceed 550 km/h in an 80 degree angle from just 2500 m height. Be careful though, once the A5M4 reaches 560 km/h, the plane will violently shake about and if the throttle isn't cut, the plane wings may rip off. Though speed can be gained in the dive, the energy is not easily retained, taking only a minute or so to fall to back to the maximum speed of 380 km/h with WEP or 360 km/h without.
Decent horse power with the typical Japanese light aircraft would give the idea that the plane would be great in the vertical axis dog fighting. With a problem with keeping constant fuel flow as the plane changes angle on its vertical access means it is better stick with horizontal dog fighting which isn't a bad thing as will outturn most all contemporary aircraft.
Simulator mode procedures
Hands-off carrier take-off (Auto engine control): Ignite engine, flaps: raised, elevator trim: 6% up, aileron trim: 0%, rudder trim: 21% right, WEP throttle, hands off controls until the plane lifts off the carrier.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not automatic pitch |
Controllable | Not controllable | Combined | Not controllable | Not controllable |
Pros and cons
Pros:
- Great turn time
- Good Visibility (In cockpit view.)
- Low stall speed
Cons:
- No armour
- Poor pilot protection
- Low top speed (Due to fixed landing gear.)
- Poor gun cooling (easily jams from continuous fire.)
- Suffers from fuel starvation problems (RB/SB)
History
Encyclopedia Info
A single-seater, carrier-based, all-metal monoplane fighter with an open cockpit and fixed landing gear. The world's first carrier-based monoplane. A prototype of this fighter first flew on February 4, 1935. After extensive adjustments, the fighter was commissioned by the Japanese navy and designated Carrier Fighter Type 96 (A5M). Mass production began in the fall of 1936.
In 1938, the fine-tuned A5M4 (model 4, later re-designated the model 24) variant was launched. This model had several new features: a new, more streamlined cockpit canopy with improved visibility, advanced fairings, and a radio transmitter. Since bombers often had to operate in the dark, the plane had landing lights and lights for flights over the open seas at night. The plane was equipped with a film camera near the left of the landing gear.
The power plant was a 9-cylinder radial air-cooled Nakajima Kotobuki 41 with a rated capacity of 795 horsepower. The plane had a two-bladed (later three-bladed) wooden variable pitch propellor, the Sumitomo VDM. Later planes began to use the Kotobuki 41KAI engine (which had roughly the same power), a design designated as model 34.
The A5M's armament consisted of two fuselage-mounted synchronous 7.7mm Nippon-Seikosho type 89 model 2 (Vickers ""class E"") machine guns with 500 rounds of ammunition each. Two 30-kg type 97 bombs could be carried under the wings. Under the fuselage, an additional 160-liter fuel tank could be carried. Later, this fuel tank was increased in size to 210 liters.
The A5M fighter saw action over China from September 1937 to September 1941. It was also active early on in the war in the Pacific, used for some time to defend Japan and the Marshall Islands. Afterwards, it was used for training missions and flight school. In 1945, the remaining A5M fighters were used for kamikaze missions.
Overall, the A5M met the contemporary requirements for a fighter. It was stable and maneuverable and was easy to control. However, the fighter's construction did not easily allow for upgrades, and it quickly became obsolete. Its armament was poor, its armor non-existent, its fuel tanks not self-sealing, and its wings overly weak.
Production of the A5M ceased in 1941. A total of 1,095 A5M fighters (of all variants) were produced.
Media
Skin and Camouflages for the A5M4 in Warthunder Live.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Japan fighters | |
---|---|
Navy | |
Carrier-based fighter | |
A5M | A5M4 · Hagiri's A5M4 |
A6M | A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c |
A7He | A7He1* |
A7M | A7M1 (NK9H) · A7M2 |
Land-based Fighter | |
J2M | J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) |
J6K | J6K1 |
J7W | J7W1 |
N1K-J | N1K1-Ja · N1K2-J · N1K2-Ja |
Fighter seaplane | |
N1K | N1K1 |
A6M-N | A6M2-N |
Army | |
Ki-10 | Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C |
Ki-27 | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43 | Ki-43-I · Ki-43-II · Ki-43-III otsu |
Ki-44 | Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei |
Ki-61 | Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai |
Ki-84 | Ki-84 ko · Ki-84 otsu · Ki-84 hei |
Ki-87 | Ki-87 |
Ki-94 | Ki-94-II |
Ki-100 | Ki-100 · Ki-100-II |
Other countries | ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5 |
*Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He) |