Difference between revisions of "Challenger 2"
(Added basic info, About template) |
bangerland (talk | contribs) (→Pros and cons: driver hatch is now only 29 mm cast RHA, so even light tanks can overpressure it now.) |
||
(81 intermediate revisions by 22 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{About | {{About | ||
| about = British medium tank '''{{PAGENAME}}''' | | about = British medium tank '''{{PAGENAME}}''' | ||
− | | usage = other | + | | usage = other versions |
− | | link = Challenger ( | + | | link = Challenger 2 (Family) |
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=uk_challenger_II | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage_{{PAGENAME}}_AddArmour.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}} | ||
}} | }} | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | The '''FV4034 Challenger 2''' is a third-generation British main battle tank (MBT) that has been predominantly in service with the British Army since 1994. Vickers Defence Systems (formerly BAE Systems Land & Armaments) designed it as a private venture in 1986, and it was a major redesign of the company's earlier [[Challenger 1 (Family)|Challenger]] (also referred to as Challenger 1). In December 1988, the Ministry of Defence requested a prototype. Despite superficial resemblances to the Challenger, design and advancements in technology suggest that only around 3% of the components are interchangeable. The new main combat tank outperforms its predecessor in every way. A couple of planned upgrading initiatives for the Challenger 2 tanks have recently been proposed. However, due to budget shortages, the British Army may be forced to withdraw its Challenger 2 fleet in the near future. The Challenger 2 is outfitted with second-generation Chobham composite armour. It's lighter than the original Chobham, but it's more protective. The tank's turret has been rebuilt. The Challenger 2 has NBC protection as well as autonomous fire suppression equipment. The new 120 mm Royal Ordnance L30A1 tank gun is installed on the Challenger 2. It can fire a wide range of standard NATO 120 mm tank ammunition. The loader manually loads the tank gun. The tank has a crew of four, with the driver in the centre front and three crew members in the turret, with the commander on the right, the gunner in front and below the commander, and the loader on the left side. | |
− | + | ||
− | The ''' | + | Introduced in [[Update 1.87 "Locked On"]], the Challenger 2 is the pinnacle of British tank design, the result of all the knowledge garnered from previous British main battle tank families such as the [[Chieftain (Family)|Chieftain]] and the Challenger. Given its competent qualities in firepower and armour, the Challenger 2 is a force to be reckoned with on the battlefield. Mobility, however, remains one of the key disadvantages of practically all British main battle tanks, particularly when compared to other nations. This will be a challenge during battles because players may struggle to reach strategic positions early in the game ahead of their opponents. Another notable weakness of the Challenger 2 is its driver hatch, which can still be penetrated by practically any tank at its rank. As a result, during combat, players should choose hull-down positions and avoid revealing the hull unless absolutely necessary. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?'' | + | {{Specs-Tank-Armour}} |
+ | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
+ | [[File:Challenger 2 Density Visualisation.png|thumb|CR2 Frontal [[Protection Density Visualisation]]]] | ||
+ | The Challenger 2 reinforces the strengths of the Challenger 1 Mk.2/Mk.3, with extremely well protected turret cheeks and better UFP protection, while suffering from similar weaknesses - a particularly weak lower front plate and negligible side protection. | ||
+ | |||
+ | The Challenger 2 has a defined gun mantlet that is far larger in area compared to previous Challenger models. This mantlet is very weak in comparison to the rest of the turret, providing roughly 300 mm of RHAe protection, making it a glaring weak spot that easily results in the destruction of the gun breech and loss of turret crew. Additionally, the taller turret design exposes a weak frontal roof slope - while this is a somewhat small vulnerability, penetration may result in the gunner or commander's incapacitation. | ||
+ | |||
+ | Similarly to the Challenger 1s, the driver's hatch on the Challenger 2 is a significant weakness that compromises the well protected UFP. The hatch has no composite behind it and provides at best 100 mm of RHA protection. As such, the Challenger 2 thrives in hull-down positions where minimal vulnerabilities are exposed and it can retreat into further cover if one of the few weak spots are penetrated. In situations where protective positioning is not an option, the Challenger 2 should be used conservatively and carefully, avoiding direct confrontation wherever possible. | ||
+ | |||
