Update "Seek & Destroy"

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Wallpaper UpdateSeek&Destroy.jpg

Update "Seek & Destroy" (changelog) was introduced on 19 June 2024. This update is notable for the widespread introduction of active radar homing (ARH; "FOX-3") missiles, the BeNeLux subtree of the French aircraft tech tree, and the first French coastal vessel.

Msg-info.png Though the update numbering has been dropped since Update "Starfighters", the game version is still present in-game to indicate the update as 2.37

Contents

New vehicles

Aircraft

USA

Germany

USSR

Great Britain

Japan

China

Italy

France

Sweden

Israel

Ground vehicles

USA

Germany

USSR

Great Britain

China

Italy

France

Sweden

Israel

Naval fleet

USA

Germany

USSR

Great Britain

Japan

Italy

France

Helicopters

USA

  • UH-1B — detailed cockpit has been added.
  • UH-1C — detailed cockpit has been added.
  • UH-1C XM-30 — detailed cockpit has been added.
  • AH-1W — detailed cockpit has been added.
  • AH-1Z — detailed cockpit has been added.

Germany

  • UH-1D — detailed cockpit has been added.

USSR

  • Mi-4AV — detailed cockpit has been added.
  • Mi-28N — detailed cockpit has been added.

Japan

  • UH-1B — detailed cockpit has been added.

China

  • AH-1W — detailed cockpit has been added.

Italy

Sweden

  • HKP3C — detailed cockpit has been added.

New locations and missions:

  • Bering Sea — a new location for Naval Battles.
  • Mysterious Valley — a new location for Aircraft Battles.

Location and mission updates:

  • Sweden — concrete barriers blocking passages along some streets have been removed to get rid of dead ends trapping players on the way to capture points.
  • The effect of destroying large fences has been changed — vertical particles that interfered with visibility have been removed.
  • Middle East — the hill in square G6 has been removed. Positions that allowed shooting at the spawn point from squares G7, F6, A1-2, and A5-6 have been removed. Flying bushes and bushes sticking out of rocks have been fixed.
  • Campania — larger vegetation has been removed from Capture Point A.
  • Sands of Sinai — hills in squares C7 and F7 have been removed.
  • Advance to the Rhine — brick barricades have been removed from the park area. The size of the bushes has been reduced. Airfields, plane and helicopter spawns in all modes have been moved behind the teams.
  • Volcanic Island — boat spawns have been moved a little closer to the center of the map so that players can sail to the central area faster. The small islands in the center are a more natural shape now, higher and more varied in relation to point B. Some islands on the collision path between Bluewater fleet vehicles have been removed.
  • Fuego islands — in both [Domination] missions some islands near the C points have been removed, and the remaining ones have been moved away from the map center. In the low-tier mission the spawn points of Bluewater fleet have been moved East so that straight paths from them to the C point form a more acute angle.
  • South Kvarken — there were too many islands for Bluewater fleet vehicles. For boats, these islands were also large and there was too much space between the islands in the boat area. The southern part has been cleared of islands.
  • Aleutian Islands — the islands blocking and preventing the passage of Bluewater fleet vehicles to point C have been removed. Boat spawns have been moved closer to points A and B respectively. Larger ship spawns have been moved further away from point C to make movement the movement path a little more parallel between the two teams.
  • Tunisia — the terrain for the large version of missions ([Domination #2], [Battle #2]) on this location have been changed. The size of the mission has been reduced to 3.3 km, the large mountain along with the labyrinth has been removed. The river has been made passable for tanks in the game area. Places where tanks appear on the left side of the map have been changed. Small stones and stones protruding from beneath the floor to a small height have been removed. The height of dunes has been adjusted. The passage in grid square D1-E1 (in the new grid) has been made easier — the overlooking rock positions have been changed, the rocks which formed a dead end on the edge of the game area have been removed. Capture points for the 3.3 x 3.3 km [Battle #2] mission have been changed.
  • Carpathians — position in the upper part of the border between the D3 and D4 grid squares in the rocks near the capture point on the hill has been blocked.
  • European Province — positions that allowed players to safely fire at team spawn points on the left have been removed (B2).
  • Ardennes — airfields, plane and helicopter spawns in all modes have been moved behind the teams.
  • In the following "Operation" type Air Realistic Battle missions:
    • Golan Heights,
    • Kamchatka,
    • Pyrenees,
    • Vietnam (the usual version of the mission without the frontline, not the one based on the "Enduring Confrontation" logic),
    • Rocky Pillars
  • The following changes have been made:
    • Additional dispersal of ground forces: for all ranks the front line has become wider.
    • For all ranks, mobile units now also use a new path system and the higher the rank, the further the roads are from each other.
  • [Operation] Golan Heights (air spawns) — the mission for top ranks has been completely redesigned. It includes several checkpoints on the line of contact with the enemy, as well as MLRS, TBM, and radar located at different distances from the contact line.
  • [Operation] Mysterious Valley. Spaceport. A mission for all ranks at this location following the design described above has been added for the missions.
  • Kamchatka — the mission has been moved to a new location.
  • Changes to Air Realistic Battle locations:
    • Pyrenees — almost 20 square kilometers of mountains have been removed, since the mission for toptier battles requires large spaces. The valley in which the mission takes place has become much larger.
    • Rocky Pillars — a piece of the gorge in the eastern part of the location was completely removed, turning into a mountain valley. The mission at all ranks now expands into this valley and is not squeezed from all sides.
  • A mission with integrated training for Coastal fleet vehicles has been added — dynamic training in movement, shooting, targeting etc. has been added to the first battle that the player enters in naval battles of Coastal fleet vehicles for the first time.
  • Changes in Air Conquest mode:
    • Airfields for repairs and optional spawn of aircraft have been added.
    • Air defense at new airfields protects air spawn points.
    • For better protection from air defense, the height of the spawn of vehicles has been changed:
      • From 1000 m to 500 m for fighters and attack aircraft.
      • From 3000 m to 1500m for bombers.
    • In sessions with a Battle Rating of 6.7 and higher, the capture points have been changed from 2 ground and 1 air to 2 air and 1 ground.
    • Added moving ground vehicles.
    • Shifted bases and ground vehicles closer to capture points.
    • New missions have been added to:
      • The Vietnam location.
      • The Ladoga location.
      • The Normandy location.

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • The ability to shoot off wheels for all wheeled vehicles has been added.
  • New functional internal modules for armored vehicles have been added. These new types of modules do not require the Improved Parts modification module to repair them.
    • Autoloader — destroying this module stops the ability to reload the gun, but the possibility of shooting ammunition already loaded into the barrel remains.
    • Fire Control System (FCS) — destroying this module blocks subsystems linked to the FCS depending on the combat vehicle, such as rangefinders, night vision devices, LWRs and the gun stabilizer. The list of parts can be checked in the module tooltip in X-ray mode when hovering over the FCS module. The destruction of this module for vehicles with an uninhabited turret or vehicles where weapons are controlled through control panels (for example, 2S38, PUMA) also blocks guidance and the ability to fire.
    • Power system — damaging this module can cause a module fire and also stops the operation of associated systems such FCS, or the radar. The list of parts can be checked in the module tooltip in X-ray mode when hovering over the Power system module.
    • Driver controls — damaging this module stops the possibility of driving and turning.
    • Electronic equipment — damaging this module stops the possibility of using sensors such as IRST, LWR and radar.
  • New modules have been added to the following vehicles: 2S38, PUMA, Type 87, Type 93, Type 81 (C), Gepard (all variants), FlaRakRad, Pantsir-S1. In the future, new modules will be added to other vehicles, the highest priority being SAM/SPAA and light vehicles with large voids inside the vehicle.
  • The probability of an explosion and fire of fuel tanks on their destruction has been increased. The structural strength of fuel tanks (the amount of damage received before complete destruction) has been increased to compensate for the increased likelihood of explosion and a fire when a tank is destroyed by successive hits from weak weapons. Powerful weapons still can destroy fuel tanks in one hit.
  • The parameters of the high-explosive impact of shaped-charge shells, ATGMs with shaped-charge warheads and HESH shells have been reworked to ensure the mechanics of penetrating through thin armor at the point of impact by the high-explosive part of the explosion. This change has also affected aircraft missiles with powerful warheads such as the AGM-65, AGM-144/AKD-10.
  • XM8, CCVL, VFM5 — the tracks have been replaced with physical ones.
  • Alecto I — the shape and location of the fuel tanks have been corrected. (Report).
  • Conqueror — a shell ejection animation has been added. (Report).
  • M163, M901, Imp.Chaparral, Imp,Chaparral (Israel), Adats (M113), M113A1 (TOW) (China), CM25, M113A1 (TOW) (Italy), SIDAM 25, SIDAM 25 (Mistral), ASRAD-R, Hovet, Giraf, Machbet — the tracks have been replaced with physical ones.
  • Strf 9040B, Strf 9040C, Strf 9040 BILL, Lvkv 9040C, CV9030FIN, CV90120, CV90105 — the tracks have been replaced with physical ones.
  • Object 211, Tor-M1, Type 63, SK-105A2, JaPz.K A2, Dardo, VCC-80 (all versions), Pbv 302 (BILL), Warrior, Olifant Mk.1A, Vijayanta, Vickers Mk.1/Mk.3, M16 MGMC, M16 MGMC (Japan) — the tracks have been replaced with physical ones.
  • K9 VIDAR — the vertical guidance angle values have been changed (reduced) from -4/+70 to -2.5/+70. Sources: Korean Defense Products Guide // 방위산업, 저성장 시대의 대안.
  • Turan III — the visual model of the hull has been updated, previously present inaccuracies have been corrected.
  • The ammunition for the 47/L32 and 47/L40 Italian guns has been fixed, as there was an error in calculating armor penetration due to a modifier from APCBC shells being applied to them. (Report).
  • PLZ83-130 — the explosive mass for the DJB1 shell has been changed (increased) from 3.41 kg to 3.74 kg. The explosive mass for the DJB1 (VT) shell has been increased from 3.41 to 3.69 kg. (Report).
  • PLZ83 — BEE7 HE and HE-VT shells have been added. (Report).
  • ZTZ59D1, ZTL11, WMA301, ZTZ88A, Type 69 IIG — the BTM1 concrete-piercing (semi-armor-piercing) shell has been added. (Report).
  • 7.5 cm Hl,Gr.38 C HEAT — armor penetration has been increased from 100 to 115 mm. (Report).
  • The following values have been changed: OCC 90-62 HEAT-FS: weight reduced from 8.95 to 3.65 kg; armor penetration increased from 320 to 350 mm; OE 90 F1 HE: weight reduced from 10.45 to 5.27 kg; OFUM PH90-F2 Smoke Shell: weight reduced from 10.2 to 5.4 kg. (Report).
  • Gunner's and commander's sights with thermal imaging channels — for these sights, the magnification values of the thermal imaging channels will be used.
  • Merkava Mk.3 (all variants) — the gunner's sight magnification has been changed from x6-12 to x5-12. Source: Merkava: A History of Israel's Main Battle Tank, Tankograd Publishing.
  • Merkava Mk.3B — the commander's sight magnification has been changed from x2-8 to x4-12. Source: Merkava: A History of Israel's Main Battle Tank, Tankograd Publishing.
  • Merkava Mk.3C, Mk.3D — the commander's sight magnification has been changed from x2-8 to x4.6-12. Source: Merkava: A History of Israel's Main Battle Tank, Tankograd Publishing.
  • XM803 — the commander's sight magnification has been changed from x2-8 to x3-8. Source: Operator's Instruction Manual for Tank, Combat, Full Track: 152mm/Launcher XM803 (Pilot Vehicle no. 7) June 1972.
  • M60A3 TTS (all variants) — the gunner's sight magnification has been changed from x8 to x2.6-8. Source: DTIC ADA054622: Laser Rangefinder/Tank Thermal Sight Integration Study.
  • AGS — the gunner's sight magnification has been changed from x8 to x2.6-8. Source: United States Army Combat Forces Journal, Volume 37 // 330-CFD-DA-ST-88-05032, A composite view showing the AN/VSG-2 M60 tank thermal sight - US National Archives.
  • M48A1 (all variants), M48A2 C, M48A2 G A2, Magach 2, Magach 3 all, Magach 5 — gunner's sight magnification has been changed from x6.7-8 to x6-8. (Report).
  • Challenger 1 (all variants) — the gunner's sight magnification has been changed from x7-10 to x4-11.5. Source: Tank, Combat, 120mm Gun, Challenger" - Part 2 "Fighting Systems.
  • M1A2 SEP, M1A2 SEP V2, M1A1 AIM — the commander's and gunner's sight magnification has been changed from x3-10 to x3-13. (Report).
  • Vickers Mk.7 — the gunner's sight magnification has been changed from x4-12 to x7-10. Source: The Vickers Tanks From Landships to Challenger 2 // Valiant Weapons Control System by Vickers.
  • AMX-30 ACRA — the gunner's sight magnification has been changed from x6.8-8 to x6-10. (Report).
  • AMX-50 Foch — the gunner's sight magnification has been changed from standard to x6. The commander's sight magnification has been changed from x4-10 to x1.6-16. (Report).
  • Char 25t, AMX-50 (TO90/930) — the commander's sight magnification has been changed from x10 to x6. Source: DEFA report about the 25 T prototype, September 1954.
  • AMX-50 Surbaisse — the gunner's sight magnification has been changed from x6 to x8. (Report).
  • CV90105 XC-8 — the gunner's sight magnification has been changed from x8.8-10 to x2-8. (Report).
  • Flakpazner 38, Pz.38(t) A, Pz.38(t) F, Pz.38(t) n.A, Sd.Kfz. 140/1, Marder III, Marder III H, Pvkv II, Pvkv III, Sav M/43 (all variants), Spj fm/43-44, Strv m/41 (all variants) — the tracks have been replaced with physical ones.
  • Vilkas — the vertical guidance angles have been changed from -10°/+60° to -12°/+70°. Source: Infantry Fighting Vehicle SAMSON product data.
  • Super Hellcat — the engine HP has been reduced from 460 HP to 400 HP. Source: Stuart A history of the American light tank by R.P. Hunnicutt (New Vanguard 097) M18 Hellcat Tank Destroyer 1943-97 by Steven Zaloga/ (AFV Weapons Profile 26) - Hellcat, Long Tom and Priest
  • Pz.II C, Pz.II C (DAK), Pz.II C TD, Pz.II F, Pz.Sfl.Ic — the turret rotation speed has been increased from 14° to 25°. Sources: D651/9, Gerätebeschreibung und Bedienungsanleitung des Pz II Ausf. A bis C und F.
  • MEPHISTO, SANTAL — the forward moving speed has been increased from 83 km/h to 90 km/h, the backwards moving speed has been increased from 10.1 km/h to 13.3 km/h. Gear ratios have been corrected. Sources: Fiche technique VAB, Renault Trucks; Gamme Blindee, Renault Trucks; Technical Manual ZF-ECOMAT.
  • ADATS (M113), Falcon — transmission gear ratios have been clarified. Sources: TM 9-2520-272-40; M113A1/A2 to M113A3 conversion by United Defense LP.
  • The thickness of the armor of the JPz 4-5 hull and vehicles based on it has been corrected. (Report). Source: Photos of a museum car with a cut body, Waffen Review.
  • Updated WW2 period crew models have been added for open-top German vehicles.
  • New post-war crew models have been added for open-top USSR vehicles.

