Difference between revisions of "F4U-7"
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{{About | {{About | ||
| about = French naval fighter '''{{PAGENAME}}''' | | about = French naval fighter '''{{PAGENAME}}''' | ||
| usage = other versions | | usage = other versions | ||
| link = F4U (Family) | | link = F4U (Family) | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=f4u-7 | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}} | ||
+ | |cockpit=cockpit_f4u-7.jpg | ||
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | Intended for the French Aéronavale, the '''{{Specs|name}}''' was developed to fulfill France's urgent need for a carrier aircraft. America responded to the call with the F4U-7, an F4U-4 airframe with the ground attack capability of the [[AU-1]], a ground attack-focused Corsair. The F4U-7s were some of the last Corsairs to be produced in its long production run of 13 years. France began receiving the new Corsairs in 1953 and retired them 11 years later in 1964. During its service, the F4U-7 saw combat in many places like Algeria and Vietnam. Much like in WW2, F4U-7s flew sortie after sortie with minimal losses. | |
− | + | ||
− | + | Introduced in [[Update 1.79 "Project X"]], the F4U-7 is one of 5 Corsairs in-game armed with the dangerous 20 mm cannons. Like every other Corsair, it's extremely fast at an astounding 885 km/h (553 mph) but does weigh more than the F4U-4/4B due to its provisions to carry a variety of ordnance. It is a strong plane when it comes to both air-to-air roles and ground attack roles but it also has the highest BR for a cannon-armed Corsair. | |
== General info == | == General info == | ||
=== Flight performance === | === Flight performance === | ||
− | <!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--> | + | {{Specs-Avia-Flight}} |
+ | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="70%" |
− | + | ! rowspan="2" | Characteristics | |
− | + | ! colspan="2" | Max speed<br>(km/h at 9,000 m) | |
− | + | ! rowspan="2" | Max altitude<br>(metres) | |
− | ! | ||
− | |||
− | ! colspan="2" | Max | ||
− | ! rowspan="2" | Max altitude<br>( | ||
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
− | ! colspan="2" | Rate of climb<br>( | + | ! colspan="2" | Rate of climb<br>(metres/second) |
− | ! rowspan="2" | Take-off run<br>( | + | ! rowspan="2" | Take-off run<br>(metres) |
|- | |- | ||
! AB !! RB !! AB !! RB !! AB !! RB | ! AB !! RB !! AB !! RB !! AB !! RB | ||
|- | |- | ||
− | | | + | ! Stock |
− | + | | 675 || 651 || rowspan="2" | {{Specs|ceiling}} || 21.2 || 22.0 || 13.5 || 13.5 || rowspan="2" | 200 | |
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|- | |- | ||
− | | | + | ! Upgraded |
+ | | 754 || 711 || 19.1 || 20.0 || 25.7 || 18.5 | ||
|- | |- | ||
|} | |} | ||
==== Details ==== | ==== Details ==== | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="5" | Features | ! colspan="5" | Features | ||
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|} | |} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | Limits |
|- | |- | ||
− | ! rowspan="2" | | + | ! rowspan="2" | Wings (km/h) |
− | ! rowspan="2" | Gear | + | ! rowspan="2" | Gear (km/h) |
− | ! | + | ! colspan="3" | Flaps (km/h) |
! colspan="2" | Max Static G | ! colspan="2" | Max Static G | ||
|- | |- | ||
− | ! + !! - | + | ! Combat !! Take-off !! Landing !! + !! - |
|- | |- | ||
− | |{{Specs| | + | | 885 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 388 || 299 || 252 || ~11 || ~4 |
|- | |- | ||
|} | |} | ||
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan="4" | Optimal velocities | + | ! colspan="4" | Optimal velocities (km/h) |
|- | |- | ||
− | ! Ailerons | + | ! Ailerons !! Rudder !! Elevators !! Radiator |
− | ! Rudder | ||
− | ! Elevators | ||
− | ! Radiator | ||
|- | |- | ||
− | | < 450 || < 220 || < | + | | < 450 || < 220 || < 410 || > 450 |
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|- | |- | ||
|} | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
+ | {{Specs-Avia-Armour}} | ||
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
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* 8 mm Steel plate behind the pilot. | * 8 mm Steel plate behind the pilot. | ||
