Difference between revisions of "Su-27"

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== Usage in battles ==
 
== Usage in battles ==
The Su-27 is a fairly all-rounded aircraft, capable of of performing both air superiority and close air support duties with the aircraft excelling at the former due to it's ability to carry a massive arsenal of close to medium range air to air missiles like the potent and reliable R-73 and the maneuvreable and high speed R-27ER, whilst for more personal and intimate encounters the Su-27 sported a potent wing root 30mm GSh-30-1 with EEGS integrated. The aircraft also has HMD (Helmet Mounted Display) intergrated allowing the pilot to designate radar lock on selected target within the HMD's cubical arc which possesses a massive gimble room, one thing to note is that IR Missile lock is intergrated into the HMD allowing the HMD to lock your R-73 SRAAMs onto your enemies without the need to point your nose to lock, this gave the Su-27 a massive advantage in dogfights especially against opponents that lacked the same technology.
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
For ground support duties the aircraft offers a decently diverse payload options, ranging from conventional and retarded bombs to unguided missiles which featured CCIP support, one glaring issue however is the lack of computer guided munition due to the aircraft inherent nature of being a air superiority fighter.
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The Su-27 is a fairly all-rounded aircraft, capable of of performing both air superiority and close air support duties, with the aircraft excelling at the former due to its ability to carry a massive arsenal of close to medium range air-to-air missiles like the potent and reliable R-73 and the maneuvreable and high speed R-27ER, whilst for more personal and intimate encounters the Su-27 sports a potent wing root 30 mm GSh-30-1 with EEGS integrated. The aircraft also has HMD (Helmet Mounted Display) integrated, allowing the pilot to designate radar lock-on selected target within the HMD's cubical arc which possesses a massive gimble room. One thing to note is that IR Missile lock is integrated into the HMD, allowing the HMD to lock your R-73 SRAAMs onto your enemies without the need to point your nose to lock, this gave the Su-27 a massive advantage in dogfights especially against opponents that lacked the same technology.
  
In Air Realistic Battles, the Su-27 is a smooth operator, with excellent roll rate and turn speed, at the start of the battle, it's recommended for the player to load the aircraft with x4 R-73 SRAAMs and x6 R-27ER MRAAMs. After taking off push for afterburner until you reached ~1200kph IAS and maintain it until contact is made, it's highly advise to stay on deck and follow the terrain to induce radar cluttering whilst en route to the combat zone, this will come in extremely handy when the opposition is field F-14A/Bs which could pop off AIM-54A/Cs Active Radar Homing (ARH) Missiles which could independently track target without the need for the Tomcat's radar constantly feeding informations back.
+
For ground support duties, the aircraft offers a decently diverse payload options, ranging from conventional and retarded bombs to unguided missiles which featured CCIP support. One glaring issue however is the lack of computer guided munition due to the aircraft inherent nature of being an air-superiority fighter.
  