+ | If direct melee confrontation with Soviet medium tanks is impossible to avoid, operator should note, that, due to design differences, Challenger 2 towers over tanks like [[T-64B]] and at point blank (almost ramming range), LFP becomes untargetable for them, while UFP and turret take such a high angle, that even upgraded APFSDS of theirs have problems penetrating them. While it's very unlikely that rank VI or VII player will be this startled, Challenger 2 can survive about two to three panic shots like this. | ||
+ | |||
+ | If the enemy was not confused by your aggression and immediately fired at driver's hatch or gun mantlet, the outcome will then be decided by amount of ammunition still stored inside of tank turret. If it was low enough, and the enemy didn't account for it, then, depending on shell used, tank will lose either driver, loader, gunner or gun breech. | ||
− | ' | + | During urban combat it is also important to remember, that Challenger 2 hull is very big and long, compared to small Soviet MBT. It can block entire street with just its hull if it was immobilized, rendering your teammates unable to assist. It is also very heavy and hard to push around, so they won't be able to just move you out of the way. |
+ | |||
+ | Keep yourself closer to walls and avoid narrow streets, if you ever need to be helped/towed. | ||
+ | |||
+ | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
+ | <!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof) | ||
+ | * Cast homogeneous armour (Turret, Transmission area) --> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
+ | |- | ||
+ | | Hull || 38 mm (79-82°), 50* mm (60°) ''Upper glacis'' <br> 70 mm (28°) ''Lower glacis'' <br> 60 mm (84°-0°) ''Driver hatch'' || 25 mm (0°) ''Top'' <br> 50 mm <br> 38 mm (14°) + 4 mm ''Bottom'' || 25 mm (29-30°) + 4 mm || 20 mm <br> 25 mm (71-74°) ''Sides'' <br> 10 mm (90°) ''Engine grille'' | ||
+ | |- | ||
+ | | Turret || 50* mm (50°) <br> 30 mm (50-0°), 4 mm ''Gun mantlet'' <br> 38 mm (0-90°) ''Turret cast'' || 20 mm (6-7°) ''Front'' <br> 25 mm (6°) ''Mid right'' <br> 80 mm (6°) ''Mid'' <br> 10 mm (6-7°) ''Rear'' || 10 mm (17-18°) <br> 38 mm (82°) || 10 mm (80-90°) ''Rear'' <br> 38 mm (75-78°) <br> 20 mm (71°) ''Sides'' <br> 38 mm (82-79°)''Turret cast'' | ||
+ | |- | ||
+ | | Cupola || 60 mm || 60 mm || 60 mm || 44 mm | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Composite armour* !! Front !! Sides | ||
+ | |- | ||
+ | | Hull || 200 mm NERA + 80 mm RHA + 50 mm RHA || 150 mm NERA, 70 mm screens ''Side skirts'' | ||
+ | |- | ||
+ | | Turret || 400 mm NERA + 100 mm RHA + 170 mm RHA <br> 200 mm RHA ''Gun mantlet'' || 230 mm NERA + 20 mm RHA + 70 mm RHA | ||
+ | |- | ||
+ | |} | ||
+ | <!--{| class="wikitable" | ||
+ | |- | ||
+ | ! Reactive Armour !! Front !! Sides | ||
+ | |- | ||
+ | | Hull || Dorchester armour kit modifications should be here || Dorchester armour kit modifications should be here | ||
+ | |- | ||
+ | |}--> | ||
+ | |||
+ | '''Notes:''' | ||
+ | |||
+ | * 50-200 mm RHA armoured ammo bins inside the crew compartment. | ||
+ | * 25 mm RHA armour plates next the driver position. | ||
+ | * Exterior fuel tanks separate the external side armour plate and the composite side armour plate. | ||
+ | * The floor armour thickness is 16 mm. | ||
=== Mobility === | === Mobility === | ||
− | ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and | + | {{Specs-Tank-Mobility}} |
+ | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
+ | |||
+ | {{tankMobility|abMinHp=1,886|rbMinHp=1,076|weight=63.6|AoAweight=1.1}} | ||
+ | |||
+ | The {{PAGENAME}} is fitted with a similar twin turbo V12 diesel engine to the Challenger 1, producing a maximum of 1,200 horsepower. The {{PAGENAME}} can reach a maximum forward speed of 66 km/h (41 mph) in AB and 59 km/h (37 mph) in RB. The vehicle's stock performance is lacklustre, with acceleration and manoeuvrability suffering due to the {{PAGENAME}}'s 62.5 tonne total weight. However, once all upgrades are researched, the {{PAGENAME}} performs acceptably, despite being generally out-classed by competitor vehicles like the M1A2 and T-80U. The {{PAGENAME}} also utilises a fully functional neutral steering system, and even when stock the vehicle's neutral steering ability is admirable - easiest used with manual gear selection to avoid shifting during traverse. Notably, the {{PAGENAME}}'s reverse speed is quite comfortable, with the vehicle capable of up to 36 km/h (RB/SB) backwards thanks to the two reverse gears. | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
− | ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' | + | {{Specs-Tank-Weapon|1}} |
+ | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
+ | {{main|L30A1 (120 mm)}} | ||
+ | |||
+ | The Challenger 2's primary armament is the 120 mm L30A1 cannon. Unlike most modern MBT cannons, the L30A1 is rifled as opposed to smoothbore. This is primarily due to the British preference for HESH ammunition availability (High-Explosive Squash Head), the design of which requires a rifled cannon for accurate fire. The rifled design has some positive attributes: it's extremely accurate with both HESH and APFSDS rounds, including at long range; however the downside is a limited selection of ammunition: the CR2 only has the L23A1, L26 and L27A1 APFSDS rounds, the L31A7 HESH round and the L34 Smoke round available to it. | ||