* 12.7 mm Steel plate on the headrest. | * 12.7 mm Steel plate on the headrest. | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Avia-Armaments}} | ||
=== Offensive armament === | === Offensive armament === | ||
+ | {{Specs-Avia-Offensive}} | ||
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | <!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | ||
− | {{main| | + | {{main|M3 (20 mm)}} |
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
− | * 4 x 20 mm | + | * 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total) |
The four cannons are arranged in bundles of two mounted in each wing. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty. | The four cannons are arranged in bundles of two mounted in each wing. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty. | ||
=== Suspended armament === | === Suspended armament === | ||
+ | {{Specs-Avia-Suspended}} | ||
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | ||
− | |||
− | |||
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | |- | ||
+ | ! !! width="3%" | 1 !! width="3%" | 2 !! width="3%" | 3 !! width="3%" | 4 !! width="3%" | 5 !! width="3%" | 6 !! width="3%" | 7 !! width="3%" | 8 !! width="3%" | 9 !! width="3%" | 10 !! width="3%" | 11 !! width="3%" | 12 !! width="3%" | 13 | ||
+ | | rowspan="10" width="35%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div> | ||
+ | |- | ||
+ | ! [[No.1 (100 kg)|100 kg No.1]] bombs | ||
+ | | 1 || 1*<sup>†</sup> || 1 || 1*<sup>†</sup> || 1 || || || || 1 || 1*<sup>†</sup> || 1 || 1*<sup>†</sup> || 1 | ||
+ | |- | ||
+ | ! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs | ||
+ | | 1 || 1*<sup>†</sup> || 1 || 1*<sup>†</sup> || 1 || || || || 1 || 1*<sup>†</sup> || 1 || 1*<sup>†</sup> || 1 | ||
+ | |- | ||
+ | ! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs | ||
+ | | || || 1<sup>†</sup> || || 1<sup>†</sup> || || || || 1<sup>†</sup> || || 1<sup>†</sup> || || | ||
+ | |- | ||
+ | ! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs | ||
+ | | || || || || || 1 || 1 || 1 || || || || || | ||
+ | |- | ||
+ | ! [[HVAR]] rockets | ||
+ | | 1 || 1* || 1 || 1* || 1 || || || || 1 || 1* || 1 || 1* || 1 | ||
+ | |- | ||
+ | ! [[SNEB type 23]] rockets | ||
+ | | 19* || || 19* || || 19* || || || || 19* || || 19* || || 19* | ||
+ | |- | ||
+ | ! [[T10 140]] rockets | ||
+ | | 1 || 1* || 1 || 1* || 1 || || || || 1 || 1* || 1 || 1* || 1 | ||
+ | |- | ||
+ | ! [[T10 151]] rockets | ||
+ | | 1 || 1* || 1 || 1* || 1 || || || || 1 || 1* || 1 || 1* || 1 | ||
+ | |- | ||
+ | | colspan="14" | Maximum permissible loadout weight: 2,720 kg | ||
+ | |- | ||
+ | | colspan="15" | * SNEBs on hardpoints 3, 5, 9, 11 cannot be equipped in conjunction with marked ordnance in adjacent hardpoints <br> <sup>†</sup> Bombs on hardpoints 3, 5, 9, 11 cannot be equipped in conjunction with marked bombs in adjacent hardpoints | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {{Navigation-Start|Default weapon presets}} | ||
+ | {{Navigation-First-Simple-Line}} | ||
* Without load | * Without load | ||
− | * 10 x 100 kg | + | * 10 x HVAR rockets |
+ | * 10 x T10 140 rockets | ||
+ | * 10 x T10 151 rockets | ||
+ | * 114 x SNEB type 23 rockets | ||
+ | * 10 x 100 kg No.1 bombs (1,000 kg total) | ||
* 10 x 250 lb AN-M57 bombs (2,500 lb total) | * 10 x 250 lb AN-M57 bombs (2,500 lb total) | ||
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total) | * 4 x 500 lb AN-M64A1 bombs (2,000 lb total) | ||
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total) | * 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total) | ||
− | + | {{Navigation-End}} | |
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== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in | + | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | |||
− | * Play it as a pure fighter, no payload, with | + | * Play it as a pure fighter, no payload, with the powerful 4 x 20 mm AN/M3 guns there is no need to spray the enemy aircraft with ammunition, just one hit will severely damage the enemy fighter to include a potential loss of control systems, fire or multiple leaks, if you're facing attackers or heavy bombers (especially the [[He 177 A-5]]), you must keep your distance because the F4U-7 is a fragile aircraft, engage them from far or attack them par surprise. Use this aircraft as a boom and zoomer. |
