Difference between revisions of "F-4EJ Kai Phantom II"

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The F-4EJ Kai was the ultimate Japanese package of the [[F-4 Phantom II (Family)|F-4 "Phantom II"]] serving as the most advanced Phantom II to serve in-game before the introduction of the [[https://wiki.warthunder.com/F-4F_KWS_LV_(Germany)|F-4F KWS LV (ICE)]] in the [https://wiki.warthunder.com/Update_%22Seek_%26_Destroy%22 Update "Seek & Destroy"]
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The F-4EJ Kai is the ultimate Japanese package of the [[F-4 Phantom II (Family)|F-4 "Phantom II"]]. Equipped with the same pulse-Doppler radar as on the [[F-16 (Family)|F-16 "Fighting Falcon"]], the EJ Kai possesses the ability to use a fantastic radar for its airframe, battle rating, and missile arsenal to employ it in the best possible way, allowing it to quickly lock targets for AIM-9Ls and AIM-7Fs which can guarantee aerial kills above ~20 m ground clearance.
  
Equipped with the same Pulse-Doppler radar as on the [[F-16 (Family)|F-16 "Fighting Falcon"]], the EJ Kai possess the ability to use a fantastic radar for its air-frame, battle rating and missile arsenal to employ it in the best possible way, allowing it to quickly lock targets for the AIM-9L's and AIM-7F's which can guarantee aerial kills above ~20 m ground clearance.
+
While the radar and cockpit avionics get a whole upgrade package (which greatly enhances its simulator capabilities due to its cockpit HUD), the airframe is still a Phantom II after all, lacking any real manoeuvrability without access to the "Agile Eagle" modification found on the American [[F-4E Phantom II]]. The F-4EJ Kai is, ultimately, a missile bus which hits hard.
  
While the radar and cockpit avionics get a whole upgrade package (which greatly enhance its simulator capabilities due to its cockpit HUD), the air-frame is still a Phantom II after-all, lacking any real manouverability without access to the "Agile Eagle" modification found on the American [[F-4E Phantom II]], the F-4EJ Kai is utmost a missile bus which hits hard.
+
As with all [[F-4 Phantom II (Family)|Phantom IIs]], the EJ Kai is a multi-role fighter with the capability to carry plenty of rockets, gun pods and bombs. However, due to it serving under the Japanese JASDF and its defensive doctrine, it lacks GBUs, AGMs, or Napalm bombs found on other (late) model Phantoms. While it is certainly possible to go multi-role, due to its large amount of carry capacity, it will turn its missile bus experience into a freight train towards bases or ground targets. This is only advised for quick carpet passes in ground battles or when trying to unlock later modules in air battles with priority towards AAMs, as the enemies facing the F-4EJ Kai won't have any issues intercepting a loaded Phantom.
 
 
As all [[F-4 Phantom II (Family)|Phantom IIs]], the EJ Kai is a multi-role fighter with the capability to carry plenty of rockets, gun pods and bombs, but due to it serving under the Japanese JASDF and its defensive doctrine, it lacks GBUs, AGMs and Napalm bombs found on other (late) model Phantoms. While it certainly is a possibility to go multi-role, due to its large amount of carry capacity, it will turn its missile bus experience into a freight train towards bases or ground targets which is only really advised for quick carpet passes in ground battles or when trying to unlock later modules in air battles with priority towards guided AAMs, as the enemies facing the F-4EJ Kai won't have any issue intercepting a loaded Phantom.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 07:07, 2 September 2024

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This page is about the Japanese jet fighter F-4EJ Kai Phantom II. For other versions, see F-4 Phantom II (Family).
F-4EJ Kai Phantom II
f-4ej_kai.png
GarageImage F-4EJ Kai Phantom II.jpg
ArtImage F-4EJ Kai Phantom II.png
F-4EJ Kai Phantom II
AB RB SB
12.0 12.3 12.3
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png
Show in game

Description

The F-4EJ Kai Phantom II (known as F-4EJ改) was one of the cornerstone of the JASDF based on previous F-4EJs manufactured in Japan; as the airframe and avionics started to become obsolete by early 1980s, MHI and JASDF planned for the upgrades for the fleet of Phantoms with new controls, navigation systems and pulse-doppler radar. After the budget was passed, 90 of these jets were then converted into F-4EJ Kai standards and served JASDF for the next 3 decades until their ultimate decommission in 2021 from ADTW of JASDF.

