Sherman Vc (Italy)

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This page is about the medium tank Sherman Vc (Italy). For other versions, see M4 Sherman (Family).
▄Sherman Vc
it_sherman_vc_firefly.png
GarageImage Sherman Vc (Italy).jpg
ArtImage Sherman Vc (Italy).png
▄Sherman Vc
AB RB SB
5.0 5.0 5.0
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

The Carro Armato Medio «Sherman» Tipo Vc is a rank IV Italian medium tank with a battle rating of 5.0 (AB/RB/SB). It was introduced in Update "Starfighters". One of the most famous Sherman modifications in World War II, the Firefly introduces the potent 17-pounder anti-tank gun as the main armament of the Sherman platform, presenting a very drastic increase in firepower over the original 75 mm gun. This variant, the VC, was based off the chassis of an M4A4 Sherman.

The Sherman Firefly is easily distinguishable by its very long gun, even compared to the Shermans with the American 76 mm guns. The muzzle brake on the cannon is also in a spherical shape rather than a horizontal rectangular shape so that is a distinction between the 76 mm cannon and the 17-pounder. The hull is resemblant to that of the M4 Sherman although lacking the bow machine gun (it's actually based off an M4A4). The turret is also very similar, although the radio sticks out of the back in a bustle.

This tank should be the supporting line in both offensive and defensive actions, providing flanking fire, long-range fire, or fast and accurate fire to the target while the heavy tanks take up the brunt of the defense. The tank is as mobile as the M4 Sherman, so picking up speed to get around the enemy is not hard. Those familiar with a M4 Sherman control will pick up on this tank very easily. While this tank is also capable of being the frontal attack unit for an assault, it is strongly advised to not due to the thin armour of the tank, necessitating the users to always get the first shot off in an encounter, otherwise the enemy will be able to destroy the Firefly easily. For a conservative, almost TD-like role, it can also perform, destroying tanks from afar.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull51 / 38 / 38
Turret76 / 51 / 51
Crew4 people
Visibility108 %

Armour type:

  • Rolled homogeneous armour (Hull)
  • Cast homogeneous armour (Transmission area, Turret)
Armour Front Sides Rear Roof
Hull 50.8 mm (55°) Front glacis
50.8 mm (7°) Driver's port
50.8 mm (1-53°) Transmission area
38.1 mm 38.1 mm (22-23°) Top
38.1 mm (1°) Bottom
19.5 mm
12.7 mm Engine deck
Turret 76.2 mm (8-44°) Turret roof
50.8 + 88.9 mm (1-54°) Gun mantlet
50.8 mm (2-38°) 50.8 mm (2-67°) Turret rear
50.8 mm (1°) Radio box
25.4 mm
Cupola 50.8 mm 50.8 mm 50.8 mm 25.4 mm

Notes:

  • Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 20 mm thick.
  • Belly armour is 12.7 mm thick.
  • The bow machine gun area has been welded shut with armour, but is only 25.4 mm thick so may present a viable weakness to weaker enemies.
  • Unlike the armour on the American Rank III Shermans which saw itself upped from 50.8 mm to 63.5 mm, the British Firefly in Rank III retains the old 50.8 mm base armour thickness on the front hull, as well as the protruding driver and co-driver hatches in front. This makes the Firefly a much more vulnerable Sherman tank than even the American versions, a trade-off for its more powerful armament.

Mobility

Speedforward / back
AB45 / 6 km/h
RB and SB41 / 5 km/h
Number of gears5 forward
1 back
Weight35.3 t
Engine power
AB811 hp
RB and SB425 hp
Power-to-weight ratio
AB23.0 hp/t
RB and SB12.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 45 6 35.3 659 811 18.67 22.97
Realistic 41 5 376 425 10.65 12.04