+ | |||
+ | The L30A1 has a base reload time of 6.5 seconds, improving to 5 seconds with an aced crew. As a result, the Challenger 2 sports the fastest reloading non-autoloaded 120 mm cannon in-game. In addition, the Challenger 2 allows the L30A1 a comfortable 10° of gun depression and a reasonable turret traverse speed. | ||
+ | |||
+ | The characteristics of the CR2 in combination with the L30A1 weight the vehicle towards a long-range sniping playstyle, generally the vehicle feels very comfortable doing as it minimises the inferior mobility of the vehicle by having it stay in the back, providing long range fire support and exploiting unaware enemies. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | |- | ||
+ | ! colspan="5" | [[L30A1 (120 mm)|120 mm L30A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | ||
+ | |- | ||
+ | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer | ||
+ | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
+ | ! Stock !! Full !! Expert !! Aced | ||
+ | |- | ||
+ | ! ''Arcade'' | ||
+ | | rowspan="2" | 50 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 29.5 || 40.8 || 49.6 || 54.8 || 58.4 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00 | ||
+ | |- | ||
+ | ! ''Realistic'' | ||
+ | | 18.4 || 21.7 || 26.4 || 29.1 || 31.0 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==== Ammunition ==== | ||
+ | {{:L30A1 (120 mm)/Ammunition|Shot L23A1, L34, Shell L31A7, L26, L27A1}} | ||
+ | |||
+ | ==== [[Ammo racks]] ==== | ||
+ | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x450px|[[Ammo racks]] of the {{PAGENAME}}]] | ||
+ | <!-- '''Last updated: 2.19.0.76''' --> | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! Full<br>ammo | ||
+ | ! Ammo<br>part | ||
+ | ! 1st<br>rack empty | ||
+ | ! 2nd<br>rack empty | ||
+ | ! 3rd<br>rack empty | ||
+ | ! 4th<br>rack empty | ||
+ | |- | ||
+ | | '''50''' || ''Projectiles'' <br> ''Propellants'' || 48 ''(+2)'' <br> 45 ''(+5)'' || 45 ''(+5)'' <br> 39 ''(+11)'' || 43 ''(+7)'' <br> 31 ''(+19)'' || 41 ''(+9)'' <br> 22 ''(+28)'' | ||
+ | |- | ||
+ | ! 5th<br>rack empty | ||
+ | ! 6th<br>rack empty | ||
+ | ! 7th<br>rack empty | ||
+ | ! 8th<br>rack empty | ||
+ | ! 9th<br>rack empty | ||
+ | ! Visual<br>discrepancy | ||
+ | |- | ||
+ | | 34 ''(+16)'' <br> 14 ''(+36)'' || 29 ''(+21)'' <br> 5 ''(+45)'' || 5 ''(+45)'' <br> 1 ''(+49)'' || ''4 (+46)'' <br> N/A || 1 ''(+49)'' <br> N/A || No | ||
+ | |- | ||
+ | |} | ||
+ | '''Notes''': | ||
− | + | * Projectile racks 8 and 9, and propellant rack 7, are first-stage ammo racks. | |
− | '' | + | * Hull front empty: 39 ''(+11)'' shells. |
=== Machine guns === | === Machine guns === | ||
− | ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft | + | {{Specs-Tank-Weapon|3}} |
+ | {{Specs-Tank-Weapon|2}} | ||
+ | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> | ||
+ | {{main|L37A2 (7.62 mm)|L94A1 (7.62 mm)}} | ||
+ | |||
+ | The Challenger 2 possesses one pintle-mounted 7.62 mm machine gun and one coaxial 7.62 mm machine gun. While these aren't particularly effective against tanks, they can be used as a aircraft deterrent, and lucky shots may result in critical damage or pilot snipes. Besides anti-aircraft fire, they're useful for clearing light obstacles and the crew of open-top vehicles. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="50%" | ||
+ | |- | ||
+ | ! colspan="5" | [[L37A2 (7.62 mm)|7.62 mm L37A2]] | ||
+ | |- | ||
+ | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
+ | |- | ||
+ | | Pintle || 1,700 (100) || 650 || -10°/+25° || ±180° | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable" style="text-align:center" width="50%" | ||
+ | |- | ||
+ | ! colspan="5" | [[L94A1 (7.62 mm)|7.62 mm L94A1]] | ||
+ | |- | ||
+ | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal | ||
+ | |- | ||
+ | | Coaxial || 4,000 (2,000) || 600 || N/A || N/A | ||
+ | |- | ||
+ | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
+ | '''The Challenger 2 excels as a sniper or a support tank''', and should be played as such whenever possible; the farther the better. As such, it's important to try to find reasonable cover, regardless of the situation, with the ideal position being hull-down, preferably with some degree of angling available to maximise the bouncing capability of the frontal turret roof section. The Challenger 2 is the slowest of the top rank MBTs - a fact which is extremely important to keep in mind when using it - and as such should never be expected to rush points or used for quick flanks. | ||
+ | |||
+ | '''Rural Combat''' | ||
+ | |||
+ | The CR2 is most comfortable in rural combat, where cover is generally plentiful and targets will often open themselves to fire when moving forward. This is particularly perceptible on maps such as [[Maginot Line (Ground Forces)|Maginot Line]], where, in most configurations, the main routes to capture points are open to snipers on hills throughout the landscape. In these situations the CR2 excels, able to hold a defensive position while protecting team members in faster MBTs and covering capture points. | ||
