Difference between revisions of "F-105D"
m (Changelog for last update: Spoiler'd bomb ordnance into different categories for easy reading. I always hated the current system and this will be my first step towards changing that. If you want to remove it, just go back to the oldest version, use that.) (Tag: Visual edit) |
(→Suspended armament: notices added.) |
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''Republic''' '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aiicraft {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]]. Like its contemporaries, the [[Su-7 (Family)|Su-7 family]], the F-105 is a strike aircraft designed for ordnance delivery at high speeds at low altitude, and its design reflects this, with powerful acceleration, excellent control authority at high speeds, good roll rate, and plentiful choices in bomb options, as well as a full range of ballistic computer programming, including CCIP for Rockets, Bombs and Cannons, plus a CCRP function that uses its surprisingly capable AN/ASG-19 radar. While it lacks a true "lock" function, the gun has a radar-ranging gunsight as well as a Search and IFF function that allows it to at least see targets in front and above it to a relatively high degree of efficiency at ranges of up to 37 kilometers, giving it a valuable asset in avoiding enemies as it completely lacks any sort of countermeasures save for chaff. | + | The '''Republic''' '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aiicraft {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]]. Like its contemporaries, the [[Su-7 (Family)|Su-7 family]], the F-105 is a strike aircraft designed for ordnance delivery at high speeds at low altitude, and its design reflects this, with powerful acceleration, excellent control authority at high speeds, good roll rate, and plentiful choices in bomb options, as well as a full range of ballistic computer programming, including CCIP for Rockets, Bombs and Cannons, plus a CCRP function that uses its surprisingly capable AN/ASG-19 radar. While it lacks a true "lock" function, the gun has a radar-ranging gunsight as well as a Search and IFF function that allows it to at least see targets in front and above it to a relatively high degree of efficiency at ranges of up to 37 kilometers, giving it a valuable asset in avoiding enemies as it completely lacks any sort of countermeasures save for chaff. However, it does not have any flares, making it vulnerable to IR missiles that are prevalent at the BR, offset by the aforementioned roll rate and control authority, meaning that it can easily outroll or outmaneuver any air to air missile in-game up to the [[Matra R550 Magic 1|R.550]], which can only be outmaneuvered with range and assuming that the Magic's booster has shut off. |
+ | |||
+ | This aircraft was designed in real life by Republic Aviation as a nuclear strike aircraft, and it performs best roaring through valleys and over hills at low altitude, reaching speeds of almost mach 1.2 when clean, and mach 1.05 with a full load of ''sixteen'' 750-pound M117 bombs. It also has the capability to pull surprisingly high Gs and turn tighter than expected for an attack aircraft, managing turns of 12-13Gs with empty bomb racks and 4 sidewinders or 13-14G clean with 12 minutes of fuel left in the tank at 1000km/h- fairly standard conditions when turning away from a base to head home for more ordnance, or while tussling with MiGs over the battlefield. | ||
== General info == | == General info == | ||
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|- | |- | ||
! Upgraded | ! Upgraded | ||
− | | | + | | 2,206 || 2,167 || 27.5 || 28.0 || 202.8 || 175.0 |
|- | |- | ||
|} | |} | ||
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{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)|M118 (3,000 lb)}} | {{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)|M118 (3,000 lb)}} | ||
{{main|AGM-12B Bullpup|AGM-12C Bullpup|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse}} | {{main|AGM-12B Bullpup|AGM-12C Bullpup|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse}} | ||
+ | |||
+ | {{Notice | ||
+ | |This aircraft has many different payloads. For convenience, the aircraft's ordnance has been split into sections. | ||
+ | }} | ||
+ | |||
+ | {{Notice | ||
+ | |'''IMPORTANT: This aircraft cannot carry flares.''' The countermeasure pods are AN/ALE-38/41 Chaff dispensers, which, unlike modern countermeasures pods or USN countermeasure systems, use neither a common calibre nor dispenser system as flares. The F-105 was never equipped with the AN/ALE-40 combined Chaff/Flare suite used on the F-4E, nor the AN/ALE-29 chaff dispenser used on the A-4 Skyhawks and A-7 Corsairs. | ||
+ | |! | ||
+ | }} | ||
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
− | * Without load | + | * Without load (clean, no pylons) |
'''Air to Air:''' | '''Air to Air:''' | ||
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Click '''Expand''' to show | Click '''Expand''' to show | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
+ | |||
* 4 x AGM-12B Bullpup missiles | * 4 x AGM-12B Bullpup missiles | ||
* 2 x AGM-12B Bullpup missiles + 32 x countermeasures | * 2 x AGM-12B Bullpup missiles + 32 x countermeasures | ||
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* 5 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles (5,000 lb total) | * 5 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles (5,000 lb total) | ||
