Difference between revisions of "Chieftain Mk 3"

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{{Specs-Card|code=uk_chieftain_mk_3}}
 
 
{{About
 
{{About
 
| about = British medium tank '''{{PAGENAME}}'''
 
| about = British medium tank '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = Chieftain (Family)
 
| link = Chieftain (Family)
 +
}}
 +
{{Specs-Card
 +
|code=uk_chieftain_mk_3
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage_{{PAGENAME}}_Dozer.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_ChieftainMk3.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]] and established the series of end-game ground vehicle for the British tree. The Chieftain imposes a formidable force of reckoning on the battlefield with its heavily sloped armour and powerful [[Ordnance BL Tk. L11 (120 mm)|120 mm armament]].
{{break}}
 
The '''{{specs|name}}''' is a Rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.57 "Battle March"]] and established the series of end-game ground vehicle for the British tree. The Chieftain imposes a formidable force of reckoning on the battlefield with its heavily sloped armour and powerful [[Ordnance BL Tk. L11 (120 mm)|120 mm armament]].
 
  
The Chieftain series maintains the traditional UK lower front plate weak spot and strong turret armour of the Centurion series of tanks while increasing the firepower. Top speed increases from the Centurion line, but overall mobility is comparably worse.  
+
The Chieftain series maintains the traditional UK lower front plate weak spot and strong turret armour of the Centurion series of tanks while increasing the firepower. Top speed increases from the Centurion line, but overall mobility is comparably worse.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
{{Specs-Tank-Armour}}
 
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
A major improvement from previous British mediums is the Chieftain's thick, sloped armour. Reaching a compound-angled 152 mm on the turret and a respectable 86 mm at 71° on the upper front hull, the Chieftain can actually resist point-blank shots from some cannons it will face at 8.3. In an up-tier, however, most of these benefits have less impact. This tank should avoid exposing its hull as certain tanks at (and most above) 8.3 can penetrate the hull with an APFSDS shot, knocking out the entire crew or detonating an ammo rack. The armour around the gun breach leaves something to be desired. Lower-rank APDS rounds (e.g. a T-54/55's APDS) can penetrate the right turret face at closer ranges, incapacitating the gunner and commander. The lower glacis is 76 mm at 45°, leading to a significant disadvantage in close-range engagements. Even 7.3 tanks (and many below 7.3) will always penetrate the lower glacis. The Chieftain also has thin side armour, meaning that the tank is vulnerable to flank attacks. The thin side armour also means angling the hull is not effective. A Chieftain should remain hull down (at the very least covering the lower frontal plate) to best take advantage of its armour profile.
 
  
 
'''Armour type:'''
 
'''Armour type:'''
  
* Cast homogeneous armour (Hull front, Turret)
+
* Cast homogeneous armour (hull front, turret front half, cupola)
* Rolled homogeneous armour (Hull sides, Hull rear, Hull roof, Turret roof)
+
* Rolled homogeneous armour (hull sides, hull rear, hull roof, turret rear half, turret roof, cupola roof)
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
 
| Hull || 70-127 mm (43-79°) ''Front glacis'' <br> 76.2 mm (43-44°) ''Lower glacis'' || 88-220 (8-30°) + 13 mm ''Front Top'' <br> 50 mm (1-31°) ''Center Top'' <br> 37 mm (30°) + 13 mm ''Rear Top'' <br> 37 (10°) + 13 mm ''Bottom'' || 37 mm (1-7°) || 13-28 mm
 
| Hull || 70-127 mm (43-79°) ''Front glacis'' <br> 76.2 mm (43-44°) ''Lower glacis'' || 88-220 (8-30°) + 13 mm ''Front Top'' <br> 50 mm (1-31°) ''Center Top'' <br> 37 mm (30°) + 13 mm ''Rear Top'' <br> 37 (10°) + 13 mm ''Bottom'' || 37 mm (1-7°) || 13-28 mm
Line 34: Line 33:
 
| Turret || 125-250 mm (2-81°) ''Turret front'' <br> 100-220 mm (1-53°) ''Gun mantlet'' || 45-196 mm (1-65°) || 45 mm (1°) || 50.8 mm ''Front'' <br> 25 mm ''Rear''
 
| Turret || 125-250 mm (2-81°) ''Turret front'' <br> 100-220 mm (1-53°) ''Gun mantlet'' || 45-196 mm (1-65°) || 45 mm (1°) || 50.8 mm ''Front'' <br> 25 mm ''Rear''
 
|-
 
|-
! Armour !! Sides !! Roof
+
| Cupola || colspan="3" style="text-align:center" | 150 mm || 25 mm
|-
 
| Cupola || 150 mm || 25 mm  
 
 
|-
 
|-
 
|}
 
|}
 +
 
'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels and tracks are 20 mm thick.
+
* Suspension wheels and tracks are 20 mm thick while bogies are 19 mm thick.
 
* Armour thickness throughout the vehicle is very complex and the tank relies more on sloping thickness to enhance its effective armour.
 
* Armour thickness throughout the vehicle is very complex and the tank relies more on sloping thickness to enhance its effective armour.
 
* The metal boxes on the sides of the turret and hull are 13 mm of structural steel.
 
* The metal boxes on the sides of the turret and hull are 13 mm of structural steel.
 +
* The belly of the {{PAGENAME}} is 15 mm thick (6°).
 +
 +
A major improvement from previous British MBTs is the Chieftain's thick, sloped armour. Reaching a compound-angled 152 mm on the turret and a respectable 86 mm at 71° on the upper front hull, the Chieftain can actually resist point-blank shots from some cannons it will face at its battle rating. In an up-tier, however, most of these benefits have less impact. This tank should avoid exposing its hull as certain tanks at 8.3 and above can penetrate the hull with an APFSDS shot, knocking out the entire crew or detonating an ammo rack. The armour around the gun breech leaves something to be desired. Lower-rank APDS rounds (e.g. a T-54/55's APDS) can penetrate the right turret face at closer ranges, incapacitating the gunner and commander. The lower glacis is 76 mm at 45°, leading to a significant disadvantage in close-range engagements. Even 7.3 tanks (and many below 7.3) will always penetrate the lower glacis. The Chieftain also has thin side armour, meaning that the tank is vulnerable to flank attacks. The thin side armour also means angling the hull is not effective. A Chieftain should remain hull down (at the very least covering the lower frontal plate) to best take advantage of its armour profile.
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
+
{{Specs-Tank-Mobility}}
The Chieftain Mk 3 suffers from poor horsepower to tonne ratio. It is slow to reach its top speed of 41 km/h on almost any surface and will turn very slowly even when all mobility modules are researched. The Chieftain especially struggles uphill and when pivoting. It has decent reverse speed (~9.4 km/h, compared to the 13 km/h reverse speed of tanks on the Centurion chassis).
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 1,023|rbMinHp= 584}}
  
{| class="wikitable" style="text-align:center"
+
The {{PAGENAME}} suffers from a poor power-to-weight ratio. It is slow to reach its top speed of 45 km/h on almost any surface and will turn very slowly even when all mobility modules are researched. The {{PAGENAME}} especially struggles uphill and when pivoting. It has reasonable reverse speed (-10.4 km/h, compared to the ~ -12 km/h reverse speed of tanks on the Centurion chassis).
|-
+
 
