Difference between revisions of "SB2C-4"

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{{Specs-Card|code=sb2c_4}}
+
{{About
 +
|about = American naval bomber '''{{PAGENAME}}'''
 +
|usage = other versions
 +
|link = SB2C (Family)
 +
}}
 +
{{Specs-Card
 +
|code=sb2c_4
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|cockpit=cockpit_sb2c_4.jpg
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American dive bomber {{Battle-rating}}. It was introduced in [[Update 1.53 "Firestorm"]].
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The SB2C-4 is an upgrade from the earlier [[SB2C-1c]] dive bomber at Rank II, having a more powerful engine and the ability to mount more payloads, including HVAR rockets. However, this version faces tougher and more deadly aircraft due to a higher ''Battle Rating''.
{{break}}
 
The '''SB2C-4 ''Helldiver''''' is a Rank III American dive bomber with a battle rating of 4.0 (AB/RB) and 3.7 (SB). It was introduced in [[Update 1.53 "Firestorm"]].
 
  
The SB2C-4 is an upgrade from the earlier [[SB2C-1c|SB2C-1c]] dive bomber at Rank II, having a more powerful engine and the ability to mount more payloads, including HVAR rockets. However, this version faces tougher and more deadly aircraft due to a higher ''Battle Rating''.
+
== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
== General info ==
+
{| class="wikitable" style="text-align:center" width="70%"
=== Flight Performance ===
+
! rowspan="2" | Characteristics
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,998 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,998 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 438 || 426 || 8,230 || 24.4 || 24.8 || 2.3 || 3.6 || 300
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,998 m)
+
! Stock
! rowspan="2" |Max altitude (meters)
+
| 440 || 422 || rowspan="2" | {{Specs|ceiling}} || 24.0 || 24.8 || 3.7 || 3.6 || rowspan="2" | 300
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 482 || 459 || 22.1 || 23.0 || 9.0 || 6.1
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 484 || 459 || 8,230 || 21.2 || 22.3 || 12.5 || 6.9 || 300
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 656 || 333 || 520 || ~8 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 503 || 481 || 250 || ~11 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 257 || < 350 || < 380 || > 250
+
| < 257 || < 350 || < 380 || > 325
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 975 m || 1,750 hp || 1,878 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,572 m || 1,450 hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
* 8.5 mm Steel - Armour plate, the underside of the engine cowling
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
* 8.5 mm Steel - Armor plate, underside of engine cowling
 
 
* 6.35 mm Steel - Cockpit/Instrument panel protection plate
 
* 6.35 mm Steel - Cockpit/Instrument panel protection plate
 
* 11.11 mm Steel - Behind pilot's seat
 
* 11.11 mm Steel - Behind pilot's seat
 
* 6.35 mm Steel - Dorsal gunner protection plate
 
* 6.35 mm Steel - Dorsal gunner protection plate
 
* 38 mm Bulletproof glass - Front windscreen
 
* 38 mm Bulletproof glass - Front windscreen
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|AN/M2 (20 mm)}}
 