Aircraft and helicopter model, damage model, characteristic and weaponry changes:

Weaponry

  • New spalling parameters have been added for armor penetration using shaped charged warheads of aerial AGMs and ATGMs of a caliber of more than 170 mm. The amount of spalling, the spreading cones and the damage of individual shrapnel pieces has been increased. The change affects all variants of the following missiles with a shaped charge warhead: AGM-114, AKD-10, AGM-65, Ki-148 I-Go 1B.
  • Tiger UHT — the amount of ammunition for the FN M3P machine gun has been increased. (Report)
  • AH-60 — belts for the 20 mm GIAT M.621 cannon have been added.
  • AH-1W, AH-1W (China) — a bug that made it not possible to use the rocket pods has been fixed. (Report).
  • 20 mm Hispano SAP-I — the amount of explosives has been increased from 3 to 11.66 grams. Source: The National Archives, AIR 23/7500 Operational Research Section fighter ammunition, structure and penetration.
  • 23 mm VYa-23 cannon — the amount of explosives in the OZT shell has been reduced from 15.6 to 11.0 grams. (Report).
  • Spitfire F Mk 22, Spitfire F Mk 24 — Triplex R.P. rockets and their modification have been added. (Report). Source: AP.2816B & C-PN Spitfire 22 & 24 Pilot's Notes.
  • MiG-17PF — OFAB-250 bombs and their modification have been added. (Report)
  • Meteor F Mk 3, Sea Meteor F Mk 3 — the Hispano Mk.V cannons have been replaced by the Hispano Mk.II. The number of rounds of ammunition has been reduced from 780 to 720 rounds. Source: A.P. 2210C Meteor F Mk.3. (Report)
  • F9F-8 — additional 500 lb AN-M64A1 bombs have been added. The maximum allowed weight of carried weaponry has been increased from 1410kg to 1820 kg. (Report)
  • MiG-21PFM — ZB-360 incendiary bombs and their modification have been added. Source: Самолет МиГ-21ПФМ инструкция по эксплуатации №ГК-194. Книга вторая. Москва 1968.
  • Re.2005 serie 0 — 2 x 160 kg armor-piercing bombs have been added. (Report).
  • Re.2001 CB — a 630 kg armor-piercing bomb and its modification have been added.
  • Firecrest — 8 x RP-3 rockets and 2 x 500 lb G.P. Mk.IV bombs have been added.
  • P-51D-20-NA, P-51D-20-NA (Israel), P-51D-30, P-51K (China) — 100 lb, 250 lb and 500 lb bombs have been added. Sources: AN 01-60JE-1 Flight Handbook F-51D; AN 01-60JE-1 Pilot's Handbook for Models P-51D and K series airplanes (Mustang).
  • A21A-3 — a bug when taking a combined loadout consisting of 50 kg and 250 kg bombs caused the release to happen simultaneously has been fixed. (Report)
  • Javelin F.(A.W.) Mk.9 — the ability to use 4 x 30 mm ADEN cannons and 4 x Firestreak air-to-air missiles has been added. Source: Pilots Notes Javelin F.(A.W.) Mk.9. A.P.449IJ-PN
  • F-104G (Germany) — additional 500 lb bombs have been added.
  • AV-8B Plus (Italy) — AIM-120A and AGM-65G missiles, as well as their corresponding modifications have been added.
  • JAS39C (Great Britain) — R-Darter missiles and their corresponding modification have been added. Skyflash (DF) missiles and their modifications have been removed, and spent Research Points or Golden Eagles have been returned.
  • JAS39EBS HU C (Italy) — AIM-120A missiles and their corresponding modification have been added.
  • F-16C — the AIM-7M, AIM-9L, AIM-9M modifications have been moved from levels 2-4 to levels 1-3 respectively. AIM-120A missiles and their modification has been added.
  • MiG-29SMT — the 30 mm gun modification has been moved to level 2, and the mistakenly removed connection between the R-73 and R-27ER modifications has been added back. The R-27ET modification has been moved to level 3 and requires researching the R-73. R-77 missile modification has been added.
  • Harrier GR.7 — the number of 540 lb Mk.M2 bombs has been increased from 2 to 7. 540 lb H.E. M.C. Mk.1 No.118 Assault Bombs have been added.
  • Mirage 2000-5F — the GBU-24 modification has been removed, and spent Research Points or Golden Eagles have been returned. BGL-1000 and GBU-24 can now be opened with one modification, BGL-1000 bombs, MICA-EM missiles and the corresponding modification for them have been added.
  • Barak II — the AIM-9P modification has been removed, spent Research Points or Golden Eagles on this modification have been returned, and the missiles are no longer available. The AIM-9L modification has been moved to level 1 of the modification research window, and the AIM-9M has been moved from level 4 to level 3. Derby missile modification has been added.
  • J-8F — PL-12 missiles and its research modification have been added.
  • A-6E TRAM — AGM-123 missiles and its research modification have been added.
  • MiG-23ML — the restriction on the simultaneous use of missiles with radar homing and IR seekers for R-23/24 missiles has been removed.
  • Tornado GR.1 — a bug where it was possible to turn on IR mode on TV bombs has been fixed. (Report)
  • JAS39C (Great Britain), JAS39EBS HU C (Italy), F-16C, Barak II — the ability to use 2 x AIM-9M without needing to research the AIM-9M modification has been added.
  • Mirage 2000 (all variants), Mirage 4000 — a erroneous ability to drop bombs when supersonic has been removed.

