Difference between revisions of "Fw 190 D-9"

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{{Specs-Card|code=fw-190d-9}}
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{{About
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| about = German fighter '''{{PAGENAME}}'''
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| other
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| usage-1 = the Soviet version
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| link-1 = Fw 190 D-9 (USSR)
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| usage-2 = other versions
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| link-2 = Fw 190 (Family)
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}}
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{{Specs-Card
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|code=fw-190d-9
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
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}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].
 +
 
 +
The Fw 190 D-9 is an average plane at its BR. With its decent climb, high speed, responsive high speed controls and firepower, it is able to zoom in, get shots on target, and then escape in a dive. It may have bad overall manoeuvring at low speeds, but it is overall a decent aircraft in good hands.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
The Fw 190 D-9 is a decent addition Germany's fighter lineup. The new inline inverted V-12 Jumo 213A is smaller and more aerodynamic than a BMW radial, and also has more power (2,114 hp in the D-9 versus 1,874 hp in the A-8). The Fw 190 D-9 has a similar list of traits to previous 190s, decent top speed, climb, roll and armament, but bad manoeuvrability.
 +
 
 +
Acceleration is good across the entire speed range, but most notably at low-medium speeds and likewise for altitudes. The D-9 goes an average sustained 585 km/h IAS at sea level without overheating, which is better than the most Spitfires (but not Tempests) and Japanese planes (except Ki-84s and J7Ws), some Soviet planes (except La-7 / La-9 and Yak-3 VK107) but slower than all american planes such as P-47s, F4Us, F8Fs, or any P-51.
 +
 
 +
Climb rate is good, time to 1,000 m - 0:56, to 3,000 m - 2:30, and to 6,000 m - 5:10. Dive acceleration and maximum diving speed are both strong traits of the D-9. Airframe / wing rip redline is about 900 km/h IAS, which is high comparing to other planes it faces. At the start of an RB match, you can WEP for about 5-6 minutes before engine heat will give you trouble. The engine overheats at 120°C and the oil at 90°C. Engine heat decreases at a relatively slow rate while at 100% throttle and the MW-50 lasts for a total of 30 minutes.
 +
 
