Difference between revisions of "Panther F"
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* Hull suffers similarly to turret; although good by itself, it becomes paper when facing higher tier guns | * Hull suffers similarly to turret; although good by itself, it becomes paper when facing higher tier guns | ||
* 75 mm KwK44 can become difficult to use as a sniper in an uptier | * 75 mm KwK44 can become difficult to use as a sniper in an uptier | ||
− | * Pitiful reverse speed | + | * Pitiful reverse speed |
* Slower turret traverse than the Panther A and G | * Slower turret traverse than the Panther A and G | ||
* Turret cheeks can be penetrated by high penetration guns (German 88 mm or US 90 mm) | * Turret cheeks can be penetrated by high penetration guns (German 88 mm or US 90 mm) |
Revision as of 05:45, 14 March 2023
This page is about the German medium tank Panther F. For other uses, see Panther (Disambiguation). For other versions, see Panther tank (Family). |
Contents
Description
The Pz.Kpfw. V Ausf. F (Panther F) (Sd.Kfz. Index: Sd.Kfz. 171) is a rank IV German medium tank with a battle rating of 6.0 (AB/RB/SB). It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. Since Update 1.91 "Night Vision", it became the last Panther in the German tech tree due to the removal of the Panther II.
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (gun mantlet, cupola)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 80 mm (55°) Front glacis 50 mm (56°) Lower glacis |
50 mm (30°) Top 41.5 + 5 mm Lower |
40 mm (24°) | 25 mm |
Turret | 120 mm 100 mm Gun mantlet |
60 mm | 60 mm | 40 mm |
Cupola | 80 mm |
From the hull up, the F variation of the Panther is similar to previous models. However, the biggest and most noticeable change is seen in the turret design. Instead of the transverse-cylindrical mantlet of the D and A models or the chinned mantlet of the G model, the Panther F features a brand new trapezoidal turret named the Schmalturm (or "Narrow Turret"). This new turret features a bevy of positives over its previous iterations, including beefier armour and the removal of the prominent shot trap caused by the cylindrical nature of the previous model's mantlet. Although this new turret is a welcome addition, it is not without its weaknesses. The Panther will occasionally be facing enemies that can and will penetrate its turret from the front, namely the M26, T26E1-1, Tiger II, IS-2, Tortoise, AMX M4.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 51 | 4 | 45.5 | 930 | 1,145 | 20.44 | 25.16 |
Realistic | 46 | 4 | 531 | 600 | 11.67 | 13.19 |
As expected of the Panther series, it features excellent mobility as a result of its very high power to weight ratio. However its mobility has been toned down a few notches due to the limiting of the engine to improve engine lifespan, which is unfortunately useless as reliability has no function in War Thunder. It is also important to note that the reverse has not improved from its lethargic 3 km/h, but the Panther's ability to neutral turn helps tremendously when trying to escape.
Modifications and economy
Armaments
Main armament
The KwK44 is an incredibly effective gun when engaging enemy armour due to its penetration. Although not as effective as the later legendary KwK43, it's enough to penetrate most enemies it will face, resulting in many two-shot kills with the help of the PzGr 39's explosive filler. The penetration combined with the excellent accuracy makes it an ideal sniping cannon.
75 mm KwK44 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 82 | -8°/+20° | ±180° | N/A | 14.28 | 19.76 | 24.00 | 26.55 | 28.24 | 8.71 | 7.70 | 7.10 | 6.70 |
Realistic | 8.93 | 10.50 | 12.75 | 14.10 | 15.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
PzGr 39/42 | APCBC | 192 | 188 | 173 | 156 | 140 | 126 |
PzGr 40/42 | APCR | 228 | 224 | 204 | 182 | 162 | 145 |
Sprgr. 42 | HE | 13 | 12 | 11 | 11 | 11 | 11 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
PzGr 39/42 | APCBC | 935 | 6.8 | 1.2 | 14 | 28.9 | 48° | 63° | 71° | |||
PzGr 40/42 | APCR | 1,120 | 4.75 | - | - | - | 66° | 70° | 72° | |||
Sprgr. 42 | HE | 700 | 5.74 | 0.2 | 0.1 | 725 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
10th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|---|
82 | 80 (+2) | 74 (+8) | 62 (+20) | 50 (+32) | 38 (+44) | 26 (+56) | 22 (+60) | 12 (+70) | 4 (+78) | 1 (+81) | Yes |
Note:
- Right side empty: 50 (+32) shells.
- Both sides empty: 22 (+60) shells.
