Su-7BKL
This page is about the Soviet strike aircraft Su-7BKL. For other versions, see Su-7 (Family). |
Contents
Description
The Su-7BKL is a rank VI Soviet strike aircraft with a battle rating of 9.7 (AB), 9.3 (RB), and 10.0 (SB). It was introduced in Update "Raining Fire".
General info
Flight performance
The Su-7BKL has the same flight performance as the Su-7B, with excellent acceleration and climb rate, along with decent manoeuvrability. The biggest advantage of the Su-7BKL is its acceleration and top speed, with a TWR above 0.8 across most flight regimes and fuel loads. This means that the Su-7BKL out-accelerates almost every aircraft at its BR, with the exception of Harriers at lower speeds. Top speed is just over Mach 1 at lower altitude, making the Su-7BKL faster than most aircraft it faces. Given its powerful engine, the Su-7BKL has an extremely impressive climb rate of almost 200 m/s. Given its acceleration, top speed and climb rate, few aircraft can keep up with the Su-7BKL in straight-line dashes.
The Su-7BKL's manoeuvrability performance is not as impressive. Its sustained turn rate at low speeds is competitive, but instantaneous turn rate and maximum angle-of-attack are both relatively low compared to its adversaries. This may make it more difficult to get guns on target. Additionally, some yaw instability occurs at medium speeds when pulling high-G turns. Finally, note that the Su-7BKL can break its wings in turns exceeding 9 G's, though this G-number isn't obtainable unless the aircraft is clean and carrying less than 20 minutes of fuel.
Characteristics | Max Speed (km/h at 11,000 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 2,166 | 2,151 | 19000 | 27.5 | 28.5 | 168.0 | 159.6 | 1,250 |
Upgraded | 2,323 | 2,232 | 26.6 | 27.0 | 225.2 | 195.0 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
X | X | ✓ | ✓ | X | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1,260 | 630 | N/A | N/A | 473 | ~10 | ~3 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 700 | < 650 | < 600 | N/A |
Engine performance
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
Saturn AL-7F-1-250 | 1 | 8,446 kg | 343 kg/m2 | |||
Engine characteristics | Mass with fuel (no weapons load) | Max Takeoff Weight | ||||
Weight (each) | Type | 9m fuel | 20m fuel | 30m fuel | ||
2,200 kg | Afterburning axial-flow turbojet | 9,411 kg | 10,585 kg | 11,664 kg | 15,010 kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (WEP) | |||||
Condition | 100% | WEP | 9m fuel | 20m fuel | 30m fuel | MTOW |
Stationary | 5,848 kgf | 8,257 kgf | 0.88 | 0.78 | 0.71 | 0.55 |
Optimal | 6,664 kgf (1,000 km/h) |
9,974 kgf (1,000 km/h) |
1.06 | 0.94 | 0.86 | 0.66 |
Survivability and armour
- The pilot is protected by light aluminium plates and an armoured glass windscreen. These will not stop 20 mm AP frontally, but offer decent protection from the rear.
- The engine is only protected by fuel tanks underneath. These can reduce the damage from shrapnel, but it is otherwise unprotected.
- The flight control's cables go underneath the fuselage, and have a good chance to stay in one piece when hit.
- The aircraft does not come with flares but has RWR. It will struggle against anything higher than its BR.
Modifications and economy
If you aim to play the Su-7BKL in ground battles, the first priority is to unlock the aircraft's anti-ground ordnance. The FAB-500 bombs and S-24 rockets are particularly helpful. Otherwise, focus on flight performance upgrades, starting with compressor, airframe, wings repair and engine. After those upgrades are researched and purchased, the other flight performance upgrades can be researched. The 30 mm ammunition belts can be researched last as the stock ammunition belts are quite potent.
Armaments
Ballistic Computer | |||
---|---|---|---|
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) |
Offensive armament
The Su-7BKL is armed with:
- 2 x 30 mm NR-30 cannons, wing-mounted (80 rpg = 160 total)
The Su-7BKL comes equipped with 2 x 30 mm NR-30 cannons; these will be familiar to pilots which flew the preceding Su-7B, or the MiG-19PT and MiG-21F-13 in the parallel line. The Su-7 has greater ammunition capacity than earlier MiGs with the gun, 160 rounds giving a trigger time of approximately 4.8 seconds. With velocity ranging from 780-785 m/s depending on the shell, this is much faster than the earlier NR-23 or N-37D found on earlier Soviet jets. This greatly simplifies aiming, and with the 67.14 g of TNTe filler found in the HEF-I and HEFI-T shells, hits from this cannon will usually cripple or destroy enemy aircraft on the first hit. As the Su-7BKL is a strike fighter the guns may also be used against armoured targets; the mix of AP-T with 48 mm penetration and APHE with 37 mm penetration, but 22.48 g TNTe of explosive filler will do significant damage to enemy armour. It is recommended to attack from above, as most enemy tanks have weak roof armour and can be more effectively penetrated from above.
Suspended armament
The Su-7BKL can be outfitted with the following ordnance:
- Without load
- 96 x S-5K rockets
- 160 x S-5K rockets
- 6 x S-24 rockets
- 42 x S-3K rockets
- 6 x 250 kg OFAB-250sv bombs (1,500 kg total)
- 4 x 500 kg FAB-500M-54 bombs (2,000 kg total)
- 4 x 500 kg FAB-500M-54 bombs + 2 x 250 kg OFAB-250sv bombs (2,500 kg total)
- 4 x ZB-360 incendiary bombs
Usage in battles
The Su-7BKL just like its predecessor (Su-7B) has a very good acceleration and can outspeed most jets, it can easily doge incoming missiles by turning as it can turn and still maintain most of its speed (mind the G forces as it can easily break your plane apart and make the pilot lose conscience). The Su-7BKL sports 30 mm NR-30 cannons and can also be equipped with both bombs and rockets for various types of playstyle. The Su-7BKL also comes with a rangefinding radar and the S-24 can be put on a distance fuse to be used in air combat.
