Difference between revisions of "A6M2-N"

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{{Specs-Card|code=a6m2_n_zero}}
 
{{Specs-Card|code=a6m2_n_zero}}
 
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[A6M_(Disambiguation)|A6M (Disambiguation)]]''}}
 
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[A6M_(Disambiguation)|A6M (Disambiguation)]]''}}
 +
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 +
 
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese fighter hydroplane {{Battle-rating|5}}. It has been in the game since the start of the Open Beta Test prior to Update 1.29.
  
 +
Albeit generally worse than the "normal" Zeroes, the A6M2-N still retains good climb rate, acceleration and maneuverability. It suffers from bad performance at higher altitudes, but that is rarely a problem for this plane, as high altitude engagements are rare at Battle Rating 2.3. It also has good armament for such a low Battle Rating:  two x 20 mm Mk1 Type 99 cannons and two x 7.7 mm Type 97 Machine Guns. Although powerful, the guns have low shell velocity, so you should lead your target more than you think. Also, the ammo count is quite low, and the aircraft has no kind of armor or self-sealing fuel tanks, so it is best to avoid taking too many hits, as you will probably start burning from the first 7.5 mm machine gun bullet. The aircraft is designed to land on water, though like all other seaplanes, with enough care, one can land it on airfields.
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,300 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 415 || 408 || {{Specs|ceiling}} || 20.9 || 21.1 || 9.3 || 9.3 || 500
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,300 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 500
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 520 || ~18 || ~15
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 310 || < 420 || < 410 || > 220
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 3,560 m || 935 hp || 1,055 hp
 +
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* No armour plating
 +
* No armour glazing
 +
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 +
* More fuel tanks located in wings near fuselage
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Type 99 Model 1 navy (20 mm)|Type 97 navy (7.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
  
 +
* 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (60 rpg = 120 total)
 +
* 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total)
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
  
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 +
* Without load
 +
* 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)
 +
 +
<!--
 
=== Defensive armament ===
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
'''Defensive Play'''
 +
 +
This play style is a common theme among all Japanese Zero's, due to playing aggressive and going for head on attacks is not an option (no armor, wood frame, no self sealing tanks...fires!). In saying that, you want to stick to tactics that are purely defensive and only attack when someone attacks you and not vice-versa. If you do think you can attack, make sure that the enemy is within 1 kilometer of you (2 kilometer's max) once engaged you are in that fight till the end but if the fight goes sore, remember to turn in defensive manners and only maneuver in manners that will keep you safe and leave the chaser in a disadvantage where he has to or is forced into a recovery maneuver to keep with you. But because your a float plane, it's going to be a bit hard trying to turn so speed is everything but luckily due to the weight being below the plane, downward turns are fast and quick but be warned...the neck of the main float has a oil cooler and the float itself has a massive fuel tank, so be extra careful than being in a normal Zero.
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
  
== Usage in the battles ==
+
===Modules===
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable"
 +
!colspan = "1"| Tier
 +
!colspan = "2"| Flight performance
 +
!colspan = "1"| Survivability
 +
!colspan = "2"| Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
| Radiator
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
|-
 +
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
|
 +
|-
 +
| IV
 +
|
 +
| Engine Injection
 +
| Cover
 +
|
 +
|-
 +
|}
 +
* Grinding the A6M2-N will be depending what game modes that you play frequently. If it is realistic battles or simulator battles, it is best to focus on aircraft performance as you will be engaged in frequent maneuvering engagements. In arcade battles, its better to focus on firepower as most of the time you will get into head on attacks against other players.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Gets an air spawn on all maps
 +
* Good manoeuverability
 +
* Relatively fast
 +
* Decent climb rate
 +
* Powerful armament
 +
'''Cons:'''
  
'''Cons:'''
+
* Low ammo count
*
+
* No self-sealing fuel tanks
 +
* Landing on water can be hard in certain weather conditions
 +
* Very poor energy retention
 +
* Very fragile
  
 
== History ==
 
== History ==
Line 43: Line 241:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
Line 50: Line 248:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Japan fighters}}

Revision as of 15:34, 17 December 2018

RANK 5 FRANCE
Somua SM PACK
A6M2-N
a6m2_n_zero.png
A6M2-N
AB RB SB
2.7 2.3 2.0
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game
Msg-info.png This page is about the aircraft A6M2-N. For other uses, see A6M (Disambiguation)

Description

GarageImage A6M2-N.jpg


The A6M2-N is a Rank II Japanese fighter hydroplane with a battle rating of 2.7 (AB), 2.3 (RB), and 2.0 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.29.

Albeit generally worse than the "normal" Zeroes, the A6M2-N still retains good climb rate, acceleration and maneuverability. It suffers from bad performance at higher altitudes, but that is rarely a problem for this plane, as high altitude engagements are rare at Battle Rating 2.3. It also has good armament for such a low Battle Rating: two x 20 mm Mk1 Type 99 cannons and two x 7.7 mm Type 97 Machine Guns. Although powerful, the guns have low shell velocity, so you should lead your target more than you think. Also, the ammo count is quite low, and the aircraft has no kind of armor or self-sealing fuel tanks, so it is best to avoid taking too many hits, as you will probably start burning from the first 7.5 mm machine gun bullet. The aircraft is designed to land on water, though like all other seaplanes, with enough care, one can land it on airfields.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
415 408 9100 20.9 21.1 9.3 9.3 500
Upgraded
Max Speed
(km/h at 4,300 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 9100  ??.?  ??.?  ??.?  ??.? 500

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 550 520 ~18 ~15
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 310 < 420 < 410 > 220
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,560 m 935 hp 1,055 hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Offensive armament

The A6M2-N is armed with:

  • 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total)

Suspended armament

      Main article: Bombs

The A6M2-N can be outfitted with the following ordnance:

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)

Usage in the battles

Defensive Play

This play style is a common theme among all Japanese Zero's, due to playing aggressive and going for head on attacks is not an option (no armor, wood frame, no self sealing tanks...fires!). In saying that, you want to stick to tactics that are purely defensive and only attack when someone attacks you and not vice-versa. If you do think you can attack, make sure that the enemy is within 1 kilometer of you (2 kilometer's max) once engaged you are in that fight till the end but if the fight goes sore, remember to turn in defensive manners and only maneuver in manners that will keep you safe and leave the chaser in a disadvantage where he has to or is forced into a recovery maneuver to keep with you. But because your a float plane, it's going to be a bit hard trying to turn so speed is everything but luckily due to the weight being below the plane, downward turns are fast and quick but be warned...the neck of the main float has a oil cooler and the float itself has a massive fuel tank, so be extra careful than being in a normal Zero.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator
II Compressor Airframe
III Wings Repair Engine
IV Engine Injection Cover
  • Grinding the A6M2-N will be depending what game modes that you play frequently. If it is realistic battles or simulator battles, it is best to focus on aircraft performance as you will be engaged in frequent maneuvering engagements. In arcade battles, its better to focus on firepower as most of the time you will get into head on attacks against other players.

Pros and cons

Pros:

  • Gets an air spawn on all maps
  • Good manoeuverability
  • Relatively fast
  • Decent climb rate
  • Powerful armament

Cons:

  • Low ammo count
  • No self-sealing fuel tanks
  • Landing on water can be hard in certain weather conditions
  • Very poor energy retention
  • Very fragile

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)