After making visual contact with the enemy at any altitude beyond the range of 5km+, you could attempt to aquire lock using your Radar or HMD mode and pop off a few of your R-27ER to shed some weight, note that the R-27ERs possessed IOG and DL features, the former allowed the missile to continue tracking with the last given parameters whilst the latter enables the missile to reaquire it's target after lock is regained, this allowed for some tricky plays like popping off the missile at the enemy, this will encourage them to deploy Countermeasures (CMs) expecting lock to be lost or distrupted, however with the addition of DL, lock could be reaquire and the missile will resume it's tracking unlike it's contemporary like the the AIM-7M. This potentially allow the player to catch the prey off guard thinking that they've already gotten off the R-27ER's hook. at near trea top level it's highly advise that the player use R-73s instead despite the Su-27's ability to reliably lock targets even at low altitude, it is in no way reliable enough to guide the R-27ERs lest you're flying at an even lower altitude than your enemy. If the fight devolves into an dogfights, the Su-27 are have some tricks up it's sleeves, that being the Su-27's extremely maneuverable airframe at speeds below the thresholds between ~500-700kph IAS, another thing to note is that at speeds above 1200kph IAS the vertical control surfaces will stiffen up. However if you find yourself at speeds higher than 700kph IAS, then the Su-27 has yet another toy that is yet to be unveiled, which is the addition of a massive airbreak, specifically designed to enable the aircraft to perform a tight turn even at highspeed, regardless the use of this Airbreak should be done in moderation as it bleeds the aircrafts speed at an astronomical rate which could be a double edgesword or a lifesaver depending on the scenario it's used in, this enables the   Su-27 to outmaneuver even the most maneuverable jets at the Battle rating with a few exceptions like the JAS-39A/C Gripen and Mirage 4000, this allows the Su-27 to turn the table of the fight ever so slightly in it's favor, allowing the aircraft to enter it's maneuverable speed threshold which could help you get your HMD acquisition of the R-73 SRAAM on the assailant or just pepper them with your potent 30mm with the help of EEGS (Note: R-73s IRCCM uses Gatewidth Tracking which is extremely flare resistant the closer the missile gets to it's target due to the IR tracking scope narrowing post-launch, this means it's highly recommended for the pilot to launch the missile preferably from or below 1km for best effect).
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In Air Realistic Battles, the Su-27 is a smooth operator, with excellent roll rate and turn speed. At the start of the battle, it's recommended for the player to load the aircraft with x4 R-73 SRAAMs and x6 R-27ER MRAAMs. After taking off, push for afterburner until you reached ~1200 km/h IAS and maintain it until contact is made. It's highly advise to stay on deck and follow the terrain to induce radar cluttering whilst en route to the combat zone, this will come in extremely handy when the opposition is field F-14A/Bs which could pop off AIM-54A/Cs Active Radar Homing (ARH) Missiles which could independently track target without the need for the Tomcat's radar constantly feeding informations back.
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After making visual contact with the enemy at any altitude beyond the range of 5 km+, you could attempt to acquire lock using your Radar or HMD mode and pop off a few of your R-27ER to shed some weight, note that the R-27ERs possessed IOG and DL features, the former allowed the missile to continue tracking with the last given parameters whilst the latter enables the missile to reacquire its target after lock is regained, this allowed for some tricky plays like popping off the missile at the enemy, this will encourage them to deploy Countermeasures (CMs) expecting lock to be lost or disrupted, however with the addition of DL, lock could be reacquired and the missile will resume its tracking unlike its contemporary like the the AIM-7M. This potentially allow the player to catch the prey off guard thinking that they've already gotten off the R-27ER's hook. At near tree top level, it's highly advise that the player use R-73s instead despite the Su-27's ability to reliably lock targets even at low altitude, it is in no way reliable enough to guide the R-27ERs lest you're flying at an even lower altitude than your enemy. If the fight devolves into an dogfights, the Su-27 are have some tricks up its sleeves, that being the Su-27's extremely maneuverable airframe at speeds below the thresholds between ~500-700 km/h IAS (another thing to note is that at speeds above 1200 km/h IAS, the vertical control surfaces will stiffen up). However if you find yourself at speeds higher than 700 km/h IAS, then the Su-27 has yet another toy that is yet to be unveiled, which is the addition of a massive airbrake, specifically designed to enable the aircraft to perform a tight turn even at high speed, regardless the use of this airbrake should be done in moderation as it bleeds the aircrafts speed at an astronomical rate which could be a double-edged sword or a lifesaver depending on the scenario it's used in, this enables the Su-27 to outmaneuver even the most maneuverable jets with a few exceptions like the JAS-39A/C Gripen and Mirage 4000. This allows the Su-27 to turn the table of the fight ever so slightly in its favor, allowing the aircraft to enter its maneuverable speed threshold which could help you get your HMD acquisition of the R-73 SRAAM on the assailant or just pepper them with your potent 30 mm with the help of EEGS (Note: R-73s IRCCM uses Gatewidth Tracking which is extremely flare resistant the closer the missile gets to it's target due to the IR tracking scope narrowing post-launch, this means it's highly recommended for the pilot to launch the missile preferably from or below 1 km for best effect).
  
