Difference between revisions of "J2M2"
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Inceptor57 (talk | contribs) (Edited paragraph in Flight Performance, Moved mention of weapons to more appropiate sections, Removed personal remarks) |
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== General info == | == General info == | ||
=== Flight Performance === | === Flight Performance === | ||
− | The J2M2 Raiden is | + | <!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--> |
+ | The J2M2 Raiden is an interceptor that excels in the Boom & Zoom play style. Once off the ground, the aircraft becomes an absolute monster, with a ludicrous climbrate, exceeding 20 meters per second, or close to 4000 feet per minute of climb. This climb rate can be used to gain altitude and height over the enemy, and when they engage your slower, but much more maneuverable comrades flying Zeros, you swoop in and attack, which can be finished with quick bursts of the wing mounted 20 mm cannons. Although half of your belt is next to useless when stock, a solid burst with upgraded belts has a good chance to critically damage, if not outright down, an enemy aircraft. The ammo load of 200 rounds is not large, but provides enough to keep you fighting if one does not spray too much. If one is unable to down an enemy quickly enough, the good energy retention in the vertical allows the craft to zoom back up to altitude for another attack. The aircraft does have some deficiencies however. Its turning circle is closer to that of a P-51 or Fw-190, and in a sustained turnfight it will lose energy and become a sitting duck. Compression becomes an issue at high speeds, and although faster than the majority of Japanese fighter aircraft, it still struggles to catch faster opponents, such as P-51s or P-47s. This can be countered by climbing at a high angle when in pursuit, and then using that accumulated energy to close the gap and open fire. | ||
+ | |||
+ | The aircraft shares the same characteristics as the future J2M3 and M5, and can be a demo of what is there to come in the Japanese tree. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
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* 2 x 20 mm Type 99 Model 2 navy cannons, wing-mounted (100 rpg = 200 total) | * 2 x 20 mm Type 99 Model 2 navy cannons, wing-mounted (100 rpg = 200 total) | ||
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (550 rpg = 1,100 total) | * 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (550 rpg = 1,100 total) | ||
+ | |||
+ | The two 7.7 mms mounted in the cowling of the aircraft serve as good backups if the cannons run dry, or if there is a need to poke a fleeing enemy into a maneuver, lest they be felled by a thousand stings of rifle fire. | ||
=== Suspended armament === | === Suspended armament === | ||
Line 143: | Line 148: | ||
* Without load | * Without load | ||
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total) | * 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total) | ||
+ | |||
+ | The two 60 kg bombs are enough to destroy light pillboxes in a pinch, or if your bombing skills are exceptional, you can use these bombs for precise targeting against tanks in ground RB, although the J2M2's lackluster turn rate will be exacerbated by the low maneuver required in the game mode. | ||
== Usage in battles == | == Usage in battles == |
Revision as of 03:26, 30 May 2019
Contents
This page is about the Japanese fighter J2M2. For other uses, see J2M (Family). |
Description
The J2M2 Raiden is a rank III Japanese fighter
with a battle rating of 5.3 (AB), 5.0 (RB), and 3.7 (SB). It was introduced in Update 1.49 "Weapons of Victory".
General info
Flight Performance
The J2M2 Raiden is an interceptor that excels in the Boom & Zoom play style. Once off the ground, the aircraft becomes an absolute monster, with a ludicrous climbrate, exceeding 20 meters per second, or close to 4000 feet per minute of climb. This climb rate can be used to gain altitude and height over the enemy, and when they engage your slower, but much more maneuverable comrades flying Zeros, you swoop in and attack, which can be finished with quick bursts of the wing mounted 20 mm cannons. Although half of your belt is next to useless when stock, a solid burst with upgraded belts has a good chance to critically damage, if not outright down, an enemy aircraft. The ammo load of 200 rounds is not large, but provides enough to keep you fighting if one does not spray too much. If one is unable to down an enemy quickly enough, the good energy retention in the vertical allows the craft to zoom back up to altitude for another attack. The aircraft does have some deficiencies however. Its turning circle is closer to that of a P-51 or Fw-190, and in a sustained turnfight it will lose energy and become a sitting duck. Compression becomes an issue at high speeds, and although faster than the majority of Japanese fighter aircraft, it still struggles to catch faster opponents, such as P-51s or P-47s. This can be countered by climbing at a high angle when in pursuit, and then using that accumulated energy to close the gap and open fire.
The aircraft shares the same characteristics as the future J2M3 and M5, and can be a demo of what is there to come in the Japanese tree.
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 5,500 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
569 | 551 | 11500 | 19.7 | 20.4 | 16 | 16 | 300 |
Upgraded | |||||||
Max Speed (km/h at 5,500 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
626 | 596 | 11500 | 18.8 | 19.0 | 28.3 | 21.2 | 300 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flaps (km/h) |
Max Static G | |
+ | - | |||
520 | ~11 | ~9 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 430 | < 460 | < 400 | > 324 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
2,000 m | 1,875 hp | 2,100 hp |
Setting 2 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
5,300 m | 1,675 hp | 1,876 hp |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
Armaments
Offensive armament
The J2M2 is armed with:
- 2 x 20 mm Type 99 Model 2 navy cannons, wing-mounted (100 rpg = 200 total)
- 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (550 rpg = 1,100 total)
The two 7.7 mms mounted in the cowling of the aircraft serve as good backups if the cannons run dry, or if there is a need to poke a fleeing enemy into a maneuver, lest they be felled by a thousand stings of rifle fire.
Suspended armament
The J2M2 can be outfitted with the following ordnance:
- Without load
- 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)
The two 60 kg bombs are enough to destroy light pillboxes in a pinch, or if your bombing skills are exceptional, you can use these bombs for precise targeting against tanks in ground RB, although the J2M2's lackluster turn rate will be exacerbated by the low maneuver required in the game mode.
Usage in battles
Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Controllable Not auto controlled |
Controllable Not auto controlled |
Separate | Controllable 2 gears |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |
---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 7 mm | |
II | Compressor | Airframe | New 7 mm MGs | |
III | Wings repair | Engine | Offensive 20 mm | |
IV | Engine injection | Cover | New 20 mm cannons |
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Japan fighters | |
---|---|
Navy | |
Carrier-based fighter | |
A5M | A5M4 · Hagiri's A5M4 |
A6M | A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c |
A7He | A7He1* |
A7M | A7M1 (NK9H) · A7M2 |
Land-based Fighter | |
J2M | J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) |
J6K | J6K1 |
J7W | J7W1 |
N1K-J | N1K1-Ja · N1K2-J · N1K2-Ja |
Fighter seaplane | |
N1K | N1K1 |
A6M-N | A6M2-N |
Army | |
Ki-10 | Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C |
Ki-27 | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43 | Ki-43-I · Ki-43-II · Ki-43-III otsu |
Ki-44 | Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei |
Ki-61 | Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai |
Ki-84 | Ki-84 ko · Ki-84 otsu · Ki-84 hei |
Ki-87 | Ki-87 |
Ki-94 | Ki-94-II |
Ki-100 | Ki-100 · Ki-100-II |
Other countries | ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5 |
*Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He) |