Difference between revisions of "CR.32 quater"
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− | {{ | + | {{About |
− | + | | about = Italian fighter '''{{PAGENAME}}''' | |
+ | | and | ||
+ | | usage = other versions | ||
+ | | link-1 = CR.32 | ||
+ | | link-2 = CR.32 bis | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=cr_32_quater | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | |cockpit=cockpit_cr_32_quater.jpg | ||
+ | }} | ||
+ | |||
== Description == | == Description == | ||
− | <!--''In the description, the first part | + | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
+ | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 "Regia Aeronautica"]]. | ||
− | + | The C.R.32 quater fights are usually at low to medium altitude, the recommended fight altitude is around 1,000 - 3,000 meters. Flying above ground level gives you the advantage of diving on your enemies, and you can also dive to avoid incoming fighters. | |
− | |||
− | |||
− | + | For a reserve plane, it is one of the best. It does lack armour for the pilot, meaning new players should focus on increasing the pilot's vitality. Its 2 x 12.7 mm (.50 cal) guns are one of the most powerful armaments in reserve planes, just behind the [[Ba.65 (K.14) L]]. | |
− | + | It has plenty of ammo, 350 rpg, which is enough to kill at least 2 planes. Its armament is also enough to kill a pilot in a single hit, which is similar to the [[P-26 (Family)|P-26 ''Peashooter'']]. It does, however, trade some manoeuvrability for superb diving capability. It can not turn fight [[Ki-10 (Family)|Ki-10's]], [[I-15 (Family)|I-15's]] and is comparable to a [[Fury Mk II]]. It can fight pretty much anything it faces, but sometimes needs the help of a teammate. | |
− | + | == General info == | |
+ | === Flight performance === | ||
+ | {{Specs-Avia-Flight}} | ||
+ | <!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--> | ||
− | + | {| class="wikitable" style="text-align:center" width="70%" | |
− | + | ! rowspan="2" | Characteristics | |
− | |||
− | {| class="wikitable" style="text-align:center" | ||
− | |||
− | |||
− | |||
− | ! | ||
− | |||
! colspan="2" | Max Speed<br>(km/h at 3,100 m) | ! colspan="2" | Max Speed<br>(km/h at 3,100 m) | ||
− | ! rowspan="2" | Max altitude<br>( | + | ! rowspan="2" | Max altitude<br>(metres) |
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
− | ! colspan="2" | Rate of climb<br>( | + | ! colspan="2" | Rate of climb<br>(metres/second) |
− | ! rowspan="2" |Take-off run<br>( | + | ! rowspan="2" | Take-off run<br>(metres) |
|- | |- | ||
− | ! AB | + | ! AB !! RB !! AB !! RB !! AB !! RB |
− | ! RB | ||
− | ! AB | ||
− | ! RB | ||
− | ! AB | ||
− | ! RB | ||
|- | |- | ||
− | | | + | ! Stock |
+ | | 333 || 320 || rowspan="2" | {{Specs|ceiling}} || 14.4 || 15.3 || 5.2 || 5.2 || rowspan="2" | 150 | ||
|- | |- | ||
− | ! | + | ! Upgraded |
− | + | | 354 || 350 || 13.8 || 14.0 || 16.7 || 9.6 | |
− | |||
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|- | |- | ||
|} | |} | ||
− | ====Details==== | + | ==== Details ==== |
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="5" | Features | ! colspan="5" | Features | ||
|- | |- | ||
− | ! Combat | + | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear |
− | ! Take-off | ||
− | ! Landing | ||
− | ! Air brakes | ||
− | ! Arrestor gear | ||
|- | |- | ||
| X || X || X || X || X <!-- ✓ --> | | X || X || X || X || X <!-- ✓ --> | ||
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|} | |} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | Limits |
|- | |- | ||
− | ! rowspan="2" | | + | ! rowspan="2" | Wings (km/h) |
− | ! rowspan="2" | Gear | + | ! rowspan="2" | Gear (km/h) |
− | ! | + | ! colspan="3" | Flaps (km/h) |
! colspan="2" | Max Static G | ! colspan="2" | Max Static G | ||
|- | |- | ||
− | ! + | + | ! Combat !! Take-off !! Landing !! + !! - |
− | ! - | ||
|- | |- | ||
− | | | + | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~15 || ~7 |
|- | |- | ||
|} | |} | ||
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan="4" | Optimal velocities | + | ! colspan="4" | Optimal velocities (km/h) |
|- | |- | ||