Modifications and economy

Repair costBasic → Reference
AB2 047 → 2 769 Sl icon.png
RB2 398 → 3 244 Sl icon.png
SB3 014 → 4 077 Sl icon.png
Total cost of modifications40 000 Rp icon.png
77 300 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces630 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 150 / 170 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
145 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
130 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
130 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
185 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
190 Ge icon.png
Mods new tank engine.png
Engine
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
190 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
145 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
130 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
185 Ge icon.png
Mods tank ammo.png
76mm_britain_17pdr_APC_ammo_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
145 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
76mm_britain_17pdr_APCBC_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
130 Ge icon.png
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 800 Rp icon.png
Cost:
3 500 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
76mm_britain_17pdr_APDS_ammo_pack
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
185 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
185 Ge icon.png
Mods art support.png
Artillery Support
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
190 Ge icon.png
Mods tank ammo.png
76mm_britain_Smoke_ammo_pack
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
190 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
2 600 Rp icon.png
Cost:
5 000 Sl icon.png
190 Ge icon.png

Armaments

Main armament

Ammunition80 rounds
First-order5 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-5° / 25°
Main article: QF 17-pounder (76 mm)
76 mm QF 17-pounder Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 80 -5°/+25° ±180° N/A 22.8 31.6 38.4 42.5 45.2 7.67 6.79 6.25 5.90
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

  • Shot Mk.6: AP - Standard penetrating round, use until better rounds are unlocked.
  • Shell Mk.1: HE - It is ideal for destroying SPAA and lightly armoured tanks, but useless against anything else.
  • Shot Mk.4: APC - Cap for better grip against sloped armour.
  • Shot Mk.8: APCBC - Like Shot Mk.4 but with a ballistic cap for improved flight path, as well as better penetration.
  • Shot SV Mk.1: APDS - Highest armour penetration of any shot, but has worse spalling effect, and can only penetrate vertical surfaces.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot Mk.6 AP 171 168 155 139 126 113
Shell Mk.1 HE 20 20 18 16 15 13
Shot Mk.4 APC 171 168 155 139 126 113
Shot Mk.8 APCBC 190 187 172 155 140 126
Shot SV Mk.1 APDS 269 264 246 226 207 189
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Shot Mk.6 AP 883 7.71 - - - 47° 60° 65°
Shell Mk.1 HE 883 6.98 0.2 0.1 580 79° 80° 81°
Shot Mk.4 APC 883 7.71 - - - 48° 63° 71°
Shot Mk.8 APCBC 883 7.71 - - - 48° 63° 71°
Shot SV Mk.1 APDS 1,204 2.48 - - - 75° 78° 80°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
17pdr Shell SS Mk.1 229 8.44 13 5 20 50

Ammo racks

Ammo racks of the Sherman Firefly (identical)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
80 61 (+19) 41 (+39) 21 (+59) (+74) (+76) (+79) No

Machine guns

Ammunition800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 15°
Ammunition5 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 800 (200) 577 -10°/+15° ±180°
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,000 (250) 500 N/A N/A

Usage in battles

Shoot and scoot. Unless the enemy's tank gunner has been knocked out (black only), cannon breech has been disabled (red/black), or cannon barrel is disabled (red/black) that inhibits the enemy's ability to fire back, don't expose the tank after firing. Always try to retreat back into cover to reload. Once reloaded, preferably pop out of an area different from the last firing position and take another shot. Make sure to eliminate the enemy's ability to fire back by destroying their cannon breech and traverse gears, or incapacitate their driver and gunner again if they were replaced. During this whole process, watch out for other enemy tanks and avoid being swarmed. With situational awareness combined with the correct usage of the map, the Firefly becomes a decent tank capable of effectively fighting every medium and heavy tank it faces.

The Firefly can excel at vaporizing tanks that have clustered crew, like StuGs, SUs, T-34s, KVs, and even Panzer IIIs and IVs. The post-penetration affect of the Firefly's shells after the AP buffs allow it to decimate those tanks. However, it is recommended to still shoot from afar, as all of these tanks can destroy the Firefly easily.

Definitely do not play too aggressively. The huge weakness of the 3/4 crew in the turret is almost always pointed out immediately, because it's a huge issue. A good hit either means a quick trip back to the hangar, or a lengthy crew replenishment time in AB. But this ignores the fact that the tank is just a huge glass cannon, as any shot anywhere will likely cripple the tank.

