Difference between revisions of "A6M5 otsu"
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== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--> |
[[File:GarageImage_A6M5otsu.jpg|420px|thumb|left]] | [[File:GarageImage_A6M5otsu.jpg|420px|thumb|left]] | ||
{{break}} | {{break}} | ||
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== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
− | <!--''Describe how the aircraft behaves in the air. | + | <!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--> |
====Stat card==== | ====Stat card==== | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> | + | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--> |
* 45 mm Bulletproof glass in front | * 45 mm Bulletproof glass in front | ||
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=== Offensive armament === | === Offensive armament === | ||
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> | ||
− | {{main|Type 99 Model 2 navy (20 mm)|Type 3 navy (13.2 mm)|Type 97 navy (7.7 mm)}} | + | {{main|Type 99 Model 2 navy (20 mm)|Type 3 navy (13.2 mm)|Type 97 navy (7.7 mm)|l1=Type 99 Model 2 (20 mm)|l2=Type 3 (13.2 mm)|l3=Type 97 (7.7 mm)}} |
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
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=== Suspended armament === | === Suspended armament === | ||
− | <!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets | + | <!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--> |
− | {{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)}} | + | {{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)|l1=Type 97 No.6 (60 kg)|l2=Type 98 No.25 (250 kg)}} |
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
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* 1 × 250 kg Navy Type 98 bomb (250 kg total) | * 1 × 250 kg Navy Type 98 bomb (250 kg total) | ||
− | == Usage in | + | == Usage in battles == |
− | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> |
Similar to past "Zeroes" the A6M5 Otsu is a proficient dogfighter. With a turn time rivalling biplanes this aircraft is more than capable of winning any standard turning fight. It encounters problems at both high speeds and high altitudes, where its foes excel at. Generally speaking, the A6M5 otsu is best utilized as a low-altitude low-speed dogfighter. It can be a great addition to a team especially if paired with higher speed Japanese aircraft such as the [[Ki-61_(Disambiguation)|Ki-61]] or [[J2M_(Disambiguation)|J2M3]]. When flying the A6M5 otsu, remember to keep your speed low and to never engage in head-on attacks. Although the aircraft has a 45mm armoured glass plate in the windscreen, its main armament is not centrally located in the nose and thus will be at a significant disadvantage. "Bait" enemies by making them think they have a successful shot on you and then dart away to a lower altitude. This will most often result in either kind of scissors or a standard turn fight, where the A6M5 otsu excels. Once able to be destroyed, get as close as possible to the enemy aircraft and fire in short bursts. This way, ammunition will be conserved and the enemy surely destroyed. Be careful not to go too fast, as the A6M5 otsu's control surfaces lock up making it incredibly difficult to manoeuvre. | Similar to past "Zeroes" the A6M5 Otsu is a proficient dogfighter. With a turn time rivalling biplanes this aircraft is more than capable of winning any standard turning fight. It encounters problems at both high speeds and high altitudes, where its foes excel at. Generally speaking, the A6M5 otsu is best utilized as a low-altitude low-speed dogfighter. It can be a great addition to a team especially if paired with higher speed Japanese aircraft such as the [[Ki-61_(Disambiguation)|Ki-61]] or [[J2M_(Disambiguation)|J2M3]]. When flying the A6M5 otsu, remember to keep your speed low and to never engage in head-on attacks. Although the aircraft has a 45mm armoured glass plate in the windscreen, its main armament is not centrally located in the nose and thus will be at a significant disadvantage. "Bait" enemies by making them think they have a successful shot on you and then dart away to a lower altitude. This will most often result in either kind of scissors or a standard turn fight, where the A6M5 otsu excels. Once able to be destroyed, get as close as possible to the enemy aircraft and fire in short bursts. This way, ammunition will be conserved and the enemy surely destroyed. Be careful not to go too fast, as the A6M5 otsu's control surfaces lock up making it incredibly difficult to manoeuvre. | ||
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=== Pros and cons === | === Pros and cons === | ||
− | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. | + | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''--> |
'''Pros:''' | '''Pros:''' | ||
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* Limited ammunition for all weapons | * Limited ammunition for all weapons | ||
* Lack of protection around fuel tanks | * Lack of protection around fuel tanks | ||