+ | |||
+ | '''Urban Combat''' | ||
+ | |||
+ | The Challenger 2 is less agreeable in urban situations, where proper cover is more rare and its fatal weak points are often more exposed. In some situations, such as [[Alaska]], the opportunity may arise to flank around the side roads and pick a somewhat protected position behind the ridges lining them. However, in other maps like [[American Desert]] or [[Cargo Port]] proper hull-down cover is sparse and the vehicle can only be utilised without proper protection. In situations such as this, the Challenger 2 is best played defensively holding angles and slowly pushing forward with careful attention to the local surroundings and where opposing vehicles may appear from. | ||
+ | |||
+ | '''Notable enemies''' | ||
+ | |||
+ | * [[Leopard 2A5]] - The 2A5 should be engaged with care: it has better overall protection than the Challenger 2, and in many situations can appear near-impossible to destroy at range. Aim for the gun mantlet with at least the intention of disabling the weapon; some rounds may make it past and knock crew out. If the frontal hull is presented, aim for the left side of the hull as usually the driver, gunner and commander are all lined up so they can be knocked out all at the same time, resulting in the Leopard's destruction. | ||
+ | |||
+ | * [[Leclerc]] - The Leclerc is in possession of one of the few rounds capable of penetrating the Challenger 2 UFP reliably. When in combat with the Leclerc, it's important to expose as little of the CR2 as possible - if the Leclerc is able to destroy your weapon, it will often be able to use its high speed to get close enough to finish you off. | ||
+ | |||
+ | * [[Ariete|C1 Ariete]]/[[Ariete PSO]] - The C1 Ariete and Ariete PSO with the CL1343 shell can penetrate nearly anywhere on the Challenger 2, with the exception of the outer turret cheeks (and even then, at close ranges and particular angles, it can punch through those). As such, it's a potent sniper and should be handled with care. Fortunately, the Ariete MBTs have somewhat sub-par protection characteristics, and the Challenger 2 will often prove itself capable of quickly dispatching an Ariete at any range. | ||
=== Pros and cons === | === Pros and cons === | ||
− | '' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Extremely accurate main cannon with a fast reload, particularly for a 120 mm; also good gunner optics | ||
+ | * 10° of gun depression is highly useful and also increases the extremely good turret cheek protection | ||
+ | * 36 km/h reverse speed, a far cry from the early poor reverse speed of other British MBTs | ||
+ | * Has ESS, smoke shells and smoke grenades, a potential combat support tank | ||
+ | * Excellent armour protection levels and can get upgraded chemical protection with Dorchester armour pack | ||
+ | * Ammunition on the turret is inert; less vulnerable to overpenetrating shots by APFSDS. (NATO tanks with "blowout panel" as [[IPM1]], can get sniped through the turret and explode) | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * A CR2 with an exposed hull is extremely vulnerable because of the negligible LFP armour | ||
+ | * Cannon mantlet area has unreliable armour; this is the worst weak spot as is impossible to hide while firing | ||
+ | * The frontal turret roof is somewhat vulnerable to chemical rounds when the optics or the machine gun is hit | ||
+ | * Ammunition propellants are strewn inside the vehicle; hull or side penetrations often result in ammo detonation (Avoidable with only 16 shells loaded) | ||
+ | * Sub-par acceleration and top speed relative to many other MBTs | ||
+ | * Prior to mobility upgrades being researched, manual neutral gear selection is required for reasonable hull traverse | ||
+ | * Can't fight well against high ground, particularly if enemy has superior APFSDS | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | Work on developing a successor to the Challenger 1 began only a short time after the vehicle entered service with the British armed forces. Already by the mid-1980s, the Vickers company had developed a new MBT as part of a private venture. After requirements for a next-generation MBT have been issued, Vickers immediately submitted their design on the new Challenger 2 to the Ministry of Defence. Having briefly considered the adoption of the M1 Abrams, the Ministry decided to proceed with the Vickers design by ordering the construction of a prototype Challenger 2 for testing and evaluation. The Challenger 2 passed the evaluation and met expectations even when put through comparative testing against contemporary MBTs of other nations, such as the American M1 Abrams and German Leopard 2. Satisfied with the test results, the Ministry of Defence adopted the Challenger 2 and placed the first production order in 1993, with the initial batch consisting of 127 tanks in addition to 13 trainer vehicles. The first Challenger 2 tanks were delivered to the tank regiments by 1994. The Challenger 2 participated in several operations during the '90s and into the 2000s, ranging from peacekeeping missions on the Balkans to military interventions in Iraq. A number of Challenger 2 MBTs have also been exported to Oman, with this nation being the only operator of the Challenger 2, besides the UK. Production of Challenger 2 tanks seized in 2002 after all pending production orders were fulfilled, with close to 440 vehicles being produced. Since 2008, Challenger 2 tanks have constantly been undergoing modernization work, with a number of upgrade packages being developed. Thanks to these upgrades, the Challenger 2 MBT is expected to serve with the British Army well into the future. | ||
