Difference between revisions of "Challenger 2"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' | + | The '''{{Specs|name}}''', FV4034 or '''CR2,''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]]. |
+ | |||
+ | The Challenger 2 MBT is currently the ultimate epitome of British tank design. Is the direct result of all the experience gained over the previous British MBTs as the Chieftain and the Challenger 1. | ||
+ | |||
+ | A force to be reckoned on the battlefield, thanks to competent grades in firepower and armour. On the other end, the vehicle's mobility is not excellent when placed against opponents such as the [[Leopard 2 (Family)|Leopard]] which follows a distinct tank doctrine. Becuase of this, a skilled commander is required to take advantage of each of the strengths of the Challenger 2. | ||
+ | |||
+ | This vehicle design is dated back to 1986, therefore some technological aspects might be lacking when compared to more up-to-date adversaries. However, it is constantly updated with various modifications, allowing the CR2 to stand alone against any of the tanks in real life and present inside War Thunder. | ||
== General info == | == General info == | ||
Line 47: | Line 53: | ||
If direct melee confrontation with Soviet medium tanks is impossible to avoid, operator should note, that, due to design differences, Challenger 2 towers over tanks like [[T-64B]] and at point blank (almost ramming range), LFP becomes untargetable for them, while UFP and turret take such a high angle, that even upgraded APFSDS of theirs have problems penetrating them. While it's very unlikely that rank VI or VII player will be this startled, Challenger 2 can survive about two to three panic shots like this. | If direct melee confrontation with Soviet medium tanks is impossible to avoid, operator should note, that, due to design differences, Challenger 2 towers over tanks like [[T-64B]] and at point blank (almost ramming range), LFP becomes untargetable for them, while UFP and turret take such a high angle, that even upgraded APFSDS of theirs have problems penetrating them. While it's very unlikely that rank VI or VII player will be this startled, Challenger 2 can survive about two to three panic shots like this. | ||
− | If enemy was not confused by your aggression and immediately fired at driver's hatch or gun mantlet, the outcome will then be decided by amount of ammunition still stored inside of tank turret. If it was low enough, and enemy didn't account for it, then, depending on shell used, tank will lose either driver, loader, gunner or gun breech. | + | If the enemy was not confused by your aggression and immediately fired at driver's hatch or gun mantlet, the outcome will then be decided by amount of ammunition still stored inside of tank turret. If it was low enough, and the enemy didn't account for it, then, depending on shell used, tank will lose either driver, loader, gunner or gun breech. |
− | During urban combat it is also important to remember, that Challenger 2 hull is very big and long, compared to small Soviet MBT | + | During urban combat it is also important to remember, that Challenger 2 hull is very big and long, compared to small Soviet MBT. It can block entire street with just it's hull if it was immobilized, rendering your teammates unable to assist. It is also very heavy and hard to push around, so they won't be able to just move you out of the way. |
+ | |||
+ | Keep yourself closer to walls and avoid narrow streets, if you want to be helped. | ||
=== Mobility === | === Mobility === | ||
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The L30A1 has a base reload time of 6.5 seconds, improving to 5 seconds with an aced crew. As a result, the Challenger 2 sports the fastest reloading 120 mm cannon in-game along with the [[Type 90]]'s autoloaded 120 mm (as of the time of writing). In addition, the Challenger 2 allows the L30A1 a comfortable 10° of gun depression and a reasonable turret traverse speed. | The L30A1 has a base reload time of 6.5 seconds, improving to 5 seconds with an aced crew. As a result, the Challenger 2 sports the fastest reloading 120 mm cannon in-game along with the [[Type 90]]'s autoloaded 120 mm (as of the time of writing). In addition, the Challenger 2 allows the L30A1 a comfortable 10° of gun depression and a reasonable turret traverse speed. | ||
− | The characteristics of the CR2 in combination with the L30A1 weight the vehicle towards a long-range sniping playstyle, | + | The characteristics of the CR2 in combination with the L30A1 weight the vehicle towards a long-range sniping playstyle, generally the vehicle feels very comfortable doing as it minimises the inferior mobility of the vehicle by having it stay in the back, providing long range fire support and exploiting unaware enemies. |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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{{main|L37A2 (7.62 mm)|L94A1 (7.62 mm)}} | {{main|L37A2 (7.62 mm)|L94A1 (7.62 mm)}} | ||