− | * Play it as an attacker, use the famous | + | * Play it as an attacker, use the famous 114 x SNEB rocket payload. This payload is the best for the Enduring Confrontation. There is enough firepower to eliminate all the enemies on the battlefield with careful aim. And a convoy is just a piece of cake. For the tanks, send six rockets, two for howitzer and two to four rockets for a pillbox. When you run out of rockets, you have two choices: |
*# Return to the airfield to reload | *# Return to the airfield to reload | ||
*# Use it as a fighter, but you'll be turning 2.7s slower, select those fighters which have a poorer turning radius. | *# Use it as a fighter, but you'll be turning 2.7s slower, select those fighters which have a poorer turning radius. | ||
Line 177: | Line 177: | ||
! Oil !! Water !! Type | ! Oil !! Water !! Type | ||
|- | |- | ||
− | | Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br> | + | | Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>3 gears || Not controllable |
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'''Pros:''' | '''Pros:''' | ||
− | * Better high altitude performance than F4U-4B | + | * Better high altitude performance than [[F4U-4B]] |
* Excellent armament when fully upgraded, high ammo count | * Excellent armament when fully upgraded, high ammo count | ||
* 114 x SNEB rockets are devastating against both ground and air targets | * 114 x SNEB rockets are devastating against both ground and air targets | ||
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== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''--> | + | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
− | The French Navy (Aéronavale) desperately needed a carrier-born aircraft for their newly acquired carriers from the U.S. and Britain. The U.S. decided to help France by making the F4U-7. The F4U-7 was essentially the AU-1 Corsair and F4U-4 Corsair mixed together. It combined the engine from the F4U-4 and airframe, but it also had the payload capacity of the AU-1 Corsair. This allowed it to be powerful against fighters but also effective against ground targets. The U.S. actually bought the F4U-7s first, then through MAP (Military Assistance Program), France received them. | + | The French Navy (Aéronavale) desperately needed a carrier-born aircraft for their newly acquired carriers from the U.S. and Britain. The U.S. decided to help France by making the F4U-7. The F4U-7 was essentially the AU-1 Corsair and F4U-4 Corsair mixed together. It combined the engine from the F4U-4 and airframe, but it also had the payload capacity of the AU-1 Corsair. This allowed it to be powerful against fighters but also effective against ground targets. The U.S. actually bought the F4U-7s first, then through MAP (Military Assistance Program), France received them. |
− | In 1956, due to the | + | In 1956, due to the inaccuracy of free-fall bombs and unguided rockets, France experimented with the F4U-7 in its ability to carry [[SS-11]] guided missiles. France couldn't afford sortie after sortie with a shortage of pilots, so the only way to combat that was to make weapons more accurate. Use of the SS.11 on the F4U-7 required intense training as there would be 2 sticks, one to fly the plane and one to guide the missile to its target. This required the pilot to have "2 brains" as you would have to fly while watching the ATGM. France found it to be a success, so they decided to select a squadron to start the process on, but however, they decided to not pursue it. France couldn't take 15 Corsairs at a time to be fitted with ATGMs due to their small fleet of only around 115 F4U-7s. However, the idea did live on with the MD.311 Flamant. |
== Media == | == Media == | ||
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;Skins | ;Skins | ||
− | * [https://live.warthunder.com/feed/camouflages/? | + | * [https://live.warthunder.com/feed/camouflages/?vehicle=f4u-7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] |
;Videos | ;Videos | ||
