Difference between revisions of "Ki-94-II"

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(Pros and cons: Outdated information about 30mm canons (velocity change/nerf was not considered))
 
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{{Specs-Card|code=ki_94_2}}
+
{{Specs-Card
 +
|code=ki_94_2
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
|market=Ki-94-II
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' was a single-seat, piston-engine fighter designed by Tachikawa Aircraft Company for the Imperial Japanese Army Air Service. It was intended to intercept high-altitude B-29 bombers with a pressurized cockpit and four wing-mounted autocannons. The project started in 1943 as a revised version of the earlier Ki-94-I, which was a twin-boom push-pull design that was rejected as too complex. The Ki-94-II had a powerful Nakajima Ha-219 (Ha-44) engine and a six-blade propeller, but it never flew before the end of World War II. Only two prototypes were built, one of which was still being prepared for its maiden flight when the war ended with a four-blade propeller.
{{break}}
+
 
The '''{{Specs|name}}''' is a gift Rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced during [[Update 1.69 "Regia Aeronautica"]] in the [[wt:en/news/4868/current|"Operation S.U.M.M.E.R." event of 2017]] after earning 13 pilot Marks of Distinction.
+
It was introduced during [[Update 1.69 "Regia Aeronautica"]] in the [[wt:en/news/4868/current|"Operation S.U.M.M.E.R." event of 2017]] after earning 13 pilot Marks of Distinction. The Ki-94-II is a prop aircraft designed for bomber intercepting and high-altitude combat. It has a powerful engine, long wings, and a responsive elevator, but a poor climb rate and engine response. It should use Boom-&-Zoom tactics when above the enemy, and Boom-&-Run tactics when at the same altitude. It should avoid turning fights with Spitfires, and use flaps, elevator keys and throttle control to out-turn P-47s and P-51Ds. It should also stay near teammates and watch out for its vulnerable fuel tanks.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
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=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 12,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 12,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 687 || 673 || {{Specs|ceiling}} || 24.6 || 25.1 || 11.6 || 13.5 || 600
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 687 || 673 || rowspan="2" | {{Specs|ceiling}} || 24.6 || 25.1 || 11.6 || 13.5 || rowspan="2" | 600
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 12,000 m)
+
! Upgraded
! rowspan="2" |Max altitude (meters)
+
| 748 || 720 || 21.8 || 23.0 || 21.8 || 17.0
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || 720 || {{Specs|ceiling}} ||?|| 23.0 || ??.? || 17.0 || 600
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
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! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 580 || 471 || 280 || ~11 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
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| < 510 || < 450 || < 460 || > 324
 
|-
 
|-
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
There is limited armour protection for the pilot and other modules, but the coverage is not high. All the main modules - engine, fuel tanks, oil coolers - are located in the front of the fuselage and the inner part of the wings. This means the modules would likely absorb bullets coming from the front before they could harm the pilot, but the aircraft would likely be crippled after that. From the rear there are no major modules, but that also leaves the pilot very vulnerable from the rear.
  
* 70 mm Bulletproof glass - Armored windscreen
+
* 70 mm Bulletproof glass - Armoured windscreen
 
* 8.5 mm Steel plate in the nose, behind engine
 
* 8.5 mm Steel plate in the nose, behind engine
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Ho-155 army (30 mm)|Ho-5 army (20 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Ho-155 (30 mm)|Ho-5 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 30 mm Ho-155 cannon, wing-mounted (100 rpg = 200 total)
+
* 2 x 30 mm Ho-155 cannons, wing-mounted (100 rpg = 200 total)
* 2 x 20 mm Ho-5 cannon, wing-mounted (200 rpg = 400 total)
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* 2 x 20 mm Ho-5 cannons, wing-mounted (200 rpg = 400 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|Army Type 94 GPHE (50 kg)|Army Type 92 GPHE (250 kg)|l1=Type 94 GPHE (50 kg)|l2=Type 92 GPHE (250 kg)}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|Army Type 94 GPHE (50 kg)|Army Type 92 GPHE (250 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
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== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Tachikawa Ki-94-II should be used as a Boom & Zoomer and a Boom & Runner depending on the situation. The Ki-94-II should be above all enemy aircraft in order to Boom & Zoom. When used as a Boom & Zoomer, set the throttle to 20%-50%. The reason behind that is the Ki-94-II's engine response to throttle change from 0% to 100% or WEP is poor, it takes 5 seconds or more for the engine to go back to full power which can be a cause of death if you're trying to climbing back to altitude without engine power. If you meet players at your height, that's when Boom & Run comes into place. After going head-on with them (if you do), do not turn back to them. Level your plane out and keep flying straight to gain speed and keep doing that until the enemy pilot turns away. After that, climb more then resume Boom & Zoom.
+
The Tachikawa Ki-94-II should be used as a Boom & Zoomer and a Boom & Runner depending on the situation. The Ki-94-II should be above all enemy aircraft in order to Boom & Zoom. When used as a Boom & Zoomer, set the throttle to 20%-50%. The reason behind that is the Ki-94-II's engine response to throttle change from 0% to 100% or WEP is poor, it takes 5 seconds or more for the engine to go back to full power which can be a leave the plane really vulnerable if you're trying to climbing back to altitude without engine power. If you meet players at your height, that's when Boom & Run comes into place. After going head-on with them (if you do), do not turn back to them. Level your plane out and keep flying straight to gain speed and keep doing that until the enemy pilot turns away. After that, climb more then resume Boom & Zoom.
  