{{main|AN/M2 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm AN/M2 cannon, wing-mounted (200 rpg = 400 total)
+
* 2 x 20 mm AN/M2 cannons, wing-mounted (200 rpg = 400 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
* 2 x 250 lb AN-M57 bomb (500 lb total)
+
{| class="wikitable" style="text-align:center" width="100%"
* 1 x Mk.13 torpedo
+
|-
* 1 x Mk.13/44 torpedo
+
! !! width="8%" | 1 !! width="8%" | 2 !! width="8%" | 3 !! width="8%" | 4 !! width="8%" | 5
* 2 x 500 lb AN-M64A1 bomb (1,000 lb total)
+
| rowspan="11" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
* 4 x 500 lb AN-M64A1 bomb (2,000 lb total)
+
|-
* 1 x 1000 lb AN-M65A1 bomb (1,000 lb total)
+
! [[M2 Browning (12.7 mm)|12.7 mm M2 Browning]] machine guns (340 rpg)
* 1 x 1000 lb AN-M65A1 bomb, 2 x 500 lb AN-M64A1 bomb (2,000 lb total)
+
| || 2* || || 2* ||
* 8 x 127 mm HVAR rocket
+
|-
 +
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs
 +
| || 1 || 2 || 1 ||
 +
|-
 +
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs
 +
| || 1 || 2 || 1 ||
 +
|-
 +
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs
 +
| || || 1 || ||
 +
|-
 +
! [[AN-Mk 1 (1,600 lb)|1,600 lb AN-Mk 1]] bombs
 +
| || || 1 || ||
 +
|-
 +
! [[HVAR]] rockets
 +
| 4* || || || || 4*
 +
|-
 +
! [[Mk.13-6 Case (2,216 lb)|2,216 lb Mk.13-6 Case]] torpedoes
 +
| || || 1 || ||
 +
|-
 +
! [[Mk.13-6 (2,216 lb)|2,216 lb Mk.13-6]] torpedoes
 +
| || || 1 || ||
 +
|-
 +
! [[Type A Mark I mine|Type A Mark I]] mines
 +
| || || 1 || ||
 +
|-
 +
| colspan="6" | Maximum permissible loadout weight: 1,040 kg<br>Maximum permissible weight imbalance: 420 kg
 +
|-
 +
| colspan="7" | * M2 Browning pods cannot be equipped with HVAR rockets in the adjacent hardpoint
 +
|-
 +
|}
 +
 
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
 +
* 8 x HVAR rockets
 +
* 4 x 250 lb AN-M57 bombs (1,000 lb total)
 +
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
 +
* 1 x 1,000 lb AN-M65A1 bomb (1,000 lb total)
 +
* 1 x 1,600 lb AN-Mk 1 bomb (1,600 lb total)
 +
* 1 x 2,216 lb Mk.13-6 torpedo
 +
* 1 x 2,216 lb Mk.13-6 Case torpedo
 +
* 1 x Type A Mark I mine
 +
* 4 x 12.7 mm M2 Browning machine guns (340 rpg = 1,360 total)
 +
{{Navigation-End}}
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|Browning (7.62 mm)}}
 
{{main|Browning (7.62 mm)}}
  
 
The '''''{{PAGENAME}}''''' is defended by:
 
The '''''{{PAGENAME}}''''' is defended by:
  
* 2 x 7.62 mm Browning machine gun, rear turret (2,000 rpg = 4,000 total)
+
* 2 x 7.62 mm Browning machine guns, dorsal turret (1,000 rpg = 2,000 total)
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The SB2C-4 is, like it's earlier model in game, is a dive bomber/attacker, capable of wrecking havoc to both soft and hard ground targets and enemy bases. Despite it's capability to carry rockets and under-wing bombs and be used as an attacker, '''do not attempt to do so, unless you are sure a nearby fighter does not immediately single you out as a target - you have fairly good maneuverability, but you cannot become a fighter and try scoring a kill - in any case, you will be the kill.''''' However,'' this does not mean you cannot defend yourself in dire times. A distinct advantage of this aircraft is it's firepower - more than enough to bring down any pilot with some skill - however, it's instability in coming out of rough turns can cause problems on getting guns on target difficult. Moreover, due to it's firepower and ''airspawn'', being a bomber hunter is no problem either - but don't use it as this plane's main niche - you will be vulnerable to enemy gunners. This plane's niche as fast bomber is further reinforced compared to the SB2C-1c - it carries double the bomb load (2000 lb/ 907 kg) - you will survive long enough with your firepower to defend yourself and can be a considerable drain to the enemy's ticket counter. Overall, this aircraft is a solid performer in ''Arcade battles'' - a delightful blend of defensive/offensive firepower, speed (not fighter-like though), maneuverability, and bombing capability for a dive bomber. A recommended aircraft to take out in ''tier 3'' battles and as a ''silver lions'' factory!
+
 
