Difference between revisions of "A5M4"
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== Description == | == Description == | ||
− | ''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.'' | + | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> |
+ | [[File:GarageImage_A5M4.jpg|450px|thumbnail|left]] | ||
+ | {{break}} | ||
+ | The '''A5M4''' is a Rank I Japanese naval fighter with a battle rating of 1.3. It was in the game since the start of the Open Beta Test prior to Update 1.29. | ||
== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
− | ''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.'' | + | <!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--> |
+ | ====Stat card==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="8" | Characteristics | ||
+ | |- | ||
+ | ! colspan="8" | ''Stock'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 2,900 m) | ||
+ | ! rowspan="2" | Max altitude<br>(meters) | ||
+ | ! colspan="2" | Turn time<br>(seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run<br>(meters) | ||
+ | |- | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | 429 || 422 || 9,800 || 12.7 || 13.4 || 8.1 || 9.9 || 325 | ||
+ | |- | ||
+ | ! colspan="8" | ''Upgraded'' | ||
+ | |- | ||
+ | ! colspan="2" | Max Speed<br>(km/h at 2,900 m) | ||
+ | ! rowspan="2" | Max altitude<br>(meters) | ||
+ | ! colspan="2" | Turn time<br>(seconds) | ||
+ | ! colspan="2" | Rate of climb<br>(meters/second) | ||
+ | ! rowspan="2" |Take-off run<br>(meters) | ||
+ | |- | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | ! AB | ||
+ | ! RB | ||
+ | |- | ||
+ | | 466 || 447 || 9,800 || 12.1 || 12.3 || 19.7 || 12.8 || 325 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====Details==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Features | ||
+ | |- | ||
+ | ! Combat flap | ||
+ | ! Take-off flap | ||
+ | ! Landing flap | ||
+ | ! Air brakes | ||
+ | ! Arrestor gear | ||
+ | |- | ||
+ | | ✓ || ✓ || ✓ || X || ✓ | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="5" | Limits | ||
+ | |- | ||
+ | ! rowspan="2" | Wing-break speed<br>(km/h) | ||
+ | ! rowspan="2" | Gear limit<br>(km/h) | ||
+ | ! rowspan="2" | Combat flap<br> (km/h) | ||
+ | ! colspan="2" | Max Static G | ||
+ | |- | ||
+ | ! + | ||
+ | ! - | ||
+ | |- | ||
+ | | 558 || 558 || N/A || ~21 || ~8 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | Optimal velocities | ||
+ | |- | ||
+ | ! Ailerons<br>(km/h) | ||
+ | ! Rudder<br>(km/h) | ||
+ | ! Elevators<br>(km/h) | ||
+ | ! Radiator<br>(km/h) | ||
+ | |- | ||
+ | | < 280 || < 320 || < 360 || > 180 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="3" | Compressor (RB/SB) | ||
+ | |- | ||
+ | ! colspan="3" | Setting 1 | ||
+ | |- | ||
+ | ! Optimal altitude | ||
+ | ! 100% Engine power | ||
+ | ! WEP Engine power | ||
+ | |- | ||
+ | | 2,000 m || 690 hp || 787 hp | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====Engine performance==== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | Engine | ||
+ | |- | ||
+ | ! colspan="3" | Engine Name | ||
+ | ! colspan="3" | Number present | ||
+ | |- | ||
+ | | colspan="3" | Nakajima Kotobuki 41 9-cylinder || colspan="1" | 1 | ||
+ | |- | ||
+ | ! colspan="4" | Engine characteristics | ||
+ | |- | ||
+ | ! colspan="2" | Weight (each) | ||
+ | ! colspan="1" | Type | ||
+ | ! colspan="1" | Cooling | ||
+ | |- | ||
+ | | colspan="2" | 350 kg || Radial || Air | ||
+ | |- | ||
+ | ! colspan="4" | Engine power (Stock) | ||
+ | |- | ||
+ | ! colspan="1" | Mode | ||
+ | ! colspan="2" | Max | ||
+ | ! colspan="2" | Take-off | ||
+ | |- | ||
+ | | ''Arcade'' || colspan="2" | 557 hp || colspan="2" | 656 hp | ||
+ | |- | ||
+ | | ''Realistic/Simulator'' || colspan="2" | 551 hp || colspan="2" | 650 hp | ||
+ | |- | ||
+ | ! colspan="4" | Engine power (Upgraded) | ||
+ | |- | ||
+ | ! Mode | ||
+ | ! colspan="2" | Max | ||
+ | ! colspan="2" | Take-off | ||
+ | |- | ||
+ | | ''Arcade'' || colspan="2" | 700 hp || colspan="2" | 799 hp | ||
+ | |- | ||
+ | | ''Realistic/Simulator'' || colspan="2" | 619 hp || colspan="2" | 718 hp | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | WEP Duration | ||
+ | |- | ||
+ | ! colspan="2" | Arcade | ||
+ | ! colspan="2" | Realistic/Simulator | ||
+ | |- | ||
+ | | colspan="2" | 25 seconds || colspan="2" | Infinite | ||