The Ki-94-II has a powerful engine, producing up to 2,440 hp in-game. It has long wings which resemble the ones of the Ta 152. The Ki-94-II's elevator is very responsive at 500-700 kph which is impressive for a prop aircraft. However, the climb rate of the Ki-94-II is abysmal without modifications. With all modifications, it can climb with P-47s. The Ki-94-II is a durable plane, it can take quite a few hits to its airframe without dying immediately. However, the fuel tanks are not well-protected, so expect them to get lit on fire fairly easily.
+
The Ki-94-II has a powerful engine, producing up to 2,440 hp in-game. It has long wings which resemble the ones of the Ta 152. The Ki-94-II's elevator is very responsive at 500-700 km/h which is impressive for a prop aircraft. However, the climb rate of the Ki-94-II is abysmal without modifications. With all modifications, it can climb with P-47s. The Ki-94-II is a durable plane, it can take quite a few hits to its airframe without dying immediately. However, the fuel tanks are not well-protected, so expect them to get lit on fire fairly easily.
  
The Ki-94-II's main role is bomber intercepting but it can also be used as a fighter. As said earlier, the Ki-94-II should climb above all enemies by side-climbing to Boom & Zoom. Boom & Run is used if you and another enemy are at the same altitude, level the plane out and keep flying straight until the enemy turns away. Stick to your teammates in case you need help.  
+
The Ki-94-II's main role is bomber intercepting but it can also be used as a fighter. As said earlier, the Ki-94-II should climb above all enemies by side-climbing to Boom & Zoom. Boom & Run is used if you and another enemy are at the same altitude, level the plane out and keep flying straight until the enemy turns away. Stick to your teammates in case you need help.
  
 
Spitfires are your worse enemy. They climb and turn better. P-47s can be problematic, but the Ki-94-II can out-turn them with proper use of flaps, elevator keys and throttle control. P-51Ds can also be an issue of the pilots behind them know what they're doing. Bombers such as the B-17, the B-24 and the B-29 are not much of a threat as the Ki-94-II's main role is to intercept them, however look out for their gunners as they can be deadly.
 
Spitfires are your worse enemy. They climb and turn better. P-47s can be problematic, but the Ki-94-II can out-turn them with proper use of flaps, elevator keys and throttle control. P-51Ds can also be an issue of the pilots behind them know what they're doing. Bombers such as the B-17, the B-24 and the B-29 are not much of a threat as the Ki-94-II's main role is to intercept them, however look out for their gunners as they can be deadly.
+
 
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Controllable <br>No auto control
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
| rowspan="2" | Controllable <br>No auto control
 
| rowspan="2" | Not controllable || rowspan="2" | Combined || rowspan="2" | Controllable || rowspan="2" | Not controllable
 
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
=== Pros and cons ===
{| class="wikitable"
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 20mm
 
|7 in(mod20)
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|New 20mm cannons
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
|Offensive 30mm
 
|12 in(mod30)
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|New 30mm cannons
 
|
 
|-
 
|}
 
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Very good firepower, 30mm cannon bests Brownings at velocity
+
* Good firepower, thanks to 30 mm cannons
 
* Efficient ammunition usage thanks to slow firing cannons and having more ammo than other rank IV Japanese fighters
 
* Efficient ammunition usage thanks to slow firing cannons and having more ammo than other rank IV Japanese fighters
 