Other

  • For aircraft with ARH missiles, a limitation on the number of simultaneously operating missile data link channels has been implemented. When launching more missiles than the carrier's radar can provide, missile data link will work for missiles launched last. The limit on the number of data link channels is indicated in the radar tooltip in X-ray mode. Current radar restrictions:
    • Su-27SM, MiG-29SMT, Tornado, JAS39 — 2 missile data link channels.
    • F-16C, Barak II, F-4F KWS LV — 6 missile data link channels.
    • F-15C — 8 missile data link channels.
    • J-11A — one missile data link channel.
    • F-14 — 6 missile data link channels.
  • For airborne radars and missiles with a radar seeker, the maximum altitude of the multipath effect has been reduced from 100 to 60 meters above the surface, which has narrowed the safety zone.
  • Initially, the multipath effect was implemented to protect helicopters from SAMs via gameplay means, but due to the common simulation logic of radars, it also affected airborne radars and missiles with radar homing seekers. Due to the recent change to the multipath effect for SAMs/SPAAs, which is now being compensated for by a skillful operator, the effect is now purely visual for them, which leaves only airborne radars and radar-homing missiles being meaningfully affected by it right now and after the change.
  • With an altitude limit of 100 meters, the multipath effect created too large of a safe zone, which was too easy to stay in, and made radar homing missiles ineffective when hitting targets from above. Meanwhile, the carrier of said missiles, being high up, was in a losing position, because it was clearly seen against the sky by both radars and radar homing missiles due to the lack of any negative radar visibility effects. All of this combined made players stay close to the ground, greatly reducing the average distance of battles, which reduced the variety of combat situations.
  • Target attack indication has been added to the radar indicator. If a radar is illuminating a target, or transmitting target's coordinates to the missile via the radio correction channel, or is sending the guidance signals, each affected target has the mark corresponding to the action.
  • An indication of the players missiles with inertial guidance system along with their targets has been added to the radar indicator. Indication is displayed until the missile is in range for target acquisition by its radar.
  • The display of ground reflections on the radar indicator has been reworked. In the search mode reflections now appears gradually along with the ray moving not only along the azimuth, but also along the rows. In the track mode reflections are now displayed as a narrow strip on the azimiuth to the target.
  • A control to enable/disable automatic bomb release in CCRP mode has been added. If automatic release is enabled, the you need to hold down the button and wait for the aircraft to approach the reset point to drop the bomb. When turned off, the release occurs immediately when pressed. A setting to activate the automatic release mode at the start of the mission has also been added.
  • MiG-23 (all variants) — automatic switching of radar modes in search and track modes depending on the antenna pitch angle and the current altitude has been added. Manual switching is no longer needed. Hot switching between radar and IRST has been added while in tracking mode.
  • Mirage F1C (all variants) — an automatic switching between pulse and MTI radar modes when in target tracking mode has been added.
  • F-15A, Baz, F-15J — the AN/APG-63 radar has been replaced with the later AN/APG-63 PSP. It lacks pulse modes (LPRF), but has a Raid Assessment tracking mode - RAM, switching to which and back is made from the usual tracking mode by pressing the "Change Radar/IRST mode" control. Note that illumination of targets for SARH missiles is impossible in the Raid Assessment mode.
  • F-15A, Baz, F-15J — internal fuel tanks have been replaced with self-sealing fuel tanks. (Report)
  • Mi-24D (all variants) — the S-24 modification has been moved to the level 1.
  • Mi-24D (all variants) — the 2P32M/K-4V modification has been moved to level 2.
  • IL-2M Type 3, IL-2M "Avenger" — a bug where the sight did not align to the firing point has been fixed. (Report)
  • Swift F.1 — duplicate modification for 1000 lb bombs has been removed.
  • IL-2 (1942) — a bug where 17 x FAB-50 bombs were shown in the Secondary weapons menu has been fixed. (Report)
  • G-LYNX, Lynx AH.Mk.1, Mi-24 (all variants), Mi-35M, UH-1 (all variants) — a bug where these helicopters did not lose control when the tail rotor was destroyed has been fixed.
  • IL-2 (all series) — the position of the sight inside the cockpit has been adjusted. (Report)
  • F-16 (all variants) — fire extinguishing system and its modification have been removed. Spent Research Points or Golden Eagles have been returned. Source: T.O.1F-16A-L - Flight Manual F-16A-B - 1984
  • Me 163 B-0 — a bug where the MG151 20 mm cannons did not display in X-ray mode has been fixed.
  • Su-22M3 — RWR: SPO-15 has been replaced by RWR: SPO-10. (Report)
  • Blenheim Mk.IV — a bug where the fire effect from firing the turret 7.7 mm Browning machine gun from the turret above the fuselage was not displayed correctly has been fixed. (Report)
  • Su-17M4 — SPO-15 has been replaced by SPO-15L.
  • Buccaneer S.1, S.2 — tail flaps animation has been fixed. (Report)
  • Sea Hawk FGA.6, Sea Hawk Mk.100 — air brake animation has been fixed. (Report)
  • Alpha Jet A — tail hook functionality has been added. (Report)
  • F-20A — the firing effect of the right cannon has been fixed. (Report)
  • Ki-109 — armor has been added. (Report)
  • Mirage 5F, Nesher — rear fuselage fuel tank has been added.
  • Ar 234 (all variants) — drag parachute has been added.
  • Meteor F Mk 8 (all variants) — ejection seat has been added.
  • Su-17, Su-22 (all variants) — ejection seat has been added.
  • Buccaneer S.1, Buccaneer S.2, Buccaneer S.2B, D.500, D.501, Pallier's D.510, D.510C, D.520, D.521, Martin 167-A3, Potez 631, D.371, D.371 H.S.9, D.373, IAR-81C, Br.693AB2, M.B.152C1 — manual EFS has been replaced with an automatic one.
  • A5M4 (all variants), A6M2 (all variants), A6M3 (all variants), A7M (all variants), J2M2, J2M3, D3A1, D4Y (all variants) — engine Fire System has been added.
  • A-20G-25, A-20G-30 (USSR), AH-1 (all variants with a single engine) — Engine Fire System and its modification have been removed. Spent Research Points or Golden Eagles have been returned.
  • Mirage 2000D-R1, Mirage 2000-5F, Mirage 2000C-S5 — MAWS has been added.
  • F-4E, F-4EJ, F-4EJ ADTW, F-4EJ Kai, F-4F (Germany), F-4J, Phantom FGR.2, Phantom FG.1, Kurnass, F-5E (all variants), F-20 — some countermeasure pods have been replaced with the large caliber countermeasure pods.
  • Mirage IIIE, Mirage F1C, Mirage F1CT, Mirage F1C-200 — the amount of countermeasures has been corrected, some countermeasure pods have been replaced with the large caliber countermeasure pods.
  • Q-5A, A-5C, AJ37, JAS37, Super Etendard — countermeasures have been replaced with large caliber ones.
  • Lynx AH.Mk.1, G-LYNX — incorrect number of countermeasures has been adjusted from 192 to 128.
  • Z-9WA — incorrect number of countermeasures has been adjusted from 72 to 174.
  • Q-5L — countermeasures have been added.

Pilot model updates:

  • J-11
  • MiG-29 (all variants)
  • Su-27
  • Yak-141
  • A-10 (all variants)
  • F-14 (all variants)
  • F-15 (all variants)
  • F-16 (all variants)

Secondary weapons menu additions:

  • Spitfire F Mk.22
  • Spitfire F Mk.24
  • Sea Fury FB 11

External fuel tank additions:

  • J-8B, J-8F, JH-7A, Jaguar A, Jaguar E, Jaguar GR.1, Jaguar GR.1A, Jaguar IS, F-5A, F-5C, F-5E (all variants), F-20, Mirage F1C (all variants), Mirage IIIC, Shahak, Mirage IIIE, Mirage 5F, Nesher, Kfir Canard, Kfir C.2, Kfir C.7.

Flight Model changes:

  • Incorrect interpolation of aerodynamic coefficients in intermediate wing positions for aircraft with variable sweep wings has been corrected.
  • MiG-23 (all variants) — aerodynamics and wing polars at different wing sweep angle settings have been made closer to the real ones. The time of a steady turn has been made closer to the time graph of the steady turn from the technical documentation for the MiG-23ML (~27s at 50% sweep and ~34s at 100% sweep at 850-950 km/h at an altitude of 1 km with a weight of 12750 kg and 2xR-23 equipped).
  • Su-17, Su-22 (all variants) — the normal acceleration of a steady turn in the intermediate and main positions of the wing has been made closer to values from the documentation. Additional wing settings have been added for 50% sweep angle for more accurate interpolation in intermediate wing positions.
  • F-8E, F-8E(FN) — steady turn normal acceleration has been made closer (reduced by G ~0.5) to the values in the flight manual.
  • JA37C, JA37D, AJ37, AJS37 — steady turn normal acceleration has been made closer to values in the flight manual (reduced from ~15.5 to ~14.2 °/s at 40% fuel, with no secondary weapons).
  • J35 (all variants) — steady turn normal acceleration has been made closer to values in the flight manual (turn speed has been reduced to ~ 12 °/s at M0.9 at 10000 kg weight, with no secondary weapons).
  • JAS39 (all variants) — steady turn speed has been reduced by ~1 °/s.
  • MiG-21 (all variants) — steady turn normal acceleration has been reduced by G ~0.2.
  • F-4J, F-4J(UK) — lift-induced drag of wing is set closer to aircraft with wing without slotted leading edge slats, steady turn normal acceleration reduced by G ~0.3.
  • P-47M/N-15 — power characteristics depending on altitude have been clarified (lack of power at medium and high altitudes has been corrected).

Naval fleet model, damage model, characteristic and weaponry changes:

Naval weaponry:

  • Koln, Lubeck — the type of depth charges has been changed from Type 95 to Mk.6.

Naval characteristics, physics and damage model:

  • IJN Myoko — the position and size of the ammunition magazines, fire control room and radio operator's station have been adjusted. The armor layout has been adjusted according to the blueprints of Hiraga Yuzuru Archive.
  • Koln, Lubeck — the crew has been redistributed between the compartments and internal modules of the ship.
  • Albatros F543 — a display error with one of the transmissions has been fixed.
  • USS Brooklyn, USS Helena, USS Atlanta, Admiral Hipper, Prinz Eugen, Emden, Leipzig, Nurnberg, Kirov, Maxim Gorky, Mikhail Kutuzov, HMS Enterprise, HMS London — the dimensions and location of crew compartments have been fixed. The crew itself is distributed more evenly between them.
  • Courbet, Bretagne, Lorraine — the main caliber turret rangefinders have been separated into independent modules.
  • USS Nevada — the size of the auxiliary caliber magazines has been adjusted.
  • IJN Mutsu — the size and location of the main caliber ammunition magazines have been adjusted.
  • USS Arizona — a bug that led to the possibility of damage to the second main battery elevator without penetrating through the barbette has been fixed.
  • Bretagne, Lorraine — a bug where it was possible to damage the bridge without penetrating the armor has been fixed.
  • Kleber — the order of torpedo consumption in the X-ray has been fixed.
  • The complete blocking of ship control when the navigation bridge or conning tower is destroyed has been disabled — instead, a decrease in the controllability of the ship has been added until the repair of the bridge is completed.
  • The following vessels have received air target detection radar: Le Malin, Leopard, M-802, T22, T31, Z15 Erich Steinbrinck, Z20 Karl Galster, Z25, Z32, Z43, Z46, Z47, Emden, Nurnberg, Leipzig.

Naval Visual models and visual parts:

  • Bravy — reloading animation for the Volna-M missile system has been added. The opening of the booster stage tail fins has been animated.
  • Suffren, Colbert, Emile Bertin — the models of used seaplanes have been added to the catapults.
  • Bretagne — the display of textures inside of the barrels of the main caliber guns has been fixed.
  • Vauquelin — railings at the stern of the ship have been removed as they were in the way of the mines.
  • USS Wilkinson, USS Mitscher — a bug where the ammo rack continuously detonated has been fixed.
  • MPK Pr.12412 — visual error in the search radar rotation being a short stop of an antenna has been fixed.

Localization

  • Z15 Erich Steinbrinck — the year of modification in the stat card has been changed to the project.

Interface

  • An additional alarm when there is a fire in ammunition magazines have been added. If any of the cellars catch fire or receive fire damage, an additional siren is triggered, which differs from a regular fire alarm, and a voice event about a fire in the cellar is played. Additionally, the fire extinguisher button is highlighted in an orange color.
  • Changes to the hitcam:
    • The order of display of layers of different ship elements has been changed. Parts of the hull structure are moved to the rear layer and can be obscured by more important elements, for example, various crew modules.
    • For greater clarity, a small animation for the destruction of a module has been added.
    • Icons of fires on an enemy ship have been added instead of highlighting fire points. They appear where and in the amount of fires occurred.
    • The display of anti-torpedo buoys, fuel tanks and coal bunkers has been removed.
    • The icon of the main caliber guns has been updated (including in the action panel).
  • A button for cycling through weapon groups has been added — in addition to switching weapon groups via ALT+1, ALT+2 and ALT+3, a CTRL+E shortcut has been added, by which groups are selected cyclically.
  • An option to display the crew has been added to the Protection Analysis. To use it, go to the Armor > Protection Analysis section in the hangar. Select the camera angle on the ship and click the "Show crew distribution" button. The density of the crew will be projected on the ship's hull. The green areas show the places where there are the least number of crew, and red areas where there are more.

