Difference between revisions of "ZTZ96A (P)"
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− | |'' | + | | '''40''' || ''Projectiles'' <br> ''Propellants'' || 40 ''(+0)'' <br> 39 ''(+1)'' || 38 ''(+2)'' <br> 38 ''(+2)'' || 37 ''(+3)'' <br> 37 ''(+3)'' || 35 ''(+5)'' <br> 31 ''(+9)'' || 32 ''(+8)'' <br> 27 ''(+13)'' || 29 ''(+11)'' <br> 23 ''(+17)'' || 24 ''(+16)'' <br> 39 ''(+1)'' || 23 ''(+17)'' <br> N/A || 39 ''(+1)'' <br> N/A || No |
− | 39 ''(+1)'' | ||
− | |38 ''(+2)'' | ||
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− | |37 ''(+3)'' | ||
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− | 31 ''(+9)'' | ||
− | |32 ''(+8)'' | ||
− | 27 ''(+13)'' | ||
− | |29 ''(+11)'' | ||
− | 23 ''(+17)'' | ||
− | |24 ''(+16)'' | ||
− | 39 ''(+1)'' | ||
− | |23 ''(+17)'' | ||
− | N/A | ||
− | |39 ''(+1)'' | ||
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Revision as of 13:08, 28 March 2022
This page is about the Chinese medium tank ZTZ96A (P). For other versions, see ZTZ96 (Family). |
Contents
Description
The ZhuangJia Tanke ZhuZhan 96A, Prototype is a premium gift rank VII Chinese medium tank with a battle rating of 10.3 (AB/RB/SB). It was introduced in Update "Wind of Change".
The ZTZ96A (P) is a prototype of the ZTZ96A. It has a different turret armour arrangement from the serial production version: instead of the arrowhead-shaped ERA mount, it has high-hardness spaced armour in an interesting "needle-nose" shape reminiscent of the Chieftain's profile. But the main selling point is the soft-kill APS system consisting of two JD-3 jammers mounted on the turret sides, which function similarly to the T-90A's "Shtora" and are a first for Chinese ground vehicles. This prototype trades some turret protection in exchange for the ability to disrupt the guidance of enemy ATGMs. In all other respects the ZTZ96A (P) is practically identical to the production version, with thermal sights and a powerful gun, and makes a good partner for a lineup.
General info
Survivability and armour
This tank, the failed bid for ZTZ96A, shared the very same chassis of its main tech tree counterpart. Having the same LFP with little to none protection while it UFP is among one of the strongest at its tier thanks to the FY-4 ERA blocks. While the turret is another story- this prototype has a oddly shaped wedge mounted on the front of turret, so players can tell this tank apart from the main tree one right away; the pair of wedge does provide sufficient protect against kinetic or chemical shells at similar tier, this only apply to the part in front of the turret but not the area in front of the mantle- this part has only 340 mm RHA equivalent protection so it will be penetrated with ease; another note is that this wedges don't provide full protection, angling them is the last thing to do as this will decrease the protection severely.
The internal design of this prototype is identical to ZTZ96A so the crew of 3 and its ammo carrousel sit at the very same place on both tanks, a penetrated shot up front will either knock down either of the crews or set off the carrousel and sent the turret sky high.
In fact, both ZTZ96A prototypes during testing have installed a JD-3 IR jammer; while the production run canceled this design, this prototype still retained the pair of jammers, giving it some chance on jamming missiles that use laser as its guidance.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Since one of the major upgrades of ZTZ96A is the engine, it was upgraded to a NORINCO 12150ZLD 800 hp engine; the ZTZ96A (P) is no exception. Although it might not have the overall mobility of NATO tanks, but the power/weight ratio (at 18.6 hp/t) is higher than mostly Soviet tanks, giving a better handling than the latter.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 66 | 7 | 43 | _,___ | 1,526 | __.__ | 35.49 |
Realistic | 60 | 6 | _,___ | 800 | __.__ | 18.6 |
Modifications and economy
Armaments
Main armament
ZTZ96A (P) again inherited the same 125 mm ZPT88C cannon from ZTZ96, which is one of the best tank cannon at its tier; both the prototype and production tanks share the same traits- high velocity shells, sufficient turret traverse speed and the very same autoloader with fixed 7.1 second reload per (consecutive) shots.
125 mm Type 88C | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 40 | -5°/+12° | ±180° | Two-plane | 28.6 | 39.5 | 48.0 | 53.1 | 56.5 | 7.1 | 7.1 | 7.1 | 7.1 |
Realistic | 17.9 | 21.0 | 25.5 | 28.2 | 30.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
DTP-125 | HEATFS | 480 | 480 | 480 | 480 | 480 | 480 |
DTB-125 | HE | 45 | 45 | 45 | 45 | 45 | 45 |
125-I | APFSDS | 466 | 464 | 458 | 450 | 442 | 434 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
DTP-125 | HEATFS | 905 | 18 | 0.05 | 0.1 | 2,190 | 65° | 72° | 77° |
DTB-125 | HE | 850 | 23 | 0 | 0.1 | 5,460 | 79° | 80° | 81° |
125-I | APFSDS | 1,730 | 4.02 | N/A | N/A | N/A | 78° | 80° | 81° |
All three ZTZ96s in-game shared the very same shells so players from the main tech tree ones will soon find themselves home; since this is a premium tank, all the ammunition shown above comes stock with the tank.