* Good roll rate
 
* Good roll rate
* High red-line speed of over 800 kph
+
* High red-line speed of over 800 km/h
* Excellent at high speed turning, retains good control and energy at speed  
+
* Excellent at high speed turning, retains good control and energy at speed
 
* Strong and effective flaps
 
* Strong and effective flaps
  
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* Horrible stock performance
 
* Horrible stock performance
* Default belts for the 20mm is not good, although 30mm is decent
+
* Default belts for the 20 mm is not good, although 30 mm is decent
 
* Engine response to throttle is poor; takes approximately 5 or more seconds for the engine to go back to full power after setting it from 0% to 100% or WEP
 
* Engine response to throttle is poor; takes approximately 5 or more seconds for the engine to go back to full power after setting it from 0% to 100% or WEP
* Mediocre acceleration overall  
+
* Mediocre acceleration overall
* Mediocre climb rate compared to planes at battle rating  
+
* Mediocre climb rate compared to planes at battle rating
 
* Is bested by most fighters unless at extremely high altitudes
 
* Is bested by most fighters unless at extremely high altitudes
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The Ki-94-II was [https://en.wikipedia.org/wiki/Tachikawa_Aircraft_Company Tachikawa Aircraft Company Ltd]'s response to the Japanese Imperial Army Air Force demands for a fast, high altitude interceptor featuring heavy armament as soon as Japanese intelligence learned about the B-29 to counter the B-29 raids as the aircraft available at that time for the IJAAF were inadequate to combat B-29s. The Ki-94-II was developed from the original Ki-94; the Ki-94-I which was an experimental high altitude interceptor with 2 propellers and a twin-tailed boom configuration (such as the tail of the Venom and the Vampire), one was a normal propeller on the front and the other was a pusher prop on the back. The Ki-94-II was created by [https://en.wikipedia.org/wiki/Tatsuo_Hasegawa Tatsuo Hasegawa]. There were 2 prototypes of the Ki-94-II, one was fitted with a 4-blade propeller and the other one was to be fitted with a 6-blade propeller however the war ended before any of the prototypes made their maiden flight so the project was cancelled. The aircraft had 2 x 20 mm Ho-5 cannons and 2 x 30 mm Ho-155-I cannons, 150 rpg per 20 mm and 30 mm, 600 rounds in total.
+
The Ki-94-II was Tachikawa Aircraft Company's response to the Japanese Imperial Army Air Service demands for a fast, high altitude interceptor featuring heavy armament as soon as Japanese intelligence learned about the B-29 to counter the B-29 raids as the aircraft available at that time for the IJAAS were inadequate to combat B-29s. The Ki-94-II was developed from the original Ki-94; the Ki-94-I which was an experimental high altitude interceptor with 2 propellers and a twin-tailed boom configuration (such as the tail of the Venom and the Vampire), one was a normal propeller on the front and the other was a pusher prop on the back. The Ki-94-II was created by Tatsuo Hasegawa. There were 2 prototypes of the Ki-94-II, one was fitted with a 4-blade propeller and the other one was to be fitted with a 6-blade propeller however the war ended before any of the prototypes made their maiden flight so the project was cancelled. The aircraft had 2 x 20 mm Ho-5 cannons and 2 x 30 mm Ho-155-I cannons, 150 rpg per 20 mm and 30 mm, 600 rounds in total.
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ki_94_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="200">
 +
File:Ki-94-II Alt camo.png|<small>"Spotted Camouflage", given to owners when total tasks completed by community reaches 3,500,000 during the event.</small>
 +
</gallery>
  
[[File:Ki-94-II Alt camo.png|center|thumb|''"Spotted Camouflage"'', given to owners when total tasks completed by community reaches 3,500,000 during the event.]]
+
;Videos
 +
{{Youtube-gallery|fphmndESyNU|'''The Shooting Range #60''' - ''Metal Beasts'' section at 00:31 discusses the Ki-94-II.|amZQtFjHAn4|'''The Shooting Range #82''' - ''Pages of History'' section at 05:02 discusses the Ki-94-II.}}
  
 
== See also ==
 
== See also ==
Line 255: Line 178:
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
  
* [https://warthunder.com/en/news/4870-marathon-ki-94-ii-en [Marathon<nowiki>]</nowiki> Ki-94-II]
+
* [[wt:en/news/4870-marathon-ki-94-ii-en|[Marathon] Ki-94-II]]
 +
* [https://forum.warthunder.com/index.php?/topic/376496-tachikawa-ki-94-ii/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer Tachikawa}}
 