+ | |||
+ | ''- From [[wt:en/news/6035-development-challenger-2-and-rank-vii-armored-vehicles-en|Devblog]]'' | ||
== Media == | == Media == | ||
− | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=uk_challenger_II Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|7YrtSp7ADe8|'''The Shooting Range #146''' - ''Metal Beasts'' section at 00:32 discusses the Challenger 2.|re-zMIOtSk0|'''Tank Chat #92 {{!}} Challenger 2: Full Length''' - ''The Tank Museum''}} | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
− | * ''links to approximate analogues of other nations and research trees.'' | + | * ''links to approximate analogues of other nations and research trees.'' --> |
+ | |||
+ | * ␙Challenger 2 - <small>([[wt:en/news/6286-esport-war-thunder-youtube-cup-results-en|YouTube Cup 2019]] prize)</small> | ||
== External links == | == External links == | ||
− | ''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | + | * ''other literature.'' --> | |
− | * ''other literature.'' | + | |
+ | * [[wt:en/news/6035-development-challenger-2-and-rank-vii-armored-vehicles-en|[Devblog] Challenger 2 and rank VII armored vehicles]] | ||
{{Britain medium tanks}} | {{Britain medium tanks}} |
Latest revision as of 09:59, 4 May 2024
This page is about the British medium tank Challenger 2. For other versions, see Challenger 2 (Family). |
Contents
Description
The FV4034 Challenger 2 is a third-generation British main battle tank (MBT) that has been predominantly in service with the British Army since 1994. Vickers Defence Systems (formerly BAE Systems Land & Armaments) designed it as a private venture in 1986, and it was a major redesign of the company's earlier Challenger (also referred to as Challenger 1). In December 1988, the Ministry of Defence requested a prototype. Despite superficial resemblances to the Challenger, design and advancements in technology suggest that only around 3% of the components are interchangeable. The new main combat tank outperforms its predecessor in every way. A couple of planned upgrading initiatives for the Challenger 2 tanks have recently been proposed. However, due to budget shortages, the British Army may be forced to withdraw its Challenger 2 fleet in the near future. The Challenger 2 is outfitted with second-generation Chobham composite armour. It's lighter than the original Chobham, but it's more protective. The tank's turret has been rebuilt. The Challenger 2 has NBC protection as well as autonomous fire suppression equipment. The new 120 mm Royal Ordnance L30A1 tank gun is installed on the Challenger 2. It can fire a wide range of standard NATO 120 mm tank ammunition. The loader manually loads the tank gun. The tank has a crew of four, with the driver in the centre front and three crew members in the turret, with the commander on the right, the gunner in front and below the commander, and the loader on the left side.
Introduced in Update 1.87 "Locked On", the Challenger 2 is the pinnacle of British tank design, the result of all the knowledge garnered from previous British main battle tank families such as the Chieftain and the Challenger. Given its competent qualities in firepower and armour, the Challenger 2 is a force to be reckoned with on the battlefield. Mobility, however, remains one of the key disadvantages of practically all British main battle tanks, particularly when compared to other nations. This will be a challenge during battles because players may struggle to reach strategic positions early in the game ahead of their opponents. Another notable weakness of the Challenger 2 is its driver hatch, which can still be penetrated by practically any tank at its rank. As a result, during combat, players should choose hull-down positions and avoid revealing the hull unless absolutely necessary.
General info
Survivability and armour
The Challenger 2 reinforces the strengths of the Challenger 1 Mk.2/Mk.3, with extremely well protected turret cheeks and better UFP protection, while suffering from similar weaknesses - a particularly weak lower front plate and negligible side protection.
The Challenger 2 has a defined gun mantlet that is far larger in area compared to previous Challenger models. This mantlet is very weak in comparison to the rest of the turret, providing roughly 300 mm of RHAe protection, making it a glaring weak spot that easily results in the destruction of the gun breech and loss of turret crew. Additionally, the taller turret design exposes a weak frontal roof slope - while this is a somewhat small vulnerability, penetration may result in the gunner or commander's incapacitation.
