Difference between revisions of "A7M2"
Inceptor57 (talk | contribs) m (→Armaments) |
(Added stats, pro's and cons, flight performance, battle usage, survivability. please add the history and change what you need to) (Tag: Visual edit) |
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=== Flight Performance === | === Flight Performance === | ||
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' | ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' | ||
+ | |||
+ | The A7M Reppu was designed to be an improved version of the famed A6M Zero fighter, and as such, retains some of its legendary older brother's characteristics. The Reppu is an overall smooth operator at most altitudes thanks to its decent acceleration, vastly improved speed and amazing maneuverability. While less maneuverable than the Zero, it will still outmaneuver most opponents with flaps deployed, so players who liked the Zero will feel right at home. The most noteworthy change is the replacement of the underpowered Nakajima Sakae Radial with a significantly more powerful Mitsubishi Ha-43 Radial. This new engine propels the Reppu to higher speeds previously unobtainable by the Zero, and turns it from a nuisance to a universally feared opponent. | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 18: | Line 20: | ||
! colspan="8" | ''Stock'' | ! colspan="8" | ''Stock'' | ||
|- | |- | ||
− | ! colspan="2" | Max Speed<br>(km/h at | + | ! colspan="2" | Max Speed<br>(km/h at 5,660 m) |
! rowspan="2" | Max altitude<br>(meters) | ! rowspan="2" | Max altitude<br>(meters) | ||
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
Line 31: | Line 33: | ||
! RB | ! RB | ||
|- | |- | ||
− | | | + | | 608 || 589 || {{Specs|ceiling}} || 19.3 || 20.2 || 15.1 ||15.1|| 250 |
|- | |- | ||
! colspan="8" | ''Upgraded'' | ! colspan="8" | ''Upgraded'' | ||
|- | |- | ||
− | ! colspan="2" | Max Speed<br>(km/h at | + | ! colspan="2" | Max Speed<br>(km/h at 5,660 m) |
! rowspan="2" |Max altitude (meters) | ! rowspan="2" |Max altitude (meters) | ||
! colspan="2" | Turn time (seconds) | ! colspan="2" | Turn time (seconds) | ||
Line 48: | Line 50: | ||
! RB | ! RB | ||
|- | |- | ||
− | | | + | | 655 || 629 || {{Specs|ceiling}} || 18.8 || 19 || 22.8 || 18.5 || 250 |
|- | |- | ||
|} | |} | ||
Line 72: | Line 74: | ||
=== Survivability and armour === | === Survivability and armour === | ||
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' | ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' | ||
+ | |||
+ | * 70 mm bulletproof glass in front of the pilot | ||
+ | * 13 mm steel plate behind the pilot seat | ||
+ | |||
+ | While being slightly more durable than its older brother, the Reppu is still very vulnerable to any kind of battle damage. Anything with <.50 cals will be able to take off a wing or worse. The wingspan has also increased significantly to keep the maneuverability of the Zero while supporting increased weight added from the guns, engine and others. This makes the wings easier to hit. However, The maneuverability of the Reppu allows you to avoid most damage if you can keep turning. | ||
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' | ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' | ||
+ | |||
+ | : ''Main articles'': '''''[[Type 99 Model 2 navy (20 mm)]]''''', [[Type 3 navy (13.2 mm)|'''''Type 3 navy (13.2 mm)''''']] | ||
+ | |||
+ | The '''''A7M2''''' is armed with: | ||
+ | |||
+ | * 2 × 20 mm Type 99 Model 2 cannon, wing-mounted (200 rpg = 400 total) | ||
+ | * 2 × 13.2 mm Type 3 machine gun, wing-mounted (300 rpg = 600 total) | ||
=== Suspended armament === | === Suspended armament === | ||
Line 82: | Line 96: | ||
== Usage in battles == | == Usage in battles == | ||
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
+ | |||