− | ! Ailerons | + | ! Ailerons !! Rudder !! Elevators !! Radiator |
− | ! Rudder | ||
− | ! Elevators | ||
− | ! Radiator | ||
|- | |- | ||
− | | < | + | | < 200 || < 300 || < 300 || > 190 |
|- | |- | ||
|} | |} | ||
Line 111: | Line 91: | ||
! WEP Engine power | ! WEP Engine power | ||
|- | |- | ||
− | | | + | | 2,600 m || 591 hp || 787 hp |
− | |||
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|- | |- | ||
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|} | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--> | + | {{Specs-Avia-Armour}} |
− | + | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | |
− | * No armour | + | |
− | * | + | * No armour plates or bulletproof glass |
− | + | * Self-sealing fuel tank between engine and pilot | |
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
+ | |||
+ | When grinding the CR.32 quater focus on getting the performance modifications. The "Offensive 12.7 mm" should be researched immediately, and air target ammo equipped afterwards to focus on improving the plane's performance. | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Avia-Armaments}} | ||
=== Offensive armament === | === Offensive armament === | ||
− | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> | + | {{Specs-Avia-Offensive}} |
− | {{main|Breda-SAFAT | + | <!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> |
+ | {{main|Breda-SAFAT (12.7 mm)}} | ||
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
− | * 2 x 12.7 mm Breda-SAFAT machine | + | * 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total) |
+ | |||
+ | == Usage in battles == | ||
+ | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
+ | You need to get a certain altitude at the start of battle, almost 1,000 m, and for attacking planes you need to dogfight, remember that your plane can manoeuvre better in horizontal dogfights but not very good in vertical (it will lose a lot of speed), the best belts are tracers, air targets, or stealth belts for taking down planes, with these belt you can knock out pilots, set the opponent afire, or critically damage them. Watch your ammo count because the ammo capacity is rather low (700 total). | ||
− | + | Your priority is to attack enemy fighters and protect your teammates, remember you are a fighter, and most Italian planes are pure fighters so they can carry few bombs or none at all. | |
− | |||
− | |||
− | + | === Manual Engine Control === | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | ===Manual Engine Control=== | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
! colspan="7" | MEC elements | ! colspan="7" | MEC elements | ||
|- | |- | ||
− | ! rowspan="2" |Mixer | + | ! rowspan="2" | Mixer |
− | ! rowspan="2" |Pitch | + | ! rowspan="2" | Pitch |
− | ! colspan="3" |Radiator | + | ! colspan="3" | Radiator |
− | ! rowspan="2" |Supercharger | + | ! rowspan="2" | Supercharger |
− | ! rowspan="2" |Turbocharger | + | ! rowspan="2" | Turbocharger |
|- | |- | ||
− | ! Oil | + | ! Oil !! Water !! Type |
− | ! Water | ||
− | ! Type | ||
|- | |- | ||
− | | Controllable | | + | | Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable |
|- | |- | ||
|} | |} | ||
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=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
− | * 12.7 mm | + | |
+ | * 12.7 mm MGs are great for knocking out pilots and penetrating enemy armour plates | ||
+ | * Nose-mounted MGs mean little convergence work is needed | ||
* Excellent dive speed | * Excellent dive speed | ||
* Surprisingly good turning against bigger fighters | * Surprisingly good turning against bigger fighters | ||
+ | * Fixed gear make it easy to land | ||
+ | * Great all-round vision provided by the open cockpit especially towards the rear, giving the pilot enough situational awareness in Simulator | ||
+ | * In Simulator it almost never spins, allowing some really tight manoeuvres to be performed without danger | ||
+ | * Yellow camouflage is effective in certain maps such as Sinai and Sicily | ||
'''Cons:''' | '''Cons:''' | ||
− | * Turns | + | |
− | * Has a relatively small ammo pool, | + | * Turns worse than some biplanes (eg. I-15) it faces |