Introduced in Update "Direct Hit" as one of the earliest jets to receive PD radar in future updates, F-4EJ Kai introduced enhanced avionics for the already obsolete airframe of F-4EJ while retaining its combat capabilities against future jets or bombarding enemy ground target with high bomb payload. But be sure plan ahead for any assaults and avoid dogfights with other jets since hit-and-run greatly enhance the survivability of the jet.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 12 192 m2 340 km/h
Turn time26 s
Max altitude16 000 m
Engine2 х General Electric J79-GE-17
TypeJet
Cooling systemAir
Take-off weight24 t
Characteristics Max Speed
(km/h at 12,192 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,255 2,221 16000 26.5 27.4 141.6 131.6 850
Upgraded 2,419 2,340 25.6 26.0 204.3 172.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1458 463 N/A 580 463 ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 810 < 750 < 700 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric J79-GE-17 2 13,965 kg 403 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel
1,750 kg Afterburning axial-flow turbojet 15,724 kg 17,787 kg 19,829 kg 24,000 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 9m fuel 20m fuel 30m fuel MTOW
Stationary 5,200 kgf 8,008 kgf 1.02 0.90 0.81 0.67
Optimal 5,200 kgf
(0 km/h)
10,170 kgf
(1,400 km/h)
1.29 1.14 1.03 0.85

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew2 people
Speed of destruction
Structural1 458 km/h
Gear463 km/h
  • 8.5 mm of Steel below the cockpit.

Modifications and economy

Repair costBasic → Reference
AB3 031 → 4 094 Sl icon.png
RB9 148 → 12 358 Sl icon.png
SB10 422 → 14 080 Sl icon.png
Total cost of modifications303 000 Rp icon.png
464 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 320 / 540 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods booster.png
New boosters
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
570 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mods jet engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods armor frame.png
Airframe
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
570 Ge icon.png
Mods g suit.png
G-suit
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mods armor cover.png
Cover
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png
Mods ammo.png
JM61A1_belt_pack
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Mk82
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods air to air missile.png
AIM-9P
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
JLAU-3/A
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
570 Ge icon.png
Mod arrow 1.png
Mods air to air midrange missile.png
AIM-7E
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
570 Ge icon.png
Mod arrow 0.png
Mods weapon.png
JM61A1_new_gun
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mods pilon bomb.png
JM117
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mods air to air midrange missile.png
AIM-7F
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
500 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
Gun pod SUU-23/A.
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png
Mods pilon block rocket large.png
LAU-10/A
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png
Mods air to air missile.png
AIM-9L
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
670 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) Lead indicator
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: JM61A1 (20 mm)

The F-4EJ Kai Phantom II is armed with:

  • 1 x 20 mm JM61A1 cannon, belly-mounted (640 rpg)
  • 30 x large calibre countermeasures
  • 60 x countermeasures

Suspended armament

The F-4EJ Kai Phantom II can be outfitted with the following ordnance:

1 2 3 4 5 6 7 8 9 10 11
Hardpoints F-4C Phantom II.png
20 mm GAU-4 cannons (1,200 rpg) 1 1 1
500 lb LDGP Mk 82 bombs 6 3 6 3 6
500 lb Mk 82 Snakeye bombs 6 3 6 3 6
750 lb M117 cone 45 bombs 3 3 5 3 3
FFAR Mighty Mouse rockets 57 57 57 57 57
Zuni Mk32 Mod 0 ATAP rockets 12 12 12 12 12
AIM-7E Sparrow missiles 1* 1* 1* 1*
AIM-7F Sparrow missiles 1* 1* 1* 1*
AIM-9L Sidewinder missiles 2 2
AIM-9P Sidewinder missiles 1, 2 1, 2
600 gal drop tanks 1
Maximum permissible loadout weight: 7,400 kg
Maximum permissible wing load: 3,000 kg
Maximum permissible weight imbalance: 1,500 kg
* AIM-7E and AIM-7F Sparrow missiles cannot be mixed, only one type may be equipped across hardpoints
Default weapon presets
  • 1 x 600 gal drop tank
  • 2 x AIM-9P Sidewinder missiles + 2 x AIM-7F Sparrow missiles
  • 4 x AIM-9P Sidewinder missiles
  • 4 x AIM-9L Sidewinder missiles
  • 4 x AIM-7E Sparrow missiles
  • 4 x AIM-7F Sparrow missiles
  • 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)
  • 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
  • 24 x 500 lb Mk 82 Snakeye bombs (12,000 lb total)
  • 17 x 750 lb M117 cone 45 bombs (12,750 lb total)
  • 285 x FFAR Mighty Mouse rockets
  • 60 x Zuni Mk32 Mod 0 ATAP rockets

Usage in battles

The F-4EJ Kai is the ultimate Japanese package of the F-4 "Phantom II". Equipped with the same pulse-Doppler radar as on the F-16 "Fighting Falcon", the EJ Kai possesses the ability to use a fantastic radar for its airframe, battle rating, and missile arsenal to employ it in the best possible way, allowing it to quickly lock targets for AIM-9Ls and AIM-7Fs which can guarantee aerial kills above ~20 m ground clearance.