! colspan="3" | Mobility characteristic
+
=== Modifications and economy ===
|-
+
{{Specs-Economy}}
! Weight (tons)
+
 
! colspan="1" | Add-on Armor<br>weight (tons)
+
The first upgrades to head for are ''Parts'' and ''FPE'' for increased survivability. Then prioritize mobility upgrades (the {{PAGENAME}} needs all the mobility it can get) and gun accuracy upgrades (to further enhance its accurate fire).
! colspan="1" | Max speed (km/h)
+
 
|-
+
;Modules to get in order, maximizing recovery and speed first:
| rowspan="2" | 54.4 || colspan="1" rowspan="2" | N/A || colspan="1" | 45 (AB)
+
 
|-
+
* Parts
|41 (RB/SB)
+
* FPE
|-
+
* Tracks (critical for hull rotation speed)
! colspan="3" | Engine power (horsepower)
+
* Adjustment of Fire
|-
+
* Elevation Mechanism
! colspan="1" | Mode
+
* Horizontal Drive
!Stock
+
* Other mobility upgrades as needed
!Upgraded
 
|-
 
|''Arcade''
 
|1,023
 
|1,259
 
|-
 
|''Realistic/Simulator''
 
|584
 
|660
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|18.80
 
|23.14
 
|-
 
|''Realistic/Simulator''
 
|10.73
 
|12.13
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Ordnance BL Tk. L11 (120 mm)}}
 
{{main|Ordnance BL Tk. L11 (120 mm)}}
  
The Chieftain's 120 mm gun has access to APDS and HESH when stock, with no researchable ammunition. The APDS shell has a very good slope modifier compared to other APDS and will penetrate essentially any vehicle from 8.3 to 9.3, but has relatively weak post-penetration effects. HESH behaves similar to other HESH shells in the game and is a more situational round. The cannon's reload rate is much faster than average for its calibre at its BR (7.5 seconds with a fully-trained crew).
+
{| class="wikitable" style="text-align:center" width="100%"
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="6" | [[Ordnance BL Tk. L11 (120 mm)|120 mm L11]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 53 || -10°/+20° || ±180° || Two-plane
+
! colspan="5" | [[Ordnance BL Tk. L11 (120 mm)|120 mm Ordnance BL Tk. L11]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! style="width:4em" |Mode
+
! ''Arcade''
! style="width:4em" |Stock
+
| rowspan="2" | 53 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 21.4 || 29.6 || 36.0 || 39.8 || 42.4 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 13.40 || _.__ || _.__ || _.__ || _.__
+
! ''Realistic''
|-
+
| 13.4 || 15.8 || 19.1 || 21.1 || 22.5
| ''Realistic'' || 13.40 || _.__ || _.__ || _.__ || _.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 9.70 || _.__ || _.__ || _.__
 
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
The cannon's reload rate is much faster than average for its calibre at its BR (7.5 seconds with an ace crew).
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
==== Ammunition ====
 +
The Chieftain's 120 mm gun has access to APDS and HESH when stock, with a smoke shell as only unlockable ammunition. The L15A3 APDS shell has a very good slope modifier compared to other APDS and will penetrate essentially any vehicle at its battle rating, but has relatively weak post-penetration effects. The L31A7 HESH shell is slow and behaves similarly to other HESH shells in the game. It is a more situational round.
 +
 
 +
The available ammunition allows for engaging all types of targets:
 +
 
 +
* '''L15A3''': APDS; an armour-piercing round with a discarding sabot that has a good penetration power and no explosive filler. As it lacks post-penetration damage, the tactic with an APDS shot is to either knock out the majority of the tank's crew or to provoke ammo or fuel detonation by targeting their respective locations. This requires good knowledge of the layouts of potential opposing vehicles. Use the Protection analysis feature in the hangar menu to analyse potential foes for their weak spots! Also, keep in mind that with increased armour thickness the number of shrapnel shrinks.
 +
 
 +
* '''L31A7''': HESH; a high-explosive squash head projectile works very differently from other shell types. It ignores any angle, except for ricochet, and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are a direct part of the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefiting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, posts. The slow muzzle velocity of this shell can make it quite hard to hit targets at longer distances, but at the same time it can be handy because its arc trajectory allows it to land hits on enemies hiding behind shallow hills.
 +
 
 +
* '''L34''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
 +
 
 +
{{:Ordnance BL Tk. L11 (120 mm)/Ammunition|Shot L15A3, Shell L31A7, L34}}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x350px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.19.0.76''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Full<br>ammo
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! Ammo<br>type
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 
|-
 
|-
! 10m
+
| '''53''' || ''Projectiles''<br>''Propellants'' || 52&nbsp;''(+1)'' <br>49&nbsp;''(+4)'' || 49&nbsp;''(+4)'' <br>37&nbsp;''(+16)''|| 43&nbsp;''(+10)'' <br>25&nbsp;''(+28)''|| 41&nbsp;''(+12)'' <br>21&nbsp;''(+32)''|| 39&nbsp;''(+14)'' <br>12&nbsp;''(+41)''|| 37&nbsp;''(+16)'' <br> 5&nbsp;''(+48)''
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Shot L15A3 || APDS || 320 || 315 || 305 || 294 || 280 || 270
+
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! 11th<br>rack empty
 +
! 12th<br>rack empty
 +
! 13th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152
+
| 35&nbsp;''(+18)'' <br> 1&nbsp;''(+52)'' || 30&nbsp;''(+23)'' <br>&nbsp; || 25&nbsp;''(+28)'' <br>&nbsp; || 18&nbsp;''(+35)'' <br>&nbsp; || 11&nbsp;''(+42)'' <br>&nbsp; || 5&nbsp;''(+48)'' <br>&nbsp; || 1&nbsp;''(+52)'' <br>&nbsp; || No
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
'''Notes''':
! colspan="11" | Shell details
+
 
|-
+
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
! rowspan="2" data-sort-type="text" | Ammunition
+
* Projectile racks 10 to 13 and propellant racks 4 to 7 are first stage ammo racks. They total 24 shots and get filled first when loading up the tank.
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
* To go into battle with the front hull empty of ammunition, pack 25&nbsp;''(+28)'' shells (projectile racks 1 to 9 emptied / propellant racks 1 to 3 emptied).
! rowspan="2" |Velocity <br /> in m/s
+
 
! rowspan="2" |Projectile<br />Mass in kg
+
==== Optics and night vision ====
! rowspan="2" | ''Fuse delay''
+
The magnification of the gunner's optics on the {{PAGENAME}} is ok, but not anything special compared to other tanks it faces. There is only a minimal difference between the default magnification and the zoomed in magnification.
''in m:''
+
 