+ | * Has a relatively small ammo pool, firing in short bursts is very recommended | ||
+ | * Very poor roll rate | ||
* No protection for the pilot | * No protection for the pilot | ||
+ | * Uses a telescopic gunsight which is extremely hard to use in Simulator | ||
+ | * Upper wing greatly obstructs the upward-forward view, a disadvantage in a Simulator dogfight | ||
+ | * Fixed gear increase drag | ||
+ | |||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too | + | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | '''Development''' | ||
+ | |||
+ | The [[CR.32|FIAT CR.32]] quater fighter biplane was developed by the Celestino Rosatelli, an Italian aeronautic enginner, who designed various planes, such as the [[CR.32|FIAT CR.32]], [[CR.32 quater|FIAT CR.32 Quater]], [[CR.32 bis|FIAT CR.32 Bis]], [[CR.42|FIAT CR.42]], [[Marcolin's C.R.42 CN|FIAT CR.42 CN]], [[B.R.20DR|FIAT BR.20DR]], [[B.R.20M M1|FIAT BR.20M M1,]] and many more. | ||
+ | |||
+ | After the production of '''FIAT CR.32 Ter''', enginners added a few improvements: modified windscreen, and shifted backwards and increased the size of the OMI telescope sight, but most importantly the new variant had a slight increase in performance at low altitudes, and became the [[CR.32 quater]]. | ||
+ | |||
+ | At the end of 1937, the [[CR.32|FIAT CR.32]] quater has replace the '''FIAT CR.32 ter''' in the Regia Aeronautica. | ||
+ | |||
+ | The [[CR.32 quater|FIAT CR.32 quater]] was used by Italy, Hungary, Venezuela and Paraguay. | ||
+ | |||
+ | After the [[CR.32 quater|FIAT CR.32 quater]] were created sub-variants: | ||
+ | |||
+ | * CR.32 quater CN | ||
+ | * CR.32 quater AS (variant capable of carrying bombs and fight in desert conditions, the drop load, consist bombs or stick bombs up to 100 Kg) | ||
+ | |||
+ | '''Italy''' | ||
+ | |||
+ | When the Second World War broke out, the [[CR.32|FIAT CR.32]] was already obsolete (and eventually replaced by the [[CR.42|FIAT CR.42]]) but, in spite of that, it still equipped several fighter units. | ||
+ | |||
+ | By 10 June 1940 the [[CR.32|FIAT CR.32]] was equipped for the following Gruppi Caccia (Fighters Groups): 24°Gruppo (52°Stormo) at Sarzana, 2°Gruppo at Grottaglie, 157°Gruppo (1°Stormo) at Trapani, 9°Gruppo at Monserrato, 160° at Tirana, 13°Gruppo (Partly) at Castelbenito (Libya), 8°Gruppo at Tobruk, 10°Gruppo at Benina and 163° Squadron at Rhodes. | ||
+ | |||
+ | The [[CR.32 quater|FIAT CR.32 quater]] with [[CR.32|FIAT CR.32]] to have been involved in military operations were those stationed in Libya, forty-odd machines being used mostly in ground attack missions together with the 50°Stormo's Breda 65's. | ||
+ | |||
+ | The other front where the machine was used to the last example was Eastern Africa, fighting highly superior machines, such as Blenheims and Hurricanes. | ||
+ | |||
+ | The [[CR.32 quater|FIAT CR.32 quater]] closely followed the alternate phases of the campaign, from Italian advance into Egypt to the loss of Cyrenaica, they were widely used fairly successfully with various bomb types until January 1941. | ||
+ | |||
+ | After the conquest of Crete in May 1941, [[CR.32 (Family)|FIAT CR.32s]] were relegated to fighting training duties. | ||
== Media == | == Media == | ||
− | + | <!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--> | |
+ | {{Youtube-gallery|iQs0VuHMaFA|'''The Shooting Range #45''' - ''Pages of History'' section at 04:08 discusses the CR.32.}} | ||
+ | |||
+ | == See also == | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
− | |||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
− | |||
− | == | + | == External links == |
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | * ''page on aircraft | + | * ''encyclopedia page on the aircraft;'' |
* ''other literature.'' | * ''other literature.'' | ||
− | {{ | + | {{AirManufacturer Fiat}} |
+ | {{Italy fighters}} |
Revision as of 10:28, 17 March 2021
This page is about the Italian fighter CR.32 quater. For other versions, see CR.32 and CR.32 bis. |
Contents
Description
The CR.32 quater is a rank I Italian fighter with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.69 "Regia Aeronautica".