Economy and research

  • The MPK Pr.12412 has been moved in the Coast fleet research tree after the MBK-161 late.
  • F-16C, Barak II, MiG-29SMT, JAS39С (South Africa), JAS39EBS HU C, Mirage 2000-5F — their Battle Ratings in all Air Battle modes have been increased to 13.0.
  • AV-8B Plus, J-8F — their Battle Ratings in all Air Battle modes have been increased to 12.3.

Interface

  • Following the Roadmap: Ability to place a vehicle into a crew slot from the research tree by dragging and dropping it with the mouse has been added.
  • Following the Roadmap: The ability to change the order of crew slots has been added. The specified crew order only applies to the selected vehicle preset; accordingly, each vehicle preset can have its own crew order. In the near future, we'll also add the ability to rearrange crews by dragging and dropping, rather than just selecting a crew from a drop-down menu.
  • The ability to remove vehicles from a preset by dragging and dropping them into a remove box has been added. To do this, click on a vehicle in your preset and drag it into the remove box area.
  • The appearance of the slotbar for crews and vehicles in the hangar and in battle has been changed in order to make it more visually convenient and easy to use:
    • Each vehicle crew has been divided into two sections. The block above the vehicle contains information for a battle, and the lower block is interactive, showing a crew of a given slot.
    • The mission block in the hangar shows the number of backups activated for a vehicle. In battle, it shows the required number of Spawn Points (SP) for a vehicle, the remaining number of spawns on a given vehicle or a type of vehicle, the remaining number of backups for a given vehicle, the possibility of using a backup for respawning, and so on.
    • The new crew block allows you to quickly assess the need and possibility of crew training. If a crew has experience points, a corresponding icon now appears next to its level. When you hover over a new crew slot, a tooltip appears with detailed information about it and a button to go to the training window.
  • The ability to collapse/expand vehicle ranks in the research tree has been added. To do this click the collapse arrow next to the Rank in the left of the research tree.
  • In battle, a tank minimap is now displayed when using a UAV.
  • In battle, a naval minimap is now displayed when using a scout hydroplane.
  • In the window with post-battle statistics the pop up tooltip contents on the "Modifications Research" and "Vehicle Research" points has been reworked. Now, detailed information about the chosen research and Research Points calculation is shown to make this mechanic clearer and more transparent.

Game mechanics

  • Following the Roadmap: A healing mechanic for wounded crew members has been added. Crew members will now automatically heal to a degree that doesn't induce debuffs to their battle skills after a certain amount of time passes after being hurt. During a healing process, a healing icon next to the crew in the damage panel is shown, and the status (the color state in X-ray) of a crew member being healed changes.
  • For Air Realistic Battles, a game mode setting that allows you to participate in battles with smaller team sizes (maximum 12 players per team) has been added. To enable the option, go to the game mode selection window (under the "To Battle!" button), then on the Air Realistic Battles button. Here click "Game Mode Settings" and toggle the "Participate in battles with smaller team sizes" option. This option is only available for aircraft with a Battle Rating of 10.0 or higher.
  • Following the Roadmap: A visual weapon selector for weapons has been added for all aircraft that have the ability to create custom secondary weapon loadouts. This is displayed in battle in the same design as the secondary weapons menu. The selector is accessible with a keybind (SHIFT+A by default) or ALT + mouse click and allows you to visually select any secondary weapon from the equipped weapon loadout in battle. Please, note that on the release of the "Seek & Destroy" major update this feature will only be available on PC, on consoles it will be enabled soon after the release of the major update.
  • Following the Roadmap: The possibility of using flares and chaff separately has been added:
    • You can now select a more precise ratio of flares and chaff with a slider. The loading of different caliber countermeasures is done separately.
    • A countermeasure switch has been added (SHIFT+D by default). The selector switches between the combined release of flares and chaff, the release of flares only and the release of chaff only. The release of selected countermeasures is done via pressing the "Fire countermeasures" control.
    • The ability to use the countermeasure switch is also available in the visual weapon selector and is done by pressing the corresponding icons at the top of the weaponry panel.

Graphics

  • Sky glare when looking at the sun at dawn/sunset has been reduced.

Sound

  • The sounds of aircraft missiles are now chosen based on their maximum thrust and are divided into three types: small, medium and large. Previously, there was only one set of "start-flight" sounds for all types of missiles. Additionally, now the sound of a missile's flight takes the thrust mode into account.
  • Missiles passing the player at supersonic speed now have a shockwave sound, similar to supersonic airplanes.
  • Jet and piston aircraft as they move away from the player have a flanger effect at the tail of the sound — a kind of floating sound formed by overlap of direct and reflected sound from the ground surface. This effect is generated in real time and has physical parameters at its core.
  • Helicopters now have sounds of flying past the listener, similar to airplanes and missiles.
  • Fires on ships are now voiced in more varied ways.
  • The sound of aircraft guns have been improved. Clarity and dynamics of gunshot sounds have been improved.
  • The voice acting of the crews on German naval vessels has been improved, phrases have been corrected and complemented.
  • The crew of Lithuanian ground vehicles (the Vilkas) have received their own voice acting.
  • The voices of ground crews now sound more clear. Radio effect processing has become less destructive, and when viewed from the gunner/driver, voices are heard taking into account the space of the fighting compartment.
  • A mid-frequency layer has been added to close explosions of shells and bombs to make them feel more aggressive and to give more sense of danger.
  • The falling sound that smoke shells make when marking an artillery strike has changed. Now the hiss of the smoke can only be heard close to the place of impact, while at a distance only the pop of the shell falling and exploding can be heard.
  • Distant tank shots have been adjusted in the mid-range region for a more natural and less harsh sound.
  • New voice events have been added to Naval Battles. For example, change of the shell type, preparation for launch, launch itself and a loss of scout aircraft, detonation of ammo magazines, target acquisition and loss of target track with radar and many more.
  • In naval battles, the fire alarm signal has been replaced. A special alarm signal when there is a fire in the ammunition magazines has been added.

Smaller updates that came afterwards

20.06.2024 (2.37.0.16)

Some players using third-party overlays such as Overwolf are experiencing issues with their keyboard and mouse functionality in War Thunder. We're currently working on a solution for this issue, but for now we recommend that if your game has stopped responding to keyboard and mouse commands, disable overlays that use key and mouse inputs. According to the data we have, Steam and Nvidia overlays don't cause any problem and can be left enabled.

Ground vehicles

  • A bug that caused an armor element not to be taken into account after shells had richochetted off this very armor element has been fixed. This bug affected tanks with large complex-shaped armor elements such as the SU-100Y and SMK.
  • R3 T106 FA, Type 60 SPRG (C), Raketenautomat and others — a bug where only part of the selected ammunition was issued on vehicles with 2 independent guns with the same range of shells has been fixed. (Report).

Aircraft

  • Su-25K — a bug that caused the maximum number of countermeasures to be taken into battle even when a custom amount was set has been fixed. (Report).
  • Kurnass 2000 — a bug that caused the countermeasure pods to only have 1 countermeasure instead of 100 each has been fixed. (Report).
  • A bug where firing countermeasures in series did not work on helicopters has been fixed. (Report).
  • Mirage 2000C-S5, Mirage 2000-5F, Mirage 2000D-R1, Mirage F1C (all variants), JAS39A — a bug where rearming on an airfield started immediately after respawning has been fixed. (Report).
  • MiG-23ML, MiG-23 MLD, MiG-23 MLA (Germany) — a bug that caused these aircraft to not have countermeasures or to have less of them than needed has been fixed. (Report).
  • MiG-23 (all variants) — a bug that resulted in text keys being displayed instead of the names of countermeasures when loading them in the respawn screen and in the test flight window has been fixed.
  • Mirage 2000C-S5, Mirage 2000-5F — a bug that caused the amount of countermeasures loaded with the slider to be lower than in the statcard has been fixed.
  • F-20 — maximum speed has been decreased to ~ M1.95 at 12000 meters according to the flight manual for aircraft with a YF404 engine with an adjustment for the thrust of the production F404 engine.
  • A bug where the Raid Assessment radar tracking mode was displayed in the radar as TWS instead of RAM has been fixed.

Other

  • A bug that caused decals to randomly change to other decals in battle has been fixed. (Report).
  • Bugs relating to EAC on MacOS have been fixed. (Report), (Report).

21.06.2024 (2.37.0.20)

Aircraft

  • A bug that caused countermeasures used in Ground Battles to be missing or issued in single quantities has been fixed. (Report).
  • Mirage 2000C-S5, Mirage 2000-5F — a bug that caused only 2 chaff out of 48 to be available for release has been fixed.
  • F-105D, F-100F, A32A — a bug that caused the countermeasure pods to release chaff just once has been fixed.
  • JA37D, JAS39A — a bug that caused the amount of countermeasures present in battle to mismatch the selected amount has been fixed.
  • Mirage F1C-200 — a bug that caused the amount of countermeasures in the selection window to be higher than the actual amount has been fixed.
  • Incorrect behavior of the BAFG-230 / 460 bomb acting as a tail fin retarded bomb has been fixed.
  • Harrier GR.7 — a bug that caused the BOL pods to not carry any countermeasures has been fixed. (Report).
  • Harrier GR.7 — a bug that caused presets with the AIM-9L + BOL to be locked unless the AIM-9M modification had been researched has been fixed.
  • JAS39 (all variants) — the incorrect sequence of firing countermeasures and the lack of display in battle of the additonal 12 countermeasures built into the wing pylon for the JAS39C variant has been fixed.
  • A bug that caused the firing of countermeasures in series to not function on helicopters has been fixed. (Report).
  • F-4F KWS LV — AIM-9L/I missile icons have been fixed. A bug that caused the belt selection for the 20 mm cannon to not appear in the modifications window has been fixed. (Report).
  • MiG-29SMT — the number of missile data link channels in the radar has been increased from 2 to 4. (Report).
  • A bug that caused the belt selection for the 30 mm cannon to not appear in the modifications window has been fixed. (Report).
  • JAS39C, Sea Harrier FA 2 — the number of missile data link channels in the radar has been increased from 2 to 4. (Report).
  • Mirage 2000-5F — the number of missile data link channels in the radar has been increased from 2 to 4. (Report).
  • Tornado F.3 Late — the number of missile data link channels in the radar has been increased from 2 to 4. (Report).
  • Fokker G.IA (France) — moments of inertia have been corrected. The operation of control surfaces has been corrected (deflection angles have been changed).
  • A bug that caused knocked-out gunners to fire has been fixed.

Ground Vehicles

  • Strv 103 (all variants) — a bug that caused the tank to lose the ability to move when the driver was knocked out has been fixed. (Report).
  • Namer 30 — a bug that led to the fatal detonation of the external ammunition for the gun has been fixed. A bug where the gun did not jam when overheated has been fixed.
  • Challenger 3 TD — engine power has been reduced from 1500 HP to 1200 HP. (Report). (This was a missing point in the Seek & Destroy major changelog, the changelog has also been updated).

Naval Vessels

  • VLT-2 — a bug where the ability to perform survivability actions was disabled due to the lack of crew has been fixed. (Report).
  • In the controls settings, the description of the seeker lock control has been corrected. (Report).
  • A bug which caused the belt-fed of clip-fed guns of some ships (for example, MTB-422, R-301, Thunderbolt (PT-556)) to not reload after spending a single belt or clip has been fixed. (Report).