+ | The A7M is played almost exactly like the Zero, but with a few changes due to the good performance. Due to its high top speed (for a IJN plane at least) and good dive speed, it can tailor to any form of dogfighting. It can turn fight, energy fight, Boom-&-Zoom and others. | ||
+ | |||
+ | It is mandatory to keep your energy up at all times, as you can suitably engage opponents in multiple ways by doing so. Keep your speed at a medium and maintain altitude. A low flying Reppu is easy prey for diving Americans and Russians that dive on you. However, you can pull rolling maneuvers to avoid their strafe or turn as soon as they get within range. | ||
===Modules=== | ===Modules=== | ||
{| class="wikitable" | {| class="wikitable" | ||
− | !colspan = "1"| Tier | + | ! colspan="1" | Tier |
− | !colspan = "2"| Flight performance | + | ! colspan="2" | Flight performance |
− | !colspan = "1"| Survivability | + | ! colspan="1" | Survivability |
− | !colspan = "2"| Weaponry | + | ! colspan="2" | Weaponry |
|- | |- | ||
| I | | I | ||
Line 94: | Line 112: | ||
| Radiator | | Radiator | ||
| | | | ||
− | | | + | |Offensive 13 mm |
+ | |Type 3 No.1 Mod.28 Mk.1 Rockets | ||
|- | |- | ||
| II | | II | ||
Line 100: | Line 119: | ||
| Compressor | | Compressor | ||
| Airframe | | Airframe | ||
− | | | + | |New 13 mm MG's |
+ | |Type 5 No.1 Mod.9 Rockets | ||
|- | |- | ||
| III | | III | ||
Line 106: | Line 126: | ||
| Engine | | Engine | ||
| | | | ||
− | | | + | |Offensive 20 mm |
+ | |Type 3 No.6 Mod.27 Mk.1 Rockets | ||
|- | |- | ||
| IV | | IV | ||
Line 112: | Line 133: | ||
| Engine Injection | | Engine Injection | ||
| Cover | | Cover | ||
− | | | + | |New 20 mm cannons |
+ | |Type 5 No.6 Mod.9 Rockets | ||
|- | |- | ||
|} | |} | ||
Line 120: | Line 142: | ||
'''Pros:''' | '''Pros:''' | ||
+ | |||
+ | * Amazingly maneuverable at all altitudes and most speeds | ||
+ | * Powerful and accurate armament with decent belts | ||
+ | * Vastly improved speed and diving ability compared to its counterpart | ||
+ | * Can mount unguided Air-To-Air rockets | ||
+ | * Can tailor to almost any form of dogfighting | ||
+ | * 70 mm bulletproof glass in front of the pilot | ||
+ | * Large ammunition pool | ||
+ | * Decent roll rate | ||
+ | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Significantly increased size | ||
+ | * A slight breeze will knock a wing off | ||
+ | * Almost useless when the engine is shot | ||
+ | * 13 mm HMG's have a slow rate of fire | ||
+ | * All guns are mounted on the wings, resulting in significant convergence | ||
+ | * Stiffens up at higher speeds | ||
+ | |||
* | * | ||
Line 133: | Line 173: | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 138: | Line 179: | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the aircraft;'' | * ''encyclopedia page on the aircraft;'' |
Revision as of 19:36, 6 April 2019
Contents
This page is about the regular aircraft A7M2. For the premium A7M version, see A7M1 (NK9H) |
Description
The A7M2 Reppu is a Rank IV Japanese fighter
with a battle rating of 5.0 (AB), 5.3 (RB), and 4.7 (SB). This aircraft was introduced in Update 1.55 "Royal Armour".
General info
Flight Performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
The A7M Reppu was designed to be an improved version of the famed A6M Zero fighter, and as such, retains some of its legendary older brother's characteristics. The Reppu is an overall smooth operator at most altitudes thanks to its decent acceleration, vastly improved speed and amazing maneuverability. While less maneuverable than the Zero, it will still outmaneuver most opponents with flaps deployed, so players who liked the Zero will feel right at home. The most noteworthy change is the replacement of the underpowered Nakajima Sakae Radial with a significantly more powerful Mitsubishi Ha-43 Radial. This new engine propels the Reppu to higher speeds previously unobtainable by the Zero, and turns it from a nuisance to a universally feared opponent.