 
'''Notable Opponents:'''
 
'''Notable Opponents:'''
  
'''F-16A/Cs''': F-16s are decently maneuverable, but what makes these aircraft deadly however is the addition of AIM-9M Missiles which they sport plenty of, these Missile ultilises a Tracking Suspension system, making it extremely hard for the Su-27 to dodge as the AIM-9M will immediately suspense lock when it detects multiple heat source whilst continuing to fly with latest parameter until it could reacquire IR tracking after there's one heat source left, one way to counter AIM-9Ms however is to sporadically flare whilst changing direction, this will cause the missile to overshoot as it's tracking shuts down whilst detecting multiple heat sources.
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* '''F-16A/Cs''': F-16s are decently maneuverable, but what makes these aircraft deadly however is the addition of AIM-9M Missiles which they sport plenty of, these missile utilises a tracking suspension system, making it extremely hard for the Su-27 to dodge as the AIM-9M will immediately suspense lock when it detects multiple heat source whilst continuing to fly with latest parameter until it could reacquire IR tracking after there's one heat source left. One way to counter AIM-9Ms however is to sporadically flare whilst changing direction, this will cause the missile to overshoot as its tracking shuts down whilst detecting multiple heat sources.
 +
* '''F-14A/Bs''': F-14s are capable of launching AIM-54A/Cs as aforementioned, which could be extremely infuriating to deal with. The only real counter to this is by flying flat on deck, however even the slightest mistake could resulted in you getting locked on by the AIM-54s if you don't fly close enough to the ground, however the Tomcat's combat prowess starts to diminish at closer ranges.
 +
* '''F-15A/Js''': F-15s are perhaps one of the Su-27s greatest adversary. Equal in maneuvrebility, the F-15s could pull off many tight turn just like the the Su-27 combined with its use of AIM-9Ms, the Eagle could easy pick off the Flanker in close range engagements so caution is advise when engaging.
 +
* '''JAS-39A/Cs''': Engagement against the Gripen is quite tricky for the Flanker, the aircraft possess possibly superior maneuvrebility than the Flanker and Eagle in some cases, combined the the Gripen's used of licensed built AIM-9Ms under the Swedish designation of RB-74(M)s, direct close in confrontation is ill-advised as most fight wouldn't end well for the Flanker.
  
'''F-14A/Bs:'''F-14s are capable of launching AIM-54A/Cs as aforementioned which could be extremely infuriating to deal with, the only real counter to this is by flying flat on deck, however even the slightest mistake could resulted in you getting locked on by the AIM-54s if you don't fly close enough to the ground, however the Tomcat's combat prowess starts to diminish at closer ranges.
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=== Pros and cons ===
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
'''F-15A/Js:'''F-15s are perhaps one of the Su-27s greatest adversary, equal in maneuvrebility, it could pull off many tight turn just like the the Su-27 combined with it'a use of AIM-9Ms, the Eagle could easy pick off the Flanker in close range engagements so caution is advise when engaging.
 
 
'''JAS-39A/Cs:''' Engagement against the Gripen is quite tricky for the Flanker, the aircraft possess possibly superior maneuvrebility than the Flanker and Eagle in some cases, combined the the Gripen's used of liscened built AIM-9Ms under the Swedish designation of RB-74(M)s direct close in confrontation is ill-advise as most fight wouldn't end well for the Flanker.
 
 
=== Pros and cons ===
 
 
'''Pros:'''
 
'''Pros:'''
  
* Execellent Accelaration and Engine power
+
* Excellent acceleration and engine power
* Great Airframe allowing for very tight turns at speeds between ~500-700kph IAS
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* Great airframe allowing for very tight turns at speeds between ~500-700 km/h IAS
* Featured dogfighting airbreak allowing for the execution of tight turns even at highspeeds
+
* Featured dogfighting airbrake allowing for the execution of tight turns even at high speeds
 
* Massive assortments of Air-to-Air weaponry, capable of carrying a maximum of 10 missiles
 
* Massive assortments of Air-to-Air weaponry, capable of carrying a maximum of 10 missiles
 
* GSh-30-1 is hardhitting and capable of incapacitating most foes with a single well landed burst
 
* GSh-30-1 is hardhitting and capable of incapacitating most foes with a single well landed burst
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'''Cons:'''
 
'''Cons:'''
  
* Massive Airframe compared to most contemporaries which makes for an easy target
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* Massive airframe compared to most contemporaries which makes for an easy target
* Control Surfaces Stiffens at speeds higher than 1200kph
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* Control surfaces stiffens at speeds higher than 1200 km/h
 
* Flares are deployed singularly one by one
 
* Flares are deployed singularly one by one
* Has a tendency to snap it's wing at high speed whilst rolling excessively
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* Has a tendency to snap its wing at high speed whilst rolling excessively
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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;Skins
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* [https://live.warthunder.com/feed/all/?q=%23su27 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
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* [[wt:en/news/8652-development-su-27-feisty-flanker-en|[Development] Su-27: Feisty Flanker!]]
 