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<!-- ''Paste links to sources and external resources, such as:'' | <!-- ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | * [ | + | * [[wt:en/news/5502-development-f4u-7-the-corsair-under-a-french-tricolore-en|[Devblog] F4U-7: The Corsair under a French Tricolore]] |
− | * [https://wwiiafterwwii.wordpress.com/2017/04/14/guided-missiles-on-corsairs/ | + | * [https://wwiiafterwwii.wordpress.com/2017/04/14/guided-missiles-on-corsairs/ <nowiki>[wwiiafterwwii.wordpress.com]</nowiki> Guided missiles on Corsairs] |
{{AirManufacturer Vought}} | {{AirManufacturer Vought}} | ||
{{France fighters}} | {{France fighters}} |
Revision as of 09:20, 14 October 2023
This page is about the French naval fighter F4U-7. For other versions, see F4U (Family). |
Contents
Description
Intended for the French Aéronavale, the F4U-7 Corsair was developed to fulfill France's urgent need for a carrier aircraft. America responded to the call with the F4U-7, an F4U-4 airframe with the ground attack capability of the AU-1, a ground attack-focused Corsair. The F4U-7s were some of the last Corsairs to be produced in its long production run of 13 years. France began receiving the new Corsairs in 1953 and retired them 11 years later in 1964. During its service, the F4U-7 saw combat in many places like Algeria and Vietnam. Much like in WW2, F4U-7s flew sortie after sortie with minimal losses.
Introduced in Update 1.79 "Project X", the F4U-7 is one of 5 Corsairs in-game armed with the dangerous 20 mm cannons. Like every other Corsair, it's extremely fast at an astounding 885 km/h (553 mph) but does weigh more than the F4U-4/4B due to its provisions to carry a variety of ordnance. It is a strong plane when it comes to both air-to-air roles and ground attack roles but it also has the highest BR for a cannon-armed Corsair.
General info
Flight performance
Characteristics | Max speed (km/h at 9,000 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 675 | 651 | 11500 | 21.2 | 22.0 | 13.5 | 13.5 | 200 |
Upgraded | 754 | 711 | 19.1 | 20.0 | 25.7 | 18.5 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
885 | 730 | 388 | 299 | 252 | ~11 | ~4 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 450 | < 220 | < 410 | > 450 |
Survivability and armour
- 38 mm Bulletproof glass in cockpit front.
- 3 mm Steel plates in front of the cockpit, top of the fuselage.
- 8 mm Steel plate behind the pilot.
- 12.7 mm Steel plate on the headrest.
Modifications and economy
Armaments
Offensive armament
The F4U-7 is armed with:
- 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)
The four cannons are arranged in bundles of two mounted in each wing. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.
Suspended armament
The F4U-7 can be outfitted with the following ordnance:
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
100 kg No.1 bombs | 1 | 1*† | 1 | 1*† | 1 | 1 | 1*† | 1 | 1*† | 1 | ||||
250 lb AN-M57 bombs | 1 | 1*† | 1 | 1*† | 1 | 1 | 1*† | 1 | 1*† | 1 | ||||
500 lb AN-M64A1 bombs | 1† | 1† | 1† | 1† | ||||||||||
1,000 lb AN-M65A1 bombs | 1 | 1 | 1 | |||||||||||
HVAR rockets | 1 | 1* | 1 | 1* | 1 | 1 | 1* | 1 | 1* | 1 | ||||
SNEB type 23 rockets | 19* | 19* | 19* | 19* | 19* | 19* | ||||||||
T10 140 rockets | 1 | 1* | 1 | 1* | 1 | 1 | 1* | 1 | 1* | 1 | ||||
T10 151 rockets | 1 | 1* | 1 | 1* | 1 | 1 | 1* | 1 | 1* | 1 | ||||
Maximum permissible loadout weight: 2,720 kg | ||||||||||||||
* SNEBs on hardpoints 3, 5, 9, 11 cannot be equipped in conjunction with marked ordnance in adjacent hardpoints † Bombs on hardpoints 3, 5, 9, 11 cannot be equipped in conjunction with marked bombs in adjacent hardpoints |
Default weapon presets | |
---|---|
|
Usage in battles
- Play it as a pure fighter, no payload, with the powerful 4 x 20 mm AN/M3 guns there is no need to spray the enemy aircraft with ammunition, just one hit will severely damage the enemy fighter to include a potential loss of control systems, fire or multiple leaks, if you're facing attackers or heavy bombers (especially the He 177 A-5), you must keep your distance because the F4U-7 is a fragile aircraft, engage them from far or attack them par surprise. Use this aircraft as a boom and zoomer.