 +
It is widely considered that manoeuvrability is how well a plane can turn, which is the D-9's case as its turning is generally poor. The D-9's turn rate is best above 500 km/h, where it can swing its nose around at decent speed. At speeds below 400 km/h, the D-9 is one of the worst turners in the game. It is important to keep speeds relatively high to maximise your turn rate and manoeuvring potential Energy conserving manoeuvres like yo-yos should be utilised to make the most out of your precious energy reserve. Never get in sustained turning engagements, always disengage early if you find yourself losing too much speed. While the D-9 may be a bad turner, it can make up for it with its high rate of roll. Fw 190s have always been known to dominate in this area, and the D-9 continues the tradition. The rate of roll is best utilised by more experienced pilots, in combination with takeoff flaps when on the defensive when an enemy is behind you, to try to get them to overshoot past you. The 190's traits suit a more Boom & Zoom/slash attack style of play; keeping responsive controls up to breakneck speeds combined with the roll rate and high speed turn ability makes it a decent in this role. It is for this reason the D-9 is the preferred ride for veterans, but can be hard for new players.
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 4,800 m)
 +
! rowspan="2" | Max altitude<br>(metres)
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! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
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! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 680 || 655 || rowspan="2" | {{Specs|ceiling}} || 21.6 || 22.4 || 11.3 || 11.3 || rowspan="2" | 453
 +
|-
 +
! Upgraded
 +
| 745 || 710 || 19.3 || 20.4 || 22.0 || 15.8
 +
|-
 +
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 +
|-
 +
| X || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! + !! -
 +
|-
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~13 || ~6
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities (km/h)
 +
|-
 +
! Ailerons !! Rudder !! Elevators !! Radiator
 +
|-
 +
| < 420 || < 300 || < 550 || > 320
 +
|-
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
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{{Specs-Avia-Armour}}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
Front
 +
* 11 mm (5°) Steel - Engine cowl armour
 +
* 57 mm (77°) Bulletproof glass - Cockpit front window
 +
Rear
 +
* 12 mm Steel - Headrest armour
 +
* 8 mm (25°) + 5 mm (24°) Steel - Pilot's seat back armour
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
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{{Specs-Avia-Offensive}}
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|MG 151 (20 mm)|MG 131 (13 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)
 +
* 2 x 13 mm MG 131 machine guns, nose-mounted (400 rpg = 800 total)
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 +
The Fw 190 D-9 carries a strong weapon set with two 20 mm MG 151/20 cannons in the wing roots and two 13 mm MG-131 in the cowling, with a generous ammunition load, packing 250 rounds per 20 mm and 400 rounds per 13 mm. However, this combination has average muzzle velocity, thus shooting at closer ranges should be a priority unless in a head-on. The best 20 mm belt is the "Air Targets", as it's a good mix between tracers and stealth ammo, also features mine shells in a 2/3 ratio. The best 13 mm belts are either IAI, which contain an explosive filler and can be used as tracers, or Stealth. The bulk of the firepower here are the cannons, so maximizing your mineshell (Minengeschoß) count is important. The best combination overall is Air Targets for the 20 mm cannons and Stealth for the 13 mm MGs. Stealth belts for the 13 mm make your 20 mm hard to see from far, as the tracer component of the Air Targets belt is very low, but at the same time it also makes it easier for you to track your 20 mm shots, as the can tracers help. The MG 151s feature higher fire rate than its contemporaries, but a average muzzle velocity, so therefore you should lead your shots further. As a whole, the D-9's weapons allow good snapshot ability while retaining a lot of firing time, making it a well rounded and powerful armament.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
  
=== Defensive armament ===
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
  
== Usage in the battles ==
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{| class="wikitable" style="text-align:center" width="100%"
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
|-
 +
! !! width="15%" | 1 !! width="15%" | 2 !! width="15%" | 3
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| rowspan="6" width="25%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 +
|-
 +
! [[SC50JA (50 kg)|50 kg SC50JA]] bombs
 +
| 2 || 4 || 2
 +
|-
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! [[SC250JA (250 kg)|250 kg SC250JA]] bombs
 +
| || 1 ||
 +
|-
 +
! [[SC500K (500 kg)|500 kg SC500K]] bombs
 +
| || 1 ||
 +
|-
 +
! [[Flam C 250 incendiary]] bombs
 +
| || 1 ||
 +
|-
 +
! [[Flam C 500 incendiary]] bombs
 +
| || 1 ||
 +
|-
 +
|}
 +
 
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
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 +
* Without load
 +
* 4 x 50 kg SC50JA bombs (200 kg total)
 +
* 8 x 50 kg SC50JA bombs (400 kg total)
 +
* 1 x 250 kg SC250JA bomb (250 kg total)
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* 1 x 500 kg SC500K bomb (500 kg total)
 +
* 1 x Flam C 250 incendiary bomb
 +
* 1 x Flam C 500 incendiary bomb
 +
{{Navigation-End}}
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Fw 190 D-9 should utilise its good climb rate to reach high altitudes in order to perform Boom-n-Zoom runs on enemy fighters or to hunt bombers. Although it has the powerful cannons mounted close to the centre of the aircraft, head-on engagements are usually not recommended unless facing a superior, higher BR enemy plane. Try to use the aircraft's decent energy retention and engine power to outclimb your opponents. It would be unwise to turnfight enemy fighters, however you should be able to outmanoeuvre most strike aircraft / attackers.
 +
 