}}
+
;Arcade Battles
{{rb_tab|text=
+
 
In RB, the SB2C-4 excels at the ground attack role. Use the bombs and rockets against hard targets (such as heavy pillboxes and tanks), and the 20 mm cannons for taking out soft targets and light pillboxes. Even the universal ammo belt with 50/50 HEF and AP can take out light pillboxes when aiming for the roof, but belts with more AP will make it easier. However, its use doesn't end there. The SB2C is surprisingly maneuverable for a dive bomber, which combined with its high bomber spawn, effective armament, and dive brakes, means it can be used to dive on enemy fighters and bombers, and can even hold its own in a dogfight, especially if the enemy underestimates the plane's maneuverability. These characteristics are also good tactics for defending yourself, markedly since the tail gunner is lackluster. Unfortunately, this does not apply well when at a low energy state (ex: ground attacking at low level). The SB2C has poor climb rate and acceleration, and experienced pilots will boom and zoom you and leave you few options to defend yourself (trying to get guns on target after an overshoot, forcing a head on, etc). Instead, try to stay above the battle and go for enemy aircraft, and once your team has a numerical advantage, go to ground level and ground attack, preferably under cover of fighters.
+
The {{PAGENAME}} is very much like it's older sibling model in-game, which is a dive bomber/attacker capable of wreaking havoc to both soft and hard ground targets and enemy bases. Despite its capability to carry rockets and under-wing bombs and be used as an attacker, '''do not''' attempt to do so, unless you are sure a nearby enemy fighter does not immediately single you out as a target. This aircraft has fairly good manoeuvrability but does not fly nearly as well as any of the fighters you may encounter. However, this does not mean you cannot defend yourself in dire times. A distinct advantage of this aircraft is its firepower is more than enough to bring down any attacking enemy pilot with some skill, however, it's instability in coming out of rough turns can cause problems on getting guns on target difficult. Most pilots don't expect you to carry so much firepower with the extra machine guns so taking head-ons with some planes can work in your favour because most pilots do not expect you to have that much firepower. Moreover, due to it's firepower and ''airspawn'', being a bomber hunter is no problem either. It is important to remember to use this plane's main niche to your advantage as you will be vulnerable to enemy gunners. This plane's niche as fast bomber is further reinforced compared to the SB2C-1c as it carries double the bomb load (2,000 lb/ 907 kg) and if you survive long enough with your firepower to defend yourself you can be a considerable drain to the enemy's ticket counter. Overall, this aircraft is a solid performer in Arcade battles which is a delightful blend of defensive/offensive firepower, speed (not fighter-like though), manoeuvrability and bombing capability specifically for a dive bomber. A recommended aircraft to take out in ''tier 3'' battles and as a ''silver lions'' factory!
 +
 
 +
;Realistic Battles
 +
 
 +
In Realistic Battles, the {{PAGENAME}} excels at the ground attack role. Use the bombs and rockets against hard targets (such as heavy pillboxes and tanks), and the 20 mm cannons for taking out soft targets and light pillboxes. Even the universal ammo belt with 50/50 HEF and AP can take out light pillboxes when aiming for the roof, but belts with more AP will make it easier. However, its use doesn't end there. The SB2C is surprisingly manoeuvrable for a dive bomber, which combined with its high bomber spawn, effective armament, and dive brakes mean it can be used to dive on enemy fighters and bombers, and can even hold its own in a dogfight, especially if the enemy underestimates the plane's manoeuvrability. These characteristics are also good tactics for defending yourself, markedly since the tail gunner is lacklustre. Unfortunately, this does not apply well when at a low energy state (ex: ground attacking at a low level). The SB2C has poor climb rate and acceleration, and experienced pilots will boom and zoom you and leave you few options to defend yourself (trying to get guns on target after an overshoot, forcing a head-on, etc). Instead, try to stay above the battle and go for enemy aircraft, and once your team has a numerical advantage, go to ground level and ground attack, preferably under cover of fighters.
 +
 