! rowspan="2" | ''Fuse sensitivity''
+
The {{PAGENAME}} is equipped with a fairly basic night vision system, consisting of image intensifiers and an IR searchlight, there is no thermal imager. The image intensifiers are fairly standard compared to those fitted to vehicles of the same time period, they have a lower resolution and higher noise than those fitted to later vehicles.
''in mm:''
+
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
{| class="wikitable" style="text-align:center"
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
+
! colspan="7" | {{PAGENAME}} [[Optics]]
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! rowspan="3" |Type of optic
! 50%
+
! rowspan="3" |Magnification
! 100%
+
! colspan="5" |[[Night Vision Devices]]
 
|-
 
|-
| Shot L15A3 || APDS || 1370 || 7.6 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°
+
! colspan="3" |Image Intensifier
 +
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! rowspan="2" |Notes
 
|-
 
|-
| Shell L31A7 || HESH || 670 || 17 || 0.4 || 0.1 || 4,100 || +0° || 73° || 77° || 80°
+
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 +
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 +
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
|-
 
|-
|}
+
! Gunner's Sight
{| class="wikitable sortable" style="text-align:center"
+
| X7.25 - X8 || 800 x 600 || 8.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
! colspan="7" | Smoke characteristic
 
 
|-
 
|-
! Ammunition
+
! Commander's View
! Velocity <br /> in m/s
+
| X6 || 800 x 600 || 8.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
 
|-
 
|-
| L34 || 670 || 17.0 || 20 || 5 || 25 || 50
+
! Driver's View
 +
| X1 || 800 x 600 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
The IR searchlight on the {{PAGENAME}} is mounted in a distinctive box on the left hand side of the turret, it has a wide beam compared to other searchlights; however due to its placement some of the turret blocks some of the light which would otherwise go to the right. In practice this slightly narrows the beam, compared to the theoretical angle listed below (it is still much wider than other searchlights though).
[[File:Ammoracks_ChieftainMk3.png|right|thumbnail|x250px|Ammo racks of the Chieftain Mk.3.]]
+
 
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]
 
|-
 
|-
! class="wikitable unsortable" |Full<br />ammo
+
! Max Range
! class="wikitable unsortable" |1st<br />rack empty
+
! Beam Width
! class="wikitable unsortable" |2nd<br />rack empty
+
! Location / Notes
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
| '''53''' || &nbsp;''(+)''|| &nbsp;''(+)'' || style="text-align:center" | No
+
| 1,500 m || 15.3° || Searchlight mounted in box on left hand side of turret, does not pitch up or down.
 
|-
 
|-
 
|}
 
|}
  
Turret empty: 30&nbsp;''(+23)''
+
=== Additional armament ===
 +
{{Specs-Tank-Weapon|2}}
 +
<!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' -->
 +
{{main|L21A1 (12.7 mm)}}
  
=== Machine guns ===
+
{| class="wikitable" style="text-align:center" width="50%"
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|L21A1 (12.7 mm)|L37A1 (7.62 mm)|L8A1 (7.62 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[L21A1 (12.7 mm)|12.7 mm L21A1]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount (Ranging)''
+
! colspan="5" | [[L21A1 (12.7 mm)|12.7 mm L21A1]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 588 (3) || 300 || N/A || N/A
+
| Coaxial || 588 (3) || 300 || - || -
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the "Fire from secondary guns" option (Controls > Ground Vehicles > Weaponry).
 +
 
 +
=== Machine guns ===
 +
{{Specs-Tank-Weapon|3}}
 +
{{Specs-Tank-Weapon|4}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|L37A1 (7.62 mm)|L8A1 (7.62 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[L37A1 (7.62 mm)|7.62 mm L37A1]]
+
! colspan="5" | [[L37A1 (7.62 mm)|7.62 mm L37A1]]
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Pintle || 2,000 (100) || 650 || -10°/+50° || ±180°
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 2,000 (100) || 650 || -10°/+50° || ±120°
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="7" | [[L8A1 (7.62 mm)|7.62 mm L8A1]]
+
! colspan="5" | [[L8A1 (7.62 mm)|7.62 mm L8A1]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 6,000 (200) || 600 || - || -
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 6,000 (200) || 600 || N/A || N/A
 
 
|-
 
|-
 
|}
 
|}
 +
The small calibre of the 7.62 mm machine gun makes them largely ineffective against all armoured vehicles but the ones with an open compartment.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
Fundamental average for Chieftain: its rate of shooting and its penetration. With Chieftain there is few vehicles being able to resist to you, perhaps [[T95|T95]] or [[Maus|Maus]], without your skill. Shoot anywhere at your enemy with L15A3 shells, you penetrate armour. Know where you shoot, you will penetrate all your enemies. That requires good knowledge of the enemy tanks. You have to know where are the shells, fuel tanks, crews. Don’t trouble about the shielding of an adversary, your Chieftain is a knife for butter. If you don't know your enemy, look in top on the right during replay penetration to locate the strategic places.
+
Fundamental advantages of Chieftain Mk 3 are its fast fire rate and high penetration. Few vehicles within its BR range can resist the Chieftain's firepower, with some exceptions possibly being a well-positioned [[T95]] or [[Maus]]. Because the 120 mm APDS shells have such high penetration, one should aim for critical internal modules rather than armour weak points. This requires good knowledge of the enemy tanks. You should know where shells, fuel tanks, and crew reside in the vehicles you'll face.
  
 
'''Defensively:'''<br>
 
'''Defensively:'''<br>
 
The Chieftain's gun is very accurate when equipped with all gun modules -- move to a location overlooking enemy movements from long range. Maintain a hull-down position whenever possible to hide your weaker hull. Consider placing camouflage bushes on your turret to force your enemy to spend more time aiming.
 
The Chieftain's gun is very accurate when equipped with all gun modules -- move to a location overlooking enemy movements from long range. Maintain a hull-down position whenever possible to hide your weaker hull. Consider placing camouflage bushes on your turret to force your enemy to spend more time aiming.
+
 
 
'''Offensively:'''<br>
 
'''Offensively:'''<br>
The Chieftain's common enemies are the German Leopard 1 tanks and Russian T-54s. Shoot it on front frame, where the shells are, for an assured popcorn effect. Don’t hesitate to try this on IS-3/4 or T-26/28/29, only shell place change (front side or turret rear).
+
The Chieftain's common enemies are the German Leopard 1 tanks and Soviet T-54s. Aim for the hull to either knock out the enemy crew or detonate the hull ammunition stowage. Don't hesitate to try this on IS-3/4 or T-10M as your gun still has sufficient penetration.
Other tanks could be easily knocked out with fuel tank or disabled in aiming crew member. Don't forget that reload time is your best friend.  
+
Other tanks can be easily knocked out or disabled by aiming for crew members. Don't forget that reload time is your best friend.
Beware to the width of Chieftain, often you let appear vulnerable parts when you turn in a transverse street.  
+
While manoeuvring, beware to the width of Chieftain; it's very easy to make the mistake of exposing weak areas of the hull.
  
===Modules===
+
=== Pros and cons ===
The first upgrades to head for is ''Parts'' and ''FPE'' for increased survivability. Once you got these two, everything is good, but get the rangefinder for enhanced RB or SB gameplay.
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
*Spare parts
 
*Tracks (Critical for hull rotation speed. In the Chieftain, you'll need every little degree of speed.)
 