 +
;Specific enemies worth noting
 +
 
 +
Unfortunately the D-9 is forced to face many post war planes which outclass it in every way like the F2G and F8F.
 +
* USA - P-47s, F4Us, F8Fs, and P-51s are all faster and turn better, and sometimes even climb better too (P-47M, F4U-4, F2G, F8F, P-51-H-5)
 +
* USSR - All out turn you, most climb better, and sometimes faster too (La-7 / La-9 and Yak-3 VK107)
 +
* Britain - Spitfires out turn and sometimes out climb you (Mk 14 / XIV), Tempests and Wyverns are faster than you
 +
* Japan - All out turn and out climb you, and sometimes even faster too (Ki-84, J7W)
 +
* Italy - All out turn you, but are all also slower than you, only the G.56 and Re. 2005 out climb you
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
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! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>2 gears || Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Good climb rate
 +
* Excellent roll rate
 +
* Good armament with plenty of ammo
 +
* Good at Boom & Zoom manoeuvres
 +
* Decent top speed, dive and airframe limit
 +
* Strong flaps with a high rip speed (700 km/h)
 +
* WEP is pretty much infinite and MEC is not necessary
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Average jack of all traits performance, can be slower, climb worse, or worse manoeuvrability depending on the enemy you're facing
 +
* Stiff manoeuvrability
 +
* Bad high altitude handling, above 5,000 m, the plane starts losing engine power and manoeuvrability
 +
* Bad stall control
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
Kurt Tank, the designer of the venerable Fw 190 line-up quickly realised by 1943 that the field of aerial warfare was changing rapidly. The world had moved on beyond dive bombers, and the allies had begun forming massive, four-engine bomber wings that devastated Axis ground troops and factories. At the time, Fw 190's played similar roles to the American P-47 Thunderbolts, serving as ground attack planes and low altitude interceptors. Fw 190's retained air superiority over allied forces all the way up to the introduction of the British [[Spitfire F Mk IX]]. Despite this impressive service record, Fw 190's had one flaw, which would soon usher in the need of the "Dora" series. Their performance was hindered drastically at higher altitudes, where aerial warfare was now moving towards. Germany, in desperate need of fighters to engage and stop these massive bomber raids had turned to Messerschmitt and Focke-Wulf to produce a high altitude interceptor, and Kurt Tank's response was the Fw 190 D-9.
 +
 
 +
Unlike previous models, the "Dora" series boasted an improved engine. Specifically, a Jumo 213A bomber engine, more commonly used in the Ju-88. This much larger engine required for the hull of the Fw 190 to also be extended in the front, and for balancing reasons, the tail as well. The D-9 also sacrificed its 4 x 20 mm MG 151 cannons previously used in previous Fw 190's for two 20 mm MG 151 cannons, and a twin set of 13 mm's over the previous models' MG 82's. With an impressive 700+ km/h top speed, the D-9 proved to be one of the fastest interceptors to be rolled off a German assembly line. Despite this, the D-9 was instead used for ground attack roles and fighter interception, using its speed to drop its payload and vanish long before enemy flak had the time to line up a shot.
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 +
{{break}}
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
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{{Navigation-First-Simple-Line}}
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The Great Patriotic War had already ended when the Soviet Air Forces Research Institute (SAFRI) began testing the German piston-engine aircraft in service with the Luftwaffe at the culmination of the war. To begin with, Soviet engineers studied an Fw 190 D-9 with the assembly number W.Nr.210251.
 +
 
 +
On the model D-9, the Jumo 213A liquid-cooled in-line engine replaced the BMW 801D air-cooled engine. This slightly increased the aerodynamics of its engine-propeller unit and increased the plane's length by 80 cm. The more powerful engine promised to make the new vehicle superior to the Fw 190 A in speed and climbing rate.
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 +
According to leading specialists at the SAFRI, the modified FW.190D-9 could not go up against the Soviet Yak-3, Yak-9U and La-7 on equal terms at low and medium altitudes. The Focke-Wulf's low-altitude speed was inferior to theirs by at least 24 km/h, and at 5,000 m, by more than 10 km/h. The German fighter's insufficient horizontal and vertical manoeuvrability also put it at a disadvantage.
 +
 