- Play it as an attacker, use the famous 114 x SNEB rocket payload. This payload is the best for the Enduring Confrontation. There is enough firepower to eliminate all the enemies on the battlefield with careful aim. And a convoy is just a piece of cake. For the tanks, send six rockets, two for howitzer and two to four rockets for a pillbox. When you run out of rockets, you have two choices:
- Return to the airfield to reload
- Use it as a fighter, but you'll be turning 2.7s slower, select those fighters which have a poorer turning radius.
- Fly the aircraft as a fighter/bomber, take the payload with the 3 x 1,000 lbs bombs and attack the bases. Once you're out of bombs, you can dogfight other planes.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Auto control available |
Controllable Auto control available |
Controllable Auto control available |
Separate | Controllable 3 gears |
Not controllable |
Pros and cons
Pros:
- Better high altitude performance than F4U-4B
- Excellent armament when fully upgraded, high ammo count
- 114 x SNEB rockets are devastating against both ground and air targets
Cons:
- Painful to play when stock
- Relatively bad climb rate
- Limited WEP (11 minutes)
- Fragile tail section
- Extremely inaccurate guns when stock
- Performs poorly with added weight from suspended armaments
History
The French Navy (Aéronavale) desperately needed a carrier-born aircraft for their newly acquired carriers from the U.S. and Britain. The U.S. decided to help France by making the F4U-7. The F4U-7 was essentially the AU-1 Corsair and F4U-4 Corsair mixed together. It combined the engine from the F4U-4 and airframe, but it also had the payload capacity of the AU-1 Corsair. This allowed it to be powerful against fighters but also effective against ground targets. The U.S. actually bought the F4U-7s first, then through MAP (Military Assistance Program), France received them.
In 1956, due to the inaccuracy of free-fall bombs and unguided rockets, France experimented with the F4U-7 in its ability to carry SS-11 guided missiles. France couldn't afford sortie after sortie with a shortage of pilots, so the only way to combat that was to make weapons more accurate. Use of the SS.11 on the F4U-7 required intense training as there would be 2 sticks, one to fly the plane and one to guide the missile to its target. This required the pilot to have "2 brains" as you would have to fly while watching the ATGM. France found it to be a success, so they decided to select a squadron to start the process on, but however, they decided to not pursue it. France couldn't take 15 Corsairs at a time to be fitted with ATGMs due to their small fleet of only around 115 F4U-7s. However, the idea did live on with the MD.311 Flamant.
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
- [Devblog] F4U-7: The Corsair under a French Tricolore
- [wwiiafterwwii.wordpress.com] Guided missiles on Corsairs
Chance Vought Aircraft | |
---|---|
Fighters | |
Corsair | F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214 |
Float planes | O3U-1 · OS2U-1 · OS2U-3 |
Attackers | AU-1 |
Bombers | SB2U-2 · SB2U-3 |
Jet aircraft | |
Corsair II | A-7D · A-7E · A-7K |
Crusader | F8U-2 · F-8E |
Export | V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7 · ▄F-8E(FN) |
Captured | ▅F4U-1A |
France fighters | |
---|---|
Dewoitine | D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520 |
Morane-Saulnier | M.S.405C1 · M.S.406C1 · M.S.410 |
Arsenal | V.G.33C-1 |
Bloch | M.B.152C1 · M.B.157 |
Caudron | C.R.714 |
Sud-Ouest | S.O.8000 Narval |
American | H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA |
▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B | |
Other countries | ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900 |
Belgium | ▄Gladiator Mk I · ▄Spitfire FR Mk XIVe |
Netherlands | ▄Sea Fury FB 51 |