 +
;Fighting a {{PAGENAME}}
 +
 
 +
If you come across a {{PAGENAME}}, attack from its unprotected bottom which is easy to hit due to planes low speed and pilots rarely looking below their planes. Avoid attacking it when it is in a dive
  
If you come across a {{PAGENAME}}, attack from its unprotected bottom which is easy to hit due to planes low speed and pilots rarely looking below their planes. Avoid attacking it when it is in a dive.
+
=== Manual Engine Control ===
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
! Oil !! Water !! Type
 
|-
 
|-
|}
+
| Controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "3"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|  
 
| ITC mk.3
 
| DGP 1
 
| Offensive 12 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| Improved Torpedo
 
| Turret 7 mm
 
| New 12 mm MGs
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| SBC mk.1
 
| New 7 mm MGs (turret)
 
| Offensive 20 mm
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
| MBC mk.I
 
| FRC mk.2
 
| New 20 mm Cannons
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
 +
 
* Very effective cannon armament
 
* Very effective cannon armament
 
* Very agile for a dive bomber
 
* Very agile for a dive bomber
 
* Good ground attack payload options
 
* Good ground attack payload options
 
* Has air brakes
 
* Has air brakes
 +
* Gets a bomber spawn
 +
* Can attach gun pods; enemies will not expect you have that much firepower
 +
* Great for bomber hunting
 +
* Good at head-on attacks
 +
 +
'''Cons:'''
  
'''Cons'''
 
 
* No belly gunner
 
* No belly gunner
 
* Catches fire relatively easily
 
* Catches fire relatively easily
 
* Poor climb rate
 
* Poor climb rate
 
* Fairly slow
 
* Fairly slow
* Tail gun is ineffective at long range
+
* Tail gunner is ineffective at long range
 
* Any asymmetrical wing damage makes it very difficult to turn
 
* Any asymmetrical wing damage makes it very difficult to turn
 
* Extreme negatively static longitudinal stability for joystick at low speeds (e.g. the aircraft doesn't want to take off, but a slight bump makes the aircraft want to stall and harsh nose-down is required)
 
* Extreme negatively static longitudinal stability for joystick at low speeds (e.g. the aircraft doesn't want to take off, but a slight bump makes the aircraft want to stall and harsh nose-down is required)
 
* 20 mm shells can almost instantly down your plane
 
* 20 mm shells can almost instantly down your plane
 +
* Elevators may jam in a dive
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The SB2C-4 Helldiver was an improved model of the SB2C-3, which was in turn based on the [[SB2C-1c]].
 +
 
 +
The SB2C-3 had added the R-2600-20 engine, which was rated at 1,900 hp. This helped to solve the power to weight issues of the earlier models. The SB2C-4 added eight wing racks for carrying 5 in (127 mm) HVAR unguided rockets, with four on each wing. Additionally, mountings for one 500 lb bomb on each wing were added - a total of two 500 lb bombs; these could be carried when not carrying rockets. These armament options were in addition to the centerline bomb bay in the fuselage, which could carry up to 2,000 lbs of ordnance. 2,045 SB2C-4 aircraft were produced, making it the most produced variant of the SB2C Helldiver.
 +
 
 +
The SB2C Helldiver was used during the Battle of the Philippine Sea, where 45 were lost after running out of fuel while returning to the carriers. The SB2C took part in combat over the Marianas, Philippines, Taiwan, Iwo Jima, and Okinawa. In the Battle of Leyte Gulf, during the Philippines Campaign, SB2C Helldivers took part in the sinking of the IJN Musashi; they scored a number of bomb hits to the ship. At Okinawa, Helldivers participated in the sinking of the IJN Yamato during the Japanese Operation Ten-Go, scoring hits on the Yamato and her escorts.
 +
 
 +
In 1945, Helldivers were used in attacks on the Ryukyu Islands and the Japanese island of Honshū. In those strikes they were used to attack airfields, communication centers, and shipping. After the two atomic bombs were dropped, the Helldiver was used in patrols until the official Japanese surrender and the subsequent occupation of Japan.
 +
 