The Sherman Firefly can dish out the punishment necessary for heavy tanks, but can't take it. Don't expose the tank towards enemy fire too long due to the thin armour on the Firefly in comparison to other tanks such as the Soviet T-34-85s and the German Panthers. Take a shot, preferably from a flanking location, then retreat into cover regardless of the shot's effect on target, because if the target could swing its gun towards the Firefly, or have friends that could hit it, consider writing off the Firefly very soon. This varies between different enemies, as going against something like the KV-2 would be different than going against a Tiger I.

Pros and cons

Pros:

  • Uses the tried and tested Sherman chassis. Experienced players will find this tank easy to use.
  • Very fast turret traverse speed.
  • The 17-Pounder gun, which can penetrate every single tank it faces, although newer players may struggle against the Panther.
  • APDS rounds with excellent penetrating capabilities
  • Fast reload even with untrained crew.
  • 77 rounds maximum.
  • Fast and very mobile.
  • Has .50 cal AA machine gun that's unique among other vehicles as it can rotate for 360°.
  • Has no side bulges unlike the Premium version.
  • Post penetration damage tends to be enough to knock out crews when clustered together, such as on the T-34 series or turrets.

Cons:

  • Armour of a M4 Sherman, very thin for a Rank III vehicle
  • Large profile
  • 4 crew members, 3 of which are clustered in the turret, making it easier to knock out
  • Bad gun depression of only -5 degrees
  • Gun post-penetration damage is decent with the AP buffs, but still won't always knock out a tank in one hit
  • Short ready rack (5 shells), resulting in a much longer reload time after depleting
  • Smart enemies will shoot the spot where the radio operator gunner usually sat, as in the Firefly, that spot is replaced by ammo (unless carrying 54 rounds)
  • Lacks additional armour, unlike its British counterpart
  • Reverse speed is bad
  • Like all vehicles armed with early version of the 17-pounder gun, it will struggle before it has the Shot Mk.8
  • Stock AP round is painful to use. It fragments poorly, bounces often and does very little damage unless hitting ammo or modules
  • Unlike other Shermans, it doesn't have access to a gun stabilizer and thus the gun sight will rock up and down on a sudden stop
  • Traverse is mediocre, and bad when its stock
  • Insufficient mobility when stock

History

In Italian Service

Impression of an Italian Sherman VC during military exercises

The Firefly first saw action in Italy in British, American, and Polish hands in the Italian Campaign in 1944, but were ceased since heavy German armour proved to be a challenging opponent for the Firefly. After WW2, Italy was supplied with tanks by the US and UK, such as the Sherman Firefly (designated as M4 Tipo IC or M4 Tipo VC depending on the variant) and M24 Chaffee, which were commissioned in 1947. At that time, Italy created the first nucleus for the formation of a tankers school, and on the 1st of October officially formed the Military School Organization.

The M4 Tipo VCs were decommissioned and scrapped in 1952.

Media

Skins
Videos

See also

Vehicles equipped with the same gun & turret
Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Department of Tank Design
Medium Tanks 
Sherman Firefly  Sherman Firefly · Sherman IC "Trzyniec"
MBTs 
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Action X · Centurion Mk.5 AVRE · Centurion Mk 10
Challenger*  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Tank Destroyers 
Achilles  Achilles · Achilles (65 Rg.)
Centurion-based  Conway · FV4005
Export 
Sherman Firefly  Sherman Ic · ▄Sherman Vc
Centurion  Centurion Mk.5/1 · Strv 81 · Strv 81 (RB 52) · ▄Strv 81 (RB 52) · Strv 101 · Strv 104** · Strv 105** · Sho't
See also  US Ordnance Department · Israeli Ordnance Corps · Vickers-Armstrongs Limited
  *By successor, the Military Vehicles and Engineering Establishment
  **Swedish modernizations incorporating innovations from the Israeli Sho't Kals.

Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4 · Leopard 2A7HU
USSR  ◔T-72M1