* 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 32 x countermeasures (3,000 lb total) | * 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 32 x countermeasures (3,000 lb total) | ||
+ | |||
</div> | </div> | ||
</div> | </div> | ||
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Click '''Expand''' to show | Click '''Expand''' to show | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
+ | |||
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total) | * 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total) | ||
* 14 x 500 lb LDGP Mk 82 bombs + 32 x countermeasures (7,000 lb total) | * 14 x 500 lb LDGP Mk 82 bombs + 32 x countermeasures (7,000 lb total) | ||
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* 3 x 3,000 lb M118 bombs (9,000 lb total) | * 3 x 3,000 lb M118 bombs (9,000 lb total) | ||
* 3 x 3,000 lb M118 bombs + 32 x countermeasures (9,000 lb total) | * 3 x 3,000 lb M118 bombs + 32 x countermeasures (9,000 lb total) | ||
+ | |||
</div> | </div> | ||
</div> | </div> | ||
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Click '''Expand''' to show | Click '''Expand''' to show | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
+ | |||
* 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9B Sidewinder missiles (4,500 lb total) | * 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9B Sidewinder missiles (4,500 lb total) | ||
* 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9E Sidewinder missiles (4,500 lb total) | * 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9E Sidewinder missiles (4,500 lb total) | ||
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* 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (6,000 lb total) | * 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (6,000 lb total) | ||
* 3 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total) | * 3 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total) | ||
− | * 3 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total | + | * 3 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total) |
+ | |||
</div> | </div> | ||
</div> | </div> | ||
− | |||
== Usage in battles == | == Usage in battles == |
Revision as of 10:33, 21 December 2021
Contents
Description
The Republic F-105D Thunderchief is a rank VII American strike aiicraft with a battle rating of 11.0 (AB), 10.3 (RB), and 10.0 (SB). It was introduced in Update "Winged Lions". Like its contemporaries, the Su-7 family, the F-105 is a strike aircraft designed for ordnance delivery at high speeds at low altitude, and its design reflects this, with powerful acceleration, excellent control authority at high speeds, good roll rate, and plentiful choices in bomb options, as well as a full range of ballistic computer programming, including CCIP for Rockets, Bombs and Cannons, plus a CCRP function that uses its surprisingly capable AN/ASG-19 radar. While it lacks a true "lock" function, the gun has a radar-ranging gunsight as well as a Search and IFF function that allows it to at least see targets in front and above it to a relatively high degree of efficiency at ranges of up to 37 kilometers, giving it a valuable asset in avoiding enemies as it completely lacks any sort of countermeasures save for chaff. However, it does not have any flares, making it vulnerable to IR missiles that are prevalent at the BR, offset by the aforementioned roll rate and control authority, meaning that it can easily outroll or outmaneuver any air to air missile in-game up to the R.550, which can only be outmaneuvered with range and assuming that the Magic's booster has shut off.
This aircraft was designed in real life by Republic Aviation as a nuclear strike aircraft, and it performs best roaring through valleys and over hills at low altitude, reaching speeds of almost mach 1.2 when clean, and mach 1.05 with a full load of sixteen 750-pound M117 bombs. It also has the capability to pull surprisingly high Gs and turn tighter than expected for an attack aircraft, managing turns of 12-13Gs with empty bomb racks and 4 sidewinders or 13-14G clean with 12 minutes of fuel left in the tank at 1000km/h- fairly standard conditions when turning away from a base to head home for more ordnance, or while tussling with MiGs over the battlefield.
General info
Flight performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | Max Speed (km/h at 10,668 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 2,129 | 2,102 | 12192 | 28.5 | 29.5 | 149.3 | 141.5 | 1,050 |
Upgraded | 2,206 | 2,167 | 27.5 | 28.0 | 202.8 | 175.0 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
X | ✓ | ✓ | ✓ | X | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
0 | 546 | 2,350 | 827 | 444 | ~11 | ~5 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 720 | < 950 | < 800 | N/A |
Engine performance
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
_____ | _ | _,___ kg | ___ kg/m2 | |||
Engine characteristics | Mass with fuel (no weapons load) | Max Takeoff Weight | ||||
Weight (each) | Type | _m fuel | __m fuel | __m fuel | ||
___ kg | ___ | _,___ kg | _,___ kg | _,___ kg | _,___ kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (___%/WEP) | |||||
Condition | 100% | ___%/WEP | _m fuel | __m fuel | __m fuel | MTOW |
Stationary | ___ kgf | ___ kgf | _.__ | _.__ | _.__ | _.__ |
Optimal | ___ kgf (_ km/h) |
___ kgf (_ km/h) |
_.__ | _.__ | _.__ | _.__ |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
Modifications and economy
Armaments
Offensive armament
