Difference between revisions of "Spitfire F Mk 22"
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=== Survivability and armour === | === Survivability and armour === | ||
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> | ||
+ | |||
* 42.8 mm Bulletproof glass - Armored windscreen | * 42.8 mm Bulletproof glass - Armored windscreen | ||
* 4 mm Steel - Armored pilot seat | * 4 mm Steel - Armored pilot seat | ||
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''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.'' | ||
--> | --> | ||
+ | |||
== Usage in the battles == | == Usage in the battles == | ||
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
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===Modules=== | ===Modules=== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !colspan = "1"| Tier | + | ! colspan="1" | Tier |
− | !colspan = "2"| Flight performance | + | ! colspan="2" | Flight performance |
− | !colspan = "1"| Survivability | + | ! colspan="1" | Survivability |
− | !colspan = "2"| Weaponry | + | ! colspan="2" | Weaponry |
|- | |- | ||
| I | | I | ||
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|- | |- | ||
|} | |} | ||
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* The Griffon is Energy fighter/Boom & Zoom plane (suggested upgrade order): | * The Griffon is Energy fighter/Boom & Zoom plane (suggested upgrade order): | ||
+ | |||
# Fuselage Repair | # Fuselage Repair | ||
# Radiator | # Radiator | ||
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'''Pros:''' | '''Pros:''' | ||
+ | |||
* 4 x cannons with high rate of fire | * 4 x cannons with high rate of fire | ||
* Excellent climb rate | * Excellent climb rate | ||
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'''Cons:''' | '''Cons:''' | ||
+ | |||
* From time to time, fights jets which can be tricky to fight | * From time to time, fights jets which can be tricky to fight | ||
* Mediocre roll rate | * Mediocre roll rate | ||
* Poor agility at lower speeds and significant drag/mass ratio at high speeds limits optimal combat speed range | * Poor agility at lower speeds and significant drag/mass ratio at high speeds limits optimal combat speed range | ||
− | * Due fuel tanks | + | * Due to location of the fuel tanks, it can be set on fire very easily |
* Landing gear rips very easily, especially during take-off and landing if we exceed 260 kph | * Landing gear rips very easily, especially during take-off and landing if we exceed 260 kph | ||
* Landing flaps also break off at roughly the same speed as the gear, making it a bit tricky to use | * Landing flaps also break off at roughly the same speed as the gear, making it a bit tricky to use | ||
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== Read also == | == Read also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,'' | ||
+ | |||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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== Sources == | == Sources == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''page on aircraft encyclopedia;'' | * ''page on aircraft encyclopedia;'' |
Revision as of 18:55, 16 May 2019
Contents
This page is about the aircraft Spitfire F Mk 22. For other uses, see Spitfire (Disambiguation) |
Description
The Spitfire F Mk 22 is a Rank IV British fighter
with a battle rating of 5.7 (AB), 6.7 (RB), and 6.0 (SB). It was introduced in Update 1.39.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 8,232 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
703 | 687 | 11,800 | 19.6 | 20.8 | 16.0 | 18.5 | 420 |
Upgraded | |||||||
Max Speed (km/h at 8,232 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
784 | 740 | 11,800 | 17.8 | 18.2 | 35.7 | 23.7 | 420 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
875 | 260 | ??? | ~12 | ~7 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 482 | < 400 | < 470 | > 250 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
4,600 m | 1,510 hp | 2,190 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
8,600 m | 1,360 hp | 1,933? hp |
Survivability and armour
- 42.8 mm Bulletproof glass - Armored windscreen
- 4 mm Steel - Armored pilot seat
- 4 mm Steel - Armor plate behind pilot seat
- 7 mm Steel - Armor plate behind pilot seat
- 3 mm Steel - Armored boxes around the wing ammunition (each wing)
- 12.7 mm Steel - Armored plate between fuel tanks.
- 6 mm Steel - Armored plate in front of liquid cooling system.
Armaments
Offensive armament
The Spitfire F Mk 22 is armed with:
- 4 x 20 mm Hispano Mk.II cannons, wing-mounted (175 rpg inner + 150 rpg outer = 650 total)
The Spitfire F Mk 22 can be outfitted with the following ordinance:
- Without load
- 2 x G.P. 250 lb Mk.IV bombs (500 lb total)
- 3 x G.P. 250 lb Mk.IV bombs (750 lb total)
- 2 x G.P. 500 lb Mk.IV bombs (1,000 lb total)
- 1 x G.P. 500 lb Mk.IV bomb + 2 x G.P. 500 lb Mk.IV bombs (1,500 lb total)
- 3 x G.P. 500 lb Mk.IV bombs (1,500 lb total)
- 6 x 76 mm RP-3 rockets
Usage in the battles
The Spitfire F Mk 22 an excellent plane in realistic battle with few weakness, henceforth the enemy will have a really hard time shaking the Spitfire off of its tail and only few will succeed.
It is very important to avoid hard turning or rolling above 500 kph IAS, because the plane may loose its wing.
The main task for a pilot is to utilize the great climb rate (altitude = control engagements). Target altitude should usually be around 5-6 km on smaller maps and 6-7 km on larger maps such as Norway and Spain. The main form of attack (especially when there are more fighters around the target) is Boom & Zoom. Energy fighting is an option too, if in 1 vs 1 situation. The Griffon Spitfire is excellent energy fighter, the namesake Griffon engine provides a lot of horsepower which can be used instead of energy retention (-> Boom & Zoom). Remember to maintain speed, altitude advantage, and judge the enemies energy state.
Specific enemies worth noting
Griffon Spitfire can keep up with most enemies in turn fights, excluding most Japanese fighters and Bf 109s, both of which are more agile. Try to maintain a speed of between 500-400 kph IAS; this is where the plane maintain great agility, turning bellow this velocity against planes such as the 109G-14 is really not recommended. When fighting Soviet fighters it is NOT recommended to duel them between 1-4 km altitude.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable | Not controllable | Not controllable | Separate | Not ontrollable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage Repair | Radiator | HSBC mk.2 | HSBC mk.3 | |
II | Compressor | Airframe | HMBC mk.2 | HMBC mk.3 | |
III | Wings Repair | Engine | Offensive 20 mm | HRC mk.8 | |
IV | Engine Injection | Cover | New 20 mm Cannons |
- The Griffon is Energy fighter/Boom & Zoom plane (suggested upgrade order):
- Fuselage Repair
- Radiator
- Compressor
- Airframe
- Offensive 20 mm
- Engine
- Wings Repair
- Fuel Injection
- Cover (many of the upgrades are crucial to boost the aircrafts speed and climb rate)
Pros and cons
Pros:
- 4 x cannons with high rate of fire
- Excellent climb rate
- Quite agile at medium and higher speeds
- Very responsive elevator(starts to lock at speeds above 600 kph IAS)
- Brutal acceleration when using WEP
- Good performance at higher altitudes
Cons:
- From time to time, fights jets which can be tricky to fight
- Mediocre roll rate
- Poor agility at lower speeds and significant drag/mass ratio at high speeds limits optimal combat speed range
- Due to location of the fuel tanks, it can be set on fire very easily
- Landing gear rips very easily, especially during take-off and landing if we exceed 260 kph
- Landing flaps also break off at roughly the same speed as the gear, making it a bit tricky to use
- Somewhat slow without utilizing WEP
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.