Machine guns
7.92 mm MG42 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 3,000 (150) | 1,200 | N/A | N/A |
Usage in battles
The Panther is a great "hunter," locating weak (slow, damaged, or alone) tanks and taking them out is by far its greatest capability. Mobility is a big advantage and the tanker should use it to their advantage, especially when fighting higher-rank vehicles. You should find a suitable location as soon as possible; when you do this, you can easily push off advancing enemy tanks while heavier allies join the action. Just when you notice that you have strong opposition it is time to retreat. Your role is not to fight directly but rather spot weaknesses in the enemy defence. Once you learn how to take advantage of its speed and gun, you'll easily take out enemy targets by surprise.
Despite its slower turret traverse speed and mobility over the Panther A, it receives better turret armour, a rangefinder and faster reload.
Most of the heavy tanks that the Panther faces are not fast enough to counter its attacks. However, this does not mean that they are harmless. Be careful when approaching the enemy and always try to have the advantage. It is not advised to attack enemy heavy tanks directly or frontally; this is where they have most of their armour, and the Panther will probably not be able to penetrate it. It is better to retreat and try to find an alternative route before engaging the enemy.
The Panther has no anti-air capabilities, so it is best to find cover if there are enemy aircraft nearby that are equipped with bombs or rockets.
If the map allows it and you prefer this kind of playstyle, the Panther F also excels at sniping. Although having a slower turret traverse speed and mobility compared to the Panther A, the F version trades it for better turret armour, a rangefinder and faster reload. The distance will make your armour almost impenetrable to a lot of guns while being able to use the rangefinder, high muzzle velocity and great optics to pick off enemies.
Pros and cons
Pros:
- Flat mantlet removes the shot trap which plagued earlier models
- Nigh impenetrable turret cheeks when facing from the front
- 75 mm KwK44 is an accurate and powerful gun
- Explosive filler on PzGr 39 shell allows for easy one- or two-shot kills
- APCR shell can allow the tank to compete with the heavier armour found in an uptier
- Features excellent, although toned down mobility as well as neutral steering
- Hull can become even more difficult to penetrate when angled properly
- Slightly faster reload than the previous models of Panthers
- Optical rangefinder, allows you to measure the range faster than the normal rangefinder and up to 2,200-2,500 m (depending on your crew qualification)
Cons:
- Although the turret has increased armour, it remains a weak spot with basically no angling
- Hull suffers similarly to turret; although good by itself, it becomes paper when facing higher tier guns
- 75 mm KwK44 can become difficult to use as a sniper in an uptier
- Pitiful reverse speed
- Slower turret traverse than the Panther A and G
- Turret cheeks can be penetrated by high penetration guns (German 88 mm or US 90 mm)
History
Archive of the in-game description | |
---|---|
In the autumn of 1944, production of a new variant of the Panther was planned, the Ausf. F variant. This version had stronger front armour on its hull (80 mm), its sides (50 mm), and the front part of its roof (25 mm). The Schmalturm 605 turret, developed by the company Daimler-Benz AG, was slightly smaller than the standard Panther turret. This allowed the forward armour to be reinforced up to 120 mm, at an inclination of 20°. The sides of the new turret had a thickness of 60 mm and an inclination of 25°, and the thickness of the gun mantlet reached 150 mm. Stereoscopic rangefinders produced by the company Zeiss were mounted on the sides of the turret. The vehicle was armed with a 75 mm KwK42/1 L/70 or KwK44/1 L/70 gun in a new mantlet. A project was launched to equip the Panther with the longer 75 mm KwK L/100. Instead of a directional machine gun, the radio operator/gunner used an MP 44 assault rifle. Production plans stipulated that production Ausf. F tanks would only be released with road wheels with internal shock absorbers. During mass production, the tank was supposed to be fitted with a periscope sight with an optical stabilizer. Each tank could, if necessary, be equipped with an FG 1250 night vision device. In October 1944, production of the Ausf. F was set to launch in the Daimler-Benz plant in Berlin in March 1945. But by January 1945, a single Panther Ausf. G prototype with a Schmallturm turret was ready. Due to the overall difficulty of Germany's situation at the time, only a few prototypes with a narrow turret and 8 tank hulls had been constructed by the end of the war. Some sources indicate that several Ausf. F variants were completed by Daimler-Benz between April 20 and 23, 1945, and they may have been used in combat operations. |
Media
- Skins
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Maschinenfabrik Augsburg-Nürnberg Aktiengesellschaft (MAN AG) | |
---|---|
Medium tanks | |
Panther | VK 3002 (M) · Panther A · Ersatz M10 · Panther D · Panther F · Panther G · Panther II |
Export/captured | |
USSR | ▂T-V |
France | Panther "Dauphiné" |
Germany medium tanks | |
---|---|
Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
M48 upgrades | M48A2 G A2 · M48 Super |
Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
Other | Nb.Fz. · KPz-70 |
USA | mKPz M47 G · M48A2 C |
USSR | ◊T-72M1 |