While the radar and cockpit avionics get a whole upgrade package (which greatly enhances its simulator capabilities due to its cockpit HUD), the airframe is still a Phantom II after all, lacking any real manoeuvrability without access to the "Agile Eagle" modification found on the American F-4E Phantom II. The F-4EJ Kai is, ultimately, a missile bus which hits hard.

As with all Phantom IIs, the EJ Kai is a multi-role fighter with the capability to carry plenty of rockets, gun pods and bombs. However, due to it serving under the Japanese JASDF and its defensive doctrine, it lacks GBUs, AGMs, or Napalm bombs found on other (late) model Phantoms. While it is certainly possible to go multi-role, due to its large amount of carry capacity, it will turn its missile bus experience into a freight train towards bases or ground targets. This is only advised for quick carpet passes in ground battles or when trying to unlock later modules in air battles with priority towards AAMs, as the enemies facing the F-4EJ Kai won't have any issues intercepting a loaded Phantom.

Pros and cons

Pros:

  • Eased up modifications over the F-4EJ
    • Comes with 2 x AIM-9Ps stock instead of 2 x AIM-9Bs
    • 4 x AIM-9Ps is a tier I mod without the need of AIM-9Es
  • A wide range of suspended armaments, suitable for any playstyle
    • Powerful AIM-7F SARH missiles, with very long range, manoeuvres straight off the rails and have 25G of max overload
    • Top-of-the-line AIM-9L missiles, having excellent manoeuvrability of 30G, long-range, great all-aspect tracking, and being pretty flare resistant when firing rear-aspect
    • Can carry 8 missiles in total
  • Deadly frontal armament with high burst mass
  • Makes use of a ballistic computer to assist in the aim of cannons, rockets, and bombs against ground targets
  • Large reserve of countermeasures
  • AN/APG-66 radar - has diverse scan and tracking modes, very high resistance to notching and chaff, very long-range

Cons:

  • Limited ammunition in the frontally-mounted cannon
  • Lacks guided ordnance, limiting ground attack ability
  • Terrible manoeuvrability along with mediocre acceleration and top speed, particularly compared to common opponents
    • Doesn't have an Agile Eagle package like the F-4E and F-4F to increase manoeuvrability

History

Since the introduction of the Mitsubishi F-4EJ in 1968, it had been one of the cornerstones of the JASDF along with the F-104J and then later F-15J/DJ; but being a jet from the mid-1960s with inferior avionics and armaments to the latest Soviet jets also meant an extensive upgrade for the fleet of EJs was required. The plans for upgrading the 90 MHI-built F-4EJs which were still airworthy started in 1981 and the first retrofitted jet (07-8431) took to the skies in July 1984 and joined the JASDF in December. Upgrades included:

  • Installation of J/AYK-1 guidance system for AShM and unguided bombs
  • Replacing AN/APQ-120 with the latest AN/APG-66J with pulse-Doppler capabilities; J/AVQ-3 radar display and guidance system for SARH AAMs
  • New J/ASN-4 digital INS navigation system
  • New Kaiser Electronics HUD
  • J/APR-6 RWR, AN/APX-76A IFF, and AN/ALQ-131 countermeasures
  • HOTAS controls
  • Lightning rods by the radome
  • New fuel tanks

These features passed for the budgets of FY1987 and the upgrades for these jets finished by 1990.

By the time F-15J/DJs and F-2s joined the JASDF in larger quantities, F-4EJs (including the recon variant, RF-4EJ) were starting to retire. On 17 March, 2021, the very last 3 F-4EJ (Kai)s of the JASDF (17-8301[4038], 47-8336[M036] and 07-8431[M131]) retired from the Air Development and Test Wing (ADTW) in Gifu Airbase, Nagoya, bidding farewell of Phantoms in JASDF service. [1]

Msg-info.png 07-8431 (EJ Kai) and 17-8301 (the very first JASDF EJ) were also used for the sampling of the in-game representation of this jet as the developers and DMM announced for a trip to Gifu before their ultimate decommission.[2]

Media

Skins

See also

Related development
Aircraft of comparable role, configuration and era

External links


Mitsubishi Heavy Industries Ltd. (三菱重工業株式会社)
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See also  Mitsubishi Aircraft Company (1928-1945) · Mitsubishi Heavy Industries Ltd. (1938-1945) · Mitsubishi Shipbuilding Company (1884-1945)
  North American Aviation · Lockheed · McDonnell Aircraft Corporation

Japan jet aircraft
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Reconnaissance  R2Y2 Kai V1 · R2Y2 Kai V2 · R2Y2 Kai V3
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