*Extinguishers FPE
 
*Horizontal drive
 
*Adjustment shooting
 
*Elevation mechanism
 
  
=== Pros and cons ===
 
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Turret armour strong enough to bounce APDS, HEATFS and even some APDSFS shells
+
* Turret armour strong enough to resist APDS, HEATFS and even some APFSDS shells
 
* Upper frontal plate is heavily sloped, providing adequate protection against enemies of the same rank
 
* Upper frontal plate is heavily sloped, providing adequate protection against enemies of the same rank
* Excellent reload time for a 120 mm (7.5-9.5 seconds)
+
* Excellent reload time for a 120 mm cannon (7.5-9.5 seconds)
* Access to 320 mm penetrating APDS shells and HESH shells immediately
+
* Access to high-penetrating APDS shells and powerful HESH shells immediately
 
* 10 degrees of gun depression
 
* 10 degrees of gun depression
 
* Has access to a dual plane stabiliser
 
* Has access to a dual plane stabiliser
* Includes an additional range finding .50 calibre machine gun that can be separately bound
+
* Includes an additional range finding .50 calibre machine gun that can be bound to a separate key
 
* Unlike other British tanks, it has a respectable reverse speed
 
* Unlike other British tanks, it has a respectable reverse speed
 +
* Only armour piercing round is unlocked from stock, so no need to grind for best shell
  
 
'''Cons:'''
 
'''Cons:'''
Line 298: Line 263:
 
* Small ammo variety (APDS or HESH only) means that it struggles with modern composite armour
 
* Small ammo variety (APDS or HESH only) means that it struggles with modern composite armour
 
* APDS deals minimal, punctual damage
 
* APDS deals minimal, punctual damage
 +
* Fairly significant drop in flat angle penetration compared to preceding Conqueror
 
* Slowest of all MBTs
 
* Slowest of all MBTs
 +
* Poor mobility on rough terrain
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
===Concept===
 
===Concept===
Line 307: Line 274:
  
 
===Development===
 
===Development===
The [[Centurion Mk 10|Centurion]] tank series was very successful in British and its allies' service, but the development of new Soviet armour such as the [[IS-3]] and [[T-54 (1951)|T-54/55]] caused the British tank arms race to take another leap forward. Development on the Centurion's successor began in 1951 under the name ''Medium Gun Tank No. 2''. The project's priority was gun and armour, but with mobility to be equal to the Centurion's and weight of fewer than 45 tons. The weight limit caused a program known as the Concept Study Programme to commence in order to find ways to keep the tank under that weight limit yet meet all the armour and firepower specifications. One of the concepts that came out was the usage of bagged charges, which was already in use on naval ships but was a new concept for tank ammunition. Thus, a gun using the bagged charge propellant system began development in 1954, along with a new specification by General Staff that the Medium Gun Tank No.2, now known as ''FV4201'', uses a conventional four crew tank with a turret and a better gun and armour than the Centurion. Though the [[Conqueror|Conqueror heavy tank]] was one such response to the firepower requirement, limited production cut that to only 200 units built.<ref name="DunstanChieftain">Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003</ref>
+
The [[Centurion Mk 10|Centurion]] tank series was very successful in British and its allies' service, but the development of new Soviet armour such as the [[IS-3]] and [[T-54 (1951)|T-54/55]] caused the British tank arms race to take another leap forward. The development of the Centurion's successor began in 1951 under the name ''Medium Gun Tank No. 2''. The project's priority was gun and armour, but with mobility to be equal to the Centurion's and a weight of fewer than 45 tons. The weight limit caused a program known as the Concept Study Programme to commence in order to find ways to keep the tank under that weight limit yet meet all the armour and firepower specifications. One of the concepts that came out was the usage of bagged charges, which were already in use on naval ships but were a new concept for tank ammunition. Thus, a gun using the bagged charge propellant system began development in 1954, along with a new specification by General Staff that the Medium Gun Tank No.2, now known as ''FV4201'', uses a conventional four crew tank with a turret and a better gun and armour than the Centurion. Though the [[Conqueror|Conqueror heavy tank]] was one such response to the firepower requirement, limited production cut that to only 200 units built.<ref name="DunstanChieftain">Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003</ref>
  
The biggest bump to the firepower of the FV4201 was the recommendation of a 120 mm calibre tank cannon. Though the Conqueror used a 120 mm, the new one would incorporate more innovative features such as the bagged charges. Other design features added was the usage of a Rolls-Royce V8 engine, an auxiliary engine, an automatic gearbox, and a reclining seat for the driver. The reclining seat was a very new feature in tank design as it reduced the vehicle's hull height and thus gave it a lower profile. Leyland Motors was assigned to be the main designer for the tank despite their commitment to the Centurion production lines. The manufacturing process of the tank was decided to be cast rather than welded. In 1957, several specifications added to the FV4201 impeded its attempt to fit in the specifications. A bigger turret was designed and it mounted IR equipment for night fighting. Troops requested more frontal and turret side armour, which along with the turret change caused an increase in the tank's overall weight. A controversial decision was also made in 1957 by NATO that tanks should have multi-fuel engines. The FV4201 installed a new engine conforming to these standards in 1958, a German engine derived from a Junkers Jumo aviation engine. This extended development time since the engine compartment had to be redesigned to fit the engine, raising the total tank weight to 50 tons. The engine, designated the L60, was received with a mixed reception by the Royal Armoured Corps (RAC) and other users due to its novel features. Britain stayed as the only user of a multi-fuel engine in the Cold War as many other nations found the concept impractical and abandoned it.<ref name="DunstanChieftain">Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003</ref>
+
The biggest bump to the firepower of the FV4201 was the recommendation of a 120 mm calibre tank cannon. Though the Conqueror used a 120 mm, the new one would incorporate more innovative features such as the bagged charges. Other design features added were the usage of a Rolls-Royce V8 engine, an auxiliary engine, an automatic gearbox, and a reclining seat for the driver. The reclining seat was a very new feature in tank design as it reduced the vehicle's hull height and thus gave it a lower profile. Leyland Motors was assigned to be the main designer for the tank despite their commitment to the Centurion production lines. The manufacturing process of the tank was decided to be cast rather than welded. In 1957, several specifications added to the FV4201 impeded its attempt to fit into the specifications. A bigger turret was designed and it mounted IR equipment for night fighting. Troops requested more frontal and turret side armour, which along with the turret change caused an increase in the tank's overall weight. A controversial decision was also made in 1957 by NATO that tanks should have multi-fuel engines. The FV4201 installed a new engine conforming to these standards in 1958, a German engine derived from a Junkers Jumo aviation engine. This extended development time since the engine compartment had to be redesigned to fit the engine, raising the total tank weight to 50 tons. The engine, designated the L60, was received with a mixed reception by the Royal Armoured Corps (RAC) and other users due to its novel features. Britain stayed as the only user of a multi-fuel engine in the Cold War as many other nations found the concept impractical and abandoned it.<ref name="DunstanChieftain">Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003</ref>
  