− | The Challenger 2 possesses one pintle-mounted 7.62 mm machine gun and one coaxial 7.62 mm machine gun. While these aren't particularly effective against | + | The Challenger 2 possesses one pintle-mounted 7.62 mm machine gun and one coaxial 7.62 mm machine gun. While these aren't particularly effective against tanks, they can be used as a aircraft deterrent, and lucky shots may result in critical damage or pilot snipes. Besides anti-aircraft fire, they're useful for clearing light obstacles and the crew of open-top vehicles. |
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | The Challenger 2 excels as a sniper or a support tank, and should be played as such whenever possible. As such, it's important to try to find reasonable cover, regardless of the situation, with the ideal position being hull-down, preferably with some degree of angling available to maximise the bouncing capability of the frontal turret roof section. The Challenger 2 is the slowest of the top rank MBTs - a fact which is extremely important to keep in mind when using it - and as such should never be expected to rush points or used for quick flanks. | + | '''The Challenger 2 excels as a sniper or a support tank''', and should be played as such whenever possible; the farther the better. As such, it's important to try to find reasonable cover, regardless of the situation, with the ideal position being hull-down, preferably with some degree of angling available to maximise the bouncing capability of the frontal turret roof section. The Challenger 2 is the slowest of the top rank MBTs - a fact which is extremely important to keep in mind when using it - and as such should never be expected to rush points or used for quick flanks. |
'''Rural Combat''' | '''Rural Combat''' | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Extremely accurate main cannon | + | * Extremely accurate main cannon with a fast reload, particularly for a 120 mm; also good gunner optics |
− | + | * 10° of gun depression is highly useful and also increases the extremely good turret cheek protection | |
− | + | * 36 km/h reverse speed, a far cry from the early poor reverse speed of other British MBTs | |
− | + | * Has ESS, smoke shells and smoke grenades, a potential combat support tank | |
− | * | + | * Excellent armour protection levels and can get upgraded chemical protection with Dorchester armour pack |
− | + | * Ammunition in the back of the turret is inert; less vulnerable to overpenetrating shots by APFSDS, like [[Ariete]]. As NATO tanks using "blowout panel" like [[IPM1]], which can get sniped through in a single move. | |
− | * 36 km/h reverse speed | ||
− | * Has ESS, smoke shells and smoke grenades | ||
− | * | ||
− | * Ammunition in the back of the turret is | ||
'''Cons:''' | '''Cons:''' | ||
− | * A CR2 with an exposed hull is extremely vulnerable | + | * A CR2 with an exposed hull is extremely vulnerable because of the negligible LFP armour |
− | + | * Cannon mantlet area has unreliable armour; this is the worst weakspot as is impossible to hide while firing | |
− | * Cannon | + | * The frontal turret roof is somewhat vulnerable to chemical rounds when the optics or the machine gun is hit |
− | * The frontal turret roof is somewhat vulnerable to chemical rounds | + | * Ammunition Propellants are strewn inside the vehicle; hull or side penetrations often result in ammo detonation (Avoidable with only 16 of shells loaded) |
− | * Ammunition Propellants are strewn | ||
* Sub-par acceleration and top speed relative to many other MBTs | * Sub-par acceleration and top speed relative to many other MBTs | ||
* Prior to mobility upgrades being researched, manual neutral gear selection is required for reasonable hull traverse | * Prior to mobility upgrades being researched, manual neutral gear selection is required for reasonable hull traverse | ||
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== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' |
Revision as of 08:40, 26 January 2021
This page is about the British medium tank Challenger 2. For other uses, see Challenger (Disambiguation). |
Contents
Description
The Tank, Combat, 120-mm Gun, Challenger 2, FV4034 or CR2, is a rank VII British medium tank with a battle rating of 11.7 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".
The Challenger 2 MBT is currently the ultimate epitome of British tank design. Is the direct result of all the experience gained over the previous British MBTs as the Chieftain and the Challenger 1.
A force to be reckoned on the battlefield, thanks to competent grades in firepower and armour. On the other end, the vehicle's mobility is not excellent when placed against opponents such as the Leopard which follows a distinct tank doctrine. Becuase of this, a skilled commander is required to take advantage of each of the strengths of the Challenger 2.
