Difference between revisions of "Bf 110 F-2"

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(Created page with "{{Specs-Card|code=bf-110f-2}} == Description == ''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as we...")
 
(Suspended armament: Updated)
 
(37 intermediate revisions by 14 users not shown)
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{{Specs-Card|code=bf-110f-2}}
+
{{About
 +
| about = German strike aircraft '''{{PAGENAME}}'''
 +
| usage = other variants
 +
| link = Bf 110 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=bf-110f-2
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
[[File:Cockpits Bf110.jpg|thumbnail|right|250px|Cockpit features great side & forward visibility despite the struts. Although the tail section is obscured by the armoured backrest, the gunner will function as a good warning indicator, sometimes.]]
 +
The Bf 110 is heavy and therefore sluggish at low speed. Once it has reached a good speed (350+ km/h), it gains in manoeuvrability and becomes a very capable bomber hunter.
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 5,400 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 546 || 530 || rowspan="2" | {{Specs|ceiling}} || 25.6 || 26.1 || 7.9 || 7.9 || rowspan="2" | 444
 +
|-
 +
! Upgraded
 +
| 595 || 570 || 22.6 || 24.0 || 17.5 || 10.9
 +
|-
 +
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 467 || 438 || 290 || ~13 || ~5
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities (km/h)
 +
|-
 +
! Ailerons !! Rudder !! Elevators !! Radiator
 +
|-
 +
| < 360 || < 350 || < 370 || > 715
 +
|-
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 58 mm Bulletproof glass in front of the pilot.
 +
* 5.5 mm Steel plate under the pilot.
 +
* 8.5-10.5 mm Steel plate behind the pilot.
 +
* 5.5-6 mm Steel plate in front and below the liquid cooling system.
 +
* 6 mm Steel plate around the liquid cooling system in wings.
 +
* 8.5-10.5 mm Steel plates in front of the cockpit
 +
* 6 mm Steel plate under defensive gunner.
 +
* 8.5 mm Steel plate in front of defensive gunner.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 +
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 20 mm MG FF/M cannons, nose-mounted (180 rpg = 360 total)
 +
* 4 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 4,000 total)
 +
 
 +
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="9%" | 1 !! width="9%" | 2 !! width="9%" | 3 !! width="9%" | 4 !! width="9%" | 5
 +
| rowspan="9" width="30%" | <div class="ttx-image">[[File:Hardpoints_Bf_110_G-2.png]]</div>
 +
|-
 +
! [[MG 151 (20 mm)|20 mm MG 151]] cannons (200 rpg)
 +
| || || 2*<sup>†</sup> || ||
 +
|-
 +
! [[SC50JA (50 kg)|50 kg SC50JA]] bombs
 +
| 2 || 4*<sup>†</sup> || || 4* || 2
 +
|-
 +
! [[SC250JA (250 kg)|250 kg SC250JA]] bombs
 +
| || 1* || || 1* ||
 +
|-
 +
! [[SC500K (500 kg)|500 kg SC500K]] bombs
 +
| || 1*<sup>†</sup> || || 1* ||
 +
|-
 +
! [[SC1000L2 (1,000 kg)|1,000 kg SC1000L2]] bombs
 +
| || || || 1*<sup>†</sup> ||
 +
|-
 +
! [[Flam C 250 incendiary]] bombs
 +
| || 1* || || 1* ||
 +
|-
 +
! [[Flam C 500 incendiary]] bombs
 +
| || 1*<sup>†</sup> || || 1* ||
 +
|-
 +
! [[RZ.65]] rockets
 +
| || || 12*<sup>†</sup> || ||
 +
|-
 +
| colspan="7" | * Ordnance on hardpoint 3 cannot be equipped with ordnance on adjacent hardpoints <br> <sup>†</sup> 1,000 kg bomb cannot be equipped with marked ordnance on hardpoints 2 and 3
 +
|-
 +
|}
 +
 
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
* Without load
 +
* 12 x RZ.65 rockets
 +
* 12 x 50 kg SC50JA bombs (600 kg total)
 +
* 2 x 250 kg SC250JA bombs (500 kg total)
 +
* 2 x 500 kg SC500K bombs (1,000 kg total)
 +
* 1 x 1,000 kg SC1000L2 bomb (1,000 kg total)
 +
* 2 x Flam C 250 incendiary bombs
 +
* 2 x Flam C 500 incendiary bombs
 +
* 1 x 20 mm MG 151 cannon (400 rpg)
 +
{{Navigation-End}}
 +
 