 +
After the war, the SB2C remained in active-duty service with the US Navy until 1947, and with the Naval Reserve until 1950.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=sb2c_4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Videos
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{{Youtube-gallery|uJziizNMYj8|'''The Shooting Range #164''' - ''Pages of History'' section at 04:12 discusses the SB2C Helldiver.}}
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== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
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== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
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* ''other literature.'' -->
* ''other literature.''
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* [https://forum.warthunder.com/index.php?/topic/272430-curtiss-sb2c-4/ Official data sheet - more details about the performance]
  
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{{AirManufacturer Curtiss}}
 
{{USA bombers}}
 
{{USA bombers}}

Latest revision as of 15:56, 24 November 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the American naval bomber SB2C-4. For other versions, see SB2C (Family).
SB2C-4
sb2c_4.png
GarageImage SB2C-4.jpg
360://https://wiki.warthunder.com/images/b/b0/Cockpit_sb2c_4.jpg
SB2C-4
Research:6 900 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The SB2C-4 Helldiver is a rank II American dive bomber with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update 1.53 "Firestorm".

The SB2C-4 is an upgrade from the earlier SB2C-1c dive bomber at Rank II, having a more powerful engine and the ability to mount more payloads, including HVAR rockets. However, this version faces tougher and more deadly aircraft due to a higher Battle Rating.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 4 998 m459 km/h
Turn time23 s
Max altitude8 230 m
EngineWright R-2600-20
TypeRadial
Cooling systemAir
Take-off weight8 t
Characteristics Max Speed
(km/h at 4,998 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 440 422 8230 24.0 24.8 3.7 3.6 300
Upgraded 482 459 22.1 23.0 9.0 6.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
656 333 503 481 250 ~11 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 257 < 350 < 380 > 325

Survivability and armour

Crew2 people
Speed of destruction
Structural656 km/h
Gear333 km/h
  • 8.5 mm Steel - Armour plate, the underside of the engine cowling
  • 6.35 mm Steel - Cockpit/Instrument panel protection plate
  • 11.11 mm Steel - Behind pilot's seat
  • 6.35 mm Steel - Dorsal gunner protection plate
  • 38 mm Bulletproof glass - Front windscreen

Modifications and economy

Repair costBasic → Reference
AB909 → 1 168 Sl icon.png
RB1 691 → 2 172 Sl icon.png
SB3 177 → 4 082 Sl icon.png
Total cost of modifications13 800 Rp icon.png
19 900 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 130 / 210 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
105 Ge icon.png
Mods radiator.png
Radiator
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
105 Ge icon.png
Mods armor frame.png
Airframe
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
120 Ge icon.png
Mods compressor.png
Compressor
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
120 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mods new engine.png
Engine
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mods armor cover.png
Cover
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
175 Ge icon.png
Mods metanol.png
Engine injection
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
175 Ge icon.png
Mods pilon torpedo.png
ITC mk.III
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
105 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
DGP-1
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
105 Ge icon.png
Mod arrow right 0.png
Mods ammo.png
bmg50_belt_pack
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
105 Ge icon.png
Mod arrow 0.png
Mods pilon torpedo.png
Improved torpedo
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
120 Ge icon.png
Mod arrow 0.png
Mods ammo.png
bmg30_turret_belt_pack
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
120 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg50_new_gun
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
120 Ge icon.png
Mods air naval mine.png
Mk 13 Mod 0
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg30_turret_new_gun
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mods ammo.png
anm2_belt_pack
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
MBC mk.I
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
175 Ge icon.png
Mod arrow right 0.png
Mods pilon rocket.png
FRC mk.2
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
175 Ge icon.png
Mods weapon.png
anm2_new_gun
Research:
900 Rp icon.png
Cost:
1 300 Sl icon.png
175 Ge icon.png

Armaments

Offensive armament

Main article: AN/M2 (20 mm)