Interface

  • For vehicles available on the Marketplace, the "Find on Marketplace" button is now replaced with "Consume coupon" button in the tech tree, vehicle preview, and wishlist if the player has the coupon with this vehicle in their inventory.
  • A bug that caused aircraft with only chaff to have an indication of a number of flares to be displayed in the battle has been fixed.
  • A bug where selecting a weapon preset without countermeasures on some aircraft lead to the display of countermeasure "belts" in the modification window has been fixed.

Sound

The following sound changes have been reverted back to how they were before the Seek & Destroy major update due to feedback surrounding them, and some will be reworked:

  • The changes to ground vehicle crew voices, and the clarity and audability of commands, in particular due to the echo when viewed from the gunner.
  • All explosion sounds due to the updated nature of the sound.
  • The sounds of artillery shells falling due to the annoying nature of the sound.
  • All long-range shots from ground vehicle cannons due to their monotony and "dull" sound.
  • The M61 Vulcan and GAU12 mutli-barrel guns, we realise the updated sound was not seen as an improvement.
  • The volume levels of all sounds, there are no changes now compared to what they were before the update.

Other

  • A bug that caused Squadron Activity points to not be given has been fixed. (Report).

26.06.2024 (2.37.0.27)

Aircraft

  • A bug that caused the countermeasure counter in the interface to twitch, changing its values multiple times when releasing flares or chaff has been fixed.
  • Rooivalk Mk1F CSH — a bug that caused the inability to load all countermeasures has been fixed. (Report).
  • AH Mk.1 Apache — a bug that caused the inability to load large-caliber countermeasures has been fixed. (Report).
  • Sea Harrier FA 2 — a bug that caused the inability to load countermeasures from the BOL pods has been fixed.
  • AIM-7F, AIM-7M — a bug with the premature self-destruction of the missile has been fixed. (Report).
  • MiG-23, MiG-27 — speed loss in a forced turn has been reduced, automatic correction of the wings sweep angle has been reconfigured to improve maneuvering at average speeds.
  • Super Mystere B2, Sa'ar, Sambad — fuel mass has been reduced, thrust, maximum speed and angular speed of a steady turn at low altitude have been increased.
  • Mystere IVA, Mystere IVA (Israel) — the maximum fuel amount has been decreased to 1660 kg (one of the fuel tanks is not fueled for combat missions).
  • A bug in single missions that sometimes caused the inability to control allied aircraft after switching to them has been fixed.

Ground Vehicles

  • A bug where the loading of ammuniton within ammo racks of all stages and within the order of second-stage ammo racks on all vehicles occured in reverse order has been fixed. (Report, Report).
  • A bug that caused shaped charge shells to not interact with the first armor element in its path been fixed.
  • CV9035DK — gaps in the armor and a piece of the driver's controls sticking out of the armor have been fixed.
  • T-80U-E1 — the sight of the anti-aircraft gun has been fixed. (Report, Report). A bug that caused the gun to be shifted in the commander sight with "aim mode" turned on has been fixed. (Report).
  • T-80UK — low-poly display of the gunner model in x-ray view has been fixed. (Report).
  • XM800T — location and appearance of the ammo has been fixed. All racks except the one connected to the gun have been removed, and the shape of the main ammo rack has been changed.
  • ADATS, ADATS (M113) — the visual effect of the smoke trail from the MIM146 missiles has been corrected to accommodate the used smokeless propellant. (Report).
  • 120S — the hydraulic pump description in the X-ray view which was previously named as horizontal drive has been fixed. (Report).
  • M908 — the shell type has been changed to HE-OR (High Explosive Obstacle Reduction).
  • BMD-4 — a bug that caused the indication of the first-stage ammo left to not display has been fixed.
  • ZBD04A — a bug that caused the indication of the first-stage ammo left to not display has been fixed. (Report).
  • Namer 30 — overestimated thickness of the barrel has been reduced from 35 mm to 10 mm. A bug that prevented the overheat of the barrel has been fixed.
  • Wiesel 1A4 — a bug that caused the overpressure effect to work on the crew when hitting the cannon breech and ammo which are located outside of the crew compartment has been fixed.
  • Object 279 — a bug that caused the tank to be tilted towards the rear side has been fixed. (Report).
  • A bug that caused hits on trees by purely kinetic shells to play an explosion effect has been fixed.

Naval Vessels

  • A bug where multiple fixed torpedo launchers could launch in a single salvo with torpedo launcher selection enabled has been fixed. (Report).
  • A bug where the Protection Analysis for ships did not work in custom hangars has been fixed.
  • IJN Haruna, IJN Kongo — a bug that led to the destruction of these ships through listing with insufficient damage to cause such high list angles has been fixed. (Report).
  • RN Andrea Doria — the firing angles of the 40 mm anti-aircraft guns has been adjusted. (Report).
  • Paris — description of the rangefinders for the main battery stern turrets has been added. (Report).
  • Marat — a bug that allowed the central main battery turrets to be fired through the central funnel has been fixed. (Report).

Interface

  • Missing localization for researchable belts and ammunition in the battle results screen has been fixed. (Report).
  • The default keybind for opening the visual weapon selector bar has been changed to "Caps Lock" by default.
  • The ability to use the visual weapon selector has been added to consoles. The ability to use it for streak aircraft in Ground Arcade battles will be available soon with a client update.
  • A bug where the visual weapon selector was missing in air streak events in Ground Battles has been fixed.
  • A bug where tooltips were superimposed over the visual weapon selector has been fixed.

Sound

  • A bug that caused the missile and flare launch sounds to be missing in some cases has been fixed. (Report).

Locations

  • On the following locations, the height of some unnaturally high trees has been fixed: Guiana Highlands, Vietnam Hills, Mysterious Valley and Rice Terraces.

Other

  • A bug with Ambient Occlusion that caused ATGM, smoke launchers and anti-aircraft guns to become very dark in color on winter maps has been fixed. (Report).

27.06.2024 (2.37.0.33)

Sound Mods

We've got some good news to share! Sound mods are now back. You can find out more on how to use them in War Thunder on our Wiki.

Thank you for all of your reports and feedback that helped us solve issues surrounding sound mods.

Aircraft

  • EC-665 Tiger HAD, Tiger HAD Block 2, ECC-665 Tiger HAP, EC-665 Tiger UHT — the default seeker position of the ATAS missiles has been corrected to match the sight in the cockpit. (Report).
  • A-129 International (p), A129CBT, AH-129D, T129 — a bug that caused the aiming circle to be missing has been fixed. (Report).

Ground Vehicles

  • A bug that caused the additional propellant charges (the part of the charge that is located around the APFSDS itself and is coupled with it) of two-piece APFSDS to not catch fire has been fixed.

Naval Vessels

  • IJN Haguro — a bug that caused the additional camouflages to not apply has been fixed. (Report).

Other

  • The destruction of vegetation decorators has received a new visual effect.

28.06.2024 (2.37.0.37)

Naval Vessels

  • USS Flagstaff — the physics behavior interaction with water has been fixed.

Interface

  • A bug that caused the "Your research has been completed" window to not close automatically after purchasing the vehicle and not putting it into a crewslot has been fixed.
  • A bug that caused the temporary connection text between two vehicles in the tech tree (this appears when a new vehicle is introduced between two connected vehicles) to sometimes mention other random vehicles has been fixed.
  • A bug where the selection could skip and not select some elements of the crewslot on the vehicle selection screen in battle when using a gamepad has been fixed.

Other

  • A bug where depth charges did not have sound and visual effects when exploding has been fixed. (Report).
  • A bug that caused severely damaged enemies that were destroyed by allies to not count towards the Service Record of the player who dealt severe damage, counting only to the in-battle scoreboard, has been fixed. (Report).

01.07.2024 (Server update)

Aircraft

  • F-104G (France) — the lack of separate Battle Ratings for Air and Ground battles has been fixed.
  • JAS39C — the AGM-65G missile and its modification have been added. The RB 75 modification has been removed, RB 75 missiles will be available when researching the RB 75T modification. The amount used to unlock the RB 75 modification with Research Points, Silver Lions or Golden Eagles has been compensated. The RB 75T modification has been moved from level 4 to level 3 in the modification research window.
  • Su-17M4 — a bug that made it impossible to take large-caliber countermeasures into battle has been fixed.

Naval Vessels

  • A bug where gun stabilizers for boats were turned off at speeds above 80 km/h has been fixed.

02.07.2024 (Server update)

Aircraft

  • F-16 (all variants), F-15 (all variants), JA37 (all variants), JAS39 (all variants), Sea Harrier FA 2, AV-8B Plus (all variants) — radar on these aircraft will no longer capture chaff above the horizon in ACM and HMS modes.
  • A bug that caused IRST and TV auto trackers on planes and helicopters to not work when the radar was turned off has been fixed.

03.07.2024 (2.37.0.44)

Aircraft

  • F-15J(M) — the shifted position of the right underfuselage pylon display on the MFD has been corrected.

Ground Vehicles

  • A bug that caused shaped charge ATGMs and rockets to sometimes fail to interact with the first element of armor that they hit has been fixed.
  • A bug where shells may not have exploded or burned in their racks after being hit and destroyed has been fixed.

Interface

  • Base destructions incorrectly displaying in the mission kill feed have been removed. (Report).

Other

  • A bug that caused gamepad only event selection menu items to not trigger when the menu activation was bound to another combo with A (e.g. opening the menu with LB and the default combo for Scouting LB+A) has been fixed. (Report).

04.07.2024 (2.37.0.49)

Ground Vehicles

  • A bug that caused very large target markers to appear on the radar display causing the arc to occupy a larger part of the circle than it should has been fixed. (Report).

Aircraft

  • Duplicate display of the ballistic computer when capturing a target with the radar in Arcade Battles has been fixed. The display of the lead by the radar interface is disabled, only the display by the "floating" sight reamins. Without radar target acquisition, the logic of operation remains the same — the lead marker is displayed in the same way as on all aircraft in Arcade Battles.
  • JAS39C — inaccuracies in the standard and additional camouflages have been corrected.
  • MiG-29 (Italy) — inaccuracies in the standard camouflage have been corrected. (Report).
  • Mirage 5F — inaccuracies in the additional unpainted camouflage have been corrected.
  • MiG-23BN — the colors used in the additional camouflage have been corrected.
  • AH-64 (all variants) — a new, specially made font is now used on MFDs.

Locations

  • Carpathians — a position behind the spawn points in squares G3/G4 from where players could fire from a safe position over a long distance have been blocked.
  • Volcanic Island — the heading of boat spawns being directed towards the island have been fixed.
  • Unnaturally high trees in the following locations have been fixed:
    • Rocky Canyon
    • Mysterious Valley
    • Rocky Pillars
    • Rice Terraces
    • Guiana Highlands
    • Golan Heights
    • Zhengzhou
    • Aleutian Islands
    • South Africa

Customization

  • Dutch Air Force roundel decals have been added.
  • The conditions for obtaining and using decals with the identification marks of the Belgian and Dutch Air Forces have been changed. Now they are only obtainable using vehicles from France, Belgium and the Netherlands.