 +
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|MG 15 (7.92 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The Bf 110 is an aircraft that can fulfil many roles in War Thunder. Experiment with strategies to make one that best suits your playing style. Below are some of the most common roles a Bf 110 can fulfill.
 +
 
 +
'''Interceptor role'''
 +
 
 +
The decent climb rate for the Bf 110 guarantees you'll be able to climb high enough to intercept bombers. Along with the nose mounted heavy armament and excellent survivability, it is a bomber's worst nightmare.
 +
 
 +
'''Strike aircraft'''
 +
 
 +
With access to a wide variety of bomb loads and decent enough elevator authority, the Bf 110 can change the tide of a battle. Machine guns from tanks will do little harm to the heavy fighter but this does not mean you are invulnerable from threats from the ground. Your plane is a very big target for SPAA and they can make short work of the fuselage.
  
== Weaponry ==
+
In tank RB, the Bf 110 F2 is a fantastic multipurpose plane, being able to carry various bombs, additional guns, rockets or nothing, allowing it to perform both ground pounding and air superiority fighting. For ground pounding, the most recommended setup is 2 x 500 kg bombs with at least 1.5 second fuse. They are loaded on the fuselage and drop one by one, meaning that with accurate aiming, you can consistently get around 2 enemy targets easily. Dive at a target at no more than 45° (its elevator cannot effectively pitch the plane up in time, resulting in a crash. You must have seen lots of Bf 110s crashing) and gather speed up around 500 km/h (if too fast, cut throttle). Zoom in on the target and when it is twice as big as the mouse cursor, place the target between the cursor and the cockpit, and release the bomb. For the 1 x 250 kg + 1 x 1,000 kg setup, the aiming is similar, but place the target closer to the cursor for the 250 kg, and for the 1,000 kg, closer to the cockpit. Once all bombs are out, zoom climb towards your airfield to gain altitude advantage (the average air spawn altitude seems to be around 1,000 m) and keep and eye on the enemy air spawn. Once an enemy plane spawns, you must decide if it is single-engined or twin-engined as fast as possible. You can force a head on, as your nose-mounted cannons are decently effective at this. If the opponent is single-engined, avoid turning too much and remain your speed. If necessary, use your tail gun and put a stray of 7.92 mm bullets into it, but remember to use "Armoured targets" belt to compensate for the small calibre. You can also target ground units, especially lightly armoured SPAAs, light tanks, or SPGs.
=== Offensive weaponry ===
 
''Describe the offensive weaponry of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 
  
=== Suspended weaponry ===
+
'''Enemies worth noting:'''
''Describe the aircraft's suspended weapons: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
=== Defensive weaponry ===
+
[[Yak-2 KABB]]: Do not think that the {{PAGENAME}} can confidently out manoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camouflage, greatly resembling an Me 410 but with an H-tail just like the Bf 110s.
''Defensive weaponry with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
  
== Usage in the battles ==
+
[[ZSD63]]: Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and do not attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless the {{PAGENAME}} is equipped with a bomb that it can use. Even ground target belts on your cannons cannot effectively damage it as its hull is overall quite empty, causing your shells to do little to no damage. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvoes with long halts between, making it look like that it's reloading.
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Good offensive armament, including 20 mm gunpods
 +
* Wide range of payload options
 +
* At altitudes over 5,000 m, the engines almost doesn't overheat at all
 +
* Very sturdy
 +
* Good enough energy retention
 +
* Can fly with one engine
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Significantly slower and bulkier than any single engine fighter it flies against
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/index.php?title=Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.''
+
* Terrible low-altitude overheating, especially with a stock radiator
 +
* Big target
 +
* Significantly heavier feel than previous Bf 110s
 +
* Fragile engines and cooling systems, catches fire easily
 +
 
 +
== History ==
 +
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''Прекрасным дополнением к статье станут видеогайды, а также скриншоты из игры и фотографии.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=bf-110f-2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|AW9Gjrax8Zg|'''The Shooting Range #53''' - ''Pages of History'' section at 03:07 discusses the Bf 110.|akxAxhPBA3k|'''The Shooting Range #101''' - ''Special'' section at 13:15 discusses the Bf 110 F-2.}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''other literature.'' -->
* ''page on aircraft encyclopedia;''
+
 
* ''other literature.''
+
* [[wt:en/news/5560-development-messerschmitt-bf-110-model-updates-new-modifications-en|[Devblog] Messerschmitt Bf 110 model updates, new modifications]]
 +
* [https://forum.warthunder.com/index.php?/topic/414727-bf-110f-2/ Official data sheet - more details about the performance]
 +
 
 +
{{AirManufacturer BFW}}
 +
{{Germany strike aircraft}}

Latest revision as of 10:47, 9 July 2023

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the German strike aircraft Bf 110 F-2. For other variants, see Bf 110 (Family).
bf-110f-2.png
GarageImage Bf 110 F-2.jpg
Bf 110 F-2
AB RB SB
3.0 3.0 3.3
Research:6 900 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The Bf 110 F-2 is a rank II German strike aircraft with a battle rating of 3.0 (AB/RB) and 3.3 (SB). It was introduced in Update 1.79 "Project X".