{{Japan fighters}}
 
{{Japan fighters}}

Latest revision as of 12:00, 24 October 2024

RANK 5 FRANCE
Somua SM PACK
Ki-94-II
ki_94_2.png
GarageImage Ki-94-II.jpg
ArtImage Ki-94-II.png
Ki-94-II
AB RB SB
5.7 6.0 5.7
Class:
Show in game
MARKET

Description

The Ki-94-II was a single-seat, piston-engine fighter designed by Tachikawa Aircraft Company for the Imperial Japanese Army Air Service. It was intended to intercept high-altitude B-29 bombers with a pressurized cockpit and four wing-mounted autocannons. The project started in 1943 as a revised version of the earlier Ki-94-I, which was a twin-boom push-pull design that was rejected as too complex. The Ki-94-II had a powerful Nakajima Ha-219 (Ha-44) engine and a six-blade propeller, but it never flew before the end of World War II. Only two prototypes were built, one of which was still being prepared for its maiden flight when the war ended with a four-blade propeller.

It was introduced during Update 1.69 "Regia Aeronautica" in the "Operation S.U.M.M.E.R." event of 2017 after earning 13 pilot Marks of Distinction. The Ki-94-II is a prop aircraft designed for bomber intercepting and high-altitude combat. It has a powerful engine, long wings, and a responsive elevator, but a poor climb rate and engine response. It should use Boom-&-Zoom tactics when above the enemy, and Boom-&-Run tactics when at the same altitude. It should avoid turning fights with Spitfires, and use flaps, elevator keys and throttle control to out-turn P-47s and P-51Ds. It should also stay near teammates and watch out for its vulnerable fuel tanks.

General info

Flight performance

Max speed
at 12 000 m720 km/h
Turn time23 s
Max altitude14 000 m
EngineNakajima Ha-219 Ru
TypeRadial
Cooling systemAir
Take-off weight7 t
Characteristics Max Speed
(km/h at 12,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 687 673 14000 24.6 25.1 11.6 13.5 600
Upgraded 748 720 21.8 23.0 21.8 17.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
850 280 580 471 280 ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 510 < 450 < 460 > 324

Survivability and armour

Crew1 person
Speed of destruction
Structural850 km/h
Gear280 km/h

There is limited armour protection for the pilot and other modules, but the coverage is not high. All the main modules - engine, fuel tanks, oil coolers - are located in the front of the fuselage and the inner part of the wings. This means the modules would likely absorb bullets coming from the front before they could harm the pilot, but the aircraft would likely be crippled after that. From the rear there are no major modules, but that also leaves the pilot very vulnerable from the rear.

  • 70 mm Bulletproof glass - Armoured windscreen
  • 8.5 mm Steel plate in the nose, behind engine

Modifications and economy

Repair costBasic → Reference
AB2 910 → 3 727 Sl icon.png
RB6 889 → 8 824 Sl icon.png
SB9 898 → 12 679 Sl icon.png
Total cost of modifications52 700 Rp icon.png
90 900 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 230 / 480 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
175 Ge icon.png
Mods radiator.png
Radiator
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
175 Ge icon.png
Mods compressor.png
Compressor
Research:
4 000 Rp icon.png
Cost:
6 900 Sl icon.png
270 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
220 Ge icon.png
Mods new engine.png
Engine
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
220 Ge icon.png
Mods metanol.png
Engine injection
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
380 Ge icon.png
Mods armor frame.png
Airframe
Research:
4 000 Rp icon.png
Cost:
6 900 Sl icon.png
270 Ge icon.png
Mods armor cover.png
Cover
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
380 Ge icon.png
Mods ammo.png
ho5_belt_pack
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
175 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
7 in (mod20)
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
175 Ge icon.png
Mod arrow 1.png
Mods weapon.png
ho5_new_gun
Research:
4 000 Rp icon.png
Cost:
6 900 Sl icon.png
270 Ge icon.png
Mods ammo.png
ho155_belt_pack
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
220 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
12 in (mod30)
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
220 Ge icon.png
Mods weapon.png
ho155_new_gun
Research:
5 700 Rp icon.png
Cost:
9 800 Sl icon.png
380 Ge icon.png

Armaments

Offensive armament

Weapon 12 x 30 mm Ho-155 cannon
Ammunition200 rounds
Fire rate500 shots/min
Weapon 22 x 20 mm Ho-5 cannon
Ammunition400 rounds
Fire rate948 shots/min