 +
The Soviet Union was interested in manufacturing the plane mainly due to its convenient arrangement of engine and powertrain parts, high maximum oil temperature during engine operation and well-designed automatic water temperature regulator. It was also noted that over its entire testing period from the 11th to the 26th of May 1945, all of the parts in the German plane's special equipment remained operational.
 +
 
 +
It could fire all its weapons at once without this affecting its trajectory, and the pilots could barely feel the weapons' recoil. It could fire the cannons and machine guns separately. The extensive electrically-powered equipment made the pilot's work easier.
 +
 
 +
A mock aviation battle between the Fw 190 D-9 and La-7 fighters showed the full superiority of the Soviet aircraft. SAFRI pilots came to the conclusion that the new German fighter's ability to go up against the Lavochkins was no greater than that of its predecessor, the Fw 190 A-8. Having begun the "battle" on a head-on course, the Soviet fighter easily got on the German plane's tail after three banked turns or two chandelles. It's worth noting, however, that these "battles" took place without using the engine's methanol-water injection WEP system.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=fw-190d-9 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
[[File:Fw 190 D-9 Gertrud Barkhorn.mp4|thumb|"Gertrud Barkhorn" collaboration camouflage|none]]
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.ru/index.php?/topic/94910-fw-190-d-9/ Official data sheet - more details about the performance (Russian Forum)]
 +
 
 +
{{AirManufacturer Focke-Wulf}}
 +
{{Germany fighters}}

Latest revision as of 03:40, 10 August 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the German fighter Fw 190 D-9. For the Soviet version, see Fw 190 D-9 (USSR). For other versions, see Fw 190 (Family).
fw-190d-9.png
GarageImage Fw 190 D-9.jpg
ArtImage Fw 190 D-9.png
Fw 190 D-9
AB RB SB
5.0 5.0 5.7
Class:
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

The Fw 190 D-9 is a rank III German fighter with a battle rating of 5.0 (AB/RB) and 5.7 (SB). It was introduced in Update 1.37.

The Fw 190 D-9 is an average plane at its BR. With its decent climb, high speed, responsive high speed controls and firepower, it is able to zoom in, get shots on target, and then escape in a dive. It may have bad overall manoeuvring at low speeds, but it is overall a decent aircraft in good hands.

General info

Flight performance

Max speed
at 4 800 m710 km/h
Turn time20 s
Max altitude12 000 m
EngineJunkers Jumo 213А
TypeInline
Cooling systemWater
Take-off weight6 t

The Fw 190 D-9 is a decent addition Germany's fighter lineup. The new inline inverted V-12 Jumo 213A is smaller and more aerodynamic than a BMW radial, and also has more power (2,114 hp in the D-9 versus 1,874 hp in the A-8). The Fw 190 D-9 has a similar list of traits to previous 190s, decent top speed, climb, roll and armament, but bad manoeuvrability.

Acceleration is good across the entire speed range, but most notably at low-medium speeds and likewise for altitudes. The D-9 goes an average sustained 585 km/h IAS at sea level without overheating, which is better than the most Spitfires (but not Tempests) and Japanese planes (except Ki-84s and J7Ws), some Soviet planes (except La-7 / La-9 and Yak-3 VK107) but slower than all american planes such as P-47s, F4Us, F8Fs, or any P-51.

Climb rate is good, time to 1,000 m - 0:56, to 3,000 m - 2:30, and to 6,000 m - 5:10. Dive acceleration and maximum diving speed are both strong traits of the D-9. Airframe / wing rip redline is about 900 km/h IAS, which is high comparing to other planes it faces. At the start of an RB match, you can WEP for about 5-6 minutes before engine heat will give you trouble. The engine overheats at 120°C and the oil at 90°C. Engine heat decreases at a relatively slow rate while at 100% throttle and the MW-50 lasts for a total of 30 minutes.