The SB2C-4 is armed with:

  • 2 x 20 mm AN/M2 cannons, wing-mounted (200 rpg = 400 total)

Suspended armament

The SB2C-4 can be outfitted with the following ordnance:

1 2 3 4 5
Hardpoints SB2C-4.png
12.7 mm M2 Browning machine guns (340 rpg) 2* 2*
250 lb AN-M57 bombs 1 2 1
500 lb AN-M64A1 bombs 1 2 1
1,000 lb AN-M65A1 bombs 1
1,600 lb AN-Mk 1 bombs 1
HVAR rockets 4* 4*
2,216 lb Mk.13-6 Case torpedoes 1
2,216 lb Mk.13-6 torpedoes 1
Type A Mark I mines 1
Maximum permissible loadout weight: 1,040 kg
Maximum permissible weight imbalance: 420 kg
* M2 Browning pods cannot be equipped with HVAR rockets in the adjacent hardpoint
Default weapon presets
  • 8 x HVAR rockets
  • 4 x 250 lb AN-M57 bombs (1,000 lb total)
  • 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
  • 1 x 1,000 lb AN-M65A1 bomb (1,000 lb total)
  • 1 x 1,600 lb AN-Mk 1 bomb (1,600 lb total)
  • 1 x 2,216 lb Mk.13-6 torpedo
  • 1 x 2,216 lb Mk.13-6 Case torpedo
  • 1 x Type A Mark I mine
  • 4 x 12.7 mm M2 Browning machine guns (340 rpg = 1,360 total)

Defensive armament

Main article: Browning (7.62 mm)

The SB2C-4 is defended by:

  • 2 x 7.62 mm Browning machine guns, dorsal turret (1,000 rpg = 2,000 total)

Usage in battles

Arcade Battles

The SB2C-4 is very much like it's older sibling model in-game, which is a dive bomber/attacker capable of wreaking havoc to both soft and hard ground targets and enemy bases. Despite its capability to carry rockets and under-wing bombs and be used as an attacker, do not attempt to do so, unless you are sure a nearby enemy fighter does not immediately single you out as a target. This aircraft has fairly good manoeuvrability but does not fly nearly as well as any of the fighters you may encounter. However, this does not mean you cannot defend yourself in dire times. A distinct advantage of this aircraft is its firepower is more than enough to bring down any attacking enemy pilot with some skill, however, it's instability in coming out of rough turns can cause problems on getting guns on target difficult. Most pilots don't expect you to carry so much firepower with the extra machine guns so taking head-ons with some planes can work in your favour because most pilots do not expect you to have that much firepower. Moreover, due to it's firepower and airspawn, being a bomber hunter is no problem either. It is important to remember to use this plane's main niche to your advantage as you will be vulnerable to enemy gunners. This plane's niche as fast bomber is further reinforced compared to the SB2C-1c as it carries double the bomb load (2,000 lb/ 907 kg) and if you survive long enough with your firepower to defend yourself you can be a considerable drain to the enemy's ticket counter. Overall, this aircraft is a solid performer in Arcade battles which is a delightful blend of defensive/offensive firepower, speed (not fighter-like though), manoeuvrability and bombing capability specifically for a dive bomber. A recommended aircraft to take out in tier 3 battles and as a silver lions factory!

Realistic Battles

In Realistic Battles, the SB2C-4 excels at the ground attack role. Use the bombs and rockets against hard targets (such as heavy pillboxes and tanks), and the 20 mm cannons for taking out soft targets and light pillboxes. Even the universal ammo belt with 50/50 HEF and AP can take out light pillboxes when aiming for the roof, but belts with more AP will make it easier. However, its use doesn't end there. The SB2C is surprisingly manoeuvrable for a dive bomber, which combined with its high bomber spawn, effective armament, and dive brakes mean it can be used to dive on enemy fighters and bombers, and can even hold its own in a dogfight, especially if the enemy underestimates the plane's manoeuvrability. These characteristics are also good tactics for defending yourself, markedly since the tail gunner is lacklustre. Unfortunately, this does not apply well when at a low energy state (ex: ground attacking at a low level). The SB2C has poor climb rate and acceleration, and experienced pilots will boom and zoom you and leave you few options to defend yourself (trying to get guns on target after an overshoot, forcing a head-on, etc). Instead, try to stay above the battle and go for enemy aircraft, and once your team has a numerical advantage, go to ground level and ground attack, preferably under cover of fighters.

