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General characteristics
1 personCrew
5.0 tEmpty weight
7.0 tTake-off weight
Flight characteristics
14 000 mCeiling
sec20.2/20.2/19.4Turn Time
168 km/hStalling speed
Nakajima Ha-219 RuEngine
airCooling system
Speed of destruction
850 km/hStructural
280 km/hGear
Offensive armament
2 х 30 mm Ho-155 cannonWeapon 1
200 roundsAmmunition
450 shots/minFire rate
2 х 20 mm Ho-5 cannonWeapon 2
400 roundsAmmunition
800 shots/minFire rate
Suspended armament
2 х 50 kg Army Type 94 GPHE bombSetup 1
2 х 250 kg Army Type 92 GPHE bombSetup 2
Sl icon.png15 150 / 19 376/10 050 / 12 853/3 600 / 4 604Repair
68 000 Sl icon.pngCrew training
240 000 Sl icon.pngExperts
1 100 Ge icon.pngAces
x 1.72 Rp icon.pngReward for battle


GarageImage Ki-94-II.jpg

The Ki-94-II is a gift Rank IV Japanese fighter with a battle rating of 5.7 (AB/RB/SB). It was introduced during Update 1.69 "Regia Aeronautica" in the "Operation S.U.M.M.E.R." event of 2017.

The Tachikawa Ki-94-II should be used as a Boom & Zoomer and a Boom & Runner depending on the situation. The Ki-94-II should be above all enemy aircraft in order to Boom & Zoom. When used as a Boom & Zoomer, set the throttle to 20%-50%. The reason behind that is the Ki-94-II's engine response to throttle change from 0% to 100% or WEP is poor, it takes 5 seconds or more for the engine to go back to full power which can be a cause of death if you're trying to climbing back to altitude without engine power. If you meet players at your height, that's when Boom & Run comes into place. After going head-on with them (if you do), do not turn back to them. Level your plane out and keep flying straight to gain speed and keep doing that until the enemy pilot turns away. After that, climb more then resume Boom & Zoom.

General info

Flight Performance

Max Speed
(km/h at 12,000 m)
Max altitude
Turn time
Rate of climb
Take-off run
687 673 14 000 24.6 25.1 11.6 13.5 600
Max Speed
(km/h at 12,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
Take-off run (meters)
 ? 720 14 000  ??.? 23.0  ??.? 17.0 600


Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Wing-break speed
Gear limit
Combat flap
Max Static G
+ -
850 280  ??? ~?? ~?
Optimal velocities
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • 70 mm Bulletproof glass - Armored windscreen
  • 8.5 mm Steel plate in the nose


Offensive armament

The Ki-94-II is armed with:

  • 2 x 30 mm Ho-155 cannon, wing-mounted (100 rpg = 200 total)
  • 2 x 20 mm Ho-5 cannon, wing-mounted (200 rpg = 400 total)

Suspended armament

      Main article: Bombs

The Ki-94-II can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)
  • 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)

Usage in the battles

The Ki-94-II has a powerful engine, producing up to 2,440 hp in-game. It has long wings which resemble the ones of the Ta 152. The Ki-94-II's elevator is very responsive at 500-700 kph which is impressive for a prop aircraft. However, the climb rate of the Ki-94-II is abysmal without modifications. With all modifications, it can climb with P-47s. The Ki-94-II is a durable plane, it can take quite a few hits to its airframe without dying immediately. However, the fuel tanks are not well-protected, so expect them to get lit on fire fairly easily.

The Ki-94-II's main role is bomber intercepting but it can also be used as a fighter. As said earlier, the Ki-94-II should climb above all enemies by side-climbing to Boom & Zoom. Boom & Run is used if you and another enemy are at the same altitude, level the plane out and keep flying straight until the enemy turns away. Stick to your teammates in case you need help.

Spitfires are your worse enemy. They climb and turn better. P-47s can be problematic, but the Ki-94-II can out-turn them with proper use of flaps, elevator keys and throttle control. P-51Ds can also be an issue of the pilots behind them know what they're doing. Bombers such as the B-17, the B-24 and the B-29 are not much of a threat as the Ki-94-II's main role is to intercept them, however look out for their gunners as they can be deadly.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable


Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wings Repair Engine
IV Engine Injection Cover

Pros and cons


  • Very good firepower
  • Good roll rate
  • Impressive elevator response at 500-700 kph
  • High red-line speed of over 800 kph
  • Quite good at turning at high speeds
  • Climb-rate becomes okay with performance modules
  • Flaps, throttle control and elevator keyboard keys help it turn better than most American planes and Yaks (heavily dependent on the pilot behind the plane!)
  • Strong and effective flaps


  • Bad climb-rate when the plane is stock
  • Default belts for the 20 mms and 30 mms are not good
  • Engine response to throttle is poor; takes approximately 5 or more seconds for the engine to go back to full power after setting it from 0% to 100% or WEP
  • Mediocre acceleration
  • The Spitfire is its worse enemy
  • Slow at low altitudes where most fights take place
  • Low top speed at sea level compared to the sea level top speeds of the planes it faces


The Ki-94-II was Tachikawa Aircraft Company Ltd's response to the Japanese Imperial Army Air Force demands for a fast, high altitude interceptor featuring heavy armament as soon as Japanese intelligence learned about the B-29 to counter the B-29 raids as the aircraft available at that time for the IJAAF were inadequate to combat B-29s. The Ki-94-II was developed from the original Ki-94; the Ki-94-I which was an experimental high altitude interceptor with 2 propellers and a twin-tailed boom configuration (such as the tail of the Venom and the Vampire), one was a normal propeller on the front and the other was a pusher prop on the back. The Ki-94-II was created by Tatsuo Hasegawa. There were 2 prototypes of the Ki-94-II, one was fitted with a 4-blade propeller and the other one was to be fitted with a 6-blade propeller however the war ended before any of the prototypes made their maiden flight so the project was cancelled. The aircraft had 2 x 20 mm Ho-5 cannons and 2 x 30 mm Ho-155-I cannons, 150 rpg per 20 mm and 30 mm, 600 rounds in total.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Obtainable events

  • The Ki-94 II has only been available in Operation S.U.M.M.E.R. of 2017 that lasted from 28 July to 28 August. It was unlocked after obtaining 13 pilot Marks of Distinction.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.


Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.

Japan fighters
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 Reisen · A6M3 Reisen · A6M3 Reisen mod. 22 · A6M3 Reisen mod. 22Ko · A6M5 Reisen · A6M5 Ko Reisen · A6M5 otsu
A7M  A7M1 Reppu (NK9H) · A7M2 Reppu
J2M  J2M2 Raiden · J2M3 Raiden · J2M4 Kai Raiden · J2M5 Raiden · J2M5 (30 mm)
N1K  N1K1-Ja · N1K2-J Shiden-Kai · N1K2-Ja Shiden-Kai
J7W  J7W1 Shinden
Hydroplanes  F1M2 · A6M2-N · N1K1 Kyofu
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu
Ki-43  Ki-43-I Hayabusa · Ki-43-II Hayabusa · Ki-43-III otsu Hayabusa
Ki-44  Ki-44-I Shoki · Ki-44-II otsu Shoki · Ki-44-II hei Shoki
Ki-61  Ki-61-I ko Hien · Ki-61-I otsu Hien · Ki-61-I hei Hien · Ki-61-I tei Hien · Ki-61-II
Ki-84  Ki-84 ko Hayate · Ki-84 otsu Hayate · Ki-84 hei Hayate
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  A7He1 · ▅F4U-1A Corsair · ▅Bf 109 E-7 · ▅Fw 190 A-5