This vehicle design is dated back to 1986, therefore some technological aspects might be lacking when compared to more up-to-date adversaries. However, it is constantly updated with various modifications, allowing the CR2 to stand alone against any of the tanks in real life and present inside War Thunder.
General info
Survivability and armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
The Challenger 2 reinforces the strengths of the Challenger 1 Mk.2/Mk.3, with extremely well protected turret cheeks and better UFP protection, while suffering from similar weaknesses - a particularly weak lower front plate and negligible side protection.
The Challenger 2 has a defined gun mantlet that is far larger in area compared to previous Challenger models. This mantlet is very weak in comparison to the rest of the turret, providing roughly 300 mm of RHAe protection, making it a glaring weakspot that easily results in the destruction of the gun breech and loss of turret crew. Additionally, the taller turret design exposes a weak frontal roof slope - while this is a somewhat small vulnerability, penetration may result in the gunner or commander's incapacitation.
Similarly to the Challenger 1s, the driver's hatch on the Challenger 2 is a significant weakness that compromises the well protected UFP. The hatch has no composite behind it and provides at best 100 mm of RHA protection. As such, the Challenger 2 thrives in hull-down positions where minimal vulnerabilities are exposed and it can retreat into further cover if one of the few weak spots are penetrated. In situations where protective positioning is not an option, the Challenger 2 should be used conservatively and carefully, avoiding direct confrontation wherever possible.
If direct melee confrontation with Soviet medium tanks is impossible to avoid, operator should note, that, due to design differences, Challenger 2 towers over tanks like T-64B and at point blank (almost ramming range), LFP becomes untargetable for them, while UFP and turret take such a high angle, that even upgraded APFSDS of theirs have problems penetrating them. While it's very unlikely that rank VI or VII player will be this startled, Challenger 2 can survive about two to three panic shots like this.
If the enemy was not confused by your aggression and immediately fired at driver's hatch or gun mantlet, the outcome will then be decided by amount of ammunition still stored inside of tank turret. If it was low enough, and the enemy didn't account for it, then, depending on shell used, tank will lose either driver, loader, gunner or gun breech.
During urban combat it is also important to remember, that Challenger 2 hull is very big and long, compared to small Soviet MBT. It can block entire street with just it's hull if it was immobilized, rendering your teammates unable to assist. It is also very heavy and hard to push around, so they won't be able to just move you out of the way.
Keep yourself closer to walls and avoid narrow streets, if you want to be helped.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 66 | 42 | 62.5 | 1.1 | 1,886 | 2,322 | 30.18 | 36.51 |
Realistic | 60 | 38 | 1,076 | 1,217 | 17.22 | 19.14 |
The Challenger 2 is fitted with a similar twin turbo V12 diesel engine to the Challenger 1, producing a maximum of 1,200 horsepower. The Challenger 2 can reach a maximum forward speed of 66 km/h (41 mph) in AB and 59 km/h (37 mph) in RB. The vehicle's stock performance is lacklustre, with acceleration and manoeuvrability suffering due to the Challenger 2's 62.5 tonne total weight. However, once all upgrades are researched, the Challenger 2 performs acceptably, despite being generally out-classed by competitor vehicles like the M1A2 and T-80U. The Challenger 2 also utilises a fully functional neutral steering system, and even when stock the vehicle's neutral steering ability is admirable - easiest used with manual gear selection to avoid shifting during traverse. Notably, the Challenger 2's reverse speed is quite comfortable, with the vehicle capable of up to 36 km/h (RB/SB) backwards thanks to the two reverse gears.
Modifications and economy
Armaments
Main armament
The Challenger 2's primary armament is the 120 mm L30A1 cannon. Unlike most modern MBT cannons, the L30A1 is rifled as opposed to smoothbore. This is primarily due to the British preference for HESH (High-Explosive Squash Head) ammunition availability, the design of which requires a rifled cannon for accurate fire. The rifled design has some positive attributes: it's extremely accurate with both HESH and APFSDS rounds, including at long range; however the downside is a limited selection of ammunition: the CR2 only has the L23A1 and L26 APFSDS rounds, the L31A7 HESH round and the L34 Smoke round available to it.