+ | |- | ||
+ | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
Line 12: | Line 164: | ||
== Armaments == | == Armaments == | ||
− | + | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> | |
− | ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' | + | {{main|Type 89 army (7.7 mm)}} |
− | + | The A5M4 is armed with: | |
− | |||
− | = | + | * 2 × 7.7 mm [[Type 89 army (7.7 mm)|Type 89]] machine gun, nose-mounted (500 rpg = 1,000 total) |
− | |||
== Usage in the battles == | == Usage in the battles == | ||
− | ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
+ | Fighter role, staying low and using the extremely quick turn times to get on the tail on the enemy is essential. Keep an eye on ammo levels and well as your surrounding, this is a extremely weak aircraft in terms of armor. It is relatively fast in a straight line but not as quick as much of the opposition you will be facing in game. It is recommended to use your speed against [[Biplanes|biplanes]] as their turn times are nearly matched if not better as a monoplane. | ||
+ | |||
+ | ===Realistic battles=== | ||
+ | The A5M4 can accelerate to 350 km/h in just less than a minutes time from takeoff. Will climb up to 2500 m in around one minute and fifty seconds time when climbing in a 20 degree angle. Dive speeds are decent as you will exceed 550 km/hr in a 80 degree angle from just 2500 m height. Be careful though once you reach 560 km/h your plane will violently shake about and if you don't cut the throttle you will quickly find your self in a plane absent of wings. After a dive from this height you will notice that energy is not easily retained, taking only a minute or so to fall to your maximum speed of 380 km/h with WEP or 360 km/h without. | ||
+ | |||
+ | Decent horse power with the typical Japanese light aircraft would give you the idea that the plane would be great in the vertical axis dog fighting.With a problem with keeping constant fuel flow as your plane changes angle on its vertical access means you better stick with horizontal dog fighting which isn't a bad thing as will outturn most all contemporary aircraft. | ||
+ | |||
+ | === Simulator mode procedures === | ||
+ | Hands-off carrier take-off (Auto engine control): Ignite engine, flaps: raised, elevator trim: 6% up, aileron trim: 0%, rudder trim: 21% right, WEP throttle, hands off controls until your plane lifts off the carrier. | ||
+ | |||
+ | ===Manual Engine Control=== | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="7" | MEC elements | ||
+ | |- | ||
+ | ! rowspan="2" |Mixer | ||
+ | ! rowspan="2" |Pitch | ||
+ | ! colspan="3" | Radiator | ||
+ | ! rowspan="2" |Supercharger | ||
+ | ! rowspan="2" |Turbocharger | ||
+ | |- | ||
+ | ! Oil | ||
+ | ! Water | ||
+ | ! Type | ||
+ | |- | ||
+ | | Controllable || rowspan="2" | Controllable<br>Not automatic pitch || rowspan="2" | Controllable || rowspan="2" | Not controllable || rowspan="2" | Combined || rowspan="2" | Not controllable || rowspan="2" | Not controllable | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".'' | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> |
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Great turn time |
− | + | * Good Visibility (In cockpit view.) | |
+ | * Low stall speed | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * No armour |
+ | * Poor pilot protection | ||
+ | * Low top speed (Due to fixed landing gear.) | ||
+ | * Poor gun cooling (easily jams from continuous fire.) | ||
+ | * Suffers from fuel starvation problems (RB/SB) | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.'' | + | <!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''--> |
== Media == | == Media == | ||
− | '' | + | Skin and Camouflages for the [http://live.warthunder.com/feed/camouflages/?q=%23a5m4 '''A5M4'''] in Warthunder Live. |
== Read also == | == Read also == | ||
Line 50: | Line 232: | ||
* ''page on aircraft encyclopedia;'' | * ''page on aircraft encyclopedia;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
+ | |||
+ | {{Japan fighters}} |
Revision as of 04:26, 12 November 2018
Contents
Description
The A5M4 is a Rank I Japanese naval fighter with a battle rating of 1.3. It was in the game since the start of the Open Beta Test prior to Update 1.29.