Fighting a SB2C-4

If you come across a SB2C-4, attack from its unprotected bottom which is easy to hit due to planes low speed and pilots rarely looking below their planes. Avoid attacking it when it is in a dive

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Very effective cannon armament
  • Very agile for a dive bomber
  • Good ground attack payload options
  • Has air brakes
  • Gets a bomber spawn
  • Can attach gun pods; enemies will not expect you have that much firepower
  • Great for bomber hunting
  • Good at head-on attacks

Cons:

  • No belly gunner
  • Catches fire relatively easily
  • Poor climb rate
  • Fairly slow
  • Tail gunner is ineffective at long range
  • Any asymmetrical wing damage makes it very difficult to turn
  • Extreme negatively static longitudinal stability for joystick at low speeds (e.g. the aircraft doesn't want to take off, but a slight bump makes the aircraft want to stall and harsh nose-down is required)
  • 20 mm shells can almost instantly down your plane
  • Elevators may jam in a dive

History

The SB2C-4 Helldiver was an improved model of the SB2C-3, which was in turn based on the SB2C-1c.

The SB2C-3 had added the R-2600-20 engine, which was rated at 1,900 hp. This helped to solve the power to weight issues of the earlier models. The SB2C-4 added eight wing racks for carrying 5 in (127 mm) HVAR unguided rockets, with four on each wing. Additionally, mountings for one 500 lb bomb on each wing were added - a total of two 500 lb bombs; these could be carried when not carrying rockets. These armament options were in addition to the centerline bomb bay in the fuselage, which could carry up to 2,000 lbs of ordnance. 2,045 SB2C-4 aircraft were produced, making it the most produced variant of the SB2C Helldiver.

The SB2C Helldiver was used during the Battle of the Philippine Sea, where 45 were lost after running out of fuel while returning to the carriers. The SB2C took part in combat over the Marianas, Philippines, Taiwan, Iwo Jima, and Okinawa. In the Battle of Leyte Gulf, during the Philippines Campaign, SB2C Helldivers took part in the sinking of the IJN Musashi; they scored a number of bomb hits to the ship. At Okinawa, Helldivers participated in the sinking of the IJN Yamato during the Japanese Operation Ten-Go, scoring hits on the Yamato and her escorts.

In 1945, Helldivers were used in attacks on the Ryukyu Islands and the Japanese island of Honshū. In those strikes they were used to attack airfields, communication centers, and shipping. After the two atomic bombs were dropped, the Helldiver was used in patrols until the official Japanese surrender and the subsequent occupation of Japan.

After the war, the SB2C remained in active-duty service with the US Navy until 1947, and with the Naval Reserve until 1950.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Curtiss-Wright Corporation
Fighters  BF2C-1
  P-36A · Rasmussen's P-36A · P-36C · P-36G
  P-40C · P-40E-1 · P-40F-10
Bombers  SB2C-1C · SB2C-4
Floatplanes  SOC-1
Experimental  XP-55
Export  H-75A-1 · H-75A-4 · H-81A-2 · ▂P-40E-1 · ␗P-40E-1 · ▄P-40F-5 Lafayette · CW-21 · Hawk III
  ▄SB2C-5
Captured  ▀Hawk H-75A-2

USA bombers
Dive  SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4
Torpedo  TBD-1 · PBY-5 Catalina · PBY-5A Catalina · TBF-1C · BTD-1
Medium  B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B
Heavy  B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN
Hydroplanes  OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner" · PBM-5A "Mariner"