Air combat
At the start of a match, take 27 minutes of fuel and equip Air targets belt. Start ascending on a 30-35° angle to an altitude of 7-9 km, your goal is to get behind the enemies in order to easily take care of them without their knowledge of your presence. Keep flying at this altitude and overfly enemy fighters. If there is an enemy at this altitude, feel free to engage into a head-on or dodge them. Keep flying above the enemies until there are none underneath you, turn around and start descending while keeping an eye on your speed. Go for the nearest enemy or slowest (A-10s for example). Get behind them and approach as fast as possible as speed is your greatest advantage. Start firing when you're close enough. If the enemy is eliminated, go for the next one, but if you missed do not engage into a dogfight: maintain your speed and go after the next target. If there are any AI planes, you can safely go after them and make use of your gyro linked gunsight to auto adjust your guns' distance. Align your plane behind the AI plane, put your gunsight's dot on the plane, and shoot a short burst of rounds (it is more precise in the first person view). After having expended your ammunition, you can return back to the base to continue fighting or swap tactics.
Attacking ground targets
At the start of a match, equip the 42 x S-3K rockets or the 160 x S-5K rockets (which will be helpful to take care of light and medium tanks). Start ascending on a 10° angle until above 1 km altitude, you will need the speed to quickly evade enemies and enemy missiles. It's best to flank and fly to the far sides of the map, so you can easily fly in a straight line and take care of ground targets one after the other. When firing at a ground target: any tank except for medium and heavy tanks requires a single hit by both rockets, while medium and heavy tanks would require 2 or more rockets. Always keep a eye on your surroundings as you're flying fast at a low altitude, which can catch the attention of enemy jets who will then try to engage you. Maintaining a high speed is important, in case a missile is fired at you. After depleting all of your rockets, you can head back to base to resupply rockets or start going after enemy players or AI planes.
Bombing bases
At the start of a match, equip the 4 x ZB-360 bombs (as that is enough to take care of a base). And start ascending on a 20° angle to 4-6 km, you might be behind everyone a little bit but the higher top speed and acceleration you will get on this altitude will make up for it (and thanks to the ballistic computer bombing from this high altitude is no issue). Start heading for any enemy base and keep this altitude. Avoid any head-on and beware of enemies below and above you with missiles that might eliminate you. When you're near the base, start diving, enable your airbrakes, and get into position to drop your payload. Once bombs have been dropped, you can head back to base for another bombing run or start going after enemy players, AI planes or ground targets. The choice is yours.
CAS ground
When flying the Su-7BKL, equip the 6 x S-24 rockets (as a single hit from these is enough to take care of any ground target). Start heading to the battle area and keep a high altitude to avoid SPAAs and enemy planes. Once close enough, start diving and search for targets to fire at. If there is a SPAA that starts shooting at you, prioritize it above everything else. If there are no SPAAs, fire a single rocket at a target and go after the next one (even if it misses the target, the rocket will overpressurize them). Once too low, start pulling up and gain altitude again, then repeat this process until you're out of rockets. You can then go to base to resupply or go after enemy planes, soft ground targets or helicopters.
- Enemies worth noting
A-10A / A-10A Late: these American strike aircraft might seem slow but they have access to the mid-range and fast AIM-9L Sidewinder air-to-air missiles which are very accurate. It's almost impossible to dodge them even when flying above Mach 1.1. It's best to keep a distance from the A-10s, as the missiles have an all-aspect tracking and dodging them in a head-on is close to impossible. The best way to defeat the A-10 is from behind, as even from the sides the A-10 can quickly turn around and fire a missile. When coming at it from behind, approach as fast as possible as the A-10 is slow. Speed is your advantage to quickly win the fight if it doesn't respond fast enough. If you miss the attack, quickly turn back around and hope that the A-10 won't fire its missile at you. After a missed interception it's best to leave the A-10 and go after other targets as now the A-10 is aware of your presence, and going for a second interception would be taking an unnecessary risk.
Radars
The Su-7BKL is equipped with a SRD-5 rangefinding radar, located in the nose of the aircraft. It will automatically detect and lock onto planes within the range. It is linked with a gyro gunsight and can help with aiming at close range.
SRD-5 - Rangefinding radar | |||
---|---|---|---|
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
3,000 m | 300 m | ±9° | ±9° |
Pros and cons
Pros:
- Good horizontal flight speed
- Large variety of mounted weapons
- Powerful cannons capable of accurate strafing runs together with the ballistic computer
- Fast climb rate
- Good acceleration
- Has RWR
- The gyro-linked gunsight changes distance automatically up to 1,000 m thanks to rangefinding radar
Cons:
- Mediocre controllability
- Subpar roll rate, even with the boosters modification installed
- No guided weapons
- No flares/chaff
History
The Su-7BKL is a further improvement of the Su-7B fighter bomber. The main goal was to shorten the take off and landing distances on both paved and dirt airfields, so the aircraft was fitted with rocket boosters to reduce take off length by 800 metres, and improved landing chutes with enlarged areas to decrease landing distance by 500 metres. Rear landing gear length was reduced and skis were installed to the wheels, in order to make unpaved airfield landings more effective.
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Sukhoi Design Bureau (Сухого Опытное конструкторское бюро) | |
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