Difference between revisions of "A6M5 otsu"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_A6M5otsu.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''A6M5 otsu''' is a Rank III Japanese naval fighter with a battle rating of 4.7 (AB/RB) and 5.0 (SB). It was introduced in Update 1.37.
 +
 
 +
Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. It differs from other versions of the A6M in several ways - for one, this is the first version with armor in both the pilot's seat and the windscreen. In turn, this version of the A6M is inherently heavier, making the aircraft more sluggish in turns and maneuvers. Another major upgrade from past A6M models is a 13.2mm Type 3 Browning-derived machine gun placed on the right side of the engine cowling. This gives the A6M5 otsu a fighting chance if its cannon ammunition is expended. Also featuring a pair of Type 99 mk 2 cannons and a 7.7 Type 97 machine gun, the A6M5 otsu is heavily armed for a fighter its size.
 +
 
 +
The A6M5 otsu's armament is an upgrade from previous "Zeroes". It features two Type 99 mk 2 20mm cannons with 125 RPG along with 7.7mm and 13.2mm machine guns. [[Gun_Convergence|Gun convergence]] is best set at 400 meters or less, as most engagements are in very close quarters. Stealth is easily the best belt for the 20mm cannons as it is composed of high explosive rounds and API shells. Universal works If you have trouble leading the shots. Stealth or Universal belts work for both the 7.7mm and 13.2mm machine guns. If attacking armored targets such as landing craft, use ground targets belts.
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
====Stat card====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 541 || 529 || 10,900 || 16.8 || 17.2 || 9.8 || 12.1 || 190
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ___ || ___ || 10,900 || __.__ || __.__ || __.__ || __.__ || 190
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || ✓
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| 740 || 300 || 420 || ~18 || ~7
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 280 || < 420 || < 410 || > 335
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 2,500 m || 1,095 hp || 1,226 hp
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 5,000 m || 965 hp || 1,081 hp
 +
|-
 +
|}
 +
 
 +
====Engine performance====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Engine
 +
|-
 +
! colspan="3" | Engine Name
 +
! colspan="3" | Number present
 +
|-
 +
| colspan="3" | Nakajima Sakae 21 14-cylinder || colspan="1" | 1
 +
|-
 +
! colspan="4" | Engine characteristics
 +
|-
 +
! colspan="2" | Weight (each)
 +
! colspan="1" | Type
 +
! colspan="1" | Cooling
 +
|-
 +
| colspan="2" | 533 kg || Radial || Air
 +
|-
 +
! colspan="4" | Engine power (Stock)
 +
|-
 +
! colspan="1" | Mode
 +
! colspan="2" | Max
 +
! colspan="2" | Take-off
 +
|-
 +
| ''Arcade'' || colspan="2" | 908 hp || colspan="2" | 1,038 hp
 +
|-
 +
| ''Realistic/Simulator'' || colspan="2" | 897 hp || colspan="2" | 1,028 hp
 +
|-
 +
! colspan="4" | Engine power (Upgraded)
 +
|-
 +
! Mode
 +
! colspan="2" | Max
 +
! colspan="2" | Take-off
 +
|-
 +
| ''Arcade'' || colspan="2" | 1,106 hp || colspan="2" | ____ hp
 +
|-
 +
| ''Realistic/Simulator'' || colspan="2" | 995 hp || colspan="2" | ____ hp
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | WEP Duration
 +
|-
 +
! colspan="2" | Arcade
 +
! colspan="2" | Realistic/Simulator
 +
|-
 +
| colspan="2" | 25 seconds || colspan="2" | Infinite
 +
|-
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* 45 mm Bulletproof glass in front
 +
* 13 mm Steel plate behind pilot
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Type 99 Model 2 navy (20 mm)|Type 3 navy (13.2 mm)|Type 97 navy (7.7 mm)}}
 +
 