− | * Really expensive repair cost (19 800 SL stock) | + | * Really expensive repair cost (19,800 SL stock) |
== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to | + | <!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''--> |
− | The A6M5 Otsu was a modification of the earlier A6M5 series. It utilized the A6M5 Ko's Type 99 mk 2 cannon modification as well as thicker wing skinning, allowing for higher dive speeds. The A6M5 Otsu was the first variant of the A6M series to utilize armour protection. It was produced from April 1944 through October 1944. | + | The A6M5 Otsu was a modification of the earlier A6M5 series. It utilized the A6M5 Ko's Type 99 mk 2 cannon modification as well as thicker wing skinning, allowing for higher dive speeds. The A6M5 Otsu was the first variant of the A6M series to utilize armour protection. It was produced from April 1944 through October 1944. |
== Media == | == Media == | ||
− | <!--'' | + | <!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--> |
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=aircraft&vehicleClass=fighter&vehicle=a6m5otsu '''Skins''' and camouflages for the A6M5 from live.warthunder.com.] | [https://live.warthunder.com/feed/camouflages/?vehicleCountry=japan&vehicleType=aircraft&vehicleClass=fighter&vehicle=a6m5otsu '''Skins''' and camouflages for the A6M5 from live.warthunder.com.] | ||
− | == | + | == See also == |
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example | + | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
− | |||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | '' | + | == External links == |
− | + | <!--''Paste links to sources and external resources, such as:'' | |
− | + | * ''topic on the official game forum;'' | |
− | [ | + | * ''encyclopedia page on the aircraft;'' |
+ | * ''other literature.''--> | ||
+ | [[Wikipedia:Mitsubishi_A6M_Zero#A6M5_Type_0_Model_52|[Wikipedia<nowiki>]</nowiki> A6M5 Type 0 Model 52]] | ||
{{Japan fighters}} | {{Japan fighters}} |
Revision as of 16:31, 3 April 2019
Contents
This page is about the Japanese naval fighter A6M5 otsu. For other uses, see A6M (Family). |
Description
The A6M5 otsu is a rank IV Japanese naval fighter
with a battle rating of 5.0 (AB/SB) and 5.3 (RB). This fighter was introduced in Update 1.37.
Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. It differs from other versions of the A6M in several ways - for one, this is the first version with armour in both the pilot's seat and the windscreen. In turn, this version of the A6M is inherently heavier, making the aircraft more sluggish in turns and manoeuvres. Another major upgrade from past A6M models is a 13.2mm Type 3 Browning-derived machine gun placed on the right side of the engine cowling. This gives the A6M5 otsu a fighting chance if its cannon ammunition is expended. Also featuring a pair of Type 99 mk 2 cannons and a 7.7 Type 97 machine gun, the A6M5 otsu is heavily armed for a fighter its size.
The A6M5 otsu's armament is an upgrade from previous "Zeroes". It features two Type 99 mk 2 20 mm cannons with 125 RPG along with 7.7 mm and 13.2 mm machine guns. Gun convergence is best set at 400 meters or less, as most engagements are in very close quarters. Stealth is easily the best belt for the 20 mm cannons as it is composed of high explosive rounds and API shells. Universal works If you have trouble leading the shots. Stealth or Universal belts work for both the 7.7 mm and 13.2 mm machine guns. If attacking armoured targets such as landing craft, use ground targets belts.
General info
Flight Performance
Stat card
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 6,000 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
541 | 529 | 10,900 | 16.8 | 17.2 | 9.8 | 12.1 | 190 |
Upgraded | |||||||
Max Speed (km/h at 6,000 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
565 | 540 | 10,900 | 15.8 | 16.0 | 15.2 | 16.9 | 190 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
740 | 300 | 420 | ~18 | ~7 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 280 | < 420 | < 410 | > 335 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
2,500 m | 1,095 hp | 1,226 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
5,000 m | 965 hp | 1,081 hp |
Engine performance
Engine | |||||
---|---|---|---|---|---|
Engine Name | Number present | ||||
Nakajima Sakae 21 14-cylinder | 1 | ||||
Engine characteristics | |||||
Weight (each) | Type | Cooling | |||
533 kg | Radial | Air | |||
Engine power (Stock) | |||||
Mode | Max | Take-off | |||
Arcade | 908 hp | 1,038 hp | |||
Realistic/Simulator | 897 hp | 1,028 hp | |||
Engine power (Upgraded) | |||||
Mode | Max | Take-off | |||
Arcade | 1,106 hp | 1,237 hp | |||
Realistic/Simulator | 995 hp | 1,126 hp |
WEP Duration | |||
---|---|---|---|
Arcade | Realistic/Simulator | ||
25 seconds | Infinite |
Survivability and armour
- 45 mm Bulletproof glass in front
- 13 mm Steel plate behind the pilot
Armaments
Offensive armament
The A6M5 otsu is armed with:
- 2 × 20 mm Type 99 Mk 2 cannons, wing-mounted (125 rpg = 250 total)
- 1 × 13.2 mm Type 3 machine gun, nose-mounted (230 rpg)
- 1 × 7.7 mm Type 97 machine gun, nose-mounted (700 rpg)
Suspended armament
The A6M5 otsu can be outfitted with the following ordnance:
- Without load
- 2 × 60 kg Navy Type 97 Number 6 bombs (120 kg total)
- 1 × 250 kg Navy Type 98 bomb (250 kg total)
Usage in battles
Similar to past "Zeroes" the A6M5 Otsu is a proficient dogfighter. With a turn time rivalling biplanes this aircraft is more than capable of winning any standard turning fight. It encounters problems at both high speeds and high altitudes, where its foes excel at. Generally speaking, the A6M5 otsu is best utilized as a low-altitude low-speed dogfighter. It can be a great addition to a team especially if paired with higher speed Japanese aircraft such as the Ki-61 or J2M3. When flying the A6M5 otsu, remember to keep your speed low and to never engage in head-on attacks. Although the aircraft has a 45mm armoured glass plate in the windscreen, its main armament is not centrally located in the nose and thus will be at a significant disadvantage. "Bait" enemies by making them think they have a successful shot on you and then dart away to a lower altitude. This will most often result in either kind of scissors or a standard turn fight, where the A6M5 otsu excels. Once able to be destroyed, get as close as possible to the enemy aircraft and fire in short bursts. This way, ammunition will be conserved and the enemy surely destroyed. Be careful not to go too fast, as the A6M5 otsu's control surfaces lock up making it incredibly difficult to manoeuvre.
Specific enemies worth noting
Although the A6M5 Otsu is a fantastic fighter as far as manoeuvrability goes, its speed is not on par with the enemy aircraft it faces. Both the P-51 and the F4U can outrun the A6M5 Otsu. In a situation where one is being Boom & Zoomed (enemy aircraft is using superior speed and dive attacks) call upon teammates for assistance. There is little an A6M5 otsu pilot can do against an enemy with superior speed. The A6M5 otsu is best used as a support aircraft as it is generally unable to destroy some of the aircraft it faces. Staying with other teammates is a sure tactic and will net you the best results. A "Zero" pilot must always recognize the need for teamwork and communication. One can also play the A6M5 series as a light boom and zoom aircraft, using the climb rate to get above the competition, and the improved dive capabilities over the M2/3s to swoop down onto enemies from above, but be mindful of your speed.
Modules
The A6M5 otsu's biggest downfall is its speed. Start by unlocking performance upgrades as the stock armament options are easily workable and viable. Unlocking performance modules such as Engine and Engine Injection will also shorten turn time. Once all the performance modules have been unlocked obtaining the rest of the modules is fairly easy.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable No automatic pitch |
Controllable | Controllable | Separate | Controllable | Not controllable |
Pros and cons
Pros:
- 13.2 mm machine gun, which is powerful for its size
- Decent energy retention
- 13 mm of armour in pilot's seat and 45 mm armoured glass plate in the windscreen
- Impressive manoeuvrability
- Low stall speed
- Effective armament
Cons:
- Turn rate is slower than past A6Ms
- Low top speed
- Locks up at high speeds
- Mediocre roll rate, gets worse as speed increases
- Limited ammunition for all weapons
- Lack of protection around fuel tanks
- Really expensive repair cost (19,800 SL stock)
History
The A6M5 Otsu was a modification of the earlier A6M5 series. It utilized the A6M5 Ko's Type 99 mk 2 cannon modification as well as thicker wing skinning, allowing for higher dive speeds. The A6M5 Otsu was the first variant of the A6M series to utilize armour protection. It was produced from April 1944 through October 1944.
Media
Skins and camouflages for the A6M5 from live.warthunder.com.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
[Wikipedia] A6M5 Type 0 Model 52
Japan fighters | |
---|---|
Navy | |
Carrier-based fighter | |
A5M | A5M4 · Hagiri's A5M4 |
A6M | A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c |
A7He | A7He1* |
A7M | A7M1 (NK9H) · A7M2 |
Land-based Fighter | |
J2M | J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) |
J6K | J6K1 |
J7W | J7W1 |
N1K-J | N1K1-Ja · N1K2-J · N1K2-Ja |
Fighter seaplane | |
N1K | N1K1 |
A6M-N | A6M2-N |
Army | |
Ki-10 | Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C |
Ki-27 | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43 | Ki-43-I · Ki-43-II · Ki-43-III otsu |
Ki-44 | Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei |
Ki-61 | Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai |
Ki-84 | Ki-84 ko · Ki-84 otsu · Ki-84 hei |
Ki-87 | Ki-87 |
Ki-94 | Ki-94-II |
Ki-100 | Ki-100 · Ki-100-II |
Other countries | ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5 |
*Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He) |