The C.R.32 quater fights are usually at low to medium altitude, the recommended fight altitude is around 1,000 - 3,000 meters. Flying above ground level gives you the advantage of diving on your enemies, and you can also dive to avoid incoming fighters.
For a reserve plane, it is one of the best. It does lack armour for the pilot, meaning new players should focus on increasing the pilot's vitality. Its 2 x 12.7 mm (.50 cal) guns are one of the most powerful armaments in reserve planes, just behind the Ba.65 (K.14) L.
It has plenty of ammo, 350 rpg, which is enough to kill at least 2 planes. Its armament is also enough to kill a pilot in a single hit, which is similar to the P-26 Peashooter. It does, however, trade some manoeuvrability for superb diving capability. It can not turn fight Ki-10's, I-15's and is comparable to a Fury Mk II. It can fight pretty much anything it faces, but sometimes needs the help of a teammate.
General info
Flight performance
Characteristics | Max Speed (km/h at 3,100 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 333 | 320 | 9000 | 14.4 | 15.3 | 5.2 | 5.2 | 150 |
Upgraded | 354 | 350 | 13.8 | 14.0 | 16.7 | 9.6 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
X | X | X | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
590 | 590 | N/A | N/A | N/A | ~15 | ~7 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 200 | < 300 | < 300 | > 190 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
2,600 m | 591 hp | 787 hp |
Survivability and armour
- No armour plates or bulletproof glass
- Self-sealing fuel tank between engine and pilot
Modifications and economy
When grinding the CR.32 quater focus on getting the performance modifications. The "Offensive 12.7 mm" should be researched immediately, and air target ammo equipped afterwards to focus on improving the plane's performance.
Armaments
Offensive armament
The CR.32 quater is armed with:
- 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (350 rpg = 700 total)
Usage in battles
You need to get a certain altitude at the start of battle, almost 1,000 m, and for attacking planes you need to dogfight, remember that your plane can manoeuvre better in horizontal dogfights but not very good in vertical (it will lose a lot of speed), the best belts are tracers, air targets, or stealth belts for taking down planes, with these belt you can knock out pilots, set the opponent afire, or critically damage them. Watch your ammo count because the ammo capacity is rather low (700 total).
Your priority is to attack enemy fighters and protect your teammates, remember you are a fighter, and most Italian planes are pure fighters so they can carry few bombs or none at all.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable Not auto controlled |
Not controllable Not auto controlled |
Controllable Not auto controlled |
Combined | Not controllable 1 gear |
Not controllable |
Pros and cons
Pros:
- 12.7 mm MGs are great for knocking out pilots and penetrating enemy armour plates
- Nose-mounted MGs mean little convergence work is needed
- Excellent dive speed
- Surprisingly good turning against bigger fighters
- Fixed gear make it easy to land
- Great all-round vision provided by the open cockpit especially towards the rear, giving the pilot enough situational awareness in Simulator
- In Simulator it almost never spins, allowing some really tight manoeuvres to be performed without danger
- Yellow camouflage is effective in certain maps such as Sinai and Sicily
Cons:
- Turns worse than some biplanes (eg. I-15) it faces
- Has a relatively small ammo pool, firing in short bursts is very recommended
- Very poor roll rate
- No protection for the pilot
- Uses a telescopic gunsight which is extremely hard to use in Simulator
- Upper wing greatly obstructs the upward-forward view, a disadvantage in a Simulator dogfight
- Fixed gear increase drag
History
Development
The FIAT CR.32 quater fighter biplane was developed by the Celestino Rosatelli, an Italian aeronautic enginner, who designed various planes, such as the FIAT CR.32, FIAT CR.32 Quater, FIAT CR.32 Bis, FIAT CR.42, FIAT CR.42 CN, FIAT BR.20DR, FIAT BR.20M M1, and many more.