 +
The A6M5 otsu is armed with:
 +
 
 +
* 2 × 20 mm [[Type 99 Model 2 navy (20 mm)|Type 99 Mk 2]] cannons, wing-mounted (125 rpg = 250 total)
 +
* 1 × 13.2 mm [[Type 3 navy (13.2 mm)|Type 3]] machine gun, nose-mounted (230 rpg)
 +
* 1 × 7.7 mm [[Type 97 navy (7.7 mm)|Type 97]] machine gun, nose-mounted (700 rpg)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
* Without load
 +
* 2 × 60 kg Navy Type 97 Number 6 ground [[bombs]]
 +
* 1 × 250 kg Navy Type 98 bomb
 +
 
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
Similar to past "Zeroes" the A6M5 otsu is a proficient dogfighter. With a turn time rivaling [[Biplane|biplanes]] this aircraft is more than capable of winning any standard turning fight. It encounters problems at both high speeds and high altitudes, where its foes excel at. Generally speaking, the A6M5 otsu is best utilized as a low-altitude low-speed dogfighter. It can be a great addition to a team especially if paired with higher speed Japanese aircraft such as the [[Ki-61-I hei Hien]] or [[J2M3 Raiden]]. When flying the A6M5 otsu, remember to keep your speed low and to never engage in head on attacks. Although the aircraft has a 45mm armored glass plate in the windscreen, its main armament is not centrally located in the nose and thus will be at a significant disadvantage. "Bait" enemies by making them think they have a successful shot on you and then dart away to a lower altitude. This will most often result in either kind of [[scissors]] or a standard turn fight, where the A6M5 otsu excels. Once able to be destroyed, get as close as possible to the enemy aircraft and fire in short bursts. This way, ammunition will be conserved and the enemy surely destroyed. Be careful not to go too fast, as the A6M5 otsu's control surfaces lock up making it incredibly difficult to maneuver. 
 +
 
 +
===Specific enemies worth noting===
 +
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 +
Although the A6M5 otsu is a fantastic fighter as far as maneuverability goes, its speed is not on par with the enemy aircraft it faces. Both the [[P-51]] and the F4U can outrun the A6M5 otsu. In a situation where one is being "boom and zoomed" (enemy aircraft is using superior speed and dive attacks) call upon teammates for assistance. There is little an A6M5 otsu pilot can do against an enemy with superior speed. The A6M5 otsu is best used as a support aircraft as it is generally unable to destroy some of the aircraft it faces. Staying with other teammates is a sure tactic and will net you the best results. A "Zero" pilot must always recognize the need for teamwork and communication. One can also play the A6M5 series as a light boom and zoom aircraft, using the climb rate to get above the competition, and the improved dive capabilities over the M2/3s to swoop down onto enemies from above, but be mindful of your speed.
  
=== Defensive armament ===
+
===Modules===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
<!--How to grind this particular plane. The priorities that should be placed and why.-->
 +
The A6M5 otsu's biggest downfall is its speed. Start by unlocking performance upgrades as the stock armament options are easily workable and viable. Unlocking performance modules such as ''Engine'' and ''Engine Injection'' will also shorten turn time. Once all the performance modules have been unlocked obtaining the rest of the modules is fairly easy.
  
== Usage in the battles ==
+
===Manual Engine Control===
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Controllable<br>No automatic pitch || rowspan="2" | Controllable || rowspan="2" | Controllable || rowspan="2" | Separate || rowspan="2" | Controllable || rowspan="2" | Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
*
+
* 13.2 mm machine gun, which is powerful for its size
 
+
* Decent energy retention
 +
* 13 mm of armor in pilot's seat and 45 mm armored glass plate in windscreen
 +
* Impressive maneuverability
 +
* Low stall speed
 +
* Effective armament
 
'''Cons:'''
 
'''Cons:'''
*
+
* Turn rate is slower than past A6Ms
 +
* Low top speed
 +
* Locks up at high speeds
 +
* Mediocre roll rate, gets worse as speed increases
 +
* Limited ammunition for all weapons
 +
* Lack of protection around fuel tanks
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 +
The A6M5 otsu was a modification of the earlier A6M5 series. It utilized the A6M5 Ko's Type 99 mk 2 cannon modification as well as thicker wing skinning, allowing for higher dive speeds. The A6M5 otsu was the first variant of the A6M series to utilize armor protection. It was produced from April 1944 through October 1944. 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
 +
[http://live.warthunder.com/feed/camouflages/?q=%23a6m5otsu '''Skins''' and camouflages for the A6M5 from live.warthunder.com.]
  