The L30A1 has a base reload time of 6.5 seconds, improving to 5 seconds with an aced crew. As a result, the Challenger 2 sports the fastest reloading 120 mm cannon in-game along with the Type 90's autoloaded 120 mm (as of the time of writing). In addition, the Challenger 2 allows the L30A1 a comfortable 10° of gun depression and a reasonable turret traverse speed.
The characteristics of the CR2 in combination with the L30A1 weight the vehicle towards a long-range sniping playstyle, generally the vehicle feels very comfortable doing as it minimises the inferior mobility of the vehicle by having it stay in the back, providing long range fire support and exploiting unaware enemies.
120 mm L30A1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 50 | -10°/+20° | ±180° | Two-plane | 29.50 | 40.85 | 47.85 | 56.60 | 58.35 | 6.50 | 5.75 | 5.30 | 5.00 |
Realistic | 18.40 | 21.70 | 25.42 | 30.03 | 31.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shot L23A1 | APFSDS | 396 | 394 | 387 | 376 | 367 | 357 |
Shell L31A7 | HESH | 152 | 152 | 152 | 152 | 152 | 152 |
L26 | APFSDS | 471 | 469 | 464 | 457 | 450 | 443 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Shot L23A1 | APFSDS | 1,535 | 3.89 | N/A | N/A | N/A | 78° | 80° | 81° |
Shell L31A7 | HESH | 670 | 17.1 | 0.4 | 0.1 | 6,560 | 73° | 77° | 80° |
L26 | APFSDS | 1,550 | 4.1 | N/A | N/A | N/A | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
L34 | 670 | 17.1 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
50 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
The Challenger 2 possesses one pintle-mounted 7.62 mm machine gun and one coaxial 7.62 mm machine gun. While these aren't particularly effective against tanks, they can be used as a aircraft deterrent, and lucky shots may result in critical damage or pilot snipes. Besides anti-aircraft fire, they're useful for clearing light obstacles and the crew of open-top vehicles.
7.62 mm L37A2 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,700 (100) | 650 | -10°/+50° | ±180° |
7.62 mm L94A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,300 (2,000) | 600 | N/A | N/A |
Usage in battles
The Challenger 2 excels as a sniper or a support tank, and should be played as such whenever possible; the farther the better. As such, it's important to try to find reasonable cover, regardless of the situation, with the ideal position being hull-down, preferably with some degree of angling available to maximise the bouncing capability of the frontal turret roof section. The Challenger 2 is the slowest of the top rank MBTs - a fact which is extremely important to keep in mind when using it - and as such should never be expected to rush points or used for quick flanks.
Rural Combat
The CR2 is most comfortable in rural combat, where cover is generally plentiful and targets will often open themselves to fire when moving forward. This is particularly perceptible on maps such as Maginot Line, where, in most configurations, the main routes to capture points are open to snipers on hills throughout the landscape. In these situations the CR2 excels, able to hold a defensive position while protecting team members in faster MBTs and covering capture points.
Urban Combat
The Challenger 2 is less agreeable in urban situations, where proper cover is more rare and its fatal weak points are often more exposed. In some situations, such as Alaska, the opportunity may arise to flank around the side roads and pick a somewhat protected position behind the ridges lining them. However, in other maps like American Desert or Cargo Port proper hull-down cover is sparse and the vehicle can only be utilised without proper protection. In situations such as this, the Challenger 2 is best played defensively holding angles and slowly pushing forward with careful attention to the local surroundings and where opposing vehicles may appear from.
Notable Targets
- Leopard 2A5: The 2A5 should be engaged with care: it has better overall protection than the Challenger 2, and in many situations can appear near-impossible to destroy at range. Aim for the gun mantlet with at least the intention of disabling the weapon; some rounds may make it past and knock crew out. If the frontal hull is presented, aim for the left side of the hull as usually the driver, gunner and commander are all lined up so they can be knocked out all at the same time, resulting in the Leopard's destruction.
- Leclerc: The Leclerc is in possession of one of the few rounds capable of penetrating the Challenger 2 UFP reliably. When in combat with the Leclerc, it's important to expose as little of the CR2 as possible - if the Leclerc is able to destroy your weapon, it will often be able to use its high speed to get close enough to finish you off.