05.07.2024 (2.37.0.52)

Aircraft

  • A bug that caused target lock before the launch of TV-guided AGMs to reset before launch and abruptly move the camera away from the target has been fixed. (Report).
  • A notification about the need to turn on the laser target designator for laser-guided AGMs has been returned.
  • A notification to turn on the laser target designator, like laser-guided AGMs have, has been added for laser-guided bombs.
  • A bug where there was sometimes no indication that a laser seeker had captured an illuminated point has been fixed.
  • A bug where the target lock in the Optical seeker view may have not been reset if the reset was conducted by moving the mouse away from the target has been fixed.

MacOS

  • A crash in Ground Battles on MacOS with Radeon graphics cards has been fixed. (Report).

08.07.2024 (2.37.0.53)

  • A bug that caused the notifications about hits, critical hits and destruction of enemy vehicles to not display in Custom Battles and in Assault modes has been fixed. (Report).
  • A bug that caused objects with 4 levels of detail (LOD) to stop rendering earlier (at shorter distances) than objects with 2 and 3 LOD on graphics settings below the High preset has been fixed. Now, objects with 4 LOD also disappear at the same range on graphic settings below and including High. Objects here mostly include large objects such as rocks or carriages.

11.07.2024 (2.37.0.63)

Aircraft

  • Now, wings don't tear off instantly after reaching the maximum allowed overload, but rather after it has been exceeded for some time. Damage not does not accumulate during the flight and is reset when normal overloads are reached.
  • A bug with the disabled "Constant elevation of radar antenna" setting that caused the required antenna elevation angle to change when the aircraft's nose was raised/lowered beyond the radar gimbal limits has been fixed. Now, if the player did not move the antenna in elevation themselves, as soon as the aircraft's orientation allows it, the antenna will return to its previous required position relative to the horizon. (Report).
  • Target markers in TWS mode or in the single target track mode are no longer restricted by radar antenna gimbal limits (in the memory tracking mode) so missiles with a datalink will receive mid-course updates for correct extrapolated target position even if it is outside of these limits. At the same time, illuminating a target outside the antenna gimbal limits is still impossible at medium to long ranges greater than 5 km.
  • A bug where the activation of the "Sight Stabilization" and "Activate target point" functions disrupted radar target tracking in the TWS mode has been fixed.
  • A bug where the radar in TWS tracking mode might spontaneously switch the selected target when some other target disappeared from the radar screen has been fixed. (Report).
  • The operating range of the optical target tracker in aircraft no longer decreases when switching to 3rd person view. (Report).
  • In Simulator Battles, RWR will now detect all radars and ARH with overlapping frequency ranges, regardless of the type of signal, as in Realistic Battles. For example, SPO-10 previously could not detect radiation in PD modes, but now can. The Friend or Foe (IFF) function will also work for RWRs capable of identifying exact radars, which means the detected radiation from allies will not be shown on the indicator of affected RWRs.
  • Su-25SM3 — a bug that caused the frame showing the seeker gimbal limits of the Kh-38ML missile to appear only when rolling has been fixed. (Report).
  • Su-25T, Su-39 — a bug that caused the weight of the Mercury targeting pod to display in pounds has been fixed. (Report).
  • F-16A (France) — a bug where the PIDS pylons were incorrectly displayed has been fixed. (Report). Ballistic computers for missiles and bombs have been added.
  • F-16AM (France) — a bug that caused the AIM-120 missile to clip through the left inner pylon has been fixed. (Report). A bug that caused the 500 lb bomb to be missing visually on the right wing has been fixed. (Report). Ballistic computers for missiles and bombs have been added.
  • AV-8B Plus — the ability to display RWR information has been added to the left MFD in the cockpit. (Report).
  • F-5E — a bug that caused the drop tanks to constantly be displayed in X-ray mode has been fixed. (Report).
  • Hunter F.6 (France) — a bug that made it impossible to make a combined weapon preset with a drop tank and AIM-9B missiles has been fixed. (Report).
  • Bf 109 F-4 — a bug that caused the additional MG 151 wing cannons to display in X-ray mode when using 4 x SC50 bombs has been fixed. (Report).
  • Mirage F1CT — the number of countermeasures in the underwing pods have been increased. (Report).
  • MiG-29SMT — a bug where the countermeasures in the pods under the rudders were not counted as high caliber has been fixed. (Report).
  • Nesher, Kfir Canard, Shahak — a bug where the drop tank dropped instantly to the ground has been fixed. (Report).
  • Tornado IDS ASSTA1, Tornado IDS MFG, Tornado GR.1, Tornado IDS WTD61, Tornado IDS (1995), AJ37, AJS37 — BOZ countermeasure pods have received additional chaff.
  • Tu-2 (all variants) — a bug where it was not possible to create custom camouflages has been fixed. (Report).

Ground Vehicles

  • Pantsir-S1, Tor-M1 — a bug that caused the radar in tracking mode to spontaneously switch the selected target, for example, when one of the targets disappeared from the radar's visibility range or when the target uses a missile or bomb has been fixed. (Report).
  • Pantsir-S1 — a bug that caused the tracking radar to search for additional targets only in the narrow sector around the tracked target has been fixed. Now the search for additional targets is conducted across all of the operational sectors of the tracking radar. (Report).
  • Pantsir-S1 — a bug that caused the radar tracking frame to spontaneously move away from the target has been fixed. (Report).
  • A bug where turning the engine off in a test drive using the Realistic Battles mode and leaving the battery to drain caused the drained state of the battery to appear in Arcade Battles afterwards for all vehicles has been fixed.
  • ZSU-23-4M4 — a bug that caused the inability to replenish missiles in Arcade battles has been fixed. (Report).
  • Tiger II (P) — incorrect ammo loading order and amount has been fixed. (Report).
  • A bug where selecting a machine gun prevented the driver's NVG from working has been fixed. (Report).
  • A bug that caused a message to display saying that the control system was broken and required repair when the battery charge was depleted in sniper scope has been fixed.

Naval Vessels

  • Vautour — the fuse sensitivity on the 75 mm OPF Mle 1917 SAP shell has been changed and a delay has been added. (Report).
  • HMS Queen Mary — incorrect description of the torpedoes in X-ray mode have been corrected. (Report).
  • Leopard, Luchs — incorrect description of the anti-aircraft weapons in X-ray mode have been corrected. (Report).
  • Syonan — the displayed amount of 120 mm gun ammunition in X-ray mode has been corrected. (Report).
  • IJN Kuma — the maximum speed of the ship has been increased from 61 km/h to 62 km/h. (Report). Displacement has been increased from 6970 tonnes to 7104 tonnes. (Report).

Graphics

  • Performance degradation when using chaff has been fixed.
  • A bug that caused ejection seats to remain floating in the air during the second and subsequent ejections in the same session has been fixed.

Game Mechanics

  • The maximum range for setting target designation markers for squadmates has been increased: for naval vessels, helicopters, reconnaissance UAVs and scout hydroplanes, the range has been increased to 30 km, and for aircraft and attack UAVs to 50 km. For ground vehicles, the range remains the same at 10 km.
  • In Ground Realistic battles, the spawn point cost of AAMs now depends only on the seeker type and does not take the combined mass of missiles into account. ARH missiles now cost 37% of the carrier cost, other types of AAMs cost 10%.
  • In Ground Realistic battles, the spawn point cost of guided bombs is now calculated separately from the unguided ones. The minimal increase in spawn points cost now depends on the combined mass of equipped guided bombs: with a mass of 500 kg and less the increase is 20% of the carrying aircraft cost, with a mass of 2000 kg and more the increase is 40%, with a mass from 500 to 2000 kg the increase is calculated linearly from 20% to 40%.

Interface

  • Background images for the daily reward window have been updated.
  • The ability to change the order of crews in the hangar by dragging them with the cursor has been added. To do this, simply drag the crewslot by the crew information block.
  • The window for placing vehicles into a crew slot has been changed:
    • The size of the block with crew information under a crew slot has been increased, since this information is more important in this window.
    • The flag of the current country has been removed.
    • The block with backups above the vehicle has been removed.
    • The background under the crew slots has been made darker so that the slots stand out better.
    • The legend block (vehicle name and qualification status) has been moved above the crew slots bar.
    • The cost of placing a vehicle into a crew slot during drag and drop has been moved under the slot bar, where the buttons are located when placing a vehicle into a slot normally.
  • The logic for notifying the player about the opportunity to upgrade crew skills has been changed. Now the notification will only appear if the player can upgrade the most expensive available skill by half a bar.
  • The reset of a selected spawn point when clicking on the map in the spawn window has been removed.
  • In battle in the spawn window, the style of the "Battle" button for vehicles that use a backup for respawning has been changed.
  • The player ground vehicle destruction replay no longer shows the incoming shot and the entire trajectory of the shell. Now, after losing a vehicle, the player only sees their destroyed vehicle and the hit that led to its loss.
  • The camera in the player vehicle destruction replay is now directed towards the player's lost vehicle.
  • In the spawn window, the color of the crew information (crew position number and crew level) has been made more transparent and less bright.
  • It is now possible to drag a vehicle from the research window to a crew slot even if that vehicle is already in a crew slot. A message describing that the vehicle is already in a crew slot and that it can be moved or removed will appear when doing this.
  • A bug where the crew index was not displayed in the window for placing vehicles into an available crewslot has been fixed.
  • A bug where the backup icon was not shown in the spawn window on the battle button if the player activated a universal backup and cancelled the respawn has been fixed.
  • A bug where there was no button for collapsing the action panel in battle for aircraft if the only action in the slotbar was the visual selector of secondary weapons has been fixed.
  • A bug that caused the list of secondary weapons to go beyond the screen size when making a preset in the Secondary weapons menu has been fixed.
  • A bug where it was impossible to move the camera while spectating after being destroyed in a plane or helicopter as the last vehicle has been fixed.
  • A bug where it was not possible to press on the remove vehicle from crew slot button on a controller has been fixed.
  • In replays in Sensor view mode, the display range of markers has been increased to 100 km. Marker detail ranges have also been increased.
  • A hint has been added when trying to launch an ATGM or AGM outside of the launch zone on aircraft.

Locations

  • Carpathians — a bug that caused some bushes to keep reappearing after falling has been fixed. (Report).
  • In air conquest missions, the spawn height for aircraft has been increased, taking into account the mission landscape.

Appearance and Achievements

  • The Brown camouflage for modern German vehicles is now automatically selected only for urban locations. Only the Tricolor desert camouflage will remain tied to desert locations.

15.07.2024 (Server update)

Ground Vehicles

  • ZTZ99A — the colors of the digital camouflage have been corrected.
  • ASRAD-R — elevation angles and guidance speed have been corrected. New elevation angles are -10 / +70 degrees, turret traverse speed is now set to 100 deg/sec, gun elevation speed is now set to 40 deg/sec. The parameters have been set similarly to the Ozelot, as the ASRAD-R uses the same components with the change of BOLIDE missiles instead of Stinger missiles.

Other

  • New Gaijin.net and Steam achievements have been added for BeNeLux vehicles.