Similarly to the Challenger 1s, the driver's hatch on the Challenger 2 is a significant weakness that compromises the well protected UFP. The hatch has no composite behind it and provides at best 100 mm of RHA protection. As such, the Challenger 2 thrives in hull-down positions where minimal vulnerabilities are exposed and it can retreat into further cover if one of the few weak spots are penetrated. In situations where protective positioning is not an option, the Challenger 2 should be used conservatively and carefully, avoiding direct confrontation wherever possible.
If direct melee confrontation with Soviet medium tanks is impossible to avoid, operator should note, that, due to design differences, Challenger 2 towers over tanks like T-64B and at point blank (almost ramming range), LFP becomes untargetable for them, while UFP and turret take such a high angle, that even upgraded APFSDS of theirs have problems penetrating them. While it's very unlikely that rank VI or VII player will be this startled, Challenger 2 can survive about two to three panic shots like this.
If the enemy was not confused by your aggression and immediately fired at driver's hatch or gun mantlet, the outcome will then be decided by amount of ammunition still stored inside of tank turret. If it was low enough, and the enemy didn't account for it, then, depending on shell used, tank will lose either driver, loader, gunner or gun breech.
During urban combat it is also important to remember, that Challenger 2 hull is very big and long, compared to small Soviet MBT. It can block entire street with just its hull if it was immobilized, rendering your teammates unable to assist. It is also very heavy and hard to push around, so they won't be able to just move you out of the way.
Keep yourself closer to walls and avoid narrow streets, if you ever need to be helped/towed.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 38 mm (79-82°), 50* mm (60°) Upper glacis 70 mm (28°) Lower glacis 60 mm (84°-0°) Driver hatch |
25 mm (0°) Top 50 mm 38 mm (14°) + 4 mm Bottom |
25 mm (29-30°) + 4 mm | 20 mm 25 mm (71-74°) Sides 10 mm (90°) Engine grille |
Turret | 50* mm (50°) 30 mm (50-0°), 4 mm Gun mantlet 38 mm (0-90°) Turret cast |
20 mm (6-7°) Front 25 mm (6°) Mid right 80 mm (6°) Mid 10 mm (6-7°) Rear |
10 mm (17-18°) 38 mm (82°) |
10 mm (80-90°) Rear 38 mm (75-78°) 20 mm (71°) Sides 38 mm (82-79°)Turret cast |
Cupola | 60 mm | 60 mm | 60 mm | 44 mm |
Composite armour* | Front | Sides |
---|---|---|
Hull | 200 mm NERA + 80 mm RHA + 50 mm RHA | 150 mm NERA, 70 mm screens Side skirts |
Turret | 400 mm NERA + 100 mm RHA + 170 mm RHA 200 mm RHA Gun mantlet |
230 mm NERA + 20 mm RHA + 70 mm RHA |
Notes:
- 50-200 mm RHA armoured ammo bins inside the crew compartment.
- 25 mm RHA armour plates next the driver position.
- Exterior fuel tanks separate the external side armour plate and the composite side armour plate.
- The floor armour thickness is 16 mm.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
---|---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
Arcade | 66 | 42 | 62.5 | 1.1 | 1,886 | 2,322 | 30.18 | 36.51 |
Realistic | 60 | 38 | 1,076 | 1,217 | 17.22 | 19.14 |
The Challenger 2 is fitted with a similar twin turbo V12 diesel engine to the Challenger 1, producing a maximum of 1,200 horsepower. The Challenger 2 can reach a maximum forward speed of 66 km/h (41 mph) in AB and 59 km/h (37 mph) in RB. The vehicle's stock performance is lacklustre, with acceleration and manoeuvrability suffering due to the Challenger 2's 62.5 tonne total weight. However, once all upgrades are researched, the Challenger 2 performs acceptably, despite being generally out-classed by competitor vehicles like the M1A2 and T-80U. The Challenger 2 also utilises a fully functional neutral steering system, and even when stock the vehicle's neutral steering ability is admirable - easiest used with manual gear selection to avoid shifting during traverse. Notably, the Challenger 2's reverse speed is quite comfortable, with the vehicle capable of up to 36 km/h (RB/SB) backwards thanks to the two reverse gears.
Modifications and economy
Armaments
Main armament
The Challenger 2's primary armament is the 120 mm L30A1 cannon. Unlike most modern MBT cannons, the L30A1 is rifled as opposed to smoothbore. This is primarily due to the British preference for HESH ammunition availability (High-Explosive Squash Head), the design of which requires a rifled cannon for accurate fire. The rifled design has some positive attributes: it's extremely accurate with both HESH and APFSDS rounds, including at long range; however the downside is a limited selection of ammunition: the CR2 only has the L23A1, L26 and L27A1 APFSDS rounds, the L31A7 HESH round and the L34 Smoke round available to it.