It is widely considered that manoeuvrability is how well a plane can turn, which is the D-9's case as its turning is generally poor. The D-9's turn rate is best above 500 km/h, where it can swing its nose around at decent speed. At speeds below 400 km/h, the D-9 is one of the worst turners in the game. It is important to keep speeds relatively high to maximise your turn rate and manoeuvring potential Energy conserving manoeuvres like yo-yos should be utilised to make the most out of your precious energy reserve. Never get in sustained turning engagements, always disengage early if you find yourself losing too much speed. While the D-9 may be a bad turner, it can make up for it with its high rate of roll. Fw 190s have always been known to dominate in this area, and the D-9 continues the tradition. The rate of roll is best utilised by more experienced pilots, in combination with takeoff flaps when on the defensive when an enemy is behind you, to try to get them to overshoot past you. The 190's traits suit a more Boom & Zoom/slash attack style of play; keeping responsive controls up to breakneck speeds combined with the roll rate and high speed turn ability makes it a decent in this role. It is for this reason the D-9 is the preferred ride for veterans, but can be hard for new players.

Characteristics Max Speed
(km/h at 4,800 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 680 655 12000 21.6 22.4 11.3 11.3 453
Upgraded 745 710 19.3 20.4 22.0 15.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
912 310 N/A 700 310 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 420 < 300 < 550 > 320

Survivability and armour

Crew1 person
Speed of destruction
Structural912 km/h
Gear310 km/h

Front

  • 11 mm (5°) Steel - Engine cowl armour
  • 57 mm (77°) Bulletproof glass - Cockpit front window

Rear

  • 12 mm Steel - Headrest armour
  • 8 mm (25°) + 5 mm (24°) Steel - Pilot's seat back armour

Modifications and economy

Repair costBasic → Reference
AB1 202 → 1 530 Sl icon.png
RB2 781 → 3 540 Sl icon.png
SB4 334 → 5 517 Sl icon.png
Total cost of modifications29 700 Rp icon.png
58 100 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training30 000 Sl icon.png
Experts105 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 160 / 330 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
135 Ge icon.png
Mods radiator.png
Radiator
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
135 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
145 Ge icon.png
Mods compressor.png
Compressor
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
145 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
210 Ge icon.png
Mods new engine.png
Engine
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
210 Ge icon.png
Mods armor cover.png
Cover
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
270 Ge icon.png
Mods metanol.png
Engine injection
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
270 Ge icon.png
Mods ammo.png
mg131_belt_pack
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
135 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 50
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
135 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 250
Research:
1 200 Rp icon.png
Cost:
2 400 Sl icon.png
135 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg131_new_gun
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
145 Ge icon.png
Mods pilon bomb.png
SC 50
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
145 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 500
Research:
1 300 Rp icon.png
Cost:
2 500 Sl icon.png
145 Ge icon.png
Mods ammo.png
mg15120_belt_pack
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
210 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 250
Research:
1 900 Rp icon.png
Cost:
3 700 Sl icon.png
210 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg15120_new_gun
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
270 Ge icon.png
Mods pilon bomb.png
SC 500
Research:
2 400 Rp icon.png
Cost:
4 700 Sl icon.png
270 Ge icon.png

Armaments

Offensive armament

The Fw 190 D-9 is armed with:

  • 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)
  • 2 x 13 mm MG 131 machine guns, nose-mounted (400 rpg = 800 total)