After the production of FIAT CR.32 Ter, enginners added a few improvements: modified windscreen, and shifted backwards and increased the size of the OMI telescope sight, but most importantly the new variant had a slight increase in performance at low altitudes, and became the CR.32 quater.
At the end of 1937, the FIAT CR.32 quater has replace the FIAT CR.32 ter in the Regia Aeronautica.
The FIAT CR.32 quater was used by Italy, Hungary, Venezuela and Paraguay.
After the FIAT CR.32 quater were created sub-variants:
- CR.32 quater CN
- CR.32 quater AS (variant capable of carrying bombs and fight in desert conditions, the drop load, consist bombs or stick bombs up to 100 Kg)
Italy
When the Second World War broke out, the FIAT CR.32 was already obsolete (and eventually replaced by the FIAT CR.42) but, in spite of that, it still equipped several fighter units.
By 10 June 1940 the FIAT CR.32 was equipped for the following Gruppi Caccia (Fighters Groups): 24°Gruppo (52°Stormo) at Sarzana, 2°Gruppo at Grottaglie, 157°Gruppo (1°Stormo) at Trapani, 9°Gruppo at Monserrato, 160° at Tirana, 13°Gruppo (Partly) at Castelbenito (Libya), 8°Gruppo at Tobruk, 10°Gruppo at Benina and 163° Squadron at Rhodes.
The FIAT CR.32 quater with FIAT CR.32 to have been involved in military operations were those stationed in Libya, forty-odd machines being used mostly in ground attack missions together with the 50°Stormo's Breda 65's.
The other front where the machine was used to the last example was Eastern Africa, fighting highly superior machines, such as Blenheims and Hurricanes.
The FIAT CR.32 quater closely followed the alternate phases of the campaign, from Italian advance into Egypt to the loss of Cyrenaica, they were widely used fairly successfully with various bomb types until January 1941.
After the conquest of Crete in May 1941, FIAT CR.32s were relegated to fighting training duties.
Media
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Fiat Aviation (Fiat Aviazione) | |
---|---|
Fighters | CR.32 · CR.32 bis · CR.32 quater |
CR.42 · Marcolin's C.R.42 CN · ▀Marcolin's C.R.42 CN | |
G.50 serie 2 · G.50 AS serie 7 | |
G.55 sottoserie 0 · G.55 serie 1 · G.55S | |
G.56 | |
Jet fighters | G.91 pre-serie · G.91 R/1 · G.91 Y · G.91 YS |
▄F-86K* | |
▄F-104G* · F-104S* · F-104S.ASA* · ▄F-104S TAF* | |
Strike aircraft | F.C.20 Bis |
Bombers | B.R.20DR · B.R.20M M1 |
Export/Captured | J11 · ▀CR.42 |
▀G.50 serie 2 · ▀G.50 AS serie 7 | |
◄G.91 R/3 · ◄G.91 R/4 · G.91 R/4 | |
*Licensed | |
See also | North American Aviation · Lockheed Martin |
Italy fighters | |
---|---|
Fiat | CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN |
G.50 serie 2 · G.50 AS serie 7 | |
G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56 | |
Reggiane | Re.2000 G.A. · Re.2000 serie 1 |
Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN | |
Re.2002 Early | |
Re.2005 serie 0 | |
Macchi | C. 200 serie 3 · C. 200 serie 7 |
C. 202 · C. 202D · C. 202EC | |
C. 205 serie 1 · C. 205 serie 3 · C. 205N2 | |
IMAM | Ro.44 |
Foreign: | |
Germany | ▄Bf 109 G-14/AS |
USA | ▄P-47D-30 |
Britain | ▄Spitfire Mk Vb/trop |
Hungary | ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P |
Romania | He 112 B-1/U2 · IAR-81C |