- C1 Ariete/Ariete PSO: The C1 Ariete and Ariete PSO with the CL1343 shell can penetrate nearly anywhere on the Challenger 2, with the exception of the outer turret cheeks (and even then, at close ranges and particular angles, it can even punch through those). As such, it's a potent sniper and should be handled with care. Fortunately, the Ariete MBTs have somewhat sub-par protection characteristics, and the Challenger 2 will often prove itself capable of quickly dispatching an Ariete at range.
Pros and cons
Pros:
- Extremely accurate main cannon with a fast reload, particularly for a 120 mm; also good gunner optics
- 10° of gun depression is highly useful and also increases the extremely good turret cheek protection
- 36 km/h reverse speed, a far cry from the early poor reverse speed of other British MBTs
- Has ESS, smoke shells and smoke grenades, a potential combat support tank
- Excellent armour protection levels and can get upgraded chemical protection with Dorchester armour pack
- Ammunition in the back of the turret is inert; less vulnerable to overpenetrating shots by APFSDS, like Ariete. As NATO tanks using "blowout panel" like IPM1, which can get sniped through in a single move.
Cons:
- A CR2 with an exposed hull is extremely vulnerable because of the negligible LFP armour
- Cannon mantlet area has unreliable armour; this is the worst weakspot as is impossible to hide while firing
- The frontal turret roof is somewhat vulnerable to chemical rounds when the optics or the machine gun is hit
- Ammunition Propellants are strewn inside the vehicle; hull or side penetrations often result in ammo detonation (Avoidable with only 16 of shells loaded)
- Sub-par acceleration and top speed relative to many other MBTs
- Prior to mobility upgrades being researched, manual neutral gear selection is required for reasonable hull traverse
History
Work on developing a successor to the Challenger 1 began only a short time after the vehicle entered service with the British armed forces. Already by the mid-1980s, the Vickers company had developed a new MBT as part of a private venture. After requirements for a next-generation MBT have been issued, Vickers immediately submitted their design on the new Challenger 2 to the Ministry of Defence. Having briefly considered the adoption of the M1 Abrams, the Ministry decided to proceed with the Vickers design by ordering the construction of a prototype Challenger 2 for testing and evaluation. The Challenger 2 passed the evaluation and met expectations even when put through comparative testing against contemporary MBTs of other nations, such as the American M1 Abrams and German Leopard 2. Satisfied with the test results, the Ministry of Defence adopted the Challenger 2 and placed the first production order in 1993, with the initial batch consisting of 127 tanks in addition to 13 trainer vehicles. The first Challenger 2 tanks were delivered to the tank regiments by 1994. The Challenger 2 participated in several operations during the '90s and into the 2000s, ranging from peacekeeping missions on the Balkans to military interventions in Iraq. A number of Challenger 2 MBTs have also been exported to Oman, with this nation being the only operator of the Challenger 2, besides the UK. Production of Challenger 2 tanks seized in 2002 after all pending production orders were fulfilled, with close to 440 vehicles being produced. Since 2008, Challenger 2 tanks have constantly been undergoing modernization work, with a number of upgrade packages being developed. Thanks to these upgrades, the Challenger 2 MBT is expected to serve with the British Army well into the future.
- From Devblog
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Britain medium tanks | |
---|---|
Valentine | Valentine I · Valentine IX · Valentine XI |
Cromwell | Cromwell I · Cromwell V · Cromwell V (RP-3) |
Cromwell derivatives | Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII |
Centurion | Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202 |
Vickers MBT | Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7 |
Chieftain | Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10 |
Challenger 1 | Challenger Mk.2 · Challenger Mk.3 · Challenger DS |
Challenger 2 | Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night |
Challenger 3 | Challenger 3 TD |
Australia | A.C.I · A.C.IV · Centurion Mk.5/1 |
South Africa | Olifant Mk.1A · Olifant Mk.2 · TTD |
India | Vijayanta · Bhishma TWMP |
Israel | ▄Sho't Kal Dalet |
Jordan | Khalid |
Sweden | ▄Strv 81 (RB 52) |
USA | Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec" |
- Ground vehicles
- Britain ground vehicles
- Seventh rank ground vehicles
- Medium tanks
- Ground vehicles with explosive reactive armour
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with gun stabilizer