USS Coolbaugh

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
USS Coolbaugh
us_frigate_buckley_class_coolbaugh.png
GarageImage USS Coolbaugh.jpg
GarageImage USS Coolbaugh (2).jpg
USS Coolbaugh
AB RB SB
4.0 4.0 4.0
Class:
Research:280 000 Specs-Card-Exp.png
Purchase:780 000 Specs-Card-Lion.png
Show in game

Description

The Buckley-class, USS Coolbaugh (DE-217) is a rank V American frigate with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update "Seek & Destroy".

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement1 823 t
Crew186 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB60 / 25 km/h
RB43 / 18 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 60 25
RB/SB Stock ___ ___
Upgraded 43 18

Modifications and economy

Repair costBasic → Reference
AB9 903 → 12 448 Sl icon.png
RB14 232 → 17 889 Sl icon.png
Total cost of modifications240 000 Rp icon.png
371 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training220 000 Sl icon.png
Experts780 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
230 / 440 / 100 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
9 600 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
220 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
370 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
640 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
9 600 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
220 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
220 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
640 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
9 600 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
9 600 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
127mm_usa_mk32_common_sap_ammo_pack
Research:
9 600 Rp icon.png
Cost:
15 000 Sl icon.png
240 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
220 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
127mm_usa_mk46_special_common_sap_ammo_pack
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
220 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
370 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
370 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk31_aavt_radio_fuse_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
370 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
26 000 Rp icon.png
Cost:
40 000 Sl icon.png
640 Ge icon.png

Armament

Primary armament

2 х Turret5 inch/38 Mk.12 cannon, mount Mk.30
Ammunition360 rounds
Vertical guidance-15° / 85°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
AAC Mk.34 HE 36 36 36 36 36 36
Common Mk.32 Common 124 103 77 58 46 37
SP Common Mk.46 SP Common 150 125 93 71 56 45
AAVT Mk.31 HE-VT 36 36 36 36 36 36
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AAC Mk.34 HE 792 25 0 0.1 3,220 79° 80° 81°
Common Mk.32 Common 792 24.49 0.01 6 1,150 47° 60° 65°
SP Common Mk.46 SP Common 792 25 0.01 6 906.5 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AAVT Mk.31 HE-VT 792 25 0 0.1 457 23 3,220 79° 80° 81°

Secondary armament

2 х Turret40 mm Bofors L/60 Mark 2 gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
2 х Turret2 x 40 mm Bofors L/60 Mark 2 gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
Turret4 x 40 mm Bofors L/60 Mark 2 gun
Ammunition8000 rounds
Belt capacity4 rounds
Fire rate156 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Anti-aircraft armament

8 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 124 x Mk.10 Hedgehog mortar
8 x Mk.6 mortar depth charge

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Philadelphia Navy Yard
Patrol Torpedo Boat (PT) 
105’ Experimental PT  PT-812
Destroyer Escorts (DE) 
Buckley-class  USS Coolbaugh
Gun Destroyers (DD) 
Farragut-class  USS Aylwin

USA frigates
Tacoma-class  USS Hoquiam
Dealey-class  USS Dealey
Buckley-class  USS Coolbaugh