As the FV4201 finalized its prototype stages, General Staff sent a revised specification for it. The tank was to have the firepower of the Conqueror with the mobility of the Centurion, an armour that maximizes the protection-weight ratio, a weight limit at 45 ton with a top speed of 26 mph and an operating range of 300 miles. The first wooden prototype was made in March 1959, with full prototypes ordered in June 1959 for troop trials. Vickers-Armstrong and Royal Ordnance Factory shared the manufacturing process and the first prototypes were built in January 1960. The first two prototype FV4201 was trialled in Germany alongside their new [[Leopard I|Leopard 1]]. The greatest issue with the FV4201 was the engine, which caused many failures due to vibration, a result of the flawed multi-fuel concept. Trials were delayed due to lack of parts to fix broken pieces and redesigns were requested to fix problems. After a lengthy trial period in 1962, the FV4201, now named the '''Chieftain''', was sent to the operational unit in Germany for service and combat trials. The Chieftain was finally accepted for service in 1st May 1963, despite the many faults in the design. The first deliveries of the improved and redesigned Chieftains began in mid-1965. These were the ''Chieftain Mk.1's'', which further revealed problems with the horsepower that the ''Mk.2'' was designed and sent in April 1966. The '''Chieftain Mk.3''' rolled out of the production lines in September 1969, it now weighed 53 tons and the L60 engine was producing 650 hp, still underpowered for the weight. Engine failures were still frequent and left the Chieftain with a sour note until the ''Mk.5'' variant fixed these pressing issues with a new engine and NBC protection. The Mk.5 would be the main variant of the Chieftain in British service. During its production life from 1965 to 1985, a total of 2,265 Chieftains would be built by Britain, with about 1,000 used by the British Army.<ref name="DunstanChieftain">Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003</ref>
+
As the FV4201 finalized its prototype stages, General Staff sent a revised specification for it. The tank was to have the firepower of the Conqueror with the mobility of the Centurion, an armour that maximizes the protection-weight ratio, a weight limit at 45 tons with a top speed of 26 mph and an operating range of 300 miles. The first wooden prototype was made in March 1959, with full prototypes ordered in June 1959 for troop trials. Vickers-Armstrong and Royal Ordnance Factory shared the manufacturing process and the first prototypes were built in January 1960. The first two prototypes FV4201 were trialled in Germany alongside their new [[Leopard I|Leopard 1]]. The greatest issue with the FV4201 was the engine, which caused many failures due to vibration, a result of the flawed multi-fuel concept. Trials were delayed due to a lack of parts to fix broken pieces and redesigns were requested to fix problems. After a lengthy trial period in 1962, the FV4201, now named the '''Chieftain''', was sent to the operational unit in Germany for service and combat trials. The Chieftain was finally accepted for service in 1st May 1963, despite the many faults in the design. The first deliveries of the improved and redesigned Chieftains began in mid-1965. These were the ''Chieftain Mk.1's'', which further revealed problems with the horsepower that the ''Mk.2'' was designed and sent in April 1966. The '''Chieftain Mk.3''' rolled out of the production lines in September 1969, it now weighed 53 tons and the L60 engine was producing 650 hp, still underpowered for the weight. Engine failures were still frequent and left the Chieftain with a sour note until the ''Mk.5'' variant fixed these pressing issues with a new engine and NBC protection. The Mk.5 would be the main variant of the Chieftain in British service. During its production life from 1965 to 1985, a total of 2,265 Chieftains would be built by Britain, with about 1,000 used by the British Army.<ref name="DunstanChieftain">Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003</ref>
  
 
===Service===
 
===Service===
The first British units to receive the Chieftains was the 1st and 5th Royal Tank Regiments back during the trials. The Chieftain, despite its initial engine flaws, proved to be combat-proof and could be upgraded to fit new requirements. Some of these upgrades were the addition of composite add-on armour to fight off new anti-tank technology such as the HEAT rounds. The Chieftain earned the title "most formidable tank in the world" during the 1960's Cold War period and also redefined the specifications of a "main battle tank". Its success is due to its novel main gun and heavily sloped armour, as well as satisfactory mobility and speeds able to compete with the Leopard 1. The Chieftain stayed in use by the British Army On the Rhine on the German border with the Warsaw Pact, which caused the Soviets to in turn station their best tanks such as their T-64's against the Chieftains. The British retained the Chieftains all the way until 1995 when it was replaced by the Challenger I.
+
The first British units to receive the Chieftains were the 1st and 5th Royal Tank Regiments back during the trials. The Chieftain, despite its initial engine flaws, proved to be combat-proof and could be upgraded to fit new requirements. Some of these upgrades were the addition of composite add-on armour to fight off new anti-tank technology such as the HEAT rounds. The Chieftain earned the title "most formidable tank in the world" during the 1960s Cold War period and also redefined the specifications of a "main battle tank". Its success is due to its novel main gun and heavily sloped armour, as well as satisfactory mobility and speeds able to compete with the Leopard 1. The Chieftain stayed in use by the British Army On the Rhine on the German border with the Warsaw Pact, which caused the Soviets to in turn station their best tanks such as the T-64 against the Chieftains. The British retained the Chieftains all the way until 1995 when it was replaced by the Challenger I.
  
 
The Chieftain was also successful in the export market, primarily in the Middle East to the hands of Iran, Jordan, Kuwait, and Oman. Another user of the Chieftain was Israel, with Britain initially agreeing to help set up production for locally produced Chieftains. Two Chieftains were sent for trials among the Israeli Defense Force in 1967. After two years of trials and deliberation for the acquirement of the Chieftains, Britain ultimately refused to offer the Israelis the Chieftain for political reasons. The Israeli trials benefit Britain with data on desert combat with the Chieftain, however, and the refusal did jump start Israel's tank program that would become the ''Merkava''.
 
The Chieftain was also successful in the export market, primarily in the Middle East to the hands of Iran, Jordan, Kuwait, and Oman. Another user of the Chieftain was Israel, with Britain initially agreeing to help set up production for locally produced Chieftains. Two Chieftains were sent for trials among the Israeli Defense Force in 1967. After two years of trials and deliberation for the acquirement of the Chieftains, Britain ultimately refused to offer the Israelis the Chieftain for political reasons. The Israeli trials benefit Britain with data on desert combat with the Chieftain, however, and the refusal did jump start Israel's tank program that would become the ''Merkava''.
Line 320: Line 287:
 
Despite that, sales to the Middle East soared, with Iran being the major buyer of the Chieftains with at least 887 of mostly the MK3 and MK5 variants sent to them before their revolution in 1979. The Chieftain saw prolonged combat in the Middle East in the Iran-Iraq War, including Operation Nasr which was the largest tank vs. tank battle of the war where the Iranian Chieftains and [[M60A1 (AOS)|M60A1 Pattons]] fought against the Iraqi [[T-62]]s. After that war, the Chieftain in Kuwait then saw combat fighting the Iraqis during their invasion in 1990. Kuwait eventually replaced their Chieftains with the Yugoslavian M-84 tanks, which are a variant of the Soviet T-72s.
 
Despite that, sales to the Middle East soared, with Iran being the major buyer of the Chieftains with at least 887 of mostly the MK3 and MK5 variants sent to them before their revolution in 1979. The Chieftain saw prolonged combat in the Middle East in the Iran-Iraq War, including Operation Nasr which was the largest tank vs. tank battle of the war where the Iranian Chieftains and [[M60A1 (AOS)|M60A1 Pattons]] fought against the Iraqi [[T-62]]s. After that war, the Chieftain in Kuwait then saw combat fighting the Iraqis during their invasion in 1990. Kuwait eventually replaced their Chieftains with the Yugoslavian M-84 tanks, which are a variant of the Soviet T-72s.
  
