Difference between revisions of "F4U-7"

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(Pros/cons, also now that the rocket pods are ejected after empty means you no longer have the extra weight after firing, hence turn performance is no longer affected.)
 
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{{Specs-Card|code=f4u-7}}
+
{{About
 +
| about = French naval fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = F4U (Family)
 +
}}
 +
{{Specs-Card
 +
|code=f4u-7
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 +
|cockpit=cockpit_f4u-7.jpg
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
Intended for the French Aéronavale, the '''{{Specs|name}}''' was developed to fulfill France's urgent need for a carrier aircraft. America responded to the call with the F4U-7, an F4U-4 airframe with the ground attack capability of the [[AU-1]], a ground attack-focused Corsair. The F4U-7s were some of the last Corsairs to be produced in its long production run of 13 years. France began receiving the new Corsairs in 1953 and retired them 11 years later in 1964. During its service, the F4U-7 saw combat in many places like Algeria and Vietnam. Much like in WW2, F4U-7s flew sortie after sortie with minimal losses.
 +
 
 +
Introduced in [[Update 1.79 "Project X"]], the F4U-7 is one of 5 Corsairs in-game armed with the dangerous 20 mm cannons. Like every other Corsair, it's extremely fast at an astounding 885 km/h (553 mph) but does weigh more than the F4U-4/4B due to its provisions to carry a variety of ordnance. It is a strong plane when it comes to both air-to-air roles and ground attack roles but it also has the highest BR for a cannon-armed Corsair.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max speed<br>(km/h at 9,000 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 675 || 651 || rowspan="2" | {{Specs|ceiling}} || 21.2 || 22.0 || 13.5 || 13.5 || rowspan="2" | 200
 +
|-
 +
! Upgraded
 +
| 754 || 711 || 19.1 || 20.0 || 25.7 || 18.5
 +
|-
 +
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || ✓    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| 885 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || 388 || 299 || 252 || ~11 || ~4
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities (km/h)
 +
|-
 +
! Ailerons !! Rudder !! Elevators !! Radiator
 +
|-
 +
| < 450 || < 220 || < 410 || > 450
 +
|-
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 38 mm Bulletproof glass in cockpit front.
 +
* 3 mm Steel plates in front of the cockpit, top of the fuselage.
 +
* 8 mm Steel plate behind the pilot.
 +
* 12.7 mm Steel plate on the headrest.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 +
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M3 (20 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)
 +
 
 +
The four cannons are arranged in bundles of two mounted in each wing. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.
 +
 
 +
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="3%" | 1 !! width="3%" | 2 !! width="3%" | 3 !! width="3%" | 4 !! width="3%" | 5 !! width="3%" | 6 !! width="3%" | 7 !! width="3%" | 8 !! width="3%" | 9 !! width="3%" | 10 !! width="3%" | 11 !! width="3%" | 12 !! width="3%" | 13
 +
| rowspan="10" width="35%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 +
|-
 +
! [[No.1 (100 kg)|100 kg No.1]] bombs
 +
| 1 || 1*<sup>†</sup> || 1 || 1*<sup>†</sup> || 1 || || || || 1 || 1*<sup>†</sup> || 1 || 1*<sup>†</sup> || 1
 +
|-
 +
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs
 +
| 1 || 1*<sup>†</sup> || 1 || 1*<sup>†</sup> || 1 || || || || 1 || 1*<sup>†</sup> || 1 || 1*<sup>†</sup> || 1
 +
|-
 +
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs
 +
| || || 1<sup>†</sup> || || 1<sup>†</sup> || || || || 1<sup>†</sup> || || 1<sup>†</sup> || ||
 +
|-
 +
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs
 +
| || || || || || 1 || 1 || 1 || || || || ||
 +
|-
 +
! [[HVAR]] rockets
 +
| 1 || 1* || 1 || 1* || 1 || || || || 1 || 1* || 1 || 1* || 1
 +
|-
 +
! [[SNEB type 23]] rockets
 +
| 19* || || 19* || || 19* || || || || 19* || || 19* || || 19*
 +
|-
 +
! [[T10 140]] rockets
 +
| 1 || 1* || 1 || 1* || 1 || || || || 1 || 1* || 1 || 1* || 1
 +
|-
 +
! [[T10 151]] rockets
 +
| 1 || 1* || 1 || 1* || 1 || || || || 1 || 1* || 1 || 1* || 1
 +
|-
 +
| colspan="14" | Maximum permissible loadout weight: 2,720 kg
 +
|-
 +
| colspan="15" | * SNEBs on hardpoints 3, 5, 9, 11 cannot be equipped in conjunction with marked ordnance in adjacent hardpoints <br> <sup>†</sup> Bombs on hardpoints 3, 5, 9, 11 cannot be equipped in conjunction with marked bombs in adjacent hardpoints
 +
|-
 +
|}
 +
 