General info

Flight performance

Max speed
at 5 400 m570 km/h
Turn time24 s
Max altitude10 000 m
Engine2 х Daimler-Benz DB-601F
TypeInline
Cooling systemWater
Take-off weight10 t
Cockpit features great side & forward visibility despite the struts. Although the tail section is obscured by the armoured backrest, the gunner will function as a good warning indicator, sometimes.

The Bf 110 is heavy and therefore sluggish at low speed. Once it has reached a good speed (350+ km/h), it gains in manoeuvrability and becomes a very capable bomber hunter.

Characteristics Max Speed
(km/h at 5,400 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 546 530 10000 25.6 26.1 7.9 7.9 444
Upgraded 595 570 22.6 24.0 17.5 10.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
745 320 467 438 290 ~13 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 360 < 350 < 370 > 715

Survivability and armour

Crew2 people
Speed of destruction
Structural745 km/h
Gear320 km/h
  • 58 mm Bulletproof glass in front of the pilot.
  • 5.5 mm Steel plate under the pilot.
  • 8.5-10.5 mm Steel plate behind the pilot.
  • 5.5-6 mm Steel plate in front and below the liquid cooling system.
  • 6 mm Steel plate around the liquid cooling system in wings.
  • 8.5-10.5 mm Steel plates in front of the cockpit
  • 6 mm Steel plate under defensive gunner.
  • 8.5 mm Steel plate in front of defensive gunner.

Modifications and economy

Repair costBasic → Reference
AB739 → 945 Sl icon.png
RB1 012 → 1 294 Sl icon.png
SB2 314 → 2 959 Sl icon.png
Total cost of modifications13 830 Rp icon.png
19 960 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 100 / 190 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
460 Rp icon.png
Cost:
660 Sl icon.png
100 Ge icon.png
Mods radiator.png
Radiator
Research:
460 Rp icon.png
Cost:
660 Sl icon.png
100 Ge icon.png
Mods armor frame.png
Airframe
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mods compressor.png
Compressor
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods new engine.png
Engine
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods armor cover.png
Cover
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
195 Ge icon.png
Mods metanol.png
Engine injection
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
195 Ge icon.png
Mods ammo.png
mg_belt_pack
Research:
460 Rp icon.png
Cost:
660 Sl icon.png
100 Ge icon.png
Mod arrow 0.png
Mods ammo.png
mg_turret_belt_pack
Research:
460 Rp icon.png
Cost:
660 Sl icon.png
100 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 250
Research:
460 Rp icon.png
Cost:
660 Sl icon.png
100 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 250
Research:
460 Rp icon.png
Cost:
660 Sl icon.png
100 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg17_new_gun
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mods turret gun.png
mg15_turret_new_gun
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mods pilon bomb.png
SC 500
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Flamm C 500
Research:
520 Rp icon.png
Cost:
750 Sl icon.png
110 Ge icon.png
Mods ammo.png
mgff_belt_pack
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
WB 151
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
ESC 1000
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods weapon.png
mgffm_new_gun
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
195 Ge icon.png
Mods ammo.png
mg15120_belt_pack
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
195 Ge icon.png
Mods pilon rocket.png
EG RZ.65 modification
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
195 Ge icon.png

Armaments

Offensive armament

The Bf 110 F-2 is armed with:

  • 2 x 20 mm MG FF/M cannons, nose-mounted (180 rpg = 360 total)
  • 4 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 4,000 total)

Suspended armament

The Bf 110 F-2 can be outfitted with the following ordnance:

1 2 3 4 5
Hardpoints Bf 110 G-2.png
20 mm MG 151 cannons (200 rpg) 2*
50 kg SC50JA bombs 2 4* 4* 2
250 kg SC250JA bombs 1* 1*
500 kg SC500K bombs 1* 1*
1,000 kg SC1000L2 bombs 1*
Flam C 250 incendiary bombs 1* 1*
Flam C 500 incendiary bombs 1* 1*
RZ.65 rockets 12*
* Ordnance on hardpoint 3 cannot be equipped with ordnance on adjacent hardpoints
1,000 kg bomb cannot be equipped with marked ordnance on hardpoints 2 and 3
Default weapon presets
  • Without load
  • 12 x RZ.65 rockets
  • 12 x 50 kg SC50JA bombs (600 kg total)
  • 2 x 250 kg SC250JA bombs (500 kg total)
  • 2 x 500 kg SC500K bombs (1,000 kg total)
  • 1 x 1,000 kg SC1000L2 bomb (1,000 kg total)
  • 2 x Flam C 250 incendiary bombs
  • 2 x Flam C 500 incendiary bombs
  • 1 x 20 mm MG 151 cannon (400 rpg)