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 5,660 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
608 | 589 | 11000 | 19.3 | 20.2 | 15.1 | 15.1 | 250 |
Upgraded | |||||||
Max Speed (km/h at 5,660 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
655 | 629 | 11000 | 18.8 | 19 | 22.8 | 18.5 | 250 |
Details
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
826 | 310 | ~?? | ~? |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
- 70 mm bulletproof glass in front of the pilot
- 13 mm steel plate behind the pilot seat
While being slightly more durable than its older brother, the Reppu is still very vulnerable to any kind of battle damage. Anything with <.50 cals will be able to take off a wing or worse. The wingspan has also increased significantly to keep the maneuverability of the Zero while supporting increased weight added from the guns, engine and others. This makes the wings easier to hit. However, The maneuverability of the Reppu allows you to avoid most damage if you can keep turning.
Armaments
Offensive armament
Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.
- Main articles: Type 99 Model 2 navy (20 mm), Type 3 navy (13.2 mm)
The A7M2 is armed with:
- 2 × 20 mm Type 99 Model 2 cannon, wing-mounted (200 rpg = 400 total)
- 2 × 13.2 mm Type 3 machine gun, wing-mounted (300 rpg = 600 total)
Suspended armament
Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.
Usage in battles
Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
The A7M is played almost exactly like the Zero, but with a few changes due to the good performance. Due to its high top speed (for a IJN plane at least) and good dive speed, it can tailor to any form of dogfighting. It can turn fight, energy fight, Boom-&-Zoom and others.
It is mandatory to keep your energy up at all times, as you can suitably engage opponents in multiple ways by doing so. Keep your speed at a medium and maintain altitude. A low flying Reppu is easy prey for diving Americans and Russians that dive on you. However, you can pull rolling maneuvers to avoid their strafe or turn as soon as they get within range.
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage Repair | Radiator | Offensive 13 mm | Type 3 No.1 Mod.28 Mk.1 Rockets | |
II | Compressor | Airframe | New 13 mm MG's | Type 5 No.1 Mod.9 Rockets | |
III | Wings Repair | Engine | Offensive 20 mm | Type 3 No.6 Mod.27 Mk.1 Rockets | |
IV | Engine Injection | Cover | New 20 mm cannons | Type 5 No.6 Mod.9 Rockets |
Pros and cons
Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".
Pros:
- Amazingly maneuverable at all altitudes and most speeds
- Powerful and accurate armament with decent belts
- Vastly improved speed and diving ability compared to its counterpart
- Can mount unguided Air-To-Air rockets
- Can tailor to almost any form of dogfighting
- 70 mm bulletproof glass in front of the pilot
- Large ammunition pool
- Decent roll rate
Cons:
- Significantly increased size
- A slight breeze will knock a wing off
- Almost useless when the engine is shot
- 13 mm HMG's have a slow rate of fire
- All guns are mounted on the wings, resulting in significant convergence
- Stiffens up at higher speeds
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under === Encyclopedia Info ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Japan fighters | |
---|---|
Navy | |
Carrier-based fighter | |
A5M | A5M4 · Hagiri's A5M4 |
A6M | A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c |
A7He | A7He1* |
A7M | A7M1 (NK9H) · A7M2 |
Land-based Fighter | |
J2M | J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) |
J6K | J6K1 |
J7W | J7W1 |
N1K-J | N1K1-Ja · N1K2-J · N1K2-Ja |
Fighter seaplane | |
N1K | N1K1 |
A6M-N | A6M2-N |
Army | |
Ki-10 | Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C |
Ki-27 | Ki-27 otsu · Ki-27 otsu Tachiarai |
Ki-43 | Ki-43-I · Ki-43-II · Ki-43-III otsu |
Ki-44 | Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei |
Ki-61 | Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai |
Ki-84 | Ki-84 ko · Ki-84 otsu · Ki-84 hei |
Ki-87 | Ki-87 |
Ki-94 | Ki-94-II |
Ki-100 | Ki-100 · Ki-100-II |
Other countries | ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5 |
*Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He) |