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 
{{AirManufacturer Sukhoi}}
 
{{AirManufacturer Sukhoi}}
 
{{USSR jet aircraft}}
 
{{USSR jet aircraft}}

Revision as of 16:48, 27 December 2023

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Su-27
su_27.png
GarageImage Su-27.jpg
Su-27
AB RB SB
12.7 12.7 12.7
Research:410 000 Specs-Card-Exp.png
Purchase:1 100 000 Specs-Card-Lion.png
Show in game

Description

Shortly after the Vietnam War, both the United States and the Soviet Union got to work on a new generation of fighter aircraft that favoured manoeuvrability and dogfight performance over top speed, after seeing how badly "missile truck" designs like the F-4 Phantom II performed against more nimble aircraft that were as much as 20 years older. In 1969, the Soviet Union received details through spies on the USAF's F-X program and the aircraft it was leading to, the F-15 Eagle. As a result, the Soviets also decided to adopt a "Heavy support" doctrine with their new generation of fighters, with a smaller amount of a larger, more powerful aircraft supporting a larger amount of smaller, cheaper "frontline" aircraft just as the US was going to do with the F-15 and F-16 respectively. The design of the heavy fighter was handed to OKB Sukhoi, which quickly produced the T-10 prototype. The T-10 had many shortcomings, and after a lot of work with TsAGI to iron out the issues, the Su-27 would take to the skies for the first time in 1977. Development would continue further, and the first true "production models" would only enter service in 1985, beginning a fruitious life in Soviet service, and later in Chinese, Ethiopian, Vietnamese, Eritrian, Indonesian, Ukranian, Kazakh, Uzbekh, and Russian service with many aircraft of the type still seeing combat today.

The Su-27 (NATO reporting name: Flanker) was introduced in Update "Air Superiority" as the top-end heavy fighter for the USSR tree, capping off the Sukhoi line and beginning its transition from high speed fighter-bombers to the venerable Flanker family. The Su-27 is a jack of all trades yet a master of almost none, and that playstyle is its strongest suite. The Flanker carries a very generous amount of air to air missiles (ten), including up to six heat-seeking missiles with HMD targeting, and four of the infamous R-27ER coupled with the strong N001 Mech radar. The Flanker's lethal missile selection allows it to dispatch distracted many enemies at safe distances, and when push comes to shove, the Flanker's inherently unstable airframe and fly-by-wire control systems allows it to perform high angle-of-attack manoeuvres and partial post-stall manoeuvres at lower speeds, including the famed Cobra manoeuvres. All in all, the Su-27 should be played as a jack of all trades, and fits best into a very aggressive playable due to its lethal missiles, great avionics and sensors, and nimble flight performance. One must, however, be aware of various enemies you can encounter in the Flanker, such as all the aircraft that carry IRCCM missiles due to the Flanker's large heat signature as a result of the two massive AL-31 engines, but also be careful of dogfighting aircraft from the F-15 Eagle family, as the Eagle's superior TWR and high-speed handling as a result of the stable airframe will give F-15 players an advantage in some scenarios.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 12 000 m2 498 km/h
Turn time23 s
Max altitude16 000 m
Engine2 х Saturn AL-31F
Type
Cooling systemAir
Take-off weight46 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 16000 __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,540 700 - 652 600 ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 680 < 750 < 700 -

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Saturn AL-31F 2 16,420 kg 417 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type 13m fuel 20m fuel 30m fuel 44m fuel
1,520 kg Afterburning low-bypass turbofan 19,240 kg 20,614 kg 22,711 kg 25,820 kg 33,798 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 13m fuel 20m fuel 30m fuel 44m fuel MGW
Stationary 7,219 kgf 11,656 kgf 1.21 1.13 1.03 0.90 0.69
Optimal 7,219 kgf
(0 km/h)
15,640 kgf
(1,540 km/h)
1.63 1.52 1.38 1.21 0.92