Defensive armament

Main article: MG 15 (7.92 mm)

The Bf 110 F-2 is defended by:

  • 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)

Usage in battles

The Bf 110 is an aircraft that can fulfil many roles in War Thunder. Experiment with strategies to make one that best suits your playing style. Below are some of the most common roles a Bf 110 can fulfill.

Interceptor role

The decent climb rate for the Bf 110 guarantees you'll be able to climb high enough to intercept bombers. Along with the nose mounted heavy armament and excellent survivability, it is a bomber's worst nightmare.

Strike aircraft

With access to a wide variety of bomb loads and decent enough elevator authority, the Bf 110 can change the tide of a battle. Machine guns from tanks will do little harm to the heavy fighter but this does not mean you are invulnerable from threats from the ground. Your plane is a very big target for SPAA and they can make short work of the fuselage.

In tank RB, the Bf 110 F2 is a fantastic multipurpose plane, being able to carry various bombs, additional guns, rockets or nothing, allowing it to perform both ground pounding and air superiority fighting. For ground pounding, the most recommended setup is 2 x 500 kg bombs with at least 1.5 second fuse. They are loaded on the fuselage and drop one by one, meaning that with accurate aiming, you can consistently get around 2 enemy targets easily. Dive at a target at no more than 45° (its elevator cannot effectively pitch the plane up in time, resulting in a crash. You must have seen lots of Bf 110s crashing) and gather speed up around 500 km/h (if too fast, cut throttle). Zoom in on the target and when it is twice as big as the mouse cursor, place the target between the cursor and the cockpit, and release the bomb. For the 1 x 250 kg + 1 x 1,000 kg setup, the aiming is similar, but place the target closer to the cursor for the 250 kg, and for the 1,000 kg, closer to the cockpit. Once all bombs are out, zoom climb towards your airfield to gain altitude advantage (the average air spawn altitude seems to be around 1,000 m) and keep and eye on the enemy air spawn. Once an enemy plane spawns, you must decide if it is single-engined or twin-engined as fast as possible. You can force a head on, as your nose-mounted cannons are decently effective at this. If the opponent is single-engined, avoid turning too much and remain your speed. If necessary, use your tail gun and put a stray of 7.92 mm bullets into it, but remember to use "Armoured targets" belt to compensate for the small calibre. You can also target ground units, especially lightly armoured SPAAs, light tanks, or SPGs.

Enemies worth noting:

Yak-2 KABB: Do not think that the Bf 110 F-2 can confidently out manoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the Bf 110 F-2 must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camouflage, greatly resembling an Me 410 but with an H-tail just like the Bf 110s.

ZSD63: Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and do not attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the Bf 110 F-2's flight path. Don't even get close to it unless the Bf 110 F-2 is equipped with a bomb that it can use. Even ground target belts on your cannons cannot effectively damage it as its hull is overall quite empty, causing your shells to do little to no damage. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvoes with long halts between, making it look like that it's reloading.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Good offensive armament, including 20 mm gunpods
  • Wide range of payload options
  • At altitudes over 5,000 m, the engines almost doesn't overheat at all
  • Very sturdy
  • Good enough energy retention
  • Can fly with one engine

Cons:

  • Significantly slower and bulkier than any single engine fighter it flies against
  • Terrible low-altitude overheating, especially with a stock radiator
  • Big target
  • Significantly heavier feel than previous Bf 110s
  • Fragile engines and cooling systems, catches fire easily

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 F-4 · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany strike aircraft
Messerschmitt 
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-2/U4 · Me 410 B-6/R3
Dornier 
Do 335  Do 335 A-0 · Do 335 A-1 · Do 335 B-2
Focke-Wulf 
Fw 190  Fw 190 F-8
Heinkel 
He 219  He 219 A-7
Henschel 
Hs 129  Hs 129 B-2 · Hs 129 B-2 (Romania) · Hs 129 B-3
Junkers 
Ju 87  Ju 87 G-1 · Ju 87 G-2
  Foreign:
USSR  ▀IL-2 (1942)