The Chieftain is still in service Iran, Jordan, and Oman in varying numbers, about 100 in Iran, 350 in Jordan, and 27 in Oman. The Chieftains underwent local upgrades to keep them up to date against a modern threat, which resulted in the Iran ''Mobarez'' Chieftain upgrade.
+
The Chieftain is still in service in Iran, Jordan, and Oman in varying numbers, about 100 in Iran, 350 in Jordan, and 27 in Oman. The Chieftains underwent local upgrades to keep them up to date against a modern threat, such as the Iran ''Mobarez'' Chieftain upgrade.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
===Videos===
+
;Skins
{{Youtube-gallery|W4R1fPzk-tU|Review: Chieftain Mk. III<br/> War Thunder Video Tutorials<br>|XlNDQ2PVPpI|The Chieftain at Bovington|D3OF9IvtHLk|Bovington Tank Museum Tank Chats: Chieftain}}
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_chieftain_mk_3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|YN_lGpnF_nk|'''Chieftain Mk 3 Tank Review''' - ''Napalmratte''|W4R1fPzk-tU|'''Review: Chieftain Mk 3''' - ''War Thunder Official Channel''|D3OF9IvtHLk|'''Tank Chats #34: Chieftain''' - ''The Tank Museum''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Vehicles equipped with the same chassis
 +
 
 +
* [[Chieftain (Family)]]
 +
 
 +
;Other vehicles of similar configuration and role
 +
 
 +
* [[T-62]]
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''other literature.'' -->
* ''other literature.''-->
+
 
[https://warthunder.com/en/devblog/current/885/ [Devblog<nowiki>]</nowiki> The Chieftain tank: A very British warlord!]<br />
+
* [[wt:en/devblog/current/885|[Devblog] The Chieftain tank: A very British warlord!]]
 +
* [[wikipedia:Chieftain_(tank)|[Wikipedia] Chieftain (tank)]]
 +
* [https://tanks-encyclopedia.com/coldwar/UK/chieftain.php <nowiki>[Tanks Encyclopedia]</nowiki> FV4201 Chieftain]
 +
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=83 <nowiki>[Military Factory]</nowiki> Chieftain MBT]
 +
 
 +
=== References ===
 +
<references />
  
 +
{{TankManufacturer Leyland}}
 
{{Britain medium tanks}}
 
{{Britain medium tanks}}

Latest revision as of 18:03, 24 March 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the British medium tank Chieftain Mk 3. For other versions, see Chieftain (Family).
uk_chieftain_mk_3.png
GarageImage Chieftain Mk 3.jpg
GarageImage Chieftain Mk 3 Dozer.jpg
ArtImage Chieftain Mk 3.png
Chieftain Mk 3
AB RB SB
8.7 8.7 8.7
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The Chieftain Mk 3 is a rank VI British medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.57 "Battle March" and established the series of end-game ground vehicle for the British tree. The Chieftain imposes a formidable force of reckoning on the battlefield with its heavily sloped armour and powerful 120 mm armament.

The Chieftain series maintains the traditional UK lower front plate weak spot and strong turret armour of the Centurion series of tanks while increasing the firepower. Top speed increases from the Centurion line, but overall mobility is comparably worse.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Self-entrenching equipment
Creation of ramparts and trenches in soft ground
Armourfront / side / back
Hull86 / 38 / 25
Turret280 / 86 / 45
Crew4 people
Visibility89 %

Armour type:

  • Cast homogeneous armour (hull front, turret front half, cupola)
  • Rolled homogeneous armour (hull sides, hull rear, hull roof, turret rear half, turret roof, cupola roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 70-127 mm (43-79°) Front glacis
76.2 mm (43-44°) Lower glacis
88-220 (8-30°) + 13 mm Front Top
50 mm (1-31°) Center Top
37 mm (30°) + 13 mm Rear Top
37 (10°) + 13 mm Bottom
37 mm (1-7°) 13-28 mm
Turret 125-250 mm (2-81°) Turret front
100-220 mm (1-53°) Gun mantlet
45-196 mm (1-65°) 45 mm (1°) 50.8 mm Front
25 mm Rear
Cupola 150 mm 25 mm

Notes:

  • Suspension wheels and tracks are 20 mm thick while bogies are 19 mm thick.
  • Armour thickness throughout the vehicle is very complex and the tank relies more on sloping thickness to enhance its effective armour.
  • The metal boxes on the sides of the turret and hull are 13 mm of structural steel.
  • The belly of the Chieftain Mk 3 is 15 mm thick (6°).

A major improvement from previous British MBTs is the Chieftain's thick, sloped armour. Reaching a compound-angled 152 mm on the turret and a respectable 86 mm at 71° on the upper front hull, the Chieftain can actually resist point-blank shots from some cannons it will face at its battle rating. In an up-tier, however, most of these benefits have less impact. This tank should avoid exposing its hull as certain tanks at 8.3 and above can penetrate the hull with an APFSDS shot, knocking out the entire crew or detonating an ammo rack. The armour around the gun breech leaves something to be desired. Lower-rank APDS rounds (e.g. a T-54/55's APDS) can penetrate the right turret face at closer ranges, incapacitating the gunner and commander. The lower glacis is 76 mm at 45°, leading to a significant disadvantage in close-range engagements. Even 7.3 tanks (and many below 7.3) will always penetrate the lower glacis. The Chieftain also has thin side armour, meaning that the tank is vulnerable to flank attacks. The thin side armour also means angling the hull is not effective. A Chieftain should remain hull down (at the very least covering the lower frontal plate) to best take advantage of its armour profile.

Mobility

Speedforward / back
AB46 / 11 km/h
RB and SB41 / 10 km/h
Number of gears6 forward
2 back
Weight54.4 t
Engine power
AB1 259 hp
RB and SB660 hp
Power-to-weight ratio
AB23.1 hp/t
RB and SB12.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 46 11 54.4 1,023 1,259 18.81 23.14
Realistic 41 10 584 660 10.74 12.13

The Chieftain Mk 3 suffers from a poor power-to-weight ratio. It is slow to reach its top speed of 45 km/h on almost any surface and will turn very slowly even when all mobility modules are researched. The Chieftain Mk 3 especially struggles uphill and when pivoting. It has reasonable reverse speed (-10.4 km/h, compared to the ~ -12 km/h reverse speed of tanks on the Centurion chassis).

Modifications and economy

Repair costBasic → Reference
AB4 141 → 5 967 Sl icon.png
RB4 583 → 6 604 Sl icon.png
SB5 858 → 8 441 Sl icon.png
Total cost of modifications110 000 Rp icon.png
191 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 200 / 240 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
240 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
240 Ge icon.png
Mods new tank filter.png
Filters
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
270 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods new tank engine.png
Engine
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 400 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
240 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
270 Ge icon.png
Mods dozer blade.png
Dozer Blade
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
240 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
270 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
270 Ge icon.png
Mods tank ammo.png
120mm_britain_Smoke_ammo_pack
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods tank rangefinder.png
Rangefinder
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png
Mods art support.png
Artillery Support
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
230 Ge icon.png

The first upgrades to head for are Parts and FPE for increased survivability. Then prioritize mobility upgrades (the Chieftain Mk 3 needs all the mobility it can get) and gun accuracy upgrades (to further enhance its accurate fire).

