A5M4
Contents
This page is about the aircraft A5M4. For other uses, see A5M (Disambiguation) |
Description
The A5M4 is a Rank I Japanese naval fighter
with a battle rating of 1.3 (AB/RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.
General info
Flight Performance
Stat card
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 2,900 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
429 | 422 | 9,800 | 12.7 | 13.4 | 8.1 | 9.9 | 325 |
Upgraded | |||||||
Max Speed (km/h at 2,900 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
466 | 447 | 9,800 | 12.1 | 12.3 | 19.7 | 12.8 | 325 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
558 | 558 | N/A | ~21 | ~8 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 280 | < 320 | < 360 | > 180 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
2,000 m | 690 hp | 787 hp |
Engine performance
Engine | |||||
---|---|---|---|---|---|
Engine Name | Number present | ||||
Nakajima Kotobuki 41 9-cylinder | 1 | ||||
Engine characteristics | |||||
Weight (each) | Type | Cooling | |||
350 kg | Radial | Air | |||
Engine power (Stock) | |||||
Mode | Max | Take-off | |||
Arcade | 557 hp | 656 hp | |||
Realistic/Simulator | 551 hp | 650 hp | |||
Engine power (Upgraded) | |||||
Mode | Max | Take-off | |||
Arcade | 700 hp | 799 hp | |||
Realistic/Simulator | 619 hp | 718 hp |
WEP Duration | |||
---|---|---|---|
Arcade | Realistic/Simulator | ||
25 seconds | Infinite |
Survivability and armour
Like most Japanese planes the A5M4 has no armour to protect the pilot and components of the plane. The best way to survive is to turn fight, in a dogfight make sure you can see your enemy at all times because it will only take a few good hits to the pilot or components to put this plane out if action
Armaments
The A5M4 is armed with:
- 2 × 7.7 mm Type 89 machine gun, nose-mounted (500 rpg = 1,000 total)
Usage in the battles
Fighter role, staying low and using the extremely quick turn times to get on the tail on the enemy is essential. Keep an eye on ammo levels and well as the surrounding, this is a extremely weak aircraft in terms of armour. It is relatively fast in a straight line, but not as quick as much of the opposition it will be facing in game. It is recommended to use the speed against biplanes as their turn times are nearly matched if not better as a monoplane.
Realistic battles
The A5M4 can accelerate to 350 km/h in just less than a minutes time from takeoff. Will climb up to 2500 m in around one minute and fifty seconds time when climbing in a 20 degree angle. Dive speeds are decent as the A5M4 will exceed 550 km/h in an 80 degree angle from just 2500 m height. Be careful though, once the A5M4 reaches 560 km/h, the plane will violently shake about and if the throttle isn't cut, the plane wings may rip off. Though speed can be gained in the dive, the energy is not easily retained, taking only a minute or so to fall to back to the maximum speed of 380 km/h with WEP or 360 km/h without.
Decent horse power with the typical Japanese light aircraft would give the idea that the plane would be great in the vertical axis dog fighting. With a problem with keeping constant fuel flow as the plane changes angle on its vertical access means it is better stick with horizontal dog fighting which isn't a bad thing as will outturn most all contemporary aircraft.
Simulator mode procedures
Hands-off carrier take-off (Auto engine control): Ignite engine, flaps: raised, elevator trim: 6% up, aileron trim: 0%, rudder trim: 21% right, WEP throttle, hands off controls until the plane lifts off the carrier.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not automatic pitch |
Controllable | Not controllable | Combined | Not controllable | Not controllable |
Pros and cons
Pros:
- Great turn time
- Good Visibility (In cockpit view.)
- Low stall speed
Cons:
- No armour
- Poor pilot protection
- Low top speed (Due to fixed landing gear.)
- Poor gun cooling (easily jams from continuous fire.)
- Suffers from fuel starvation problems (RB/SB)
History
Media
Skin and Camouflages for the A5M4 in Warthunder Live.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
ETC.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
Japan fighters | |
---|---|
Navy | |
Carrier-based fighter | |
A5M | A5M4 · Hagiri's A5M4 |
A6M | A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c |
A7He | A7He1* |
A7M | A7M1 (NK9H) · A7M2 |
Land-based Fighter | |
J2M | J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) |
J6K | J6K1 |
J7W | J7W1 |
N1K-J | N1K1-Ja · N1K2-J · N1K2-Ja |
Fighter seaplane | |
N1K | N1K1 |
A6M-N | A6M2-N |
Army | |
Ki-10 | Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C |
Ki-27 | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43 | Ki-43-I · Ki-43-II · Ki-43-III otsu |
Ki-44 | Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei |
Ki-61 | Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai |
Ki-84 | Ki-84 ko · Ki-84 otsu · Ki-84 hei |
Ki-87 | Ki-87 |
Ki-94 | Ki-94-II |
Ki-100 | Ki-100 · Ki-100-II |
Other countries | ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5 |
*Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He) |