The Fw 190 D-9 carries a strong weapon set with two 20 mm MG 151/20 cannons in the wing roots and two 13 mm MG-131 in the cowling, with a generous ammunition load, packing 250 rounds per 20 mm and 400 rounds per 13 mm. However, this combination has average muzzle velocity, thus shooting at closer ranges should be a priority unless in a head-on. The best 20 mm belt is the "Air Targets", as it's a good mix between tracers and stealth ammo, also features mine shells in a 2/3 ratio. The best 13 mm belts are either IAI, which contain an explosive filler and can be used as tracers, or Stealth. The bulk of the firepower here are the cannons, so maximizing your mineshell (Minengeschoß) count is important. The best combination overall is Air Targets for the 20 mm cannons and Stealth for the 13 mm MGs. Stealth belts for the 13 mm make your 20 mm hard to see from far, as the tracer component of the Air Targets belt is very low, but at the same time it also makes it easier for you to track your 20 mm shots, as the can tracers help. The MG 151s feature higher fire rate than its contemporaries, but a average muzzle velocity, so therefore you should lead your shots further. As a whole, the D-9's weapons allow good snapshot ability while retaining a lot of firing time, making it a well rounded and powerful armament.

Suspended armament

The Fw 190 D-9 can be outfitted with the following ordnance:

1 2 3
Hardpoints Fw 190 D-9.png
50 kg SC50JA bombs 2 4 2
250 kg SC250JA bombs 1
500 kg SC500K bombs 1
Flam C 250 incendiary bombs 1
Flam C 500 incendiary bombs 1
Default weapon presets
  • Without load
  • 4 x 50 kg SC50JA bombs (200 kg total)
  • 8 x 50 kg SC50JA bombs (400 kg total)
  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 1 x 500 kg SC500K bomb (500 kg total)
  • 1 x Flam C 250 incendiary bomb
  • 1 x Flam C 500 incendiary bomb

Usage in battles

The Fw 190 D-9 should utilise its good climb rate to reach high altitudes in order to perform Boom-n-Zoom runs on enemy fighters or to hunt bombers. Although it has the powerful cannons mounted close to the centre of the aircraft, head-on engagements are usually not recommended unless facing a superior, higher BR enemy plane. Try to use the aircraft's decent energy retention and engine power to outclimb your opponents. It would be unwise to turnfight enemy fighters, however you should be able to outmanoeuvre most strike aircraft / attackers.

Specific enemies worth noting

Unfortunately the D-9 is forced to face many post war planes which outclass it in every way like the F2G and F8F.

  • USA - P-47s, F4Us, F8Fs, and P-51s are all faster and turn better, and sometimes even climb better too (P-47M, F4U-4, F2G, F8F, P-51-H-5)
  • USSR - All out turn you, most climb better, and sometimes faster too (La-7 / La-9 and Yak-3 VK107)
  • Britain - Spitfires out turn and sometimes out climb you (Mk 14 / XIV), Tempests and Wyverns are faster than you
  • Japan - All out turn and out climb you, and sometimes even faster too (Ki-84, J7W)
  • Italy - All out turn you, but are all also slower than you, only the G.56 and Re. 2005 out climb you

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Good climb rate
  • Excellent roll rate
  • Good armament with plenty of ammo
  • Good at Boom & Zoom manoeuvres
  • Decent top speed, dive and airframe limit
  • Strong flaps with a high rip speed (700 km/h)
  • WEP is pretty much infinite and MEC is not necessary

Cons:

  • Average jack of all traits performance, can be slower, climb worse, or worse manoeuvrability depending on the enemy you're facing
  • Stiff manoeuvrability
  • Bad high altitude handling, above 5,000 m, the plane starts losing engine power and manoeuvrability
  • Bad stall control

History

Kurt Tank, the designer of the venerable Fw 190 line-up quickly realised by 1943 that the field of aerial warfare was changing rapidly. The world had moved on beyond dive bombers, and the allies had begun forming massive, four-engine bomber wings that devastated Axis ground troops and factories. At the time, Fw 190's played similar roles to the American P-47 Thunderbolts, serving as ground attack planes and low altitude interceptors. Fw 190's retained air superiority over allied forces all the way up to the introduction of the British Spitfire F Mk IX. Despite this impressive service record, Fw 190's had one flaw, which would soon usher in the need of the "Dora" series. Their performance was hindered drastically at higher altitudes, where aerial warfare was now moving towards. Germany, in desperate need of fighters to engage and stop these massive bomber raids had turned to Messerschmitt and Focke-Wulf to produce a high altitude interceptor, and Kurt Tank's response was the Fw 190 D-9.

