Difference between revisions of "A5M4"

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=== Survivability and armour ===
 
=== Survivability and armour ===
''Like most Japanese planes the A5M4 has no armour to protect the pilot and components of the plane. The best way to survive is to turn fight, in a dogfight make sure you can see your enemy at all times because it will only take a few good hits to the pilot or components to put this plane out if action''
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Like most Japanese planes, the A5M4 has no armour to protect the pilot and components of the plane. The best way to survive is to turn fight. I0in a dogfight, make sure you can see your enemy at all times because it will only take a few good hits to the pilot or components to put this plane out of action.
  
 
== Armaments ==
 
== Armaments ==

Revision as of 16:13, 21 February 2019

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A5M4
a5m4.png
A5M4
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Msg-info.png This page is about the aircraft A5M4. For other uses, see A5M (Disambiguation)

Description

GarageImage A5M4.jpg


The A5M4 is a Rank I Japanese naval fighter with a battle rating of 1.3 (AB/RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

General info

Flight Performance

Stat card

Characteristics
Stock
Max Speed
(km/h at 2,900 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
429 422 9,800 12.7 13.4 8.1 9.9 325
Upgraded
Max Speed
(km/h at 2,900 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
466 447 9,800 12.1 12.3 19.7 12.8 325

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
558 558 N/A ~21 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 280 < 320 < 360 > 180
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,000 m 690 hp 787 hp

Engine performance

Engine
Engine Name Number present
Nakajima Kotobuki 41 9-cylinder 1
Engine characteristics
Weight (each) Type Cooling
350 kg Radial Air
Engine power (Stock)
Mode Max Take-off
Arcade 557 hp 656 hp
Realistic/Simulator 551 hp 650 hp
Engine power (Upgraded)
Mode Max Take-off
Arcade 700 hp 799 hp
Realistic/Simulator 619 hp 718 hp
WEP Duration
Arcade Realistic/Simulator
25 seconds Infinite

Survivability and armour

Like most Japanese planes, the A5M4 has no armour to protect the pilot and components of the plane. The best way to survive is to turn fight. I0in a dogfight, make sure you can see your enemy at all times because it will only take a few good hits to the pilot or components to put this plane out of action.

Armaments

Main article: Type 89 army (7.7 mm)

The A5M4 is armed with:

  • 2 × 7.7 mm Type 89 machine gun, nose-mounted (500 rpg = 1,000 total)

Usage in the battles

Fighter role, staying low and using the extremely quick turn times to get on the tail on the enemy is essential. Keep an eye on ammo levels and well as the surrounding, this is a extremely weak aircraft in terms of armour. It is relatively fast in a straight line, but not as quick as much of the opposition it will be facing in game. It is recommended to use the speed against biplanes as their turn times are nearly matched if not better as a monoplane.

Realistic battles

The A5M4 can accelerate to 350 km/h in just less than a minutes time from takeoff. Will climb up to 2500 m in around one minute and fifty seconds time when climbing in a 20 degree angle. Dive speeds are decent as the A5M4 will exceed 550 km/h in an 80 degree angle from just 2500 m height. Be careful though, once the A5M4 reaches 560 km/h, the plane will violently shake about and if the throttle isn't cut, the plane wings may rip off. Though speed can be gained in the dive, the energy is not easily retained, taking only a minute or so to fall to back to the maximum speed of 380 km/h with WEP or 360 km/h without.

Decent horse power with the typical Japanese light aircraft would give the idea that the plane would be great in the vertical axis dog fighting. With a problem with keeping constant fuel flow as the plane changes angle on its vertical access means it is better stick with horizontal dog fighting which isn't a bad thing as will outturn most all contemporary aircraft.

Simulator mode procedures

Hands-off carrier take-off (Auto engine control): Ignite engine, flaps: raised, elevator trim: 6% up, aileron trim: 0%, rudder trim: 21% right, WEP throttle, hands off controls until the plane lifts off the carrier.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not automatic pitch
Controllable Not controllable Combined Not controllable Not controllable

Pros and cons

Pros:

  • Great turn time
  • Good Visibility (In cockpit view.)
  • Low stall speed

Cons:

  • No armour
  • Poor pilot protection
  • Low top speed (Due to fixed landing gear.)
  • Poor gun cooling (easily jams from continuous fire.)
  • Suffers from fuel starvation problems (RB/SB)

History

Media

Skin and Camouflages for the A5M4 in Warthunder Live.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)