The first ammunition is DTP-125 HEATFS, once again shared the same penetration of NATO 120 mm HEATFS while having the mass of Warsaw Pact 125 mm HEATFS; since ERA is commonplace at this tier, this round is best used on enemies showing their sides or against light targets- its explosive mass is sufficient to knock them down right away.
The second ammunition: DTB-125 HEFS is infamous for its explosive mass at nearly 5.5 kg, which is still the highest among any explosive rounds of all MBT; as a research paper from NORINCO suggested that DTB-125 is suited for knocking enemies down with its explosive mass, this also applies to any enemies you might face at similar tiers- a precise hit to weakspots that would trigger overpressure damage could sent even the toughest enemies straight back to the hanger with ease, let alone light vehicles. In case of sniping hiding enemies or need a quick knock-out on light vehicles, bring some HEFS is viable.
The third ammunition is the 125-I dart, thanks to its high velocity, it can penetrate 466 mm at point-blank range; the sheer penetration is more than enough to finish most NATO or Warsaw Pact tanks with very few exception. This would be the go to shell for ZTZ96A (P).
Ammo racks
Full ammo |
Ammo part |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|---|
40 | Projectiles Propellants |
40 (+0) 39 (+1) |
38 (+2) 38 (+2) |
37 (+3) 37 (+3) |
35 (+5) 31 (+9) |
32 (+8) 27 (+13) |
29 (+11) 23 (+17) |
24 (+16) 39 (+1) |
23 (+17) N/A |
39 (+1) N/A |
No |
Machine guns
12.7 mm QJC88A | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Commander's cupola | 500 (150) | 700 | -5°/+60° | ±180° |
7.62 mm Type 86 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 2,500 (250) | 700 | N/A | N/A |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Infrared jammer is effective against SACLOS ATGMs
- Sturdy UFP and turret front against common foes such as the XM-1
- Adequate mobility allows it to follow the team's advance
- Gunner thermal is useful for spotting targets, especially at night
- 125-I APFSDS has great penetration and damage against common tanks like the T-72, XM-1, Leopard 1, etc
- Roof-mounted 12.7 mm HMG is effective against light armour and helicopters
- 2 salvos of smoke grenades can cover the tank's retreat
Cons:
- Frontal weak spots are obvious and fatal: large and weak LFP and gun mantlet can be easily penetrated
- Slow reverse speed of only -5 km/h cannot pull it out of danger in time, and heavily limits tactical agility
- IR jammer has narrow vertical range, cannot defend missiles from above
- Side protection is weak, can be easily penetrated by tanks like the BMP-2 and aircraft like the A-10
- 8x zoom on gunner sight is disadvantageous in ranged engagements and CQC
- Turret add-on armour gives much less protection than the ERA on the regular ZTZ96A
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Norinco (China North Industries Corporation) | |
---|---|
Light AFV/IFV | |
WZ501 | ZBD86¹ |
WZ131 | ▂Type 62 · Type 62 |
WZ211 | Type 63 · ZTS63 |
WZ502 | ZBD04A |
MBT | |
WZ120 | Type 59¹ · ZTZ59A · ZTZ59D1 |
WZ121 | Type 69 |
WZ122 | ZTZ88B · ZTZ88A · ZTZ96 · ZTZ96A · ZTZ96A (P) |
WZ123 | ZTZ99-II · ZTZ99-III |
WZ1001 | WZ1001(E) LCT · ZTZ99A |
Tank Destroyers | AFT09 · PTL02 · PTZ89 · ZLT11 |
SPH | PLZ83 |
SPAA | ZSD63/PG87² · PGZ09 · PGZ04A |
Export | |
WZ121 | Type 69-IIa · T-69 II G |
MBT2000 | MBT-2000 · Al-Khalid-I |
MBT3000 | VT4A1 |
Other | WMA301 · WZ305 |
¹ License production / Reverse engineered · ² Field modifications |
China medium tanks | |
---|---|
ZTZ59 | Type 59 · ZTZ59A · ZTZ59D1 |
ZTZ69 | Type 69 · Type 69-IIa |
ZTZ88/96 | ZTZ88A · ZTZ88B |
ZTZ96 · ZTZ96A · ZTZ96A (P) | |
ZTZ99 | ZTZ99-II · ZTZ99-III |
ZTZ99A | ZTZ99A · WZ1001(E) LCT |
Export series | MBT-2000 · VT4A1 |
ROC | CM11 |
Other | Т-34-85 Gai · Object 122MT "MC" |
Bangladesh | T-69 II G |
Japan | ␗Chi-Ha · ␗Chi-Ha Kai |
Pakistan | Al-Khalid-I |
USA | ␗M4A4 · ␗M4A4 (1st PTG) · ␗M4A1 (75) W · ␗M48A1 · ␗M60A3 TTS |
USSR | ␗T-34 (1943) · ␗Т-34-85 (S-53) · T-34-85 No.215 · Т-62 №545 |
China premium ground vehicles | |
---|---|
Light tanks | T-26 No.531 · ␗M3A3 (1st PTG) · ␗M41A3 · M64 · WMA301 |
Medium tanks | ␗M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · ZTZ59A · Type 69-IIa · T-69 II G · ZTZ96A (P) · Al-Khalid-I |
Heavy tanks | IS-2 No.402 |
- Ground vehicles
- China ground vehicles
- Seventh rank ground vehicles
- Premium ground vehicles
- Medium tanks
- Gift ground vehicles
- Ground vehicles with explosive reactive armour
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with autoloader
- Ground vehicles with gun stabilizer