General info
Flight Performance
Stat card
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 2,900 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
429 | 422 | 9,800 | 12.7 | 13.4 | 8.1 | 9.9 | 325 |
Upgraded | |||||||
Max Speed (km/h at 2,900 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
466 | 447 | 9,800 | 12.1 | 12.3 | 19.7 | 12.8 | 325 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
558 | 558 | N/A | ~21 | ~8 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 280 | < 320 | < 360 | > 180 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
2,000 m | 690 hp | 787 hp |
Engine performance
Engine | |||||
---|---|---|---|---|---|
Engine Name | Number present | ||||
Nakajima Kotobuki 41 9-cylinder | 1 | ||||
Engine characteristics | |||||
Weight (each) | Type | Cooling | |||
350 kg | Radial | Air | |||
Engine power (Stock) | |||||
Mode | Max | Take-off | |||
Arcade | 557 hp | 656 hp | |||
Realistic/Simulator | 551 hp | 650 hp | |||
Engine power (Upgraded) | |||||
Mode | Max | Take-off | |||
Arcade | 700 hp | 799 hp | |||
Realistic/Simulator | 619 hp | 718 hp |
WEP Duration | |||
---|---|---|---|
Arcade | Realistic/Simulator | ||
25 seconds | Infinite |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.
Armaments
The A5M4 is armed with:
- 2 × 7.7 mm Type 89 machine gun, nose-mounted (500 rpg = 1,000 total)
Usage in the battles
Fighter role, staying low and using the extremely quick turn times to get on the tail on the enemy is essential. Keep an eye on ammo levels and well as your surrounding, this is a extremely weak aircraft in terms of armor. It is relatively fast in a straight line but not as quick as much of the opposition you will be facing in game. It is recommended to use your speed against biplanes as their turn times are nearly matched if not better as a monoplane.
Realistic battles
The A5M4 can accelerate to 350 km/h in just less than a minutes time from takeoff. Will climb up to 2500 m in around one minute and fifty seconds time when climbing in a 20 degree angle. Dive speeds are decent as you will exceed 550 km/hr in a 80 degree angle from just 2500 m height. Be careful though once you reach 560 km/h your plane will violently shake about and if you don't cut the throttle you will quickly find your self in a plane absent of wings. After a dive from this height you will notice that energy is not easily retained, taking only a minute or so to fall to your maximum speed of 380 km/h with WEP or 360 km/h without.
Decent horse power with the typical Japanese light aircraft would give you the idea that the plane would be great in the vertical axis dog fighting.With a problem with keeping constant fuel flow as your plane changes angle on its vertical access means you better stick with horizontal dog fighting which isn't a bad thing as will outturn most all contemporary aircraft.
Simulator mode procedures
Hands-off carrier take-off (Auto engine control): Ignite engine, flaps: raised, elevator trim: 6% up, aileron trim: 0%, rudder trim: 21% right, WEP throttle, hands off controls until your plane lifts off the carrier.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not automatic pitch |
Controllable | Not controllable | Combined | Not controllable | Not controllable |
Pros and cons
Pros:
- Great turn time
- Good Visibility (In cockpit view.)
- Low stall speed
Cons:
- No armour
- Poor pilot protection
- Low top speed (Due to fixed landing gear.)
- Poor gun cooling (easily jams from continuous fire.)
- Suffers from fuel starvation problems (RB/SB)
History
Media
Skin and Camouflages for the A5M4 in Warthunder Live.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
Japan fighters | |
---|---|
Navy | |
Carrier-based fighter | |
A5M | A5M4 · Hagiri's A5M4 |
A6M | A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c |
A7He | A7He1* |
A7M | A7M1 (NK9H) · A7M2 |
Land-based Fighter | |
J2M | J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) |
J6K | J6K1 |
J7W | J7W1 |
N1K-J | N1K1-Ja · N1K2-J · N1K2-Ja |
Fighter seaplane | |
N1K | N1K1 |
A6M-N | A6M2-N |
Army | |
Ki-10 | Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C |
Ki-27 | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43 | Ki-43-I · Ki-43-II · Ki-43-III otsu |
Ki-44 | Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei |
Ki-61 | Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai |
Ki-84 | Ki-84 ko · Ki-84 otsu · Ki-84 hei |
Ki-87 | Ki-87 |
Ki-94 | Ki-94-II |
Ki-100 | Ki-100 · Ki-100-II |
Other countries | ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5 |
*Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He) |