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
  
== Weaponry ==
+
* Without load
=== Offensive weaponry ===
+
* 10 x HVAR rockets
''Describe the offensive weaponry of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
* 10 x T10 140 rockets
 +
* 10 x T10 151 rockets
 +
* 114 x SNEB type 23 rockets
 +
* 10 x 100 kg No.1 bombs (1,000 kg total)
 +
* 10 x 250 lb AN-M57 bombs (2,500 lb total)
 +
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
 +
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)
 +
{{Navigation-End}}
  
=== Suspended weaponry ===
+
== Usage in battles ==
''Describe the aircraft's suspended weapons: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
=== Defensive weaponry ===
+
* Play it as a pure fighter, no payload, with the powerful 4 x 20 mm AN/M3 guns there is no need to spray the enemy aircraft with ammunition, just one hit will severely damage the enemy fighter to include a potential loss of control systems, fire or multiple leaks, if you're facing attackers or heavy bombers (especially the [[He 177 A-5]]), you must keep your distance because the F4U-7 is a fragile aircraft, engage them from far or attack them par surprise. Use this aircraft as a boom and zoomer.
''Defensive weaponry with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
* Play it as an attacker, use the famous 114 x SNEB rocket payload. This payload is the best for the Enduring Confrontation. There is enough firepower to eliminate all the enemies on the battlefield with careful aim. And a convoy is just a piece of cake. For the tanks, send six rockets, two for howitzer and two to four rockets for a pillbox. When you run out of rockets, you have two choices:
 +
*# Return to the airfield to reload
 +
*# Use it as a fighter.
 +
* Fly the aircraft as a fighter/bomber, take the payload with the 3 x 1,000 lbs bombs and attack the bases. Once you're out of bombs, you can dogfight other planes.
  
== Usage in the battles ==
+
=== Manual Engine Control ===
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>3 gears || Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Excellent armament when fully upgraded, high ammo count
 +
* 114 x SNEB rockets are devastating against both ground and air targets
 +
* Powerful AN/M3 Canons
 +
* Very powerful engine when at low and medium altitudes
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Painful to play when stock
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/index.php?title=Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.''
+
* Limited WEP (11 minutes)
 +
* Fragile tail section
 +
* Extremely inaccurate guns when stock
 +
* Performs poorly with added weight from suspended armaments
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
The French Navy (Aéronavale) desperately needed a carrier-born aircraft for their newly acquired carriers from the U.S. and Britain. The U.S. decided to help France by making the F4U-7. The F4U-7 was essentially the AU-1 Corsair and F4U-4 Corsair mixed together. It combined the engine from the F4U-4 and airframe, but it also had the payload capacity of the AU-1 Corsair. This allowed it to be powerful against fighters but also effective against ground targets. The U.S. actually bought the F4U-7s first, then through MAP (Military Assistance Program), France received them.
 +
 
 +
In 1956, due to the inaccuracy of free-fall bombs and unguided rockets, France experimented with the F4U-7 in its ability to carry [[SS-11]] guided missiles. France couldn't afford sortie after sortie with a shortage of pilots, so the only way to combat that was to make weapons more accurate. Use of the SS.11 on the F4U-7 required intense training as there would be 2 sticks, one to fly the plane and one to guide the missile to its target. This required the pilot to have "2 brains" as you would have to fly while watching the ATGM. France found it to be a success, so they decided to select a squadron to start the process on, but however, they decided to not pursue it. France couldn't take 15 Corsairs at a time to be fitted with ATGMs due to their small fleet of only around 115 F4U-7s. However, the idea did live on with the MD.311 Flamant.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=f4u-7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|LW_BVvR7CIg|'''The Shooting Range #122''' - ''Pages of History'' section at 03:50 discusses the fate of the F4U Corsair after WW2.|VHJN6ZWOmnY|'''The bane of tanks''' discusses the {{PAGENAME}} at 4:11 - ''War Thunder Official Channel''}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''other literature.'' -->
* ''page on aircraft encyclopedia;''
+
 