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear700 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB2 922 → 4 432 Sl icon.png
RB8 434 → 12 794 Sl icon.png
SB9 931 → 15 065 Sl icon.png
Total cost of modifications326 000 Rp icon.png
501 000 Sl icon.png
Talisman cost3 200 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 100 000 Sl icon.png
Aces3 600 Ge icon.png
Research Aces1 350 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 320 / 500 % Sl icon.png
256 / 256 / 256 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
370 Ge icon.png
Mods booster.png
New boosters
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
490 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
530 Ge icon.png
Mods jet engine.png
Engine
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
810 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
370 Ge icon.png
Mods g suit.png
G-suit
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
490 Ge icon.png
Mods armor frame.png
Airframe
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
490 Ge icon.png
Mods armor cover.png
Cover
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
530 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
810 Ge icon.png
Mods ammo.png
GSh_301_belt_pack
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
370 Ge icon.png
Mod arrow 1.png
Mods air to air missile.png
R-73
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
370 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
370 Ge icon.png
Mods pilon block rocket.png
S-8KO
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
370 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
ZB-500
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
370 Ge icon.png
Mods air to air missile.png
R-27T
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
490 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
S-25
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
490 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
OFAB-100
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
490 Ge icon.png
Mod arrow 0.png
Mods weapon.png
GSh_301_new_gun
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
530 Ge icon.png
Mods air to air missile.png
R-27R
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
530 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
B-13L
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
530 Ge icon.png
Mods pilon block rocket large.png
B-13L
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
530 Ge icon.png
Mods pilon bomb.png
FAB-250
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
530 Ge icon.png
Mod arrow 0.png
Mods air to air missile.png
R-27ET
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
810 Ge icon.png
Mod arrow right 0.png
Mods air to air missile.png
R-27ER
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
810 Ge icon.png
Mods pilon bomb.png
FAB-500
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
810 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) Lead indicator
alt={{{alt}}} alt={{{alt}}} alt={{{alt}}} alt={{{alt}}} alt={{{alt}}}

Offensive armament

Main article: GSh-30-1 (30 mm)

The Su-27 is armed with:

  • 1 x 30 mm GSh-30-1 cannon, wing root-mounted (150 rpg)
  • 96 x large calibre countermeasures

The Su-27 uses the same 30 mm autocannon as the MiG-29 with the same limited ammunition count of 150 rounds. Although it is not as forgiving as the American M61 Vulcan and demands precision, it has no spool up time and will deal heavy damage to any aircraft it hits. Something to note is that the Su-27's cannon is mounted on the right side of the fuselage, whereas the MiG-29's mount is on the left.

Suspended armament

The Su-27 can be outfitted with the following ordnance:

1 2 3 4 5 6 7 8 9 10
Hardpoints Su-27.png
100 kg OFAB-100 bombs 1 6 6 6 6 6 6 1
250 kg FAB-250M-62 bombs 1, 2 1 1 1 1 1, 2
250 kg OFAB-250-270 bombs 1 1, 2, 6 1, 5 1, 4 1, 2 1, 5 1, 2, 6 1
250 kg OFAB-250Sh bombs 1, 2 1 1 1 1 1, 2
500 kg FAB-500M-62 bombs 1, 2 1 1 1 1 1, 2
500 kg FAB-500Sh bombs 1, 2 1 1 1 1 1, 2
ZB-500 incendiary bombs 1, 2 1 1 1 1 1, 2
S-8KO rockets 20, 40 20, 40
S-13OF rockets 5, 10 5, 10
S-25O rockets 1, 2 1, 2
S-25OF rockets 1, 2 1, 2
S-25OFM rockets 1, 2 1, 2
R-27ER missiles 1 1 1 1 1 1
R-27ET missiles 1 1
R-27R missiles 1 1 1 1 1 1
R-27T missiles 1 1
R-73 missiles 1 1 1 1 1 1
Maximum permissible loadout weight: 8,040 kg
Maximum permissible weight imbalance: 1,500 kg
Default weapon presets
  • Without load
  • 2 x R-73 missiles
  • 6 x R-73 missiles
  • 2 x R-27T missiles
  • 6 x R-27R missiles
  • 2 x R-27ET missiles
  • 6 x R-27ER missiles
  • 80 x S-8KO rockets
  • 20 x S-13OF rockets
  • 4 x S-25O rockets
  • 38 x 100 kg OFAB-100 bombs (3,800 kg total)
  • 8 x 250 kg FAB-250M-62 bombs (2,000 kg total)
  • 30 x 250 kg OFAB-250-270 bombs (7,500 kg total)
  • 8 x 250 kg OFAB-250Sh bombs (2,000 kg total)
  • 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)
  • 8 x 500 kg FAB-500Sh bombs (4,000 kg total)
  • 8 x ZB-500 incendiary bombs