Unlike previous models, the "Dora" series boasted an improved engine. Specifically, a Jumo 213A bomber engine, more commonly used in the Ju-88. This much larger engine required for the hull of the Fw 190 to also be extended in the front, and for balancing reasons, the tail as well. The D-9 also sacrificed its 4 x 20 mm MG 151 cannons previously used in previous Fw 190's for two 20 mm MG 151 cannons, and a twin set of 13 mm's over the previous models' MG 82's. With an impressive 700+ km/h top speed, the D-9 proved to be one of the fastest interceptors to be rolled off a German assembly line. Despite this, the D-9 was instead used for ground attack roles and fighter interception, using its speed to drop its payload and vanish long before enemy flak had the time to line up a shot.


Archive of the in-game description

The Great Patriotic War had already ended when the Soviet Air Forces Research Institute (SAFRI) began testing the German piston-engine aircraft in service with the Luftwaffe at the culmination of the war. To begin with, Soviet engineers studied an Fw 190 D-9 with the assembly number W.Nr.210251.

On the model D-9, the Jumo 213A liquid-cooled in-line engine replaced the BMW 801D air-cooled engine. This slightly increased the aerodynamics of its engine-propeller unit and increased the plane's length by 80 cm. The more powerful engine promised to make the new vehicle superior to the Fw 190 A in speed and climbing rate.

According to leading specialists at the SAFRI, the modified FW.190D-9 could not go up against the Soviet Yak-3, Yak-9U and La-7 on equal terms at low and medium altitudes. The Focke-Wulf's low-altitude speed was inferior to theirs by at least 24 km/h, and at 5,000 m, by more than 10 km/h. The German fighter's insufficient horizontal and vertical manoeuvrability also put it at a disadvantage.

The Soviet Union was interested in manufacturing the plane mainly due to its convenient arrangement of engine and powertrain parts, high maximum oil temperature during engine operation and well-designed automatic water temperature regulator. It was also noted that over its entire testing period from the 11th to the 26th of May 1945, all of the parts in the German plane's special equipment remained operational.

It could fire all its weapons at once without this affecting its trajectory, and the pilots could barely feel the weapons' recoil. It could fire the cannons and machine guns separately. The extensive electrically-powered equipment made the pilot's work easier.

A mock aviation battle between the Fw 190 D-9 and La-7 fighters showed the full superiority of the Soviet aircraft. SAFRI pilots came to the conclusion that the new German fighter's ability to go up against the Lavochkins was no greater than that of its predecessor, the Fw 190 A-8. Having begun the "battle" on a head-on course, the Soviet fighter easily got on the German plane's tail after three banked turns or two chandelles. It's worth noting, however, that these "battles" took place without using the engine's methanol-water injection WEP system.


Media

Skins
"Gertrud Barkhorn" collaboration camouflage

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Focke-Wulf Aircraft Corporation (Focke-Wulf Flugzeugbau Aktiengesellschaft)
Fighters  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U12 · Fw 190 A-5/U14 · Fw 190 A-8
  Fw 190 C
  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
  Fw 190 F-8
  Ta 152 C-3* · Ta 152 H-1* · Ta 154 A-1*
Bombers  Fw 189 A-1 · Fw 200 C-1
Export  ▅Fw 190 A-5
Captured  ▃Fw 190 A-8 · ▂Fw 190 D-9
  * In 1944, the Germany Air Ministry changed new fighter aircraft designation to that of the chief designer. Kurt Tank was the chief designer at Focke-Wulf and later aircraft he designed were given the prefix of Ta.

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2