* ''other literature.''
+
* [[wt:en/news/5502-development-f4u-7-the-corsair-under-a-french-tricolore-en|[Devblog] F4U-7: The Corsair under a French Tricolore]]
 +
* [https://wwiiafterwwii.wordpress.com/2017/04/14/guided-missiles-on-corsairs/ <nowiki>[wwiiafterwwii.wordpress.com]</nowiki> Guided missiles on Corsairs]
 +
 
 +
{{AirManufacturer Vought}}
 +
{{France fighters}}

Latest revision as of 07:53, 13 July 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the French naval fighter F4U-7. For other versions, see F4U (Family).
f4u-7.png
GarageImage F4U-7.jpg
ArtImage F4U-7.jpg
360://https://wiki.warthunder.com/images/e/e2/Cockpit_f4u-7.jpg
F4U-7
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

Intended for the French Aéronavale, the F4U-7 Corsair was developed to fulfill France's urgent need for a carrier aircraft. America responded to the call with the F4U-7, an F4U-4 airframe with the ground attack capability of the AU-1, a ground attack-focused Corsair. The F4U-7s were some of the last Corsairs to be produced in its long production run of 13 years. France began receiving the new Corsairs in 1953 and retired them 11 years later in 1964. During its service, the F4U-7 saw combat in many places like Algeria and Vietnam. Much like in WW2, F4U-7s flew sortie after sortie with minimal losses.

Introduced in Update 1.79 "Project X", the F4U-7 is one of 5 Corsairs in-game armed with the dangerous 20 mm cannons. Like every other Corsair, it's extremely fast at an astounding 885 km/h (553 mph) but does weigh more than the F4U-4/4B due to its provisions to carry a variety of ordnance. It is a strong plane when it comes to both air-to-air roles and ground attack roles but it also has the highest BR for a cannon-armed Corsair.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Max speed
at 9 000 m711 km/h
Turn time20 s
Max altitude11 500 m
EnginePratt & Whitney R-2800-18w
TypeRadial
Cooling systemAir
Take-off weight8 t
Characteristics Max speed
(km/h at 9,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 675 651 11500 21.2 22.0 13.5 13.5 200
Upgraded 754 711 19.1 20.0 25.7 18.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
885 730 388 299 252 ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 220 < 410 > 450

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear730 km/h
  • 38 mm Bulletproof glass in cockpit front.
  • 3 mm Steel plates in front of the cockpit, top of the fuselage.
  • 8 mm Steel plate behind the pilot.
  • 12.7 mm Steel plate on the headrest.

Modifications and economy

Repair costBasic → Reference
AB2 495 → 3 293 Sl icon.png
RB5 799 → 7 654 Sl icon.png
SB8 719 → 11 509 Sl icon.png
Total cost of modifications47 400 Rp icon.png
86 300 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 210 / 460 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mods radiator.png
Radiator
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
250 Ge icon.png
Mods compressor.png
Compressor
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
250 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mods new engine.png
Engine
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mods armor cover.png
Cover
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png
Mods metanol.png
Engine injection
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png
Mods g suit.png
G-suit
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png
Mods ammo.png
anm3_belt_pack
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
100 GPs
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
FRC mk.2
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FSBC mk.5
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
Matra T10 140
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods weapon.png
anm3_new_gun
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mods pilon bomb.png
FMBC mk.1
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
Matra T10 151
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FLBC mk.1
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png
Mods pilon block rocket.png
Matra SNEB
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png

Armaments

Offensive armament

Main article: M3 (20 mm)

The F4U-7 is armed with:

  • 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)

The four cannons are arranged in bundles of two mounted in each wing. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.