The L30A1 has a base reload time of 6.5 seconds, improving to 5 seconds with an aced crew. As a result, the Challenger 2 sports the fastest reloading non-autoloaded 120 mm cannon in-game. In addition, the Challenger 2 allows the L30A1 a comfortable 10° of gun depression and a reasonable turret traverse speed.
The characteristics of the CR2 in combination with the L30A1 weight the vehicle towards a long-range sniping playstyle, generally the vehicle feels very comfortable doing as it minimises the inferior mobility of the vehicle by having it stay in the back, providing long range fire support and exploiting unaware enemies.
120 mm L30A1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 50 | -10°/+20° | ±180° | Two-plane | 29.5 | 40.8 | 49.6 | 54.8 | 58.4 | 6.50 | 5.75 | 5.30 | 5.00 |
Realistic | 18.4 | 21.7 | 26.4 | 29.1 | 31.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Shot L23A1 | APFSDS | 396 | 394 | 387 | 376 | 367 | 357 |
Shell L31A7 | HESH | 152 | 152 | 152 | 152 | 152 | 152 |
L26 | APFSDS | 493 | 491 | 487 | 481 | 474 | 468 |
L27A1 | APFSDS | 564 | 562 | 557 | 551 | 545 | 538 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
Shot L23A1 | APFSDS | 1,535 | 3.89 | - | - | - | 78° | 80° | 81° | |||
Shell L31A7 | HESH | 670 | 17.34 | 0.1 | 4 | 6.53 | 73° | 77° | 80° | |||
L26 | APFSDS | 1,650 | 4.3 | - | - | - | 78° | 80° | 81° | |||
L27A1 | APFSDS | 1,650 | 4.3 | - | - | - | 78° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
L34 | 670 | 17.1 | 20 | 5 | 25 | 50 |
Ammo racks
Full ammo |
Ammo part |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
---|---|---|---|---|---|
50 | Projectiles Propellants |
48 (+2) 45 (+5) |
45 (+5) 39 (+11) |
43 (+7) 31 (+19) |
41 (+9) 22 (+28) |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
Visual discrepancy |
34 (+16) 14 (+36) |
29 (+21) 5 (+45) |
5 (+45) 1 (+49) |
4 (+46) N/A |
1 (+49) N/A |
No |
Notes:
- Projectile racks 8 and 9, and propellant rack 7, are first-stage ammo racks.
- Hull front empty: 39 (+11) shells.
Machine guns
The Challenger 2 possesses one pintle-mounted 7.62 mm machine gun and one coaxial 7.62 mm machine gun. While these aren't particularly effective against tanks, they can be used as a aircraft deterrent, and lucky shots may result in critical damage or pilot snipes. Besides anti-aircraft fire, they're useful for clearing light obstacles and the crew of open-top vehicles.
7.62 mm L37A2 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,700 (100) | 650 | -10°/+25° | ±180° |
7.62 mm L94A1 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 4,000 (2,000) | 600 | N/A | N/A |
Usage in battles
The Challenger 2 excels as a sniper or a support tank, and should be played as such whenever possible; the farther the better. As such, it's important to try to find reasonable cover, regardless of the situation, with the ideal position being hull-down, preferably with some degree of angling available to maximise the bouncing capability of the frontal turret roof section. The Challenger 2 is the slowest of the top rank MBTs - a fact which is extremely important to keep in mind when using it - and as such should never be expected to rush points or used for quick flanks.
Rural Combat
The CR2 is most comfortable in rural combat, where cover is generally plentiful and targets will often open themselves to fire when moving forward. This is particularly perceptible on maps such as Maginot Line, where, in most configurations, the main routes to capture points are open to snipers on hills throughout the landscape. In these situations the CR2 excels, able to hold a defensive position while protecting team members in faster MBTs and covering capture points.
Urban Combat
The Challenger 2 is less agreeable in urban situations, where proper cover is more rare and its fatal weak points are often more exposed. In some situations, such as Alaska, the opportunity may arise to flank around the side roads and pick a somewhat protected position behind the ridges lining them. However, in other maps like American Desert or Cargo Port proper hull-down cover is sparse and the vehicle can only be utilised without proper protection. In situations such as this, the Challenger 2 is best played defensively holding angles and slowly pushing forward with careful attention to the local surroundings and where opposing vehicles may appear from.
Notable enemies
- Leopard 2A5 - The 2A5 should be engaged with care: it has better overall protection than the Challenger 2, and in many situations can appear near-impossible to destroy at range. Aim for the gun mantlet with at least the intention of disabling the weapon; some rounds may make it past and knock crew out. If the frontal hull is presented, aim for the left side of the hull as usually the driver, gunner and commander are all lined up so they can be knocked out all at the same time, resulting in the Leopard's destruction.