The F-105D is armed with:
- 1 x 20 mm M61A1 cannon, nose-mounted (1,028 rpg)
Suspended armament
This aircraft has many different payloads. For convenience, the aircraft's ordnance has been split into sections. |
IMPORTANT: This aircraft cannot carry flares. The countermeasure pods are AN/ALE-38/41 Chaff dispensers, which, unlike modern countermeasures pods or USN countermeasure systems, use neither a common calibre nor dispenser system as flares. The F-105 was never equipped with the AN/ALE-40 combined Chaff/Flare suite used on the F-4E, nor the AN/ALE-29 chaff dispenser used on the A-4 Skyhawks and A-7 Corsairs. |
The F-105D can be outfitted with the following ordnance:
- Without load (clean, no pylons)
Air to Air:
Click Expand to show
- 4 x AIM-9B Sidewinder missiles
- 4 x AIM-9E Sidewinder missiles
Air to Ground Missiles & Rockets:
Click Expand to show
- 4 x AGM-12B Bullpup missiles
- 2 x AGM-12B Bullpup missiles + 32 x countermeasures
- 2 x AGM-12C Bullpup missiles
- 2 x AGM-12C Bullpup missiles + 32 x countermeasures
- 14 x 750 lb M117 cone 45 bombs + 2 x AGM-12B Bullpup missiles (10,500 lb total)
- 8 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles (6,000 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 32 x countermeasures (4,500 lb total)
- 76 x FFAR Mighty Mouse rockets
- 38 x FFAR Mighty Mouse rockets + 32 x countermeasures
- 9 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12B Bullpup missiles (9,000 lb total)
- 5 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles (5,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 32 x countermeasures (3,000 lb total)
Bombs:
Click Expand to show
- 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)
- 14 x 500 lb LDGP Mk 82 bombs + 32 x countermeasures (7,000 lb total)
- 14 x 750 lb M117 cone 45 bombs + 32 x countermeasures (10,500 lb total)
- 16 x 750 lb M117 cone 45 bombs (12,000 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs + 32 x countermeasures (8,500 lb total)
- 8 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs (10,000 lb total)
- 8 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs (12,000 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs + 32 x countermeasures (10,500 lb total)
- 11 x 1,000 lb LDGP Mk 83 bombs (11,000 lb total)
- 5 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs (11,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs + 32 x countermeasures (9,000 lb total)
- 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)
- 3 x 2,000 lb LDGP Mk 84 bombs + 32 x countermeasures (6,000 lb total)
- 3 x 3,000 lb M118 bombs (9,000 lb total)
- 3 x 3,000 lb M118 bombs + 32 x countermeasures (9,000 lb total)
Multirole:
Click Expand to show
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9B Sidewinder missiles (4,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9E Sidewinder missiles (4,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9B Sidewinder missiles (4,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9E Sidewinder missiles (4,500 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9B Sidewinder missiles (3,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12B Bullpup missiles + 4 x AIM-9E Sidewinder missiles (3,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9B Sidewinder missiles (3,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x AGM-12C Bullpup missiles + 4 x AIM-9E Sidewinder missiles (3,000 lb total)
- 14 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9B Sidewinder missiles (7,000 lb total)
- 14 x 750 lb M117 cone 45 bombs + 4 x AIM-9B Sidewinder missiles (10,500 lb total)
- 14 x 750 lb M117 cone 45 bombs + 4 x AIM-9E Sidewinder missiles (10,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9B Sidewinder missiles (8,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (8,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (10,500 lb total)
- 6 x 750 lb M117 cone 45 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (10,500 lb total)
- 9 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total)
- 9 x 1,000 lb LDGP Mk 83 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total)
- 3 x 1,000 lb LDGP Mk 83 bombs + 2 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)
- 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9B Sidewinder missiles (6,000 lb total)
- 3 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9E Sidewinder missiles (6,000 lb total)
- 3 x 3,000 lb M118 bombs + 4 x AIM-9B Sidewinder missiles (9,000 lb total)
- 3 x 3,000 lb M118 bombs + 4 x AIM-9E Sidewinder missiles (9,000 lb total)
Usage in battles
Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USA jet aircraft | |
---|---|
Fighters | |
F9F | F9F-2 · F9F-5 · F9F-8 |
F-80 | F-80A-5 · F-80C-10 |
F-84 | F-84B-26 · F-84F · F-84G-21-RE |
F-86 | F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35 |
F-89 | F-89B · F-89D |
F-100 | F-100D |
F-104 | F-104A · F-104C |
F-4 | F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II |
F-5 | F-5A · F-5C · F-5E · F-20A |
F-8 | F8U-2 · F-8E |
F-14 | F-14A Early · ▄F-14A IRIAF · F-14B |
F-15 | F-15A · F-15C MSIP II · F-15E |
F-16 | F-16A · F-16A ADF · F-16C |
Other | P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1 |
Strike Aircraft | |
FJ-4 | FJ-4B · FJ-4B VMF-232 |
A-4 | A-4B · A-4E Early |
A-7 | A-7D · A-7E · A-7K |
AV-8 | AV-8A · AV-8C · AV-8B Plus · AV-8B (NA) |
A-10 | A-10A · A-10A Late · A-10C |
F-111 | F-111A · F-111F |
Other | A-6E TRAM · F-105D · F-117 |
Bombers | |
B-57 | B-57A · B-57B |