Suspended armament

The F4U-7 can be outfitted with the following ordnance:

1 2 3 4 5 6 7 8 9 10 11 12 13
Hardpoints F4U-7.png
100 kg No.1 bombs 1 1* 1 1* 1 1 1* 1 1* 1
250 lb AN-M57 bombs 1 1* 1 1* 1 1 1* 1 1* 1
500 lb AN-M64A1 bombs 1 1 1 1
1,000 lb AN-M65A1 bombs 1 1 1
HVAR rockets 1 1* 1 1* 1 1 1* 1 1* 1
SNEB type 23 rockets 19* 19* 19* 19* 19* 19*
T10 140 rockets 1 1* 1 1* 1 1 1* 1 1* 1
T10 151 rockets 1 1* 1 1* 1 1 1* 1 1* 1
Maximum permissible loadout weight: 2,720 kg
* SNEBs on hardpoints 3, 5, 9, 11 cannot be equipped in conjunction with marked ordnance in adjacent hardpoints
Bombs on hardpoints 3, 5, 9, 11 cannot be equipped in conjunction with marked bombs in adjacent hardpoints
Default weapon presets
  • Without load
  • 10 x HVAR rockets
  • 10 x T10 140 rockets
  • 10 x T10 151 rockets
  • 114 x SNEB type 23 rockets
  • 10 x 100 kg No.1 bombs (1,000 kg total)
  • 10 x 250 lb AN-M57 bombs (2,500 lb total)
  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
  • 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)

Usage in battles

  • Play it as a pure fighter, no payload, with the powerful 4 x 20 mm AN/M3 guns there is no need to spray the enemy aircraft with ammunition, just one hit will severely damage the enemy fighter to include a potential loss of control systems, fire or multiple leaks, if you're facing attackers or heavy bombers (especially the He 177 A-5), you must keep your distance because the F4U-7 is a fragile aircraft, engage them from far or attack them par surprise. Use this aircraft as a boom and zoomer.
  • Play it as an attacker, use the famous 114 x SNEB rocket payload. This payload is the best for the Enduring Confrontation. There is enough firepower to eliminate all the enemies on the battlefield with careful aim. And a convoy is just a piece of cake. For the tanks, send six rockets, two for howitzer and two to four rockets for a pillbox. When you run out of rockets, you have two choices:
    1. Return to the airfield to reload
    2. Use it as a fighter.
  • Fly the aircraft as a fighter/bomber, take the payload with the 3 x 1,000 lbs bombs and attack the bases. Once you're out of bombs, you can dogfight other planes.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
3 gears
Not controllable

Pros and cons

Pros:

  • Excellent armament when fully upgraded, high ammo count
  • 114 x SNEB rockets are devastating against both ground and air targets
  • Powerful AN/M3 Canons
  • Very powerful engine when at low and medium altitudes

Cons:

  • Painful to play when stock
  • Limited WEP (11 minutes)
  • Fragile tail section
  • Extremely inaccurate guns when stock
  • Performs poorly with added weight from suspended armaments

History

The French Navy (Aéronavale) desperately needed a carrier-born aircraft for their newly acquired carriers from the U.S. and Britain. The U.S. decided to help France by making the F4U-7. The F4U-7 was essentially the AU-1 Corsair and F4U-4 Corsair mixed together. It combined the engine from the F4U-4 and airframe, but it also had the payload capacity of the AU-1 Corsair. This allowed it to be powerful against fighters but also effective against ground targets. The U.S. actually bought the F4U-7s first, then through MAP (Military Assistance Program), France received them.

In 1956, due to the inaccuracy of free-fall bombs and unguided rockets, France experimented with the F4U-7 in its ability to carry SS-11 guided missiles. France couldn't afford sortie after sortie with a shortage of pilots, so the only way to combat that was to make weapons more accurate. Use of the SS.11 on the F4U-7 required intense training as there would be 2 sticks, one to fly the plane and one to guide the missile to its target. This required the pilot to have "2 brains" as you would have to fly while watching the ATGM. France found it to be a success, so they decided to select a squadron to start the process on, but however, they decided to not pursue it. France couldn't take 15 Corsairs at a time to be fitted with ATGMs due to their small fleet of only around 115 F4U-7s. However, the idea did live on with the MD.311 Flamant.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Chance Vought Aircraft
Fighters 
Corsair  F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214
Float planes  O3U-1 · OS2U-1 · OS2U-3
Attackers  AU-1
Bombers  SB2U-2 · SB2U-3
Jet aircraft 
Corsair II  A-7D · A-7E · A-7K
Crusader  F8U-2 · F-8E
Export  V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7 · ▄F-8E(FN)
Captured  ▅F4U-1A

France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900
Belgium  ▄Gladiator Mk I · ▄Spitfire FR Mk XIVe
Netherlands  ◘Sea Fury FB 51