- Leclerc - The Leclerc is in possession of one of the few rounds capable of penetrating the Challenger 2 UFP reliably. When in combat with the Leclerc, it's important to expose as little of the CR2 as possible - if the Leclerc is able to destroy your weapon, it will often be able to use its high speed to get close enough to finish you off.
- C1 Ariete/Ariete PSO - The C1 Ariete and Ariete PSO with the CL1343 shell can penetrate nearly anywhere on the Challenger 2, with the exception of the outer turret cheeks (and even then, at close ranges and particular angles, it can punch through those). As such, it's a potent sniper and should be handled with care. Fortunately, the Ariete MBTs have somewhat sub-par protection characteristics, and the Challenger 2 will often prove itself capable of quickly dispatching an Ariete at any range.
Pros and cons
Pros:
- Extremely accurate main cannon with a fast reload, particularly for a 120 mm; also good gunner optics
- 10° of gun depression is highly useful and also increases the extremely good turret cheek protection
- 36 km/h reverse speed, a far cry from the early poor reverse speed of other British MBTs
- Has ESS, smoke shells and smoke grenades, a potential combat support tank
- Excellent armour protection levels and can get upgraded chemical protection with Dorchester armour pack
- Ammunition on the turret is inert; less vulnerable to overpenetrating shots by APFSDS. (NATO tanks with "blowout panel" as IPM1, can get sniped through the turret and explode)
Cons:
- A CR2 with an exposed hull is extremely vulnerable because of the negligible LFP armour
- Cannon mantlet area has unreliable armour; this is the worst weak spot as is impossible to hide while firing
- The frontal turret roof is somewhat vulnerable to chemical rounds when the optics or the machine gun is hit
- Ammunition propellants are strewn inside the vehicle; hull or side penetrations often result in ammo detonation (Avoidable with only 16 shells loaded)
- Sub-par acceleration and top speed relative to many other MBTs
- Prior to mobility upgrades being researched, manual neutral gear selection is required for reasonable hull traverse
- Can't fight well against high ground, particularly if enemy has superior APFSDS
History
Work on developing a successor to the Challenger 1 began only a short time after the vehicle entered service with the British armed forces. Already by the mid-1980s, the Vickers company had developed a new MBT as part of a private venture. After requirements for a next-generation MBT have been issued, Vickers immediately submitted their design on the new Challenger 2 to the Ministry of Defence. Having briefly considered the adoption of the M1 Abrams, the Ministry decided to proceed with the Vickers design by ordering the construction of a prototype Challenger 2 for testing and evaluation. The Challenger 2 passed the evaluation and met expectations even when put through comparative testing against contemporary MBTs of other nations, such as the American M1 Abrams and German Leopard 2. Satisfied with the test results, the Ministry of Defence adopted the Challenger 2 and placed the first production order in 1993, with the initial batch consisting of 127 tanks in addition to 13 trainer vehicles. The first Challenger 2 tanks were delivered to the tank regiments by 1994. The Challenger 2 participated in several operations during the '90s and into the 2000s, ranging from peacekeeping missions on the Balkans to military interventions in Iraq. A number of Challenger 2 MBTs have also been exported to Oman, with this nation being the only operator of the Challenger 2, besides the UK. Production of Challenger 2 tanks seized in 2002 after all pending production orders were fulfilled, with close to 440 vehicles being produced. Since 2008, Challenger 2 tanks have constantly been undergoing modernization work, with a number of upgrade packages being developed. Thanks to these upgrades, the Challenger 2 MBT is expected to serve with the British Army well into the future.
- From Devblog
Media
- Skins
- Videos
See also
- ␙Challenger 2 - (YouTube Cup 2019 prize)
External links
Britain medium tanks | |
---|---|
Valentine | Valentine I · Valentine IX · Valentine XI |
Cromwell | Cromwell I · Cromwell V · Cromwell V (RP-3) |
Cromwell derivatives | Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII |
Centurion | Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202 |
Vickers MBT | Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7 |
Chieftain | Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10 |
Challenger 1 | Challenger Mk.2 · Challenger Mk.3 · Challenger DS |
Challenger 2 | Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night |
Challenger 3 | Challenger 3 TD |
Australia | A.C.I · A.C.IV · Centurion Mk.5/1 |
South Africa | Olifant Mk.1A · Olifant Mk.2 · TTD |
India | Vijayanta · Bhishma TWMP |
Israel | ▄Sho't Kal Dalet |
Jordan | Khalid |
Sweden | ▄Strv 81 (RB 52) |
USA | Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec" |
- Ground vehicles
- Britain ground vehicles
- Seventh rank ground vehicles
- Medium tanks
- Ground vehicles with explosive reactive armour
- Ground vehicles with composite armour
- Ground vehicles with smoke grenades
- Ground vehicles with engine smoke generating system
- Ground vehicles with night vision device
- Ground vehicles with thermal sight
- Ground vehicles with gun stabilizer