 
== Read also ==
 
== Read also ==
Line 50: Line 261:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Japan fighters}}

Revision as of 04:27, 25 October 2018

RANK 5 SWEDEN
SAAB J-29D PACK
A6M5 otsu
a6m5otsu.png
AB
RB
SB
General characteristics
Brief
Detailed
5.0/4.7/4.7BR
1 personCrew
3.0 tTake-off weight
2.86 kg/sBurst mass
Flight characteristics
10 900 mCeiling
Nakajima Sakae 21Engine
RadialType
airCooling system
Speed of destruction
740 km/hStructural
300 km/hGear
Offensive armament
2 x 20 mm Type 99 Model 2 cannonWeapon 1
250 roundsAmmunition
490 shots/minFire rate
13.2 mm Type 3 machine gunWeapon 2
230 roundsAmmunition
798 shots/minFire rate
7.7 mm Type 97 machine gunWeapon 3
700 roundsAmmunition
900 shots/minFire rate
Suspended armament
2 x 60 kg Navy Type 97 Number 6 ground bombSetup 1
1 x 250 kg Navy Type Number 25 Model 2 bombSetup 2
Economy
46 000 Rp icon.pngResearch
150 000 Sl icon.pngPurchase
Sl icon.png15 840 / 20 338/16 780 / 21 545/4 620 / 5 932Repair
43 000 Sl icon.pngCrew training
150 000 Sl icon.pngExperts
820 Ge icon.pngAces
160 % Rp icon.pngReward for battle
440 % Sl icon.png410 % Sl icon.png140 % Sl icon.png

Description

GarageImage A6M5otsu.jpg


The A6M5 otsu is a Rank III Japanese naval fighter with a battle rating of 4.7 (AB/RB) and 5.0 (SB). It was introduced in Update 1.37.

Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. It differs from other versions of the A6M in several ways - for one, this is the first version with armor in both the pilot's seat and the windscreen. In turn, this version of the A6M is inherently heavier, making the aircraft more sluggish in turns and maneuvers. Another major upgrade from past A6M models is a 13.2mm Type 3 Browning-derived machine gun placed on the right side of the engine cowling. This gives the A6M5 otsu a fighting chance if its cannon ammunition is expended. Also featuring a pair of Type 99 mk 2 cannons and a 7.7 Type 97 machine gun, the A6M5 otsu is heavily armed for a fighter its size.

The A6M5 otsu's armament is an upgrade from previous "Zeroes". It features two Type 99 mk 2 20mm cannons with 125 RPG along with 7.7mm and 13.2mm machine guns. Gun convergence is best set at 400 meters or less, as most engagements are in very close quarters. Stealth is easily the best belt for the 20mm cannons as it is composed of high explosive rounds and API shells. Universal works If you have trouble leading the shots. Stealth or Universal belts work for both the 7.7mm and 13.2mm machine guns. If attacking armored targets such as landing craft, use ground targets belts.

General info

Flight Performance

Stat card

Characteristics
Stock
Max Speed
(km/h at 6,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
541 529 10,900 16.8 17.2 9.8 12.1 190
Upgraded
Max Speed
(km/h at 6,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
___ ___ 10,900 __.__ __.__ __.__ __.__ 190

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
740 300 420 ~18 ~7
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 280 < 420 < 410 > 335
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,500 m 1,095 hp 1,226 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
5,000 m 965 hp 1,081 hp

Engine performance

Engine
Engine Name Number present
Nakajima Sakae 21 14-cylinder 1
Engine characteristics
Weight (each) Type Cooling
533 kg Radial Air
Engine power (Stock)
Mode Max Take-off
Arcade 908 hp 1,038 hp
Realistic/Simulator 897 hp 1,028 hp
Engine power (Upgraded)
Mode Max Take-off
Arcade 1,106 hp ____ hp
Realistic/Simulator 995 hp ____ hp
WEP Duration
Arcade Realistic/Simulator
25 seconds Infinite

Survivability and armour

  • 45 mm Bulletproof glass in front
  • 13 mm Steel plate behind pilot

Armaments

Offensive armament

The A6M5 otsu is armed with:

  • 2 × 20 mm Type 99 Mk 2 cannons, wing-mounted (125 rpg = 250 total)
  • 1 × 13.2 mm Type 3 machine gun, nose-mounted (230 rpg)
  • 1 × 7.7 mm Type 97 machine gun, nose-mounted (700 rpg)

Suspended armament

  • Without load
  • 2 × 60 kg Navy Type 97 Number 6 ground bombs
  • 1 × 250 kg Navy Type 98 bomb

Usage in the battles

Similar to past "Zeroes" the A6M5 otsu is a proficient dogfighter. With a turn time rivaling biplanes this aircraft is more than capable of winning any standard turning fight. It encounters problems at both high speeds and high altitudes, where its foes excel at. Generally speaking, the A6M5 otsu is best utilized as a low-altitude low-speed dogfighter. It can be a great addition to a team especially if paired with higher speed Japanese aircraft such as the Ki-61-I hei Hien or J2M3 Raiden. When flying the A6M5 otsu, remember to keep your speed low and to never engage in head on attacks. Although the aircraft has a 45mm armored glass plate in the windscreen, its main armament is not centrally located in the nose and thus will be at a significant disadvantage. "Bait" enemies by making them think they have a successful shot on you and then dart away to a lower altitude. This will most often result in either kind of scissors or a standard turn fight, where the A6M5 otsu excels. Once able to be destroyed, get as close as possible to the enemy aircraft and fire in short bursts. This way, ammunition will be conserved and the enemy surely destroyed. Be careful not to go too fast, as the A6M5 otsu's control surfaces lock up making it incredibly difficult to maneuver.

Specific enemies worth noting

Although the A6M5 otsu is a fantastic fighter as far as maneuverability goes, its speed is not on par with the enemy aircraft it faces. Both the P-51 and the F4U can outrun the A6M5 otsu. In a situation where one is being "boom and zoomed" (enemy aircraft is using superior speed and dive attacks) call upon teammates for assistance. There is little an A6M5 otsu pilot can do against an enemy with superior speed. The A6M5 otsu is best used as a support aircraft as it is generally unable to destroy some of the aircraft it faces. Staying with other teammates is a sure tactic and will net you the best results. A "Zero" pilot must always recognize the need for teamwork and communication. One can also play the A6M5 series as a light boom and zoom aircraft, using the climb rate to get above the competition, and the improved dive capabilities over the M2/3s to swoop down onto enemies from above, but be mindful of your speed.

Modules

The A6M5 otsu's biggest downfall is its speed. Start by unlocking performance upgrades as the stock armament options are easily workable and viable. Unlocking performance modules such as Engine and Engine Injection will also shorten turn time. Once all the performance modules have been unlocked obtaining the rest of the modules is fairly easy.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
No automatic pitch
Controllable Controllable Separate Controllable Not controllable

Pros and cons

Pros:

  • 13.2 mm machine gun, which is powerful for its size
  • Decent energy retention
  • 13 mm of armor in pilot's seat and 45 mm armored glass plate in windscreen
  • Impressive maneuverability
  • Low stall speed
  • Effective armament

Cons:

  • Turn rate is slower than past A6Ms
  • Low top speed
  • Locks up at high speeds
  • Mediocre roll rate, gets worse as speed increases
  • Limited ammunition for all weapons
  • Lack of protection around fuel tanks

History

The A6M5 otsu was a modification of the earlier A6M5 series. It utilized the A6M5 Ko's Type 99 mk 2 cannon modification as well as thicker wing skinning, allowing for higher dive speeds. The A6M5 otsu was the first variant of the A6M series to utilize armor protection. It was produced from April 1944 through October 1944.

Media

Skins and camouflages for the A6M5 from live.warthunder.com.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Japan fighters
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M2-N · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu
A7M  A7M1 (NK9H) · A7M2
F1M  F1M2
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K  N1K1 · N1K1-Ja · N1K2-J · N1K2-Ja
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Ki-61-I tei · Ki-61-II
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  A7He1 · ▅F4U-1A · ▅Bf 109 E-7 · ▅Fw 190 A-5