The Su-27 has a fairly wide arsenal. The air-to-air armaments are generally similar to the MiG-29SMT, with highly agile R-73 IR missiles for short-range combat and various marks of R-27 missiles for medium to long range engagements. However it has a large advantage in capacity over the MiG-29; a full air superiority loadout consists of four R-73s and up to six R-27s, which makes it an excellent missile truck for BVR jousting.

The extended-range R-27ER and R-27ET are the most capable members of the R-27 family and should be used once unlocked. The R-27ET (and its less advanced R-27T) can only be mounted on the inboard wing pylons for a maximum capacity of two, but this is sufficient for a couple of long-range sneak attacks to round out the Su-27's engagement capabilities. The inboard pylons can also mount R-73s instead for pilots who want to bring as many dogfight missiles as possible.

The Su-27 is limited to only unguided bombs and rockets for ground attack, so unlike the MiG-29SMT it cannot use TV-guided missile or bombs for standoff engagements. One notable feature is that it can carry up to four S-25O heavy bunker-buster rockets made famous by the Su-25, which can be a fun surprise for combined battles when enemy SAMs are suppressed or confused. All rockets are mounted in double racks on the inboard pylons, leaving the other pylons available for R-73s, R-27s, or bombs in a multirole loadout.

Usage in battles

The Su-27 is a fairly all-rounded aircraft, capable of of performing both air superiority and close air support duties, with the aircraft excelling at the former due to its ability to carry a massive arsenal of close to medium range air-to-air missiles like the potent and reliable R-73 and the maneuvreable and high speed R-27ER, whilst for more personal and intimate encounters the Su-27 sports a potent wing root 30 mm GSh-30-1 with EEGS integrated. The aircraft also has HMD (Helmet Mounted Display) integrated, allowing the pilot to designate radar lock-on selected target within the HMD's cubical arc which possesses a massive gimble room. One thing to note is that IR Missile lock is integrated into the HMD, allowing the HMD to lock your R-73 SRAAMs onto your enemies without the need to point your nose to lock, this gave the Su-27 a massive advantage in dogfights especially against opponents that lacked the same technology.

For ground support duties, the aircraft offers a decently diverse payload options, ranging from conventional and retarded bombs to unguided missiles which featured CCIP support. One glaring issue however is the lack of computer guided munition due to the aircraft inherent nature of being an air-superiority fighter.

In Air Realistic Battles, the Su-27 is a smooth operator, with excellent roll rate and turn speed. At the start of the battle, it's recommended for the player to load the aircraft with x4 R-73 SRAAMs and x6 R-27ER MRAAMs. After taking off, push for afterburner until you reached ~1200 km/h IAS and maintain it until contact is made. It's highly advise to stay on deck and follow the terrain to induce radar cluttering whilst en route to the combat zone, this will come in extremely handy when the opposition is field F-14A/Bs which could pop off AIM-54A/Cs Active Radar Homing (ARH) Missiles which could independently track target without the need for the Tomcat's radar constantly feeding informations back.