16.07.2024 (Server update)

Aircraft

  • The unscheduled Battle Ratings changes with decompression for toptier aircraft have been implemented.
  • For rank VIII aviation, the set of weapons available without researching any modifications has been updated, the full details are in the unscheduled Battle Rating changes table.
  • JH-7A — the PL-8 modification has been removed, and the cost in Research Points, Silver Lions or Golden Eagles has been compensated.
  • MiG-29 (Germany), MiG-29 (Italy), MiG-29G — the R-27R1 modification has been removed, and the cost in Research Points, Silver Lions or Golden Eagles has been compensated.
  • MiG-29 — the R-27R modification has been removed, and the cost in Research Points, Silver Lions or Golden Eagles has been compensated.
  • F-16AJ, F-16A ADF, F-16A MLU — the AIM-7M modification has been removed, and the cost in Research Points, Silver Lions or Golden Eagles has been compensated.
  • J-8F — the PL-12 modification has been removed, and the cost in Research Points, Silver Lions or Golden Eagles has been compensated.
  • Mirage 2000C-S4, Mirage 2000C-S5 — the Matra Super 530F modification has been removed, and the cost in Research Points, Silver Lions or Golden Eagles has been compensated.
  • JA37D — the RB71 (DF) modification has been removed, and the cost in Research Points, Silver Lions or Golden Eagles has been compensated.
  • J-11A — the domestic name of the R-77 missile has been replaced with the export one — RVV-AE.

Naval Vessels

  • A message about critical damage appearing in naval battles and in the battle results has been fixed.

17.07.2024 (2.37.0.72)

Aircraft

  • A bug that caused the camera in "Optical seeker view" to not be pointed towards an active target in Simulator Battles has been fixed. (Report).
  • A bug where activating mouse look caused the helmet-mounted sight to not work when in third-person view has been fixed. (Report).

Ground Vehicles

  • A bug that caused the control of ground vehicles to be partially blocked after an air streak, for example the turret was unable to rotate, and menus would not open if the weapon selector was active at the time of the aircraft's destruction has been fixed. (Report).
  • A bug that caused barrel smoke (such as the IS-2 (1944)) not deploying smoke properly after being dropped has been fixed. (Report).
  • A bug that made it possible to use thermal imagers in third-person view after leaving the gunner's sight has been fixed. (Report).

18.07.2024 (2.37.0.74)

Aircraft

  • AIM-120A, R-77, R-Darter, Derby, AAM-4, MICA-EM, PL-12 — the autopilot has been reconfigured, trajectory has been optimized. Drag has been corrected.
  • AIM-120A, R-77, R-Darter, AAM-4, Derby, MICA-EM, PL-12 — a bug with the missile overcorrecting at long distances to the target has been fixed. (Report).
  • AAM-4 — solid rocket engine type has been changed to dual-thrust. (Report).
  • R-Darter — missile mass has been increased from 118 kg to 120 kg. (Report).

Ground Vehicles

  • A bug that made it possible to use thermal imagers on Scout UAVs in third-person view after leaving the gunner's sight has been fixed. (Report).
  • The replay destruction camera now shows the enemy SPAA that shot the player down while they were in an aircraft.

23.07.2024 (2.37.0.84)

In this update we have solved a complex problem with damage to bases and due to that damage multipliers for bases have been corrected for some weapons.

Which bugs have been fixed?

  • Missing multiplier for the long-term fire of napalm bombs has been fixed. Prior to the fix fire damage was 13 times lower than it should have been. Now fire from napalm bombs deals serious damage to bases again. (Report).
  • Due to the lack of armor of the bases the damage of bombs and rockets that have less than 25 mm pen (approximate thickness of base armor) was 1.7 to 20 times higher than it should have been.(Report).
  • A bug that caused the reward multiplier for base bombing to be higher than it should have been for pods with bombs and rockets has been fixed. Prior to the fix the amount of weaponry in the pod was not taken into account.
  • A bug that caused the reward multiplier for base bombing to be higher than it should have been for presets with large amounts of low-caliber bombs and rockets has been fixed. Prior to the fix the reward was calculated from the combined explosive mass of the weaponry, not from the sum of damage of said weaponry.
  • The reward multiplier mechanic for base bombing has been expanded to affect rockets, as many rocket weapon presets are equivalent to or even outperform bomb presets.

These changes are improvements to the Bomber repair costs and bombing reward adjustment and are intended to equalize the reward for bases for different secondary weapons. These fixes are not related to the changes in rewards for base bombings which we planned to bring up for discussion which we mentioned on the release of separate BRs for aircraft for different modes.

Aircraft

  • Su-25T, Su-39 — a bug that caused the permitted launch zone indication to not account for roll angle has been fixed.
  • Su-22M4 (Germany) — a bug that caused the BR to change in ground battles has been fixed. The BR has been changed to the correct one — 11.0.
  • The weaponry tracking camera now turns off automatically after the explosion of tracked weaponry. (Report).

Ground Vehicles

  • A bug that caused the replenishment progress to continue decreasing even after it reached "zero", which allowed some vehicles to replenish their ammo faster than they should by driving away from the point and back into it has been fixed. (Report).
  • A bug that caused glow from overheating to not disappear on destroyed vehicles has been fixed.
  • Object 279 — a bug that made it possible to penetrate the hull between the exhaust grids and hull roof using low-caliber guns has been fixed.
  • PLZ83-130, PLZ83 — a bug that caused the low-caliber HE shells to be able to penetrate the armor when hitting the box near the driver has been fixed.
  • A bug that caused the debuff on the turret traverse speed to persist after the healing of the crew has been fixed.

Naval Vessels

  • A bug that caused depth charges with a set fuze timer to fall through the naval vessel and to not explode until reaching the seabed has been fixed. It also led to a lack of damage to tnaval vessels from direct hits. (Report).
  • USS Flagstaff — a bug that caused target tracking to not work when the 40-mm gun was installed has been fixed. (Report).
  • Bernau — detailed missile characteristics are now displayed in battle when hovering over the icon in the action bar.

Interface

  • A bug that caused the nickname of the message author in the chat to be displayed incorrectly in some Custom Battles sessions when joining a battle after it has started has been fixed. (Report).

Please, note that the following points from this changelog have been removed as some changes were reverted and will be reintroduced in one of the coming updates.

  • Churchill VII, Churchill Crocodile — a bug that prevented track marks from affecting the depth of snow on winter maps has been fixed.
  • A bug that caused the use of marker target track to not always select the target which was being looked at and instead aim the camera to the previously selected target has been fixed

24.07.2024 (2.37.0.88)

Interface

  • A bug that caused the visual secondary weapons selector to display the armament of the previously flown aircraft in the mission after re spawning in another aircraft has been fixed. (Report).
  • A bug that caused the nuclear bomb carrying aircraft streak to not be available from the action bar on game pad controls has been fixed. (Report).
  • A bug that caused the state of automatic gearbox to not apply when loading a controls preset has been fixed.
  • A bug that caused the custom order of crews to not be accounted for in the window with the list of presets and in the window with the information detailing a squad member's vehicles has been fixed. (Report).
  • A bug in the display of the groups in the tech tree that caused them to look vertically misaligned with the single vehicles has been fixed.
  • The following bugs with the empty vehicles presets have been fixed (the creation of an empty preset was possible only for Israel):
    • The preset was not saved after removing the last vehicle from it.
    • When the empty preset was selected it was impossible to delete a preset or create a new one.
    • The window for vehicle selection for the crew opened when switching to a nation with a selected empty preset.
  • A bug that caused a hint on hovering over the crew block in the crew selection window to display an extra overlapping smaller crew block has been fixed.
  • A bug that caused the icon of an acquired coupon to be too small in the message window has been fixed.
  • The number of backups is no longer displayed in Custom Battles in the mission block above the vehicle.
  • A hint in the battle that informed the player that there were non-distributed shells has been removed, because it led the player to believe it was bad when it wasn't.
  • An information in the mission block for vehicles, which are not available since the beginning of the battle, has been removed to reduce clutter on the screen.
  • In the crew training window in the qualification section, icons for crew qualifications have been added to their names for better clarity.

25.07.2024 (2.37.0.91)

Interface

  • A bug that caused an inability to use a universal backup to respawn in battle has been fixed.

01.08.2024 (2.37.0.104)

Ground Vehicles

  • A bug that prevented the kill camera from showing the direction towards the enemy player that destroyed the player's vehicle has been fixed.
  • A bug that caused flashing of the hit decals on armour has been fixed.
  • T-72 (all versions) — a bug that caused DM geometry duplication of the autoloader has been fixed.
  • T-64 (all versions), T-80 (all versions) — the thickness of the autoloader cover has been reduced from 6 to 2 mm structural steel.

Aircraft

  • PL-12, R-77, RVV-AE, AAM-4, MICA-EM, Derby, Aspide-1A, AIM-7D, AIM-7E, AIM-7E-2 (DF), AIM-7F, AIM-54A, AIM-54C, AIM-120A/B, Skyflash, Skyflash SuperTEMP, Matra Super 530F, Matra Super 530D — seeker activation lag has been reduced from 1.4 to 0.5 sec
  • A bug has been fixed that prevented setting of the aiming point with the cursor in mouse view mode The aiming point was able to be set only in the direction of aircraft's nose (report).
  • A bug has been fixed that left the seeker of the previously selected weapon via the weapon selecator active.
  • A bug has been fixed that caused excessive mouse sensitivity in the correction mode of the LITENING II targeting pod while aiming with the AGM-65D camera, due to which it was impossible to guide the missile correctly.

06.08.2024 (2.37.0.111)

Ground Vehicles

  • Khrizantema-S — a bug where the second launched missile was not controlled in semi-automatic (SACLOS) mode has been fixed.
  • A bug where the exhaust from a vehicle's engine that was turned off was still visible to other players has been fixed.

Aircraft

  • A-10A, A-10A Late — a bug where the sight mark when pressing the "Weapon lock (air-to-ground)" button did not correspond to the position marked in the HUD has been fixed. (Report).

Interface

  • A bug where the enemy marker in Air Realistic Battles could disappear if it flew through transparent and small clouds has been fixed. This bug could also lead to the loss of IRST capture.
  • A bug where a context menu symbol flashed next to the cursor in the window for placing a vehicle into a crew slot has been fixed.
  • A bug where the indication and direction of the LWS remained on the screen after respawning with another vehicle that did not have a LWS has been fixed. (Report).

Graphics

  • A bug where light reflections on surfaces appeared too bright for AMD GPU users on Linux has been fixed. (Report).

Sound

  • A sound message for the crew when the Fire Control System is damaged has been added.

07.08.2024 (2.37.0.114)

Aircraft

  • Barak II — a bug that caused the infrared channel to be missing when using IR-guided bombs has been fixed.
  • AIM-120A, AIM-120B — the delay after launch until missile control begins has been increased from 0.5 to 0.6s. (Report).
  • Mirage 2000-5F — a bug with the lack of indication of the launch range for a maneuverable target on the radar indicator has been fixed. (Report).
  • Delay time for the assault fuse of bombs has been decreased. Depending on the mass of explosives, the delay of the bomb fuse will be: 10 kg and below — 1.5s, 40 kg — 2.7s, 120 kg — 3s, 300 kg — 3.5s, 500 kg — 4.5s, 2000 kg — 6s, and 5000 kg and above — 7s.

Ground Vehicles

  • Tiger II (P) — weight has been increased from 68 to 68.5t. (Report).
  • Maus, E-100 — a bug with the difference in the strength of the breech of the gun compared to other tanks has been fixed.
  • Leopard 2 PL, Leopard 2 PSO — the muzzle velocity of the DM11 shell has been increased from 970 to 980 m/s. (Report).
  • M247 — the radius of the M822 shell's radio fuze has been increased from 4 to 6.5 m. (Report).