The Ki-94-II is armed with:

  • 2 x 30 mm Ho-155 cannons, wing-mounted (100 rpg = 200 total)
  • 2 x 20 mm Ho-5 cannons, wing-mounted (200 rpg = 400 total)

Suspended armament

List of setups (2)
Setup 12 x 50 kg Army Type 94 GPHE bomb
Setup 22 x 250 kg Army Type 92 GPHE bomb

The Ki-94-II can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
  • 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)

Usage in battles

The Tachikawa Ki-94-II should be used as a Boom & Zoomer and a Boom & Runner depending on the situation. The Ki-94-II should be above all enemy aircraft in order to Boom & Zoom. When used as a Boom & Zoomer, set the throttle to 20%-50%. The reason behind that is the Ki-94-II's engine response to throttle change from 0% to 100% or WEP is poor, it takes 5 seconds or more for the engine to go back to full power which can be a leave the plane really vulnerable if you're trying to climbing back to altitude without engine power. If you meet players at your height, that's when Boom & Run comes into place. After going head-on with them (if you do), do not turn back to them. Level your plane out and keep flying straight to gain speed and keep doing that until the enemy pilot turns away. After that, climb more then resume Boom & Zoom.

The Ki-94-II has a powerful engine, producing up to 2,440 hp in-game. It has long wings which resemble the ones of the Ta 152. The Ki-94-II's elevator is very responsive at 500-700 km/h which is impressive for a prop aircraft. However, the climb rate of the Ki-94-II is abysmal without modifications. With all modifications, it can climb with P-47s. The Ki-94-II is a durable plane, it can take quite a few hits to its airframe without dying immediately. However, the fuel tanks are not well-protected, so expect them to get lit on fire fairly easily.

The Ki-94-II's main role is bomber intercepting but it can also be used as a fighter. As said earlier, the Ki-94-II should climb above all enemies by side-climbing to Boom & Zoom. Boom & Run is used if you and another enemy are at the same altitude, level the plane out and keep flying straight until the enemy turns away. Stick to your teammates in case you need help.

Spitfires are your worse enemy. They climb and turn better. P-47s can be problematic, but the Ki-94-II can out-turn them with proper use of flaps, elevator keys and throttle control. P-51Ds can also be an issue of the pilots behind them know what they're doing. Bombers such as the B-17, the B-24 and the B-29 are not much of a threat as the Ki-94-II's main role is to intercept them, however look out for their gunners as they can be deadly.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Good firepower, thanks to 30 mm cannons
  • Efficient ammunition usage thanks to slow firing cannons and having more ammo than other rank IV Japanese fighters
  • Good roll rate
  • High red-line speed of over 800 km/h
  • Excellent at high speed turning, retains good control and energy at speed
  • Strong and effective flaps

Cons:

  • Horrible stock performance
  • Default belts for the 20 mm is not good, although 30 mm is decent
  • Engine response to throttle is poor; takes approximately 5 or more seconds for the engine to go back to full power after setting it from 0% to 100% or WEP
  • Mediocre acceleration overall
  • Mediocre climb rate compared to planes at battle rating
  • Is bested by most fighters unless at extremely high altitudes

History

The Ki-94-II was Tachikawa Aircraft Company's response to the Japanese Imperial Army Air Service demands for a fast, high altitude interceptor featuring heavy armament as soon as Japanese intelligence learned about the B-29 to counter the B-29 raids as the aircraft available at that time for the IJAAS were inadequate to combat B-29s. The Ki-94-II was developed from the original Ki-94; the Ki-94-I which was an experimental high altitude interceptor with 2 propellers and a twin-tailed boom configuration (such as the tail of the Venom and the Vampire), one was a normal propeller on the front and the other was a pusher prop on the back. The Ki-94-II was created by Tatsuo Hasegawa. There were 2 prototypes of the Ki-94-II, one was fitted with a 4-blade propeller and the other one was to be fitted with a 6-blade propeller however the war ended before any of the prototypes made their maiden flight so the project was cancelled. The aircraft had 2 x 20 mm Ho-5 cannons and 2 x 30 mm Ho-155-I cannons, 150 rpg per 20 mm and 30 mm, 600 rounds in total.

Media

Skins
Images
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Tachikawa Aircraft Company, Limited (立川飛行機株式会社)
Fighters  Ki-94-II

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)