Modules to get in order, maximizing recovery and speed first
  • Parts
  • FPE
  • Tracks (critical for hull rotation speed)
  • Adjustment of Fire
  • Elevation Mechanism
  • Horizontal Drive
  • Other mobility upgrades as needed

Armaments

Rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition53 rounds
First-order24 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 20°
120 mm Ordnance BL Tk. L11 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 53 -10°/+20° ±180° Two-plane 21.4 29.6 36.0 39.8 42.4 9.75 8.63 7.95 7.50
Realistic 13.4 15.8 19.1 21.1 22.5

The cannon's reload rate is much faster than average for its calibre at its BR (7.5 seconds with an ace crew).

Ammunition

The Chieftain's 120 mm gun has access to APDS and HESH when stock, with a smoke shell as only unlockable ammunition. The L15A3 APDS shell has a very good slope modifier compared to other APDS and will penetrate essentially any vehicle at its battle rating, but has relatively weak post-penetration effects. The L31A7 HESH shell is slow and behaves similarly to other HESH shells in the game. It is a more situational round.

The available ammunition allows for engaging all types of targets:

  • L15A3: APDS; an armour-piercing round with a discarding sabot that has a good penetration power and no explosive filler. As it lacks post-penetration damage, the tactic with an APDS shot is to either knock out the majority of the tank's crew or to provoke ammo or fuel detonation by targeting their respective locations. This requires good knowledge of the layouts of potential opposing vehicles. Use the Protection analysis feature in the hangar menu to analyse potential foes for their weak spots! Also, keep in mind that with increased armour thickness the number of shrapnel shrinks.
  • L31A7: HESH; a high-explosive squash head projectile works very differently from other shell types. It ignores any angle, except for ricochet, and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are a direct part of the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefiting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, posts. The slow muzzle velocity of this shell can make it quite hard to hit targets at longer distances, but at the same time it can be handy because its arc trajectory allows it to land hits on enemies hiding behind shallow hills.
  • L34: Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Shot L15A3 APDS 298 296 288 277 268 258
Shell L31A7 HESH 152 152 152 152 152 152
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Shot L15A3 APDS 1,372 7.48 - - - 75° 78° 80°
Shell L31A7 HESH 670 17.34 0.1 4 6.53 73° 77° 80°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
L34 670 17.1 20 5 25 50

Ammo racks

Ammo racks of the Chieftain Mk 3
Full
ammo
Ammo
type
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
53 Projectiles
Propellants
52 (+1)
49 (+4)
49 (+4)
37 (+16)
43 (+10)
25 (+28)
41 (+12)
21 (+32)
39 (+14)
12 (+41)
37 (+16)
(+48)
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
Visual
discrepancy
35 (+18)
(+52)
30 (+23)
 
25 (+28)
 
18 (+35)
 
11 (+42)
 
(+48)
 
(+52)
 
No

Notes:

  • The Chieftain Mk 3 uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.
  • Projectile racks 10 to 13 and propellant racks 4 to 7 are first stage ammo racks. They total 24 shots and get filled first when loading up the tank.
  • To go into battle with the front hull empty of ammunition, pack 25 (+28) shells (projectile racks 1 to 9 emptied / propellant racks 1 to 3 emptied).

Optics and night vision

The magnification of the gunner's optics on the Chieftain Mk 3 is ok, but not anything special compared to other tanks it faces. There is only a minimal difference between the default magnification and the zoomed in magnification.

The Chieftain Mk 3 is equipped with a fairly basic night vision system, consisting of image intensifiers and an IR searchlight, there is no thermal imager. The image intensifiers are fairly standard compared to those fitted to vehicles of the same time period, they have a lower resolution and higher noise than those fitted to later vehicles.

Chieftain Mk 3 Optics
Type of optic Magnification Night Vision Devices
Image Intensifier Thermal Imager
Resolution
Notes
Resolution Light Mult Noise Level
Gunner's Sight X7.25 - X8 800 x 600 8.0 High Not Fitted Image intensifier unlocked by "NVD" mod (tier 3)
Commander's View X6 800 x 600 8.0 High Not Fitted Image intensifier unlocked by "NVD" mod (tier 3)
Driver's View X1 800 x 600 5.0 High Not Fitted Image intensifier unlocked by "NVD" mod (tier 3)

The IR searchlight on the Chieftain Mk 3 is mounted in a distinctive box on the left hand side of the turret, it has a wide beam compared to other searchlights; however due to its placement some of the turret blocks some of the light which would otherwise go to the right. In practice this slightly narrows the beam, compared to the theoretical angle listed below (it is still much wider than other searchlights though).

Chieftain Mk 3 IR Searchlight
Max Range Beam Width Location / Notes
1,500 m 15.3° Searchlight mounted in box on left hand side of turret, does not pitch up or down.

Additional armament

Ammunition588 rounds
Belt capacity3 rounds
Reloadbasic crew → aces
0.6 → 0.5 s
Fire rate300 shots/min
Main article: L21A1 (12.7 mm)
12.7 mm L21A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 588 (3) 300 - -

The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the "Fire from secondary guns" option (Controls > Ground Vehicles > Weaponry).

Machine guns

Ammunition6 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
Ammunition2 000 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate650 shots/min
7.62 mm L37A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 2,000 (100) 650 -10°/+50° ±180°
7.62 mm L8A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 6,000 (200) 600 - -

The small calibre of the 7.62 mm machine gun makes them largely ineffective against all armoured vehicles but the ones with an open compartment.

Usage in battles

Fundamental advantages of Chieftain Mk 3 are its fast fire rate and high penetration. Few vehicles within its BR range can resist the Chieftain's firepower, with some exceptions possibly being a well-positioned T95 or Maus. Because the 120 mm APDS shells have such high penetration, one should aim for critical internal modules rather than armour weak points. This requires good knowledge of the enemy tanks. You should know where shells, fuel tanks, and crew reside in the vehicles you'll face.

Defensively:
The Chieftain's gun is very accurate when equipped with all gun modules -- move to a location overlooking enemy movements from long range. Maintain a hull-down position whenever possible to hide your weaker hull. Consider placing camouflage bushes on your turret to force your enemy to spend more time aiming.

Offensively:
The Chieftain's common enemies are the German Leopard 1 tanks and Soviet T-54s. Aim for the hull to either knock out the enemy crew or detonate the hull ammunition stowage. Don't hesitate to try this on IS-3/4 or T-10M as your gun still has sufficient penetration. Other tanks can be easily knocked out or disabled by aiming for crew members. Don't forget that reload time is your best friend. While manoeuvring, beware to the width of Chieftain; it's very easy to make the mistake of exposing weak areas of the hull.