After making visual contact with the enemy at any altitude beyond the range of 5 km+, you could attempt to acquire lock using your Radar or HMD mode and pop off a few of your R-27ER to shed some weight, note that the R-27ERs possessed IOG and DL features, the former allowed the missile to continue tracking with the last given parameters whilst the latter enables the missile to reacquire its target after lock is regained, this allowed for some tricky plays like popping off the missile at the enemy, this will encourage them to deploy Countermeasures (CMs) expecting lock to be lost or disrupted, however with the addition of DL, lock could be reacquired and the missile will resume its tracking unlike its contemporary like the the AIM-7M. This potentially allow the player to catch the prey off guard thinking that they've already gotten off the R-27ER's hook. At near tree top level, it's highly advise that the player use R-73s instead despite the Su-27's ability to reliably lock targets even at low altitude, it is in no way reliable enough to guide the R-27ERs lest you're flying at an even lower altitude than your enemy. If the fight devolves into an dogfights, the Su-27 are have some tricks up its sleeves, that being the Su-27's extremely maneuverable airframe at speeds below the thresholds between ~500-700 km/h IAS (another thing to note is that at speeds above 1200 km/h IAS, the vertical control surfaces will stiffen up). However if you find yourself at speeds higher than 700 km/h IAS, then the Su-27 has yet another toy that is yet to be unveiled, which is the addition of a massive airbrake, specifically designed to enable the aircraft to perform a tight turn even at high speed, regardless the use of this airbrake should be done in moderation as it bleeds the aircrafts speed at an astronomical rate which could be a double-edged sword or a lifesaver depending on the scenario it's used in, this enables the Su-27 to outmaneuver even the most maneuverable jets with a few exceptions like the JAS-39A/C Gripen and Mirage 4000. This allows the Su-27 to turn the table of the fight ever so slightly in its favor, allowing the aircraft to enter its maneuverable speed threshold which could help you get your HMD acquisition of the R-73 SRAAM on the assailant or just pepper them with your potent 30 mm with the help of EEGS (Note: R-73s IRCCM uses Gatewidth Tracking which is extremely flare resistant the closer the missile gets to it's target due to the IR tracking scope narrowing post-launch, this means it's highly recommended for the pilot to launch the missile preferably from or below 1 km for best effect).

Notable Opponents:

  • F-16A/Cs: F-16s are decently maneuverable, but what makes these aircraft deadly however is the addition of AIM-9M Missiles which they sport plenty of, these missile utilises a tracking suspension system, making it extremely hard for the Su-27 to dodge as the AIM-9M will immediately suspense lock when it detects multiple heat source whilst continuing to fly with latest parameter until it could reacquire IR tracking after there's one heat source left. One way to counter AIM-9Ms however is to sporadically flare whilst changing direction, this will cause the missile to overshoot as its tracking shuts down whilst detecting multiple heat sources.
  • F-14A/Bs: F-14s are capable of launching AIM-54A/Cs as aforementioned, which could be extremely infuriating to deal with. The only real counter to this is by flying flat on deck, however even the slightest mistake could resulted in you getting locked on by the AIM-54s if you don't fly close enough to the ground, however the Tomcat's combat prowess starts to diminish at closer ranges.
  • F-15A/Js: F-15s are perhaps one of the Su-27s greatest adversary. Equal in maneuvrebility, the F-15s could pull off many tight turn just like the the Su-27 combined with its use of AIM-9Ms, the Eagle could easy pick off the Flanker in close range engagements so caution is advise when engaging.
  • JAS-39A/Cs: Engagement against the Gripen is quite tricky for the Flanker, the aircraft possess possibly superior maneuvrebility than the Flanker and Eagle in some cases, combined the the Gripen's used of licensed built AIM-9Ms under the Swedish designation of RB-74(M)s, direct close in confrontation is ill-advised as most fight wouldn't end well for the Flanker.

Pros and cons

Pros:

  • Excellent acceleration and engine power
  • Great airframe allowing for very tight turns at speeds between ~500-700 km/h IAS
  • Featured dogfighting airbrake allowing for the execution of tight turns even at high speeds
  • Massive assortments of Air-to-Air weaponry, capable of carrying a maximum of 10 missiles
  • GSh-30-1 is hardhitting and capable of incapacitating most foes with a single well landed burst
  • HMD is intergrated with IR tracking support allowing R-73s to be launch from unprecedented angles

Cons:

  • Massive airframe compared to most contemporaries which makes for an easy target
  • Control surfaces stiffens at speeds higher than 1200 km/h
  • Flares are deployed singularly one by one
  • Has a tendency to snap its wing at high speed whilst rolling excessively

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Sukhoi Design Bureau (Сухого Опытное конструкторское бюро)
Jet fighters  Su-9 · Su-11
Su-27  Su-27
Strike aircraft 
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Export  ◊Su-22UM3K · ◔Su-22M3 · ◊Su-22M4
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  *CKD and SKD kits assembled by Shenyang Aircraft Corporation

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  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27
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