Naval Vessels

  • Pfeil, MC 485, ML 1383, USS Flagstaff, PT-812 — a bug that disabled the survivability option when there was a crew shortage has been fixed.

Appearance and Achievements

  • For modern French ground vehicles, the Three-tone CARC Camouflage has been replaced by a Three-tone Camouflage with refined colors in accordance with French Army standards.

Interface

  • The ability to move vehicles from one crew slot to another by dragging it with the mouse has been added.
  • The button to change a vehicle, modifications, and other functions in the crewslots has been removed. Instead, when you hover over a slot, the cursor changes to tell you that you can open a drop-down menu by pressing LMB or a gamepad button.
  • The crew block in the crewslots has been changed:
  • The button that opened the crew rearrangement has been removed.
  • When hovering over the crew block, the cursor changes indicating that a drop-down crew interaction menu can be opened.
  • Information about the crew is opened not by hovering, but by pressing any mouse button.
  • The ability to select a vehicle to spawn in by clicking any element related to it, such as vehicle icon, its SP cost or crew level has been added.

Other

  • A bug in the "Confrontation" mode in Air SB that caused players of one of the teams to not receive tasks to escort bombers, and their opponents to not receive tasks to destroy bombers has been fixed. This bug concerned bombers that did not attack the fleet.
  • The "Can-do Approach" Special Task for Ground Simulator Battles has been removed. (Report).
  • Cleaned up bananas scattered around the hangar.

12.08.2024 (2.37.0.126)

Appearance and Achievements

  • Requirements for obtaining the "Invincible LaGG-3 Pilot" challenge have been reduced. (Report).
  • The challenges for the Fw 190 A-5 now can also be completed on the the Fw 190 A-5/U14. (Report).
  • Tempest Mk.V — a bug that prevented the creation of a user skin has been fixed. (Report).
  • Swingfire — late bicolor camouflage has been added. (Report).

Sound

  • Su-25K — a bug that caused radio messages to be in Russian and not in Czech has been fixed.

Interface

  • A bug that caused the cursor to show outside the shell selection window when in the Protection Analysis view has been fixed.
  • An incorrect display of the item amount in the trophy for the 38th level of Battle Pass has been fixed.

16.08.2024 (2.37.0.136)

Aircraft

  • Mirage III (all variants), Mirage 5 (all variants), Mirage F1 (all variants) — the missing limit on the maximum allowed release speed has been added to the following bombs: 250 kg SAMP Type 25, 250 kg SAMP Type 25 200, 400 kg SAMP Type 21, 400 kg SAMP Type 21 200.
  • Mirage F1 (all variants) — the missing limit on the maximum allowed release speed has been added to the following bombs: 500 lb SAMP Mk 82, 1000 lb SAMP Mk 83, 2000 lb SAMP Mk 84.
  • Mirage F1CT — the missing limit on the maximum allowed release speed has been added to the 500 lb SAMP Mk 82 bomb.

Naval Vessels

  • A bug that caused some of the ship's selected weapon groups to stop firing while flying a reconnaissance aircraft has been fixed.
  • The incoming damage direction marker has been updated: a central arrow has been added and the overall looks and used color pallet have been improved.

20.08.2024 (Server update)

Following the Roadmap

20.08.2024 (2.37.0.146)

Ground Vehicles

  • A bug that could cause an incorrect detonation distance to be set for shells with a radio fuze has been fixed.
  • A bug where smoke grenades would not explode when being hit has been fixed.
  • A bug where decorations, in some cases, could not be placed properly on the undersides of vehicles has been fixed.

Naval Vessels

  • USS Douglas, Saetta P-494, Bravy — a bug that caused the missiles that can be fired from these ships to explode when flying over torpedoes or mines has been fixed. (Report).

Economy

  • A bug that caused the reward for AAA orders to be incorrectly calculated has been fixed. When inflicting severe damage and then destroying the enemy, only a portion of the destruction reward was given, with the reward for the inflicted severe damage not being increased. This bug meant that the total reward was several times lower than it should have been. (Report, Report).

Interface

  • A bug where multiple decorations could be put in one slot has been fixed. (Report).

21.08.2024 (2.37.0.148)

Aircraft

  • Tornado ADV — a bug that caused the BOL-304 countermeasure dispensers to remain on the pylons has been fixed. (Report).
  • PARS 3 LR — missile mass has been reduced from 49 kg to 41 kg. (Report).
  • PARS 3 LR — maximum available overload has been increased from 8 g to 10 g. (Report).
  • Fakour-90, Yasser, Sedjil — fuel mass has been increased from 285 to 295 kg. (Report).
  • Damage from incendiary bombs to bases has been increased.
    • Damage from 100 kg and 250 lb incendiary bombs has been increased to 36% of base durability in top-tier battles.
    • Damage from 250 kg and 500 lb incendiary bombs has been increased to 42% of base durability in top-tier battles.
    • Damage from 500 kg and 750-1000 lb incendiary bombs has been increased to 50% of base durability in top-tier battles.
  • For incendiary bombs, the ratio of damage dealt immediately on impact to the damage dealt over time has been changed. The portion of immediate damage on impact has been increased.

Ground Vehicles

  • A bug that sometimes caused shells to not switch when the ATGM was loaded into the gun has been fixed. (Report).
  • Chi-Nu — the sight magnification has been changed from the default values (1.9x-3.5x) ​​to a fixed 4x. (Report).
  • Alecto I — the sight magnification has been changed from the default values (1.9x-3.5x) ​​to a fixed 4x. (Report).
  • TOG II — a bug where the radio operator was responsible for firing the twin machine gun instead of the gunner has been fixed. (Report).
  • ZSU-57-2 — a bug where it was possible to fire from one of the barrels even if the gunner lost consciousness has been fixed. (Report).
  • Churchill Crocodile — the thickness of the armor of the trailer with fuel tanks has been changed. The thickness of the side armor and the bottom has been increased from 12 to 14 mm, the thickness of the roof has been reduced from 12 to 8 mm. (Report).
  • Object 122MT "MC" — a bug that caused the ATGM launcher rigidly attached to the gun to not be stabilized has been fixed. (Report).
  • LAV-AD, Magach Hydra — reload time of the rockets after replenishment at a capture point has been reduced from 30 to 2.5s.
  • KV-2 (1940) — a bug with the lack of fire or detonation when some shells and charges in the ammunition load were hit has been fixed.

Controls (PlayStation and Xbox only)

  • A bug where air target tracking did not work while in a ground vehicle has been fixed. (Report).

Interface

  • A bug where the brush cursor was missing when applying decals/decorations has been fixed.
  • A drag-and-drop icon and a tooltip on hover have been added to the menu points of actions for vehicles and crews that can dragged and dropped in the hangar. This informs you what actions can also be perfomed by dragging and not just by clicking.
  • A bug where the battle log window would also open when opening the visual weapon selector in the HUD has been fixed.
  • The ability to hide the action bar collapse button has been added. It collapses when you hold down the action bar collapse key, which you can learn about from the new context hint.
  • Ammunition used to destroy a target and the amount of mission points acquired for the action have been added to the reward tooltip of the battle results in the messages window.
  • Values ​​for the top crew for some parameters of a vehicle have been added to vehicle stat cards.
  • Values ​​for the top crew for some parameters of a vehicle have been added to the module tips in the vehicle X-ray.
  • In the vehicle X-ray, in the tooltip for the FCS module, its influence on horizontal/vertical guidance and the ability to fire has been added, where applicable.
  • A bug that caused the tooltip of the FCS module to sometimes contain duplicated notes on its influence on the stabilizer has been fixed.
  • A bug where crews overlapped the country selection buttons has been fixed.
  • A bug where placing vehicles into a crew caused crews without a vehicle to not have a crew slot number has been fixed.
  • When opening multiple Travel Suitcases, the rewards are now sorted in order from least valuable to most valuable.
  • When receiving a duplicate reward after opening the Travel Suitcase, the total amount of Silver Lions received and the crossed-out duplicate reward are now shown.
  • The "Add to Wishlist" button has been added to the test flight window for unpurchased vehicles.
  • The "Buy" button in the achievements window has been renamed to "Complete instantly".

22.08.2024 (2.37.0.150)

Aircraft

  • Tornado GR.1, Tornado IDS (all variants) — the missing limit on the maximum allowed release speed of 1.0M has been added for all bombs

Ground Vehicles

  • Object 122MT "MC" — the penetration of the HEAT shell has been increased from 440 mm to 470 mm. (Report).

Interface

  • A bug that caused the name of naval gun belts to display incorrectly in the tooltip in the messages with the battle results has been fixed.

Matchmaking

  • "Airfield Domination" missions in Air Arcade battles have been disabled for Battle Ratings 10.7 and higher.

Economy

  • Research Bonuses For New Nations has now released into testing. Learn all about it in the news here.

Other

  • A bug that caused the safe exit zone to not appear in Ground Arcade battles if the previous air event had not ended before the start of the next one has been fixed.
  • Test-drive trophies in the Warbond shop now only contain test-drives for 24 hours. Before, they only contained either 1 or 3 hour test-drives.

23.08.2024 (2.37.0.157)

Graphics

  • A bug that caused the impacts of fragments of shells exploding nearby to not display on ground vehicles has been fixed.

Game Mechanics

  • A bug that caused a convoy on the "Southeastern City" to drive under the water has been fixed.

Battle Pass

  • The "Shooting in Akimbo style" challenge can now be completed with vehicles from the Battle trophy that is acquired at level 38 of the Battle Pass (PT-658, MTB-422, Z25, TKA-106).

29.08.2024 (2.37.0.168)

Aircraft

  • AV-8B Plus (all variants) — incorrect ammunition count shown on the HUD has been fixed. (Report).

Interface

  • A bug that caused the Standard camouflage to be selected even though the Auto selection could have selected a more appropriate camouflage for the current location has been fixed. (Report).

Other

  • The incorrect zoom effect for ultra-wide monitors such as 32:9 has been fixed. (Report).

02.09.2024 (2.37.0.170)

General

  • A bug that caused all radar types and missile radar seekers to ignore launched weaponry (bombs, rockets, missiles) and chaff has been fixed. (Report).

05.09.2024 (2.37.0.178)

Ground vehicles

  • A bug that caused the button for launching a UAV to change to the button for deploying a UGV activation, causing a tank to spawn has been fixed. (Report).
  • A bug that caused shells replenished on a capture point to be damaged if they were lost in an ammo rack fire has been fixed.
  • A synchronization bug that caused the destroyed reactive armor to appear functional for the player who has spawned in after the destruction of said armor has been fixed.
  • A synchronization bug that caused the player to be visually shooting for other players if the player was holding down the firing key with a broken down autoloader has been fixed.

Aircraft

  • Now when landing on an enemy aircraft carrier, a player will surrender just like it happens when landing on an airfield.

Interface

  • Following the Roadmap: A notification of when a reported player got banned has been added.
  • A bug that caused the reloading values for the top crew in the X-ray view to not display or display wrongly for ground vehicles with multiple cannons has been fixed. (Report).
  • A bug that caused the reloading values for the top crew in X-ray view of some ships to not reflect the actual values has been fixed.
  • A bug that prevented the research window from closing if after researching all vehicles a player had some extra research points left has been fixed.
  • A bug that caused the icon-tooltip informing about the possibility to remove a vehicle from the crew slot just by dragging it to not fit into the "Remove from the preset" button, located in the "Change vehicle" menu has been fixed.


Updates
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