Pros and cons

Pros:

  • Turret armour strong enough to resist APDS, HEATFS and even some APFSDS shells
  • Upper frontal plate is heavily sloped, providing adequate protection against enemies of the same rank
  • Excellent reload time for a 120 mm cannon (7.5-9.5 seconds)
  • Access to high-penetrating APDS shells and powerful HESH shells immediately
  • 10 degrees of gun depression
  • Has access to a dual plane stabiliser
  • Includes an additional range finding .50 calibre machine gun that can be bound to a separate key
  • Unlike other British tanks, it has a respectable reverse speed
  • Only armour piercing round is unlocked from stock, so no need to grind for best shell

Cons:

  • Weak hull armour overall
  • Lower frontal plate is very poorly armoured and has an ammo rack behind it
  • Very weak side and rear armour
  • Ammo rack everywhere
  • Small ammo variety (APDS or HESH only) means that it struggles with modern composite armour
  • APDS deals minimal, punctual damage
  • Fairly significant drop in flat angle penetration compared to preceding Conqueror
  • Slowest of all MBTs
  • Poor mobility on rough terrain

History

Concept

The idea of a "universal tank" began in Britain in 1944 when Montgomery and other influential people began advocating for a more standardized tank to replace the cruiser and infantry tank classes used on the field. Efforts did not start until after World War II under the General Staff designation A45, with development starting just as the new cruiser tank Centurion started to enter military service. The A45 was cancelled in 1948 after development troubles and its inability to be used as a "universal" platform. Ironically, the Centurion proved to be a better "universal tank" platform than the A45.[1]

Development

The Centurion tank series was very successful in British and its allies' service, but the development of new Soviet armour such as the IS-3 and T-54/55 caused the British tank arms race to take another leap forward. The development of the Centurion's successor began in 1951 under the name Medium Gun Tank No. 2. The project's priority was gun and armour, but with mobility to be equal to the Centurion's and a weight of fewer than 45 tons. The weight limit caused a program known as the Concept Study Programme to commence in order to find ways to keep the tank under that weight limit yet meet all the armour and firepower specifications. One of the concepts that came out was the usage of bagged charges, which were already in use on naval ships but were a new concept for tank ammunition. Thus, a gun using the bagged charge propellant system began development in 1954, along with a new specification by General Staff that the Medium Gun Tank No.2, now known as FV4201, uses a conventional four crew tank with a turret and a better gun and armour than the Centurion. Though the Conqueror heavy tank was one such response to the firepower requirement, limited production cut that to only 200 units built.[1]

The biggest bump to the firepower of the FV4201 was the recommendation of a 120 mm calibre tank cannon. Though the Conqueror used a 120 mm, the new one would incorporate more innovative features such as the bagged charges. Other design features added were the usage of a Rolls-Royce V8 engine, an auxiliary engine, an automatic gearbox, and a reclining seat for the driver. The reclining seat was a very new feature in tank design as it reduced the vehicle's hull height and thus gave it a lower profile. Leyland Motors was assigned to be the main designer for the tank despite their commitment to the Centurion production lines. The manufacturing process of the tank was decided to be cast rather than welded. In 1957, several specifications added to the FV4201 impeded its attempt to fit into the specifications. A bigger turret was designed and it mounted IR equipment for night fighting. Troops requested more frontal and turret side armour, which along with the turret change caused an increase in the tank's overall weight. A controversial decision was also made in 1957 by NATO that tanks should have multi-fuel engines. The FV4201 installed a new engine conforming to these standards in 1958, a German engine derived from a Junkers Jumo aviation engine. This extended development time since the engine compartment had to be redesigned to fit the engine, raising the total tank weight to 50 tons. The engine, designated the L60, was received with a mixed reception by the Royal Armoured Corps (RAC) and other users due to its novel features. Britain stayed as the only user of a multi-fuel engine in the Cold War as many other nations found the concept impractical and abandoned it.[1]

As the FV4201 finalized its prototype stages, General Staff sent a revised specification for it. The tank was to have the firepower of the Conqueror with the mobility of the Centurion, an armour that maximizes the protection-weight ratio, a weight limit at 45 tons with a top speed of 26 mph and an operating range of 300 miles. The first wooden prototype was made in March 1959, with full prototypes ordered in June 1959 for troop trials. Vickers-Armstrong and Royal Ordnance Factory shared the manufacturing process and the first prototypes were built in January 1960. The first two prototypes FV4201 were trialled in Germany alongside their new Leopard 1. The greatest issue with the FV4201 was the engine, which caused many failures due to vibration, a result of the flawed multi-fuel concept. Trials were delayed due to a lack of parts to fix broken pieces and redesigns were requested to fix problems. After a lengthy trial period in 1962, the FV4201, now named the Chieftain, was sent to the operational unit in Germany for service and combat trials. The Chieftain was finally accepted for service in 1st May 1963, despite the many faults in the design. The first deliveries of the improved and redesigned Chieftains began in mid-1965. These were the Chieftain Mk.1's, which further revealed problems with the horsepower that the Mk.2 was designed and sent in April 1966. The Chieftain Mk.3 rolled out of the production lines in September 1969, it now weighed 53 tons and the L60 engine was producing 650 hp, still underpowered for the weight. Engine failures were still frequent and left the Chieftain with a sour note until the Mk.5 variant fixed these pressing issues with a new engine and NBC protection. The Mk.5 would be the main variant of the Chieftain in British service. During its production life from 1965 to 1985, a total of 2,265 Chieftains would be built by Britain, with about 1,000 used by the British Army.[1]

Service

The first British units to receive the Chieftains were the 1st and 5th Royal Tank Regiments back during the trials. The Chieftain, despite its initial engine flaws, proved to be combat-proof and could be upgraded to fit new requirements. Some of these upgrades were the addition of composite add-on armour to fight off new anti-tank technology such as the HEAT rounds. The Chieftain earned the title "most formidable tank in the world" during the 1960s Cold War period and also redefined the specifications of a "main battle tank". Its success is due to its novel main gun and heavily sloped armour, as well as satisfactory mobility and speeds able to compete with the Leopard 1. The Chieftain stayed in use by the British Army On the Rhine on the German border with the Warsaw Pact, which caused the Soviets to in turn station their best tanks such as the T-64 against the Chieftains. The British retained the Chieftains all the way until 1995 when it was replaced by the Challenger I.

The Chieftain was also successful in the export market, primarily in the Middle East to the hands of Iran, Jordan, Kuwait, and Oman. Another user of the Chieftain was Israel, with Britain initially agreeing to help set up production for locally produced Chieftains. Two Chieftains were sent for trials among the Israeli Defense Force in 1967. After two years of trials and deliberation for the acquirement of the Chieftains, Britain ultimately refused to offer the Israelis the Chieftain for political reasons. The Israeli trials benefit Britain with data on desert combat with the Chieftain, however, and the refusal did jump start Israel's tank program that would become the Merkava.

Despite that, sales to the Middle East soared, with Iran being the major buyer of the Chieftains with at least 887 of mostly the MK3 and MK5 variants sent to them before their revolution in 1979. The Chieftain saw prolonged combat in the Middle East in the Iran-Iraq War, including Operation Nasr which was the largest tank vs. tank battle of the war where the Iranian Chieftains and M60A1 Pattons fought against the Iraqi T-62s. After that war, the Chieftain in Kuwait then saw combat fighting the Iraqis during their invasion in 1990. Kuwait eventually replaced their Chieftains with the Yugoslavian M-84 tanks, which are a variant of the Soviet T-72s.

The Chieftain is still in service in Iran, Jordan, and Oman in varying numbers, about 100 in Iran, 350 in Jordan, and 27 in Oman. The Chieftains underwent local upgrades to keep them up to date against a modern threat, such as the Iran Mobarez Chieftain upgrade.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links

References

  1. 1.0 1.1 1.2 1.3 Dunstan Simon. Chieftain Main Battle Tank 1965-2003 Great Britain: Osprey Publishing Ltd., 2003


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